|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
|Promo Set (000)||Rare|
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Imprisoned in the Moon
Enchantment — Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "T: Add ◊ to your mana pool" and loses all other card types and abilities.
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Imprisoned in the Moon Discussion
3 hours ago
sweet deck. would love to build this. +1'ed. I don't get how this is a good deck to have thing in the ice included? I would prefer Imprisoned in the Moon over sigil of sleep. Not really feeling ovalchase dragster either so probably cut the dragster over the sigil of sleep? good brew!
1 day ago
Deck worked great against the Brago deck tonight. I locked down Brago with Imprisoned in the Moon. But it is too non creature permanent heavy without enough 1/1 unblockable creatures so I don't have much power to fight or block with. I either buy a bunch of creatures from Edric's Weenie Horde and drop a lot of those spells or I only play the deck against that Brago deck....
1 day ago
I would recommend you run some more wheel effects, including Teferi's Puzzle Box. Wheels are what make Nekusar terrifying, particularly once he's been given infect.
Library of Leng reduces some of the downsides of playing wheel effects, as you can use it to engineer a better hand.
Helm of the Ghastlord combos well with wheel effects--they discard their hand, and then are forced to discard all their replacement cards.
Sigil of Sleep turns wheel effects into massive bounce spells, helping clear enemy threats.
1 day ago
I would recommend running more wheel effects. Cards like Whispering Madness, Windfall, Reforge the Soul, Dark Deal, and Winds of Change can produce incredible damage while also disrupting your opponents' strategies.
Alongside the above, Library of Leng is quite useful--you can use a wheel effect to discard the cards you do not need, but ensure you retain the cards you will want to use post-wheel.
Helm of the Ghastlord combos well with wheel effects--opponents discards their card and are forced to discard every replacement they draw. This can easily win a game by locking your opponents out of having cards in-hand. Like Curiosity, it goes pseudo-infinite with Niv-Mizzet.
Sigil of Sleep is a great card in Nekusar, turning every wheel into a mass bounce spell.
I would recommend cutting Font of Mythos. Cards like this seem like they should be good with Nekusar, but I've found their lack of built-in punishment quite counterproductive.
Imprisoned in the Moon and Deep Freeze are strong removal cards in EDH. Unlike more traditional kill spells, these enchantments do not cause an opposing commander to change zones. As such, your opponent does not have the option of returning their commander to the command zone, so the removal spell is permanent.
I second kamelyan's suggestion to use infect. A single wheel effect and they're dead on the next draw step.
Nekusar should be focused on winning as quickly as possible once you've got him on the field. Your assorted Persuasion cards cost far too much mana and do not contribute to your primary victory conditions. As such, you should cut them from the deck.
Finally, Unmake's colour identity is Black and White--as such, it is illegal with Nekusar.
2 days ago
Thanks, I forgot about Beast Within, I was thinking i could also use Imprisoned in the Moon as basically the blue version of Oblivion Ring or Banishing Light to get a little more flexibility in removal. Also as an enchantment if it gets wiped I could pull it back out of the graveyard with Muldrotha.
Reclamation Sage looks like it could slot in for Sultai Charm and again with Muldrotha graveyard recursion and transmute tutors for 3 - i'd lose the draw from Sultai Charm but i haven't seen that I need it so much in any of my play tests.
1 week ago
To be fair, cards like Song of the Dryads and Imprisoned in the Moon actually turn the creature into a land, making it so Brago can no longer target it with his triggered ability since he specifies "nonland permanents".
1 week ago
You have included a lot of fun things I see! I have also included cards like Imprisoned in the Moon and Narcolepsy to deal with pesky commanders, including Declaration of Naught (that one is more for my playgroup). If they do not have a sac engine those kind of enchantments completely screw their game plan.
Also Unexpected Results, because well, unexpected results...
All very budget and effective!
1 week ago
I wanted to confirm if I use Sower of Temptation or a Banisher Priest on my opponent's creature and they use Song of the Dryads or Imprisoned in the Moon on my creature they will not get their creature back as both of the creatures' I mentioned effects are until those creatures leave the battlefield and they are not leaving just becoming lands?