Temple of Deceit

Temple of Deceit

Land

This enters the battlefield tapped.

When this enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Latest Decks as Commander

Temple of Deceit Discussion

multimedia on The horde

1 week ago

Hey, well done so far on a budget.

Your deck doesn't have a Commander yet. If The Scarab God is the Commander then in the deck editor add the CMDR tag after The Scarab God text.

The Scarab God *CMDR*

When you save and reload the decklist Scarab will show as Commander with an image.


The 17 cards to consider cutting to get to 100:

  • Submerged Boneyard
  • Dimir Keyrune
  • Dimir Cluestone
  • Dimir Locket
  • Wight of Precinct Six
  • Hall of Triumph
  • Price of Fame
  • Drunau Corpse Trawler
  • Brass Herald
  • Geth, Lord of the Vault
  • Ascendant Evincar
  • Paragon of Open Graves
  • Consuming Aberration
  • Possessed Skaab
  • Door of Destinies
  • Caged Sun
  • Gauntlet of Power

Several of these cuts to consider are high CMC cards, by cutting them you can reduce the mana curve which helps gameplay. The Scarab God is the high CMC creature you want to cast more than rest and you want an established battlefield of Zombies before you play Scarab. For five or six mana you want to cast Scarab or others Zombies not ramp.

Door of Destinies is an expensive price card that you don't really need. Door is too slow, you have better artifact anthem effects such as Coat of Arms. Caged Sun and Gauntlet of Power are other expensive price cards for small anthem effects and ramp that are not needed. Endless Ranks of the Dead, Gravecrawler or Grave Titan, any of these for about the same price would do a lot more for Zombies.


Some other upgrades to consider (close to price matching):

Try to reduce the amount of casting cost cards since these will be more difficult to cast with so many Swamps. Having much more black sources from lands in the manabase is better overall for Zombies.


There's a new Magic set releasing Sept 24 called Innistrad Midnight Hunt and Zombies are part of it. Cards that can create Zombie tokens is a theme in the set. All the cards in the set haven't been revealed yet, but these are some cards to keep an eye on:

Of these I think definitely Champion and Wilhelt as well as Grasp are upgrades. Poppet Stitcher  Flip and Tainted Adversary are Mythics in the set that would also be upgrades, are expensive prices right now, but watch hopefully their prices drop when the set releases. The new rare land cycle in the set is a good one for Commander. Shipwreck Marsh is the Dimir land, but it's unlikely the prices of these lands go down much more than $5 because they're going to be wanted in Standard.

Innistrad Midnight Hunt has two Commander precons that will release when the set releases. One of these precons is Undead Unleashed, it's Dimir colors, Zombies with Wilhelt, the Rotcleaver as Commander. We don't yet know the precon decklists, we will soon, but we do know the price point. These precons will cost $40 meaning there will be at least 15 new cards designed for Commander in them. There's going to be Zombie goodness in Wilhelt's precon including hopefully some good card reprints.

Good luck with your deck.

multimedia on Kess Control

3 weeks ago

Hey, well done so far on a budget.

Some advice to consider is how to improve the manabase on a budget.

These three lands are called Rainbow lands. Crumbling Necropolis is the Grixis Tri land, it can make any one color of mana you need.

These are budget Fetch lands to search for any basic land.

These two are Tango lands which care about lots of basic lands.

These are Reveal lands that also care about basic lands and have interaction with Tango lands.


Some lands to consider cutting:


Updated budget manabase example (38 lands, 24 blue mana sources, 21 black, 20 red):

Good luck with your deck.

tiagompm on Muldrotha, Sac N Snatch

4 weeks ago

1 - Mana and Ramp:

Muldrotha, the Gravetide is a 6 CmC sultai commander. He's an expensive commander and most of the time even more mana you'll need to activate his abilities.

I want Muldrotha quickly on the field, especially if I've already fed the graveyard... And to be quick I need lands that don't waste my time. If the theme is not Lands, I don't put many lands in the deck because muldrotha doesn't bring advantages to these permanents, that is, if you've already played a land from the graveyard, you won't be able to play one from your hand or vice versa. I prefer mana rocks or mana creatures because they can give muldrotha something else to use beyond mana...

Why have Opulent Palace or Temple of Deceit/Temple of Malady and then have the powerful Lake of the Dead in the lands list? My advice: try to use lands that give you an advantage when you put them on the field because you will have many cards that will benefit, being the muldrotha one of them.

cont.

multimedia on Subjective Reality Upgrade

2 months ago

Hey, you're welcome.

40 lands is a lot of lands and you also have ramp sources to help to make mana. You would be fine cutting 2-4 lands and filling those spots with low CMC budget cards that draw such as Omen of the Sea , Wall of Omens and Brainstorm . The idea is more draw that also has interaction with Aminatou could replace some lands because overall these cards are better for gameplay and the draw can potentially help to draw lands. You have a good number of basic lands for budget and the ratio is also on point. With 16 basic lands then budget dual lands that have interaction with basic lands help for them to ETB untapped.


Ideally, you want most if not all the lands in the manabase to ETB untapped to help gameplay. Since then you can tap the land for mana the turn you play it, but that's impossible when on such a low budget unless playing 30+ basic lands which is not recommended with three colors. The lands that you play that will always ETB tapped should have other uses or be able to make one of any three colors you need. An example is Arcane Sanctum is good, Dimir Guildgate isn't good. If you have to play many lands that always ETB tapped then might as well play the ones that also have bonus interaction with your Commander.

The Scry lands ( Temple of Silence ) and Halimar Depths ETB tapped, but they have interaction with the Aminatou + Guardian + Oath combo. Aminatou can blink a Scry land as the first permanent which lets you scry through the rest of your library to find Strix or another permanent draw source to cast to then draw a win condition to cast. The Gain lands ( Tranquil Cove ) also can be blinked and blinking one of them with the combo gives you infinite life. Consider three of each of Scry lands and Gain lands?

Utility lands such as Mystic Sanctuary give you something when it ETB, can be blinked by Aminatou and be part of the combo. Sanctuary when blinked if you control three other Islands can be a repeatable way to recur an instant or sorcery. It can setup a card with miracle since you recur the card to the top of your library to draw on your next turn or even on an opponent's turn if card with miracle is the first card you draw on opponent's turn.


Example of an upgraded budget manabase:

kellpiece on Silumgar's Squad

4 months ago

Crux of Fate and Languish are great budget board wipes, but you probably dont need 5, 3 probably would do the trick. Duress and Despise are nice budget control cards too, though Inquisition of Kozilek isnt too expensive either an dis an insanely good card.

Some other great budget cards to consider are Vapor Snag and Unsummon and Spell Snare I personally like Frantic Inventory , Drown in the Loch , and Soul Manipulation as other good decently cheap B/U control cards.

Temple of Deceit and Choked Estuary also make v nice budget lands for a deck like this.

tave on Yarok Group Hug Shenanigans

9 months ago

Looked over your deck. think about adding Temple of Deceit Temple of Mystery Temple of Malady for yarok triggers. Intellectual Offering does nothing for your deck IMO

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