Monk Idealist

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Commander 2015 (C15) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Monk Idealist

Creature — Human Monk Cleric

When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.

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EMA

C15

USG

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Monk Idealist Discussion

Austin_Smith_of_Cards on P/EDH Enchantment Battlemage infect Please Help

1 day ago

Absolutely surprised Distortion Strike isn't here.

Briar Shield, Defiant Strike, Hunger of the Howlpack, Prey's Vengeance, Seal of Strength, and Unstable Mutation are all good pump contenders.

Portent is an often-forgotten cheap cantrip effect that's sweet in Pauper.

Auramancer/Monk Idealist may not have infect, but enchantment recursion is sweet.

JoeBlondie on Sram - Dwarf Enchantress

1 week ago

Under observation:

Felidar Cub and Monk Idealist mostly I want to be sure that the redundancy that they bring is useful and not unnecessary. We rely on these effects to neuter opponents' removal and get more value from our best cards, but it can be very bad when you start to draw more into recursion cards instead of the actual things that you want to recur while your graveyard is empty.

Balan, Wandering Knight Balan is a weird card in this deck. You look at it and you can obviously imagine plenty of situations where she can be awesome. The problem is that, up until now, there has been almost any game in which I was happy to have her in hand. The thing is that her role is to beat faces, and beat them hard, but, even when you have her in your opening hand (which is not ideal, ideally you want to draw her a couple of turn later) she comes down after Sram or some other hatebear/auramancer/whatever. This is a problem because, either you have already someone bashing faces with swords and you don't want to overextend or you are in a bad shape due to some sort of lockdown/ Jace, the Mind Sculptor / whatever and she does nothing. The only times she is very good is when the table is recovering from someone's sweeper. In that case she is probably faster than anybody. Also, Armory Automaton does a similar job while being cheaper, tutorable and easily recurrable.The reason that I still keep her in is that I can see her winning games if I better figure out her role. Clearly she could be an alternative commander for the deck, and I have seen versions with her at the helm. I can see why: sword + Inquisitor's Flail and she is already in one-shot territory by turn 4-5. However, if that's the plan, you might as well build Rafiq of the Many which does the job better and you would have a stronger deck. I don't know.

JoeBlondie on Sram - Dwarf Enchantress

1 week ago

IN:

Sword of Feast and Famine well, I said that I wouldn't include swords. I don't have them on paper but I use them online. On paper this is replaced by Loxodon Warhammer. In EDH this is the strongest sword probably, it enables very productive turns and directly attacks the opponent's hand.

Sword of Fire and Ice second best sword, preferable in some matchups. Draws cards and kills dorks. Nothing particular to say. I feel that the 2-equip cost of the swords is very important for the deck in 1v1. Tipically you want to T2 sram, T3 sword and draw, T4 try to equip. If opponent doesn't kill sram it's all good, but even if they do, you have 2 mana open to play something else and mitigate the tempo loss. Most cards in the deck are 2 cmc so you should be able to do that on average. This is not possible with Warhammer, Godsend and Strata Scyte, which are the main substitutes for the swords.

Aven Mindcensor decent hatebear, flier, can hold a sword, can be recurred by Sun Titan and can be eaten by skullclamp. Pretty much all we want from our 2-3 cmc creatures.

Phyrexian Revoker same as above, except he doesn't fly. Instead, he is tutorable and more easily recurrable and he is a good target for Restoration Angel. Ability is almost always relevant and can stop/slow down some very bad things.

Felidar Cub a second copy of kami of ancient law

Monk Idealist a second copy of Auramancer

Solemn Simulacrum In general I don't like sad robot very much. There are better things to do at 4 mana. However, in this deck he almost always has a purpose. He ramps, blocks, can hold a sword very well and doesn't care about removal. Can be recurred by a bunch of things, tutored (bad play, but still..) and is part of a wonky combo with emeria shepherd and any altar that allows you to basically fetch all plains from deck to field, draw half your deck while filling the yard or generating pseudo infinite mana. Also, decent (kinda..) target for Resto Angel or Gift of Immortality. There is always something that sad robot can do.

Reveillark well, we could run the obvious Karmic Guide + Reveillark combo. The problem is that being mono white we don't really have a way to tutor the combo consistently (even adding Recruiter of the Guard we could tutor only half of it). And without the combo I don't see Karmic Guide as a very strong play that justifies occupying a 5 mana slot. On the other hand, I think Reveillark is good enough to include. It brings back 2 creatures (most of our guys are good targets) or can live without asking you to invest a whole other turn of mana into it. Flies, decent body, great target for Resto Angel.

Altar of Dementia and Ashnod's Altar these two bad boys turn opponents' removal into something useful, even saving from exile. But their purpose is not only defensive. When paired with some other pieces (Gift of Immortality, Deathrender, skullclamp) they can start some nice value engines, even degenerating into combo when Deathrender is involved. Ashnod clearly does it while generating mana, while Dementia can fill the yard of nice targets for our many recursion cards.

Arrest better pacifism

Aura of Silence powerful card, can be staxy and buy you time, prevents things from being played, and if the opponent plays a threat into it, you can easily call the bluff and wait for the real threat. It can berecurred in a bunch of ways, including Sun Titan, tutored by Enlightened Tutor and can trigger Mesa Enchantress. Lots of applications for it.

Seal of Cleansing weaker but cheaper version of Aura of Silence.

Day of Judgment second copy of Wrath of God, mitigates the scarsity of mass removal.

Finally, a bunch of lands. Homeward Path for the occasional pesky blue decks that want to play with your cards, Ancient Den and Darksteel Citadel can be tutored in desperate situations, but mostly are there to enable a faster activation of Puresteel Paladin, Ghost Quarter to blow up the annoying Maze of Ith or to stop the usual broken ramp lands, Inventors' Fair for the hypotetical tutor and New Benalia for the occasional T1 scry 1 which is nice

TheRedGoat on Scheinheilige

2 months ago

So why play Monk Idealist when your only enchantments are all of the type to not really draw the ire of enchantment hate? In my mind, I am seeing the the lesser ones like the Blood Fast going under the radar, so it should never hit the grave, but even with the higher end ones your deck should have more than enough redundancy/resilience to not need those enchantments on the field to win. Now I don't know if your meta is maybe mill/discard heavy, so you maybe frequently lose those enchantments in other ways, but if nothing else why have the one means of bringing the enchantments back if such a small few are that important?

Also as an aside I would argue that Edgewalker > Emissary of Sunrise.

Suns_Champion on IntruZur Alarm | Zur EDH

2 months ago

Kilroy54 thanks for looking! I'll get a Fellwar Stone in there, and will be cutting the cluestones! Thanks for your input and upvote!

brandonsperry25 Thanks for helping out and Upvoting! I like Eidolon of Rhetoric as a lockdown and Monk Idealist for some recursion. I'll consider both! Yeah I've finally gotten some testing in and honestly it feels like Zur is the one playing the deck haha! Total fun though! Thanks again!

The_Baneslayer thanks... though I'm not sure if you're here to talk about my deck or yours lol. Hope you like it and will upvote!

brandonsperry25 on IntruZur Alarm | Zur EDH

2 months ago

Ok, trying to make suggestions based on things that are not already suggested and to give more interaction with Zur. Seems you are running the combo route so these may or may not be what you're looking for. But here are my thoughts:

I think this deck list looks really good and I like what you've done with it. Zur is a pretty interesting commander to watch do his thing. The only thing I could think of (besides the above) would be enchantment creatures so that you are getting benefits for Zur searches and creatures to give you that flexibility to fit any situation.

Mandalorian on Budget Zur < 150$

3 months ago

Some Zur tagets you may not have considered yet!

Phyrexian Unlife+Solemnity so you can be killed. going below 0 life would require getting infect counters from Unlife, Solemnity prevent that.

Rest in Peace

Solitary Confinement

Copy Enchantment

Diplomatic Immunity

Steel of the Godhead

Mana Breach

Rhystic Study

Necropotence

Karmic Justice

Other good Zur stuff

Hanna, Ship's Navigator

Monk Idealist

Sphere of Safety

Strionic Resonator

Mandalorian on Ojutai's best of Azorius Hits

3 months ago

Here are some cards you may not have thought of yet!

Sovereigns of Lost Alara+Eldrazi Conscription

Umbra Mystic

Aqueous Form

Auramancer's Guise

Daybreak Coronet

Monk Idealist

In these kinds of decks I think its always good to have back up voltron creatures that can do what Ojutai was doing if he dies too much and cant be cast again.

Bruna, Light of Alabaster

Geist of Saint Traft

Ascended Lawmage

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