Deputy of Detention

Deputy of Detention

Creature — Vedalken Wizard

When Deputy of Detention enters the battlefield, exile target nonland permanent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

Browse Alters

Trade

Have (2) Taki117 , orzhov_is_relatively_okay819
Want (1) Rabu

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Deputy of Detention occurrence in decks from the last year

Standard:

All decks: 0.3%

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.0%

Deputy of Detention Discussion

ZendikariWol on Niv's 59 Dualcolored Hits

6 days ago

Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.

Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.

Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.

Fossil Find alluded to graveyard order... in a 2008 set... huh.

Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.

And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.

BlueBallsMgee on Hero from the Other Side [THB Esper Hero]

1 week ago

Sorin_Markov_1947 wont lie I am a huge fan of saheem and the overall esper midrange/control archetype. Am looking into making the curve smaller but I do personally like the use of Lochmere Serpent . Saw the potential the moment the first batch of theros spoilers came out so the graveyard will matter a lot. Looking into slotting Kunoros, Hound of Athreos somewhere in the 75 as I just adore Grafdigger's Doge. Could also see slotting Deputy of Detention . But after playing some practice games with Atris, Oracle of Half-Truths I just fell in love with it. But only made minor adjustments to fit some grave hate main board in anticipation for the beginning weeks.

Sorin_Markov_1947 on Hero from the Other Side [THB Esper Hero]

1 week ago

Someone's been listening to Shaheen Soorani! I have a few suggestions though.

You need cheap spells. Hero is built on playing a lot of small multi-colored spells. Cards like Footlight Fiend are key here, that are tiny but still multi-colored. Deputy of Detention is also very good here; it helps you control your opponent and is multi-colored. In general, make your curve smaller so you can get more tokens.

I'd also recommend cutting some temples. Tappedlands are horrendous in this fast-paced meta, so 2-3 temples should be the max here.

Funkydiscogod on Block this!

2 weeks ago

To replace Artful Dodge and Distortion Strike I was thinking Slip Through Space . I figure drawing a new card is about as powerful as casting the same card again.

Overrun has a slightly less-powerful Pioneer equivalent: Overcome .

Depending on what you're wanting it for, Hunted Troll can be replaced. Clackbridge Troll is the only other one that gives opponents creatures, but I think you're just looking for a big creature to beat your opponents with. Verdurous Gearhulk is probably your best replacement, even if you just play it as a 8/8 trample for 5.

Echoing Truth doesn't have a perfect replacement in your colors: Selective Snare is the closest answer to Hunted Troll faeries. Bile Blight and Legion's End in black. Declaration in Stone Detention Sphere and Deputy of Detention in white. As long as you don't need to answer tokens you gave the opponent, there are plenty of options: Disperse Expel from Orazca Perilous Voyage Cyclonic Rift Brazen Borrower Simic Charm .

Vapor Snag can be replaced by Unsummon . Modern is just a more powerful format.

SynergyBuild on Magic_Aids

2 weeks ago

Hey! I assume you have seen a fair amount of the standard metagame's insistence on only a few real decks being runnable, if you want to try and stomp the metagame, the best cards against both Fires and Jund Food happen to align. Here is a tester of the UW hatebears list I have been testing.


UW Standard Hatebears

Standard SynergyBuild

1 VIEW | IN 1 FOLDER


Run down of some cards and the deck a bit: Hushbringer stops the Familiar's ETB, the Korvold etb, all of the Cavalier etbs and death triggers, Frilled Mystic, Gadwick, Massacre Girl, etc. Lavinia, Azorius Renegade kills Fires, slows the fast ramped Nissas and crushes the Rakdos Knight's Embercleave reliance, as well as occasionally hurts the few Golos and Drill Bits lying about. Tithe Taker is a mainstay sideboard card against jund food stopping most of the familiar loops from being affective on your turn, as well as hurting Brontodon and Murderous Rider too.

Outside of that, Simic Ramp and Flash builds would be problematic, as this deck would die to Nissa, Ambusher, and Hydrioid Krasis, but with Teferi to stop flash and hurt Nissa, Giant Killer to stop Ambusher and Krasis a bit, as well as being a strong 1-drop against a variety of decks, Stonecoil Serpent as a powerful threat, and more interaction in the form of Conclave Tribunal , Essence Capture , Dovin's Veto and Spell Pierce to stick the win.

Sidebording Hushbringer s into Deputy of Detention s seems good, but more options like Aether Gust and Citywide Bust make the list even stronger.

RZKS on Bant Spirits

3 weeks ago

I think I really need to add Brazen Borrower to the deck. Initially I'm think about replacing Spectral Sailor with them. It's over my budget for now, so I may probably use Seal Away instead of Spell Pierce and two Nebelgast Herald replacing the Sailors.

Against aggro decks that do have decent removals like monoblack aggro and RW, I had a huge problem, to the point where I was playing defensively because it was the only option. And I may have to remove Spell Pierce from the deck (not even on the sideboard) for 2 Dovin's Veto or Negate but I'm still unsure about that.

My deck lacks good board interaction (with Deputy of Detention being the only weapon to deal with creatures) and a few matches I've played made me realize this.

Kjartan on dragons

1 month ago

A general rule to live by when playing modern is that it's okay to be slow as long as you can slow the game down with you.

I don't feel you're able to slow the game down to the pace where this kind of deck can keep up. Let's be honest here, this list is extremely slow, even for a dragon deck. And you don't have much interaction to support it a slow playstyle.

You have a few good ramp cards to help you speed up a tad, and that's pretty dang nice. Dragonlord's Servant seems good, and Everflowing Chalice ain't bad either. But you have so many, big, clunky cards that are going to clog up your hand while your opponent is preparing to kill you on turn 3.

As for as big clunky cards goes, Berserkers' Onslaught and Crucible of Worlds even seem like a bit of a missmatch here. They are cards that ask you to have commited a powerful battlefield before you apply them, as to maximize their effect. In this list, not only will they often come into play before your creatures, but they will help you even less than a creature when you're struggling to survive the early game.

Sarkhan's Triumph , despite being one of your cheaper cards, is not that great either, but that's mostly just due to the nature of dragons. There aren't many disruptive dragons that can suit a particular situation greatly. They mostly just hit hard. There aren't any draconic Meddling Mage s or Deputy of Detention s that you can tutor for to counter what's going on, so it's probably just better to play more dragons instead.

You can of course play the way you want to, but in essence, if you wish for the deck to be more competitive, you should lower your curve (Cutting some 7+ drops), get a bit of ramp, and get some more interaction to slow the game down.


I think someone already mentioned Glorybringer , but the powerflevel of that card is through the roof as far as dragons go. One of, if not the best mono-colored dragon in modern. Stormbreath Dragon is also nice. Anger of the Gods or Sweltering Suns are ncie to fight aggro decks. Chalice of the Void and Blood Moon are some great disrupts. Abrade is a great piece of basic inetraction. Mind Stone and potentially Dragon's Hoard are cool options for ramp.

:P GL

abbatromebone on Bant Flash, soulherder splash

1 month ago
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