Wall of Frost

Wall of Frost

Creature — Wall

Defender (This creature can't attack.)

Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Modern Masters 2017 Edition (MM3) Uncommon
Planechase Anthology (PCA) None
Magic 2015 (M15) Uncommon
Magic 2014 (M14) Uncommon
Planechase 2012 Edition (PC2) Uncommon
2011 Core Set (M11) Uncommon
2010 Core Set (M10) Uncommon

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Legality

Format Legality
Block Constructed Legal
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Modern Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
Pioneer Legal
1v1 Commander Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Wall of Frost occurrence in decks from the last year

Latest Decks as Commander

Wall of Frost Discussion

ConsumingKiribo on Mindwrack harpy's wrath

5 days ago

inker6405 Great! Well, I have a couple of suggestions if you want a mill deck:

Mindwrack Harpy isn't the best. Reducing it to 2 or 3 copies is a bit better as you want it later in the game but you'll still be happy getting it when you need it. Instead, Ruin Crab or Hedron Crab is a much better idea as you can trigger it multiple times through fetchlands, such as Bad River, Evolving Wilds, Fabled Passage, or Polluted Delta if you got the money.

Glimpse the Unthinkable. 10 cards for 2 mana is a great deal. You can't get that kind of value anywhere else.

Maddening Cacophony adds flexibility. Add Fraying Sanity to increase effectiveness, though if games are going a bit faster than you think, Traumatize.

Next, some cards that fit your description found on gatherer. For a full comprehensive list, here's a large link: gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=|[%22mill%20one%20or%20more%20cards%22]|[%22card%20is%20put%20into%20an%20opponent%27s%20graveyard%20from%20anywhere%22] But here are my (budget) recommendations:

Duskmantle Guildmage is good in a mill deck as it helps your opponent lose life more and more easily as an alternate win condition.

Profane Memento is worth sideboarding if you absolutely eat it in the 4rth turn because your opponent was playing burn.

Finally, the best non-budget recommendation that pulls everything together would be a great addition to the deck (the deck is 15 bucks, you can relatively keep this deck at like 30, 40 bucks by adding 1 or 2 of this card)

Bloodchief Ascension. This can be your win con. This deck isn't getting anywhere however unless you'll drop 80 bucks on this card. But the number of cards that are unblockable pull this card together, this entire deck together, yeah you'll stall for 2 or 3 turns, and the deck will only work if this is your first card, but if you are going to break the restrictions and make your budget go wack, this is the card that pulls everything together. All you have to do is drop Swimmer in Nightmares and a Sol Ring since you have no Ashiok, and Sol Ring is restricted in every format it isn't banned in.

Sorry, but you're going to have to drop the Sol Ring.

Next, some useless cards in the deck are:

Boot Nipper, it doesn't do anything except being defensive. You aren't going to need it. You have Murder if the opponent has a really big and intimidating creature well, you can just kill it.

Departed Deckhand, Farbog Revenant it does nothing in this deck. You're attacking your opponent's deck, not their life, so focusing on that contributes nothing and wastes resources for precious deck space for better cards.

Filigree Familiar. Honestly, Divination is better. ANYTHING is better. Visions of Beyond is also a suggestion for mill decks.

Kjeldoran Dead. This does nothing. You'll pass someone's attacks anyway because the average game plays out for 6.5 turns. You'll have enough time to play out your strategy. No one is getting out Emrakul, the Promised End. In fact, not many will actually win by getting out some really big creature. Some will create a value engine, others will spam tokens, or just put pressure on you, in which they've already won once they got their win-con out. A chump blocker isn't going to do anything in this format, but it can do something in commander. This isn't commander.

Lurking Deadeye. How are you going to deal damage in the first place? 2 murders are more mana efficient.

Wall of Frost. A better option for this is Wall of Lost Thoughts.

Swimmer in Nightmares, you need an Ashiok Planeswalker. You have more than enough space for Ashiok, Dream Render as some decks focus on resurrecting the dead. However, this might conflict with what you're going for, but it's a recommendation. (Cling to Dust can do it as well if you come across Uro, Titan of Nature's Wrath, which hasn't eaten a ban in ANY eternal formats. Not even in Brawl).

tl;dr Again, a lot of cards in here either do nothing or almost do nothing, and without Bloodchief Ascension this deck isn't going to be good. It's a mill deck, but a mill deck isn't good without mill cards. And when only a sixth of the deck is mill cards, that isn't good.

If you're ever confused about deck building, Here's a tip: 25 lands, 20 synergistic (cards that count towards winning) cards, 15 cards that let you do things, draw more cards, destroy inconvenient creatures, or counter Uro, Titan of Nature's Wrath. Or Ulamog, the Infinite Gyre, and/or the rest of the Eldrazi titans that haven't eaten a ban.

And also ditch one of your Sol Rings, again they are restricted in vintage and banned in every format that isn't commander.

Corrosive_Cat on Big Weaklings [Budget Azorius Jank]

2 months ago

Turban a good point, yes; I’d miss the extra toughness but that’s not a bad idea at all, deathtouch absolutely hoses. I did have Wall of Frost until Charix was spoiled, perhaps I’ll shoehorn it back in though! Cheers!

Turban on Big Weaklings [Budget Azorius Jank]

2 months ago

Biggest threat to this deck is anything running deathtouch.

Maybe play Gods Willing over Dive Down as it allows both defensive protection and the ability to attack without being blocked if opponent only has 1 color of defending creatures. Consider Wall of Frost if you can find a place for it.

Valius on UB Mill

5 months ago

I’ve played Phenax mill for a while, and he works really well as a defensive deck with Wall creatures and milling at the end step. Creatures such as Wall of Frost, Glacial Wall, Guardians of Meletis, Wall of Junk, etc. Slap a Slagwurm Armor on one of those puppies and someone’s deck will be hurting. Illusionist's Bracers then make a creature double mill, which could mean game over if on your Consuming Aberration.

Additionally, Crawlspace and Collective Restraint can keep you safe while you just mill away.

Other cards that get stupid powerful in this kind of deck are Wight of Precinct Six, Mortivore, and Eater of the Dead who can mill potentially infinitely (especially with the aforementioned equipment cards).

And last thing is to turn mill into damage - Duskmantle Guildmage, Bloodchief Ascension are great, and don’t forget about Mindcrank!

Best part is most of these are very affordable, others look like they've gone up in price a bit since I got them, and even adding just a few can beef up Phenax because they all synergize with him alone.

Tylord2894 on Banding Mechanic

6 months ago

Quick note: I won't quote all the rules about Banding (because several will be used). To get a good idea about Banding, I highly recommended reading the section about Banding. That section is 702.21. of the CR (found here).

Here's a quick summary of the three major things Banding lets you do:

  1. You can form bands with attacking creatures.
  2. If you control an attacking creature with Banding, you determine the combat damage order for the blocking creature(s) (not the defending player).
  3. If you control a blocking creature with Banding, you determine the combat damage order for that attacking creature(s)/band (not the attacking player).

In short, what you described doesn't work. Blocking creatures don't form bands. Rather, a blocking creature with Banding lets it's controller decide how damage from the blocked creature(s) will be dealt to the blocking creature(s) is dealt.

In the first/second question, Wall of Caltrops is blocking one creature. Wall of Caltrops gains Banding, but there is nothing special about that damage assignment order as it is 1-on-1. Combat happens like normal for the other two creatures.

In the third question, Wall of Frost can still only block one creature, so its trigger will only affect one creature.

Some of these answers change slightly if they horde that's attacking you also has Banding. But Banding-on-Banding questions are different than the ones that you posed.

I hope this helps!!

Reidzee757 on Banding Mechanic

6 months ago

If I were to block a large force, say 15 creatures/tokens (all able to be blocked, IE no flying), with Wall of Caltrops, Fog Bank and Wall of Glare, I would be able to to assign all the damage Wall of Glare took to Fog Bank due to Wall of Caltrops' ability, right? Furthermore, would it be counted as all three walls blocking as one, or would it be Wall of Caltrops blocks 1, Fog Bank blocks 1 and Wall of Glare blocks 13? Like if I wanted to add Wall of Frost to the original three walls, would its ability affect the attackers blocked by Wall of Glare as well?

IGOTURPACKAGE on Arcades, goes to Wallmart

7 months ago

Gotcha. Sounds like a good strategy. What about Wall of Frost. Big body and freezes attackers out. May be a little better than hover barrier

T_Dog345 on T_Dog345

8 months ago

Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God

//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor

//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain

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