Counter target spell. Ionize deals 2 damage to that spell's controller.

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Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ionize occurrence in decks from the last year


All decks: 0.19%

Commander / EDH:

All decks: 0.01%

Ionize Discussion

TriusMalarky on How is Thought Collapse Justified?

1 month ago

Absorb is probably the best 3-mana counterspell so far. Disallow comes in a close second.

The reasons those are good is

  • Absorb is great in control. It gives you a hard counterspell and lifegain, meaning you don't need too much lifegain in the sideboard to compensate against aggro.
  • Disallow hits special abilities such as the abilities off Castles, Field of Ruin, and a variety of other rather great abilities.

Ionize I would only play in a more aggressive control deck, something like Jeskai Control. There's enough support in both Pioneer and Modern for this slightly more aggressive control build, and Ionize fits perfectly.

3-mana counterspells can only really fit in control-esque builds. You can fit 1 and 2 mana counters in any blue deck, but the only time you need the hard counters is control. If they want counterspells to be good, they either need to be efficient like Spell Pierce or have raw power like Absorb and Cryptic Command.

Also, don't beg for counterburn to be a thing. It's an archetype that's either without enough support or overly oppressive. If it ever is good enough, we'll live in a world where the only spells you are allowed to play are counterspells and card draw, and the other decks would be mostly land-heavy and uncounterable decks.

PitaGryphon on How is Thought Collapse Justified?

1 month ago

pervavita: i think if wotc wants 3 cmc counterspells to see very much play, they're gonna need to push the envelope a good bit further than just milling some cards. Ionize was a good start.

Vito1014 on Nope

1 month ago

abby315 that's a possibility. But I did have Ionize as a 3 slot with shock damage to boot. But I will definitely consider it!

asanthael on Jeskai Control (Feedback Wanted)

1 month ago

If this is supposed to be control, I would also suggest maybe some Absorb's or maybe even Ionize's, both are cards that give you great value for 3 mana, and have no stipulation such as the (unless you pay 3) or just non creature spell, its a hard counter!

DanMcSharp on Song of the Everwise

1 month ago

That's an interesting take on a Song of Creation & Rielle, the Everwise deck.

I made one myself that focuses on the drawing aspect to make as many krakens as possible with Ominous Seas and from my experience, having adventure cards like Brazen Borrower and Bonecrusher Giant in exile is really useful for when Song of Creation makes you discard your hand, since you won't always have Rielle, the Everwise to bail you out, they can also remove her at instant speed and leave you pretty naked, especially if they can then remove the Song of Creation on their turn.

I'm not sure how useful Of One Mind is compared to other counterspells since you only have Rielle, the Everwise as human, and she's already a key part of the strategy, making it even more damaging for you to lose her. Pretty sure a good old Ionize would work better since at least it would further your burn plan from Glint-Horn Buccaneer.

The problem with Keep Safe is that it only protects 1 permanent from Spells targeting your stuff, it won't save you from a Banishing Light. If you used Lazotep Plating instead you would be covered for everything that targets, you can even use it in reaction to them playing Teferi, Time Raveler so they won't be able to bounce your things.

With that said, I can't help but feel like it's kind of odd playing reactionary protection spells like these in a deck that constantly makes you discard your hand while rewarding you for casting spells since you have no way to know if you should keep up mana or not.

Also, I'm sure you already know but just in case, if you have 2 Song of Creation in play you will still end up empty-handed with Rielle, the Everwise since you discard twice and she only covers you once.

ocannon on Eureka, A Combo!

1 month ago

No prob! I've never actually seen Distant Memories before, I might have to pick up a couple! Seems like it would be really fun and political. And that makes sense about being hesitant to cut the cards that trigger your commander. I'd think about cutting Galvanoth, I always try to play him but 5 mana for a creature that the odds are wont get a good trigger your next upkeep isnt worth it imo. ALso Izzet Chronarch, or Archaeomancer if you want to keep the izzet colours. Chemister's Trick, Charisma, Grip of Amnesia (for a better counterspell such as Counterflux), Cerebral Vortex, Nivix Guildmage, Arcane Melee, Thoughtflare. Also not sure how you take advantage of Aetherflux Reservoir? Maybe a cut.

Some cards that you might want to consider swapping your izzet creatures for are: Double Negative, Essence Backlash, Expansion / Explosion, Ionize, Magefire Wings, Suffocating Blast. Have fun brewing! I've definitely been doing alot of it over the last couple weeks haha

Nostrafer on Budget Izzet Delver

2 months ago

Hey, thanks so much for the upvote and the comment!

I'll certainly test it!

That said, at a first glance it seems to me to be a change I'm not so sure about. Mainly cause, although it counters the spell, I get nothing in addition. That's diferent from Dispel where I'm guaranteed to have a two mana counter and maybe activate that synergy with Mystic Sanctuary. Part of what makes Ionize a decent replacement is that I gain virtual card advantage*, something that this version lacks profundly, once it doesn't have acess to draw spells... Wizard's Retort seems like in its best will be a Counterspell (and that's great), in its worst will be an underperformative Dissolve (an that's not great).

Of course empirical experience could reveal otherwise and for that I'll do the tests

*By having a Shock attached to the Counterspell

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