Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

Printings View all

Set Rarity
Magic Origins Common
Duel Decks: Heroes vs. Monsters Common
Magic 2014
Planechase 2012 Edition Common
2012 Core Set Common
Odyssey Common
Promo Set Rare

Combos Browse all


Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.01 Foil


Recent Decks

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Auramancer Discussion

swamptasmic on Look at me. I'm the Monarch now.

1 week ago

Flickerform is more with the idea of using Monk Idealist and Auramancer multiple times, but Phyrexian Reclamation is another option as well. Starfield of Nyx was more of a finisher, but point taken.

Infernal Tribute is a card I forgot but really like.

Maybe not Gilded Lotus or Sol Ring, but I think Thran Dynamo could be side boarded conversely with Stony Silence.

Sword of the Animist and Light of Sanction seem like they'd be more useful if I consistently had more creatures; Luminarch Ascension and Sigil of the Empty Throne seem like they would take too long to go off in time for Sword to work consistently.

I'm not sure how I'd fit in the Soul Sisters or Blood Artist, but I suppose their inclusion could assist with Sword.

forevergreen on Look at me. I'm the Monarch now.

1 week ago

I don't like the ideals because getting one enchantment out each turn for the rest of the game isn't as good as being able to play spells when you want to. Other suggested cuts are:

Things to add (pending budget of course, but you did just buy a foil italian Damnation):

Beio53 on Alesha's smiling ear to ear

1 week ago

Okay, massive overhaul here. I also realized like an idiot that I didn't actually keep track of everything I took out at the time I was doing this so the list will likely have a few holes. To sum up, I focused my deck much harder on making etb and death-based creatures. Several instants, sorceries, and enchantments were removed in exchange for Alesha-recurrable creatures that do ultimately the same thing, as well as just overall upgrades for some of the creatures and enchantments. I'm also in the process of putting a few more allies into the deck to make for some clustered effects triggering all at once off of etb, but I do not have all of them that I need at the moment such as Drana, Liberator of Malakir and I removed Resolute Blademaster in that line to be put back in once I do. This deck now hates flying, but I hopefully have more damage and control of the board overall. Anyway, here's the (to the best of my memory) outs:

Resolute Blademaster Swarm of Bloodflies Skeletal Grimace Skullclamp King Macar, the Gold-Cursed Rescue from the Underworld Charmbreaker Devils Ankle Shanker Knight of the White Orchid Butcher of the Horde Unburial Rites Disciple of Phenax Sin Collector Priest of the Blood Rite Mardu Ascendancy Marshal's Anthem Akoum Refuge Millikin Elder Cathar Graveblade Marauder

And here are the ins:

Plains Tainted Field Pilgrim's Eye Burnished Hart Stingscourger Hanweir Garrison Feldon of the Third Path Anarchist Karmic Guide Goldnight Commander Auramancer Knight-Captain of Eos Mother of Runes Gift of Immortality Rune-Scarred Demon Disciple of Bolas Liliana, Heretical Healer  Flip Viscera Seer Archetype of Finality Noosegraf Mob Bala Ged Thief High Priest of Penance Duergar Hedge-Mage


Tortured Existence Tuktuk Scrapper Hanweir Battlements Vulturous Aven Curse of Chaos Mentor of the Meek Blade of the Bloodchief

I'll leave the acquireboard to be looked at to avoid making this monster of a post any longer. but they're all substantially useful cards if anyone would like to peruse it to help my transitions move more quickly. As always, suggestions, comments, possible combos are always welcome and greatly appreciated. I'm extremely indecisive with my decks and constantly finding 'better' cards than what I have. Amd I now have a mostly new maybeboard since most of my maybes have been finally added in a grueling but rewarding process of staring at my broken down deck for hours making decisions.

Romer on Official missing/incorrect card/token thread

2 weeks ago

shitwing: Fixed the rarity of Vintage Masters Goblin General.

mazeTemporal: Promo printings of Wall of Roots and Auramancer are here.

leflesh: WPN Auramancer is gtg.

+Barra+Fulla+: I got your Bloodcrazed Neonate promo.

leflesh on Official missing/incorrect card/token thread

3 weeks ago

Auramancer missing WPN printing: enter image description here

fasmith718 on Humble Brago EDH

3 weeks ago

Ironclad Slayer -> Auramancer

Auramancer hits twice as many cards in our deck as Ironclad Slayer and the point of power is not significant.

triproberts12 on Pauper Death & Taxes

1 month ago

Since you're only running auras for enchantments, Ironclad Slayer is strictly better than Auramancer. Also, Journey to Nowhere is strictly better than Curse of Chains, since you're not running blue mana. That or just run a full set of unmake. And no on the Harvest Gwyllion. I kinda feel like you need to decide if this is death and taxes, so you'll want to include more permissions or disruption like Mana Tithe, or orzhov value, which would entail more aggressive flyers.

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