|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Commander 2015 (C15)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Creature — Human Monk Cleric
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
Monk Idealist Discussion
3 weeks ago
No Shield of the Oversoul ? Hexproof is all well and good, but I think the more ways you can get to protect Uril from boardwipes, the better.
Since auras themselves are often vulnerable, you might appreciate Monk Idealist and Nomad Mythmaker as ways to recycle lost goodies. Kor Spiritdancer , Verduran Enchantress , Mesa Enchantress and Eidolon of Blossoms are likewise ways to help combat card disadvantage from auras - or even earn card advantage from them, if you're lucky!
1 month ago
Jarad's Orders would be particularly good at finding them.
2 months ago
Your manabase seems pretty good, I don't think 6 taplands is too little, plus you have Ash Barrens to find the basics you need.
I think your deck could utilize the new Answered Prayers from Modern Horizons pretty well - you have a decent number of creatures and plenty of ways to recur it.
The Bogardan Dragonheart - Kaya's Ghostform - Ironclad Slayer / Monk Idealist package seems kind of interesting; I'm interested to see how that works out in practice, but initally it seems clunky/slow to me.
I think if you were to make room to add TortEx/Grave Scrabbler it would indeed dilute too much away from your initial strategy. Your deck currently lacks ways to fuel cards into the graveyard like typical TortEx builds like Commune with the Gods and Vessel of Nascency , which are outside of your deck's colors. Maybe if you switched to Abzan instead of Mardu it could work, but as of now it just seems kinda unrealistic.
4 months ago
Reasons for the two questions above:
If you are winning 1/4 games, you are on par with the rest of the decks in your meta :). Either way though, tuning our decks is part of the fun and will make our playgroup improve as well.
As for the other question, for me the cards that "aren't bad", but aren't great most of time, are the signals for weak links. Either I take those out in favour of cards that synergize, increase card advantage or make a pathway to, and support, my win condition... Or, if they are cards I want to focus on, I keep them in and remove others in place of cards that'll make the "aren't bad" cards great.. Of course it all depends :).
I admit, I do not have much experience with STAXish or Control, and I'm still low on the learning curve. I do have some thoughts to share that I think can help :). I like to find a balance between flavour and function, cards that synergize and have the same "feel" while helping achieve more focus. The focus is a big step for a deck to take to get more wins. Coming up with some clear pathways to your wincons is important.
If you don't have the $ to pickup the Demonic Tutor , Idyllic Tutor and Enlightened Tutor s, there are options like Insidious Dreams . I always look at scryfall.com for transmute cards that could work as well. I just saw Brainspoil , it would be cheaper to activate than Diabolic Tutor . You would pay 3, discard it and go for any card that's 5 cmc, with special thought to either piece of your wincon. It'd also offer another removal in a pinch, or if your wincon is in hand.
If the Blood-Bond combo is your win-con right now, I'd recommend adding in recursion to get them back if they're destroyed. Argivian Find for example. Monk Idealist is a good option if you want to be more creature based. Tragic Poet is slightly slower but lower cmc. Dawn to Dusk costs a little more but pulls double duty as enchantment removal. Open the Vaults could get them both on the battlefield if each are in the yard, and for cheaper than casting both from your hand - you could make getting them from your library to your yard and casting this one pathway to your wincon. I've heard of someone using Insidious Dreams to put combo cards on top of their library, then using something to mill themselves (blue is good at this) and casting an Open the Vaults type spell. Either way you want to go, it'd be worth having at least two recursion spells to support your win-con.
If you add that enchantment recursion, a Sunbond might work to good effect, synergizing with both your lifegain and counters, but also allowing you to beef up a creature for a big strike. Spirit Loop is fantastic on big strikers, if you find your getting one in 75-80% of games. It doubles up with lifelink. Underworld Coinsmith could be a nice flavour/function addition if you start leaning into the enchantment side a little more. Basilisk Collar is a great value card giving some big creature deathtouch as one more disincentive for attacking you, while giving you another tool for lifegain when it's time to go on the attack. Imagine these on Defiant Bloodlord ?!
Worn Powerstone could be a good addition to your mana-base, something the deck might need to be able to keep responding. Smothering Tithe is one that’s off flavour but could be what you need to help ramp.
As Kaigz recommended, Dawn of Hope would go well and give you good card draw.
Krav, the Unredeemed and Regna, the Redeemer could be a nice little combo in this deck - but they both do great as solo includes. I have Krav in a deck that has the colours for Regna, but I already make plenty of tokens. In this deck, you don't have as many creatures to sacrifice to Krav, and if Regna was removed he'd be less useful for you. However, I'd say Regna might be useful? If you had a few more token generators, they'd be a great addition. Casting a creature and getting another to your hand is pretty big value in itself, but with tokens Krav is fantastic value while also making a big creature. I have him in my life leaching Ghave deck
Purity seems sweet. Do you have much red in your meta, enough to make this worth the slot and cmc? if so... Auriok Champion could swapped in for Soul's Attendant , 1 more, it has protection from red making it not just immune to red spells, but an invincible blocker against any creatures (meta dependent).
Imp's Mischief is a powerful little "counterspell" that isn't a counterspell and it goes into the bucket of cards the teach people not to target you... This style of deck is a good place to take that strategy that punishes people for coming at you. Deathtouch and instant speed removals help with that as well.
Batwing Brume is a cheap$ fog for your colours that also fits the flavour.
Here's some thoughts on cards to take out - of course this is from online review and opinion, I don't have the gameplay experience you have.
Do you regularly have plenty of cards in hand to make the of Venser's Journal worth it?
Pontiff of Blight I don't think there's good value between his cost and what he offers you. There's cards that'd do far more for you.
I THINK cards like Night Terrors are better for much faster and competitive metas where you will know who is going to most likely be able to stop you from comboing off. Or in 1v1 games. I haven't found a place for those cards in semi-competitive group metas yet, and definitely wouldn't guess to see it fulfilling the cardslot's deserved value. It's a 1for1 trade off leaving you and the person you targeted one step behind your other opponents in card advantage. I DO see the times it could be fantastic, but it's one of those corner-case cards in the multiplayer slower style of EDH.
I feel like with the slow lifegain you have, I'd take Aetherflux Reservoir out until you consistently, after many, many games, find yourself getting to 90-100 life. I understand it to be mainly good in Storm or in a deck with more explosive life gain, like Firesong and Sunspeaker , or one that uses lifelink or Spirit Loop on a giant voltron commander. I might, if this were my deck, take it out for cards that make your deck tick a little more, just for now. Then, if you are gaining plenty of life (multiples of 50) over many games or created strong pathways to get Exquisite Blood onto the battlefield, you will by then see what is worth taking out for this. Exquisite Blood and the Reservoir are pretty their own Blood-Bond combo, but you need to make sure you have that 55 or more life consistently.
Felidar Sovereign ... Personal opinion alert .... When I first got back into magic I was so excited to pull this in a booster pack... I personally dont enjoy these alternate wincons and feel there's cards that could fill this slot that'd synergize with other cards for more diverse interactions and make the deck far more interesting. But that's just me :)
6 months ago
Here are some cards you can consider cutting:
- Open the Vaults - Symmetrical effects tends to be really bad when you help out your opponents as well, and 6 is a bit of an investment
- Monk Idealist - It's meh when you already have Hannah
- Genesis Wave - It feels more of a win more card at this point
- Chromatic Lantern - You have all the enchantments for color fixing
- Kruphix, God of Horizons - It's one of your more less efficient cards atm
- Dragonlord Dromoka - He is good I really like him, but doesn't really mesh well with overall theme
- Shalai, Voice of Plenty - Same as above, but if you want similar effect Privileged Position is probably better
Hmm those are the ones I can think of so far, it is pretty hard to cut lol
11 months ago
Thanks for the suggestions, I will cut : Costly Plunder, Cower in Fear,Disenchant, Duress, Lapse of Certainty, Hymn to Tourach, Unearth, Armillary Sphere, Darksteel Ingot, Pilgrim's Eye, Alloy Myr and some lands.
To add : Eland Umbra, Monk Idealist, Auramancer, Prismatic Lens, Guardian Idol, Gold Myr, Polluted Mire, Path of Ancestry, Sign in Blood, Pestilence, Merciless Resolve, Palace Sentinels, Forsake the Worldly.
I will look for more alternatives to add some other cards. :)
11 months ago
Cuts: Costly Plunder, Cower in Fear, Disenchant, Lapse of Certainty, Angelic Purge, Chainer's Edict, Choking Sands, Duress, Dust to Dust, Hymn to Tourach, Nausea, Rancid Earth, Shrivel, Soul Reap, Unearth, Armillary Sphere, Commander's Sphere, Darksteel Ingot, Orzhov Cluestone, Wayfarer's Bauble, Alloy Myr, Pilgrim's Eye, Ash Barrens, 3x Swamp.
Adds: Forsake the Worldly, Palace Sentinels, Eyeblight's Ending, Merciless Resolve, Murder, Pestilence, Rend Flesh, Sign in Blood, Drifting Meadow, Forsaken Sanctuary, Orzhov Guildgate, Path of Ancestry, Polluted Mire, Evolving Wilds, Gold Myr, Guardian Idol, Prismatic Lens, Ethereal Armor, Auramancer, Monk Idealist, Eland Umbra.
If you'd like to ask questions please hop on over to the PDH Homebase Discord server. Invite link: https://discord.gg/bePqVJ8
1 year ago
First of all, this deck is amazing. I love the idea you are going for here.
There honestly isn't much I'd change, but I thought of a few cards that might be decent additions:
I think your list could use a bit more card draw as some of the cards you have listed aren't exactly card advantage. Eidolon of Blossoms would definitely be great here as it automatically replaces itself. The new Satyr Enchanter is another good option. Mystic Remora and Rhystic Study also seem great in this list.
Great deck and +1 from me!
Monk Idealist occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%