|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
|Promo Set (000)||Rare|
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Imprisoned in the Moon
Enchantment — Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "T: Add ◊ to your mana pool" and loses all other card types and abilities.
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Imprisoned in the Moon Discussion
2 days ago
+1 For Enchantress theme deck
I built a Bant Enchantress Deck back in 2017, helmed by Derevi, who is a less popular commander for such themes. Hope you can draw some inspirations from it.
Commander / EDH
SCORE: 2 | 28 VIEWS
Another good piece of defense which buys you time is Energy Field.
Here're some cards that deal with pesky commanders, creatues and permanents. It can totally shut down commanders in decks which are unable to deal with enchantments effectively:
4 days ago
Some good things to add here would be Sword of the Animist, Strata Scythe, Land Tax,Trailblazer's Boots, Imprisoned in the Moon, Rogue's Passage, Wayfarer's Bauble, Solemn Simulacrum, Endless Atlas, Ichor Wellspring,Conqueror's Flail, Hammer of Nazahn, Loxodon Warhammer, the Kaldra cycle could be fun: Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Fireshrieker, Mycosynth Wellspring, maybe Bloodforged Battleaxe, Knight of the White Orchid, O-Naginata, and Silverblade Paladin.
There’s plenty more than what I have thought of like the sword cycle obviously, but some equipment can be quite pricey as I’m sure you already know. Here’s a good resource to check for ideas:
5 days ago
Some good additions or sideboard pieces might be Imprisoned in the Moon for more hate removal or crazy mana producing lands removal. As well as Dictate of Kruphix for more card draw and maybe Alchemist's Refuge just try help with surprising people with flash speed enchantments. Sweet Deck though, love the breakdown!
6 days ago
The more cEDH builds, even if they are weakened a little for less competitive play, will probably still have a higher than average win ratios due to their lower mana curves and more focused deck design. But it's also possible for a cEDH deck to get tripped up in other metas due to having to contend with some cards that they normally don't consider an option from a cEDH perspective. I played one game where my opponent kept a sub-optimal hand just because it had Imprisoned in the Moon, which went a long way to hindering my Animar that game.
I think something that may increase a cEDH deck's odds against less competitive decks is that less competitive metas tend to not run as many cheap, instant speed interaction and removal spells, which gives cEDH decks a higher average chance of going off without interruption. But even cEDH decks need to be somewhat wary if the game manages to drag on to the point where everyone has 6+ mana available to them. cEDH decks shine in the early turns, but that advantage drops a bit if the less competitive decks live long enough to play their own flashy spells. I mean, instant speed removal is still instant speed removal, even if its 3 mana for a Beast Within instead of just one mana for a Swords to Plowshares.
2 weeks ago
2 weeks ago
You have excellent taste.
Too bad there's no room for more flavorful cards.
3 weeks ago
First thought for me is that poison counters are not damage, are they? If that's the case, then you should look at replacing your commander. Personally, I'd go 4 color and run Atraxa with this type of build, but that's just my opinion. My only other comment is that you might want to diversify on the defensive side. Cyclonic Rift is great defense and also can be a game winner for an infect deck. Imprisoned in the Moon, Lignify, Swan Song, Pongify, Song of the Dryads could all be very useful to keep your opponents at bay, considering it's fair to assume that they'll be gunning for you.
4 weeks ago
Got it. If you’re going for speed, I think you can do away with cards such as:
I would slot in:
•Ad Nauseam and
I think building the deck around Paradox Engine and the Scepter would be better overall since they are a lot more slot-efficient than the creature-based combos.
The mana base can also be improved by replacing lands like Cabal Coffers, Drowned Catacomb Detection Tower, Fetid Pools, Reliquary Tower and Temple of Deceit with basics or any land that does not come into play tapped and is able to add and . Forbidden Orchard, City of Brass and Mana Confluence, for example, are great lands if you aim to win within the first 1-4 turns.