|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
|Promo Set (000)||Rare|
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Imprisoned in the Moon
Enchantment — Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "T: Add to your mana pool" and loses all other card types and abilities.
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Imprisoned in the Moon Discussion
3 days ago
Hey Getupkid1284 Thank you for your suggestions, yes I sometimes had some problems with Necro's exile clause, usually when necro is out I can still rely on cards like Intuition and Entomb to proceed a reanimator game plan, besides when I have a good reanimator play I will fetch Attunement instead of Necro either to find reanimates or (mostly) as discard outlet, so those plans (most likely) won't affect each other in any bad way, when I'm going for necro then I'm most of the times going full necro with Reliquary Tower or Thought Vessel trying a kill with Empyrial Armor next turn and not aiming to make any grave plays.
Because Imprisoned in the Moon leaves the opponent's commander locked in the game in the form of a land instead of exiling it (that would lead to the opponent being able to choose to carry it to the command zone as a replacement effect), he remains there so he cannot be recasted from the command zone, but useless and unable even to be sacrificed for Sac outlets making Imprisoned in the Moon a way more effective at removing enemy's commanders.
Also Oblivion Ring and Detention Sphere have an ETB clause that makes then unable to target Shrouded and Hexproffed creatures, while Imprisioned (because its an aura) bypasses those protections when fetched by Zur, (as Zur puts auras directly in the game he skips their target clauses, but not ETB effects on the enchantments that may have targets)
I think you are right about Urborg, I removed it from the deck because (at that time) I had way less black spells, since I've changed to reanimator I have way more uses for black mana, I will consider perhaps changing Tolaria West for Urborg.
3 days ago
If my commander was changed into a land and I am able to animate the land and attack, would the damage it will make be considered commander damage?
1 week ago
And, as I said, Imprisoned in the Moon lets you deal with an opponents commander. They can't just recast it if you turn it into a land.
1 week ago
RothMcVeCards: I've taken another look at Diviner's Wand and have decided to run it. It'll be an interesting boon, as it'll enable more interaction when I have infinite mana but nothing to do with it. Imprisoned in the Moon has become situational in my meta and will be removed. I am still curious about your take on Mystic Remora vs Rhystic Study.
Jimmy_Chinchila: Of the suggested options, I will mainboard Thought Vessel and will think on Elixir of Immortality for a while. Snapcaster Mage is a bit out of my price range for this deck at the moment, but would do some serious work here and will be added if and when I get one.
2 weeks ago
Dire Undercurrents was actually considered briefly simply because Wydwen, the Biting Gale can return herself to hand to be cast and trigger it repeatedly. In the long run, however, it was too mana intensive in two different ways.
First of all, this is primarily a control deck, so I'm trying to keep the curve very low. There are very very few things that cost more then 3 that don't have flash. In fact, the only things are Puppeteer Clique, and Treasure Cruise, although the later doesn't really count because it can be made significantly cheaper.
Secondly, after Undercurrents has resolved, paying a total of 6 mana and 1 life just to draw one card and make an opponent discard one card is usually not good enough. Even if I can repeat it and do it at instant speed.
Imprisoned in the Moon isn't a bad idea though. While I have creature removal covered decently, and can kill planeswalkers with Fae punches, I don't really have much in the way of land removal. On top of that it's just very versatile overall.
+1 Imprisoned in the moon
-1 Puppeteer Clique
Awww yeh. Lowering that curve. Don't really care about the reanimation anyways.
2 weeks ago
1 month ago
Here are some suggestions: Talent of the Telepath lets you use the opponents removal (like if you need exile or enchantment removal), generate value, or it can be an emergency cultivate or something against a green player. Also its cheap. Memory Plunder is in a similar vein. Better when you need a specific spell, but it doesn't mill potential combo pieces, etc. Vandalblast is a great one sided artifact removal, and kess can cast it twice. Nightscape Familiar is a great cost reducer I don't see. Dack Fayden should be in your deck. At the minimun it's often ramp (can steal their mana rocks) or looting for what you need. At most it steals their combos. Toxic Deluge is one of the best board wipes in commander.Sire of Stagnation is great draw that makes opponents hesitant to play lands and can exile key cards. Sphinx of the Final Word this might only perform well in a certain meta, but worth considering. Imprisoned in the Moon You can't repeat this but its worth it. Shut down their commanders. Reliquary Tower Pretty self explanatory in edhDesolate Lighthouse is a great looting tool when you want itDemonic Consultation instant wins with Laboratory Maniac.
These next two are probably too expensive right now, but I am mentioning them because they are being reprinted in Iconic Masters which comes out in November so they're price will go down. Consecrated Sphinx great drawKokusho, the Evening Star usually kills all opponents with kicked Rite of Replication
1 month ago
As a blue deck you should run Cyclonic Rift. Also Thassa, God of the Sea is a great addition that is kind of on-theme with your deck. For targeted removal, Imprisoned in the Moon and Pongify are great choices in blue.
You should check out my U/W Merfolk list for other ideas-