|Commander / EDH||Legal|
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|Dark Ascension (DKA)||Rare|
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Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.
Flashback 3RR (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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|Have (11)||, Ashy , pskinn01 , Kvothe1115 , accioali , Skydra2 , PTsmitty , rockleemyhero , ShishkyBob , mziter501 , LTmiller|
|Want (2)||Turtlelover73 , samuelianstorm|
Increasing Vengeance Discussion
3 days ago
Now for some cuts:Gamble is bad, and it will make you feel bad. If you want a tutor, you are better off using a cheap black one. Increasing Ambition is a card you can use for example. Cabal Ritual and Dark Ritual are only good for Torment of Hailfire and otherwise they suck in your deck. I'd only keep them if you want your wincon for your deck to be casting and copying cards with big effects like that such as in Cruel Ultimatum, Ribbons, or Exsanguinate, which you could make your wincon, but you'd have to change around your deck. Izzet Charm is a storm card, you don't want this. Secrets of the Dead is way too slow. Just putting in a Sire of Stagnation or something would be most of the time way more efficient.Jace's Sanctum, while not bad, should be replaced by a card coming in Ixalan, Primal Amulet.
I think that the biggest problem with this deck is that it doesn't know how to win. Control with Kess can win in two ways. 1. Infinite Combo (with Laboratory Maniac and Demonic Consultation, Kokusho, the Evening Star and Rite of Replication, or some variation of the Splinter Twin combo). 2. Winning off of either one-shotting or hitting hard over a few turns with cards like Torment of Hailfire that I mentioned before, preferably copying those spells with Increasing Vengeance or Reiterate. You could put an infinite mana combo using Palinchron and Deadeye Navigator in too if you want to go that route.
This should cover most of my complaints. If you still need more things to cut, you probably don't need so many one mana draw spells. They get worse the more there are in your deck. You should really only be using them for the occasional extra draw with Kess when you have nothing to do with her, so only keep the most efficient ones like Gitaxian Probe and Brainstorm, etc.
1 week ago
No, unfortunately that doesn't work. The only things a player can "control" are permanents on the battlefield and spells on the stack. Also, an object can only be a "spell" while it's on the stack. Increasing Vengeance can only target a spell currently on the stack, not a card in any other zone.
1 week ago
So I run Increasing Vengeance in my deck and I understand as instant, I can play Lightning Bolt and then copy it. But could I take Lightning Bolt in my graveyard and copy it?
1 week ago
I love this build. You should check out Isochron Scepter, as it can be very useful. Just the other day I put a Terminate under it, and it dominated the game long enough so that I could put down my combo pieces. It can be useful for things like Increasing Vengeance, as well. Not to mention the obvious Counterspell/Brainstorm application.
3 weeks ago
Red Elemental Blast & Pyroblast - is a situational cards. My sideboard (wishboard) is only for sorcery cards. And I dont want to be a person who -"hey dude you play blue deck? Wait a sec I need to chek sideboard and put in Red Elemental Blast & Pyroblast " XD
Elemental Mastery - doesnt test it yet, but I see some potential in it.
3 weeks ago
You can run multiplayer burn decks with 4 of those and it gets very bad very fast. I'm glad I could help, I think red is often underestimated when it can actually do unspeakable things to people. I would also try sleeving up a Pyroblast, Red Elemental Blast, and some Fork/Increasing Vengeance variants to compete with instant speed control and have a powerful tool in your sideboard. From the Ashes is most likely a one sided ramping Ruination that can hose multicolor EDH metas. Elemental Mastery can be a very cheesy combo with your commander by the way.
1 month ago
Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana
For storm, you're gonna need a LOT of instants, ramp, and "storm" spells
Storm/ multicolor spells
Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count
And many more..
Storm also needs a lot of tutors and recursion spells if you can afford them
But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells
1 month ago
Hello! I like this collection of cards- mono-red can be really rewarding to play.If you were to make a deck based around the themes of Chandra, Phoenixes and Elementals, I have a few suggestions
Chandra's Phoenix is an awesome card that's very dependable since it has haste. Hellspark Elemental and its friend Hell's Thunder are also great, getting same turn value that you can bring back. The big Elementals in the deck are cool, but Battle Hymn is such a neat card that I would consider going for a more is better instead of bigger is better. I see a lot of synergy between Battle Hymn, Elemental Mastery, and Soulsurge Elemental. Young Pyromancer is also a crazy card. Awaken the Ancient is also neat for mono-red and for an Elemental Mastery play, but I would be hesitant to suggest Rockslide Elemental because you have no sacrifice outlets (and that doesn't seem a theme of the deck) and the card has no kind of protection aside from First Strike. Seems like a slow turn 3, but it could fit it in you'd generated a bunch of 1/1s I guess. Bloodlust Inciter is a personal favorite of mine and AEther Membrane is sick, too.
As for noncreature stuff, what sticks out to me is Abrade, Lightning Bolt (of course), Chandra's Outrage, Dance with Devils, Increasing Vengeance, Firebolt, Chandra's Ignition (if you include having enough big creatures)I think card drawing is very powerful in faster decks, so things like Act on Impulse and Faithless Looting can be nice. If you want more tempo mana throw in Pyretic Ritual too, and the whole deck could benefit from something with prowess.