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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
As an additional cost to play Scapegoat, sacrifice a creature.
Return any number of target creatures you control to their owner's hand.
4 days ago
If you want an untapper that also is board protection for aggro swings, I'd highly recommend Reconnaissance. A few more recs that could be funky fits:
1 week ago
Your deck is off to a pretty solid start. I see that you copied another Isshin list to play-test it, but is there a specific build avenue you are most interested in for Isshin? The plethora of attack triggers out there lend themselves to a few different theme possibilities for him: Token Go-Wide, Exalted/Voltron, Dungeon Venturing and Party, and Pillowfort/Goad/Forced combat control.
The deck you have here has a lot of the main staples, but isn't leaning into one avenue or another quite yet. A lot of what I see in your list currently leans a bit more towards a token build. Regardless of your choice, I have some recommendations that work well with most variations:
Reconnaissance - Pseudo-Vigilance and also protects your board by removing creatures from combat after they've dealt damage, but before combat ends. Not the most budget option, but an all-star card in Isshin.
Scapegoat - Especially helpful and cheap board protection, especially if you are leaning towards tokens. Basically return any number of creatures to hand
Dolmen Gate - Very helpful board protection, and helps round things out with the Iroas you already have in board. Also not the most budget option, but a great card in this deck.
Plumb the Forbidden - Awesome draw spell that you can hold up in response to boardwipes. This has helped my Isshin deck stay fueled up after board wipes that set everyone else back.
I hope these suggestions are helpful. I'd be happy to give some additional feedback if you have a more specific build or budget in mind.
1 week ago
It sounds like you're on the right track with your swaps plainsrunner. I'm glad you have a Purph already, because it is an absolute heater in Isshin. It's helped me close out a few games, especially once I crank out tokens enough. Toxic Deluge is good if you have a lot of indestructible in your meta.
Slaughter the Strong and Retribution of the Meek are both potentially asymmetrical options, especially since they let you save Isshin. Promise of Loyalty is another wipe I've had some decent success with in other decks. I think Farewell is probably your best option. Ruinous Ultimatum is good, but the restrictive cost has hampered me in a couple games, so I nixed it recently.
I think the extra combats are a sliiiight trap, but I haven't played one out irl to finalize judgement. My ideal scenario is to have extra combats paired with any of the group slug options, eliminating some need for all creature damage to connect or be spread out.
If you lean into tokens I also highly recommend Plumb the Forbidden and Scapegoat as draw & protection options. In a game I played this past weekend, I played a Plumb the Forbidden in response to a Living Death. I was able to get Isshin and Grave Titan in my yard before Living Death resolved, and they both came back upon its resolution; I also had Purph on board. I closed the game out a turn or two later.
2 weeks ago
What are some cheap (let's say $2 and under) cards you've added (and to whom) to your decks that've way outperformed their price tag? Cards you won't find under your commander on edhrec sorta thing.
Scapegoat in Edgar Markov. It doubles as an anti-wrath card that keeps you out of topdeck mode and pseudo dodges -X-X, exile, tuck, sac, etc. AND if you run Purphoros, God of the Forge it doubles as a finisher.
1 month ago
Purphoros, God of the Forge is worth running. Each vamp you cast domes each opponent for 4. Scapegoat helps pseudo dodge wraths including
-X-X, tuck, exile, etc. and it doubles as a finisher with Purph out. Reconnaissance allows you to attack with EVERY creature safely, deal damage in most situations, and have every one of those creatures untapped by the end of combat.
Feel free to check out my list for more ideas. Upvotes on any of my decks are appreciatedf. Edgar's Dega Vampires
2 months ago
This is a nice start, but I feel like 2 VERY important categories are underrepresented here. Card draw and board protection.
Card Draw: Plumb the Forbidden is amazing here thanks to being an instant. Twilight Prophet, Welcoming Vampire, Skullclamp, Dark Prophecy (lots of lifegain needed for this one), Smuggler's Share, and Necropotence are all excellent options here.
Board Protection: Teferi's Protection, Flawless Maneuver, Boros Charm, And They Shall Know No Fear, and a little hidden gem known as Scapegoat. Scapegoat also doubles as a finisher with Purphoros out.
Finishers: Purphoros, God of the Forge will dome each opponent for 4 whenever you cast a vamp. Reconnaissance feels like cheating and allows you to be hyper aggressive safely. 2nd post below dedicated entirely to this card... which is just Copied/Pasted from my deck description.
Feel free to check out my list for more ideas. It's one of the top rated Edgar lists on this site and has a buttload of posts to sift through for more insight and inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
2 months ago
Phyrexian Tower will pair well with Phyrexian Reclamation for recursion. Skullclamp and Read the Bones are amazing card draw and part of the pre-con's original 99. Visions of Phyrexia comes out 18 Nov and looks awesome.
2 months ago
Thanks for the comments and suggestions, Last_Laugh.
I'll definitely consider Scapegoat and Plumb the Forbidden. However, I'd like to keep this deck in the upgraded pre-con power level, where it is focused but not optimized. Our playgroup is very casual.