Council's Judgment

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Conspiracy (CNS) Rare

Combos Browse all

Council's Judgment

Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Price & Acquistion Set Price Alerts

CNS

Ebay

Council's Judgment Discussion

TheACTR on Mardu Spellslinging

5 days ago

Sorry for the long comments

For subtractions I would remove: Council's Judgment The 3 for 1 potential is nice but you don't have full control of the spell. Plus you have plenty of removal. I'd cut it or run Grasp of Fate in its place

Cut / Ribbons You are playing this for Ribbons but Torment of Hailfire is just better and requires less hoop jumping. And you have Skull Storm, Exsanguinate and Debt to the Deathless. In fact, Skull Storm can probably be cut too.

Entreat the Angels I like this card but not in this deck.

Insult / Injury You have VERY few damage based sources and that makes this card a dead draw a lot of times.

Jaya's Immolating Inferno Despite two 3 CMC commanders this may be hard to cast sometimes. This would be much better suited as a Comet Storm or Fireball

Rakdos's Return I just think this spell suffers from sorcery speed. Your experience may differ but I have always found I had better things to do with my turn.

Commune with Lava I have a thing against the 'cast it or it's gone forever' card advantage that red gets so this is just prejudice. If you like it, obviously ignore me.

Murderous Cut It isn't bad. Maybe this is drawing unwarranted hate. Potentially costing 1 is pretty sweet.

Jaya Ballard She has three very meaningful abilities but she is so hard to cast reliably in a 3 color deck. Again, your mileage may vary.

Anyways, I love this deck and I hope I helped you with my suggestions. Obviously, I am no expert and my opinions aren't gospel. I hope I didn't come across as rude in these messages either. If I come up with more ideas I will post them later. Good luck!

hyped1221 on Darien, King of Kjeldor Token/Lifegain

4 weeks ago

SufferFromEDHD - Hello! Jazal Goldmane has done some serious work for me. Because of that (the best I've had with him is something like forty 40/40+'s attacking) he is a big target. I play some annoying cards that usually get removed before him though. So if I can eat a few removals early and get him out and he resolves almost always someone at the table is dead.

I took a quick look at your deck and it's pretty sweet looking. One of the more unique Darien decks I've seen. I'll ask a few questions on your board about a few cards. I think I'm going to get a copy of Council's Judgment and Rebuff the Wicked. They seem like they could be quite good!

MarcosTithes on Sram Voltron (Competitive EDH)

1 month ago

Hey, I like the list a lot as I am an avid fan of making making mono white work in edh. I have a Thalia cEDH deck, and from what I can see from your list there are a couple of things I could potentially suggest that I think would work well. Firstly I think a good budget option for Ravages of War is Winter Orb. It can function similarly but can also be tutorable via enlightened which is nice. Also one of the best removal spells that I could potentially recommend is Council's Judgment. It hits anything and if you politic right, you can often 2 for 1 the best things on the board, super good. Also, against higher power level decks, running the least nonbo hatebears is often really good at slowing your opponents down as well. Some of the best ones that I think aligns with your strategy are ones like Aven Mindcensor, Lodestone Golem, Imposing Sovereign (if kiki combo and friends are popular/ and for difficult blocking), Phyrexian Revoker for thrasios and various other threats. Other than that, that's just my two cents, and hopefully its good consideration!

SynergyBuild on Ancestral Animar

2 months ago

JMCraig wait. You call targetted removal 'point removal'? xD

Like 'spot removal' I have heard and thought was weird, but apparently Council's Judgment and other stuff aren't really 'targetted removal', so whatever, but really, 'point removal?'

No disrespect, but it caught me off-guard.

Skinken on Mono White Controlish

3 months ago

Yea, 17 lands is pretty low, didn't really notice that before.

I'd cut a few Land Taxes. It's not always amazing, and you never wanna see more than one in a game. It's not essential to the gameplan, so running 3 is way too excessive imo. 1 is fine though.

You are currently running 9 anthems. Is that too many? Never actually played tokens myself, so I have no clue. Maybe simply cutting the last Crusade could work out.

Also, have you considered running an Isochron Scepter? It could win some games due to sheer lockdown. If you want additional support for it, remove Gather the Townsfolk and add Raise the Alarm for a very strong value engine in the lategame.

Also consider more good removal, at least in the sideboard. Path to Exile or Condemn for a budget option adds more light removal. Oblivion Ring or Council's Judgment can really safe you against some creatures. Emrakul and Marit Lage in particular, but counsil's also deals with True-Name Nemesis, which is nice.

I would prolly cut like this:

-1x Crusade, -2x Land Tax, -2x Gather the Townsfolk, -1x Spectral Procession,

+1x Plains, +2x Mana Tithe, +2x Raise the Alarm, +1x Isochron Scepter

You can change less or more, depending on what you want. After all, you are the one playing the deck ;)

sylvannos on Old mono blue control refresh

4 months ago

There's a lot of viable Mono-Blue Control (and control/combo) decks in Legacy.

Some you might like:

Mono-Blue Painter
Omnishow
Counter Bridge
Mono-Blue Fish (this one isn't a control deck, but it's worth looking at because it's cheap to build, can be configured for Modern, and has a lot of overlap with other decks in the format)

I'm partial towards Omnishow, which is a combo deck that plays very "draw, go" before it dumpsters all over your opponent's face.

You might also like U/W Standstill. The deck can be made mono-blue, but it loses some of its power. Decklist can be found here. To make it mono-blue, you'd cut:

-4x Myth Realized
-4x Terminus
-4x Swords to Plowshares
-1x Council's Judgment
-3x Tundra
-1x Karakas

...and add something like:

+1x Faerie Conclave
+1x Mishra's Factory
+2x Island
+2x Daze
+1x Flusterstorm
+4x Delver of Secrets  Flip
+2x Counterspell
+4x Preordain

Elvish_Preshley on Karona

4 months ago

Thank you for commenting!

My deck tries to make others co-responsible for the outcome of my cards. Instead of Guided Passage, Intuition and Distant Memories I could have just put in stuff like Demonic Tutor and Vampiric Tutor, but would take away the politics.

Not only the tutors follow these principles, but the same goes for mass removal Magister of Worth, Coercive Portal, Austere Command, land destruction Bend or Break, spot removal Council's Judgment, Diaochan, Artful Beauty, and reanimation Dawnbreak Reclaimer.

Another part of the deck is about making friends so I have some influence on their choices. I can do so by giving away tokens, life, counters, cards etc.

Overall the rest of the deck is mana fixing, drawing and pillow forting.

I'm still make a lot of changes after each game. Running 5 colours gives you so many options.

-

I like your take on Karona, although it's it's really different from mine. You really went for the wall tribal theme. I can imagine that it's fun to play. You're not really a threat early in the game and quite annoying to deal with later on. If you haven't done so already, check this Karona Defender Build on Youtube

Honor_Basquiat on Odd One Out

4 months ago

You're off to a good start.

Replace Cancel with another three mana counterspell like Dissipate or Void Shatter. You can also play something like Supreme Will which is a conditional counterspell but also functions as a makeshift Impulse. This means if you reveal it with Yennett, you can cast it for free still. Mystic Confluence is good for the same reason (which you are already running).

Your bomb package is good although I think Nezahal, Primal Tide is worth considering along with Chancellor of the Annex.

I'd also recommend more ways to protect Yennett (and your other bombs). Cards like Mother of Runes and Kira, Great Glass-Spinner do this well.

Path to Exile and Vindicate are essential removal spells you aren't running. I'm also fond of Council's Judgment and Aura of Silence.

Load more