|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Planechase Anthology (PCA)||None|
|Magic 2015 (M15)||Uncommon|
|Magic 2014 (M14)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|2011 Core Set (M11)||Uncommon|
|2010 Core Set (M10)||Uncommon|
Combos Browse all
Wall of Frost
Creature — Wall
Defender (This creature can't attack.)
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
Price & Acquistion Set Price Alerts
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Wall of Frost Discussion
1 month ago
@Chasmolinker I used to have Wall of Frost in this, but I took it out to add Assault Formation. While I was testing it out, I found that the deck was have issues getting a card to finish once Axebane Guardian + Freed from the Real was online, and I personally preferred Fog Bank more since it could catch Flyers.
1 month ago
phenax is a really good mill commander, my recommendations would be Riddlekeeper he can disincentives attackers coming at you, Wall of Frost also deters attacks. I have found Sphinx's Tutelage dose a lot of work in my mill deck, and a good finisher I like is Keening Stone if you can build up the mana you can drop it on to the field and knock out an opponent before they know what hit them. Tree of Perdition is a good shout too
1 month ago
Some ideas in no particular order, and by no means should you use all of them: Fell the Mighty, Meekstone, Beast Within, Song of the Dryads, Tamiyo, Field Researcher, Garruk Wildspeaker, Vivien Reid, Primal Rage, Archetype of Imagination, Leyline of Anticipation, Throne of the God-Pharaoh, Concordant Crossroads, Enlightened Tutor, Back from the Brink, Reinforcements, Return to the Ranks, Teshar, Ancestor's Apostle, Tree of Redemption, Wall of Frost, Wall of Ice, Wall of Junk, Wall of Shards.
I'd cut Venser, the Sojourner, Mystic Remora, Sylvan Library, Natural State, Mana Leak, Preordain, Ponder, Fragmentize, Beast Whisperer, Elesh Norn, Grand Cenobite, Orator of Ojutai, Portcullis Vine, Logic Knot.
I will note, it looks like you're playing in a highly competitive meta (Ponder, Sylvan Library, Flusterstorm, Carpet of Flowers, etc). My alterations are decidedly for a slower meta, because in my experience combat victories are a function of the speed of your opponents. Regardless, I have no idea how Arcades functions in cEDH, so take all of my recommendations with a grain of salt.
1 month ago
3 months ago
So, I've only been playing with my Arcades deck a little, so this advice is based on my experience which is limited. Arcades only lets creatures with defender deal damage based on their toughness, so all the big butts you have are not going to turn into massive damage. if you load your deck with low cost defender creatures with big toughness (e.g. Steel Wall), you will have more cards in your hand than you need, Arcades is that good at putting cards in your hand (all that is to say, I don't think you need a card draw sub-theme).
Vigilance is awesome in a deck like this so Brave the Sands and Always Watching are better than they seem.
Meishin, the Mind Cage is hilarious. I've only had it out once, but giving your opponents creatures -7/-0 while you swing in with a Wall of Frost just feels good.
Some other cards I would consider are: Wave of Reckoning, Triton Tactics, Sacred Rites, Mizzium Skin, Bar the Door, and Wall of Faith.
Good Luck!! this deck is super fun to play with!!!
3 months ago
4 months ago
Bloodchief Ascension is a strong card to consider. In multiplayer, it is fairly easy to get the required number of counters. On its own, it helps keep you afloat if you have aggressive opponents. It also has the added advantage of going infinite with Mindcrank.
I think this deck is a bit heavy on large, powerful creatures. That's not really what Phenax wants. Dragonlord Silumgar, Hostage Taker, Sire of Stagnation do not really fit with your general strategy. Kami of the Crescent Moon is a bad card--it provides your opponents cards before you get any extra, and, even then, you're giving away 3+ cards for each 1 you draw.
For creatures, i'd definitely consider Hover Barrier, since it provides a large, flying body for an insignificant cost. Wall of Frost is another great option, as it can survive most combats and hinder an enemy creature.
Sol Ring makes almost every deck better.
Graveyard antics provide a solid backup for mill. Animate Dead, Dance of the Dead, and Reanimate provide options for taking your opponents' now-milled creatures. The Scarab God is another solid option, depending on budget.