Counter target spell. Ionize deals 2 damage to that spell's controller.
|Have (2)||DStroy252000 , Thunderbeard|
|Want (4)||brownwaterboys , Rabu , zwant , evildjinn1|
Printings View all
|Guilds of Ravnica (GRN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Ionize occurrence in decks from the last year
All decks: 0.19%
Commander / EDH:
All decks: 0.01%
3 weeks ago
Hey there! I know this deck is kinda old since ixalan rotated out of standard, but I can help you with this R/U mill vision you have. So first of all if your boyfriend is playing a deck around Approach of the Second Sun something you wanna have around are counterspells. Now we have counterspells that mill in Thought Collapse and Didn't Say Please . Splashing red you also have Ionize . Following that, R/U decks usually have good mechanics to draw cards, which is an excellent method to mill down an opponent with Sphinx's Tutelage , which should be accompanied with several card draw engines. Cards like Radical Idea , Chemister's Insight and even cycling cards of your own like Censor or Hieroglyphic Illumination could work. Mill usually struggles with board pressence, so cards like Sweltering Suns , Hour of Devastation work okay as boardwipes. If you want to add some pressence of your own cards like Electrostatic Field , Crackling Drake , Murmuring Mystic or Guttersnipe can lend you a hand as either blockers or as a way to put pressure on the opponent.
Regarding sideboard, Mill struggles A LOT against aggro, so early-game blockers, boardwipes and counterspells to disrupt tempo are your best ally.
If you have other questions feel free to contact me, I play a lot of mill and everyone hates me for it, but I enjoy it.
1 month ago
I have replaced Trap Essence with Ionize , because, while the former card is very awesome, it has two major flaws: first, it can counter only creature spells (if it could counter any spell, I would have kept it in this deck); second, if I do not have a creature on the battlefield, it's second ability does nothing. The latter spell, however, is much more versatile, and is useful in a much greater number of situations.
1 month ago
Consider more Mistbind Clique. Your deck looks like it wants to follow a Tempo plan so Wee Dragonauts may not be what you want to be doing since that is a more aggressive polarized card. Consider working in a playset of Ionize to support the counter-burn angle the deck is already taking. I know Faerie Seer is on theme as being both a faerie and a wizard but it is undoubtably the weakest card in the deck so if you need to cut anything that would be one of the things to cut. Also, Blood Moon could easily be in the main deck, and likely should be, since your mana base is already pretty much the mana base that the established Blue Moon deck uses. Vapor Snag is also a fairly weak card in this deck. The only thing that really makes Brazen Borrower worth the slot is because it also comes with a reasonable body. I play a pretty good Jeskai counter-burn tempo deck from time to time so I am pretty familiar with that gameplan and it seems like what this deck is trying to do for sure.
1 month ago
I don't believe Ral, Izzet Viceroy is pulling his weight, the worse you could do is replace it with another Remand . You might consider upping the number of Archmage's Charm to a full playset, or adding a single Ionize . A card that has proven quite powerful to me in izzet builds has been Entrancing Melody , although you already have Archmage's Charm the ability to scale with the game can come in handy.
Your deck plays real smooth, continue brewing!
1 month ago
1 month ago
Good to see/hear that you've been trying it out and making adjustments. It definitely looks better now.
Playing double red, double blue and even triple black cards really puts a strain on your manabase. I'd play more duals and less basics, even if some of those duals enter tapped. In a slow, grindy deck you can usually get away with a slower start.
Since you are pivoting more into black, you can swap out some of the Flame Sweep s for Ritual of Soot . It does strain the mana even further though, so only if you feel like Sweep isn't always good enough.
Ral, Storm Conduit still doesn't seem good, he's slow and low impact.
If this is a Bo3 deck, you should consider a redo of the sideboard. The following cards are ugradeable imo: Ionize , Invade the City (this card is very bad), Jaya, Venerated Firemage , Kasmina, Enigmatic Mentor , Widespread Brutality .
1 month ago
One thing I’ve noticed that your deck is very counterspell heavy, with 11 in the main deck; in general, from personal experience, decks that are heavily counterspell based aim to control the tempo of the game, slowing their opponent’s game plans while advancing their own. However, the quality of counterspells aren’t great in your deck and get very quickly outclassed (see Izzet Charm / Quench as opposed to something like Absorb / Frilled Mystic ) and there aren’t any flash threats present in your deck that aren’t cheap counterspells. Looking at Azorius and Simic Flash, they hold up the threat of counterspells, but also have ways to apply pressure in case there is no need to counterspell, such as Nightpack Ambusher and Archangel Avacyn Flip. While you have Cryptic Serpent and Enigma Drake , playing those on curve prevents you from holding up counterspells, and every turn later they’re played allows your opponents to go over your game plan, and potentially beat you. Maybe adding something like Young Pyromancer or Thing in the Ice Flip would be better than Curious Homunculus Flip, as one can generate a huge battlefield and the other can provide a huge threat and tempo shift. Bedlam Reveler can also be better late game, as even though you have to tap on your turn for it, it can help refill your hand. Improving the quality of counterspells with cards like Ionize and Mindswipe could make your deck much better late game, and maybe adding more flash threats like Elder Deep-Fiend , Brazen Borrower and Brineborn Cutthroat could help apply more pressure to your opponents. Cards like AEtherize to act as a pseudo Settle the Wreckage could be a great idea as well. Of course, this kind of Izzet Flash deck not be the goal of your deck; in that case, perhaps remove Quench and Izzet Charm , as these kinds of counterspells are only really good early game and are dead draws later on.
2 months ago
: If I was to play a card that could flashback spells, I'd rather be playing Jace, Vryn's Prodigy Flip over Briefing. The lifegain on Absorb makes it better than Ionize in my opinion and Censor being cycle-able makes me want it over Quench . I don't think the difference in paying 1 or 2 mana is enough to justify losing the ability to cycle over.
I've only been able to play Pioneer once so far, and I played Esper Dragons as my cards for Jeskai hadn't come in the mail yet. I'll hopefully be able to play this list on Fri and/or Sat.