Creature — Human WizardWhen Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
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4 days ago
Just a couple ideas for cards to add. Winds of Rath is a nice selective board wipe. Heliod, God of the Sun makes as many enchantment creatures as you have mana for. Celestial Ancient and Yavimaya Enchantress are nice synergistic creatures.
Open the Vaults can be a bomb for you, but it's hard to predict what artifacts/enchantments you're giving your opponent back. Usually an enchantment deck will come out on top.
4 days ago
Sure, let's get down to it:
2) Take on account that we're going to create a deck based around Deadly Wanderings, and there's NO WAY to bring an enchantment back from graveyard to hand/to play in Standard with color or (not even in all the Magic cards released up to date), so if enchantment is destroyed, we'd be kinda screwed up...Consider the possibility of playing with instead of , as we could use cards like Auramancer, Dawn to Dusk and so, to bring the enchantment back ;)
3) Suppose we'll keep it at Rakdos. For this deck to work, we need to be constantly aggressive, with just 1 creature most of the time. There are specific creatures that can do this job very efficiently. #1 creature for this is Bloodsoaked Champion: Attack. If it dies, pay to bring it back to the game on 2nd main phase. Repeat next turn.
This should be the basis of this deck. We need ways to always have 1 creature in play.
4) We need to have the enchantment deployed as soon as possible. If not, the deck is kinda weak. We need tutors for that. Include Liliana Vess, Dark Petition, and Sidisi, Undead Vizier. Once the enchantment is deployed on battlefield, a mere Bloodsoaked Champion will be striking for 4 dmg with deathtouch and lifelink, killing whatever blocks him and gaining 4 life, recovering life lost up to this point.
5) Dash creatures. Those are good for this deck! They attack and cannot be killed by sorceries, only instants can get them! The best creatures I can think of are:
- Goblin Heelcutter (evasion)
- Kolaghan, the Storm's Fury (evasion)
- Mardu Strike Leader (leaves a token in battlefield, next turn we do what the deck does. Attack with the token for 4 dmg deathtouch + lifelink, if dies, bring back Bloodsoaked Champion from graveyard, and so...
- Pitiless Horde (very strong, 7 dmg deathtouch + lifelink)
- Vaultbreaker (discard what you don't need, draw what you need)
- Zurgo Bellstriker (4/2 deathtouch + lifelink for )
6) Hold opponent's horses. This is an extremely slow strategy. We need to slow opponent's play too! Use Crux of Fate, Anger of the Gods, Languish, or any sweeper you can think to destroy everything in play (you're supposed to have 1 creature in play, so don't worry, most of the time you won't be killing you own creatures ;) )
7) Support. There are several cards that help this strategy.
- Merciless Executioner / Fleshbag Marauder: Sacrifice your extra creatures to kill your opponent's ones. (Remember, we need just one creature in play - this guys can even sacrifice to themselves!)
- Haunted Plate Mail / Sarkhan, the Dragonspeaker: Use sweepers and attack with them later with the battlefield cleared.
- Corpseweft: Exile one creature from your graveyard and put a 4/2 deathtouch + lifelink zombie on the battlefield.
- Dragonlord Kolaghan: 8/5 deathtouch + lifelink + haste, and your opponent will kill himself if a creature is cast.
- Thoughtseize/Duress/Despise. Make sure your opponent doesn't play fast!
1 week ago
Looks like a great start. First thoughts:
Maybe some manifest effects? Mastery of the Unseen for example. Since Athreos, God of Passage is easy to get out and hard to remove, you will want as many non-tokens on the table as you can get, and can get noncreature spells back to your hand.
Morph, too. Cheap way to get something on the field (say, Liege of the Pit?) And adds some nasty surprises.
On a similar note, since you want --as many nontoken creatures on the field as possible-- I'd add some low-cmc creatures that will be useful irritants while they wait to die. Fetid Imp, Cadaver Imp, Ruthless Ripper, Archetype of Courage, Pharika's Chosen & assorted deathtouch weenies
Which reminds me, don't neglect card draw - pulling more creatures (and other good stuff) from your deck is just as important (or more so) than graveyard recursion when it's quite easy for someone to nuke your graveyard suddenly (i.e. Bojuka Bog).
1 week ago
You're probably right about Blessed Spirits.
I think you shouldn't be worried about creature hate for Yavimaya/Starfield. You know, they're just a wincon among others (Assemble the Legion, Luminarch Ascension, Sigil of the Empty Throne, Keranos ...).
I'm glad you appreciated my advices, btw. :)
2 weeks ago
Good first attempt, but don't buy anything yet.
Unfortunately, if you want to go all in on self mill combo stuff you need different colors, ideally Sultai with either Sidisi, Brood Tyrant or The Mimeoplasm. Azorius just doesn't have the graveyard recursion necessary for a graveyard based strategy. A single Laboratory Maniac combo is much more difficult to do in commander and if you get it off three or four times the deck might start to get boring. That's why I took apart my The Mimeoplasm deck.
If you decide to go ahead with Bruna, Light of Alabaster, and you should because she rocks, you'll need more Auras. Indestructibility, Spectra Ward, Sigil of Sleep, Unquestioned Authority, False Demise, Entangler, Celestial Mantle, Arcanum Wings, Armored Ascension, Corrupted Conscience, Aqueous Form, Gift of Immortality, Vanishing, Auramancer's Guise, Charisma, Hyena Umbra, Angelic Destiny, Curiosity, Stasis Cell, and Sage's Reverie are all good ones. Pariah is an powerful option if you can make Bruna indestructible or protected somehow. Replace anything you can with Auras. Elgaud Shieldmate could be Spectra Ward, and you should definitely have a Swiftfoot Boots.
You need to focus your strategy. Either keep it the turbofog deck it was, that stopped all damage, or make it a deck that beats face with a suped up angel. Get rid of all the defenders and Azor's Elocutors and take out all the combat themed instants, you're playing an enchantment deck (what is Cast Through Time doing in your enchantment deck?). Focus on cards that will get you closer to your endgame. Only put in cards that enable you to cast Bruna, throw tons of Auras onto her, or keep you from dying.
The only creatures that you want are creatures that have a huge impact on your specific strategy, like Thassa's Devourer, which will mill you or an opponent like crazy when Bruna attacks, allowing for more Auras to stick on her with the next attack. Auramancer can return Auras and value enchantments and Archaeomancer can nab your counterspells, field wipes, and combo pieces back, if you decide to keep the combo.
Also, Bruna costs 6 so you'll need some artifact ramp yo make sure you can use her. Azorius Signet, Thran Dynamo, Everflowing Chalice, Darksteel Ingot, Commander's Sphere, Burnished Hart, Solemn Simulacrum, Wayfarer's Bauble, Basalt Monolith, Mind Stone, Journeyer's Kite, and your Myrs are all good options there.
I really like your card draw (Divination could be Mulldrifter), your field wipes, and some of your counterspells are great; Dismiss, Counterspell, and Render Silent. I'd for sure keep your bomby self mill cards, Mirror-Mad Phantasm and Traumatize and maybe add Keening Stone for the sweet kill combo with Traumatize. Remember that most mill can hit your opponents also. Daybreak Coronet is a sick bomb!
Overall, it seems like you have the right idea, chuck sweet Auras on Bruna, mostly from the graveyard, proceed to win. But focus, focus, focus!!! Figure out your main strategy, probably the one mentioned in the last sentence. Think about what each card is doing for your overall strategy and look at what other people have done with Bruna as a commander for ideas.
My final piece of advice is ask Devin and Dustin. They both have very different opinions from me and each other when it comes to making a commander deck. You should have them comment here as well. You can crowdsource your sweet Aura deck and have it kick crazy ass! Good luck building man!
2 weeks ago
IMMA COPY A NEW DECK AND SPLASH RED
OML I NEED TO DO THIS NOW
2 weeks ago
This seems pretty comprehensive: you've got the classic white weenies archetype, and you cover flying, first strike, vigilance, activated abilities, tappers, ETB effects, combat tricks, combat damage triggers, tokens, Auras, and library searching.
You don't have any creatures in here with lifelink, though, which is about as white a mechanic as it gets. I'd recommend cutting some combination of a Soulmender, an Aven Skirmisher, and an Auramancer to put in 2x Trained Caracal or Ajani's Sunstriker (personally I'd go with the Sunstriker).
3 weeks ago
Monastery Siege, Darksteel Mutation, Bonds of Faith, Pacifism, Ardent Plea, Unquestioned Authority, Teferi's Veil, Emerge Unscathed, Artful Dodge, Auramancer, Sun Titan, Divine Reckoning, Winds of Rath, Arcanum Wings, Sphere of Safety, Assault Suit (eu fiz um deck do Zur)
|Power / Toughness||2/2|
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Heroes vs. Monsters||Common|
|Planechase 2012 Edition||Common|
|2012 Core Set||Common|