Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Planechase Anthology Common
Magic Origins Common
Duel Decks: Heroes vs. Monsters Common
Magic 2014
Planechase 2012 Edition Common
2012 Core Set Common
Odyssey Common
Promo Set Rare

Combos Browse all


Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

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Auramancer Discussion

madmartigan95 on Uril the Miststalker

6 days ago

Cards I think could easily be cut:

Web- worst of the reach cards

Auramancer- Better options, see below

Heliod's Emissary- not worth the mana

Nyxborn Rollicker- not useful

Restoration Specialist-have to sacrifice only hits single one

Angelic Gift- flying worse than anything else, draw is unnecessary

Brilliant Halo- nice recursion, but not that great

Eternal Warrior- doesn't do enough to include

Forced Adaptation- too slow

Gift of the Woods- too niche, point is to not be blocked

Instill Energy- haste is eh, untap is basically vigilance, not really necessary

Knightly Valor- CMC too high

Mammoth Umbra-

Ordeal of Purphoros- slow for what it does

Regeneration, Savage Silhouette, Serpent Skin, Trollhide- Most wraths get around the regeneration anyway, you can afford to lose anyone to spot removal except your commander... which is already hexproof.

Venomous Fangs- your chump blockers don't need it, Uril's gonna be huge already

Vigilance- not enough in this deck

The Three Vows- Irrelevant as they can still block your guys. Maybe one if you do a lot of multiplayer.

Nyxborn Shieldmate

Entangler- high CMC

Vigilant Martyr- same issues with regeneration, at the very least replace with Dawn Charm

Venom- meh all around

Open the Vaults- replace with Retether/Second Sunrise

Cards that are on the verge:

Auratouched Mage-higher CMC, but it does open up more expensive auras

Conviction- Better than Brilliant Halo, still not that great

Fists of Ironwood- Superfluous

Hammerhand- meh card

Lifelink- Nice art, unless you're getting a lot of direct damage, not that helpful

Lightform- Looks okay, too many non-creatures though

Murder Investigation

Oath of the Ancient Wood- Faster than the ordeal cards, no other benefits though

Shape of the Wiitigo, Shield of the Oversoul, Hyena Umbra, Glaring Aegis- You have to cut something

Indrik Umbra-Keep if you can find something else to go easily.

Cards you should consider adding:

Retether- Bodiless Auramancer but better

Second Sunrise- Get passed their wrath effects, not a first choice though

Lightning Bolt- Spot removal is nice

Dawn Charm- See above

hyperlocke on Alesha Infernal Enchantress: Sheathing the Sword

1 week ago

Monk Idealist is another Auramancer. Replenish to get all your enchantments back.

Lethal Vapors is another great anti-creature enchantment. Also, with the amount of sac going on, Grave Pact and Dictate of Erebos might find a place.

Pestilence seems like a one-shot thing, as most of your creatures die from it, too. Is it really worth it?

Queen Marchesa seems off here. If all you want is the extra card draw, It would be better to run Palace Jailer, Palace Sentinels or Thorn of the Black Rose, as you can recur them with Alesha, Who Smiles at Death.

Tutors? There are the standard black ones (Diabolic Intent fits your sac theme), but especially for enchantments, the best are Enlightened Tutor, Idyllic Tutor and Academy Rector.

You already have Luminarch Ascension in the maybe board. It should tick up quickly in this deck. If you don't control your anti-creature enchantments regularly, I can only recommend playing it.

Dohyden on Pure Undying Fury

3 weeks ago

Hello Beio53

Panharmonicon is certainly a powerhouse in the deck and has actually won me a game thanks to a double trigger off of Karmic Guide.

In regard to Master of Cruelties he does work with Alesha because his ability triggers in the blockers step here is the ruling which means with Entomb or Buried Alive Alesha can get a turn 3/4/5 kill quite easily. However your Brutal Hordechief's first ability does not trigger off of Alesha's res, but I still see the value of his second ability.

The reason I don't play Auramancer And Treasure Hunter is because Sun Titan already gives be back the majority of my enchantments or artifacts, sure I miss out on bringing back Sneak Attack, Smokestack and Panharmonicon but i'd rather use the slot they'd take up for other utility.

I don't play anarchist for the same reason, i just don't have enough power invested into my sorceries, sure it would be nice to Living Death multiple times but that's the only gimmick he would have.

And finally I have never been that interested in self-mill for the deck it seems much better to just draw and play the cards rather than relying too heavily on casting Alesha.

In regards to your deck, I wish I had Big Game Hunter, Hell's Caretaker and Feldon. Those are some sweet cards that have eluded me in the past. I really like your amulet of vigor but I feel Reconnaissance is better because you can untap in the end of combat step after the damage step effectively giving all your creature vigilance, but also to the reanimated ones and you can save Alesha from bad blocks. Flameshadow Conjuring is also really cool. I'm also a big fan of Extinction, I would love to put that in my Wish-Board

Anyway, I'd love to talk deck teck with you so please send me a private message!

Beio53 on Pure Undying Fury

3 weeks ago

This is the first Alesha deck I've looked at since kaladesh came out, and I'm drooling about Panharmonicon and Recruiter of the Guard because I've been thinking the same thing for my own Alesha deck haha. Your enchantments and avacyn are very nice for keeping your creatures out on the battlefield and i think Goblin Sharpshooter could be great if you have deathtouch, so maybe Archetype of Finality could be useful? If I may though, I'm curious why you chose Master of Cruelties since his ability won't trigger if he's recurred with Alesha. He can still be used but I doubt he'd be attacking alone unless you worked some board wipe shenanigans first. Also, for as many enchantments and artifacts you have, I'd recommend something like Auramancer and Treasure Hunter. If you want your deck to "cycle" as you say, then you'll want as much as you can to be recurrable which is why I imagine you have Anarchist. As one of the other comments was saying, running sac outlets is always nice with etb effects because you have to rely on echo effects and combat to reload. I just got Undercity Informer for that purpose and dredging out creatures. Anyway though, you obviously are willing to put the important cards into your deck and I'll give you the upvote for your creativity. If you'd like, feel free to check out my Alesha deck Alesha's smiling ear to ear and we can talk more deck tech!

moonknights01 on Budget Hedron Alignment Deck

1 month ago

Nice deck! I've been struggling to build a budget Hedron Alignment deck. Great minds think alike! :D I have some of the cards you used (erase,pull from eternity & purify the grave) but I didn't have efficient ways to search/exile the HAs.

Great drawing/discarding. But I think Auramancer might help move the Hedron cards in the right areas. Just in case you don't have a counter spell on hand.

Magnivore on Junk Enchantress

1 month ago

If you're legit going to play Legacy then apparently you need to run Abrupt Decay. In the same vein, Eidolon dodges that over Enchantress. I'd probably play some Auramancer effects too, maybe Replenish if it's legal. I'd probably also play Sigil of the Empty Throne because if your seals are better pointed elsewhere or Healer dies to literally anything then you'd pact yourself pretty easily. More fetches and duals are probably better too. That's my legacy-legal advice; I know nothing of how its meta operates otherwise so you'd be on your own there.

allaboutthatmana on Millow Fort

1 month ago

OOOOKay suggestions incoming. I like the list, however I am not sure how well Zur will end up being protected so that is where a lot of these suggestions come from. Considering he has to attack to get the trigger, you want him to not be blocked/killed in combat because that could set you back a few turns. Other than that the suggestions are things that allow for interaction with the opposing players to help keep the match a little in check or answer the things that you might not have answers to in your enchantments. Counterspell because well, blue. Illusionist's bracers and copy ability cards because then you can get 2 enchantments for the price of one. Other good stuff.

Umbra Mystic, Eidolon of Countless Battles, Arcane Denial, Render Silent, Void Shatter, Memory Lapse, Supreme Verdict, Vindicate, Open the Vaults, Prison Term, Authority of the Consuls, Imprisoned in the Moon, Copy Enchantment, Daybreak Coronet, Detention Sphere, Counterspell, Cyclonic Rift, Lightning Greaves, Auramancer, Mesa Enchantress (any enchantress for that matter so you draw cards), Energy Field, Serra's Sanctum, Jace's Erasure, Stasis, Rule of Law, Reliquary Tower, Blue tamiyo, Archangel of Tithes, Enchanted Evening, Sun Titan, Mana Breach, Banishing Light, Sphere of Safety, Karmic Justice, Monastery Siege, Journey to Nowhere, Arrest, Unquestioned Authority, Starfield of Nyx, Luminarch Ascension, Spirit Mantle, Sigarda's Aid, Invocation of Saint Traft, Mystic Remora, Ajani's Chosen, Grand Abolisher, Monk Idealist, Helm of the Gods, Strionic Resonator, Illusionist's Bracers, Winds of Rath, Pariah, Diplomatic Immunity, Leyline of Anticipation, Myth Realized, Solitary Confinement, Telepathy, Argivian Find, Flickerform, Rest in Peace, Steel of the Godhead, Whispersilk Cloak, Aura of Silence, Greater Auramancy, Stasis Snare, Oblivion Ring, Phyrexian Arena, Sigil of the Empty Throne, Anguished Unmaking, Enlightened Tutor

Things I might consider cutting: The odds and ends sphinx's, they seem to just be beats win cons which isnt really the idea? Ranger of Eos, value of that compared to enchanted evening is a glaring difference. I love the mind drinker! Hes dope and will wreck your current playgroup (myself included) . The soul sisters lifegain is nice but I might rather have Oloro or something like that. Sun titan is a beast in this deck for any destroyed enchantments! Same with Hanna. Not sure about the Curse cards.... I apologize for the duplicates.... I just made a list of things I would want to have in the deck and typed it all out here before double checking with your list...

forgetremembering on Slow Deck... Any help?

1 month ago

I'd take out Abu Ja'far, Adriana, Captain of the Guard, Ajani's Chosen, Ball Lightning, Dream Pillager, Hanweir Watchkeep  Flip, Magma Giant, Platinum Angel, Tormented Pariah  Flip, Humble, Fall of the Hammer, Where Ancients Tread, Jar of Eyeballs.

I'm going to suggest a few budget options without the reason stated right now. Keep in mind Magic is a huge game. Some of us have been playing for a long time and so we have seen a lot of cards, but by no means do i know all the cards. I just know what has worked for me and my Gisela deck.

Manabarbs, Burning Earth, Grab the Reins, Crib Swap, Lightning Greaves, Swiftfoot Boots, Revoke Existence, Tajic, Blade of the Legion, Pilgrim's Eye, Staff of Nin, Sunblast Angel, Vandalblast, Seal of Cleansing, Auramancer, Armillary Sphere, Phyrexian Rebirth, and Burnished Hart.

I like the Divine Reckoning in the maybeboard. I've used that card well in the past and its really worked for me.

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