Auramancer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) Common
Planechase Anthology (PCA) Common
Magic Origins (ORI) Common
Duel Decks: Heroes vs. Monsters (DDL) Common
Magic 2014 (M14)
Planechase 2012 Edition (PC2) Common
2012 Core Set (M12) Common
Odyssey (ODY) Common
Promo Set (000) Rare

Combos Browse all

Auramancer

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Price & Acquistion Set Price Alerts

A25

PCA

ORI

Ebay

Auramancer Discussion

Cloudius on orzhov enchantment hate

2 days ago

Auramancer mainly fetches Auras. I went through your list again and realised you don't run them at all, so we can ignore this suggestion.

In EDH, I'd play redundant cards if the effects are important, so u may not cut the Annex.

I'd cut the following:

Subversion - It's a 5 drop, and at best gains you 3 life each turn. It's worst in 1 v 1 situations.

Festering Evil - Same reasons as above. 5 drops should have a bigger impact on the game imho. I'd run Pestilence if I needed the damage effect, it costs 1 mana less and you have to wait till your upkeep for it to trigger.

Screams of the Damned - Same reasons as above.

Royal Assassin - He has a fragile body and can only kill 1 creature per turn. Perhaps Grave Pact if you need more removal, as you can churn out tokens and sac them to trigger GP.

Drana's Emissary - 1 life loss/gain won't get you very far, esp when we start with 40 HP in EDH.

Myojin of Night's Reach - It's effect us powerful but it's also an 8 drop. By the time you cast him, chances are, most of our opponents would have emptied their hands and have very few cards in their hands by then.

I've a Orzhov deck, though it's not the same concept as yours, perhaps you can draw some inspirations from it too. Here's the deck link.


Recurring Nightmare

Commander / EDH* Cloudius

SCORE: 1 | 87 VIEWS


Feel free to check out my other decks too and give me a +1 if you like them! Cheers.

Cloudius on orzhov enchantment hate

2 days ago

Aurification is a hidden gem and grants you good protection. Can also consider Ghostly Prison if your meta has many creature based decks.

Idyllic Tutor helps increase your tutor count.

Auramancer and Heliod's Pilgrim synergize well with your enchantment theme too.

Hope you find these suggestions useful. Cheers!

fasmith718 on Humble Brago EDH

3 weeks ago
  1. Sol Ring -> Azorius Keyrune: Taking out Sol Ring bc it's oppressive. Kind of a soft ban.
  2. Azorius Cluestone -> Ojutai Monument: Having a 4/4 dragon available is better than a single card draw when we have mana to burn.
  3. Mana Vault -> Basalt Monolith: moving towards 3 drop ramp to synergize with Trophy Mage.
  4. Auramancer -> Ironclad Slayer: Auramancer may technically have more targets, but the slayer hits our 3 hexproof/shroud equipment, which is more valuable than most of the non-aura enchantments. Plus Sun Titan gets many if not all of them back as well.
  5. Wingmate Roc -> Keeper of Keys: Roc conceptually has good value, but it relies on Raid. Keeper provides card draw as well as mass evasion for finishing.
  6. Ugin's Insight -> Recurring Insight: originally replaced with Trial of Knowledge and while that card is good, I wanted non-etb card draw effects in case of Torpor Orb or similar etb hate.

Cereal_Killer on Daxos of Meletis

1 month ago

Since your idea is to beat your opponents with your commander, why don't you make it a bit more voltron with cards like:

Auramancer

Mother of Runes

Aqueous Form

Field of Dreams

Hyena Umbra

Steel of the Godhead

Sword of Feast and Famine

Lantern of Insight

For board swipe, counters and draw cards:

Cyclonic Rift

Disallow

Render Silent

Unexpectedly Absent (cause you put the card you want to steal on top of it's owner's library just paying two mana and chosing X = 0)

Ponder

Preordain

Settle the Wreckage

Sensei's Divining Top

For some good lands I'd suggest:

Academy Ruins

Celestial Colonnade

Ghost Quarter

Field of Ruin

Strip Mine

Hallowed Fountain

Mystic Gate

Nimbus Maze

Ancient Tomb

Command Beacon

Poly_raptor on Lightning Dragon Form

1 month ago

Ahhh that could be a stumbling block.

Flood of Recollection would allow you to return an instant or sorcery or if you could come up with a way to flicker or copy something like Auramancer A combo with Kiki-Jiki, Mirror Breaker would allow you to go infinite turns but I feel like that’s slightly coming away from the decks point.

BMHKain on Descisions... Descisions... New Gates... or ...

1 month ago

Well after my denial w/ Boros, I actually have one other plan in mind...

Should I make a Gate Deck, or what? Just asking to be sure...

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