|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Commander 2015 (C15)||Uncommon|
|Urza's Saga (USG)||Uncommon|
Combos Browse all
Creature — Human Monk Cleric
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
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Monk Idealist Discussion
6 days ago
ur the first that i see with a teshar deck much grats. i don't know what your money is that u want to spend on the deck but in favor u can go a big way whit this commander. ( artifacts / legendary's / other big creatures and so on. also u need to find a balance between hystorics and the creature u wil be playing aswell as the possibility of being able to not have that much trouble whit the creatures that needed to be removed fromt the game
if u like the saga cards. i would suggest adding those they will give u the opportunity to cast and cast and recast all the time over and over again.
i hope whit this u can get to an new era whit your deck hope this helps a lot
2 weeks ago
I might try and find room for that, Mcabe.
I might not trim a utility land, though. I find that oftentimes I might draw 1 or 2 utility lands in a single game, the rest (about 7-10) being the swamps. I understand what you mean, though.
I find that in most matchups I was sacrificing pestilence, though. If I was to run it, I think I might need to go a second colour to get it back or devote slots in the main- or sideboard to Grim Harvest, an extra piece to the combo. This is because I would either need to kill my creatures to kill his, or my creatures would be killed going up against another control deck. This would make it really quite easy to kill pestilence.
Going another colouur for pestlilence (i.e. White), you have stuff like Lone Missionary which isn't very important, but the point of pestilence decks is to be at a higher life total than the opponent. There are also other cards like Monk Idealist which get back the milled or sacrificed Pestilences.
Though it could be perfectly possible to be mono-black Pestilence, it would kind of be like mono-black Existence. You couldn't really do much to dig for it, Tutor for it, etc., so it would jjust be luckk that you pull it.
Thanks for the suggestions, anyway. I'll keep it in mind, also I've updated the description so you can understand my choices of cards and card amounts.
1 month ago
Hi there! I am a fairly new commander deck builder as well! The first commander deck I made was a budget Karametra deck based on Melissa De Tora's deck on game knights. I also make budget decks so maybe you can check a few of mine out! I think cards like Treasure Cruise will not be needed because you want to get enchantments out of your grave yard with cards like Monk Idealist and Auramancer. And also I think it would be ok if you got some 4-5 costing enchantments but be cautious doing that. Maybe a Sigil of the Empty Throne, Kismet, and Sphere of Safety. Also creatures to set back your opponents like Imposing Sovereign, Thalia, Heretic Cathar, and Lazav, Dimir Mastermind should help out. Whip of Erebos, Spear of Heliod, and Bident of Thassa are good protectors as well. And a good combo is Bident of Thassa and No Mercy. Another is Oblivion Stone and Sun Titan. I know that some of these cards are expensive but maybe some of them might help.
1 month ago
The Five normal Enchantresses are as follows:
The others are below:
You run the good ones, but here is what I suggest:
Wild Growth - It adds a great piece of turn one ramp
Cloudstone Curio - With an enchantress and a few low cost enchantments, you draw a ton.
Serra's Sanctum - Best land for this deck
Earthcraft - Best mana engine with this deck, use with Ajani's Chosen, Sigil of the Empty Throne, Opalescence, or Starfield of Nyx with a basic land enchanted up with Utopia Sprawl or the likes to turn each enchantment into 4+ mana, with an enchantress or two this almost goes infinite.
Banishing Light - Great Removal
Song of the Dryads - Commander Removal
Oblivion Ring - Great Removal
Sylvan Library - Great Card Advantage, combos with Abundance, note, you only have to pay life for cards it draws you, if abundance is on the field and replaces those draws, you don't have to pay life for any of them.
Mirri's Guile - Similar to Sylvan Library, but worse in most cases, luckily it is earlier in mana cost.
Carpet of Flowers - Normally makes an absurd amount of mana seeing how many people play blue in commander.
Enlightened Tutor - Nothing better than the old tutor-to-top for an instant.
Idyllic Tutor - Insanely underrated, it gets you any tool for the job then.
Solitary Confinement - Best protection, and with enchantresses you can easily keep it up indefinitely.
Stony Silence - Artifact Hate to the Max
Parallax Wave - Goes infinite with either Opalescence or Starfield of Nyx. (This works because you remove a counter to exile one creature you dont want on the field, and then in response you target Parallax Wave with it's own ability, it will bring itself back, then exile the other creature forvever. With Eidolon of Blossoms, you can draw until you hit any card in a similar manner, and you can keep bouncing Monk Idealist returning every other enchantment from your graveyard to you hand, etc. With Ajani's Chosen, you have infinite 2/2 cats.)
I love enchantress, and have played with Karametra, God of Harvests Enchantress, Dragonlord Dromoka Enchantress, Heliod, God of the Sun Enchantress, and Selvala, Explorer Returned Enchantress, which I like the most.
To the the most competitive combo-oriented enchantress deck I have built, it is below:
1 month ago
- Island >> Temple of Mystery
- Island >> Temple of Enlightenment
- Island >> Temple of Plenty
- Island >> Evolving Wilds
- Plains >> Cultivate
- Intervene >> Hinterland Harbor
- Govern the Guildless >> Glacial Fortress
- Monk Idealist >> Eternal Witness
- Sphere of Safety >> Ghostly Prison
- Negate >> Counterspell
- Willbreaker >> Progenitor Mimic
- Jungle Barrier >> Clever Impersonator
- Plea for Guidance >> Rhystic Study
- Gather Specimens >> Swiftfoot Boots
3 months ago
OUT : Open the Vaults
IN : Dispatch
Open the vaults is one of those big cards that can win a game just because you cast it.
However, it rarely happens. It's a bad draw in the early game and awful in the opening hand.
Unlike powerful 6-drops like Sun Titan, you can't just hit your 6th land drop, cast it and get value. It also requires you to have a lot of good stuff in the yard and can be risky when the opponents have some too. We don't really have ways to abuse it except some aggressive plays with Altar of Dementia or the random game against the mill player (feelsbad). Being a sorcery, we don't really have ways to recur it, tutor it or particular sinergies in general apart from, you know, having an equip/aura deck. It's also worth noting that sometimes you are forced to bring back the pacifism effects without having valid targets on the opponent side of the field and in that case it feels very bad for us.
Therefore, it's replaced by a card that simply offers more early (kinda, you still need metalcraft) interaction, lowers the curve and increases the number of keepable hands. Early interaction is very much needed in the deck since I noticed that we struggle against oppressive strategies that prevent Sram from being relevant early (looking at you, Marath, Will of the Wild) and aggressive ramp strategies that bring huge threats into play so early that we don't have yet the resources to fight them... basically green ramp into Eldrazi. Often, both of these strategies rely on some enabler in the form of a creature, and removing that is valuable, as well as directly removing the huge threat in case its too late.
I'm still observing Balan and she is still underperforming. A possible substitute would be something like Expedition Map, since I noticed that sometimes we get stuck against an annoying Maze of Ith. I feel like more ways to go and grab Ghost Quarter are needed for better handling those situations, maybe even adding another cheap land-land destruction. The Map would also be tutorable and recurrable, fitting well in the deck, and would also have other useful targets, like Homeward Path. Alternatively, a random Armageddon could be an option to stop both the Maze of Ith scenario and the ramp players, getting us some free wins here and there, but it feels a bit out of place.
3 months ago
Absolutely surprised Distortion Strike isn't here.
Portent is an often-forgotten cheap cantrip effect that's sweet in Pauper.
3 months ago
Felidar Cub and Monk Idealist mostly I want to be sure that the redundancy that they bring is useful and not unnecessary. We rely on these effects to neuter opponents' removal and get more value from our best cards, but it can be very bad when you start to draw more into recursion cards instead of the actual things that you want to recur while your graveyard is empty.
Balan, Wandering Knight Balan is a weird card in this deck. You look at it and you can obviously imagine plenty of situations where she can be awesome. The problem is that, up until now, there has been almost any game in which I was happy to have her in hand. The thing is that her role is to beat faces, and beat them hard, but, even when you have her in your opening hand (which is not ideal, ideally you want to draw her a couple of turn later) she comes down after Sram or some other hatebear/auramancer/whatever. This is a problem because, either you have already someone bashing faces with swords and you don't want to overextend or you are in a bad shape due to some sort of lockdown/ Jace, the Mind Sculptor / whatever and she does nothing. The only times she is very good is when the table is recovering from someone's sweeper. In that case she is probably faster than anybody. Also, Armory Automaton does a similar job while being cheaper, tutorable and easily recurrable.The reason that I still keep her in is that I can see her winning games if I better figure out her role. Clearly she could be an alternative commander for the deck, and I have seen versions with her at the helm. I can see why: sword + Inquisitor's Flail and she is already in one-shot territory by turn 4-5. However, if that's the plan, you might as well build Rafiq of the Many which does the job better and you would have a stronger deck. I don't know.