Thirst for Knowledge

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thirst for Knowledge

Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

multimedia on Urza's Engines of Armageddon

2 months ago

Hey, +1 for the deck name! I really like the concept of using Vehicles to crew each other to help to pay for Urza's artifact creature affinity. One creature who can crew a single Vehicle can create a chain that essentially bypasses having to pay for Urza's Commander tax.

You have 10 playable Vehicles here, that's not many if you want a Vehicle strategy. Consider more Vehicles and interactions with Vehicles?

Anchor to Reality is a Vehicle Tinker.

Imposter Mech and Weatherlight are more Vehicles with good effects. Weatherlight can repeatedly look at the top five cards of your library and put any one artifact or legendary card into your hand. The better creatures here who have Vehicle interactions are legendary and Artifact lands are historic. Imposter can become any creature an opponent controls, but it's still an artifact/Vehicle. That's really good with Master Transmuter, who can change what creature Imposer becomes.

Another reason to add more Vehicles is Greasefang, Okiba Boss, Esper, Vehicles and Greasefang go together nicely. Tezzeret, Betrayer of Flesh is an underrated Planeswalker with Vehicles and Greasefang, in fact all of his abilities are good here especially -6 emblem with crew. A Vehicle crew chain can draw a ton of cards if you have his emblem.

Crew is an activated ability thus if it's the first artifact activated ability you use on a player's turn it's 2 less to crew. His +1 is Thirst for Knowledge, draw and discard before combat for Greasefang. -2 effect doesn't end until that Vehicle leaves the battlefield which can really turn any noncreature artifact you control into a 4/4 Vehicle.

Research Thief and Bident of Thassa are consistent repeatable draw effects because of Constructs as well as with Vehicles who will most likely have just as easy time then a Construct at doing combat damage to a player. Losheel, Clockwork Scholar is nice with Constructs for combat damage + repeatable draw.

Only seven ramp sources is low amount, consider more ramp? Ornithopter of Paradise without help is not a crewer, but it's good ramp for Urza which is just as important. Liquimetal Torque, if it's not making mana it can make Urza an artifact giving him menace to have an easier time attacking and doing Commander damage. Sculpting Steel can be a mana rock or any other artifact on the battlefield. It's another Metamorph effect which is excellent in multiplayer Commander. Aerial Surveyor is a Vehicle for ramp, but it can only get basic Plains which is still fine.

Cranial Plating is powerful with artifacts and it can be used with 0 power artifacts to make them crewers or attackers.

Good luck with your deck.

BringerOTBD on Breya, Etherium Shaper

4 months ago

Update: -Marionette Master / +Cyberdrive Awakener -Machine God's Effigy / +Imotekh the Stormlord -Blasphemous Act / +Their Name is Death -Disciple of the Vault / +Steel Overseer -Reverse Engineer / +Losheel, Clockwork Scholar -Bedevil / +Void Rend -Temple of Malice / +Cryptothrall -Temple of Enlightenment / +Optimus Prime, Hero  Flip -Temple of Deceit / +Thirst for Knowledge -Temple of Epiphany / +Shivan Reef

Notes: I chose Cryptothrall over Spellskite because they serve the same function, to protect your stuff, but Cryptothrall requires less effort. I put in Optimus because I wanted to experiment with him. Lastly, I'm keeping Austere Command in the deck since I like to have a board wipe that hits enchantments and artifacts.

multimedia on Breya, Etherium Shaper

4 months ago

Hey, interesting version, but you're building your deck with combo mindset without having the last combo piece to win... Building this way could hinder gameplay since you don't want to win with combo? If you're avoiding infinite combos then I presume attacking is main wincon? Consider more effects to make Breya a better attacker and adding board wipe(s) that don't destroy artifact creatures? These wipes pair extremely well with Biotransference.

If reanimating and recurring artifacts is a strategy then consider Imotekh the Stormlord? It also can make Breya a good attacker, 6/6 with menace. Marionette Master and Disciple of the Vault are subpar if they aren't the wincon of a combo. They can only hit one opponent at a time which is not as good outside of combo compared to Reckless Fireweaver who hits each opponent and Mayhem Devil who can hit any target.

Consider cutting a few lands? The Tri lands, Bridges and Temples all in the same manabase is a lot of lands that always ETB tapped. Of these the Temples are the lesser lands since Bridges are artifacts and Tri lands more color fixing.

Good luck with your deck.

BahamutDX on Azorius Aggro

6 months ago

What cards most likely to put out in favor for other cards:

I'll leave this down here for useful additions for the deck in the next sets :D

WhatInTheWhoNow on Lazotep Chancellor Pauper EDH

11 months ago

Thirst for Knowledge, Drake Haven, Trial of Knowledge and maybe Cartouche of Knowledge and Cartouche of Ambition with it. Not sure how good an idea it is to be cycling all your lands. Has that been working in your deck?

multimedia on Runo Sea Monster Tribal

1 year ago

Hey, nice version on less than $100 budget.

I know this is sea monster tribal, but consider cutting a few of the lesser sea monsters for more effects to enable Runo to transform and some more ramp?

Vile Entomber can first help to setup Runo then Krothuss can copy it to get Wonder into your graveyard while in combat. It's helpful to have a creature who Krothuss can copy to put any sea monster from your library into your graveyard for reanimation.

These card suggestions could replace:

Legendary sea monsters are less good with Krothuss because can't keep the token copies of them and Lorthos/Slinn don't give you any effect for value when token copies of them enter the battlefield.

Baleful Strix is good with Sea-Dasher Octopus to mutate for a flying/deathtouch 2/2 Octopus who draws a card when a token copy of it is created as well as when it does combat damage to a player. Without Sea-Dasher Strix is still good with Krothuss for repeatable draw. Strix could replace Perplex.

Good luck with your deck.

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