Chivalric Alliance

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Chivalric Alliance


Whenever you attack with two or more creatures, draw a card.

, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance

Lightningbolter on Isshin (Unfinished)

2 hours ago


Thanks for all this, one of the best parts of brewing is talking about the brew and you're helping me a lot with this.

Yes i like Rising of the Day better than Emblem of the Warmind I just found Emblem really, I didn't know a similar effect existed.

Myriad is quite nice with isshin I haven't looked at all the options with it tho, I do like Elturel Survivors quite a bit better.

Ankle Shanker was one of my first pics for this deck actually, deathtouch and first strike is one of the most lethal combinations of keywords I can think of lol, Pyreheart Wolf was just a put it in to fill the slot so to speak, I like Kaya, Geist Hunter will slot in perfectly for a few reasons, Vault of the Archangel is a rather useful utility land definitely in consideration.

Lightning Runner will definitely have a bullseye on his back as soon as he hits the board, so if the deck doesn't get to pricy with it Aurelia, the Warleader I'll definitely add her.

Dolmen Gate and Clever Concealment are definitely something needed and will be on the list of things to add.

I love Firemane Commando she's definitely going in the list, she draws and potentially keeps heat off of me while she lasts, Chivalric Alliance and Minas Tirith are good cards I may add them later, as of now I like my instant/sorcery draw cards as they don't require anything to draw and they're a good bit cheaper (money wise) than the ones you recommend, but they are nice.

I was thinking Signets would be better than more land as you can only play a land a turn but Artifacts can be played more than once adding to isshin getting the ball rolling faster, how many lands would you have?

Didn't even think of effects like Impact Tremors with the tokens, I wasn't quite sure how they'd work with Adeline, Resplendent Cathar and Myrel, Shield of Argive but absolutely adding those type of effects now lol.

Which instants/Sorceries would you cut? Because I was going to do the same but I can't decide on a proper ratio of target removal, draw etc.

And yes all this info is a great help to me, keep it coming if you want I'm loving this, amd thanks again.

Crow_Umbra on Isshin (Unfinished)

6 hours ago

No prob, I'm happy to help. Isshin is my favorite commander of the past year, and one I've had a lot of fun playing. Happy to chat about Isshin theory.

I think he has some awesome options that should fit well within your budget. In looking at your list a bit more, and considering what you have in mind, here are some more thoughts I have:

  • You are correct about Shakedown Heavy. I'd say give it a try and see how you like its play pattern irl.

  • I'd recommend swapping Emblem of the Warmind with Rising of the Day. Emblem is cheaper, but is more vulnerable to incidental removal as an Aura. Rising of the Day also has a helpful little buff for your Legends.

  • I think Myriad in general is great with Isshin, and would recommend checking out Elturel Survivors as a potential swap with Coastline Marauders.

  • Ankle Shanker could be a potential swap with Pyreheart Wolf in terms of its keyword anthems. Similarly, Vault of the Archangel and Kaya, Geist Hunter are additional death touch anthems. Kaya can also be a budget token doubler.

  • You can potentially replace Lightning Runner with Aurelia, the Warleader. I think she should be under $10 now due to some of her recent reprintings. On the note of getting multiple attack steps, I think 2-3 effects are plenty, since they act more as finishers.

  • Although they're a bit over your budget, I'd recommend Dolmen Gate and Clever Concealment as board protection options. Isshin thrives on maintaining a strong board presence, so anything that can proactively do that, or do so at instant speed can do a lot to keep your momentum going.

  • If you want to expand your draw options, Chivalric Alliance, Firemane Commando, and Minas Tirith are all newer options that could be worth looking at.

  • 33 lands is a liiiitle low, I think you can cut a couple of the Signets for a couple more lands.

  • Since you already have a few effects that make creature tokens, I think that group-slug effects like Impact Tremors, Hellrider, and Commissar Severina Raine to name a few can help you really punch damage around the table. While the power/toughness anthems are helpful more so for helping your board survive attacks, they aren't as helpful if your board doesn't have Menace, Trample, or some other evasive anthem to punch through. The group slug effects help soften up your opponents to help make combat damage more effective, and vice versa. Impact Tremors and similar effects can be pretty nasty with those additional Myriad tokens, and any other attack trigger tokens that Isshin doubles up.

  • I think your last 11 cuts can come more from your Instants and sorceries and sculpting those to what your meta is like.

I hope these additional suggestions are helpful. I'm not one to plug my own decks, but I think some of the following Isshin primers are detailed and well-written:

Michigone on Isshin Assault

1 week ago

Hi lyconnn! Glad to see another Isshin initiate on here. I took a very quick cursory glance over the deck, and I had a few recommendations. Some of your cards lean into the solo attacker style (and I've seen some very cool deck builds in that space), while a lot of your creature cards make tons more tokens on attack. I feel like most of the time you're drawing Angelic Benediction, Angelic Exaltation, etc. you're probably wanting to attack multiple opponents or at least with multiple creatures, which might make those cards dead draws. Those slots might be better served with things that give your creatures the melee ability, which I find to be phenomenal in my Isshin build. Something like Skyhunter Strike Force is absolutely bananas, as melee is an attack trigger. So if you attack 3 opponents with Isshin and Skyhunter out, each of your creatures would get +3/+3 twice, or +6/+6 overall, which is an incredible boost. Hammers of Moradin is also a great potential replacement for something like Angelic Benediction, as myriad is a combat trigger (so you'll make two tokens attacking the opponent you didn't originally choose with Hammers), and you'll get to tap down two creatures for each opponent, clearing the way a little better for an attack. Finally, I eventually got rid of Audacious Thief, because without Isshin on the field, it is a worse Phyrexian Arena, a card which has become slightly deprecated because the format has better options now. If you want the card draw, I really like Chivalric Alliance, as it provides draw and potential token production.

Anyway, that's just a few suggestions. Thanks, and have fun kicking butt with Isshin!

Crow_Umbra on Isshin Aristocrats

1 month ago

In taking a quick look at your deck, I think you could probably drop a few lands. 42 is a bit high, I get that you're not running many mana rocks aside from Sol Ring and Arcane Signet. I think you could safely swap a couple of land slots for a couple more 2 mana rocks like Talisman of Conviction and the others in Mardu colors, mostly since you can play extra rocks, but not additional lands each turn. Your mana curve is fairly low as-is at 2.73 that 42 lands seems like you could potentially mana flood. 35-38 lands is a nice sweet spot, especially with some mana rocks and a low curve like you have.

Bomat Courier could probably be cut. Definitely some hoops to jump through to get the impulse draw. Minas Tirith (if you're not against Universes Beyond stuff) and Chivalric Alliance might be safer options for some additional draw.

You could probably replace Memorial to Folly with Vault of the Archangel, as it's kinda slow as a tapped land and recursion piece.

Cathars' Crusade could be another potential replacement, mostly because the counter tracking in games can become annoying.

Spawning Pit is kinda meh, especially with some of the other more impactful "free" sac outlets you're currently running.

Crow_Umbra on [EDH][Primer] Adeline Anthem Beatdown

2 months ago

Welcome to White Card Draw™️! The flavor of White's draw is that it has to be "fair" or somehow tied to its on-color actions. Gotta balance that out with being the primary color for Stax.

If Chivalric Alliance was of interest, I'd recommend Minas Tirith as a swap with one of your Basics.

AstroAA on [EDH][Primer] Adeline Anthem Beatdown

2 months ago


I had no idea Chivalric Alliance was a card. That's kind of nifty, but at the same time I feel like your comment highlights my biggest problem with white - all the card draw is conditional. There isn't anything like Harmonize (I know Secret Rendezvous is a thing, but oh hey look it has a condition...), and I really think it hurts the color overall.

Regardless, thank you for your comment!

iammute on [EDH][Primer] Adeline Anthem Beatdown

2 months ago

Chivalric Alliance and Glimmer Lens are great on theme card draw. Alliance is great late game with Welcoming Vampire, Tocasia's Welcome and/or Bennie Bracks because you can discard excess lands to make a token and draw a card

Idol of Oblivion could work too

Michigone on Isshin for a Fight

2 months ago

Change Log 12-Jul-2023

Cut/Move to Maybe Board:

Add/Move to Main Board:

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