|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Commander 2015 (C15)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Creature — Human Monk Cleric
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
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Monk Idealist Discussion
1 month ago
Aloha, thanks for the shout out!
I have two decks that have strong enchantment focus, a Krond the Dawn-Clad and an Oloro, Ageless Ascetic. The Krond focuses on Auras, while the Oloro is more of a soft prison/detention deck. I think the Krond is more relevant:
A few card suggestions:
2 months ago
Nice deck. I think Privileged Position would be a good addition. Also I'd consider Grand Abolisher since your deck is a little bit pillow-fort like and its nice to have before Dragonlord Dromoka hits the field.
I'm not sure why you're using Ground Seal, though. At least, not when considering your cards that interact with your graveyard like Greenwarden of Murasa, Monk Idealist, Scavenging Ooze, Sun Titan, World Breaker andDawn to Dusk.
3 months ago
I personally like Femeref Enchantress. It adds up well with the triad Rancor, Brilliant Halo and Undying Rage. Just add some Auratog or Thaumatog to spice things up :) besides your Auramancer you could even play Monk Idealist.
Maybe I was able to give you some new ideas, if you want to try something new :)
Best regards, Friedrich
5 months ago
Hey thanks for the name-drop, discipleofgary73!
I built a prototype Krond the Dawn-Clad budget deck, Krond the Junior Chipmunk (Concept), if you want to check it out. Some of the enchantment/aura tribal cards I put in there that I haven't seen mentioned yet are Ethereal Armor, Flickerform, Sage's Reverie, Sigarda's Aid, Aura Gnarlid, Auramancer, Dreampod Druid, Eidolon of Countless Battles, Elderwood Scion, Endless Wurm, Heliod's Pilgrim, Hero of Iroas, Kitsune Mystic, Monk Idealist, Nomad Mythmaker, Silent Sentinel, Sram, Senior Edificer, Tragic Poet, Umbra Mystic, Dawn to Dusk, Open the Armory, Retether, Reviving Melody, Three Dreams, Winds of Rath, Crown of the Ages, Crystal Chimes, Helm of the Gods.
6 months ago
the other Isperia, Supreme Judge ( or Bruna, Light of Alabaster if you really like a voltron enchantment build) is better. she'll give you card advantage, which pulls you ahead. then replace most of the lands with basics, running more basic lands will help you more then Phyrexia's Core with no artifacts or Grixis Panorama in blue white, basics are the way to go. Ruination and Back to Basics are somewhat common in EDH. It also seems like your deck is trying to different things.one side is control, the other is creatures, and the other is voltron. try to get down to 2 ( like voltron and control) somewhat budget cards at about $2.50 each are Ghostly Prison Propaganda and Sphere of Safety ( these cards work well with an enchantment voltron type deck) higher quality creature is also important. Archon of the Triumvirate Blazing Archon Angelic Arbiter Sun Titan Resolute Archangel Lavinia of the Tenth Daxos of Meletis Angel of Serenity Medomai the Ageless Sunblast Angel Stonehorn Dignitary Angelic Skirmisher Frost Titan Auramancer Monk Idealist Sram, Senior Edificer. then with control Curse of the Swine, Reality Shift Render Silent Stubborn Denial Arcane Denial AEtherize Judge's Familiar Rewind Swords to Plowshares Detention Sphere Oblivion Ring Journey to Nowhere board wipes are kinda expensive so idealy its Wrath of God but on a budget Day of Judgment Planar Cleansing and if youre going for a heavier enchantment build then Winds of Rath will put you far ahead. card advantage Blue Sun's Zenith Brainstorm Preordain Ponder Mind Spring Stroke of Genius Think Twice and enchantments Righteous Authority Ethereal Armor Vow of Flight Vow of Duty Gift of Immortality Spectra Ward Favorable Winds Gravitational Shift Blind Obedience tokens and valueSigil of the Empty Throne Ajani's Chosen Decree of Justice tutors Plea for Guidance Three Dreams and lastly mana rocks are very good at ramping your mana, which is important for being ahead in the game and not falling behind. Azorius Signet Azorius Cluestone Fellwar Stone Coldsteel Heart Darksteel Ingot Mind Stone Worn Powerstone Commander's Sphere and very important is a Sol Ring! i hope this helps you a lot, i tried to stay with in a below $2 for every card and about 98% are within that budget. and i wish you the best of luck playing commander!
8 months ago
Pestilence seems like a one-shot thing, as most of your creatures die from it, too. Is it really worth it?
Queen Marchesa seems off here. If all you want is the extra card draw, It would be better to run Palace Jailer, Palace Sentinels or Thorn of the Black Rose, as you can recur them with Alesha, Who Smiles at Death.
You already have Luminarch Ascension in the maybe board. It should tick up quickly in this deck. If you don't control your anti-creature enchantments regularly, I can only recommend playing it.
9 months ago
OOOOKay suggestions incoming. I like the list, however I am not sure how well Zur will end up being protected so that is where a lot of these suggestions come from. Considering he has to attack to get the trigger, you want him to not be blocked/killed in combat because that could set you back a few turns. Other than that the suggestions are things that allow for interaction with the opposing players to help keep the match a little in check or answer the things that you might not have answers to in your enchantments. Counterspell because well, blue. Illusionist's bracers and copy ability cards because then you can get 2 enchantments for the price of one. Other good stuff.
Umbra Mystic, Eidolon of Countless Battles, Arcane Denial, Render Silent, Void Shatter, Memory Lapse, Supreme Verdict, Vindicate, Open the Vaults, Prison Term, Authority of the Consuls, Imprisoned in the Moon, Copy Enchantment, Daybreak Coronet, Detention Sphere, Counterspell, Cyclonic Rift, Lightning Greaves, Auramancer, Mesa Enchantress (any enchantress for that matter so you draw cards), Energy Field, Serra's Sanctum, Jace's Erasure, Stasis, Rule of Law, Reliquary Tower, Blue tamiyo, Archangel of Tithes, Enchanted Evening, Sun Titan, Mana Breach, Banishing Light, Sphere of Safety, Karmic Justice, Monastery Siege, Journey to Nowhere, Arrest, Unquestioned Authority, Starfield of Nyx, Luminarch Ascension, Spirit Mantle, Sigarda's Aid, Invocation of Saint Traft, Mystic Remora, Ajani's Chosen, Grand Abolisher, Monk Idealist, Helm of the Gods, Strionic Resonator, Illusionist's Bracers, Winds of Rath, Pariah, Diplomatic Immunity, Leyline of Anticipation, Myth Realized, Solitary Confinement, Telepathy, Argivian Find, Flickerform, Rest in Peace, Steel of the Godhead, Whispersilk Cloak, Aura of Silence, Greater Auramancy, Stasis Snare, Oblivion Ring, Phyrexian Arena, Sigil of the Empty Throne, Anguished Unmaking, Enlightened Tutor
Things I might consider cutting: The odds and ends sphinx's, they seem to just be beats win cons which isnt really the idea? Ranger of Eos, value of that compared to enchanted evening is a glaring difference. I love the mind drinker! Hes dope and will wreck your current playgroup (myself included) . The soul sisters lifegain is nice but I might rather have Oloro or something like that. Sun titan is a beast in this deck for any destroyed enchantments! Same with Hanna. Not sure about the Curse cards.... I apologize for the duplicates.... I just made a list of things I would want to have in the deck and typed it all out here before double checking with your list...
10 months ago
I think the downside of hitting your own graveyard makes up for LotV not being retroactive. Also, there's always the feel good times of having it in your opening hand. You really should be running some enchantment recursion too, which makes Conclave's Blessing better. Karador and Auramancer or Monk Idealist seem like appropriate options. Builder's Blessing was a suggestion since a lot of the point of this deck is going to be to give your guys vigilance anyways. Mark of asylum is to keep your guys from getting killed by Lightmine field when you swing with a lot of them. Even big butts aren't gonna save them from 10+ damage usually.