Counter target spell. Ionize deals 2 damage to that spell's controller.

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Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ionize occurrence in decks from the last year


All decks: 0.19%

Commander / EDH:

All decks: 0.01%

Ionize Discussion

Haurent on U/R Standard Mill, budget

3 weeks ago

Hey there! I know this deck is kinda old since ixalan rotated out of standard, but I can help you with this R/U mill vision you have. So first of all if your boyfriend is playing a deck around Approach of the Second Sun something you wanna have around are counterspells. Now we have counterspells that mill in Thought Collapse and Didn't Say Please . Splashing red you also have Ionize . Following that, R/U decks usually have good mechanics to draw cards, which is an excellent method to mill down an opponent with Sphinx's Tutelage , which should be accompanied with several card draw engines. Cards like Radical Idea , Chemister's Insight and even cycling cards of your own like Censor or Hieroglyphic Illumination could work. Mill usually struggles with board pressence, so cards like Sweltering Suns , Hour of Devastation work okay as boardwipes. If you want to add some pressence of your own cards like Electrostatic Field , Crackling Drake , Murmuring Mystic or Guttersnipe can lend you a hand as either blockers or as a way to put pressure on the opponent.

Regarding sideboard, Mill struggles A LOT against aggro, so early-game blockers, boardwipes and counterspells to disrupt tempo are your best ally.

If you have other questions feel free to contact me, I play a lot of mill and everyone hates me for it, but I enjoy it.

DemonDragonJ on Elemental Storm

1 month ago

I have replaced Trap Essence with Ionize , because, while the former card is very awesome, it has two major flaws: first, it can counter only creature spells (if it could counter any spell, I would have kept it in this deck); second, if I do not have a creature on the battlefield, it's second ability does nothing. The latter spell, however, is much more versatile, and is useful in a much greater number of situations.

Gracco on You're A Wizard, Faerie!

1 month ago

Consider more Mistbind Clique. Your deck looks like it wants to follow a Tempo plan so Wee Dragonauts may not be what you want to be doing since that is a more aggressive polarized card. Consider working in a playset of Ionize to support the counter-burn angle the deck is already taking. I know Faerie Seer is on theme as being both a faerie and a wizard but it is undoubtably the weakest card in the deck so if you need to cut anything that would be one of the things to cut. Also, Blood Moon could easily be in the main deck, and likely should be, since your mana base is already pretty much the mana base that the established Blue Moon deck uses. Vapor Snag is also a fairly weak card in this deck. The only thing that really makes Brazen Borrower worth the slot is because it also comes with a reasonable body. I play a pretty good Jeskai counter-burn tempo deck from time to time so I am pretty familiar with that gameplan and it seems like what this deck is trying to do for sure.

match_lighter on Blue Moon Thing

1 month ago

I don't believe Ral, Izzet Viceroy is pulling his weight, the worse you could do is replace it with another Remand . You might consider upping the number of Archmage's Charm to a full playset, or adding a single Ionize . A card that has proven quite powerful to me in izzet builds has been Entrancing Melody , although you already have Archmage's Charm the ability to scale with the game can come in handy.

Your deck plays real smooth, continue brewing!

MrBoombastic on Grixis Fires

1 month ago

Hi again!

Good to see/hear that you've been trying it out and making adjustments. It definitely looks better now.

TheRoaringBlaze on Pioneer Cryptic Serpent

1 month ago

One thing I’ve noticed that your deck is very counterspell heavy, with 11 in the main deck; in general, from personal experience, decks that are heavily counterspell based aim to control the tempo of the game, slowing their opponent’s game plans while advancing their own. However, the quality of counterspells aren’t great in your deck and get very quickly outclassed (see Izzet Charm / Quench as opposed to something like Absorb / Frilled Mystic ) and there aren’t any flash threats present in your deck that aren’t cheap counterspells. Looking at Azorius and Simic Flash, they hold up the threat of counterspells, but also have ways to apply pressure in case there is no need to counterspell, such as Nightpack Ambusher and Archangel Avacyn  Flip. While you have Cryptic Serpent and Enigma Drake , playing those on curve prevents you from holding up counterspells, and every turn later they’re played allows your opponents to go over your game plan, and potentially beat you. Maybe adding something like Young Pyromancer or Thing in the Ice  Flip would be better than Curious Homunculus  Flip, as one can generate a huge battlefield and the other can provide a huge threat and tempo shift. Bedlam Reveler can also be better late game, as even though you have to tap on your turn for it, it can help refill your hand. Improving the quality of counterspells with cards like Ionize and Mindswipe could make your deck much better late game, and maybe adding more flash threats like Elder Deep-Fiend , Brazen Borrower and Brineborn Cutthroat could help apply more pressure to your opponents. Cards like AEtherize to act as a pseudo Settle the Wreckage could be a great idea as well. Of course, this kind of Izzet Flash deck not be the goal of your deck; in that case, perhaps remove Quench and Izzet Charm , as these kinds of counterspells are only really good early game and are dead draws later on.

LoneCrusader399 on Jeskai Control - Pioneer

2 months ago

Icbrgr: If I was to play a card that could flashback spells, I'd rather be playing Jace, Vryn's Prodigy  Flip over Briefing. The lifegain on Absorb makes it better than Ionize in my opinion and Censor being cycle-able makes me want it over Quench . I don't think the difference in paying 1 or 2 mana is enough to justify losing the ability to cycle over.

I've only been able to play Pioneer once so far, and I played Esper Dragons as my cards for Jeskai hadn't come in the mail yet. I'll hopefully be able to play this list on Fri and/or Sat.

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