Imprisoned in the Moon

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Imprisoned in the Moon

Enchantment — Aura

Enchant creature, land or planeswalker

Enchanted permanent is a colorless land with ": Add ." and loses all other card types and abilities.

DarkKiridon on Help Me With Kefnet

6 days ago

I'm not good with mono blue but what comes to mind is:

Baral, Chief of Compliance

Faerie Mastermind

Snapcaster Mage

Ponder

Disallow

Blustersquall

Echoing Truth can remove creature tokens

Misleading Signpost

Imprisoned in the Moon

Eaten by Piranhas

Cards like Ever-Watching Threshold and Propaganda could help.

Reins of Power

Hope this helps a little.

Profet93 on Doomsday Clock | Budget Urza [PRIMER]

2 months ago

Icaruskid +1

I see you have the cloudkey/foundry inspector + top + mystic forge combo. Moreover, you have the voltaic key + rings + everflowing chalice (4 counters) combo, nice!

Is treasure mage useful given you only have 2 targets for it?

Miscast doesn't seem too impactful, how has it been playing for you? Potential swaps/considerations include.... Remand, Memory Lapse and Misdirection . Misdirection is my favorite, it's kind of like a budget force of will, better in some ways, worse in others. It can redirect targeted removal, draw, extra turns and can "counter" counterspells, all while allowing you to bluff with no mana open. With all the draw in the deck, it doesn't seem hard to be able to pull off.

While not necessary, Imprisoned in the Moon is decent removal (especially on commanders, particularly red and black ones without enchantment removal). Clever Impersonator is just general good stuff to copy something like a zendikar resurgent or what have you.

Darsul on C'mon Kes!

5 months ago

I don't/wouldn't use Heliod's Pilgrim to tutor your win par-say but, more like Fertile Ground is what I was thinking but, then I noticed the lack of Imprisoned in the Moon, Song of the Dryads and/or Darksteel Mutation so you can deal with threats. How do you deal with threats?

SaberTech on Zurtron

5 months ago

If you are going for a Voltron style of Zur there are a few auras that are often seen in those sorts of lists:

Darksteel Mutation and Oubliette complement Imprisoned in the Moon as ways that neutralize commanders. They make it difficult for your opponents to immediately get their commanders back to recast if they don't have enchantment removal. Darksteel Mutation is much better than Kasmina's Transmutation because the indestructible that the Mutation gives means that the enchanted commander will live through a board wipe and not go back to its owner's command zone. Oubliette could replace Pendrell Flux.

There's a bit of a call to make between Flaming Fist and Battle Mastery. Flaming Fist won't trigger the turn Zur puts it into play because Zur will have already been declared as attacking at that point. However, Flaming Fist does stick around if Zur happens to die since it's not an aura. Battle Mastery will let Zur hit with double strike the turn it enters but dies with Zur. It's a call to make depending on how aggressive you want to be. Duelist's Heritage is also generally better than Flaming Fist but not if Zur has shroud from a card like Diplomatic Immunity, so that depends on what auras you choose to run in the end.

If you aren't running Stony Silence as a silver bullet to shut down opponents' artifacts then it could be worth considering Nettlecyst as another creature/pump effect in the deck, even if Zur can't tutor it up. It could potentially replace Gray Merchant of Asphodel since the current list doesn't look that geared to reliably get a big hit off the Merchant's ability.

One of Zur's biggest strengths though is that he can tutor up Necropotence, so that's a card you should aim to add as soon as you can get your hands on one.

Rest in Peace is a strong card for messing with decks that utilize the graveyard.

Back to Basics can punish decks with greedy mana bases.

Stroke of Midnight is better than Expose to Daylight.

Seal of Cleansing or Aura of Silence are targets for Zur to tutor up to get rid of enchantments and artifacts.

Sevinne's Reclamation and/or Sun Titan could be worth considering for getting key permanent cards back from your graveyard.

ASalesman on Unesh, Ultimate Guide (Tribal)

6 months ago

That's a fair point about meta, that explains our different stance on the card. I don't usuaully play against players who are full blue. My opponnents usually splash it.

I haven't noticed the loss of Imprisoned in the Moon, because Gilded Drake feels so much better. I think an argument can be made to put both in the deck. I am theoretically playing around with the Unsummon slot right now, I haven't been able to physically test it out much in my games.

I appreciate you noticing that detail about Universal Automaton, I will have to make it more clear. Universal Automaton dosn't trigger Cloudstone Curio, but it can be targeted by it. That means when Universal Automaton and Cloudstone is on the field while you cast non-artifact Sphinxs, you can double your Unesh triggers and storm count for free.

Have you ever tried playing MTG on 'Tabletop Simulator' from Steam? You can pull a deck list from tappedout or moxfield and play it virtually at no expense for testing, it's quite easy and convenient.

ASalesman on Unesh, Ultimate Guide (Tribal)

7 months ago

BIG REVISION HERE

Here is all the big changes I've made to this list, and an explanation for each. Guide edits will come in a little bit!

  • Replaced Burnished Hart with Mistwalker. Burnished Hart feels too slow, Mistwalker is a cheap sphinx that makes the deck go fast. Mistwalker is a nice addition because it benefits from the full 2 cmc reduction from Unesh. 1/3 and flying on Mistwalker makes it the best changeling when it comes to combat.
  • Replaced Guardian of Tazeem with Aetherflux Reservoir. Aetherflux Reservoir is a new win condition in this deck. With all of the added changelings and ability to bounce changelings to your hand, it is easier than ever to play a lot of spells on your turn. In addition to being a 50 lifepoint cannon at instant speed, it is the only lifegain in the deck. It can make up for all the health you lost from Mana Crypt and Ancient Tomb. Guardian of Tazeem's effect is underwhelming most of the time. Having the other cheaper sphinxes there is still 20% sphinx, and are easier to play.
  • Replaced Leyline of Anticipation with Narset's Reversal. Leyline's effect is honestly underwhelming at 4 CMC. It's great if it starts in your opening hand, but it is Force of Will fodder otherwise. Debatably it is worth for synergy with Sphinx of the Second Sun, but adding emergence zone (description below) gives you a cheaper Leyline effect at the cost of it only being one turn. One turn with the effect is all you need to win the game though, or to get very far ahead with Sphinx of the Second Sun. Narset's Reversal is a great card because it can be great in a counterspell war, but it can also be used to augment your other cards such as Frantic Search or High Tide or Ghostly Flicker. I love Narset's Reversal because it is great on it's own, but also sees some great synergy.
  • Replaced Myriad Landscape with Emergence Zone. Myriad landscape is noticably too slow, similar to burnished hart. The utility from Emergence Zone can be outstanding. Emergence Zone is a more easily accessible Leyline of Anticipation essentially. It is less mana to use at the price of using it for only a turn. Presumably the turn that you would use it you would also win the game, so you don't need it more than once anyway.
  • Replaced Treachery with Cloudstone Curio. Treachery is a clunky card that rarely resolves. If the mana doesn't untap after this card is played, it feels very bad. Cloudstone Curio is an engine in this deck. It really keeps the BFOF's coming. Playing this card with Universal Automaton on the field means you get to double all of your BFOF's that you play. Additionally, it works particualrly well with the newly added Aetherflux Reservoir.
  • Replaced Long-Term Plans with Chain of Vapor. If you are playing the deck right you are seeing enough of your deck to get your game winning cards without using long term plans. Long term plans also scuffs one of your BFOF's because your opponent knows which card it is. Chain of vapor has many uses. As well as being spot removal, it can be used to protect Unesh, and to return other cheap sphinxes to your hand to be played again which grants additional synergy with the Aetherflux Reservoir win condition.
  • Replaced Sphinx of Uthuun with Sakashima of a Thousand Faces. Sphinx of Uthuun is expensive for what it does. It will normally be chaper to play Sakashima, and it becomes a second Unesh which doubles all of your BFOFs rather than getting you an extra regular FOF. Having a second Unesh on the field also grants you protection from spot removal targetting only one Unesh.
  • Replaced Riddlemaster Sphinx with Bloodline Pretender. Riddlemaster Sphinx's ETB isn't as good as the others (Enigma Thief and Dream Eater). Bouncing one creature isn't super great because your sphinxes already have combat superiority most of the time. It feels expensive for what it does, which means it is too slow. Another cheap sphinx in this slot speeds up the deck, and provides extra synergy with the other added cards.
  • Replaced Island with Lotus Field. I want to try this out. I am skeptical that it is actually better than an Island, but we will see! Let me know what you think here.
  • Replaced Island with Sea Gate Restoration  Flip. Becasue why not really? Worst case scenario, you pay 3 life to have it enter as an untapped island. Having it your hand later game can get you a lot of cards in a pinch.
  • Replaced Imprisoned in the Moon with Gilded Drake. Gilded drake is 1 mana cheaper. It not only takes your opponents creature away from them, it also gives it to you, at the cost of them having a 3/3 flyer. In cEDH this trade is insanely good for you. Imprisoned in the moon can be removed to return the creature back to their side. Nothing happens when Gilded Drake dies. He can also be easily blocked by one of your sphinxes, which means it might be chip damage to a different opponent. To me Gilded Drake is a no brainer here.

ASalesman on Unesh, Ultimate Guide (Tribal)

8 months ago

GHoag yeah I know the foil is expensive, but its non foil isn't too bad. You might also be upset to hear that I am probably gonna sub in Gilded Drake for Imprisoned in the Moon. Expensive and non-foil and hurts my soul, but that's what I do for my love of Unesh.

DreadKhan on Deck of Degeneracy (Purphoros EDH)

10 months ago

Glad some of my suggestions were of interest!

I find that some playgroups don't like the absolute chaos that Thieves' Auction creates, but most people are willing to give it a chance if your deck is actually doing something, most people find that it's chaos without a plan to win that's problematic. Either way it can't hurt to ask, you can always have another card you can swap it out for if a group doesn't like more chaotic Magic?

When I was testing it, I remember it feeling like a solid deck, it has nice consistency going for it due to it's Commander being such a stable build around. If a deck can deal with Purphoros (Commander theft seems like it'd be a problem, also enchantments like Oubliette or Imprisoned in the Moon) you'll be in trouble, but usually you'll have a consistent and actionable game plan. The deck can create interesting board states with it's tax/pain effects, and it has solid number of creatures. It also feels fresh and interesting, but I have a fondness for weirder archetypes, and I have a high tolerance for ones that many people would say are actively annoying, so keep that in mind. I could see some people getting a bit salty, if you are worried about that with random opponents you can have a Rule 0 conversation in which you talk about the things that can be bothersome to opponents, I have a few decks that I have to do this with.

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