
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Thirst for Knowledge
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.
multimedia on
Urza's Engines of Armageddon
2 months ago
Hey, +1 for the deck name! I really like the concept of using Vehicles to crew each other to help to pay for Urza's artifact creature affinity. One creature who can crew a single Vehicle can create a chain that essentially bypasses having to pay for Urza's Commander tax.
You have 10 playable Vehicles here, that's not many if you want a Vehicle strategy. Consider more Vehicles and interactions with Vehicles?
Anchor to Reality is a Vehicle Tinker.
Imposter Mech and Weatherlight are more Vehicles with good effects. Weatherlight can repeatedly look at the top five cards of your library and put any one artifact or legendary card into your hand. The better creatures here who have Vehicle interactions are legendary and Artifact lands are historic. Imposter can become any creature an opponent controls, but it's still an artifact/Vehicle. That's really good with Master Transmuter, who can change what creature Imposer becomes.
Another reason to add more Vehicles is Greasefang, Okiba Boss, Esper, Vehicles and Greasefang go together nicely. Tezzeret, Betrayer of Flesh is an underrated Planeswalker with Vehicles and Greasefang, in fact all of his abilities are good here especially -6 emblem with crew. A Vehicle crew chain can draw a ton of cards if you have his emblem.
Crew is an activated ability thus if it's the first artifact activated ability you use on a player's turn it's 2 less to crew. His +1 is Thirst for Knowledge, draw and discard before combat for Greasefang. -2 effect doesn't end until that Vehicle leaves the battlefield which can really turn any noncreature artifact you control into a 4/4 Vehicle.
Research Thief and Bident of Thassa are consistent repeatable draw effects because of Constructs as well as with Vehicles who will most likely have just as easy time then a Construct at doing combat damage to a player. Losheel, Clockwork Scholar is nice with Constructs for combat damage + repeatable draw.
- Ornithopter of Paradise, Fellwar Stone
- Liquimetal Torque
- Sculpting Steel
- Aerial Surveyor
- Cranial Plating
Only seven ramp sources is low amount, consider more ramp? Ornithopter of Paradise without help is not a crewer, but it's good ramp for Urza which is just as important. Liquimetal Torque, if it's not making mana it can make Urza an artifact giving him menace to have an easier time attacking and doing Commander damage. Sculpting Steel can be a mana rock or any other artifact on the battlefield. It's another Metamorph effect which is excellent in multiplayer Commander. Aerial Surveyor is a Vehicle for ramp, but it can only get basic Plains which is still fine.
Cranial Plating is powerful with artifacts and it can be used with 0 power artifacts to make them crewers or attackers.
Good luck with your deck.
SirHipHopHippo on
Thoptical Illusion
3 months ago
Cuts: 1. Brudiclad, Telchor Engineer 2. Emry, Lurker of the Loch 3. Enthusiastic Mechanaut 4. Flamewar, Brash Veteran Flip 5. Goldbug, Humanity's Ally Flip 6. Jan Jansen, Chaos Crafter 7. Jhoira, Ageless Innovator 8. Magister Sphinx 9. Myr Battlesphere 10. Myr Moonvessel 11. Myr Retriever 12. Ratchet, Field Medic Flip 13. Scrap Trawler 14. Sharuum the Hegemon 15. Shimmer Myr 16. Teshar, Ancestor's Apostle 17. Slobad, Goblin Tinkerer 18. Brainstorm 19. Reality Heist 20. Thirst for Knowledge 21. Mirrodin Besieged 22. The Antiquities War 23. Imposter Mech 24. Sculpting Steel 25. Shorikai, Genesis Engine 26. Dance of the Manse 27. Faithless Looting
BringerOTBD on
Breya, Etherium Shaper
4 months ago
Update: -Marionette Master / +Cyberdrive Awakener -Machine God's Effigy / +Imotekh the Stormlord -Blasphemous Act / +Their Name is Death -Disciple of the Vault / +Steel Overseer -Reverse Engineer / +Losheel, Clockwork Scholar -Bedevil / +Void Rend -Temple of Malice / +Cryptothrall -Temple of Enlightenment / +Optimus Prime, Hero Flip -Temple of Deceit / +Thirst for Knowledge -Temple of Epiphany / +Shivan Reef
Notes: I chose Cryptothrall over Spellskite because they serve the same function, to protect your stuff, but Cryptothrall requires less effort. I put in Optimus because I wanted to experiment with him. Lastly, I'm keeping Austere Command in the deck since I like to have a board wipe that hits enchantments and artifacts.
multimedia on
Breya, Etherium Shaper
4 months ago
Hey, interesting version, but you're building your deck with combo mindset without having the last combo piece to win... Building this way could hinder gameplay since you don't want to win with combo? If you're avoiding infinite combos then I presume attacking is main wincon? Consider more effects to make Breya a better attacker and adding board wipe(s) that don't destroy artifact creatures? These wipes pair extremely well with Biotransference.
- Cyberdrive Awakener --> Marionette Master
- Imotekh the Stormlord --> Machine God's Effigy
- Organic Extinction --> Blasphemous Act
- Steel Overseer --> Disciple of the Vault
- Their Name is Death --> Austere Command
- Losheel, Clockwork Scholar --> Reverse Engineer
- Cranial Plating --> Mycosynth Wellspring
If reanimating and recurring artifacts is a strategy then consider Imotekh the Stormlord? It also can make Breya a good attacker, 6/6 with menace. Marionette Master and Disciple of the Vault are subpar if they aren't the wincon of a combo. They can only hit one opponent at a time which is not as good outside of combo compared to Reckless Fireweaver who hits each opponent and Mayhem Devil who can hit any target.
Consider cutting a few lands? The Tri lands, Bridges and Temples all in the same manabase is a lot of lands that always ETB tapped. Of these the Temples are the lesser lands since Bridges are artifacts and Tri lands more color fixing.
- Spellskite --> Temple of Malice
- Counterspell --> Temple of Enlightenment
- Thirst for Knowledge --> Temple of Deceit
- Shivan Reef --> Temple of Epiphany
- Void Rend --> Bedevil
Good luck with your deck.
BahamutDX on
Azorius Aggro
6 months ago
What cards most likely to put out in favor for other cards:
- Make Disappear is a bit dubious in there, because we don't want to sac creatures for the Casualty 1. Take it out if you have better counterspells! (For example An Offer You Can't Refuse to encourage your opponent casting their 2nd spell or Essence Capture to put more +1/+1 counters on your stuff)
- You could even add Thirst for Knowledge if you REALLY want to draw your deck!
- Spara's Headquarters is also a bit weird in there. I play it for having another early game option to get U/W mana fast and later in the game for cycling away, but if you think that Adarkar Wastes is a better thing to add, go for it!
- You can always add another Otawara, Soaring City instead of an Island or another Eiganjo, Seat of the Empire for a Plains, if you think, 1 of each isn't enough.
I'll leave this down here for useful additions for the deck in the next sets :D
WhatInTheWhoNow on
Lazotep Chancellor Pauper EDH
11 months ago
Thirst for Knowledge, Drake Haven, Trial of Knowledge and maybe Cartouche of Knowledge and Cartouche of Ambition with it. Not sure how good an idea it is to be cycling all your lands. Has that been working in your deck?
Optimator on
Ellie and Becky's Box of Tinker Toys
1 year ago
Relic of Progenitus - Scourglass - Prodigy's Prototype - Mirrorworks - Welding Jar - Isochron Scepter - Mirage Mirror - Foreboding Statue Flip - Worn Powerstone - Efficient Construction - Mirrormade - Thirst for Knowledge - Dispatch - Path to Exile - Swords to Plowshares - Reality Shift
multimedia on
Runo Sea Monster Tribal
1 year ago
Hey, nice version on less than $100 budget.
I know this is sea monster tribal, but consider cutting a few of the lesser sea monsters for more effects to enable Runo to transform and some more ramp?
Vile Entomber can first help to setup Runo then Krothuss can copy it to get Wonder into your graveyard while in combat. It's helpful to have a creature who Krothuss can copy to put any sea monster from your library into your graveyard for reanimation.
These card suggestions could replace:
- Wormhole Serpent
- Shipbreaker Kraken
- Tolarian Kraken
- Aethersquall Ancient
- Lorthos, the Tidemaker
- Slinn Voda, the Rising Deep
Legendary sea monsters are less good with Krothuss because can't keep the token copies of them and Lorthos/Slinn don't give you any effect for value when token copies of them enter the battlefield.
Baleful Strix is good with Sea-Dasher Octopus to mutate for a flying/deathtouch 2/2 Octopus who draws a card when a token copy of it is created as well as when it does combat damage to a player. Without Sea-Dasher Strix is still good with Krothuss for repeatable draw. Strix could replace Perplex.
Good luck with your deck.
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