|Commander / EDH||Legal|
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|Guilds of Ravnica (GRN)||Rare|
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Counter target spell. Ionize deals 2 damage to that spell's controller.
13 hours ago
I think running 6 counters is a bit much in a mid-rangey deck. I'd swap out either Ionize or Sinister Sabotage for the Bedevil for more, especially when you want Thief of Sanity out on turn 3. 3 Duress in the sideboard is really great against control. taking out some Disdainful Stroke as they are not useful until turn 4. Tune up Cry of the Carnarium to 3 copies for consistency.
3 days ago
1 week ago
Your example of the Doublecast + Expansion / Explosion combo does not work the way you think it does. Doublecast has to fully resolve in order to make a copy of the next spell you make. So the actual line is:
Ral, Storm Conduit -2 (ensure you still have loyalty counters on Ral to utilize the triggered ability)
This will then copy Expansion from the already resolved copy of Doublecast and then you just keep targeting the original Expansion with the copies you make.
In my version of Izzet Ral. I found Doublecast to be lack luster. So I completely cut it from my build and went into a U/R control build that had the combo of Ral, Storm Conduit +any instant/sorcery+2 Expansion / Explosion . It is harder to assemble. But at least it doesn't leave Doublecast as dead draws and not the greatest in opening hand. I tried it, and ended up sideboarding out Doublecast every single time.
I also did a split of Ionize and Sinister Sabotage in the main of 3 and 3. I liked the incremental damage which Ionize brings. But I also like Sinister Sabotage s surveil. They both have their purposes.
1 week ago
1 week ago
Struyk Thanks bud! Actually got a couple out. Beast Within , Thran Dynamo , Sire of Stagnation (Thank you so much for pointing out it's colorless xD), Hadana's Climb Flip, Journey to Eternity Flip are out. Actually decided to keep Kruphix, God of Horizons , Sphinx's Revelation and Detention Sphere for the moment but probably i'll get them out too once I found something else to put.
I'll keep Mirari's Wake . Doubling my mana, in 5 color, help me so much! I don't get mana screwed if I play 2-3 spells in the same turn with this (as it can happens without]. Rakdos Charm is a personnal choice I guess. There's a lot of token deck in my playgroup, and it can one shot a player easily for 2 mana, which is good imo and it stop reanimate too! (YAY, RIP The Mimeoplasm and Meren of Clan Nel Toth ) Thought Vessel seems good to me too. Having a second Reliquary Tower is not bad I think.
I'll stay tuned to your future upgrades :)
2 weeks ago
A few thoughts. This is gonna be some word vomit, so take what you please. I'm also only going to suggest more budget-friendly cards, since this is casual (so no Cyclonic Rift ).
- My first thought is to get this strictly down to 60 cards. Your chances of getting to what you need is significantly higher for every number you go above 60. With a deck like this, cut it down to about 23 lands, and fill in the rest.
- Take out Kasmina's Transmutation . There are so many good red/blue removal. From Lightning Bolt to Lava Coil ; from Vapor Snag to Curse of the Swine .
- You don't want too many counterspells, cause permanent removal is just as good most of the time, so I'd take out Counterflux and bump up Ionize to four copies.
- Hijack should definitely be a sideboard card, since control is a popular archetype. Same goes for Protean Raider .
- You have more than , so Pyromancer's Goggles might not be the best fit, but running a 1 of isn't too bad.
- You can never have too many Young Pyromancer s if you are running spells! Also see Murmuring Mystic and Talrand, Sky Summoner .
- Keranos, God of Storms is legendary and top of your curve. Consider cutting 1-2, but definitely leave him.
3 weeks ago
2 months ago
Thank you for your kind comment. I'm glad you like the deck!
I've only ever been disappointed by Bloodwater Entity whenever I've cast it. It's just too slow. It also doesn't work with Tome the way you think: you draw first as it's cast, then you stack the top of your deck as it ETBs. You'd have to draw again to get the recurred card, and of course you won't usually have Tome since it's a unique effect and we're not running any artifact tutors. It's entirely possible that Stormchaser Mage isn't good enough for Commander but it's a Wizard, so the floor for how good it has to be on its own isn't too high.
I would strongly recommend you don't take Gorgon Flail out. When attached to our Commander, it gives our Red spells each a free Wrath of God that upgrades to Plague Wind if we have Levitation out. This is actually the kind of effect that the deck wants even more of; Basilisk Collar would be amazing if it weren't so pricey.
As for counterspells, I don't want to go too heavy on them. The deck wants to be active rather than reactive. Creature-only counterspells are particularly iffy since we have so many ways of killing creatures once they've resolved. Ionize would certainly be a consideration, but I don't think it's worth the $1. If this deck wants it at all, it's only very marginally better than Cancel .
Ionize occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.19%