Reverse Engineer

Reverse Engineer

Sorcery

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Draw three cards.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Reverse Engineer Discussion

keegcb on I Wanna Be a Billionaire, So F***** Bad

1 week ago

Beebles Here are my thoughts about your suggestions. I am very happy that you are sharing some of your great ideas. 1. Academy Manufactor : I absolutely LOVE this card, I didn't even think of this but it is incredible in this deck! It makes an additional two tokens every time I make a treasure... Seems very very good(super versatile)!! 2. Indomitable Creativity : It does seem fun (similar to warp world), but it is not the whole board like WW. So It forces you to invest into your tokens but it doesn't do anything to solve your opponents battlefields. So it is not great in this instance because you spend a turn to use it but then you're very open 3. Magda, Brazen Outlaw : She is lovely, and I actually had her in the OG list, but I thought about it and cut her. She is incredible for a treasure & dwarf deck but she is very slow and unreliable at producing treasures on her own. Plus, we are not playing a bunch of actual game changing artifacts (at least none that we want to trash 5 tokens for). 4. Shimmer Dragon : I agree, this is great for turning treasures into that nice draw, I love it and I may need to find some cuts to slip it in. 5. Reverse Engineer & Thoughtcast : These are perfect for draw and I included them in the OG list, but I cut them because they were non-permanent spells (a whiff on a Warp World). These are definitely viable draw options that can be added depending on what we can cut after playing a card. 6. Ghirapur AEther Grid : This is actually an incredible card for this deck. We turn those artifacts into a damage. This is something I love but it does take 2 artifact to utilize the ability. I feel like there are other viable cards for this slot that just hit harder and aren't win-more like this one. But I have seen this card absolutely win games and it really makes me want to put it in. It is still super effective, even if you're just making some meh artifact tokens. 7. Hidden Stockpile : I'm so so torn on this card. I have played it in an Alesha artifact deck and it's nice, but the worst part is that it is a single servo. I can sac a treasure and that's great, but if I sac more than one it doesn't matter; I'm only getting one artifact token. It's just way too slow for what we want to do, it also forces us to pay into the scry which is not what we want to devote mana to.

Beebles on I Wanna Be a Billionaire, So F***** Bad

1 week ago

Nice deck! Good to see a different take on a similar idea :). As a fellow treasure tribal deck maker, these are some cards you could consider:

Hope there are some tips there you like!

Cheers,

Beebles

Ferpie on Low budget Esper Artifacts

2 months ago

I actually researched for A LOT of possible cards, I just can't realize wich path I should follow: control or creature focused. Since my intention isn't having a graveyard populated with artifacts (maybe with spells I used to control my opponent) I think Mirrodin Besieged doesn't fit, and Sai, Master Thopterist (as Academy Ruins ) don't match my intended budget.

To be fair: I gave it more thought and decided to focus more on control, so Ornithopter and Signal Pest are kind of redundant to add. Although, RIDDLE SMITH and Vedalken Archmage seem like viable drawing options besides Reverse Engineer . But there's a problem: Scourglass . That would make Riddle Smith and Vedalken Archmage a waste. Besides the fact that they're not artifacts so they don't benefit from my bonuses (both the +1/+1 and the casting reduction cost).

I ended up with a new version of the deck, I just can't decide what should I drop so I can get 3 Shimmer Myr and 3 or 4 Dispatch into the deck:

https://deckstats.net/decks/177188/1997971-artifacontrol-azorius-artifact

zapyourtumor on cheerio prowess jank

9 months ago

Nevermind after more testing I think you definitely need the paladins, just having 4x cheerio effects doesn't give you enough draw consistency. Also, Hurkyl's Recall is better than Reverse Engineer and also screws up artifact decks like whirza or hardened scales affinity.

hobolegs on Saheeli

1 year ago

Think you had mentioned that you already have Cascade Bluffs on the way, and Spire of Industry was a possibility we talked about, and you might want to consider Castle Vantress . I think now is about the time that you'll want to start honing in on what you want the deck to have a focus on; given the push for eldrazi and X spells, I think you could drop Brudiclad, Telchor Engineer and Thopter Engineer . I'd personally cut Reverse Engineer , Saheeli's Artistry , and Masterful Replication and start looking into more payoffs for Saheeli's +1. You may want to consider one or two of the following for casting on other people's turns to avoid as much trouble on your own turn: Shimmer Myr , Vedalken Orrery , and/or Leyline of Anticipation ; these will also play well into Unwinding Clock . I think Palladium Myr is droppable given if it doesn't have haste it's functionally a Worn Powerstone , and Pristine Talisman , Prismatic Lens , and Izzet Locket can be pretty underwhelming. Blue Sun's Zenith and Expansion / Explosion are draw spells that use Saheeli's ability as a payoff, and BSZ will shuffle back in. If you want more draw, Slate of Ancestry is good if you find yourself with a lot of creatures, Tower of Fortunes if you end up with a lot of extra mana to spend, and Loreseeker's Stone if you find yourself empty-handed most of the time.

Optimator on Human Fly

1 year ago

I know you're looking for non-wheel card draw. I don't love cantrips in EDH unless there is a number-of-spells-matters effect in play but they can smooth out a deck a bit. Ponder , Preordain , Portent , Sleight of Hand , Serum Visions , etc. The sweet spot in around 3-5 CMC for me, ideally drawing CMC -1 but there aren't a ton of spells that efficient. I don't love Divination in EDH (2 for 3) but it's the gold-standard in 60-card decks for a quickie hand refill. There are tons of efficient cards like Divination too.

There are a ton of "draw 3, discard 1" for 4 or 5 mana, which are okay. Sift , Trial of Knowledge , and Amass the Components , for example. Many are costed for being commons, which isn't where you wanna be in EDH. There should be plenty of good, efficient cards to draw from though. At the same time, you have a lot of great high-CMC draw, like Consecrated Sphinx and Thought Reflection, so having a few Divination effects might smooth out your draws.

Some suggestions: Concentrate , Windfall , Cathartic Reunion , Plea for Power , Tidings , Nin, the Pain Artist , Finale of Revelation , Mind Spring , Braingeyser , Stroke of Genius , Blue Sun's Zenith , Fact or Fiction , Chart a Course , Ugin's Insight , Treasure Cruise , Dig Through Time , Kumena's Awakening , Fevered Visions , Honden of Seeing Winds , Reverse Engineer , Read the Runes , Precognitive Perception , Distant Memories , Arcane Encyclopedia , Endless Atlas , Trail of Evidence , Theft of Dreams , Borrowing 100,000 Arrows , Nezahal, Primal Tide , Kefnet the Mindful , Cavalier of Gales , Combustible Gearhulk , Thassa, God of the Sea , Shared Discovery , Secrets of the Golden City , Vivisection , Weight of Memory , Recurring Insight , Breakthrough , Niv-Mizzet, Parun , Deep Analysis , Gush , Invoke the Firemind , Expansion / Explosion , Chandra, Flamecaller , Dragon Mage , Wild Guess , Tormenting Voice , Arch of Orazca , Runehorn Hellkite , Conqueror's Galleon  Flip, Kraum, Ludevic's Opus , Ludevic, Necro-Alchemist , Commune with Lava .

Darth_Savage on Izzet Burniffity

2 years ago

Only big reason (other than card draw Thoughtcast / Reverse Engineer) I can think of to stay izzet is Master of Etherium over Chief of the Foundry, I didn't recommend Master initially since you wanted to build a budget deck, but it is an option...

5dollarMTG on $5 Artificer Control

2 years ago

popum: I had thought of using Thoughtcast, but I only want one set of draw spells and I like Reverse Engineer a bit better more (3 cards rather than 2). I also like Gearseeker Serpent in a budget deck, but Wind-Kin Raiders is a bit faster and a bit better fit for the artificer theme. The other finisher I've used is Bastion Inventor, which is especially good in the control matchup.

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