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Moraug, Fury of Akoum
Legendary Creature — Minotaur Warrior
Each creature you control gets +1/+0 for each time that creature has attacked this turn.
Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.




Polaris on Moraug + World At War
1 day ago
I think you have this correct.
When effects add extra phases to your turn, they're inserted where they say, in the order they occur. In this case, you are in your postcombat main phase, so your "main" part of the turn looks like this so far:
- Main
- Combat
- Main (you are here)
- End
After resolving Moraug, Fury of Akoum's trigger, you insert a combat phase after this phase and now have this:
- Main
- Combat
- Main (you are here)
- ->Combat (untap all creatures you control)
- End
After resolving World at War, which is valid as it is your first postcombat main phase right now, you insert a combat phase and a main phase after this phase and have this:
- Main
- Combat
- Main (you are here)
- ->Combat (untap all creatures that attacked this turn)
- ->Main
- Combat (untap all creatures you control)
- End
You could even take this a step further and crack that fetch land for another Moraug trigger and get a final turn looking like this:
- Main
- Combat
- Main (you are here)
- ->Combat (untap all creatures you control)
- Combat (untap all creatures that attacked this turn)
- Main
- Combat (untap all creatures you control)
- End
Pedrodamus on Moraug + World At War
2 days ago
Just came across the following interaction and I THINK I understand how it will resolve itself out, but just wanted confirmation:
I'm in my 2nd main and I just cheated Moraug, Fury of Akoum off the top with The Infamous Cruelclaw. I play a fetch which creates an extra combat phase. Now, I also have a Bolas's Citadel on board and I have a World At War on top and I play that. Do I still get my extra main phase after the extra combat phase created by World At War? I know every extra combat created goes ahead of a previous one in the order and the way I'm interpreting World At War is that the extra main phase is baked into its extra combat so that entire effect would resolve prior to Moraug's extra combat which would now happen after the main phase granted by World At War?
Thanks in advance, and feel free to tell me if i'm completely wrong lol.
FallopianGolem on
Action Surge (Karlach Extra Attacks)
4 months ago
NV_1980, That looks like a Xenagos deck! There's a player in my regular group that has a Xenagos, God of Revels deck, so I wanted to do something different.
There's a few differences in our two decks, and I think it comes down to your deck's focus on mana production as a means to use cards Aggravated Assault and Moraug, Fury of Akoum more than once, and admittedly, I forgot that card existed. I'll definitely be adding it to my own list. I'll also be looking at adding World at War and potentially Relentless Assault. There are a few other cards I may look into swapping out as well.
My deck above has a "cheat creatures into play" sub theme. This allows me to trigger extra combats by cheating in creatures like Anzrag, the Quake-Mole or Scourge of the Throne on the first combat. Then using the second combat to trigger another combat step or two. With Karlach, Fury of Avernus in the command zone, I also wanted to make sure I was playing other creatures that made more combat steps. Like the aforementioned cards and Combat Celebrant. Running Fury of the Horde and Savage Beating helps add to that, but shouldnt be this deck's primary source of extra combat steps.
Generating a ton of mana via creatures attacking is great value, and it works well to allow both our decks to play one or more large creatures ahead of curve; however, there are some differences that appeal to different play styles in both decks. Looking at your list has definitely given me some extra ideas, but all and all, I think both decks have different sub themes that may appeal to a variety of other players. Thanks for the comment!
MrXilas on
1 Billion Grains Of Salt | Mass Land Destruction
5 months ago
Not sure if it's a little basic for what this deck wants, but Sun Titan + Moraug, Fury of Akoum + a fetch of any kind would give you dang near infinite combat steps. And Kormus Bell + Urborg, Tomb of Yawgmoth + Winds of Abandon you could mass exile people's lands.
MahBoi100 on
I'm Gonna Didgeridoo You in the Ass
11 months ago
Thank you both for the upvote and the feedback. I appreciate it! I have played with both Phyrexian Arena and Molten Echoes in the maindeck before, but I have found them to be a little too slow and grindy, especially Echoes. I may put Arena into the deck again, but I haven't missed the extra card draw atm. Because minotaurs are a bit slow in the wind-up, I have come to prefer burst card draw, like Night's Whisper and Reforge the Soul. I might actually add Sign in Blood in the future because of that. You've given me something to think about. Thank you for that! :)
Regarding Aggravated Assault versus Relentless Assault, I prefer the former because of its strong synergy with Neheb, the Eternal, as well as being, as you say, repeatable. That being said, extra combat steps are really strong in our deck, and Moraug, Fury of Akoum has shown me that a well timed extra combat step out of nowhere can be game ending. If I find room someday, I might add Relentless Assault or maybe Savage Beating.
Dragonsblood33 on
Zerking Off
1 year ago
Potential upgrades
Arni Metalbrow Gimli of the Glittering Caves Sardian Cliffstomper Moraug, Fury of Akoum Combat Celebrant Neheb, the Eternal Holga, Relentless Rager Yavimaya Steelcrusher Battle Hymn Blasphemous Act Disrupt Decorum Herald's Horn Shared Animosity Uncivil Unrest Dormant Volcano Gauntlet of Power Myriad Landscape Cursed Mirror Fire Diamond Bloodmark Mentor Professional Face-Breaker
Neotrup on Neheb and extra combat
1 year ago
Neheb, the Eternal will trigger at each post combat main phase you have, and most effects that grant extra combats also grant additional main phases. That said, Moraug, Fury of Akoum is one of the exceptions, it only states that it gives you an additional combat step, not an additional main phase, so you will not get another trigger from Neheb. Grim Reaper's Sprint also does not state that there is an additional main phase, so Neheb does not have a chance to trigger there either.
Compare to the wording of Relentless Assault which does state that there is an additional main phase.
proterran98 on Neheb and extra combat
1 year ago
I have Neheb, the Eternal and Moraug, Fury of Akoum in play. At my post combat man phase I play my land. I get an additional combat phase but do I get another main phase thus triggering Neheb again? Or what phase do I go into after the extra combat phase?
Is this the same case for Grim Reaper's Sprint?
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