Ionize

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Ionize

Instant

Counter target spell. Ionize deals 2 damage to that spell's controller.

Browse Alters

Ionize Discussion

Mullac on Standard Grix

13 hours ago

I think running 6 counters is a bit much in a mid-rangey deck. I'd swap out either Ionize or Sinister Sabotage for the Bedevil for more, especially when you want Thief of Sanity out on turn 3. 3 Duress in the sideboard is really great against control. taking out some Disdainful Stroke as they are not useful until turn 4. Tune up Cry of the Carnarium to 3 copies for consistency.

kevistrauss on Steamy Ice

3 days ago

Thank's Seraphim7! I might add 2x Ionize instead of 2x Electrolyze .

UpperDeckerTaco on Ral, Storm Comboit

1 week ago

Your example of the Doublecast + Expansion / Explosion combo does not work the way you think it does. Doublecast has to fully resolve in order to make a copy of the next spell you make. So the actual line is:

Ral, Storm Conduit -2 (ensure you still have loyalty counters on Ral to utilize the triggered ability)

Then cast Doublecast . Ral's -2 ability will then put a copy of Doublecast on the stack.

Let the copy of Doublecast resolve first. Then with the original Doublecast on the stack still, play Expansion targeting the original Doublecast .

This will then copy Expansion from the already resolved copy of Doublecast and then you just keep targeting the original Expansion with the copies you make.

In my version of Izzet Ral. I found Doublecast to be lack luster. So I completely cut it from my build and went into a U/R control build that had the combo of Ral, Storm Conduit +any instant/sorcery+2 Expansion / Explosion . It is harder to assemble. But at least it doesn't leave Doublecast as dead draws and not the greatest in opening hand. I tried it, and ended up sideboarding out Doublecast every single time.

I also did a split of Ionize and Sinister Sabotage in the main of 3 and 3. I liked the incremental damage which Ionize brings. But I also like Sinister Sabotage s surveil. They both have their purposes.

frosthammer_eden on Standard Grix

1 week ago

I'd move Disdainful Stroke to the sideboard as it is only useful in specific matchups. If you want counters you could switch it with Ionize .

Hav0cD3m0n on Niv Mizzet, Ultimate Master of Guilds (Ver 1.2)

1 week ago

Struyk Thanks bud! Actually got a couple out. Beast Within , Thran Dynamo , Sire of Stagnation (Thank you so much for pointing out it's colorless xD), Hadana's Climb  Flip, Journey to Eternity  Flip are out. Actually decided to keep Kruphix, God of Horizons , Sphinx's Revelation and Detention Sphere for the moment but probably i'll get them out too once I found something else to put.

I'll keep Mirari's Wake . Doubling my mana, in 5 color, help me so much! I don't get mana screwed if I play 2-3 spells in the same turn with this (as it can happens without]. Rakdos Charm is a personnal choice I guess. There's a lot of token deck in my playgroup, and it can one shot a player easily for 2 mana, which is good imo and it stop reanimate too! (YAY, RIP The Mimeoplasm and Meren of Clan Nel Toth ) Thought Vessel seems good to me too. Having a second Reliquary Tower is not bad I think.

I checked your deck and took a couple cards from you :) ( Despark , Ionize , Angrath's Rampage , Time Wipe and Knight of Autumn )

I'll stay tuned to your future upgrades :)

VampiricJace on Red,Blue control, (Looking for advice)

2 weeks ago

A few thoughts. This is gonna be some word vomit, so take what you please. I'm also only going to suggest more budget-friendly cards, since this is casual (so no Cyclonic Rift ).

Jolan Tru!

Hayte123 on Ral, Storm Comboit

3 weeks ago

Any thoughts on Ionize over Sinister Sabotage ? This deck has a ton of incremental burn, and with 8 extra damage in the deck tacked onto your counters that could potentially push it over the edge.

BlaineTog on Izzet It Romantic -- UR Multicolor Tribal

2 months ago

@Ziusdra

Thank you for your kind comment. I'm glad you like the deck!

I've only ever been disappointed by Bloodwater Entity whenever I've cast it. It's just too slow. It also doesn't work with Tome the way you think: you draw first as it's cast, then you stack the top of your deck as it ETBs. You'd have to draw again to get the recurred card, and of course you won't usually have Tome since it's a unique effect and we're not running any artifact tutors. It's entirely possible that Stormchaser Mage isn't good enough for Commander but it's a Wizard, so the floor for how good it has to be on its own isn't too high.

I would strongly recommend you don't take Gorgon Flail out. When attached to our Commander, it gives our Red spells each a free Wrath of God that upgrades to Plague Wind if we have Levitation out. This is actually the kind of effect that the deck wants even more of; Basilisk Collar would be amazing if it weren't so pricey.

As for counterspells, I don't want to go too heavy on them. The deck wants to be active rather than reactive. Creature-only counterspells are particularly iffy since we have so many ways of killing creatures once they've resolved. Ionize would certainly be a consideration, but I don't think it's worth the $1. If this deck wants it at all, it's only very marginally better than Cancel .

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Ionize occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Standard:

All decks: 0.19%