|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Rare|
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Counter target spell. Ionize deals 2 damage to that spell's controller.
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2 hours ago
A solid list, have you considered Ionize over Sinister Sabotage? Just wondering what your reasoning behind running SS over Ionize, I can see the red mana source being an issue. Surveil seems less necessary if you're already running 4 Opt's in a tempo deck. Also unsure of the usefulness of Dive Down in the mainboard. Rest of the deck seems great.
1 day ago
Pretty deece. If you are going full aggro I would take the Negate and Ionize from the sideboard for Fiery Cannonade vs celesnia tokens if that is a thing or Fight with Fire for angels which are pretty meta atm.. Also would add Firemind's Research in the sideboard vs control.
Not too sure about Inescapable Blaze - this is only really useful if you are committing to going full burn and the game goes long, again maybe vs control.
Edit: Obviously add 3x Steam Vents when you can
2 days ago
1x Watery Grave
1x Beacon Bolt
1x Lava Coil
3 days ago
I agree with multimedia on the Sinister Sabotage, Ionize doesn’t help the decks plan as much as sabotage would but it’s more reliable to cast. To that note, you mana base needs 2 more white sources to consistently drop Settle the Wreckage on curve.
Finally, I am in total disagreement with multimedia about Deafening Clarion. THAT is the card that makes it worth splashing red for. A 3 mana board wipe that can on occasion give Nezahal life link is fantastic. Currently clarion works as a turn 3 wipe. Allowing you to extend your Settle to turn 5-6 if need be. There isn’t much that it doesn’t kill.
Last thing- with the sudden rise in mono-green hexproof. Dropping a Sulfur Falls for a Detection Tower may be a great idea. Since G/W is mainboarding Shalai, it is the easiest way to get through a Settle the Wreckage or other spot removal.
4 days ago
I have no idea what the Standard meta is like, so take my thoughts with a grain of salt.
Pretty much all of your instants are reactive spells, so I'm not sure that you'll get much value from the Erratic Cyclops.
Whenever I've played a counter/burn deck (I personally tend more towards the counter side), I've needed a mini board wipe like Anger of the Gods or Radiant Flames to deal with aggro. Not sure if something like that is in standard other than Deafening Clarion. Also having at least 3Negates across main and sideboards never disappoints me.
Lastly would like two Memorial to Genius be useful instead of two Guildgates?
5 days ago
Cards you should like
Ionize - seems like a must have
Risk Factor is also a great card- yes your opponent gets to choose, but you get gas or they lose life. And to be fair, if they have lifegain you die anyway.
Blink of an Eye is ok as it has 2 modes, and sometimes you need a way to remove creatures from the board.
Banefire is great in main or side as it scales well.
1 week ago
I know this is a budget deck, but I still feel like Risk Factor is worth investing in. Would cut 2x Goblin Electromancers for it, that card is never gonna be good in multibles. Upgrade with the last two and potentially Ionize
1 week ago
ZorrosRage thank you for the suggestion and comment. Spell Snare and Logic Knot are good recommendations, but I'm not quite sure if I want to cut the Ionize. I need to do way more testing with the deck, but the deck's current only wincons are Torrential Gearhulk, the one of Jace, the Mind Sculptor, and possibly burning the opponent out. With how much life people spend on their mana bases, catching the opponent with some of the decks bolts, and snapping them back, can be a fairly consistent rout to victory. The idea of Ionize is to cut their life total down a bit more to get them closer into Lightning Bolt range, and this small bit of burn fits nicely into a hard counter. And I have considered Ral, Izzet Viceroy, and may very well use him. It's just a matter of finding a way to slot him in.