|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Common|
|Planechase Anthology (PCA)||Common|
|Magic Origins (ORI)||Common|
|Duel Decks: Heroes vs. Monsters (DDL)||Common|
|Magic 2014 (M14)|
|Planechase 2012 Edition (PC2)||Common|
|2012 Core Set (M12)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
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4 days ago
Argivian Find , Auramancer , Restoration Specialist . Auramancer and Specialist don't have to tap to recur and are good with creature reanimation/recursion such as Reveillark , Sun Titan , Phyrexian Reclamation , etc. Sun Titan can reanimate 3 CMC or less enchantments.
1 month ago
Hey hkhssweiss -- Thanks for the feedback and suggestions!
I must admit I didn't really think of Karador when I got the idea but now I'm curious -- There's a lot of possibility there. I initially went for Ghave due to the obvious counter/token synergy, but nothing aside from fine tuning is really stopping me from putting it in the 99 if I ran with Karador. There's obvious ETB advantages like Reclamation Sage or Auramancer (just pulling a supporting cards out of the air) and the sacrifice trio I already have in there. Being able to get multiple uses of Eternal Witness and even something like Ministrant of Obligation is attractive too...
What other support would you suggest if I were to switch to Karador? I'm finally going to bite the bullet and get an Idyllic Tutor too, I've sat on getting a copy for years due to the price, but here it's sort of unavoidable.
1 month ago
If you changed up your list I'd recommend first updating it on here so people know what direction the deck is going :)
Glad my suggestions helped! As a rule of thumb I would keep Leyline of Anticipation in decks that aim to run control -counterspells, bounce, stax pieces and the like- that also wants to play their own things. That lets you keep up mana to counter opponents if you need to, or play stuff on an opponent's end step if you want to. The only things in your current list I could see being helpful to be cast on another person's turn are your ramp enchantments, some of the creatures, and maybe the sorceries.
Which brings me to a new list of recommendations. You may or may not find these are helpful for your current deck, or you may find these are a little out of budget for you. But, they are good cards so I'll recommend them anyways. If I were to only recommend 3-4 cards, it would be Karmic guide, Reveillark, Saffi Eriksdotter, and Greater Good or another sac outlet. The rest are, admittedly, a little bit on the pricey side.
Academy Rector A 4 mana creature, and when it dies you tutor for any enchantment and put it right onto the battlefield.
Enlightened Tutor Find an enchantment or artifact in your library and put it to the top, instant speed and one mana.
Saffi Eriksdotter 2 mana creature, sac it targeting a creature. When that creature dies this turn return it to the battlefield.
Karmic Guide + Reveillark and a sac outlet (I would recommend an enchantment for it like Greater Good , Martyr's Cause, or Fanatical Devotion because they are enchantments, or Phyrexian Altar / Ashnod's Altar for infinite mana) gives you a nasty combo of infinite ETB of power 2 or less creatures. Paired with Saffi it's just infinite ETBs given there is no Tormod's Crypt / Grafdigger's Cage effect on board.
Auramancer or Monk Idealist as another Hanna.
If you add in most of the cards above (must incl. Saffi, reveillark, karmic guide, and a sac outlet. It is MUCH easier if also incl. academy rector and/or enlightened tutor) then I'd suggest going with Boonweaver Giant + Pattern of Rebirth , Concordant Crossroads , and Craterhoof Behemoth
Dryad Arbor It's a land, that is also a creature. No you cannot tap it for mana the turn it comes in, but it is 0 mana to play. This can be used really creatively.
Now, if you do consider adding in the cards above, then yes I would totally add in the Leyline. If you have it on board, say 10 mana, sac outlet and a creature, if you just put in the pattern at end step then combo off after they have a turn to use mana- absolutely worth it, as you basically can take two turns in a row without opponents untapping in between. But if you don't have explosive combo turns or controlling cards, it isn't worth it in my opinion.
It also looks like in this list you have a little bit too much white mana and not enough blue- are you finding that's the case when you play it?
2 months ago
It feels like your main way to win is using Edge of the Divinity so wouldn't running maybe a copy or two of Auramancer would benefit the deck a lot. It also works with Journey to Nowhere and would be great if you ran Dead Weight because if it kills the creature then you can play Auramancer and do it again.
2 months ago
TeeterDance no problem! Its the nice thing about this site others will help you with the cards you never thought about. Hope it's alright to share a few. Like some other mana ramp suggestions would be Birds of Paradise , Wild Growth , Fertile Ground and Sakura-Tribe Elder (Faster then Oashra Cultivator .) Things to interact with your enchantments and benefit from them would be Mesa Enchantress , Auramancer , Heliod's Pilgrim , Herald of the Pantheon , Verduran Enchantress , Yavimaya Enchantress , and Greater Auramancy . Anyways I hope this deck treats you well, looks like a ton of fun.
2 months ago
Hey, looks good. I don't see very many decks with Ertai as Commander.
Cards based on your budget to consider adding:
Reveillark and Guide can loop each other and reanimate a lot of creatures including Lullmage Mentor, getting value from reanimated creatures and then they can be used as fodder to counter your opponent's spells.
Reveillark reanimation targets:
Thief, Zur and Auramancer interact with enchantments. Thief steals all your opponents enchantments which you can then sac to counter spells. Zur can be a repeatable way to get enchantments, best of all he can search for Alarm.
Other cards to consider:
- Pemmin's Aura
- Baral, Chief of Compliance
- Sun Titan
- Hatching Plans
- Induced Amnesia
- Ghostly Prison
- Blind Obedience
- Buried Alive
- Animate Dead
- Dance of the Dead
- Sunken Hollow
- Prairie Stream
- Caves of Koilos
- Underground River
- Darkwater Catacombs
- Isolated Chapel
- Drowned Catacomb
- Fetid Heath
- Reliquary Tower
Most of these other suggestions are cards that can give you repeatable creature value, are discard outlets or enablers to get cards into the graveyard, enchantments that give you draw value when they are saced and budget lands that can/or always ETB untapped.
I offer more advice on what you can cut for some of these cards. Would you like more advice?
Good luck with your deck.
3 months ago
Also if youre focusing on enchantments, then Auramancer may be helpful
4 months ago
Only changes I'd suggest are taking out Heliod's Pilgrim for Auramancer. You have a lot of tutoring and draw to get your Enchantments, but having a blinkable creature to recur Enchantments should help make it more consistent, its actually cheaper, and same mana cost so the swap wouldn't change any mana curve.
Also, totally forgot the Rishadan's were even cards! I'm putting those in one of my decks now - Thanks for that :)
Auramancer occurrence in decks from the last year
Commander / EDH:
All decks: 0,02%