Imprisoned in the Moon
Enchantment — Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "T: Add ◊ to your mana pool" and loses all other card types and abilities.
|Want (3)||suenwind , Andy05AW , Asfael|
Printings View all
|Eldritch Moon (EMN)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Imprisoned in the Moon occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
GWU (Bant): 0.55%
Imprisoned in the Moon Discussion
5 days ago
Yes, as long as you have controlled that creature continuously since the beginning of your turn. Unlike cards that temporarily exile things, like Oblivion Ring, Imprisoned in the Moon doesn't cause the creature it's enchanting to change zones. Once the enchantment is gone, your creature will stop being a land and go back to being a creature again, without summoning sickness unless it only just entered the battlefield this turn.
5 days ago
If Imprisoned in the Moon is enchanting a creature I control, and I destroy it on my turn, can I attack with that creature on the same turn?
1 week ago
Thanks for the suggestions!
Pikobyte, as I say in the description this is a non combo centric deck, hence your suggestion is not something I would put in the deck.
Song of the Dryads and Imprisoned in the Moon I've tried for a little while and as the cards above they were also cut. However I have thought on multiple occasions to try Kenrith's Transformation since it still deals with opponents commanders and replaces itself.
Crystal Vein over the span of this deck life I've found that much colorless mana is not something it needs and/or can utilize, for this reason I've kept the colors producing permanents to a minimum.
Cephalid Coliseum is indeed a very good suggestion, I'll put it in the next testing phase!
1 week ago
Crystal Vein ramps with Muldy out.
Cephalid Coliseum is an effective draw engine here.
Sylvan Safekeeper protects Muldy like a champ.
Bear Umbra is nothing short of amazing here. Allows you to aggressively progress your gameplan on your first main and still hold up plenty of mana for answers (or just play more stuff). Totem armor does a hell of a job at keeping Muldy in the game also.
Song of the Dryads/Imprisoned in the Moon are versatile and backbreaking against decks that're reliant on their commander. They're reusable (assuming they ever get rid of it) and only reliably answered by 2/5 colors.
Feel free to check out my list for ideas. It's retired but upvotes are still appreciated. Muldrotha's Madhouse - No Infinite
3 weeks ago
3 weeks ago
There's also the fact that Ugin is the only colorless Elder Dragon. There is evidence to suggest he was still colorless before he died on Tarkir (see Crux of Fate). That is odd considering all of his brothers are shard-aligned. Perhaps his death allowed him to come into contact with the slumbering Eldrazi, and the Dead Ugin was much easier to manipulate than the Live Ugin. Or maybe Ugin has been controlled for longer than that. Emrakul wanted to be Imprisoned in the Moon, so why wouldn't she want to be trapped on Zendikar until something (aka The Mending of Dominaria) brought her planeswalker foes down a hundred notches.
1 month ago
Here's my recommendations:
Running the Bicycle lands as well as the Shadow lands and Temples seems a bit much. Mana Confluence may be a better for fixing. The Tango lands are also not as good when you're running as few basics as you are. Prismatic Vista also grabs any of the basics you need for the time.
Enchantress's Presence is a good Enchantress effect that you're missing out.
Archetype of Imagination is also a good card to give your tokens evasion if necessary.
Another board wipe would be a good idea. Time Wipe, Supreme Verdict, or even Evacuation could be good. Not to mention more interaction and removal. Seal of Cleansing, Seal of Primordium and Consulate Crackdown are good VS artifacts/enchantments. Kenrith's Transformation, Darksteel Mutation and Imprisoned in the Moon are all good auras VS creatures.
Ground Seal is good yard hate.
1 month ago
I use the exile enchantments for non-commanders, since they are crazy versatile.
I find Teferi's Puzzle Box one of the better Zur cards, since you can turn it into a lock, or just get enchantments back in your library, but it can backfire!
Thanks for the upvote