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When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
I have a quick suggestion: drop the snake umbras. 3 mana is not worth just a +1/+1 bonus. Also, It draws just one card. Not nearly enough. You need library manipulation in addition to that. Commune with the Gods provides that in spades and works well with auramancer from the SB. Speaking of the SB, try something along the lines of:
3 Auramancer - as mentioned before
2 Moment's Peace - essential vs aggro
4 Standard Bearer - essential in mirror and vs sacrifice effects
3 Gleeful Sabotage - we hate affinity
3 Spider Umbra - we hate delver
@ Didgeridooda I see what you mean, I'm considering everything in the side and maybeboard, including Faith's Reward and Second Sunrise . I could include Auramancer as well. I could also replace Privileged Position with Greater Auramancy , to get out protection faster
Great deck with some really neat synergies (e.g. Ephara, God of the Polis + Whip of Erebos = insane card advantage mana drain). However, I think the lifelink part of the deck needs more work. Sunbond (as well as Angelic Accord ) is definitely a weak link, with only limited ways to gain life; I would suggest Ordeal of Heliod , as it starts buffing earlier and more quickly. (If you can have multiple lifelink triggers due to Whip of Erebos , you would already be winning the game.) Finally, I think that an Auramancer should be present somewhere (at least in the sideboard) to deal with the two-for-one advantage of removals against the multitude of auras.
You could play cards like Eternal Witness or Sun Titan . Both cards effectively give you more value than being able to repeatedly bring back the same, specific enchantment that can easily be exiled with something like Tormod's Crypt .
I wanted to run Ethereal Armor it's probably my favorite card but it's technically not pauper legal.
I had thought about Aura Gnarlid but he's simply too vulnerable as a 3 drop without hexproof.
Auramancer is a no go since with totem armor and regenerate this deck doesn't plan to have very many enchantments in the grave ever and even if I do I'd typically rather be drawing into another enchantment than simply a way to get one back.
I was running Selesnya Guildgate in the previous build but as I playtested more being stuck on two mana can be devastating and since I can still use the one mana from a basic before dropping Selesnya Sanctuary it puts me up to 3 mana at exactly the same speed.
Ancestral Mask I have considered and may try out in the deck in place of Trollhide to see if I like it, it is certainly a lot of damage potential but Trollhide is intended to give longevity. Iike I said, I'll try it.
Thanks for the feedback
MTG Deck Builders Toolkit:
CREATURES:Suntail Hawk Serra Angel Griffin Sentinel Angelic Wall Sunspire Griffin x2Capashen Knight Dawnstrike Paladin Assault Griffin x2Master of Diversion x2Seller of Songbirds x2Concordia Pegasus Daring Skyjek Nav Squad Commandos Auramancer Yoked Ox Leonin Snarecaster
ARTIFACT:Rod of Ruin
CREATURES:Guttersnipe Riot Piker x2Tenement Crasher Dragon Hatchling Blur Sliver Viashino Racketeer Pitchburn Devils Regathan Firecat Goblin Shortcutter Marauding Maulhorn x2Firefist Striker Towering Thunderfist Cinder Elemental
CREATURES:Nemesis of Mortals Voyaging Satyr Briarpack Alpha x2Axebane Stag Rumbling Baloth Sporemound Brindle Boar Deadly Recluse Elvish Mystic x2Kraul Warrior x2Predatory Sliver Centaur's Herald x2Kalonian Tusker Advocate of the Beast Slaughterhorn Scab-Clan Charger x2Ivy Lane Denizen x2Groundshaker Sliver Nessian Courser
BLUE:CREATURES:Skyline Predator Doorkeeper Seacoast Drake Messenger Drake Stealer of Secrets Voidwielder Wind Drake Archeomancer x2Warden of Evos Isle Air Servant Tower Drake Frilled Oculus Merfolk Spy Nephalia Seakite Clone Meletis Charlatan
BLACK:CREATURES:Minotaur Abomination Drainpipe Vermin Deathgaze Cockatrice Corpse Hauler Accursed Spirit Nightwing Shade Child of Night Festering Newt Shadow Alley Denizen Balustrade Spy Disciple of Phenax
BLACK/WHITE:SORCERY:Purge the Profane
There are several things this deck does right. It has most of the good enchantments, all the good creatures, and a solid manabase. However, it lacks any sort of consistency, with multiple 3 mana spells that do nothing (like trollhide) and all the umbras. I believe that there is an optimal build for auras, here it is:
4 Ethereal Armor - the best aura ever printed for this deck - protects against aggro and is your main kill condition.
3 Ancestral Mask - your main kill condition.
4 Utopia Sprawl - this ramp eliminates the need for too many or specifically colored lands. also counts towards armor and mask.
4 Abundant Growth - similar to above, but has the cantrip.
4 Aura Gnarlid - a beast of a card.
Solid theme to build a deck around, but definitely needs fine tuning. I'm assuming the deck is meant for standard, as that is what the card pool represents, and as such, I'd recommend switching out the Yoked Ox for the Soldier of the Pantheon, which will be of greater value in this deck as it will give you an aggressive creature for early game, and a way to endure races from Gruul and specific Control Decks.
The Timmy in me would recommend Heliod, God of the Sun as he synergises well with Purphoros, but I understand real world money restrictions. Archetype of Courage might offer your deck a nice late game should you desire one.
If you're wanting a more defensive early game, a nice alternative to Soldier of the Pantheon would be Nyxborn Shieldmate which can work as a late game boost for a nice finishing creature.
As for the combo you are seeking...well, you already found it. Assemble and Purphoros is a really strong and properly curved combo, no strings attached. Really the deck should just be built around augmenting and preserving it.
Other Cards I'd recommend:Akroan Crusader -Each aura attached to this guy equals 4 damage if Puphoros is out, and hes fairly costed!Vanguard of Brimaz -Gives 2 damage per aura, and helps with devotion should you include Heliod.Auramancer -Your combo is gonna attract a lot of hate. Fight back and keep the stuff around.Brimaz, King of Oreskos -if you have the dough, this dude is a nobrainer, but like I totallly understand not including him.Any of the Inspired creatures could be good.
Overall though, I really like the deck and am confident you know whats best for it. Keep us updated on how you progress with it.
|Power / Toughness||2/2|
|Avg. draft pick||8.45|
|Avg. cube pick||12.24|
|Commander / EDH||Legal|
|Planechase 2012 Edition||Common|
|2012 Core Set||Common|