Moraug, Fury of Akoum
Legendary Creature — Minotaur Warrior
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
|Have (2)||, gildan_bladeborn|
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|Commander / EDH||Legal|
Moraug, Fury of Akoum occurrence in decks from the last year
Moraug, Fury of Akoum Discussion
1 week ago
Hello, i have got a question in regard to summoning sickness and the triggered ability of Moraug, Fury of Akoum .
I would like to know if it is possible to do the following: 1. cast Moraug, Fury of Akoum , 2. play a land to trigger the landfall ability and attack.
Does this creatuer sill has summoning sickness or is it possible to attack because the landfall ability triggers?
Kind regards, Nekra
2 weeks ago
1 month ago
Neotrup hit the nail right on the head. Of the 18 cards that create additional combat steps, 16 untap some or all creatures as part of the same effect that creates the combat. This means that they untap the creatures immediately when the combat is CREATED. The only two that do not untap creatures immediately when the combat is CREATED are World at War and Moraug, Fury of Akoum . They untap creatures when the combat they created BEGINS.
I was making the distinction because if you Fork World at War you will be able to swing with all creatures on both combats. If you Fork any of Fury of the Horde , Relentless Assault , Savage Beating , Seize the Day , or Waves of Aggression the creature(s) will be untapped twice before the first additional combat is taken and will not untap between the first and second additional combat.
My comment about steps and phases being taken in the reverse order of what they were created was trying to be super exact because the same is true of additional turns. Steps and phases added to a turn will still have the same active player, so as Neotrup said the distinction hardly matters in most cases. Players taking additional turns may have different active players and it matters to keep track of who takes what additional turn.
1 month ago
Yes, holding back with Port Razer will maximize the use of your potential combat steps by optimizing when you untap. If all your creatures have vigilance, such as with Heliod, God of the Sun , this is unnecessary. I believe the order extra combat steps is taken in was only mentioned to state they don't 'overwrite' each other, that is, both will be taken even if they are created in the same combat by attacking with both, but as stated, they cause the untaps when they're created, not when they're take. The order they're taken only matters if the combat phases are somehow different, such as how World at War creates a combat with a delayed triggered ability to untap during it.
@Mcat1999 What Gidgetimer is talking about with untapping at a time other than when the combat is created is that all the other spells you mention include untapping during their resolution, which is also when they create the combat. World at War and Moraug, Fury of Akoum create delayed triggered abilities to untap that trigger at the beginning of the combat step during the phases they create.
1 month ago
As for your point about Moraug, Fury of Akoum and World at War being the "only two" cards that untap at a time other than "immediately" when combat is created, this is not technically accurate. Moraug states "At the beginning of that combat, untap all creatures you control." and WaW states "At the beginning of that combat, untap all creatures that attacked this turn."
If you mean for cards that untap your creatures BEFORE combat is reinitiated, then Combat Celebrant is an example. Your creatures untap before the second Combat phase begins. They untap when Combat Celebrant Exerts for the first time each turn. Fury of the Horde also untaps before combat is reinitiated.
Perhaps I am misreading or misunderstanding your post. Merely wanted to give my thoughts on how I am seeing it.
Hope I didn't come off rude. I can be stern and mono-toned very often. Just how I speak / type.
1 month ago
You are misusing a little terminology, but the essence of what you said in both questions is correct.
When you attack with Aurelia, the Warleader for the first time she triggers on the declare attackers step. When the trigger resolves it untaps your creatures and creates a combat after the current combat. The stack must be empty to advance steps or phases, so there is nothing on the stack at this point.
When Port Razer deals combat damage to a player he triggers on the combat damage step. When the trigger resolves he untaps your creatures and creates another combat phase after the current one. By virtue of just being created "after this combat damage phase" it is before whatever the next phase would be. It doesn't matter if the next phase would be a combat phase or a main phase. His is created before whatever it is. Again, the stack must be empty to advance the phase, so nothing is actually "on the stack".
The same logic applies to if you create a combat phase while there are already phases waiting to happen that were created in previous combat phases. "After this one" just creates it immediately after the current one. The same problem applies that both mentioned cards immediately untap the creatures.
Moraug, Fury of Akoum and World at War are the only two cards at the present time that untap your creatures at a time other than immediately when the combat is created. All other effects can not stack multiple phases at the same time usefully without vigilance or some other way to untap the creatures.
1 month ago
I have an offspring's revenge deck on my own in Arena but I am glad to help you out since I love brewing this card.
You can go in two ways - Go Odds or Evens. Why did I say that? because you can abuse these companions to build around offspring's revenge - Obosh, the Preypiercer or Gyruda, Doom of Depths without them being your companion.
Also, you will need to have enablers in this deck. while we agree self mill is good in this deck, I like to control which cards do I actually dump early game for my payoffs from offspring's revenge later on. So I recommend cards like Cathartic Reunion , Thrill of Possibility and Fissure Wizard .
For payoffs if I go odds - you can go for Oathsworn Knight , Skyclave Apparition , obosh, Ox of Agonas (very good card draw and cheap escape cost), Drana, the Last Bloodchief and Terror of Mount Velus
If I go evens (and i recommend this due to more options, combos and your 1/1 tokens become bigger) - Immersturm Predator , Rankle, Master of Pranks (very very good in this deck), Harmonious Archon , gyruda (sell mill but it picks up more payoffs), Moraug, Fury of Akoum (if you combine it with drana, you can have multiple chain combat triggers with offspring's revenges)
...or if you can combine both. Its up to you how you can improve this deck. Hope it helps.
2 months ago
Alrighty, so if you want more extra combats then two of the cards I suggest are Waves of Aggression and Aggravated Assault . The first has retrace, so you can use it multiple times. The second is an enchantment that can be used repeatedly (as a side note, it also combos well with the Sword of Feast and Famine you already run as well as Neheb, the Eternal ). Aside from that, you've got the most important extra combat stuff like Moraug, Fury of Akoum and World at War . And Aurelia, of course.
If you want to lean more into the "big boros" strategy, then you need to be able to answer this question: how am I going to ramp/cheat out these big creatures? Red has acces to some really good ritual effects ( Jeska's Will , Mana Geyser ). Red has also been getting a ton of ways to make treasure tokens. You could always run good ol' mana rocks. As far as cheating out, red has access to sneak attack effects ( Ilharg, the Raze-Boar , Sneak Attack , Purphoros, Bronze-Blooded ). White has access to a handful of reanimation spells (and red has Feldon of the Third Path ).
As far as what to cut, I would cut a lot of the equipment. Equipment has a lot of good support, so much that it would prefer its own deck. I would focus on wheel effects for your card draw since impulsive draw is bad if you have a ton of big cmc cards in the deck.