Auramancer

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Pauper Legal

Printings View all

Set Rarity
Magic Origins Common
Duel Decks: Heroes vs. Monsters Common
Magic 2014
Planechase 2012 Edition Common
2012 Core Set Common
Odyssey Common

Combos Browse all

Auramancer

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

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Auramancer Discussion

mazeTemporal on Missing Card

12 hours ago

Auramancer Gateway 2011

Fresh303 on Tortured Auramancer

1 week ago

This looks like a really fun deck. You took Ironclad Slayer and Auramancer in a different direction than I would have gone myself which is really cool to see. Anyways, if you play in any leagues, tell me how it does. +1 from me

oakenshild on Falling Star Sigils (I win)

1 week ago

oh scratch that... Auramancer is a 2/2. For some reason I thought it was a 2/3...

Hmm, ya, it's debatable as to whether it should go in. I still think its decent. It also lets you get a Starfield of Nyx back if someone boards in enchantment removal. It's one of those cards that I'm never going to be ecstatic about, but I'll never be dissapointed to see either.

It depends on your play style.

oakenshild on Falling Star Sigils (I win)

1 week ago

In a deck as good at stalling out a game as this one, I think Starfield of Nyx + Vessel of Paramnesia is perfectly acceptable. Even ": draw a card" is a powerful effect and I think that milling 3 every turn is fine as an alt win con. (It becomes very effective if you have 2 starfields on the battlefield)

But yes, It definitely does not have a super high power level compared to the rest of the current standard meta.

Didn't see the first artifact clause on Thopter Spy Network. Definitely not playable here.

I would 100% put in 3x Auramancers in this deck. It offers too much early game value to just dismiss out of hand. Ya, the floor is not that good, 3 manna for a chump block is pretty bad, but even then it is 3 manna "gain 3 life" which is the kind of effect that this deck wants/needs against an aggro match up. The fact that Dromoka's Command is a heavily played card in one of the best decks in standard makes Auramancer much better. The ceiling is pretty absurd, three manna to (effectively) draw an enchantment, which will likely be a removal spell, and have a blocker that can bounce with Sylvan Advocate or trade with some of the better aggro creatures is really good.

I also think the fact that emerge is a new mechanic that will see play (even if Elder Deep-Fiend is the only one that sees play) makes Auramancer even better.

Deruvid on Falling Star Sigils (I win)

1 week ago

Thopter Spy Network won't be good in this deck because of the artifact requirement.

Starfield of Nyx already performs the Auramancer role so I wouldn't recommend diluting the enchantment density for a creature.

Oath of Jace might be worth running, but Vessel of Paramnesia only replaces itself and doesn't generate advantage unless you're recurring it with Nyx...which is subpar.

oakenshild on Falling Star Sigils (I win)

1 week ago

Tightening Coils seems really underwhelming. You should probably just replace them with 2x Stasis Snare and a fourth Myth Realized which are both just way better.

I would also go down one Containment Membrane and add in one more Pacifism. The membrane is not insane, but you would have to be insane in the membrain to say Pacifism is bad. (haha, yes! the only reason I would keep in any Containment Membrane is you can can occasionally make membrane jokes) Pacifism is just better.

As for card suggestions, I would recommend Vessel of Paramnesia, Thopter Spy Network and/or Oath of Jace. (If you're putting in the oath, put in at least two so you can cycle them) I am suggesting these because they are all enchantments that give you card advantage, which you don't have very much of. Also, I think Auramancer is in standard, if it is you should have 3-4.

AGunWithLegs on Midnight Gond Splinter

2 weeks ago

I suggest 4xDawn Charm for your sideboard. It can protect you from Mono-black control pretty well. Also, Journey to Nowhere because it's good. Auramancer could be good in corner cases, but you would have to test it out.

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