Imprisoned in the Moon


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare
Promo Set (000) Rare

Combos Browse all

Imprisoned in the Moon

Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "T: Add ◊ to your mana pool" and loses all other card types and abilities.

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Recent Decks

Imprisoned in the Moon Discussion

Cloudius on Tuvasa the Sunlit

2 days ago

+1 For Enchantress theme deck

I built a Bant Enchantress Deck back in 2017, helmed by Derevi, who is a less popular commander for such themes. Hope you can draw some inspirations from it.

Derevi, the Enchanting Tactician

Commander / EDH Cloudius


Aurification is a hidden gem which is awesome in the deck. Collective Restraint gels well with your pillowfort theme too. Both are worth considering.

Another good piece of defense which buys you time is Energy Field.

Here're some cards that deal with pesky commanders, creatues and permanents. It can totally shut down commanders in decks which are unable to deal with enchantments effectively:

Darksteel Mutation which combos well with Pariah

Imprisoned in the Moon


Song of the Dryads

Delta-117 on Dakkon Reborn

4 days ago

Some good things to add here would be Sword of the Animist, Strata Scythe, Land Tax,Trailblazer's Boots, Imprisoned in the Moon, Rogue's Passage, Wayfarer's Bauble, Solemn Simulacrum, Endless Atlas, Ichor Wellspring,Conqueror's Flail, Hammer of Nazahn, Loxodon Warhammer, the Kaldra cycle could be fun: Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Fireshrieker, Mycosynth Wellspring, maybe Bloodforged Battleaxe, Knight of the White Orchid, O-Naginata, and Silverblade Paladin.

There’s plenty more than what I have thought of like the sword cycle obviously, but some equipment can be quite pricey as I’m sure you already know. Here’s a good resource to check for ideas:

KALE434 on Bant Enchantress Prison

5 days ago

Some good additions or sideboard pieces might be Imprisoned in the Moon for more hate removal or crazy mana producing lands removal. As well as Dictate of Kruphix for more card draw and maybe Alchemist's Refuge just try help with surprising people with flash speed enchantments. Sweet Deck though, love the breakdown!

SaberTech on Ancestral Animar

6 days ago

The more cEDH builds, even if they are weakened a little for less competitive play, will probably still have a higher than average win ratios due to their lower mana curves and more focused deck design. But it's also possible for a cEDH deck to get tripped up in other metas due to having to contend with some cards that they normally don't consider an option from a cEDH perspective. I played one game where my opponent kept a sub-optimal hand just because it had Imprisoned in the Moon, which went a long way to hindering my Animar that game.

I think something that may increase a cEDH deck's odds against less competitive decks is that less competitive metas tend to not run as many cheap, instant speed interaction and removal spells, which gives cEDH decks a higher average chance of going off without interruption. But even cEDH decks need to be somewhat wary if the game manages to drag on to the point where everyone has 6+ mana available to them. cEDH decks shine in the early turns, but that advantage drops a bit if the less competitive decks live long enough to play their own flashy spells. I mean, instant speed removal is still instant speed removal, even if its 3 mana for a Beast Within instead of just one mana for a Swords to Plowshares.

Delta-117 on

2 weeks ago

Leyline of Anticipation, Karmic Justice, Imprisoned in the Moon, and Ancestral Mask might be good includes here.

t3hdarkness on Tiger Army Never Dies

2 weeks ago

You have excellent taste.

Too bad there's no room for more flavorful cards.

EBTDizzle on Infectious Simic

3 weeks ago

First thought for me is that poison counters are not damage, are they? If that's the case, then you should look at replacing your commander. Personally, I'd go 4 color and run Atraxa with this type of build, but that's just my opinion. My only other comment is that you might want to diversify on the defensive side. Cyclonic Rift is great defense and also can be a game winner for an infect deck. Imprisoned in the Moon, Lignify, Swan Song, Pongify, Song of the Dryads could all be very useful to keep your opponents at bay, considering it's fair to assume that they'll be gunning for you.

Megalomania on Oona Competitive Combo

4 weeks ago

Got it. If you’re going for speed, I think you can do away with cards such as:


Imprisoned in the Moon

Mind Over Matter

Search for Azcanta  Flip

Pili-Pala and Grand Architect

Trophy Mage

Deadeye Navigator and Peregrine Drake and

Diabolic Tutor

I would slot in:

Paradox Engine

Helm of Awakening/Cloud Key


Trinket Mage

Aetherflux Reservoir

Walking Ballista

Mox Opal

Ad Nauseam and

Yawgmoth's Will.

I think building the deck around Paradox Engine and the Scepter would be better overall since they are a lot more slot-efficient than the creature-based combos.

The mana base can also be improved by replacing lands like Cabal Coffers, Drowned Catacomb Detection Tower, Fetid Pools, Reliquary Tower and Temple of Deceit with basics or any land that does not come into play tapped and is able to add and . Forbidden Orchard, City of Brass and Mana Confluence, for example, are great lands if you aim to win within the first 1-4 turns.

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