|Commander / EDH||Legal|
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|Commander 2018 (C18)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Duel Decks: Elspeth vs. Tezzeret (DDF)||Uncommon|
|Promo Set (000)||Rare|
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Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
|Have (3)||Taki117 , , rockleemyhero|
|Want (5)||miloyko1 , achrist , ccobb , photosinensis , PolarBearNinja13|
Thirst for Knowledge Discussion
1 week ago
Narset, Parter of Veils is a great way to limit your competitive opponents. Especially if you pair her with a well-timed Windfall . Ashiok, Dream Render happens to be another way to punish people for playing tutor-tribal kinds of strategies.
Another hallmark of competitive decks is their ramp, especially zero and two-mana. In your description, you say you want to stay budget -- unfortunately, that rules out about all of the good zero mana ramp. ( Mox Tantalite is bad, and Mox Amber is hardly better most of the time.) So I suggest increasing your two-mana ramp, and maybe including Ancient Tomb if at all possible to speed up their presence on the board. Some to consider: Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance , Coldsteel Heart , Fellwar Stone , Mind Stone , Everflowing Chalice , Prismatic Lens , etc. None of these should be more than a few bucks.
Concerning your lands: I think you're running too many, especially if you add some of the ramp mentioned in (3). I'd cut four-ish, maybe five. Generally, once you have a few (3 - 4) lands, you'd rather have a rock and a land in hand than just two lands, since you can cast the rock without using your land-drop. I'm not sure HOW budget you want to keep this deck, but Mana Confluence and City of Brass are each around $10, and they're great in any three or more color deck. Pain lands ( Caves of Koilos , Adarkar Wastes and Underground River ) are better than your tapped lands like Sejiri Refuge , as far as I can tell.
I think a reanimation package is probably better than running Show and Tell . Show and Tell is symmetrical, and is often actively dangerous to resolve in EDH, when everyone is trying to do busted stuff. I'm much more a fan of Buried Alive and Entomb to get your fatties in the bin, and then using Animate Dead , Dance of the Dead , Reanimate and/or Necromancy (which is $$$ for some reason) to get them back.
Tutors like your Demonic Tutor are good, but like zero mana rocks they tend to be pricy (see Vampiric Tutor and Enlightened Tutor ). One I do suggest is Lim-Dul's Vault , which is only a couple dollars these days. It also happens to be instant speed, which is kinda dumb-powerful, if you ask me.
Cumulative upkeep was designed to make powerful effects transient; however, Aminatou, the Fateshifter sorta changes that equation with her -1. Consider cards like Mystic Remora , which you can blink to keep around relatively indefinitely. Similar cards to consider are: Musician , Phyrexian Etchings , Tidal Control and Infernal Darkness (if you're particularly mean).
Divining Witch is interesting -- I'd actually never seen that card before. If you're trying to exile your deck and win with your Jace, Wielder of Mysteries , I think Demonic Consultation is probably a better way... though you might want to keep both. Another method (that I think is worse) is to use the card Doomsday , which is only a few dollars. The problem is that if you run Doomsday , you'd likely want to run a Doomsday -package, so you could win by just casting it and drawing into your top card... For that, I'd suggest talking to someone smarter than me, as I've never been able to get the hang of what the hell is going on with that strategy. All I know is that the package usually has something like Gitaxian Probe and Lotus Petal and ends with me being dead.
You may have good luck with card draw spells. Repeatable effects, like Phyrexian Arena and/or Dark Confidant , tend to be expensive; luckily, the spell versions are often decidedly less so. I suggest running a few or more of the following: Painful Truths , Night's Whisper , Treasure Cruise or Dig Through Time (running both can be tough since delve can get in its own way), Fact or Fiction , Thirst for Knowledge , Concentrate , Chemister's Insight , Oona's Grace (questionable, due to the high mana requirement), Ancient Excavation (good with the reanimation mentioned in (5)), Archmage's Charm , Chart a Course , Syphon Mind , Deep Analysis and/or Words of Wisdom -- pay extra attention to the instants you can cast on an opponents end step. Another way to do this is simply to steal your opponents' card draw with Notion Thief or Plagiarize .
Lastly, I know its around $11 these days, but I think Counterbalance would be dumb in this deck. Using your general's +1 will let you stack whatever you want on top, which can be especially devastating if you can keep an opponent's general off the board that way.
Good luck man! Love this deck.
1 week ago
Hey man! I have a few suggestions; feel free to ignore any/all of them.
In Vintage, there's an idea called 'Xerox.' This refers to replacing a small portion of your land-base with low-cost cantrips, which can help you find lands if you need them, or dig you past them if you don't. The best ones currently available are Ponder , Preordain and Brainstorm ; I suggest you at least run Ponder and Preordain instead of two Snow-Covered Island s. The reason I'm not so adamant about Brainstorm is that, sans land-based shuffle effects, you're very likely to get stuck with cards you don't want on top of your deck a good amount of the time. If you want to run it, I suggest running at least four fetch lands (like Prismatic Vista or Flooded Strand ). Other cantrips to consider are: Sleight of Hand , Impulse , Serum Visions , Opt , etc.
I don't know how this deck plays, but I do not think the Urza's lands are very good in EDH. It takes some effort to assemble tron in a four-of, sixty card format like modern; in EDH, getting all three of these specific lands can be a huge amount more trouble than it's worth. I suggest just running basic Island s instead, since these produce blue mana and don't die to your own Back to Basics or an opposing Blood Moon / Ruination / Wasteland .
I don't know what the budget on this deck is, but since you're running Power Artifact , I assume it's high. I suggest running Grim Monolith in addition to your Basalt Monolith -- the Power Artifact -combo still works, and this one has the advantage of being mana-positive if you cast it early game.
Mox Opal is really good. It's about $100, but in an artifact deck it is always an all star. If able, run it; if you can't but your group allows proxies, print one out.
I don't think the Darksteel Forge -with- Nevinyrral's Disk combo is very good. It's a lot of mana to get online, and your opponents will have a turn to react (since Nevinyrral's Disk ETBs tapped). I think more mana rocks, like Mind Stone or Everflowing Chalice , are probably better. Especially since you already have Cyclonic Rift with a Mystical Tutor to get it.
Since I've never played with this list, I don't know exactly how the games will go. However, if you find them going long frequently enough (maybe around 50% of the time), you may have some luck with Muddle the Mixture as a tutor. Normally, I dislike this card, as the transmute ability is only sorcery speed and three mana can be a lot to pay. However, it gets so many pieces of your combos, I think it may be worth including; it can fetch up Isochron Scepter , Dramatic Reversal , Power Artifact and (if you should choose to run it) Grim Monolith . It also can get non-combo cards like Cyclonic Rift in a pinch.
There're some cool U artifact tutors to consider. If you want cards on par with your Power Artifact , Transmute Artifact is a pretty busted card that'll grab your combo pieces when you need them. (Side note: Basalt Monolith also goes infinite with Rings of Brighthearth ; idk if you want to run it, but I figured I'd mention it.) Reshape can be a redundant, if significantly less powerful, Whir of Invention .
You may benefit from two or three more mass card-draw effects. I think you should run either Treasure Cruise or Dig Through Time (but not both, since delve can get in its own way), as well as one or two other spells like Fact or Fiction , Thirst for Knowledge , Chemister's Insight , etc. Notice that, except for Treasure Cruise , these are all instants.
I think you may have overlooked Spell Snare as a counterspell. I think this card is, in general, highly underrated in EDH; however, I think it would be especially good here. It is a hard counter for a very frequent CMC, and can easily get rid of an unwanted Demonic Tutor , Sylvan Library or Cyclonic Rift . Better yet, it counters Null Rod , Collector Ouphe , Stony Silence , Kataki, War's Wage , Gaddock Teeg , Thorn of Amethyst and Lavinia, Azorius Renegade . It's cheap enough that leaving up mana for it isn't a problem, and it can keep you from getting hosed pretty well.
1 month ago
You're running too many lands. Running forty-two is generally only appropriate in Azusa, Lost but Seeking -style landfall decks; I suggest running thirty-five at MOST, and ideally around thirty-three.
The way you can get away with thirty-three lands is with mana rocks. I'm a fan of your Azorius Signet and similar, but there are other rocks you should consider. Mana Crypt and Mox Diamond are the gold-standard, though those are approximately a million dollars these days. More affordable options include: Talisman of Progress , Talisman of Hierarchy , Talisman of Dominance , Coldsteel Heart , Fellwar Stone and the soon-to-release Arcane Signet . Note that all the suggestions I gave were two-mana mana-rocks, as these are vastly superior to three-mana mana-rocks. One reason for this is that if you choose to run Ancient Tomb or similar, you can land them turn one. Depending on your meta and how long your games tend to go, Gilded Lotus might be worth running.
Your mana base can use some tuning, too. City of Brass and Mana Confluence are generally good in three-color decks, and Reflecting Pool or Forbidden Orchard are also very good. Shock lands like Watery Grave , Godless Shrine and Hallowed Fountain are also good. Caves of Koilos , Underground River and Adarkar Wastes are all good too.
You have some good Xerox pieces; you're running Ponder and Portent , and that's good. You could probably use some more shuffle effects to go with your Brainstorm . Ideally, you should run Zendikar and Onslaught fetches -- however, these are also expensive AF. Slow fetches like Bad River and Flood Plain are way more affordable, and can also fetch things like a Watery Grave if you choose to run them. These will allow you to avoid getting stuck with two cards you don't want on top of your library. Preordain is an excellent Xerox-piece/cantrip to consider.
Mass card-draw is good in EDH. I highly recommend Windfall , and it's especially good with your Narset, Parter of Veils . Fact or Fiction , Painful Truths , Thirst for Knowledge and Jace's Archivist are also good. Mystic Remora , in an inexperienced meta, can easily be several Ancestral Recall s. Night's Whisper and Phyrexian Arena are good.
Tutors are great. Demonic Tutor , Vampiric Tutor and Enlightened Tutor are the gold-standard, and as such they're really expensive. Other options include your already-in-there Scheming Symmetry , Diabolic Tutor , Lim-Dul's Vault , Mystical Tutor and Dark Petition .
Swords to Plowshares is a GREAT card; it's one of the only one-for-ones I advise 98% of the time in EDH; Despark is another. Grasp of Fate is another form of spot-removal. Cyclonic Rift , Wrath of God , Supreme Verdict and Toxic Deluge are all good boardwipes to consider. If, later in your deck building, you end up with fewer creatures and your meta is filled with X/1s, Night of Souls' Betrayal can be a powerhouse. Ashes to Ashes and Dust to Dust are other two-for-ones to consider.
Depending on your meta, you can use some Legacy Miracles pieces. Aminatou is synergistic with Counterbalance , and if you run Sensei's Divining Top you can use the pair to control the game without spending card-advantage. Ashiok, Dream Render is great in EDH as a Stax piece, as shutting down other players' tutors and exiling graveyards is one of the most annoying things you can do in EDH. Hostage Taker is good as removal, and it can also get you some threats.
Gilded Drake is $70-ish, but each time you flicker it you get a new creature. Cheaper, flickering Sower of Temptation gets you to steal a different creature each time. Flickering Solemn Simulacrum allows you to ramp real fast. Cloudblazer , Ravenous Chupacabra , Duplicant , Wall of Omens and Baleful Strix too. Wall of Omens has the added bonus of working real nice with Words of Wind , if you choose to run it.
1 month ago
Fact or Fiction and Thirst for Knowledge are two cards I recommend, right off the bat. Chart a Course is good when you're already attacking. Windfall is great, especially since you're already running Narset, Parter of Veils . Compulsive Research and Archmage's Charm are good if paired with Taigam, Ojutai Master 's rebound ability. Similarly, the less-common one-mana cantrips may be much better if they're rebounding. Consider Serum Visions , Sleight of Hand , Gitaxian Probe and Opt . Similarly, casting Leap or Shadow Rift will give your general two turns worth of evasion, all while netting you a card.
If you're looking for more repeated sources of card advantage, planeswalkers may be your best bet. Teferi, Hero of Dominaria is an excellent card in EDH, and I've had good success with it. Jace, the Mind Sculptor is a card that a lot of people s--- on in EDH, saying it's just a Brainstorm a turn. This is true enough, but a Brainstorm a turn is excellent if you pair it with your fetch lands. Windswept Heath , Marsh Flats and Arid Mesa are also worth adding, simply for the shuffle-effect and the deck-thinning; I see you're not running any basic Plains , but that can be changed. Narset Transcendent is great. Jace Beleren is alright, as is Jace's Archivist .
I cannot recommend cutting Path to Exile enough. In Modern it's alright, but in EDH, where everyone is doing big, dangerous things, ramping your opponents is outright dangerous. Adding something like Supreme Verdict or Wrath of God may be better.
Consider more two-mana rocks: Casting one of these turn two means your general likely comes down turn three. Azorius Signet , Mind Stone , Thought Vessel , Fellwar Stone and the soon-to-release Arcane Signet are all good ideas for inclusion.
Depending on your meta, Retribution of the Meek may be a good idea. It kills most fatty blockers your opponents might have, and leaves Taigam, Ojutai Master on the board. But if your meta is similar to mine (Storm/Combo, Stax, and not much else), it may just end up being a dead card.
It strikes me that your general incentivizes you to use your mana during your main phase, unlike most blue generals. Playing at instant speed is still pretty powerful, though, and I see you've included Mana Drain , Counterspell and friends. Consider running As Foretold , which allows you to cast counter magic for free on your opponents' turns as well while tapping out. Currently, you'd need either Force of Will or Pact of Negation to do that.
Good luck with deck building!
1 month ago
First, I think you're running way too many lands. Even subtracting Maze of Ith and Glacial Chasm , you have 37 lands for producing mana. Urza's Power Plant , Urza's Mine and Urza's Tower are difficult to make work in EDH. As colorless sources, they're significantly worse than a basic Island when they aren't all in play; assembling them is difficult when they're each only one out of ninety-nine cards. I suggest cutting the Urza's lands, Darksteel Citadel and Seat of the Synod . They all die to Back to Basics , Magus of the Moon and Blood Moon , and the Citadel and Seat both get turned off by Stony Silence and Null Rod . (Though the artifact lands do boost Urza's Karn-friend, I think there're better ways to get artifacts out.) Thirty-two to thirty-three lands is probably about where you want to be; running enough mana rocks will help the deck move faster, and cutting lands means you draw better mid- and late-game too.
While we're talking about lands, it's great you're running Brainstorm , Ponder and Preordain . Ponder and Preordain are good in pretty much any blue list, but Brainstorm really goes from OK to busted with the help of shuffle effects. Fetches like Flooded Strand , Prismatic Vista or Polluted Delta are best, mainly because they don't have an ETB tapped to get in the way of your mana. Unfortunately, since these fetches are played in pretty much every format except Standard and Pauper, they're wildly expensive. Evolving Wilds and Terramorphic Expanse are on the table, as are Bad River and Flood Plain .
Tutors are excellent for making a deck more consistent; Fabricate and Merchant Scroll are great cards I see you're running. Whir of Invention is worth considering, and Muddle the Mixture finds both halves of the Isochron Scepter / Dramatic Reversal combo. Reshape and, if your rich AF, Transmute Artifact are also good. Instant-speed card-draw, from things like Fact or Fiction , Thirst for Knowledge or Glimmer of Genius , is a powerful effect.
Arcum's Astrolabe is worth considering. I haven't play-tested Urza, Lord High Artificer much more than a little, but having a one-mana artifact that cantrips and produces mana once Urza is out is probably a good effect, especially since you're already running all Snow-Covered Island s. Ramp like Chrome Mox , Mox Diamond and Mox Opal is expensive but extremely powerful; I'm having trouble determining your budget, mostly because you're running Mana Crypt , Mana Drain and Force of Will . Thought Vessel , Mind Stone , Prismatic Lens , Sky Diamond , Coldsteel Heart , Fellwar Stone and the soon-to-release Arcane Signet are all worth considering. In my experience, two-mana mana-rocks are vastly superior to three-mana mana-rocks, as they let you drop your general turn three rather than four.
There're a few artifacts-matter creatures you might want to consider. Vedalken Archmage is a real source of card-advantage, and Lodestone Golem is a great, sort-of one-sided sphere effect. Phyrexian Metamorph is a good way to copy stax pieces you want more of or mana rocks you want again, as are Copy Artifact and Sculpting Steel .
Consider Howling Mine . With Urza, High Lord Artificer is out, tapping it for mana on your turn results in it being a one-sided card-draw effect. Echo of Eons is good as a second Windfall -style card to go with your Narset, Parter of Veils . Sticking in one or two more infinite-mana combos is probably not a bad idea, either. Rings of Brighthearth with your Basalt Monolith or Power Artifact with a Grim Monolith or your Basalt Monolith can both produce an insta-win.
Good luck, man!
1 month ago
Have you tried Dramatic Reversal with Isochron Scepter ? Typically you'll have the rocks out to make it an instant win. I think this combo is likely more competitive than Palinchron loops, if only because it's cheaper mana-wise and blue has more tutors for its parts. Whir of Invention is a personal favorite, and Fabricate is similar. Mystical Tutor , Muddle the Mixture , Personal Tutor and Spellseeker also tutor for the combo parts. Even if you choose not to run the Dramatic Scepter Combo, I think the tutors are worth running.
Other infinite mana CI=U combos include Rings of Brighthearth with your Basalt Monolith or Grim Monolith , and Metalworker with Staff of Domination . If you want to keep the Palinchron loops, try High Tide .
Mana Vault is good, if you have access to it.
Ponder , Preordain and Impulse are all cantrips worth considering. I like that you're running Fact or Fiction ; have you considered Glimmer of Genius , Thirst for Knowledge , Chemister's Insight and Windfall ? Running Narset, Parter of Veils with Windfall can produce an insta-win.
Why're you running Unknown Shores ? I think just a basic Island is better, and Ancient Tomb is GREAT in artifact-decks. Similarly, if you're not running Mox Opal , I think Seat of the Synod and Darksteel Citadel are worse than basic Island s. They die to Null Rod / Stony Silence effects, and they're soft to Blood Moon and Back to Basics . If you choose to make your land-base more basic-heavy, you can run Back to Basics yourself, likely to great effect.
Creature-stealing effects can be good in EDH, especially since they can remove threats as well as produce them; I like your running Desertion . Sower of Temptation , Vedalken Shackles , Control Magic and Treachery are also worth considering.
Instant-speed bounce effects can help fight Stony Silence and Null Rod on the other side of the table, as well as control opposing pressure. Chain of Vapor , Cyclonic Rift , Winds of Rebuke and/or Boomerang ?
Lodestone Golem is a stax piece you should consider. Depending on which combo you want to run, Arcane Laboratory is worth considering. Running Clock of Omens with Winter Orb , Howling Mine or Static Orb is also a way to control the game. Counterbalance with your Sensei's Divining Top -- just saying.
Good luck, man!
2 months ago
I've always liked Oloro, Ageless Ascetic -- he was my first general.
I've always thought Path to Exile is way overrated in EDH. Swords to Plowshares , which I see you've included, is better mainly because it doesn't ramp your opponents. In a format filled with people routinely doing mana-intensive things, I think you'll be better off running something like Ashes to Ashes .
Ponder , Preordain and Brainstorm are three REALLY good cards. Like Xerox decks in Vintage, in EDH it is advantageous to replace a part of your mana-base with cantrips. This allows you to dig for lands if you need them, and spells if you don't. Running these three, along with similar cheap card-draw, will allow you to run around thirty-two or so lands. Brainstorm goes from good to great if you have a high number of shuffle effects, from things like the Polluted Delta you're running. Similarly, Sleight of Hand or Serum Visions are good; they should be run only if you're already running the first three and still need more cantrips.
Similar to cantrips, card-positive draw-spells (i.e. Spells that draw more than one card) are also real good. Painful Truths , Fact or Fiction , Thirst for Knowledge , Night's Whisper , Echo of Eons and Windfall are great includes. Windfall and Echo of Eons are especially powerful if you also run Narset, Parter of Veils .
I highly suggest replacing your three-mana rocks with two-mana rocks. Chromatic Lantern , Pristine Talisman and Commander's Sphere are not as good as Talisman of Progress , Talisman of Hierarchy and Talisman of Dominance . Fellwar Stone , Mind Stone and Thought Vessel are also good two-mana rocks; Chrome Mox and Mox Diamond are good, though wildly expensive.
Ashiok, Dream Render is excellent if your format has a lot of fetch lands; it also hoses graveyard decks.
Ancient Tomb is a better Temple of the False God -- if you have access to it, you should run it. 'Enter the battlefield tapped' can be pretty not-good; while cards like Dimir Aqueduct are card advantage in that they produce more mana from the same number of lands, they aren't as good as a standard dual (at least in my opinion). Silent Clearing , City of Brass and Mana Confluence are all better than the Karoo lands. Caves of Koilos , Adarkar Wastes , Underground River , Reflecting Pool , Forbidden Orchard and Exotic Orchard are similar.
I don't think Felidar Sovereign is very good. Typically you cast it during your main phase, and it has to last an entire turn cycle with your life total above 40 (or 38, in Oloro, if you stack your triggers right) before it will win the game. During this time, all of your opponents will be doing all they can to remove it. I think it may be easier to win with a Laboratory Maniac / Jace, Wielder of Mysteries + Demonic Consultation / Doomsday combo. Running Silence can help protect this combo.
Force of Will and Mana Drain are the gold standard in counters, though they'll cost you about the same as a used kidney. Dovin's Veto , Spell Snare , Dispel and Swan Song are all good considerations; if your meta is filled with fat creatures, Exclude can be good, too.
I think you can run either Ghostly Prison or Propaganda -- I don't think both are necessary, especially since you're running Enlightened Tutor already. I advise running Ghostly Prison over Propaganda , as it doesn't die to Pyroblast / Red Elemental Blast .
Since it seems Aetherflux Reservoir is your main win condition, you may want to consider running Fabricate and Whir of Invention as tutors. If you want to go real deep, Transmute Artifact is a good card (though, also, REALLY expensive).
Alright -- I gotta go to bed. Good luck with the deck building!
2 months ago
First things first: All EDH decks need ramp. Unfortunately for UB decks, most of the ramp in the game is in green or occasionally red (see Orcish Lumberjack ). That means artifacts are the way to go. I advise Dimir Signet , Talisman of Dominance and MindStone (maybe) as relatively affordable cards you can use for ramp; but since you're running Mox Diamond , I might as well mention Grim Monolith and Mox Opal . Your artifact count is a little low for the opal, though, but that may change as the deck evolves.
I see you've included Changeling Outcast . Consider running Mothdust Changeling as another evasive, one-drop ninja. Mist-Syndicate Naga and Silent-Blade Oni are excellent ninjas as well; you should at least consider Throatseeker . Baleful Strix is another creature to consider, as returning it to your hand with ninjutsu allows you to draw more than one card with it after you cast it additional times. It is also hard to block, and can make a formidable blocker on its own.
Cavern of Souls is an excellent include, if you have access to it. It's usually a lot more integral, but you'll likely be using the ninjutsu ability most of the time rather than casting your guys. Still, keep it in mind.
Running Jace, the Mind Sculptor seems good here, though he is over $100 nowadays; I must admit I am having a hard time determining the deck's budget, mostly because of the Mox Diamond and Mana Crypt . Note also that, as you're already including Sensei's Divining Top , Scroll Rack and potentially Jace, the Mind Sculptor , you can consider running Counterbalance . Counterbalance is generally a high-variance card in EDH, but I've had some success with it in the past.
In my Tasigur, the Golden Fang deck, I run a similar combo-kill of casting Nexus of Fate repeatedly with an otherwise empty library. I use Tainted Pact to get rid of my library, running a single basic and snow basic of each type. Crafting your mana base carefully might allow you to run Tainted Pact too -- give thought to lands like Ancient Tomb , Cephalid Coliseum or Cabal Pit . If that doesn't work, Demonic Consultation with Nexus of Fate in hand is also good.
If your meta is filled with combo decks (I know mine is), Arcane Laboratory is a good option, especially since ninjutsu isn't an alternate casting cost; Mana Maze is similar. Dispel is a counter-counter spell I've found tremendously useful, especially since it can stop an opposing ad nauseum right away.
Raven's Crime seems like a good way to use up excess lands you draw.
Not sure how much I like Aether Vial in an EDH deck. Yes, your creature-curve is low and very consistent, but drawing it later in the game, especially if you're behind, has all the feel-bad-ness in the world. Maybe Leyline of Anticipation is better? It allows all your spells to go in at instant speed, flips for an extra three damage off a Yuriko, the Tiger's Shadow trigger, and can begin the game occasionally on the table for free. Yes, it is still dead if drawn late, but it isn't AS dead in that it immediately takes full effect; Aether Vial requires two or three turns to become powerful, and then only works with creatures.
Time Stretch is an extra-turn card to consider, though it may be too expensive to cast.
Mystic Remora is good in most blue decks, especially if your opening hand is otherwise slow. Players have to either play around it, which slows the game enough for you to catch up, or play into it, which can easily make it an Ancestral Recall . I personally think it is a better card than Rhystic Study , if only because by T3 you probably want to be doing other things with your mana.
Thirst for Knowledge , Painful Truths , Chart a Course , Notion Thief and Night's Whisper are all worth considering as efficient draw-engines. Notion Thief feels especially brutal when cast as a response to an opposing Brainstorm .
Ok man -- that's all I got. Good luck with deck building!
Thirst for Knowledge occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.02%