Imprisoned in the Moon


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare
Promo Set (000) Rare

Combos Browse all

Imprisoned in the Moon

Enchantment — Aura

Enchant creature, land, or planeswalker

Enchanted permanent is a colorless land with "T: Add ◊ to your mana pool" and loses all other card types and abilities.

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Imprisoned in the Moon Discussion

cdkime on das mimeoplasma

2 days ago

I think your mana base could use some work. A large number of your lands enter tapped, which is further hampered by the bounce lands. Even if shocks and fetches are beyond your budget, pain lands, check lands (with more basics), or some of the less expensive rainbow lands (City of Brass, Tarnished Citadel, etc.) will provide you usable mana the turn they are played.

Related to the above, I think you could use some more ramp cards--Cultivate, Life from the Loam, etc. will speed up your gameplan, and allow you to hardcast your larger threats if you can't get your commander fielded.

Even with more ramp, you have a number of fantastic, but expensive-to-cast creatures. You might want to cut some of these--most of the time they will be dead draws. I'd consider focusing on game-ending abilities or cards like Protean Hulk which have the potential to win the game on the spot through combos. Add Flash for the ability to win on turn 2 with Hulk.

Careful Study is a strong draw card that also puts items into your graveyard.

You could use some more removal--Abrupt Decay is solid and will hit a large number of targets. If enchantment removal is not large in your meta, Imprisoned in the Moon and Song of the Dryads can take out an enemy commander without a zone change, so it gets stuck on the battlefield in a transformed state.

Barsan on Milling Away (Phenax EDH Budget deck)

2 weeks ago

Utility lands you can run are:

Opalkrooke on 5 Color Casual Planeswalkers

1 month ago

Updated to use more casual planeswalkers while adding some fun recursion and combos.

Combo #1: Any PW + Mycosynth Lattice + Tezzeret, Agent of Bolas (-1) + Helm of the Host = Non-Legendary PW Token

Combo #2: Any PW + Imprisoned in the Moon o/r Song of the Dryads + Nissa, Worldwaker + Helm of the Host = Non-Legendary PW Token

JohnnyCRO on The Nope Pope

1 month ago


Certainly seems like a nice idea. Did you tested it? How does it work compared to pinning down commanders with Imprisoned in the Moon or Darksteel Mutation?

kamarupa on legend of the draw/mil deck

1 month ago

I think if you are going to draw a lot of cards, you're going to need more mana. I think Kiora's Follower is probably about as good as you can get playing budget Simic. I suggest running 6 or more mana dorks.

A few spells to consider:

Unblockable: Invisible Stalker, Silhana Ledgewalker

Mill: Jace's Erasure, Tome Scour, Manic Scribe, Hedron Crab

Draw Card/Tutor: Harmonize, Temple Bell

Removal: Imprisoned in the Moon, Pongify, Beast Within, Lignify

Land: Reliquary Tower, Buried Ruin

Non-Combat Damage: Throne of the God-Pharaoh

cdkime on Ezuri Claw of Counters

1 month ago

Sylvan Library is a pretty solid card, helping smooth your curve with the option for additional cards if needed.

You mentioned one of your issues is how to win--Champion of Lambholt can help with that some--you make it bigger with your commander's ability, making your other creatures harder to block.

Hardened Scales, Doubling Season, and Pir, Imaginative Rascal all go well with your commander, but not sure you have enough other +1/+1 counter enablers to make them worth it. Doubling Season, of course, can be run with some planeswalkers for instant ultimates.

Since you're running Protean Hulk and are in Blue, its worth adding an auto-win combo with Flash.

I would cut some of your destruction spells and perhaps replace them with Song of the Dryads, Imprisoned in the Moon, and Deep Freeze. Each can remove a commander without a zone change, so they are stuck on the field crippled. Song of the Dryads has the added advantage of removing any permanent.

Since you have pretty decent ramp and a low curve, Genesis Wave is a solid option, dumping creatures and adding some lands.

Enral on "Gods, Continuum, Even You. All is [[Nix]]."

1 month ago

I think it's safe to cut lim dul's vault. Also, I prefer Ghostly Flicker over Eerie Interlude if you can only include one. Imprisoned in the Moon, Darksteel Mutation, Kismet, and Leyline of the Void can also be cut.

suarkdivad on The Festival of Arixmethes

1 month ago

Maybe win more, but with only 10 instant/sorceries Primal Surge would be fun. Whiff sometimes, but you could reduce some of your instants and sorceries to be spells on a stick, like Overwhelming Stampede could be Kamahl, Fist of Krosa, Mystic Snake for a counter spell, Imprisoned in the Moon for removal.

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