Creature — Human Wizard
When Tribute Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 2, reveal that card, put it into your hand, then shuffle your library.
Printings View all
|Modern Horizons (MH1)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Tribute Mage Discussion
2 weeks ago
This is good stuff. You've pretty much got all the good mill you'd want in a deck like this. Here's a list of things I'd take out and put in and I'll explain after:
Take out - 1 Arcane Denial, 2 Nyx Lotus, 3 Sky Diamond, 4 Soul-Guide Lantern, 5 Tribute Mage, 6 Solemn Simulacrum, 7 Fraying Sanity, 8 Fleet Swallower or 9 Sphinx Mindbreaker, 10 Reality Shift, 11 Dig Through Time.
I'll try to be brief with all of this. For 1 I think Muddle is better for your deck, especially if you decide to add in Grindstone + Painter's Servant . 2 I don't think is a great source of ramp (It costs 4 mana to cast AND comes in tapped AND you aren't even guaranteed to get value out of it. It all depends on whether or not you're having a good game. You could play this turn 4, not get to use it til turn 5 since it's tapped, AND still maybe only get 1 or 2 mana out of it. Oh, and because of its high cost it's going to be a juicy target for removal. If it gets blown up you basically just skipped a turn. So much for being brief huh lol). 3 same as 2. Extraplanar Lens (not at all a budget buy I know) is killer in mono decks with snow lands, and you've already got the snows. Sapphire Medallion would just be better than 3. 4 you have enough graveyard hate. 5 you don't have impactful enough 2 cost artifacts to warrant this. Also Muddle. 6 you have enough ramp and don't need to mana fix. 7 I just feel is too targeted and might turn you into the table's bad guy if you weren't already. I'd just focus on the effects that apply to everyone or don't necessarily only apply to one player. 8 and 9 I don't feel like these are particularly necessary for winning but they're big and fun so I'd keep one and lose the other. 10 I just don't think you need. 11 some of your mills synergize with drawing and this doesn't draw. Good card, but I think for you Stroke of Genius and Blue Sun's Zenith will do you better. Additionally they can be combined with invite mana i.e. Dramatic Reversal + Isochron Scepter to mill out your opponents or mill out yourself. Crawlspace and Propaganda I feel do too much for you to pass up. I know you already have one of them in your maybeboard, but I think you need more defensive cards in your 99 so you don't get tag teamed as soon as you drop some of your more threatening toys. You know as soon as you play something like Mindcrank or Mesmeric Orb or hell even your commander, the table probably isn't going to be cool with you doing that lol. You just want to make attacking you a pain and use counters to handle the rest. Finally, Thassa's Oracle is good for self mill.
Sorry if I'm a bit all over the place, but I wrote this little by little throughout the day in between doing different things so I'd have to keep coming back and remember where I was and yeah lol. Hope I helped though. It's a cool deck and I'd hope to at least give you some ideas to work with. :^)
3 weeks ago
1 month ago
Updated for some cheaper mana rocks and FoW that I got from Double Masters. Swapped out Tribute Mage for Trinket Mage to work with the new mana rocks. I'm still hoping to get a Dark Confidant and Imperial Recruiter
1 month ago
It’s a good start. I’ve played against many Urza decks. I’d recommend every infinite mana combo you can muster: Rings of Brighthearth + Basalt Monolith (you have this), Power Artifact + Grim Monolith, Deadeye Navigator + Peregrine Drake, Palinchron + High Tide, Isochron Scepter + Dramatic Reversal (you have this). You will want tutors for these pieces: Tribute Mage, Trophy Mage, Reshape (you have this), Whir of Invention, Transmute Artifact, Inventors' Fair, Spellseeker, Mystical Tutor, Merchant Scroll. You can literally just run every combo piece available in mono blue and then bark up whatever tree is closest. Win cons include Nexus of Fate (take all the turns), Thassa's Oracle, Laboratory Maniac, and of course decking your opponents with Blue Sun's Zenith and Stroke of Genius. It’s actually quite beautiful in its simplicity. Just remember that playing Urza isn’t about having fun or being creative—-it’s about winning!
2 months ago
@StopShot so, I've been thinking more about the combo.
While I have tested it, and still believe the rarity of that type of land block can be greatly minimized with the use of fetchlands and additionally a few other pieces always work well, I want to know what type of colors are we working with.
I think Tribute Mage and Trophy Mage if you move into blue really work well. You can even play Trophy Mage make a bit of mana, sacrifice the Mage, return it, get a Rings of Brighthearth, then get a Basalt Monolith after. This works similarly with Goblin Engineer and Imperial Recruiter. With alternate choices like Siege-Gang Commander or some other options, the deck can have some serious consistency.
Is it Mono-Red? In Boros+ this is a powerful combo that can work with Zirda, the Dawnwaker even!
2 months ago
Nice. I love Talrand! You should be running Merchant Scroll, Spellseeker, and Tribute Mage to help you find your combo pieces. The tutor creatures will also work with your polymorph combo. You may want to replace some of your bigger mana rocks with low CMC utility cantrips such as Ponder because you’re not casting big (or shouldn’t be) and you need to produce drakes and draw into more answers quickly. I’d usually recommend Thassa's Oracle for a potential card-draw combo, but in your case Laboratory Maniac is probably better in case you polymorph into it before you draw out your deck +1. I hope this helps!
2 months ago
Also, if you're worried about the deck not being sub-optimal, try to keep this in mind: All copy/steal decks are going to be absolute trash, but this is solely because decks like these rely on other people having good things to steal/copy in order to actually be good, so don't be afraid to put stronger stuff in, since the deck's general power level fluctuates with the power level of your opponents' decks. [gives a thumbs up]
2 months ago
why tidespout tyrant? also if you plan on keeping him i would add in Merrow Witsniper and some o-drops (ie: ornithopter, walking ballista) would thornbite staff be good for you? why the inclusion of trophy mage? as you have no 3 cmc artifacts wouldn't Tribute Mage be better for you?