Temple of Deceit
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Gain or .
|Have (4)||metalmagic , gildan_bladeborn , abby315 ,|
|Want (13)||Cactusman , hackerheck , Mr.Bubbles11 , Asfael , Snapdisastermage , Azlion , Pandabites , tgcchallenger , scaevola23 , Powertoast , Runed_Servitor , jcdmagic0 , CJ_Crispy_97|
Printings View all
|Theros Beyond Death (THB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Temple of Deceit occurrence in decks from the last year
Commander / EDH:
All decks: 0.12%
Temple of Deceit Discussion
1 month ago
As far as mechanized production goes it will work that way, so you can copy treasures or even other artifacts in your deck. I understand if you want to focus more on the flavor though.
So at a glance I would say that Diabolic Tutor, Brainstorm, and Preordain are the most out of place. The tutor is very expensive and there isn't anything I am seeing that is really worth paying 4 extra mana to have in your hand. For the most part the cantrips just replace themselves and while they may moderately fix your draw, they don't give card advantage like some of the other cards in your deck. I tend to only put them in decks that synergize in some way with them. For the last one I would say pick your least favorite card, none stick out as particularly bad in the deck.
For the lands, I think you could afford to cut some basics and that may help fix mana. Some non-basics you could run that won't cost too much on their own are Temple of Deceit, Temple of Malice, Temple of Epiphany, Shivan Reef, Underground River, Grixis Panorama, Path of Ancestry, Thriving Bluff, Thriving Isle, Thriving Moor. I don't know if those thriving lands are available quite yet though. Of course the less basics you run the more consistent your colors will be, in your case I would shoot for around 10-12 total.
1 month ago
Hey! Mill is always a fun strategy, here are my thoughts for this "Cursed Mill" deck.
Fraying Sanity will make your mill effects much better, even when they "Whiff" on your Grindstone, and speaking of Grindstone, Painter's Servant is a really fun combo with it but BOY it's a pretty penny right now so let's forget about that. The other curse that flys to mind is Curse of the Bloody Tome, keep dumping that library into the yard!
Energy Field is for sure a neat card, but you have to basically stop playing the game to keep it in play, that's big sad energy when you want to stall out the game and pull ahead. Call me crazy but with a White or Green Splash, you could play Wheel of Sun and Moon enchanting yourself, preventing you from ever losing your Energy Field do to its ability! but that's something for version 2 of the deck I'd say.
And now that M21 is on its way you get some copies of Bruvac the Grandiloquent, it's totally made to improve your game plan!
Since currently this is a 2 color deck, and you want mana rocks, drop the Star Compass and just use Talisman of Dominance if you don't have the basic land you need it's going to hinder your ability to play, Talisman pings you for colored mana (not the colorless note) but you'll be able to get exactly the mana you need without getting caught by luck of the draw.
Furthermore, your mana base is comparable to a burn deck's count, your going to be getting to 3 lands as a top-end consistently with proper shuffling. you have cards in the 4 and 6 mana range, you'll want to get to 21 or 22 lands so you are making your land drop every turn. Your mana base can also be made more consistent with a few two-color lands, I would recommend the Scry Lands as a starting point. Temple of Deceit would be the one you want. Also Castle Vantress. Other lands you can use to improve the consistency of your mana base include Drowned Catacomb, Choked Estuary, Underground River, and Watery Grave. Creeping Tar Pit serves an additional purpose of being a creature you can use to close out the game if the mill isn't working, also it's Unblockable yay!
2 months ago
From 1 jodah player to another Why not add a Bolas's Citadel
Arboreal Grazer For an extra turn 1 land drop Crystal Quarry Or perhaps some scry lands Temple of Deceit to help filter thru cards that aren't needed there and then or cycling land, Fetid Pools a few check lands Sunpetal Grove or battle landsCanopy Vista will help keep the cost down and still have dual land types and can still be searched for with some cards rather than going crazy buying shock lands or original duals. Just because jodah reduces the cost to wubrg doesn't mean every spell needs to be high cmc some low cmc counterspells or protection spells may benefit you too e.g Eerie Interlude To protect from board wipes
There is also no harm in having basics as it reduces the chance of having land entered tapped having a mix of all 4 of the land types mixed above also will reduce chances of some of the land entering tapped, also having cycline will help with more card draw if the land isn't needed
2 months ago
It's probably a budget decision, but this is the one deck that doesn't want bounce lands. Take out Simic Growth Chamber, Dimir Aqueduct, and Golgari Rot Farm for scry lands lands like Temple of Mystery, Temple of Malady, and Temple of Deceit or lifegain lands like Thornwood Falls.
Bojuka Bog would also provide graveyard interaction without affecting synergy or breaking the bank.
2 months ago
I'm going to assume this is a budget build / work in progress.
My second priority would be to upgrade the mana base. Command Tower, Bojuka Bog, Opulent Palace, Temple of Deceit, Temple of Malady, Temple of Mystery, and Myriad Landscape would provide an immediate upgrade to your manabase for < ~$7. Follow it up with Watery Grave and Drowned Catacomb.
Other immediate upgrades would be Thassa, Deep-Dwelling for further ETB effect abuse; Farseek and Kodama's Reach for further mana consistency; and Prime Speaker Vannifar / Birthing Pod for great tutor effects.
4 months ago
Cut the duplicates
- 1x Snow-Covered Forest
- 1x Snow-Covered Island
- 1x Snow-Covered Swamp
- 1x Forest
- 1x Island
- 1x Swamp
- 1x Dryad Arbor
- 1x Urborg, Tomb of Yawgmoth
- 1x Tainted Wood
- 1x Tainted Isle
Other good (utility) lands which are always good:
- Scavenger Grounds = mass graveyard-hate (exiles EVERY yard, which is including your own) on a land: because it's colorless you can... no you should play it everywhere (except in decks like muldrotha here which care a lot about the ohn graveyard)
- High Market/Miren, the Moaning Well = sac outlet on a land (I can highly recommend those lands
- Reliquary Tower = only worth the slot if you have TONS OF CARDDRAW I never found this card good outside of blue and black decka with wheel effects or cards like Ad Nauseam or Necropotence
- Geier Reach Sanitarium/Mikokoro, Center of the Sea = let's draw cards
- Haunted Fengraf/Buried Ruin = let's bring things back
- Rogue's Passage = make creatures unblockable
"Slow Lands" which sadly enter the battlefield tapped but, (in my opinion) are worth that downside:
Bojuka Bog = graveyard-hate on a land: which is every of my black decks, because somebody is always playing graveyard strategies
The Tri-lands = like Opulent Palace
I can also highly recommend visiting as a source of inspiration.
It would really appreciate it if you would visit some of my decks and leave comment there
4 months ago
Temple of Triumph replacing Stone Quarry
Temple of Malady replacing Foul Orchard
Temple of Silence replacing Forsaken Sanctuary
Temple of Mystery replacing Temple of Mystery
Temple of Epiphany replacing Highland Lake
Temple of Plenty replacing Tranquil Expanse
Temple of Malice replacing Cinder Barrens
Temple of Abandon replacing Timber Gorge
Temple of Deceit replacing Submerged Boneyard
Temple of Enlightenment replacing Meandering River
5 months ago
Ugin, the Spirit Dragon Temple of Silence Temple of Mystery Temple of Enlightenment Temple of Malice Temple of Deceit Temple of Malady Temple of Epiphany Temple of Abandon Temple of Plenty Temple of Triumph Manalith Goblin Engineer Boundless Realms Terramorphic Expanse Acidic Slime Fact or Fiction INSTEAD OF Brainstorm Dovin Baan Elspeth, Sun's Champion Garruk, Cursed Huntsman Kiora, the Crashing Wave Ob Nixilis, the Hate-Twisted Tamiyo, Collector of Tales Narset Transcendent Ob Nixilis of the Black Oath Vraska, Golgari Queen Vraska, Relic Seeker Vraska, Scheming Gorgon