Maybeboard

Land WU (2)

Pillow (30)

Removal (14)

Tricks (32)

Tutor (8)

ARamp (5)


The goal of this deck is to sit back and ensure that all of your opponents stay neck-and-neck with each other (and hopefully at each others throats) while building an value engine for the mid-game and selecting a 'Winner' (i.e. Victim) to close the game out for the win. It's conceptually a support cleric of a deck, aiming to stay in the background and be as interactive as possible with the table.

Breaking it down:

Early Game:

  • Blink Pramikon to change the direction of attack and to keep aggressive or creature-based decks off of you.
  • Removing any critical threats / combo pieces using the 'Removal' suite.
  • Interjecting at critical moments using the 'Tricks' suite.
  • Be mindful of the other decks' win-conditions to pick a 'Winner' (i.e. to find one you can lock out of the game once you're down to one-on-on; ideally someone not running blue)

Mid Game:

  • Build an engine where you can tutor / recur 'Tricks' and 'Removal'
  • Support your 'Winner' by:
  • Protecting them from creatures by timing your Pramikon direction-flips
  • Interjecting with 'Tricks' to either help them or take down another opponent
  • Removing critical threats that will jam up their game plan.

End Game:

Your 'Winner' goes directly to jail. They do not pass go. They do not collect $200.

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Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

51 - 0 Rares

23 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 2.79
Tokens Clue, Elephant 3-3 G, The Monarch, Treasure, Zombie 2/2 B
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