Council's Judgment

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Vintage Masters Rare
Conspiracy Rare

Combos Browse all

Council's Judgment

Sorcery

Will of the council Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

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Council's Judgment Discussion

UpsetYoMama on Queen Marchesa's Politickin' and Pillow Fortin'

2 days ago

If you want to explore the political side of Marchesa more, you might consider adding some voting cards. Most are not very good, but there are some playable ones.

The best is probably Council's Judgment. Coercive Portal can be played in a situation where one player other than you is obviously far ahead of the others. Magister of Worth works the same way. Bite of the Black Rose is interesting, but I like it simply because it doesn't affect you at all.

JaceTheSwagSculptor on Uril's Revenge

1 week ago

Removal spells being instant speed is a lot more relevant and that is why I prefer Unexpectedly Absent.

Decimate is high cmc and must have legal targets for all portions of the spell otherwise you do have to target your own stuff.

Council's Judgment does not target for one thing, so it gets around hexproof. Judgment only targets cards you don't control so people can never vote for your stuff anyways. It's only really useful if your meta is decent at threat assessment and you have someone running a general like Animar, Soul of Elements to get max utility out of the card.

I was underwhelmed by Song of the Dryads and ended up cutting it.

I just felt like I did not need more interaction, which was why I was trying to urge you in that direction as well. If you still feel you need more removal after my explanations though, then I wouldn't question your decision making.

theindigoeffect on Uril's Revenge

1 week ago

Song of the Dryads is so versatile! It's one I'll inevitably acquire, and I like the versatility of Decimate as well, but I didn't know how you felt about the cmc cost, though its value is through the roof. I think Council's Judgment would work well, though I'll usually be the biggest immediate threat, but my creature does have hexproof. Unexpectedly Absent is really good, actually, though I might have to align with a blue player to ensure that it's countered once it's played again, assuming the opponent in question doesn't shuffle his library.

Thanks, that gives me a much better idea of what to include: I'm really inexperienced when it comes to white, so practically everything from that color is a new card to me.

JaceTheSwagSculptor on Uril's Revenge

1 week ago

Thanks! And no worries, do what you can when you have the time. I just happen to get caught up in my posts and lose track of time.

Really? I'm actually surprised you don't have trouble with mana fixing considering how vital the early points on the curve are. Nevertheless, I do believe the options I listed would work on a more consistent basis than what you currently have.

I don't think you need more interaction. There are really not too many more good options aside from what you already have. Song of the Dryads, Council's Judgment (if your meta has decent threat assessment skills), Decimate, or Unexpectedly Absent are the only decent options I can think of that you don't already have. Out of those Unexpectedly Absent is probably your best bet.

Honestly, I'd replace Winds of Rath with Wheel of Fortune, Pyroblast, one of the previously mentioned disruption effects, or Cartouche of Zeal.

DanteBeleren on Atraxa's uncountable Counters

1 week ago

As Foretold is annoyingly good in Atraxa. As are the brick counter cards Oracle's Vault and Pyramid of the Pantheon.

I'm fairly persnickety about color distribution in edh so feel free to ignore this, but you might wanna rebalance your deck a little. Black gives you tutors (Demonic Tutor), board wipes (Damnation/Life's Finale), and card draw (Phyrexian Arena). White can offer more counters (Archangel of Thune/Cradle of Vitality), spot removal (Council's Judgment), and again board wipes (Wrath of God/Phyrexian Rebirth). Again, just some (hopefully) helpful tips.

Some more fun stuff you could include are Ajani Unyielding and Merciless Eviction. If you wanna take a peek at mine (Rise of the Praetors), it's pure Phyrexia flavor, but it might have things to inspire. Good luck and +1 from me!

NV_1980 on Eight-and-a-half-tails

1 week ago

I know white has very few card draw opportunities, but I still think Bygone Bishop is a rather ineffecient way to compensate for that. First off, you're dependent on the casting of one of the 17 creatures in this deck with CMC 3 or lower. Second, every card draw will cost you 2. I think you're better off adding an artifact that allows for extra draw; like Mind's Eye.

How does Palace Jailer help you draw extra cards? :)

I don't agree with some of what you say about Council's Judgment. Sure, in 1v1 it's ok. However, in a multiplayer scenario, I'm not so sure you'll often get what you want (unless your opponents' strategic choices happen to coincide with yours and/or they don't mind giving you what you want).

Hardabent on Eight-and-a-half-tails

1 week ago

Thanks for the feedback NV_1980... I highly disagree with your evaluation of a few cards though ...Bygone Bishop (card draw is one thing white severely lacks), Palace Jailer (kind of the same reason) and Council's Judgment as an overall removal spell is nuts in a 1v1 situation and hits the targets you wish to hit in a multiplayer setting most of the time while not targeting and therefore ignoring the likes of shroud/protection...

I have to agree on: Student of Warfare most likely does not offer all that much and is rather slow while Ranger of Eos and Taj-Nar Swordsmith are both quite mana inefficient... Mirran Crusader is nothing but an equippable aggro drop..

I would 100% definitely run Containment Priest as well as Batterskull if these cards were not quite expensive on mtgo.

aeonstoremyliver on I'm All Out of Chewing Gum

1 week ago

Abzan has better answers to problem permanents, for sure. Being able to exile stuff is better, IMO. Council's Judgment can hit True-Name Nemesis, which is a thing. Lingering Souls plus equipment definitely can seal the game! I've seen Punishing Abzan, which uses Grove and Punishing Fire, but it definitely stretches the mana base, which I'm not a fan of.

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