Auramancer

Auramancer

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
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Auramancer Discussion

scarey on GWU Enchant

4 days ago

Just a couple ideas for cards to add. Winds of Rath is a nice selective board wipe. Heliod, God of the Sun makes as many enchantment creatures as you have mana for. Celestial Ancient and Yavimaya Enchantress are nice synergistic creatures.

Open the Vaults can be a bomb for you, but it's hard to predict what artifacts/enchantments you're giving your opponent back. Usually an enchantment deck will come out on top.

You should get some enchantment-centric removal like Suspension Field, Stasis Cocoon, Gelid Shackles, Oblivion Ring, and Banishing Light.

Spirit Mantle, Ethereal Armor, and Ancestral Mask are all great auras. Sphere of Safety forces the target off of your head and Holistic Wisdom is great for recursion.

Finally, the Parallax Wave and Auramancer combo is just unfair.

Neko069 on Lone wanderer

4 days ago

Sure, let's get down to it:

1) We need to remove illegal cards: Bone Splinters , Diabolic Tutor , Doom Blade , Flame Slash , Lightning Bolt.

2) Take on account that we're going to create a deck based around Deadly Wanderings, and there's NO WAY to bring an enchantment back from graveyard to hand/to play in Standard with color or (not even in all the Magic cards released up to date), so if enchantment is destroyed, we'd be kinda screwed up...Consider the possibility of playing with instead of , as we could use cards like Auramancer, Dawn to Dusk and so, to bring the enchantment back ;)

3) Suppose we'll keep it at Rakdos. For this deck to work, we need to be constantly aggressive, with just 1 creature most of the time. There are specific creatures that can do this job very efficiently. #1 creature for this is Bloodsoaked Champion: Attack. If it dies, pay to bring it back to the game on 2nd main phase. Repeat next turn.

This should be the basis of this deck. We need ways to always have 1 creature in play.

4) We need to have the enchantment deployed as soon as possible. If not, the deck is kinda weak. We need tutors for that. Include Liliana Vess, Dark Petition, and Sidisi, Undead Vizier. Once the enchantment is deployed on battlefield, a mere Bloodsoaked Champion will be striking for 4 dmg with deathtouch and lifelink, killing whatever blocks him and gaining 4 life, recovering life lost up to this point.

5) Dash creatures. Those are good for this deck! They attack and cannot be killed by sorceries, only instants can get them! The best creatures I can think of are:

6) Hold opponent's horses. This is an extremely slow strategy. We need to slow opponent's play too! Use Crux of Fate, Anger of the Gods, Languish, or any sweeper you can think to destroy everything in play (you're supposed to have 1 creature in play, so don't worry, most of the time you won't be killing you own creatures ;) )

7) Support. There are several cards that help this strategy.

orionwinterfire on It Tolls for Thee... (Work in Progress)

1 week ago

Looks like a great start. First thoughts:

Maybe some manifest effects? Mastery of the Unseen for example. Since Athreos, God of Passage is easy to get out and hard to remove, you will want as many non-tokens on the table as you can get, and can get noncreature spells back to your hand.

Morph, too. Cheap way to get something on the field (say, Liege of the Pit?) And adds some nasty surprises.

On a similar note, since you want --as many nontoken creatures on the field as possible-- I'd add some low-cmc creatures that will be useful irritants while they wait to die. Fetid Imp, Cadaver Imp, Ruthless Ripper, Archetype of Courage, Pharika's Chosen & assorted deathtouch weenies

Which reminds me, don't neglect card draw - pulling more creatures (and other good stuff) from your deck is just as important (or more so) than graveyard recursion when it's quite easy for someone to nuke your graveyard suddenly (i.e. Bojuka Bog).

Also, Myojin of Night's Reach. Because yeah. And Magus of the Disk, Starfield of Nyx, Auramancer

TheLivingCME on Zur's Prison

1 week ago

You're probably right about Blessed Spirits.

I think you shouldn't be worried about creature hate for Yavimaya/Starfield. You know, they're just a wincon among others (Assemble the Legion, Luminarch Ascension, Sigil of the Empty Throne, Keranos ...).

I would be more worried about those mass removal (Fracturing Gust, Cleanfall); ok, they are rare, but they wreck your deck. Maybe Auramancer or Nature's Spiral could help.

I'm glad you appreciated my advices, btw. :)

TroublingPath on Aureo Mill Wagon

2 weeks ago

Good first attempt, but don't buy anything yet.

Unfortunately, if you want to go all in on self mill combo stuff you need different colors, ideally Sultai with either Sidisi, Brood Tyrant or The Mimeoplasm. Azorius just doesn't have the graveyard recursion necessary for a graveyard based strategy. A single Laboratory Maniac combo is much more difficult to do in commander and if you get it off three or four times the deck might start to get boring. That's why I took apart my The Mimeoplasm deck.

If you decide to go ahead with Bruna, Light of Alabaster, and you should because she rocks, you'll need more Auras. Indestructibility, Spectra Ward, Sigil of Sleep, Unquestioned Authority, False Demise, Entangler, Celestial Mantle, Arcanum Wings, Armored Ascension, Corrupted Conscience, Aqueous Form, Gift of Immortality, Vanishing, Auramancer's Guise, Charisma, Hyena Umbra, Angelic Destiny, Curiosity, Stasis Cell, and Sage's Reverie are all good ones. Pariah is an powerful option if you can make Bruna indestructible or protected somehow. Replace anything you can with Auras. Elgaud Shieldmate could be Spectra Ward, and you should definitely have a Swiftfoot Boots.

You need to focus your strategy. Either keep it the turbofog deck it was, that stopped all damage, or make it a deck that beats face with a suped up angel. Get rid of all the defenders and Azor's Elocutors and take out all the combat themed instants, you're playing an enchantment deck (what is Cast Through Time doing in your enchantment deck?). Focus on cards that will get you closer to your endgame. Only put in cards that enable you to cast Bruna, throw tons of Auras onto her, or keep you from dying.

The only creatures that you want are creatures that have a huge impact on your specific strategy, like Thassa's Devourer, which will mill you or an opponent like crazy when Bruna attacks, allowing for more Auras to stick on her with the next attack. Auramancer can return Auras and value enchantments and Archaeomancer can nab your counterspells, field wipes, and combo pieces back, if you decide to keep the combo.

Also, Bruna costs 6 so you'll need some artifact ramp yo make sure you can use her. Azorius Signet, Thran Dynamo, Everflowing Chalice, Darksteel Ingot, Commander's Sphere, Burnished Hart, Solemn Simulacrum, Wayfarer's Bauble, Basalt Monolith, Mind Stone, Journeyer's Kite, and your Myrs are all good options there.

I really like your card draw (Divination could be Mulldrifter), your field wipes, and some of your counterspells are great; Dismiss, Counterspell, and Render Silent. I'd for sure keep your bomby self mill cards, Mirror-Mad Phantasm and Traumatize and maybe add Keening Stone for the sweet kill combo with Traumatize. Remember that most mill can hit your opponents also. Daybreak Coronet is a sick bomb!

Overall, it seems like you have the right idea, chuck sweet Auras on Bruna, mostly from the graveyard, proceed to win. But focus, focus, focus!!! Figure out your main strategy, probably the one mentioned in the last sentence. Think about what each card is doing for your overall strategy and look at what other people have done with Bruna as a commander for ideas.

My final piece of advice is ask Devin and Dustin. They both have very different opinions from me and each other when it comes to making a commander deck. You should have them comment here as well. You can crowdsource your sweet Aura deck and have it kick crazy ass! Good luck building man!

6tennis on Mono-White Voltron: A Budget Adventure

2 weeks ago

NoviceMagician HOLY SHITSICLE

IMMA COPY A NEW DECK AND SPLASH RED

OML I NEED TO DO THIS NOW

In terms of creatures, Hero of Iroas and Auramancer are both utility creatures that make it easier to play the Auras I have, and I'll rarely ever be attacking with them.

GoldenDemon on L2PMtG: White

2 weeks ago

This seems pretty comprehensive: you've got the classic white weenies archetype, and you cover flying, first strike, vigilance, activated abilities, tappers, ETB effects, combat tricks, combat damage triggers, tokens, Auras, and library searching.

You don't have any creatures in here with lifelink, though, which is about as white a mechanic as it gets. I'd recommend cutting some combination of a Soulmender, an Aven Skirmisher, and an Auramancer to put in 2x Trained Caracal or Ajani's Sunstriker (personally I'd go with the Sunstriker).

I might have chosen Angelic Skirmisher over Aegis Angel, but I'm not firmly committed to that.

Power / Toughness 2/2
Color(s) White
Cost 2W
Converted cost 3

Legality

Format Legality
Legacy Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal

Printings View all

Set Rarity
Magic Origins Common
Duel Decks: Heroes vs. Monsters Common
Magic 2014
Planechase 2012 Edition Common
2012 Core Set Common
Odyssey Common

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