|Commander / EDH||Legal|
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Imprisoned in the Moon
Enchantment — Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "T: Add to your mana pool" and loses all other card types and abilities.
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Imprisoned in the Moon Discussion
1 day ago
I ran this out late night, and went 3-2. I'm no pro, having won the "Worst Magic Player" award in 1994 & 2015.
I wasn't ran over by aggro in my losses, but the lack of interaction early did allow my opponents to set up their combo pieces for some frustrating mid-game losses...because I was soooooooo close to a pay off!
Having 9-11 lands on the battlefield by turn 4 wasn't uncommon, but I most of the time I felt like I wasn't ramping into anything because I'd have no real action in hand. I'm thinking that a couple of Pull from Tomorrows would help out with that, or maybe some Censors for early control and/or cycling.
I never had the chance to cast either Coax from the Blind Eternities, Rise from the Tides, nor Sphinx of the Final Word. My wins came from awakening Part the Waterveil, Crush of Tentacles, and some massive 14+ damage Burn from Withins.
Five games is a very small sample size, but hopefully the feedback helps tune this deck up. :)
1 week ago
Looks like a fun build, just not sure how it'd hold up against Back to Nature or Paraselene or Tempest of Light, or such since the deck relies so heavily on enchantments. The other issue would be removal as black is notoriously weak at dealing with indestructible/hexproof creatures or opposing enchantments/artifacts, particularly if an opponent has a Tajuru Preserver or drops a Song of the Dryads/Imprisoned in the Moon/Darksteel Mutation on your commander. Elixir of Immortality is a decent way to get back your stuff back into the library after wrath effects or when you've used up most your instants/sorceries.
Cool idea, very unique! +1
1 week ago
Honestly sir I believe you could run reanimate sac based deck that forces them to get rid of their creatures and Vampire Hexmage to help with the rest especially if you can use her more than once. At least counterwise. Thought you didn't ask for that.
With narset you have to be very careful using creatures, and dealing with opponents whom abuse Grave Pact style things. Try to use as much Scry and top deck manipulation as you can to make sure that when Narset goes off it's more impactful.
Though with Atraxa one of the biggest keys could be a douchey "land destruction choke" seeing as Atraxa can be a little tricky with that extra colour. Once Narset hits your mana becomes a little less relevant so it doesnt hurt you so much. Because land destruction is considered pretty taboo it actually tends to be cheap. That is if you're comfortable with that
Outside of that, but keeping with that kind of theme, Blood Moon is something that stops Atraxa dead in her tracks (you don't really use mana anywho, and you can play mana rocks for free) Although it's price is pretty ridiculous. Authority of the Consuls Aura of Silence Blind Obedience Ghostly Prison Propaganda Sphere of Safety Are all pretty standard for slowing down the creature based Atraxa, silence leaning towards stopping things like Death's Presence and Durable Handicraft Helix Pinnacle it atleast slows her down (the helix turn 1 is scary real fast)
Anything that lets you take extra turns without being a creature is broken. (thought they tend to be expensive)
If you can make narset indestructible boardwipes are awesome most of the time.
Strionic Resonator lets you double up on her ability.
removal is free if you get her going, bonus points if it has flashback, or buyback
A good place to look might be towards things Zur the Enchanter would use. He tends to lean a lot towards stax and pillowfort which may help.
1 week ago
Nice deck bro, but I don't like much Pillory of the Sleepless I would choose something like Darksteel Mutation or Imprisoned in the Moon, both of them cancels completely a commander and they'r not so easy to deal with.
1 week ago
Stax is never fun to play against: throw together a deck with Zur the Enchanter as the commander and dropping, probably in this order: Rule of Law, Spirit of the Labyrinth and finally Bottomless Pit, Oppression or Necrogen Mists. If you're having trouble attacking, Steel of the Godhead is a useful addition.
Then, when everyone is locked down and pissed off, you can either go Voltron (with Battle Mastery and Phyresis etc.) or combo (Necropotence and Phyrexian Unlife, draw half your library, and then, if you didn't draw Repay in Kind, play one of the 3 or so tutors in the deck to search for it.) If you want to piss off your opponents more, then you can always Nevermore naming their commander. Darksteel Mutation and Imprisoned in the Moon are also 3 mana enchantment commander removal that stops them just re-casting them. (NOTE: Necropotence does not count as drawing cards so Spirit of the Labyrinth doesn't trigger.)
Its quite slow, but Rule of Law will probably prevent any hate directed at you, especially this early game. Also, enchantment removal is generally not as prevalent as, say, artifact removal. Don't forget to be an arsehole and gloat over their pain, that really pisses people off and will help you return to modern.
2 weeks ago
Holy crap, that's a lot of great input, some of those counters I didn't even know existed! Thank you for all of the suggestions!
So, I decided that I would test this deck, and I made the threshold of 20 island, adding to the above x4 Vedalken Shackles, x4 Imprisoned in the Moon, and x2 Dissipation Field, and it actually turned out pretty well! The only problem I had was a discard deck, and a "go wide" deck. Other than that, it had no issues!
2 weeks ago
All are appreciated, and I'm so glad that you could help! However, not targeting you specifically, but most of the things we are doing either slow down our opponent, or do nothing. We may need either a faster way of getting Disciple of the Ring, or possibly a way to make use of our opponent's stuff. Vedalken Shackles being an obvious choice, but we may need other things too. I've also been toying with the idea of Imprisoned in the Moon, despite it being an enchant. I'm also seeing a need for some serious burn/aggro and anti-graveyard issues here, suggestions involving these problems would be great, though we may consider them in the terms of a sideboard. I am absolutely LOVING the help everyone has given me so far, and I'd like to thank all of you who have given me that help. Looking forward to more fun!