Auramancer

Auramancer

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

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Auramancer Discussion

darleen on Slow and Painful.

2 days ago

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darleen on Slow and Painful.

2 days ago

First things first, your mana base needs help. This deck needs about 13 more lands. Generally you want any type of deck to be about 40% land. It can vary depending on Somewhere between 34-40 lands should be fine. I have 38 lands in my EDH deck with a 5 mana costing Commander. Based on the cards currently in your deck, you will need more blue sources than white. Here is a site that lists all the lands available for your Commanders colors

You will also benefit from more mana producing artifact aka mana rocks. They will help you ramp into more mana faster as well as provide both colors of mana from one source, for the most part. There is a mana rock section in the link above, but here are a few of the better options:

Azorius Signet, Commander's Sphere, Talisman of Progress, Thought Vessel, Thran Dynamo, Gilded Lotus, Sword of the Animist (doesnt produce mana, but it lets you fetch land), Weathered Wayfarer (allows you to fetch land), Knight of the White Orchid (allows you to fetch land), Solemn Simulacrum (allows you to fetch land)

Now, lets go over the decks synergy with its Commanders abilities. Protecting your Commander once its on the battlefield is important but luckily Dragonlord Ojutai has Hexproof, but only when he is untapped though, so giving him Vigilance becomes an important element of the deck. Also, to insure you will benefit from his last ability, making Dragonlord Ojutai Unblackable is also helpful. These are all options that could help:

VIGILANCE - Always Watching , Sword of Vengeance, Angelic Field Marshal, Avarice Amulet, Mammoth Umbra, Vow of Duty, Ajani Steadfast, Akroma's Memorial, Concerted Effort, Daybreak Coronet, Accorder's Shield, Auramancer's Guise, Avacyn's Collar, Haunted Cloak,Iona's Blessing, Serra's Blessing, Serra's Embrace, Shield of the Righteous, Asha's Favor, Marked by Honor, Triclopean Sight, True-Faith Censer, Vigilance

UNBLOCKABLE - Cloak of Mists, Holy Mantle, Invisibility, Spirit Mantle, Steel of the Godhead, Traveler's Cloak, Unquestioned Authority, Spectra Ward, Infiltrator's Magemark, Godsend, Chitinous Cloak, Flickering Ward, Prowler's Helm, Rogue's Passage, Trailblazer's Boots, Tricks of the Trade

Once you add some artifact equipments and/or enchantments, you will need a way to make sure you can get them onto the battlefield each game. You can do that by using the following cards to fetch them from your deck:

Enlightened Tutor, Open the Armory, Steelshaper's Gift, Fabricate, Heliod's Pilgrim, Drift of Phantasms, Muddle the Mixture, Dizzy Spell, Ring of Three Wishes, Tamiyo's Journal, Auramancer, Hana, Ship's navigator, Academy Ruins, Buried Ruin, Stonehewer Giant, Mystical Tutor

Regarding your removal spells, I would suggest adding some cards with Exile effects and spells that can target/effect more than one creature/permanent. These are just a few examples:

AEtherize, Boomerang, Condemn, Cyclonic Rift, Disenchant, Oblivion Ring, Path to Exile, Return to Dust, Supreme Verdict, Swords to Plowshares, Unsummon, Vapor Snag, Wrath of God, Banishing Light, Damping Matrix, End Hostilities, Oblivion Ring, Grasp of Fate, Quarantine Field, Unstable Obelisk, Valorous Stance, Descend upon the Sinful, Evacuation, Fate Forgotten, Reality Shift, Detention Sphere, Phyrexian Rebirth, Rout

To make room for more lands and some of the cards I suggested, youre going to have to remove some spells. These are the ones I dont think have much synergy with your Commander:

Archaeomancer, Aven Surveyor, Benthic Infiltrator, Clockwork Vorrac, Deep-Sea Terror, Doomed Traveler, Expedition Raptor, Hisoka's Guard, Kor Cartographer, Niblis of the Breath, Noble Templar, Phantom General, Pristine Skywise, Prodigal Sorcerer, Sandsteppe Outcast, Skaab Goliath, Thraben Inspector, Bewilder,Fleeting Distraction, Ojutai's Breath, Ojutai's Command, Pressure Point,Rakshasa's Disdain, Refocus, Sift Through Sands, Twiddle, Twitch, Tidal Surge, Jeskai Runemark, Fleetfeather Sandals, Lightning Greaves, Vessel of Endless Rest

Zhaed on Another Zur Commander

2 weeks ago

Removed

Forsaken Wastes Was way to much of a niche card. Infect damage and commander damage really makes life gain irrelevant.

Azorius Guildgate, Orzhov Guildgate, Dimir Guildgate all replaced by strictly better scrylands

Island x2 other lands added

Auramancer never used

Clone and Evil Twin No real targets significant in this deck.

Adds

Armagedon With Land Tax and Mana Vortex already in the deck... along with the ability to play most the deck without mana... mass land destruction seemed really good.

Arcane Lighthouse O.Stone enchants target when they enter the battle field, not when cast. This will allow them use against shroud and hexproof.

Sovereigns of Lost Alara Zur attacks alone and fetches himself an enchantment. This does the same. With Strionic Resonator and these two, that's potentially 4 auras stuck to zur before blockers are declared.

Talisman of Dominance Trying for that 3rd turn Zur drop

Talisman of Progress ... same

Temple of Deceit Strictly better card than Dimir Guildgate

Temple of Enlightenment Strictly better card than Azorius Guildgate

Temple of Silence Strictly better card than Orzhov Guildgate

Thassa, God of the Sea 5/5? indestructable? Scrying on every upkeep? Can make Zur unblockable? Tutorable with Zur? I should have added this a long time ago.

Tolaria West Blue land that can fetch missing color or needed utility land

ManaTitheGuy on Free life, free wins, free deck!

2 weeks ago

I like the deck. +1 for running Mana Tithe even if it is in the sideboard. :)

In a deck that relies heavily on a specific card I would generally run 4 of Tainted Remedy. Otherwise you could be spending a lot of time playing catch up if you've given a lot of life. It's a tough numbers game, so if you find 3 works then go with it, as I realize multiple copies would not be good. My meta is heavy on removal and hand disruption, so remedy would likely be the first to go. So i would prefer to have a backup.

Also maybe some low curve protection in the SB like Auramancer or Mine Excavation. To recur those enchants.

Otherwise good job for breaking the mold.

Boza on Pauper Unearth

3 weeks ago

Usually, you need some kind of splash to make TE decks work. Mono black just does not offer enough explosiveness recursion, or anything really.

I have seen green for a more dead dogs (Vampire Hounds, Wild Mongrel) archetype, red for Gathan Raiders and Faithless Looting, white for Auramancer and better Sideboard.

CapitanAlvaro on boros pauper auras

3 weeks ago

If you are going for boros, why not use Skyhunter Skirmisher Iroas's Champion Boros Swiftblade?? also more cheap fast enchatments like Nimbus Wings Goblin War Paint Inferno Fist Also, 4 Heliod's Pilgrim to get the aura that you need, Twin Bolt Arc Trail Lightning Bolt Declaration in Stone to cleanse your way, a pair of Auramancer if you think you need them, Consul's Lieutenant who is just great to put at 3, and a Nobilis of War as a finisher? Boros power my friend

Forkbeard on Doran, the Siege Tower EDH

3 weeks ago

A few budget suggestions that may work well in this deck (a few enchantment friendly cards seeing as there's a quasi-enchantress sub-theme going on here): Putrefy, Mortify, Kodama's Reach, Spidersilk Armor, Nomad Mythmaker, Eidolon of Blossoms, Heliod's Pilgrim, Femeref Enchantress, Auramancer, Holy Mantle, Three Dreams, Rootgrapple, Command Tower & Sandsteppe Citadel

Panas on Daxos the Returned French Rules SOI

1 month ago

If you are working with tokens then an Intangible Virtue would work wonders for you! I would definetely include an Auramancer as well, as well as a Sun Titan for recursion! I do not see why you would run the Animate Dead... I mean what is your ideal target for it? and how will you get it in the grave? Don't forget Anguished Unmaking! vindicate at instant speed is well worth the life loss. Return to Dust is another brilliant card! and of course there's always Open the Vaults. I would also like to see some mana doublers in here, but they can be expensive. Other interesting cards would be High Priest of Penance, Oreskos Explorer, Weathered Wayfarer and Endless Horizons.

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

Printings View all

Set Rarity
Magic Origins Common
Duel Decks: Heroes vs. Monsters Common
Magic 2014
Planechase 2012 Edition Common
2012 Core Set Common
Odyssey Common

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