Council's Judgment


Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
MTGO Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Conspiracy (CNS) Rare

Combos Browse all

Council's Judgment


Will of the council Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

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Council's Judgment Discussion

budlaorf on The Government Can!

18 hours ago

I might be open to removing my copies of Venser, the Sojourner. I love his ultimate but I can probably add something else instead. I'll consider trying Elspeth, Sun's Champion.

The only reason for me not to run Council's Judgment, is that I'm usually the threat on the table that people are trying to kill. They would just choose the weakest permanent between them when it's cast. Some about taxing your opponents brings out the hate in them.....

corythackston on The Government Can!

1 day ago

Also, I don't think you have enough synergies in your deck to really benefit from Venser that much. However, Council's Judgment would fit the theme and play pattern of this deck excellently :)

NensouHiebara on Sram, Senior Edificer | Equipment Voltron

1 week ago


I don't want to go critical mass with sweepers. I need my Commander and my Equipment on board to win! The three sweepers I have already to clear out everyone else's toys set me back enough. A fourth one feels excessive.


Council's Judgment is way too political for my tastes. I don't like how my opponents have actual control over what gets removed, which leads to Judgment being easily botched by collusion or grudges.

redace10 on Sram, Senior Edificer | Equipment Voltron

1 week ago

Fair points, I still think tragic arrogance is an excellent board wipe that's practically tailored for Voltron decks. Gearhulk isn't the card to drop for it, what about angel of sanctions? Seems a little out of place. Give it a shot, Tragic Arrogance is criminally undervalued in EDH, as it gets around Indestructiblity, Hexproof, shroud, even protection from white. Being the chooser for every player let's you dismantle opponents' boards in a way that's almost impossible to stop.

Speaking of removal, Council's Judgment is another gem that may warrant consideration. Can you tell I like control cards? Might be a tad obvious haha. Seriously though, white has access to great removal, and for a Voltron deck with an uber cheap commander, the deck looks fairly creature heavy. I also think you could probably drop to 35 lands if you wished.

As for Balan, you're absolutely right that he is way more lethal than Sram could ever hope to be. Still, I feel that if Balan runs into a good control deck(or a few at once), he might be outmatched. For example, facing a board wipe mid to late game looks like it would really hurt Balan a lot, as opposed to Sram who would be cheaper to recast and keeps refueling your hand. If the deck gets tailored to Balan with plenty of draw cards (does white even have a lot?), then yeah, he can dominate. In a vacuum though, I believe Sram is just better.

Shirkhan92 on Need card ideas for "exceptionel" ...

1 week ago

I just finished a Queen Marchesa deck surrounded by strange and really rare mechanics:

[PreCon] Game of Thrones - Monarch

Commander / EDH* Shirkhan92


This deck is a real gem within our playgroup and boy it's hella fun! It's made for multiplayer commander so the main target is to set your opponents at each other, while you stay back and pull the strings. :)

Hunson_Abadeer on A Tale of Ale

3 weeks ago

I constructed a deck list of my own, ended up more similar to yours than I realized initially

I had splashed green for Deathrite Shaman and Abrupt Decay but I ended up cutting them. Council's Judgment seems like it'll do better than abrupt

Sick deck list, check mine out if you want. It's on my oage

enpc on Captain Sisay EDH

1 month ago

Personally I would never cut tutors, except for beter tutors. I think that you could replace Myojin of Cleansing Fire with no ill effects. Personally, I would replace Council's Judgment with the other. I also think that you could sub either Krosan Grip or Return to Dust with Beast Within.

As for Pilgrim, honestly I would cut either Eight-and-a-Half-Tails or Elvish Piper. I don't think that either adds a enough to warrant a spot. And if you're pulling the curve of the deck down, piper is less relevant.

Aiding on Stomp the Yard

2 months ago

Depending on your meta, my thoughts may be way off, but I can give you a couple thoughts.

Personally, I think you are trying to do cool things, but you are trying to do it in a non-disruptive way. The majority of your cards just exile from the yard without doing something proactive about it and a couple cards seem to go against this theme.

For example, Humility Makes Anafena a 1/1. For three mana. And this all. She doesn't exile anymore, she doesn't add counters, and the majority of your creatures are constellation based, so they then do nothing. Maybe you have some insane EtB deck with all sorts of mana abilities, but if that is the case, you could run Linvala, Keeper of Silence to turn off there fun while maintaining your own stuff.

I also think Archangel of Thune and Skybind are weak because you don't have a lot of little lifegain effects (think soul sister effects) and Skybind just blinks things. This could kill tokens or x/x dudes, but 5 mana for an almost do nothing on EtB enchantment feels.. lacking.

In terms of ramp/targeted removal, you are in green, so ramp is nuts and artifact removal is good. You also B/W so removalof creatures and enchantments is pretty great.

Ramp:Mana Dorks: - Lots of them. Jam them. 1 mana 1/1's that tap for mana that can be bigger in the early stages from an early anafenza swing (she says TAPPED creature. Not ATTACKING creature)

Llanowar Elves, Elves of Deep Shadow, Avacyn's Pilgrim, Elvish Mystic, Birds of Paradise (not technically a 1/1 but whatever), etc. They are all good and all produce colored mana, which is important in a mana hungry deck.

:Mana Rocks: 2-3 mana ones are best. The appropriate signets and the G/W Talisman is nice. Chromatic Lantern (if it isn't already in there) is an all-star. It is one of the normal picks with Enlightened tutor that I take, with Sol Ring and Courser being very close as well. You also could have a Sylvan Caryatid.

There is also 2-4 sorceries that get lands like Farseek, Explosive Growth Skyshroud Claim, etc. Oracle of Mul Daya also kinda fits here.

:Removal: ( my favorite)2-4 mana seems to be the normal cost.

Snuff Out, Anguished Unmaking, Vindicate, Utter End, Malicious Affliction, (maybe, probably not because of exile) Council's Judgment, Silence the Believers, Nature's Claim for artifacts and whatnot if you feel it is needed.

Lastly, I think there is some kind of "lack" of wincon in here if your opponents have some form of lifegain or can keep Anafenza contained. There are some combos you can do like Linvala, Keeper of Silence + Nature's Revolt (the opponents lands can no longer tap for mana because they are creatures with a tap ability). Could also throw Elesh Norn, Grand Cenobite into that mix to murder the lands as well. But some omissions/changes, you totally could have something else in there I am just not seeing and is a crazy wincon. I just don't see it :)

Sorry for a mega post.. But I just made an Anafenza deck that focused on the word "exile" and just wanted to play big scary things and win. So I recently found a LOT of cards to go into these kind of decks.

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