|Have (27)||TheGreatSeamus , Xathrid845 , Icarus79 , Comicalflop , buggirl3216 , fr49200 , Nines19 , xGamer97x , deatn1342 , Dougie , NoOneYouKnow , Myythic666 , earleymw , meshura , B1ITZ3D , Raistlin911822 , rikufodder , lucyfarrell , StarflashSoar , ducttapedeckbox , psykad , Timocalypse , Sauron_ , Kcin , manofperson , addaff , omegasun|
|Want (3)||Pallando , TiamJ , aminvanbruno|
ADD: Gaea's Herald, Mana Crypt, Swords to Plowshares, Path to Exile, Sun Titan, Crucible of Worlds, Deadly Recluse, Dust to Dust, Fade into Antiquity,Crypt Incursion, Identity Crisis, Avacyn, Angel of Hope, Vorinclex, Voice of Hunger, Harvester of Souls, Jarad's Orders, Soul of the Harvest, Diabolic Intent, Bojuka Bog, Windswept Heath, Marsh Flats, Verdant Catacombs, Temple of Malady, Temple of Plenty, Temple of Silence, Razorverge Thicket
REMOVE: Centaur Healer, Altar of the Brood, Allosaurus Rider, Ashen Rider, Auramancer, Cartographer, Dowsing Shaman, Dungrove Elder, Karmic Guide, Lhurgoyf, Pheres-Band Tromper, Spellbane Centaur, Pheres-Band Warchief, Seton's Scout, Condemn, Berserk, Giant Growth, Crumble, Diabolic Tutor, Harmonize, Elfhame Palace
That would be good. You should be marking these as suggestions so I can give you good suggestion points!
I actually decided to replace Serra Avatar with Auramancer. I was mainly using Serra Avatar to sac to Vish Kal but I like the recursion I get from Auramancer (plus it's just one of my favorite cards, art-wise), and it speeds the deck up just that much more. I am also going to be adding Spoils of Blood.
Wow, a very detailed analysis, thanks! I'll give my thoughts point-by-point, since you were kind enough to type all that out.
I've been looking for another direction for this deck, and I think the Planeswalker theme is a great suggestion. As soon as I am able, I'll definitely be leaning in that direction. Even without the Planeswalker theme, Strionic Resonator has definitely been putting in work with Venser and the other cards you mentioned that are already in the deck.
Artifact mana base would definitely be the right call for a more streamlined deck - it is unquestionably better, but I don't think my meta is cutthroat enough to where I would need the extra efficiency. Also, I simply don't have enough copies of those cards to run them in multiple decks, and Brago got the short end of the stick. Still, good suggestion.
Auramancer and War Priest of Thune are easy cuts. Coolest thing Auramancer has done was allowed me to recur Parallax Wave multiple times for the win... but honestly that probably isn't consistent enough to warrant Auramancer's inclusion. Aven Riftwatcher, has saved my bacon in a couple games. It's jank, but it's cute jank; could be another good cut regardless. One card that I just enjoy too much to cut, however, has gotta be Stonehorn Dignitary. I see your point, but after playing a few games with it, it's definitely become a pet card for me (for this deck at least).
Your point about Shroud and my lack of additional unblockability has been dully noted.
Gilded Drake - I wish! Been looking for one of those suckers forever, and I really don't want to shell over the $15 for one, honestly. As for Palichron x Deadeye, already have the combo in another deck, and I hate repeating infinite combos between decks. Personal call, really.
Thanks again for the feedback! Once I get some cash in my pocket, I think a Planeswalker heavy theme is a given. I'll be sure to update this list when that happens.
I've got some experience with playing Brago as a commander. I just want to to point out that, a planeswalker-heavy brago deck is the way to go. Jace Beleren, Jace, the Mind Sculptor, Karn Liberated and Elspeth, Sun's Champion are all great in this kind of deck. The small jace gives you an insane amount of card advantage, the big jace is.. well incredible. Karn can become vey VERY hard to deal with if you can activate him every turn to exile a card in hand AND a permanent. Elspeth seems underwhelming maybe at first, but she helped me deal with Elesh Norn, Grand Cenobite-pumped boards, with a bunch of flying blockers, and then make some chumps after.
But, I have to say, the best way of abusing Brago, King Eternal is through Tezzeret the Seeker . Usually if I can get Tezzeret and a brago trigger, I win the game. This is usually what I do, get Tezzeret to -3 and get a Rings of Brighthearth, then flicker Tezzeret and -3 again, this time copying the activation with rings, tutoring for Basalt Monolith and Sensei's Divining Top. These artifacts get you infinite colorless mana and can get you to draw your enitre deck (by copying top's draw ability and casting top over and over with the infinite mana). OR you can get Strionic Resonator if your board allows you to win like this.
Another big thing Brago does, is something that a blue deck absolutely loves, you can play spells with artifact mana, and he untaps your manarocks after (so you have access to your mana to counter stuff). In my brago deck I usually run Mana Vault, Basalt Monolith, Grim Monolith, Mana Crypt, Azorius Signet, Gilded Lotus, Mind Stone, Sol Ring, Talisman of Progress, Mox Opal and Sculpting Steel. This way, you REALLY really don't need 39 lands, you can go as low as 32 lands if you get the really good artifact ramp. it makes your draws much more interesting and your starts way more explosive. But to be honest, I don't think most decks can even use such a high number of lands (maybe a deck that's land-themed). Another good thing about artifact mana is, that Strionic Resonator becomes a valid win-condition. If you can make at least 2 mana with artifacts, you can copy the Brago trigger, let the copy resolve with the original trigger on the stack, the copied ability blinks the artifact mana and the Strionic Resonator, which makes an infinite loop because you can copy the trigger again before the first trigger resolves. Add a Venser, Shaper Savant to bounce everything your opponents control, or a Spine of Ish Sah, Frost Titan, or Knight-Captain of Eos for infinite tokens.
That's also why Trinket Mage is so powerful in a good Brago deck. Kor Cartographer is cute, but not nearly as cool as Solemn Simulacrum, I suggest you move to more artifact mana than actual land ramping (azorius colors aren't good at this, so stick to better and faster alternatives I'd say).
Aven Riftwatcher doesn't really fit in a edh deck I think, it doesn't really do anything. Even if you're blinking it. Same goes for Auramancer most times. The coolest thing you can do with her is recurring Soul Snare, which is not really that amazing. You don't need 2 Duplicant effects I think, you can cut Phyrexian Ingester imo. I'm also not entirely sold on War Priest of Thune, you should probably cut him in favor of an Enlightened Tutor (grabbing you Act of Authority, which is way better, or anything you might need otherwise), The tutor is also VERY effective if you move to a manabase that is more artifact-based.
Some things you need to have for Brago's sake: Swiftfoot Boots, Thassa, God of the Sea, Rogue's Passage. I've also noticed that you use Sunblast Angel and your only equipments you run grant your Brago shroud, which doesn't allow you to target himself, so you're basically killing your Brago in the process.
Your focus of redundancy is kind of weird to me, you run Stonehorn Dignitary, Magus of the Moat and Knight-Captain of Eos all in the same deck, this seems overly defensive to me. Brago wants to swing in fast and get insane quantities of card advantage fast, not be a grindy control deck, I think. One of those should be fine, and if I'd have to choose, I'd go for the Knight-Captain (because I could sac Elspeth's soldiers if for some reason, Brago isn't swinging).
Gilded Drake is amazing and a must in every blue deck. Yeah you're giving them a blocker, but Venser, the Sojourner is so SO juicy in this scenario (first, you -1 making everyone unblockable, then blink venser and your other stuff, then use venser's +2 to blink Drake and steal something every turn). Also Jace, the Mind Sculptor bounces Drake to your hand and does this to an amazing degree with Brago as your commander.
Palinchron is amazing with Brago, it grants you great flexibility with your mana thanks to the blinking. And he's an infinite combo with Deadeye Navigator, which in turn grants you access to a lot of infinite combos. And this will most likely result in you winning the game.
Spell Crumple is outclassed by Hinder, especially because you're running both Mnemonic Wall and Snapcaster Mage, which don't interact with Spell Crumple at all. I also recommend trying Pact of Negation, Force of Will and Cryptic Command. At some point I even put in Decree of Silence (because of the insane amount of fast artifact mana I was getting) It was a lot of fun watching people reading the Decree they've never seen before, looking at Brago and then scooping up their cards. If you would change to Archaeomancer from Mnemonic Wall, you could include Time Warp. The wall also works with Brago, but Archaeomancer can also work with Riptide Laboratory for infinite turns.
I haven't gotten the chance to test this guy in Brago, but Clever Impersonator seems like he could do some insane stuff. Consecrated Sphinx is kind of amazing in every blue deck. Stoneforge Mystic is also very good in this kind of deck. You can grab Lightning Greaves, Swiftfoot Boots, Sword of Feast and Famine and if you have the space for it, Sword of Fire and Ice (fire and ice also protects you from Chaos Warp, Gilded Drake, Jace, the Mind Sculptor, and any blue flying blockers like a Swan Song token)
The thing with azorious aura voltron is that it is not very good - you have no hexproof creatures to freely enchant and the only good aura (and the reason for the white splash in Hexproof decks) is Ethereal Armor .
I am not saying it would not work, but that it will work too slowly and without much protection. I see the UW or azorious as a great deck for aggro just not this way - for me the answer is tokens and Shared Discovery and Treasure Cruise for massive draw. But to in order for this deck to work:
4 Hussar Patrol - great with armor.
4 Ethercaste Knight - you tend to attack with a single creature.
4 Heliod's Pilgrim - tutor up the needed auras.
2 Auramancer - get back destroyed auras
These will be the only creatures we want to play. Not too few, not too many. 24 cards left to go and we need auras.
4 Ethereal Armor - meat and potatoes aura.
4 Steel of the Godhead - the reason to go for azorius auras.
1 Wings of Hope - its a tutor target when needed.
These are the auras we need. We can tutor up anything we need. 15 cards left to go and we some more utility.
4 Journey to Nowhere - remove pesky blockers.
4 Oblivion Ring - remove pesky blockers.
3 Font of Fortunes - draw and great with auramancer.
4 Hindering Light - protection with cantrip installed.
Something like that will give you permanents that are enchantments for the purposes of ethereal armor and some protection as well that cantrips.
I just went through your suggestions and decided i am getting rid of 1 Ajani's Presence , 1 Skyspear Cavalry , 3 Razorfoot Griffin , 3 Auramancer , 1 Ordeal of Heliod , and 4 Chosen by Heliod . Then adding in 4 Paragon of New Dawns (great suggestion btw), 3 Seraph of the Masses , 4 Raise the Alarm , 2 Hall of Triumph . I really want to add those but im in a money tight spot and it will be hard to get these all through trade.
I see several cards that seem very out of place. By that, I mean cards that are not worth playing. Razorfoot Griffin is too much mana for what it does and Auramancer will not be as useful because you will probably not have many auras in the yard,and if you do, it is likely that you will have bigger problems than finding an aura at that point. In fact, I would loose the auras in general. You will want to be playing creatures in numbers, rather than enchanting. This is because your enchantments are just not strong enough to be worth it and the creatures you have are very vulnerable to removal. Overwhelming your opponent should be the plan.
Try adding x4 Raise the Alarm x3 Triplicate Spirits , x3 Seraph of the Masses , x4 Paragon of New Dawns x4 Brave the Elements , and x2 Hall of Triumph . These cards are all around 25-50 cents each. This is a highly budget upgrade and will speed your game up and be more aggressive as you will be flooding the board with creatures early, then pumping them with +1/+1 effects.
This would be an upgrade for less than $5 that could really help you speed up your game and be more consistent. By no longer using the squishy creatures and auras, you can throw out lots of tokens, use them to cast the Seraph of the Masses , pump them up with Paragon of New Dawns and Hall of Triumph , then swing for huge damage with brave the elements since it gives all of your creatures protection.
Let me know what you think.
|0.02 TIX||0.02 TIX|
|Power / Toughness||2/2|
|Avg. draft pick||10.05|
|Avg. cube pick||12.48|
|Commander / EDH||Legal|
|Planechase 2012 Edition||Common|
|2012 Core Set||Common|