Increasing Vengeance

Increasing Vengeance

Instant

Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback [[symbol:3] (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Browse Alters

Trade

Have (1) VioVoid
Want (5) GARlockSpiral , berk , mmiless , Enderkr , JazzCrimes

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Dark Ascension (DKA) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Penny Dreadful Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Leviathan Legal

Increasing Vengeance occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Increasing Vengeance Discussion

multimedia on Kalamax Almost Precon

3 weeks ago

Hey, on a budget something that the precon lacks are ways to tap Kalamax. Attacking is the best way to tap Kalamax, but if you can't attack then you want to be able to tap Kalamax other ways.

These cards can make mana that gives them other uses then just tapping Kalamax. Settlement/Encampment are nice because they're lands, they don't use valuable spots in the deck and Crop Rotation can search for one of them.

You've already added Reverberate for a Fork effect which is great, but the other piece of the combo is Ral, Storm Conduit which is the win condition when you make the copy Reverberate loop with Kalamax. Even without the Fork combo, Ral is a good card because he too can be a repeatable source to copy an instant or even a sorcery you cast. Expansion / Explosion, Increasing Vengeance and Insidious Will are other budget instant Forks.

Your own sorceries are very good with Fork effects and tapped Kalamax. This combination lets you resolve three copies of a sorcery (original and two copies of it). If you have three opponents then Gravitic Punch can be a win condition with a Fork and an infinite power Kalamax. The jumpstart lets you cast it again if that is needed. Reclaim and Regrowth are helpful to recur cards especially a Fork or draw spell, but they can also recur a creature.

Return of the Wildspeaker modes are good with Kalamax. The first one can draw a lot of cards with a high power Kalamax and the second can give all nonHuman creatures +6/+6. This second mode can be a potential win condition with cards that can create tokens such as Talrand, Murmuring, Xyris, Young Pyromancer and Saheeli, Sublime Artificer.

Capsize can be powerful with Kalamax. For five mana cast it with buyback, bounce any two permanents and then return it to your hand.

Good luck with your deck.

wereotter on Rielle Madness

3 weeks ago

This is a lot of fun!

Couple ideas to consider: Geier Reach Sanitarium is a good enabler for madness cards, especially when it's not your turn. Glint-Horn Buccaneer is good synergy for any discard strategy for incremental damage. The Royal Scions provide some good redundancy to Dack Fayden but possibly with a more relevant ultimate (if you get there) since you have fewer effects that can target your opponent's things. Increasing Vengeance even if you end up just discarding to a loot effect is still a pretty good card to have sitting in your graveyard.

katanakid13 on Copy all the Draw

1 month ago

If you're looking for input, here's a randoms two cents: Thanks to the way Twinning Staff is worded, making a copy of a copy spell makes an infinite chain. Increasing Vengeance's copy will automatically make a 2nd copy, targeting the original, making 2 more, so three on the stack, making 6, making 12, making 24, etc, as they resolve. Suddenly low costed damage spells (Shock, Lightning Bolt) or even cards like Oona's Grace that say "Target player draws" become lethal. And because of the way the stack works, there's little chance for your opponents to interact. You're only casting at most three spells, so Flusterstorm's out, and they'd need to counter all four spells on the stack or face an infinitely big Stormasaurus.

multimedia on Arcane Maelstrom

2 months ago

Hey, it's crazy that the precon is still worth about $100 when you can get it for $40 from Target or Walmart. I'm not sure of the budget you have to make upgrades, but here are some budget cards to consider adding. These cards are good with Kalamax no matter the main strategy you want to upgrade the precon with.

Wizards didn't include the the copy spell combo in the precon and for good reason as it would make this precon much better out of box than the others. Putting infinite +1/+1 counters on Kalamax at instant speed just by copying an opponents instant or sorcery or your own is busted. Have Ral on the battlefield before you do this to just win the game.

These cards can tap Kalamax to make mana letting you keep Kalamax back on defense and then tap it to trigger it on your opponents turn. Kalamax can tap itself by attacking, but sometimes you don't want to attack or can't attack so having others ways to tap it is helpful. Being able to tap Kalamax the turn you play it if you can't attack to then cast an instant on an opponents turn is nice. Being able to tap Kalamax at instant speed is also needed if you want to copy your own instant to put infinite counters on Kalamax/win with Ral.

In the precon Wolfrun is really the only way to give Kalamax repeatable evasion and Crop can tutor for it making it the better option, but having another way can be beneficial. Hadana's Climb  Flip more specifically Winged Temple of Orazca is a good repeatable effect since for three mana you can double Kalamax's power/toughness and give it flying. Climb will most likely flip the turn you play it when you target Kalamax.

Pull from Tomorrow is an instant mass draw spell. I'll stop now.

Grind on Extra Turns means Extra Burns

2 months ago

Sweet deck! Classic strategy here! And extra turns plus value or infinite turns in temur colors is really my favorite deck and strategy!!
Some thoughts,
Deadeye Navigator can blink your archaeomancer or Mnemonic Wall to allow you ro recur your extra turn spells indefinitely. Several jace planeswalker or sahelli rai can bounce or copy creatures for the same effect as can Capsize.
Could also consider Regrowth/ Seasons Past to recur extra turns and standard copy spells like Twincast, Reverberate , Increasing Vengeance to get additional copies, or backup in case commander is removed. Typically you might find yourself mana limited rather than option limited so ramp is key.
One fun new recursion option is Underworld Breach.
Anyway just some thoughts cheers and keep turnin and burnin!!!

NinjaBunny01 on Need Card Suggestions for Kalamax, ...

3 months ago

One thing I see people haven't mentioned is cards like Twincast can make Kalamax infinitely big by copying the twincast card effect over and over again. So if you can cast it while attacking, it won't matter much ;). So the cards I am thinking about are: Narset's Reversal, Fork, Expansion / Explosion, Reiterate, Reverberate, and Increasing Vengeance

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