|Commander / EDH||Legal|
Printings View all
|Duel Decks: Heroes vs. Monsters||Common|
|Planechase 2012 Edition||Common|
|2012 Core Set||Common|
Combos Browse all
Creature — Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
Price & Acquistion Set Price Alerts
6 days ago
Cards I think could easily be cut:
Web- worst of the reach cards
Auramancer- Better options, see below
Heliod's Emissary- not worth the mana
Nyxborn Rollicker- not useful
Restoration Specialist-have to sacrifice only hits single one
Angelic Gift- flying worse than anything else, draw is unnecessary
Brilliant Halo- nice recursion, but not that great
Eternal Warrior- doesn't do enough to include
Forced Adaptation- too slow
Gift of the Woods- too niche, point is to not be blocked
Instill Energy- haste is eh, untap is basically vigilance, not really necessary
Knightly Valor- CMC too high
Ordeal of Purphoros- slow for what it does
Regeneration, Savage Silhouette, Serpent Skin, Trollhide- Most wraths get around the regeneration anyway, you can afford to lose anyone to spot removal except your commander... which is already hexproof.
Venomous Fangs- your chump blockers don't need it, Uril's gonna be huge already
Vigilance- not enough in this deck
Entangler- high CMC
Venom- meh all around
Cards that are on the verge:
Auratouched Mage-higher CMC, but it does open up more expensive auras
Conviction- Better than Brilliant Halo, still not that great
Fists of Ironwood- Superfluous
Hammerhand- meh card
Lifelink- Nice art, unless you're getting a lot of direct damage, not that helpful
Lightform- Looks okay, too many non-creatures though
Oath of the Ancient Wood- Faster than the ordeal cards, no other benefits though
Indrik Umbra-Keep if you can find something else to go easily.
Cards you should consider adding:
Second Sunrise- Get passed their wrath effects, not a first choice though
Lightning Bolt- Spot removal is nice
Dawn Charm- See above
1 week ago
Pestilence seems like a one-shot thing, as most of your creatures die from it, too. Is it really worth it?
Queen Marchesa seems off here. If all you want is the extra card draw, It would be better to run Palace Jailer, Palace Sentinels or Thorn of the Black Rose, as you can recur them with Alesha, Who Smiles at Death.
You already have Luminarch Ascension in the maybe board. It should tick up quickly in this deck. If you don't control your anti-creature enchantments regularly, I can only recommend playing it.
3 weeks ago
In regard to Master of Cruelties he does work with Alesha because his ability triggers in the blockers step here is the ruling http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=368981 which means with Entomb or Buried Alive Alesha can get a turn 3/4/5 kill quite easily. However your Brutal Hordechief's first ability does not trigger off of Alesha's res, but I still see the value of his second ability.
The reason I don't play Auramancer And Treasure Hunter is because Sun Titan already gives be back the majority of my enchantments or artifacts, sure I miss out on bringing back Sneak Attack, Smokestack and Panharmonicon but i'd rather use the slot they'd take up for other utility.
I don't play anarchist for the same reason, i just don't have enough power invested into my sorceries, sure it would be nice to Living Death multiple times but that's the only gimmick he would have.
And finally I have never been that interested in self-mill for the deck it seems much better to just draw and play the cards rather than relying too heavily on casting Alesha.
In regards to your deck, I wish I had Big Game Hunter, Hell's Caretaker and Feldon. Those are some sweet cards that have eluded me in the past. I really like your amulet of vigor but I feel Reconnaissance is better because you can untap in the end of combat step after the damage step effectively giving all your creature vigilance, but also to the reanimated ones and you can save Alesha from bad blocks. Flameshadow Conjuring is also really cool. I'm also a big fan of Extinction, I would love to put that in my Wish-Board
Anyway, I'd love to talk deck teck with you so please send me a private message!
3 weeks ago
This is the first Alesha deck I've looked at since kaladesh came out, and I'm drooling about Panharmonicon and Recruiter of the Guard because I've been thinking the same thing for my own Alesha deck haha. Your enchantments and avacyn are very nice for keeping your creatures out on the battlefield and i think Goblin Sharpshooter could be great if you have deathtouch, so maybe Archetype of Finality could be useful? If I may though, I'm curious why you chose Master of Cruelties since his ability won't trigger if he's recurred with Alesha. He can still be used but I doubt he'd be attacking alone unless you worked some board wipe shenanigans first. Also, for as many enchantments and artifacts you have, I'd recommend something like Auramancer and Treasure Hunter. If you want your deck to "cycle" as you say, then you'll want as much as you can to be recurrable which is why I imagine you have Anarchist. As one of the other comments was saying, running sac outlets is always nice with etb effects because you have to rely on echo effects and combat to reload. I just got Undercity Informer for that purpose and dredging out creatures. Anyway though, you obviously are willing to put the important cards into your deck and I'll give you the upvote for your creativity. If you'd like, feel free to check out my Alesha deck Alesha's smiling ear to ear and we can talk more deck tech!
1 month ago
Nice deck! I've been struggling to build a budget Hedron Alignment deck. Great minds think alike! :D I have some of the cards you used (erase,pull from eternity & purify the grave) but I didn't have efficient ways to search/exile the HAs.
Great drawing/discarding. But I think Auramancer might help move the Hedron cards in the right areas. Just in case you don't have a counter spell on hand.
1 month ago
If you're legit going to play Legacy then apparently you need to run Abrupt Decay. In the same vein, Eidolon dodges that over Enchantress. I'd probably play some Auramancer effects too, maybe Replenish if it's legal. I'd probably also play Sigil of the Empty Throne because if your seals are better pointed elsewhere or Healer dies to literally anything then you'd pact yourself pretty easily. More fetches and duals are probably better too. That's my legacy-legal advice; I know nothing of how its meta operates otherwise so you'd be on your own there.
1 month ago
OOOOKay suggestions incoming. I like the list, however I am not sure how well Zur will end up being protected so that is where a lot of these suggestions come from. Considering he has to attack to get the trigger, you want him to not be blocked/killed in combat because that could set you back a few turns. Other than that the suggestions are things that allow for interaction with the opposing players to help keep the match a little in check or answer the things that you might not have answers to in your enchantments. Counterspell because well, blue. Illusionist's bracers and copy ability cards because then you can get 2 enchantments for the price of one. Other good stuff.
Umbra Mystic, Eidolon of Countless Battles, Arcane Denial, Render Silent, Void Shatter, Memory Lapse, Supreme Verdict, Vindicate, Open the Vaults, Prison Term, Authority of the Consuls, Imprisoned in the Moon, Copy Enchantment, Daybreak Coronet, Detention Sphere, Counterspell, Cyclonic Rift, Lightning Greaves, Auramancer, Mesa Enchantress (any enchantress for that matter so you draw cards), Energy Field, Serra's Sanctum, Jace's Erasure, Stasis, Rule of Law, Reliquary Tower, Blue tamiyo, Archangel of Tithes, Enchanted Evening, Sun Titan, Mana Breach, Banishing Light, Sphere of Safety, Karmic Justice, Monastery Siege, Journey to Nowhere, Arrest, Unquestioned Authority, Starfield of Nyx, Luminarch Ascension, Spirit Mantle, Sigarda's Aid, Invocation of Saint Traft, Mystic Remora, Ajani's Chosen, Grand Abolisher, Monk Idealist, Helm of the Gods, Strionic Resonator, Illusionist's Bracers, Winds of Rath, Pariah, Diplomatic Immunity, Leyline of Anticipation, Myth Realized, Solitary Confinement, Telepathy, Argivian Find, Flickerform, Rest in Peace, Steel of the Godhead, Whispersilk Cloak, Aura of Silence, Greater Auramancy, Stasis Snare, Oblivion Ring, Phyrexian Arena, Sigil of the Empty Throne, Anguished Unmaking, Enlightened Tutor
Things I might consider cutting: The odds and ends sphinx's, they seem to just be beats win cons which isnt really the idea? Ranger of Eos, value of that compared to enchanted evening is a glaring difference. I love the mind drinker! Hes dope and will wreck your current playgroup (myself included) . The soul sisters lifegain is nice but I might rather have Oloro or something like that. Sun titan is a beast in this deck for any destroyed enchantments! Same with Hanna. Not sure about the Curse cards.... I apologize for the duplicates.... I just made a list of things I would want to have in the deck and typed it all out here before double checking with your list...
1 month ago
I'd take out Abu Ja'far, Adriana, Captain of the Guard, Ajani's Chosen, Ball Lightning, Dream Pillager, Hanweir Watchkeep Flip, Magma Giant, Platinum Angel, Tormented Pariah Flip, Humble, Fall of the Hammer, Where Ancients Tread, Jar of Eyeballs.
I'm going to suggest a few budget options without the reason stated right now. Keep in mind Magic is a huge game. Some of us have been playing for a long time and so we have seen a lot of cards, but by no means do i know all the cards. I just know what has worked for me and my Gisela deck.
Manabarbs, Burning Earth, Grab the Reins, Crib Swap, Lightning Greaves, Swiftfoot Boots, Revoke Existence, Tajic, Blade of the Legion, Pilgrim's Eye, Staff of Nin, Sunblast Angel, Vandalblast, Seal of Cleansing, Auramancer, Armillary Sphere, Phyrexian Rebirth, and Burnished Hart.
I like the Divine Reckoning in the maybeboard. I've used that card well in the past and its really worked for me.