Increasing Vengeance


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Increasing Vengeance


Copy target instant or sorcery spell you control. If Increasing Vengeance was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback 3RR (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts



Increasing Vengeance Discussion

MohenjoDaro on Manna down!

4 days ago

Isochron Scepter will copy an Instant (not sorcery). I wouldn't use it since you lack instants.

Panoptic Mirror will let you copy an instant or sorcery you exile every turn. This is slower and the deck will need to be better at stalling.

Other cards that will let you copy instant or sorceries... Dual Casting, Fork, Increasing Vengeance, Reiterate, and Reverberate. You don't need too many copy spells as you won't be able to use them as much until later in the game.

sonnet666 on Wort Hermit Storm

1 week ago

What doesn't work?

You flashback Noxious Revival for 2 life, put Reiterate on top of your library, pay for Manamorphose, draw Reiterate and get back 2 mana, use the 2 mana to keep flashbacking (and conspiring) rituals until you have enough to cast Reiterate and flashback a ritual that will net you more than six (Mana Geyser or Mass Hysteria, most likely).

Reiterate generates infinite mana before the flashbacked spell leaves the stack, so you don't have to worry about it getting exiled.

The only tricky part is getting enough rituals in the deck to cast all of this in one turn. Reverberate, Fork, and Increasing Vengeance are probably going to end up being necessary.

Don't worry about back-up wincons yet. Ironing out your plan A is always the first step.

aragorne32 on Kess's School of Witchcraft and Wizardry

2 months ago

Very interesting list, and as for the wincons, one of the big problem, or bonus depending of how much money you have, is that Kess likes to go storm and/or infinite with big flashy combos like Hightide combos. You'll hardly find any casual decklist of Kess here, most of them are over 2 000$ because of the counterspells and some other really expensive cards. If you want something thats a bit more budget, you can try Doomsday + Laboratory Maniac combo or even Isochron Scepter + Copy Artifact + Dramatic Reversal + Swan Song. These are way less expensive and give you a decent wincon, but if you wanna go with something a bit more storm, you'll need cards like Mind's Desire, Yawgmoth's Will (but this card is kinda expensive and not necessary, so feel free to not use it, even though it's really strong) and Aetherflux Reservoir as a wincon to smash all your opponents down to 0. Heck, you can even go with some more classic combos of blue like the Palinchron + Deadeye Navigator combo for infinite mana! Kess also likes cards like the Increasing spells from the Dark Ascension block, so you could add Increasing Vengeance which is really good and maybe another ritual like Cabal Ritual. Or, you could also decide to go with the extra turn strategy, but this one doesn't have any specific wincons to it, just helps setup the other ones or finish games. In the end, if you don't like combo based strategy, maybe this commander isn't really for you as you can see, most of her shenanigans are based around instant win combos, which is why she's highly loved by competitive players.

Hope this helped!

AwesomeOctopus on Mizzix non-infinite win cons?

3 months ago

That sounds pretty good! I actually have all those pieces in the deck already. maybe i run Quiet Speculation to fetch Increasing Vengeance + Devil's Play + Mystic Retrieval into the yard then mystic retrieval flashed back to return the devil's play or just play it from the yard and copy it twice with the Increasing Vengeance

podracer1994 on Mizzix non-infinite win cons?

3 months ago

I like Comet Storm with Increasing Vengeance. I normally can kill off the whole table once I have those. To tutor it up with Firemind's Foresight I typically get Mystical Tutor, Increasing Vengeance, and Cancel. I then use my Mystical Tutor to get Comet Storm right before I need it. Protects the combo a bit.

Cynister on Saracha Shawn

3 months ago

Questions/Suggestions spacefishben: These are mainly just alternative burn spells.Acidic Soil Cheap and doubles as a better Mana Geyser. Arcbond Not sure about this. Overloaded Lightning bolt? Fall of the Titans will always be cast for Surge in this deck.Quietus Spike If you want to equip Neheb since he has afflict too. Also how do you feel about copying stuff Increasing Vengeance or Reverberate for the x spells? I feel like Sin Prodder is risky and has a high chance of backfiring since most of the spells deal more damage than its CMC and they can send the X spells to the graveyard for 1 or 2 life.

I'm also wondering if we have enough mana rocks to be running 35 lands. Do you think we can take out like shock/tarfire or something for an extra mountain or two? I trust your judgment over mine though.

Dracule_Akamu on Mizzix's Big Spells

3 months ago

For big mana spells, I would reccomend Expropriate and Time Stretch. This deck could also use some copy spell effects like Reiterate or Increasing Vengeance to get even more value out of your big spells

Pieguy396 on Riku's Forces

4 months ago

OK, now for cuts:

  • Howl of the Horde is only really good in a deck that youre going to be attacking a lot. 3 mana for a Fork is too much here.
  • Talrand's Invocation likewise doesnt do a lot. 4 mana for 2 2/2 fliers is bad in EDH, and 6 mana for 4 2/2 fliers with Riku isnt great either.
  • Telemin Performance just doesnt do a lot.
  • world of war is also mainly only good in attacking decks, and most of your win conditions are combos.
  • Fabricate is good, but you dont have a lot of artifacts that are critical to your deck.
  • Chandra, the Firebrand is also pretty much a 4-mana Fork, which still isnt great here.
  • Desertion is good, but its just too much mana for a counterspell.
  • Hinder was mainly used when the tuck rule was still in effect, where you couldnt return you commander to the command zone if it got put into your deck somehow. Now, its become outdated. Same with Spell Crumple.
  • Increasing Vengeance is good, and could very well belong here, but Im not a huge fan.
  • Counterflux, Plasm Capture, Void Shatter and Voidslime are also fairly expensive for counterspells in a deck that isnt hard-control.
  • Manalith is too easily outclassed by other mana rocks.
  • Archaeomancer is possibly too much mana for the effect. This one is more of a personal preference, but it could very well belong here. Im just not a huge fan.
  • Melek, Izzet Paragon is also too much mana for too little reward.

In case you didn't notice, there's a little bit of a theme with the above cards. None of them are bad cards, but in most cases, you're spending too much mana for an effect you can get much cheaper with another card. Or, some of them just don't belong in the typical Riku build.

Well, in any case, thats all I have for now. If youd like some other comments (perhaps youd rather not run so many infinite combos), feel absolutely free to comment on my wall again; Id be happy to make another pass. Enjoy!

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