Tribute Mage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Uncommon

Combos Browse all

Tribute Mage

Creature — Human Wizard

When Tribute Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 2, reveal that card, put it into your hand, then shuffle your library.

Browse Alters

Tribute Mage Discussion

enpc on Combo Tutors

1 hour ago

Thank you to everybody who commented, sorry about the delayed response. Good ol' fashioned life getting in the way (not to mention I wasn't getting notifications for a while).


DrukenReaps: The extra tech with Tez is nice. Ultimately, the reason I like him so much is that once he's down, it's an ability which fetches the artifact and puts it straight into play. He can also get a mana rock (read Mana Vault ) turn N and Isochron Scepter turn N+1. The untap is the icing on the cake, but not why I would play him. The double blue is a bit of a shame, but what can you do. I think he's a relatively strong contender for the slot.


Joe_Ken_: I think I'm goingto swap Impulse for Spellseeker - she just seems better (albeit at sorcery speed). It's a shame she doesn't have flash, but I get why she doesn't have flash. And I think I agree with you on Whir of Invention , while the deck can hit triple blue, you effectively need quad blue held up to resolve it.


jaymc1130: I both agree and don't agree with you. First off, I'll touch on Mystic Forge - I don't mind the combo but I don't think it has a place in the deck. The thing about PE was that sure, there was a combo with Sensei's Divining Top , but more than that it tied the rest of the combo packages together in the deck and acted as a nice piece of redundancy against losing access to reversal/scepter. And I don't think that Mystic Forge does the same thing.

On the topic of 3+ CMC tutors - while I agree to an extent, I don't want to discount them either. Grim Tutor is probably the worst tutor in that paying 3 mana is basically a bad Demonic Tutor (which, granted, is one of the best tutors in the entire game), but even still there is zero restrictions on what it can get.

The rest of the tutors however provide some kind of additional value, most of them in the form that they deploy the tutored card into play, effectively uncounterably (yes, I know that Stifle is still a card). So while you are paying ultimately 1 additional mana, you get to test the waters a little bit. And in that light, the difference is a single mana. Dark Petition is a bit different, but again the ability to get anything is super strong. Not to mention that when getting then playing an Isochron Scepter , there is no cost difference between it and D Tutor. But on the flipside, I'm not going to be cramming Diabolic Tutor into my deck anytime soon just to increase the tutor density.

As for the whole fast v slow matchups, again, I agree and I don't. sure, expensive spells are generally bad against lightning fast decks, but that also comes down to what else is going on in my hand. Generally the faster a deck, the more glass cannon-y it is, so in those games I'm focused more on a counterspell or two anyway - I'm playing the slower game. But that doesn't always mean I'm going to generate value with Tymna. A common table for me is Kess storm, OG Sisay combo/beats hybrid and Tasigur control (I appreicate this may not be toppest of top shelf cEDH but they're still not casual, pub-stomp games). Kess will be about on par with me speed wise, but all of the other decks outcreature me. At this point, I don't mind paying a bit more for a value tutor - especially since most tutors I'm interested in do more than just putting a card in my hand.

On the topic of your Tymna/Thrasios deck, I had a look and it looks really cool. It's interesting to see the amount of proactive hate the deck runs, which is not as common to see these days compared to just packing a deck full of counterspells (which is I guess what you're going for). That being said, in my playgroup and for my playstyle, it's not the deck for me. If all I was versing was fast combo it would be much more appealing. But as it stands, I'm happier with the direction the deck is currently taking and given my group, I think the list has more potency for what I'm up against (not to mention it seems like it would be a lot more stressful to pilot :P).


Flagellum: I don't mind Merchant Scroll , but for the 1 extra mana that is Spellseeker , I think I would much prefer her in the deck, especially given the synergy of it.

The transmute cards are interesting. I think that Muddle the Mixture is by far the strongest of the three (which is why I re-included it). Shred Memory is nice GY hate, but feels like it's just a tutor and at that poing costs the same as Grim Tutor . And Dimir Infiltrator is cool (especially with Tymna) but you want ot cast it as soon as possible for CA, which tehn means it's no longer a tutor.

I hand thought about Tribute Mage but he just feels too narrow.

I don't like Reshape here - I'm basically eating mana rocks to get the thing which combos with mana rocks.

Long-Term Plans is a cool card, but yeah, it feels a bit weak here. Good in Melek though.


StopShot: I had thought about Diabolic Intent before and the benefit that worst case scenario you just eat your commander. I'm still on the fence about it though. Again, I don't want to eat a thing to fetch a thing which combos with what I just ate.

I completely forgot about Wargate though and I have to say I'm very intrigued by it. The fact that it can fetch a part of any combo (except Dramatic Reversal and even then it can get Spellseeker assuming I make space for her) is very nice and the fact you don't sacrifice the end goal card if gate is couterspelled is really cool. The mana coast is a bit tricky but I think it could be a strong contender.

Scroll Rack is nice, but potentially a bit slow and can feel really empty if you're stuck topdecking for whatever reason. It's good wheel insurance though. I'll have a bit more of a think about this one.

I had thought about Tainted Pact , however the mana base will cause issues since I run 4 Island s for High Tide (which is surprisingly good). If I cut this down to 2 I could do the whole land/snowland trick, but I'm not sold on it.


Again, thank you all for your comments - there is a lot to digest here but I very much appreciate people's thoughts on it. Also, I think I really overthink card swaps :P

Flagellum on Combo Tutors

1 day ago

Here's some other tutors that you can possibly include that I don't see in your list.

Merchant Scroll : Another tutor for Dramatic Reversal .

Dimir Infiltrator / Shred Memory : Along with Muddle the Mixture which is already in your list can all can act as tutors for both Isochron Scepter / Dramatic Reversal using transmute.

Tribute Mage : can grab the scepter. Aside from the scepter it can still grab Grim Monolith , Fellwar Stone , ect. among others in your deck.

Reshape : another tutor but requires you to sac an artifact.

Long-Term Plans : not as good as others but can grab anything.

Demarge on Riku of 9,001 Reflections

1 day ago

Scroll Rack is a popular option for recurring time walks. and you can run Tribute Mage as a tutor for it that you can tutor with a creature tutor.

beastmenwarrior on Inalla, Aggromage Ritualist

4 days ago

With the banning of Paradox Engine I am just replacing it with Icon of Ancestry until I can find a better fit. It is nice since Trophy Mage can search for it.

Anyone have any better ideas for inclusions? I have been mulling over Tribute Mage but unsure what to replace for it.

ForsakenxEDHx on Kefnet, Harvey Birdman Attorney for Hire

1 week ago

Due to the Paradox Engine banning I will be direct swapping it out for Tribute Mage

Rewind on Urza Paradox Scepter

1 week ago

Tribute Mage isnt bad, its just too narrow. If you look at the list, it simply doesn't fetch enough relevant cards to our strategy to justify slotting in the main deck. At 3cmc, there is too much superior competition in terms of artifact tutors that can hit ANY artifact in our list, as opposed to 2cmc only, which realistically in this build will always be iso stick and never anything else (because fetching a stax effect is counter intuitive to our objectives). The lack of versatility is just damning unless we were to add more diverse options for it to fetch.

Nerdytimesorwhatever on Urza! The Master of Artifacts (Budget: sub $150)

2 weeks ago

What's the goal of the deck? It seems pretty unfocused. I can see Codex Shredder , Crystal Shard and some other strange choices in there. Whats your budget? Cuz some easy improvements are removing cards that dont further your game plan like: Vedalken Humiliator War Tax why not Propaganda or a bounce-/Counterspell? Unsubstantiate for instance. Nezahl, is he your wincon? Shouldnt your wincon be tied to Urza, the biggest of chunguses? I know it may not make sense, but Brainstorm is way better than Lorthos because you can cast it vastly more often, amongst other stuff.

And these guys aren't necessarily bad Trophy Mage Trinket Mage Tribute Mage But why are you running them? You should have targets in mind, and cut the ones that don't further your game plan, which is, I presume, absolute crushing victory!

Just cut some of the higher costed stuff that don't add to your game plan like Deadeye Navigator and add in stuff like Torpor Orb , Cursed Totem and Chain of Vapor (pulls double duty as a potential ritual effect).

If any of this seems rude, I apologize. I am rather drunk and looking to help a bit. Urza is rad and I hope you enjoy playing him!

skyhaven on Urza Paradox Scepter

2 weeks ago

any thoughts about Tribute Mage could fetch scepter early game.

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