Monk Idealist


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Commander 2015 (C15) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Monk Idealist

Creature — Human Monk Cleric

When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.

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Recent Decks

Monk Idealist Discussion

TzickyT on Teshar's Toolbox

6 days ago

ur the first that i see with a teshar deck much grats. i don't know what your money is that u want to spend on the deck but in favor u can go a big way whit this commander. ( artifacts / legendary's / other big creatures and so on. also u need to find a balance between hystorics and the creature u wil be playing aswell as the possibility of being able to not have that much trouble whit the creatures that needed to be removed fromt the game

first i m gone watch combo wise u play Altar of the Brood and Ornithopter, there is a mill combo in white whit them. the only card u are missing for the combo is Enduring Renewal

also whit this deck u can go a big way to the Enchantment removal spells in white ( sacrifice an enchantment) Aura of Silence, Seal of Cleansing, Tattoo Ward, Serra's Liturgy

if u like the saga cards. i would suggest adding those they will give u the opportunity to cast and cast and recast all the time over and over again.

whit this i would add Auramancer, Crystal Chimes, Monk Idealist, Restoration Specialist, Tragic Poet

i hope whit this u can get to an new era whit your deck hope this helps a lot

euananddalesaccount on Black Control

2 weeks ago

I might try and find room for that, Mcabe.

I might not trim a utility land, though. I find that oftentimes I might draw 1 or 2 utility lands in a single game, the rest (about 7-10) being the swamps. I understand what you mean, though.

I find that in most matchups I was sacrificing pestilence, though. If I was to run it, I think I might need to go a second colour to get it back or devote slots in the main- or sideboard to Grim Harvest, an extra piece to the combo. This is because I would either need to kill my creatures to kill his, or my creatures would be killed going up against another control deck. This would make it really quite easy to kill pestilence.

Going another colouur for pestlilence (i.e. White), you have stuff like Lone Missionary which isn't very important, but the point of pestilence decks is to be at a higher life total than the opponent. There are also other cards like Monk Idealist which get back the milled or sacrificed Pestilences.

Though it could be perfectly possible to be mono-black Pestilence, it would kind of be like mono-black Existence. You couldn't really do much to dig for it, Tutor for it, etc., so it would jjust be luckk that you pull it.

Thanks for the suggestions, anyway. I'll keep it in mind, also I've updated the description so you can understand my choices of cards and card amounts.

jordybear2002 on Intro to EDH, Budget Zur

1 month ago

Hi there! I am a fairly new commander deck builder as well! The first commander deck I made was a budget Karametra deck based on Melissa De Tora's deck on game knights. I also make budget decks so maybe you can check a few of mine out! I think cards like Treasure Cruise will not be needed because you want to get enchantments out of your grave yard with cards like Monk Idealist and Auramancer. And also I think it would be ok if you got some 4-5 costing enchantments but be cautious doing that. Maybe a Sigil of the Empty Throne, Kismet, and Sphere of Safety. Also creatures to set back your opponents like Imposing Sovereign, Thalia, Heretic Cathar, and Lazav, Dimir Mastermind should help out. Whip of Erebos, Spear of Heliod, and Bident of Thassa are good protectors as well. And a good combo is Bident of Thassa and No Mercy. Another is Oblivion Stone and Sun Titan. I know that some of these cards are expensive but maybe some of them might help.

SynergyBuild on Karametra and the four Enchantress's (EDH)

1 month ago

The Five normal Enchantresses are as follows:

Argothian Enchantress

Enchantress's Presence

Verduran Enchantress

Mesa Enchantress

Eidolon of Blossoms

The others are below:

Femeref Enchantress

Sram, Senior Artificer

Kor Spiritdancer

You run the good ones, but here is what I suggest:

Wild Growth - It adds a great piece of turn one ramp

Fertile Ground - Similar to Wild Growth meets Utopia Sprawl

Cloudstone Curio - With an enchantress and a few low cost enchantments, you draw a ton.

Serra's Sanctum - Best land for this deck

Earthcraft - Best mana engine with this deck, use with Ajani's Chosen, Sigil of the Empty Throne, Opalescence, or Starfield of Nyx with a basic land enchanted up with Utopia Sprawl or the likes to turn each enchantment into 4+ mana, with an enchantress or two this almost goes infinite.

Squirrel Nest - Win con with Earthcraft, makes chumpblockers

Banishing Light - Great Removal

Song of the Dryads - Commander Removal

Oblivion Ring - Great Removal

Sylvan Library - Great Card Advantage, combos with Abundance, note, you only have to pay life for cards it draws you, if abundance is on the field and replaces those draws, you don't have to pay life for any of them.

Mirri's Guile - Similar to Sylvan Library, but worse in most cases, luckily it is earlier in mana cost.

Carpet of Flowers - Normally makes an absurd amount of mana seeing how many people play blue in commander.

Enlightened Tutor - Nothing better than the old tutor-to-top for an instant.

Idyllic Tutor - Insanely underrated, it gets you any tool for the job then.

Eternal Witness - Better than Auramancer or Monk Idealist

Solitary Confinement - Best protection, and with enchantresses you can easily keep it up indefinitely.

Authority of the Consuls - Shuts down some comboes (Impact Tremors, Blood Artist, Zulaport Cutthroat, Kiki-Jiki, Mirror Breaker, Splinter Twin), slows others, gains life, one mana etc.

Blind Obedience - Similar to Authority of the Consuls, taps artifacts, no life gain for free, can deal incremental damage if you have left over mana to dump.

Grand Abolisher - Better than City of Solitude 90% of the time, but isn't an enchantment, and so is easier to kill.

Stony Silence - Artifact Hate to the Max

Rest in Peace - Graveyard Hate alongside Ground Seal

Helm of Obedience - Combos with Rest in Peace to kill any player you want every turn.

Teferi's Protection - Better than Heroic Intervention, costs one more.

Parallax Wave - Goes infinite with either Opalescence or Starfield of Nyx. (This works because you remove a counter to exile one creature you dont want on the field, and then in response you target Parallax Wave with it's own ability, it will bring itself back, then exile the other creature forvever. With Eidolon of Blossoms, you can draw until you hit any card in a similar manner, and you can keep bouncing Monk Idealist returning every other enchantment from your graveyard to you hand, etc. With Ajani's Chosen, you have infinite 2/2 cats.)

I love enchantress, and have played with Karametra, God of Harvests Enchantress, Dragonlord Dromoka Enchantress, Heliod, God of the Sun Enchantress, and Selvala, Explorer Returned Enchantress, which I like the most.

To the the most competitive combo-oriented enchantress deck I have built, it is below:

[Help Needed] EDH GW Enchantress

JoeBlondie on Sram - Senior Enchantress

3 months ago

OUT : Open the Vaults

IN : Dispatch

Open the vaults is one of those big cards that can win a game just because you cast it.

However, it rarely happens. It's a bad draw in the early game and awful in the opening hand.

Unlike powerful 6-drops like Sun Titan, you can't just hit your 6th land drop, cast it and get value. It also requires you to have a lot of good stuff in the yard and can be risky when the opponents have some too. We don't really have ways to abuse it except some aggressive plays with Altar of Dementia or the random game against the mill player (feelsbad). Being a sorcery, we don't really have ways to recur it, tutor it or particular sinergies in general apart from, you know, having an equip/aura deck. It's also worth noting that sometimes you are forced to bring back the pacifism effects without having valid targets on the opponent side of the field and in that case it feels very bad for us.

Therefore, it's replaced by a card that simply offers more early (kinda, you still need metalcraft) interaction, lowers the curve and increases the number of keepable hands. Early interaction is very much needed in the deck since I noticed that we struggle against oppressive strategies that prevent Sram from being relevant early (looking at you, Marath, Will of the Wild) and aggressive ramp strategies that bring huge threats into play so early that we don't have yet the resources to fight them... basically green ramp into Eldrazi. Often, both of these strategies rely on some enabler in the form of a creature, and removing that is valuable, as well as directly removing the huge threat in case its too late.

I'm still observing Balan and she is still underperforming. A possible substitute would be something like Expedition Map, since I noticed that sometimes we get stuck against an annoying Maze of Ith. I feel like more ways to go and grab Ghost Quarter are needed for better handling those situations, maybe even adding another cheap land-land destruction. The Map would also be tutorable and recurrable, fitting well in the deck, and would also have other useful targets, like Homeward Path. Alternatively, a random Armageddon could be an option to stop both the Maze of Ith scenario and the ramp players, getting us some free wins here and there, but it feels a bit out of place.

Instead, Monk Idealist and Felidar Cub have proven themselves to be decent.

Austin_Smith_of_Cards on P/EDH Enchantment Battlemage infect Please Help

3 months ago

Absolutely surprised Distortion Strike isn't here.

Briar Shield, Defiant Strike, Hunger of the Howlpack, Prey's Vengeance, Seal of Strength, and Unstable Mutation are all good pump contenders.

Portent is an often-forgotten cheap cantrip effect that's sweet in Pauper.

Auramancer/Monk Idealist may not have infect, but enchantment recursion is sweet.

JoeBlondie on Sram - Senior Enchantress

3 months ago

Under observation:

Felidar Cub and Monk Idealist mostly I want to be sure that the redundancy that they bring is useful and not unnecessary. We rely on these effects to neuter opponents' removal and get more value from our best cards, but it can be very bad when you start to draw more into recursion cards instead of the actual things that you want to recur while your graveyard is empty.

Balan, Wandering Knight Balan is a weird card in this deck. You look at it and you can obviously imagine plenty of situations where she can be awesome. The problem is that, up until now, there has been almost any game in which I was happy to have her in hand. The thing is that her role is to beat faces, and beat them hard, but, even when you have her in your opening hand (which is not ideal, ideally you want to draw her a couple of turn later) she comes down after Sram or some other hatebear/auramancer/whatever. This is a problem because, either you have already someone bashing faces with swords and you don't want to overextend or you are in a bad shape due to some sort of lockdown/ Jace, the Mind Sculptor / whatever and she does nothing. The only times she is very good is when the table is recovering from someone's sweeper. In that case she is probably faster than anybody. Also, Armory Automaton does a similar job while being cheaper, tutorable and easily recurrable.The reason that I still keep her in is that I can see her winning games if I better figure out her role. Clearly she could be an alternative commander for the deck, and I have seen versions with her at the helm. I can see why: sword + Inquisitor's Flail and she is already in one-shot territory by turn 4-5. However, if that's the plan, you might as well build Rafiq of the Many which does the job better and you would have a stronger deck. I don't know.

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