Ionize

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Ionize

Instant

Counter target spell. Ionize deals 2 damage to that spell's controller.

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Ionize Discussion

KaladeshKat on AzoriusNexus

19 hours ago

Have you considered splashing red for either Enigma Drake or Crackling Drake? That would give you an actual win-con other than Karn and sheer frustration. It would require you to drop something (I would drop a syncopate and the detection tower for 2x drake) but would make it slightly quicker.

red also gives you acsess to Ionize if you wanted another hard counter.

OberstHati on UR Speed Deck

1 day ago

I suggest adding Crackling Drake instead of the frogs, drakes draw, grow and fly by themselves. Personally i‘d Prefer Enigma Drake over those dragonauts, the drakes are more resilient. Maybe swapping in 4 Ionize to help keep your creatures alive would be a good idea, and it shoots for 2 dmg. I‘d cut to 2 gravitic punches, if you want to keep them, same for cosmotronic wave. Consider adding 2 Opt cutting lands down to 22, 2 more opts for 2 sonic assaults. Opt helps you find your drakes while adding to the graveyard. For the same reason i‘d Replace the radical ideas with Chart a Course, even though that’s sorcery speed. I guess the manabase is what it is to keep it budget, else go to the obvious 4Steam Vents, 4 Sulfur Falls, 1 Field of Ruin, 6 Mountains and 7 Islands. Good luck with your Deck!

FSims81 on Izzet Mill

1 week ago

I think you can cut Invert / Invent and League Guildmage completely. In their place consider Electrostatic Field, Chart a Course, Blink of an Eye and Chemister's Insight. Hypothesizzle may be too expensive to cast as well. Ionize is amazing Izzet control right now. 4 Goblin Electromancer, Drowned Secrets and Psychic Corrosion are more than you need, 3 each will still let you draw them consistently while giving you room to add land or more of the instant/soceries that are going to do the damage you're looking for. You probably want at least 21 land, but possibly 24.

Hexaflexagon on Be an Izzet Wizard

2 weeks ago

Good point. Maybe try taking out Ionize for one of the ramp cards you suggested? I personally suggest Sarkhan, Fireblood as he can give you cards as well as creating mana and he is the most consistent.

Gracco on Izzet Wizards

2 weeks ago

Expedite and Leap over Maximize Altitude and Maximize Velocity are instant upgrades since they both allow you to draw a card. Monastery Swiftspear should be a 4 of in the deck ideally. Lightning Bolt at 4. Bolt is another staple that you will use over and over again in many decks. Very nice start to the deck. I am definitely a fan of the Ionize and would reaplace the 2 Sonic Assault with 2 more of them for the full 4. Once Expedite and Leap are in over the 2 Maximize cards you could cut all of the Chart a Course.

Hexaflexagon on Be an Izzet Wizard

2 weeks ago

Hey man, sorry for the delay, but here is your list:

Izzet Spell Swarm/Countetburn

4 Steam Vents

4 Sulfur Falls

16 Other lands

4 Niv-Mizzet, Parun

4 Ionize

4 Sinister Sabotage

3 Arclight Phoenix

4 Chart a Course

3 Tormenting Voice

4 Discovery / Dispersal

4 Chemister's Insight

3 Goblin Electromancer

3 Guttersnipe


Good Luck,

Hexa

TristanTaylorsVoice on Blue Moon Thing

3 weeks ago

Is the two damage from Ionize worth it over the versatility of Disallow or the selection from Sinister Sabotage?

BraxTune on U/R Mission Control

3 weeks ago

Tuning has always been so vital to the builds I create. Tuning against the meta, tuning against myself, tuning against my very imagination. You suffer sometimes. You create something you are so proud of only to watch it crumble to dust against the skill or luck of the player across from you.

You have to dig even deeper in these times and calculate and assess your choices so closely. It becomes a bit of an obsession. Thankfully my ADHD self loves that part the most.

Well, I went and did it, I went full Delver. Count em'. A whole friggin playset now. And you know what, one of the better choices I've made to date. I was initially worried that Delver of Secrets  Flip was an early game only card but after what musta been 30 or more test plays I was proved very very wrong.

Making space for the lil' guy was tricky, I tried a few combinations and decided on a 10 count of creatures. Ionize is out for now. It's a beautiful card and I can't wait to brew with it more in the future but space was needed and it was the weakest link in the moment. I considered sideboarding a copy but with the meta so engrossed by burn, weinie tribal, and permanent control more speed and response was in order.

I have decided to main board a copy of Anger of the Gods, honestly one of the better value cards in my deck. For three mana and 1 card, you often find yourself taking as many as 3 cards or more permanently off of the table. That's just solid card advantage right there. Crumble to Dust has been moved to the sideboard. Still never a bad swap in to make.

The process continues

See you at the table

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