Imprisoned in the Moon

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon Rare
Promo Set Rare

Combos Browse all

Imprisoned in the Moon

Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "T: Add to your mana pool" and loses all other card types and abilities.

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Imprisoned in the Moon Discussion

Smileycorp on Mono Blue Asshole

2 days ago

Forgot to add this in the first post but Imprisoned in the Moon is also good as it gives you a way to remove other permanents.

Nathanaiel on Bad Boy Baral [Baral Control]

2 weeks ago

High Tide, Imprisoned in the Moon, Extraplanar Lens, Pongify, Rapid Hybridization, Hurkyl's Recall and the 1U Exile spell whose name escapes me currently.. nice deck!

ianknox on Thoroughly Standard Mill Deck

3 weeks ago

Wow, some very high quality discourse here! Thanks so much for the feedback n0bunga and Zienem! I'm seriously thinking of taking this deck (or a variant thereof) to the GP in Denver in a few weeks so I really appreciate the input.

A few thoughts (in no particular order):

  • This deck is likely due for a bit of a re-vamp post pro-tour this weekend. Right now a lot of the choices are based on my understanding of the meta from rumblings heard in /r/spikes and my own guesses both of which aren't always so accurate. :)

  • Both Imprisoned in the Moon and Commit / Memory were put in for combating planeswalkers (something Unquenchable Thirst and Spontaneous Mutation can't do). I put them in when a superfriends type deck was looking strong. If the pro-tour shows otherwise I'll drop them in a heartbeat since they're much more expensive than I would like.

  • I'm not super concerned about energy or delirium because I expect to do a lot of board bouncing. The goal here isn't so much to keep using Manic Scribes and Minister of Inquiries's abilities, rather to bounce and re-cast them with Baral's Expertise or Engulf the Shore and use them to chump if it becomes necessary. Based on that concept, I should probably get rid of The Aether Hubs. They're really just there because they enable a second version of a T4 mill out, which is a silly reason to keep them.

  • Ipnu Rivulet is such a tough call to me. Pros: Mana early when you need it and mill later when you don't. Cons: Dilutes Engulf the Shore, the late game mill is too late (meaning that I rarely feel like I have enough mana to be ok with dumping a land). I'll do some play testing, but I suspect that I'll end up with a few in the sideboard for more grindy matchups but not 4 of.

  • Both Glimmer of Genius and Winds of Rebuke are on my "should try" list. Winds in particular seems like a good idea for certain matchups (and can target PWers) but the few times I tried it in past builds I always end up milling my own best cards. I know that statistically my opponent might also mill their own best cards as well, but with all the GY synergy these days (Zombies, God-Pharaoh's Gift, etc) it probably hurts me more than them.

  • It would have helped if I had penned a better description of what I'm up to here (mea culpa on that one). The goal is to mill out my opponent as fast as is possible. An aggro-mill if you will.

Anywho, thanks for the comments and upvotes! Check back after this weekend for an updated look post pro-tour!

Zienem on Thoroughly Standard Mill Deck

3 weeks ago

n0bunga So I agree with you slightly, I wouldnt use Unquenchable Thirst , Spontaneous Mutation is just so much better it is less mana, has flash and could easily replace, Imprisoned in the Moon plus works really great with Winds of Rebuke which is really usefull at getting rid of planeswalkers and it mills, two for one. The lands are just to great not to have, its a late game finisher, you can mill 16 in one turn with 2 of them. Also I think Vessel of Paramnesia is terrible considering Strategic Planning is a thing its an anticipate that supports delirium heavily.

I am listing my deck here I am trying a creatureless approach just to help eliminate creature kill.



Epochalyptik on Can Tallowisp's ability tutor for ...

1 month ago

Tallowisp does not work with Daybreak Coronet, Imprisoned in the Moon, or any other Aura that does not have solely "Enchant creature."

"Enchant creature" ≠ "Enchant creature with . . ."

This is roughly similar to how Mwonvuli Beast Tracker cannot find Prized Elephant. The effect in question is looking for a specific ability, and any variation thereof is not a match.

Matt Tabak, the rules manager, addressed Tallowisp's limitations conversationally on Tumblr. This rules interaction was also featured in an article on WOTC's site.

Hydrax on Can Tallowisp's ability tutor for ...

1 month ago

I believe the card you're trying to get must have the words "Enchant Creature", usually in the first line.

If you look up any Aura that attaches to a creature, it should have those 2 words at the beginning (that's standard formatting if I'm not mistaken).

So to answer your question, Yes, Tallowisp can search for Daybreak Coronet and Imprisoned in the Moon.

Some other examples of stuff it can search for:

Notice how they all say "Enchant Creature" in the first line? Most if not all creature-oriented Auras will have that line.

thehalubi on GAAIV helmet combo / pillow fort

1 month ago

Things I would cut (b/c they're slow or low value):Dovin Baan, Council's Judgment, Oblivion Ring, Detention Sphere, Imprisoned in the Moon, Darksteel Mutation, Rewind, Swords to Plowshares, windborn muse, deadeye, medomai, angel of tithes,Isperia, gwafa, chancellor, render silent, dissolve, negate, misdirection

Things I'd add:Armageddon, Planar Cleansing, HoU planar cleansing, Preordain, Gilded Drake (if you can justify its pricetag its really good), almost every goddamn 2cmc mana rock and below, , Static Orb , Trinisphere, Sphere of Resistance, , tanglewire, new emrakul, alhammarets archive, Dream fracture, arcane denial, mystic confluence, torrential gearhulk, cryptic command, baral cheif of cunting, both teferis, thran dynamo, exclude, evacuate, dismiss, capsize, careful consideration, seat of the synod, darksteel citadel, white artifact land.

Also remove all lands that have to come in tapped, theyre garbage (save for the scryland), replaces with even basics

Post deck in thread in sometime, ill review it again.

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