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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Void Rend
Instant
This spell can't be countered.
Destroy target nonland permanent.
bushido_man96 on Serum Snare or Experimental Augury?
3 months ago
Instead of Void Rend, you could run Beast Within or Generous Gift, both of which are easier to cast. Brokers Ascendancy seems ok.
DemonDragonJ on
All Will Be One
3 months ago
I have replaced Reject Imperfection and Serum Snare with Void Rend and Brokers Ascendancy, which did increase the average converted mana cost of this deck from 3.63 to 3.65, but that is a very minor increase, one that I feel is very much worth the increased power of those cards.
DemonDragonJ on Serum Snare or Experimental Augury?
3 months ago
bushido_man96, you are correct that I should not be focusing too heavily on the proliferate mechanic, as I still do have plenty of sources for it, so what do you think of Void Rend and Brokers Ascendancy? Those are quite excellent, are they not?
Apollo_Paladin on
Bounce Back - Dimir ETB
4 months ago
Heya, nice to see another Arena player on here, so +1 just for that!
If this were me, I'd make this Esper-colored (Black/Blue/White). Adding White opens up a lot in terms of flicker effects, including (not limited to): Cloudshift, Ephemerate, Charming Prince, Flicker of Fate, Hallowed Respite, which would make re-casting them unnecessary since I see you're using stuff like Unsummon to work that mechanic.
It also opens up some other options like Meddling Mage who can be a real fun one to bounce and re-name cards with to mess with your opponent. This effect combos well with Black's Thoughtseize type cards and a couple blue Counterspell effects like Test of Talents which let you look at your opponent's hand to better pick things to name.
Other rare Wildcard options for Esper colors are Raffine's Tower and Fabled Passage to help secure a good tri-colored mana base, Void Rend for reliable universal permanent destruction, or just search through White/Blue gold cards as there is a LOT to choose from in the way of flicker / enter the battlefield effects for those colors.
Either way, hope to see ya around in the shuffler, or add me if you feel like hashing out some more decks and/or playtesting! Good luck!
multimedia on
Urza, CEO of Machines
4 months ago
Hey, good upgrades to the precon, what you've done so far.
How do you want to win? Determining the main strategy you want to play can help to keep good cards for that strategy and cut unnecessary cards. If you're wanting to keep precon level budget then doing combat damage with Constructs and Commander damage with Urza are directions to consider. Research Thief and Bident of Thassa are excellent budget cards if you want to be attacking with Constructs. Making Urza an artifact makes him a reliable source of Commander damage, but this means including effects to make Urza an artifact.
You have Urza, Lord High Artificer, he's a combo wincon, but to use him as a wincon you'll want to add other cards and more ways to assemble the combo. Drawing cards from Constructs doing combat damage to opponents is a good alternative to playing expensive price tutors to get combo pieces in your hand.
You have Tezzeret, Master of the Bridge, you don't really need Mycosynth Golem especially not for it's price tag. You don't need this Tezzeret either, but if you have it might as well play it. The first cuts to consider are lands since 41 lands is a lot when the strategy here are artifacts. Consider cutting 6 lands? Lands that always ETB tapped and are worse then others that also do this. If you feel you need more mana then add mana sources (rocks, dorks) not lands.
- Orzhov Basilica, Azorius Chancery, Dimir Aqueduct
- Temple of Silence, Temple of Deceit, Temple of Enlightenment
The Bounce lands and Scry lands are worse always ETB tapped lands then Tri lands, Bridges, etc.
Some advice for more cuts is choose the top 20 creatures here, top 10 artifacts and top 10 other nonland cards. By choosing the best cards then you can cut a huge chunk away of lesser cards.
Creatures:
- Urza, Lord High Artificer
- Research Thief
- Losheel, Clockwork Scholar
- Thought Monitor, Ethersworn Sphinx
- Ornithopter of Paradise, Etherium Sculptor
- Phyrexian Metamorph
- Spellskite, Padeem, Consul of Innovation
- Ethersworn Canonist
- Baleful Strix
- Hangarback Walker, Sai, Master Thopterist
- Steel Overseer
- Armix, Filigree Thrasher
- Emry, Lurker of the Loch, Sharuum the Hegemon
- The Reality Chip, Lion Sash
Artifacts:
- Sol Ring
- Arcane Signet, Chromatic Lantern
- Liquimetal Torque
- Talisman of Dominance, Talisman of Hierarchy
- Scourglass
- Swiftfoot Boots
- Cranial Plating, Shadowspear
- Strionic Resonator
Others:
- Their Name is Death, Phyrexian Scriptures
- The Flesh is Weak
- Tezzeret, Master of the Bridge
- Artificer Class
- Austere Command
- Void Rend
- Swords to Plowshares
- Dovin's Veto
- Thoughtcast
For upgrading it's easier to get an established list that's not 99 cards then have a list that's way over 99 cards. Really any 0-3 drop artifact creature who can make some value to take advantage of Urza artifact creature affinity or any 0-2 drop mana rock for more ramp can fill unfilled deck spots.
Good luck with your deck.
BringerOTBD on
Breya, Etherium Shaper
6 months ago
Update: -Marionette Master / +Cyberdrive Awakener -Machine God's Effigy / +Imotekh the Stormlord -Blasphemous Act / +Their Name is Death -Disciple of the Vault / +Steel Overseer -Reverse Engineer / +Losheel, Clockwork Scholar -Bedevil / +Void Rend -Temple of Malice / +Cryptothrall -Temple of Enlightenment / +Optimus Prime, Hero Flip -Temple of Deceit / +Thirst for Knowledge -Temple of Epiphany / +Shivan Reef
Notes: I chose Cryptothrall over Spellskite because they serve the same function, to protect your stuff, but Cryptothrall requires less effort. I put in Optimus because I wanted to experiment with him. Lastly, I'm keeping Austere Command in the deck since I like to have a board wipe that hits enchantments and artifacts.
multimedia on
Breya, Etherium Shaper
6 months ago
Hey, interesting version, but you're building your deck with combo mindset without having the last combo piece to win... Building this way could hinder gameplay since you don't want to win with combo? If you're avoiding infinite combos then I presume attacking is main wincon? Consider more effects to make Breya a better attacker and adding board wipe(s) that don't destroy artifact creatures? These wipes pair extremely well with Biotransference.
- Cyberdrive Awakener --> Marionette Master
- Imotekh the Stormlord --> Machine God's Effigy
- Organic Extinction --> Blasphemous Act
- Steel Overseer --> Disciple of the Vault
- Their Name is Death --> Austere Command
- Losheel, Clockwork Scholar --> Reverse Engineer
- Cranial Plating --> Mycosynth Wellspring
If reanimating and recurring artifacts is a strategy then consider Imotekh the Stormlord? It also can make Breya a good attacker, 6/6 with menace. Marionette Master and Disciple of the Vault are subpar if they aren't the wincon of a combo. They can only hit one opponent at a time which is not as good outside of combo compared to Reckless Fireweaver who hits each opponent and Mayhem Devil who can hit any target.
Consider cutting a few lands? The Tri lands, Bridges and Temples all in the same manabase is a lot of lands that always ETB tapped. Of these the Temples are the lesser lands since Bridges are artifacts and Tri lands more color fixing.
- Spellskite --> Temple of Malice
- Counterspell --> Temple of Enlightenment
- Thirst for Knowledge --> Temple of Deceit
- Shivan Reef --> Temple of Epiphany
- Void Rend --> Bedevil
Good luck with your deck.
Jupiter_Ascendancy on
Assassins Guild
7 months ago
This is a good deck so far, but I think there are a couple of things you can do to improve it by a good margin.
1- Mana base: Your mana base is 100% fine for a casual deck, but in competitive Legacy, it's very slow. In Legacy, you do NOT want to have access to less mana in a turn than you potentially could. 24 lands is also probably too much given your mana curve, you probably won't need more than 4 lands in a game and extras will just clog up your hand. I would run 4x each of Hallowed Fountain, Watery Grave, Godless Shrine, Marsh Flats and Flooded Strand, and 1x Polluted Delta.
2- You'll want some more control elements to make sure you can measure up to other Legacy decks, Swords to Plowshares and Spell Pierce would improve the deck a lot. It's tempting to just let creatures do that work, but this is Legacy, and your creatures might not make it past their summoning sickness turn if you don't do something to either protect them or force your opponents to focus more on their board.
3- Play into some of the assassin themes a bit, some good cards you should probably consider are Combat Research, Scarblade Elite and Nekrataal.
4- Build a sideboard. If you're looking to make your deck viable in a competitive environment, it needs to have some level of variability. Some cards I would recommend for it are Hydroblast, Massacre Girl , Narset, Parter of Veils, Void Rend and Tormod's Crypt.
This looks like a good casual deck, but since you mention you're looking to make it work as a competitive Legacy deck, I think you'll need to bring up the deck's power a bit.
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