mtg, mtg cards, magic the gathering, gaming, geeks
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
|Have (22)||Icarus79 , Comicalflop , buggirl3216 , deatn1342 , NicBudgetBuilderExtraordinaire , Nines19 , xGamer97x , Dougie , NoOneYouKnow , Myythic666 , earleymw , branston567 , GureiSeion , meshura , B1ITZ3D , TheGreatSeamus , Raistlin911822 , rikufodder , lucyfarrell , StarflashSoar , psykad , Timocalypse|
Nice articles, I'm very sad that I forgot to submit my decks. Well, hopefully next time :)
Also, congrats to TTV!
One issue I found was in the matchup Optic Blast! (standard pauper) by xcn versus Zero to 60 in 5 turns (Pauper) by MadScientist, you mentioned MadScientist having Auramancer and Font of Return - but none of the decks did run those cards. Mistake in writing or did you accidentally use the wrong deck for MadScientist?
Esper Panorama , Arcane Sanctum , Command Tower are solid. Guildgates and their kin (Coastal Tower , Boreal Shelf , Sejiri Refuge , Salt Marsh , Frost Marsh , Jwar Isle Refuge ) are passable as well, but a good chunk of land-fetching and other fixing might just make basics better.
I am a fan of Calciform Pools and Dreadship Reef as well as Tainted Field and Tainted Isle . The Ravnica bounce-lands are pretty slick, though vulnerable to land-hate (these are Azorius Chancery , Orzhov Basilica , and Dimir Aqueduct ).
Now, as for cards that actually do stuff:
Victimize reprint and Phyrexian Delver are dirt cheap and absolute all-stars. Animate Dead and Necromancy are 1-3 bucks usually and so so so good. Including those also makes Auramancer quite viable. The new Heliod's Pilgrim could also be nasty with Gift of Immortality and Animate Dead. There are some solid lock-down Auras like Prison Term .
With Dromar you probably want to maximize ETB effects on creatures: Archaeomancer , Diluvian Primordial , Wall of Omens , Lavinia of the Tenth , Sea Gate Oracle , Skinrender , Fleshbag Marauder , Gatekeeper of Malakir , AEther Adept , Big Game Hunter , Bone Shredder , Cadaver Imp etc.
This looks very similar to a build I would make.
Instants would be more or less identical, creature base looks good.
Other cards to consider: Ethereal Armor , Banishing Light , Banisher Priest , Eidolon of Countless Battles , Hero of Iroas , Hopeful Eidolon , Pacifism .
Some number crunching:
Since there are 2 Heliod, God of the Sun , I'd want to use 1 Spear of Heliod to help keep him active after a board wipe, probably dropping Dictate of Heliod down to 1.
I personally don't like Nyxborn Shieldmate . Favored Hoplite is strickly better as a 1 drop. If I'm spending 3 mana, I want to do something more meaningful than +1 power. I can do that same thing for 1 mana with Ethereal Armor (Noticeably missing from this list).
You never want to draw more than 1 Nykthos, Shrine to Nyx . While it's nice to have, there are so many cards with WW in its cost, that 3 might slow you down. I've found using 2 is about perfect.
Your 3 drop creature slot has only two creatures: Fabled Hero and Frontline Medic . While they are good, 2 Heroes isn't going to be able to break through anything that 1 couldn't.
There is a lot to choose from for your 3 drop slot: Brimaz, King of Oreskos , Banisher Priest , Ajani, Caller of the Pride , Archetype of Courage , Auramancer , Eidolon of Countless Battles , Fiendslayer Paladin , Ghostblade Eidolon , Godsend , list goes on...
I new Selesnyan! Welcome to the Conclave, my friend.
I've taken a brief look through your cards. I think that a deck made with these cards could fall into either...
A.) A slight Ramp strategy, or
B.) A Heroic strategy.
Given the number of cards that would work in each deck, I'd say that the heroic strategy is a bit more reasonable for you.
Favored Hoplite , Precinct Captain , Wingsteed Rider , Staunch-Hearted Warrior , Centaur Battlemaster ...These are your battle cruisers. These are the guys you want to be winning the game with by chucking a whole bunch of bestowed creatures (i.e. Leafcrown Dryad ) or pumping up with cheap combat tricks and enchantments like Giant Growth , Ordeal of Heliod , Divine Favor , Gods Willing , Dauntless Onslaught , Battlewise Valor , etc.
Additionally, cards like Chronicler of Heroes and Auramancer can act as helpful sidekicks for your main creatures, and Banisher Priest and Pacifism can act as removal to get the rest of the damage in.
I really need help making a G/W deck out of my cards, until this link works this list will have to do
1x Bow of Nylea
1x Divine Favor
3x Giant Growth
1x Giant Spider
2x Gods Willing
1x Pay No Heed
2x Serra Angel
2x Time to Feed
I'm really sorry that the link isn't working I know It's a tall order for someone to make a good deck from those cards but also ideas on what cards not to use will help, as cards get ruled out they will be moved to the sideboard assuming the link starts working. Please help
High Priest of Penance is good, but it needs to take damage, so unless you want to Barrage of Expendables it (which isn't to bad), It's not very useful except as a cump-blocker. However, may I suggest Sin Collector for hand disruption, and Prophetic Flamespeaker because in later turns he lets you sift through your deck really fast.
For other ideas, if you decide to add more Instants & Sorceries, you could use Young Pyromancer . If you decide to run cards like Spirit of the Labyrinth and/or other enchantment creatures, Auramancer could be good, however this is less viable since there aren't many "Enchantment Creature - Human" cards. Undercity Informer might be better than Blood Bairn , since it adds a little more of that "Special Something" to the game. Ash Zealot is very, very good, and could be used, but it does have an annoying mana-cost of RR, so it can be hard to cast. Slaughter Games might be good in the sideboard, againt decks that only run if they have key cards in play. Thoughtseize Is always good, so it is a card I definitely recommend it. Frontline Medic is nice in the early game, and can screw-up a Rakdos's Return or a Sphinx's Revelation . Mizzium Mortars for overload is a nice one-sided board wipe, and can also knock-out a turn Courser of Kruphix if necessary. And finally Skullcrack is convenient against life-gain mach-ups. That's all, and nice deck! :D
|Power / Toughness||2/2|
|Avg. draft pick||8.45|
|Avg. cube pick||12.20|
|Commander / EDH||Legal|
|Planechase 2012 Edition||Common|
|2012 Core Set||Common|