Increasing Vengeance

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Increasing Vengeance

Instant

Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback {{3}}{{R}}{{R}} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Increasing Vengeance Discussion

Rhadamanthus on How it works the Priority?

12 hours ago

After a player casts a spell or activates an ability, that player is the first one to get priority to make a response to it, no matter whose turn it is. If they actually want to make a response then it's a good idea to tell the other players that they're "holding priority" to make sure the other players understand what's happening. If a player passes instead of taking an action, then priority goes to the next player in turn order. If everyone passes after one another, then the spell or ability on top of the stack will resolve. The active player will get priority after a spell or ability finishes resolving.

In your example, Player 1 still has priority after casting Vandalblast , and they're allowed to hold priority and respond with Increasing Vengeance before other players start making responses. After casting Increasing Vengeance, if Player 1 doesn't have any responses to it then priority goes to Player 2. If Player 2 decides to respond by activating Sensei's Divining Top , then Player 2 will get priority after activating the ability and you'll go around the table from there to see if people want to pass or respond.

If Player 3 wants to cast Counterspell on something, they just have to wait until they have priority to make a response. After the Counterspell resolves, the active player (here, Player 1) will get priority and you go around the table again.

pedroedmarcos on How it works the Priority?

14 hours ago

Hey there,

Sorry if this is an common question. I will use an example to help me understand.

We're playing commander with 4 players. Is the first player(1) turn and he cast a card like Vandalblast targetting the Sensei's Divining Top of player (2).

Who get's the priority first?

At least for me I thought that as soon player 1 cast something, the priority, since he is the active player, will go to player 2, then to player 3, then to player 4 and then will go back to player 1 (and maybe he will maintain priority). Am I wrong?

Let's elaborate more to what actually happened:

We're playing commander with 4 players. Is the first player(1) turn and he cast a card like Vandalblast targetting the Sensei's Divining Top of player (2). The player (1) has an Increasing Vengeance in his hand. The player (2) wants to respond by activating the top, but player (1) says that he will maintain priority and play increasing vengeance with flashback and target the vandalblast. Did he just jump the gun with the increasing vengeance?

Strike_Rouge on KOTH FLING (Oathbreaker wins)

3 weeks ago

Before I begin, I'd like to preface this with the fact that I want this to work, you have no idea.

1.) How do you intend to fish out Genju of the Spires ? It seems fairly important for the deck to run, but I worry it will get flooded out of the odds by the 56 Mountains.

2.) How do you cast things when there's little/no land on your side of the field? I think a deck like this would appreciate some kind of ramp, especially since Fling is going to get hella pricey after the first one or two castings.

Recommendations:

What others already said:

Mana ramp:

Misc. Utility:

. . .

That's all that comes to mind off the top of my head. I'll be interested in seeing if/how this deck progresses.

imoutogetyou on UR Paintertwin - American Style

1 month ago

Have you considered making room for Fork , Reverberate , and Increasing Vengeance ? You are already running Ral, Storm Conduit .

You are also running Splinter Twin , Kiki-Jiki, Mirror Breaker , and Twinflame so could think of including Teferi's Realm . Idk if keeping spare tokens after phasing out after combat is too cute, but it does keep things off the board to sorcery speed removal as well. Finally, maybe include a Stifle or similar effect. Nothing better than blanking an opponents fetch, or and this is real spicy hitting the storm trigger that adds the copies to the stack. Combo taps out to tendrils you and you just get drained by the one copy. I don’t think it’s so low in utility that this scenario is Christmas land. Nothing there that will break the budget too badly.

Disasterpiece on Scorched Earth

1 month ago

This is a tricky one, I would seriously consider splashing a third color for access to cards that fetch artifacts like Fabricate but the mana fixing becomes a serious issue. I would happily drop AEther Membrane to do this but a three color deck just sounds inherently unreliable in terms of mana.

I mainly wanted to try to build around Isochron Scepter and my thoughts other than straight burn would be Doom Blade , Geth's Verdict , Mana Leak , Angelsong , Assassin's Trophy , Bile Blight , Commencement of Festivities , Dampen Thought , Dash Hopes , Deflecting Palm , Essence Scatter , Feed the Clan , Growth Spiral , Heroes' Reunion , Increasing Vengeance , Nourish , Raise the Alarm , Redirect , Solidarity of Heroes , Turn to Frog , Twincast , Veil of Secrecy , Whitesun's Passage .

I don't know, it just seems like the scepter could be a really awesome addition to a lot of decks but you would want the scepter plus a fetch for it as well.

f0rtepwns on Wort Spellslinger

2 months ago

Seems great so far! I would recommend Galvanoth , Increasing Vengeance (just a better Doublecast), Mana Geyser , Banefire , and especially Empty the Warrens .

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Increasing Vengeance occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%