Ionize

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Ionize

Instant

Counter target spell. Ionize deals 2 damage to that spell's controller.

Browse Alters

Ionize Discussion

The_Fallen_Duke on Makin' Your Wizz Burn

5 hours ago

I would get rid of Lava Axe : never been a fan of spending 5 mana to deal 5 damage at sorcery speed. Actually I'd rather have 2 additional Shock instead (2 mana for 4 damage at instant speed), even though I believe that adding in 2 Ionize from your maybeboard as a replacement would be the best option, as they work both as counterspell and burn spell.

captainamerica on Esper Control

1 week ago

ArchonBlue I am glad that you are looking into Esper as your control build. I believe it is a criminally underplayed archetype. I would play Spell Queller since it's just a good card. I would definitely play one less Cryptic Command , as a three-color deck would depend on a very painful mana base to assemble that triple color commitment. Since you have specified an aggressive meta, I think that may be warranted.

Something I urge you to consider is that Jeskai Control is good because at the right time, it can function as a burn deck. The burn appears in Lightning Bolt , Lightning Helix , and the occasional Ionize . I think that you might be able to get away with running a really cool Esper Death's Shadow deck.

FSims81 on Grixis Dragon Control

3 weeks ago

First, I think you should swap Search for Azcanta  Flip for Treasure Map  Flip. You'll still get to scry, and Treasure Map provides extra mana or card draw which is great for casting or triggering Niv. Second, Chemister's Insight is just too expensive. Try Chart a Course , Radical Idea , or Discovery / Dispersal in it's place. Third, Quench is fine for early game but Spell Pierce does just as much. I'd honestly drop both Quench and Sinister Sabotage for Ionize . Lastly, Cry of the Carnarium doesn't fit what you're doing. If I'm your opponent and I see you cast that, I'm immediately targeting your big fliers for removal to exile them. Run another Ritual of Soot instead since you have no creatures it would affect.

cdkime on Ravnica Allegiance: Spoilers and Speculation

4 weeks ago

Let’s not forget that Ionize does, in fact, deal more damage than Undermine . Everything that triggers off life loss will trigger off either; anything that triggers odd damage will only trigger off Ionize .

Darkshadow327 on Ravnica Allegiance: Spoilers and Speculation

4 weeks ago

Basically because of the deck they would be in coltron518. Izzet will deal a lot of damage quickly, and Ionize just helps with that. Odds are good that I won't be able to recover. While Undermine does technically deal more damage Dimir tends to be slower, this means that I can recover.

Basically the damage means little to me I guess (in a vacuum). What I'm more concerned about is the deck that these cards go in.

Darkshadow327 on Ravnica Allegiance: Spoilers and Speculation

4 weeks ago

I think what I was more trying to get at was the situation the 2 cards are used in. In the case of facing dimir I would be more ok with looses the 3 life from Undermine . Dimir is more controlly so it doesn't do as much damage, whereas Izzet tends to do a lot of damage faster.

IDK, I guess it's more personal preference than anything else. I would honestly rather get hit by an Undermine than an Ionize (I think I'm just weird like that, lol).

coltron518 on Ravnica Allegiance: Spoilers and Speculation

4 weeks ago

DemonDragonJ: because Ionize deals 2 damage while Undermine does 3. one is a Counterspell with a Shock attached, the other is a Counterspell with a Lightning Bolt attached.

DemonDragonJ on Ravnica Allegiance: Spoilers and Speculation

4 weeks ago

Darkshadow327, that is exactly what Undermine does, so I fail to see why Ionize is acceptable, but undermine is not.

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Ionize occurrence in decks from the last year

Standard:

All decks: 0.31%

U/R (Izzet): 2.05%

Modern:

All decks: 0.02%

Commander / EDH:

All decks: 0.01%

U/R (Izzet): 0.05%