Council's Judgment

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
MTGO Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Vintage Masters Rare
Conspiracy Rare

Combos Browse all

Council's Judgment

Sorcery

Will of the council Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

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Council's Judgment Discussion

Aiding on Stomp the Yard

1 month ago

Depending on your meta, my thoughts may be way off, but I can give you a couple thoughts.

Personally, I think you are trying to do cool things, but you are trying to do it in a non-disruptive way. The majority of your cards just exile from the yard without doing something proactive about it and a couple cards seem to go against this theme.

For example, Humility Makes Anafena a 1/1. For three mana. And this all. She doesn't exile anymore, she doesn't add counters, and the majority of your creatures are constellation based, so they then do nothing. Maybe you have some insane EtB deck with all sorts of mana abilities, but if that is the case, you could run Linvala, Keeper of Silence to turn off there fun while maintaining your own stuff.

I also think Archangel of Thune and Skybind are weak because you don't have a lot of little lifegain effects (think soul sister effects) and Skybind just blinks things. This could kill tokens or x/x dudes, but 5 mana for an almost do nothing on EtB enchantment feels.. lacking.

In terms of ramp/targeted removal, you are in green, so ramp is nuts and artifact removal is good. You also B/W so removalof creatures and enchantments is pretty great.

Ramp:Mana Dorks: - Lots of them. Jam them. 1 mana 1/1's that tap for mana that can be bigger in the early stages from an early anafenza swing (she says TAPPED creature. Not ATTACKING creature)

Llanowar Elves, Elves of Deep Shadow, Avacyn's Pilgrim, Elvish Mystic, Birds of Paradise (not technically a 1/1 but whatever), etc. They are all good and all produce colored mana, which is important in a mana hungry deck.

:Mana Rocks: 2-3 mana ones are best. The appropriate signets and the G/W Talisman is nice. Chromatic Lantern (if it isn't already in there) is an all-star. It is one of the normal picks with Enlightened tutor that I take, with Sol Ring and Courser being very close as well. You also could have a Sylvan Caryatid.

There is also 2-4 sorceries that get lands like Farseek, Explosive Growth Skyshroud Claim, etc. Oracle of Mul Daya also kinda fits here.

:Removal: ( my favorite)2-4 mana seems to be the normal cost.

Snuff Out, Anguished Unmaking, Vindicate, Utter End, Malicious Affliction, (maybe, probably not because of exile) Council's Judgment, Silence the Believers, Nature's Claim for artifacts and whatnot if you feel it is needed.

Lastly, I think there is some kind of "lack" of wincon in here if your opponents have some form of lifegain or can keep Anafenza contained. There are some combos you can do like Linvala, Keeper of Silence + Nature's Revolt (the opponents lands can no longer tap for mana because they are creatures with a tap ability). Could also throw Elesh Norn, Grand Cenobite into that mix to murder the lands as well. But some omissions/changes, you totally could have something else in there I am just not seeing and is a crazy wincon. I just don't see it :)

Sorry for a mega post.. But I just made an Anafenza deck that focused on the word "exile" and just wanted to play big scary things and win. So I recently found a LOT of cards to go into these kind of decks.

thehalubi on GAAIV helmet combo / pillow fort

1 month ago

Things I would cut (b/c they're slow or low value):Dovin Baan, Council's Judgment, Oblivion Ring, Detention Sphere, Imprisoned in the Moon, Darksteel Mutation, Rewind, Swords to Plowshares, windborn muse, deadeye, medomai, angel of tithes,Isperia, gwafa, chancellor, render silent, dissolve, negate, misdirection

Things I'd add:Armageddon, Planar Cleansing, HoU planar cleansing, Preordain, Gilded Drake (if you can justify its pricetag its really good), almost every goddamn 2cmc mana rock and below, , Static Orb , Trinisphere, Sphere of Resistance, , tanglewire, new emrakul, alhammarets archive, Dream fracture, arcane denial, mystic confluence, torrential gearhulk, cryptic command, baral cheif of cunting, both teferis, thran dynamo, exclude, evacuate, dismiss, capsize, careful consideration, seat of the synod, darksteel citadel, white artifact land.

Also remove all lands that have to come in tapped, theyre garbage (save for the scryland), replaces with even basics

Post deck in thread in sometime, ill review it again.

ehparnell4 on Bant Superfriends

1 month ago

And how do you feel about Will of the Council cards in a deck like this? Something along the lines of Council's Judgment or Plea for Power.

UpsetYoMama on Queen Marchesa's Politickin' and Pillow Fortin'

1 month ago

If you want to explore the political side of Marchesa more, you might consider adding some voting cards. Most are not very good, but there are some playable ones.

The best is probably Council's Judgment. Coercive Portal can be played in a situation where one player other than you is obviously far ahead of the others. Magister of Worth works the same way. Bite of the Black Rose is interesting, but I like it simply because it doesn't affect you at all.

JaceTheSwagSculptor on Uril's Revenge

2 months ago

Removal spells being instant speed is a lot more relevant and that is why I prefer Unexpectedly Absent.

Decimate is high cmc and must have legal targets for all portions of the spell otherwise you do have to target your own stuff.

Council's Judgment does not target for one thing, so it gets around hexproof. Judgment only targets cards you don't control so people can never vote for your stuff anyways. It's only really useful if your meta is decent at threat assessment and you have someone running a general like Animar, Soul of Elements to get max utility out of the card.

I was underwhelmed by Song of the Dryads and ended up cutting it.

I just felt like I did not need more interaction, which was why I was trying to urge you in that direction as well. If you still feel you need more removal after my explanations though, then I wouldn't question your decision making.

theindigoeffect on Uril's Revenge

2 months ago

Song of the Dryads is so versatile! It's one I'll inevitably acquire, and I like the versatility of Decimate as well, but I didn't know how you felt about the cmc cost, though its value is through the roof. I think Council's Judgment would work well, though I'll usually be the biggest immediate threat, but my creature does have hexproof. Unexpectedly Absent is really good, actually, though I might have to align with a blue player to ensure that it's countered once it's played again, assuming the opponent in question doesn't shuffle his library.

Thanks, that gives me a much better idea of what to include: I'm really inexperienced when it comes to white, so practically everything from that color is a new card to me.

JaceTheSwagSculptor on Uril's Revenge

2 months ago

Thanks! And no worries, do what you can when you have the time. I just happen to get caught up in my posts and lose track of time.

Really? I'm actually surprised you don't have trouble with mana fixing considering how vital the early points on the curve are. Nevertheless, I do believe the options I listed would work on a more consistent basis than what you currently have.

I don't think you need more interaction. There are really not too many more good options aside from what you already have. Song of the Dryads, Council's Judgment (if your meta has decent threat assessment skills), Decimate, or Unexpectedly Absent are the only decent options I can think of that you don't already have. Out of those Unexpectedly Absent is probably your best bet.

Honestly, I'd replace Winds of Rath with Wheel of Fortune, Pyroblast, one of the previously mentioned disruption effects, or Cartouche of Zeal.

DanteBeleren on Atraxa's uncountable Counters

2 months ago

As Foretold is annoyingly good in Atraxa. As are the brick counter cards Oracle's Vault and Pyramid of the Pantheon.

I'm fairly persnickety about color distribution in edh so feel free to ignore this, but you might wanna rebalance your deck a little. Black gives you tutors (Demonic Tutor), board wipes (Damnation/Life's Finale), and card draw (Phyrexian Arena). White can offer more counters (Archangel of Thune/Cradle of Vitality), spot removal (Council's Judgment), and again board wipes (Wrath of God/Phyrexian Rebirth). Again, just some (hopefully) helpful tips.

Some more fun stuff you could include are Ajani Unyielding and Merciless Eviction. If you wanna take a peek at mine (Rise of the Praetors), it's pure Phyrexia flavor, but it might have things to inspire. Good luck and +1 from me!

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