Increasing Vengeance

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Increasing Vengeance

Instant

Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback {{3}}{{R}}{{R}} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Increasing Vengeance Discussion

Cloudius on Only One May Stand!

6 days ago

hkhssweiss Thanks for your compliments and inputs. Am glad you like the deck. It is a rather complex deck to pilot and even as the creator of the deck, I find the the myriad of decisions to make and the endless combinations of mana to float, mind boggling.

I'm currently running 15 Tutor spells and Conflux , at , may be a bit too clunky to use.

This deck is build to function without Ramos in play. In fact, majority of the games I won with this deck, didn't see Ramos hit the battlefield even once! My personal take is that Conflux would be more suitable in a deck that focuses on putting +1/+1 counters on Ramos en-route to victory and isn't running as many tutors as I do.

The hidden MVP in this deck, is actually Intuition . Being an instant, I can cast it at the end of opponent's turn, the turn before I plan to combo off. I often tutor for the following cards, which regardless of what card the opponent chose to give me, will usually result in the same outcome:

Let me know what you think and keep the suggestions flowing pal! Cheers.

wraya2 on Table Flip

1 month ago

Hey man, saw your game on MTG Muddstah's channel... I like the whole coin flip stuff and may I recommend Fiery Gambit ??? I've managed to play do silly stuff like play Howl of the Horde , Increasing Vengeance on Howl of the Horde, then pop Fiery Gambit to flip a crap ton of coins... should work well in your deck.

DrkNinja on The Storm of Mizzix's Immaculate Experiment

1 month ago

Let me start by saying I've been playing Mizzix since he was released, and I've constantly strived to make my [[Primer]] Knowledge & Flame deck the best it can be. I'd like to believe with a 96% competitive rating, and the fact that I RARELY lose with the deck means it's a solid deck. As such it has seen several iterations and I've tried playing all kinds of cards... So here's a bit of advice.

I only have 17 cards that aren't spells that Mizzix can discount, 6 of which is Ramp. I only have two creatures, Niv-Mizzet, Parun (I'm testing him for extra draw power and secondary win con) and Laboratory Maniac as one of my main win cons. Of the 9 cards remaining 2 cards help me with consistent draw power, 2 are to protect Mizzix, 2 win me the game, and the rest are just there. Now I'm telling you all this because even with me having so little cards that aren't reduced by Mizzix I STILL end up with them sitting in my hand for ages for fear of tapping out and not having a counterspell up. So there are a lot of cards you have in this deck that do not directly add to your winning... And some cards that just don't play well with a deck that wants to either combo out or burn everyone into the ground.

Here are some suggested cuts:

  • Invert // Invent: Invert does nothing really, and Invent is WAY too expensive for what it does.
  • Seething Song: Just trade it out for Desperate Ritual so that you can tutor Reiterate and Desperate Ritual with Firemind's
  • Keranos, God Of Storms: Great card, but honestly it's just a win more card, this won't win you the game.
  • Melek, Izzet Paragon: I played with this for awhile but at the end of the day it's the same as Keranos
  • Blatant Thievery: It's a great card, but it always felt lackluster for me because it requires your opponents to have a good board state, which obviously you don't want. I'd suggest Aethersnatch in it's place because then your opponent just plays a spell for you.
  • Ignite Memories/Mind's Desire: Storm cards are good but they don't get you the game. In fact I have whiffed both of those spells more times than I can count! I'd say go for something a bit more certain.
  • Mizzium Mortars: I just think that this doesn't kill a LOT of creatures in this format Blasphemous Act is strictly better.
  • Stolen Goods: It's too easy for this to be a bad card. what if it's a Rampant Growth or vanilla 2/2 or a lord that doesn't do squat for you. Just too RNG
  • Temporal Fissure: Too expensive and again it's too easy to whiff the storm aspect
  • Sentinel Tower: It just makes you a target, unless you are committing to storm.
  • Future Sight: As a blue player you always want people to assume you have a counterspell, or don't want others to know you have a counterspell... This crushes that. If you REALLY need this effect, which I think isn't worthwhile, Precognition Field is better.
  • Sunbird's Invocation: WAY TOO EXPENSIVE, and it's strictly just a win more card.

I know I stated a lot of cards are too expensive and you are playing mizzix but assume mizzix isn't on the table because he will be killed or a target 90% of the time.

Here are some cards I'd highly suggest playing:

Sorry I know I posted a lot but I'm really passionate about this deck, and I love to see mizzix players succeed.

triproberts12 on The Grand Warlord

1 month ago

What this deck really needs is a center of gravity.

As is mentioned above, you're running Nullhide Ferox and Nikya, but you've got a ton of instants and sorceries. If you wanted to build a creature-centric build, then you should focus on that, including cards like Guardian Project , Regal Force , Soul of the Harvest , Lifecrafter's Bestiary , and Beast Whisperer .

If you want to go the GR token route, focus on your Instants and Sorceries. Flesh out those producers, and include cards like Pyromancer's Goggles , Primal Amulet  Flip, Reverberate , Increasing Vengeance , Fork , Doublecast , Dual Casting , and Howl of the Horde .

There are a lot of Goblins and a lot of Elves. If you want to go tribal, there are a ton of both Elf and Goblin lords to draw on, as well as tribal boons like Vanquisher's Banner , Shared Animosity , Tribal Unity , Kindred Summons , etc.

Finally, you're running Wilderness Reclamation , Electrodominance and Rhada as your Commander. If you want to build with huge Instants, throw in Wort, the Raidmother and Rosheen Meanderer and fill the deck with cards like Chord of Calling , Commune with Lava , Comet Storm , Fall of the Titans , Squall Line , and Strength of the Tajuru .

Dimensionless on BMH: The Inverted Brainchild (Melek Superstorm)

1 month ago

@BMHKain Definitely don't play the Sphinx, way too much cmc for not enough payout.

Well the next things you'll want to ditch are; The bad spell copy stuff Twincast , Fork , Increasing Vengeance , Doublecast , Reverberate .. Bonus round, 1kystorm and Melek are plenty..

You'll want to run 8-10 counter's like: Dispel , Spell Pierce , Negate , Counterspell , Force of Will , Mental Misstep , Mana Drain , Pyroblast , Pact of Negation , Swan Song

Rytlock on Baby's First Deck

1 month ago

Here's some things you might consider changing around.

This deck wants to win by copying lots of things. There are a few ways for you to win. One of the easier ways to do this might be to exploit Biovisionary . You just have to get four of him on your board by the end of your turn to win. Cards that you included already, like Rite of Replication make this very easy to pull off, provided you have both ready to go.

Birthing Pod , and Fauna Shaman , although more expensive, can help you search for important creatures like Biovisionary or even Worldgorger Dragon . You already have a few ways to make tokens or copies of Biovisionary

Ixidron , and Kederekt Leviathan can help to slow down your opponents and clear their creatures if you find yourself in trouble.

Genesis is another good creature that can pull things from your graveyard if you screw up or someone kills your Biovisionary .

Lastly, Crystal Shard , and Conjurer's Closet can be used to flicker your own creatures to have them constantly re-enter the battlefield and trigger effects.

Things to reconsider:

Comet Storm Bad.

Insidious Will You have a lot of counterspells. Consider cutting some of the higher mana cost ones like this.

Reiterate , Increasing Vengeance , Reverberate These might all be better if they copied creatures instead of just instants/sorceries. (Don't let go of all of these, just cut them back to one or two.)

Lightning Strike Bad. Lightning Bolt is better, but you really have no use for cards like this in the deck.

CaptainBanana42 on Neheb EDH need help

2 months ago

Hi, I would put some more of the copy effects in the deck like Reverberate . A little trick I learned while playing is if the Niv-Mizzet player counters Neheb you copy the counter with Reverberate or another similar spell. Then you target his counter with your copy of his counter spell. And of course you can use it to copy your big spells immediately or if it would get countert so that the copy resolves nonetheless.

Fury Storm , Increasing Vengeance , Reiterate . These are all good copy effects with upside.

Enchanter's Bane is probably a good card against the Tuvasa player. It does not cost much and will hit the Tuvasa player hard over time.

TheACTR on Mardu Spellslinging

3 months ago

Okay, I am back! I have more suggestions for you!

Firstly, I saw that you had Sunforger as a card you would like to get and I can't stress this enough: YOU NEED SUNFORGER. With so much removal at instant speed Sunforger becomes a busted card for your deck!

As far as other suggestions, I recommend the following:

Sins of the Past is basically Yawgmoth's Will or Mizzix's Mastery but a bit more mana required to cast for a huge benefit of free casting from the graveyard.

Shreds of Sanity/Ghitu Chronicler helps get extra uses out of instants and sorceries

Comeuppance is the best rattlesnake card ever

Fire Covenant is a decent board wipe if you have life to spare or really want to shut down specific creatures. It may not work for your deck though as you already have tons of removal

Deadly Tempest Same as above in that it may not be useful to you but could potentially wreck certain opponents

Increasing Vengeance Another fork variant but castable from the bin. I would take out Fork or Reverberate for it

Torment of Hailfire Obviously a good finisher especially with the amount of redundant copy spells you have. Better than Cut//Ribbons

Batwing Brume A nice psuedo fog that potentially stings the offending opponent

Hide / Seek Some things are better tucked into the library or exiled rather than destroyed

Electrostatic Field/Thermo-Alchemist/Guttersnipe Incremental advantage that could mean the difference between a loss or win plus some board advantage

Monastery Mentor/Young Pyromancer More board presence that may or may not be what you want to be doing for your early turns

Imminent Doom/Sphinx-Bone Wand This may not be useful to you but could serve as a secondary/tertiary Sentinel Tower

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Increasing Vengeance occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%