Auramancer

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Planechase Anthology (PCA) Common
Magic Origins (ORI) Common
Duel Decks: Heroes vs. Monsters (DDL) Common
Magic 2014 (M14)
Planechase 2012 Edition (PC2) Common
2012 Core Set (M12) Common
Odyssey (ODY) Common
Promo Set (000) Rare

Combos Browse all

Auramancer

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Browse Alters

Price & Acquistion Set Price Alerts

A25

PCA

ORI

Ebay

Recent Decks

Auramancer Discussion

Ishio on I Make the Rules

1 week ago

I recommend:

Auramancer: Return some enchantments from the GY, until you can get Replenish

Mystic Remora: Great early mid game, or coupled with Solemnity for some major card draw off non-creature spells.

Quiet Contemplation: This is an okay card, but I would recommend replacing it with Delaying Shield which allows for your opponents to focus on killing each other. Couple that card with either Mirage Mirror leaving up 2 colorless, will allow you to transfer all counters to Mirror after copying Shield, and at the end of the turn, the counters go away. Or with Solemnity, you never get the counters in the first place!

jordybear2002 on Intro to EDH, Budget Zur

1 week ago

Hi there! I am a fairly new commander deck builder as well! The first commander deck I made was a budget Karametra deck based on Melissa De Tora's deck on game knights. I also make budget decks so maybe you can check a few of mine out! I think cards like Treasure Cruise will not be needed because you want to get enchantments out of your grave yard with cards like Monk Idealist and Auramancer. And also I think it would be ok if you got some 4-5 costing enchantments but be cautious doing that. Maybe a Sigil of the Empty Throne, Kismet, and Sphere of Safety. Also creatures to set back your opponents like Imposing Sovereign, Thalia, Heretic Cathar, and Lazav, Dimir Mastermind should help out. Whip of Erebos, Spear of Heliod, and Bident of Thassa are good protectors as well. And a good combo is Bident of Thassa and No Mercy. Another is Oblivion Stone and Sun Titan. I know that some of these cards are expensive but maybe some of them might help.

timtasticc on Enchanting Night Sky

2 weeks ago

Hi, I really like your deck and it has a lot of potential. It's biggest flaw is probably Eland umbra. For two mana, pacifism would be a much better enchantment to run. Or a personal favorite of mine would be Auramancer. Lastly, instead of the guildgate, I recommend Orzhov Basilica. That bounce effect will let you bounce a scoured barrens back and gain a little more life. If you would like, please check out my own pauper decks and see if there's anything you'd change or recommend.

https://tappedout.net/mtg-decks/pauper-gates/

https://tappedout.net/mtg-decks/04-02-18-ebk-jund-midrange/

https://tappedout.net/mtg-decks/27-01-18-eldrazi-control/

https://tappedout.net/mtg-decks/blue-white-auras-3/

https://tappedout.net/mtg-decks/temur-clash/

SynergyBuild on Karametra and the four Enchantress's (EDH)

3 weeks ago

The Five normal Enchantresses are as follows:

Argothian Enchantress

Enchantress's Presence

Verduran Enchantress

Mesa Enchantress

Eidolon of Blossoms

The others are below:

Femeref Enchantress

Sram, Senior Artificer

Kor Spiritdancer


You run the good ones, but here is what I suggest:

Wild Growth - It adds a great piece of turn one ramp

Fertile Ground - Similar to Wild Growth meets Utopia Sprawl

Cloudstone Curio - With an enchantress and a few low cost enchantments, you draw a ton.

Serra's Sanctum - Best land for this deck

Earthcraft - Best mana engine with this deck, use with Ajani's Chosen, Sigil of the Empty Throne, Opalescence, or Starfield of Nyx with a basic land enchanted up with Utopia Sprawl or the likes to turn each enchantment into 4+ mana, with an enchantress or two this almost goes infinite.

Squirrel Nest - Win con with Earthcraft, makes chumpblockers

Banishing Light - Great Removal

Song of the Dryads - Commander Removal

Oblivion Ring - Great Removal

Sylvan Library - Great Card Advantage, combos with Abundance, note, you only have to pay life for cards it draws you, if abundance is on the field and replaces those draws, you don't have to pay life for any of them.

Mirri's Guile - Similar to Sylvan Library, but worse in most cases, luckily it is earlier in mana cost.

Carpet of Flowers - Normally makes an absurd amount of mana seeing how many people play blue in commander.

Enlightened Tutor - Nothing better than the old tutor-to-top for an instant.

Idyllic Tutor - Insanely underrated, it gets you any tool for the job then.

Eternal Witness - Better than Auramancer or Monk Idealist

Solitary Confinement - Best protection, and with enchantresses you can easily keep it up indefinitely.

Authority of the Consuls - Shuts down some comboes (Impact Tremors, Blood Artist, Zulaport Cutthroat, Kiki-Jiki, Mirror Breaker, Splinter Twin), slows others, gains life, one mana etc.

Blind Obedience - Similar to Authority of the Consuls, taps artifacts, no life gain for free, can deal incremental damage if you have left over mana to dump.

Grand Abolisher - Better than City of Solitude 90% of the time, but isn't an enchantment, and so is easier to kill.

Stony Silence - Artifact Hate to the Max

Rest in Peace - Graveyard Hate alongside Ground Seal

Helm of Obedience - Combos with Rest in Peace to kill any player you want every turn.

Teferi's Protection - Better than Heroic Intervention, costs one more.

Parallax Wave - Goes infinite with either Opalescence or Starfield of Nyx. (This works because you remove a counter to exile one creature you dont want on the field, and then in response you target Parallax Wave with it's own ability, it will bring itself back, then exile the other creature forvever. With Eidolon of Blossoms, you can draw until you hit any card in a similar manner, and you can keep bouncing Monk Idealist returning every other enchantment from your graveyard to you hand, etc. With Ajani's Chosen, you have infinite 2/2 cats.)

I love enchantress, and have played with Karametra, God of Harvests Enchantress, Dragonlord Dromoka Enchantress, Heliod, God of the Sun Enchantress, and Selvala, Explorer Returned Enchantress, which I like the most.

To the the most competitive combo-oriented enchantress deck I have built, it is below:

[Help Needed] EDH GW Enchantress

Suns_Champion on Zur's search for the Gods

1 month ago

Hi! Fellow Zur player, got some ideas!

The appropriate signets will do you good: Azorius Signet, Dimir Signet, Orzhov Signet and Fellwar Stone. They'll let you fix your mana and ramp into a turn three Zur.

Lightning Greaves will be another good equipment for Zur.

Your mana base needs Command Tower, Temple of Enlightenment and Temple of Deceit. Cut the storage lands they're generally not very good.

Utter End, Grasp of Fate and Anguished Unmaking are some powerful removal options.

You'll like Auramancer and maybe Sun Titan as recursion.

And finally, I can't see a Zur deck and not suggest Necropotence. It's probably the most busted card not banned in EDH. Being able to tutor it with Zur is insane.

Hope some of this helps!

Austin_Smith_of_Cards on P/EDH Enchantment Battlemage infect Please Help

1 month ago

Absolutely surprised Distortion Strike isn't here.

Briar Shield, Defiant Strike, Hunger of the Howlpack, Prey's Vengeance, Seal of Strength, and Unstable Mutation are all good pump contenders.

Portent is an often-forgotten cheap cantrip effect that's sweet in Pauper.

Auramancer/Monk Idealist may not have infect, but enchantment recursion is sweet.

wraya2 on Tallowcrisp [Pauper EDH]

1 month ago

Oh, I'd also recommend Auramancer in case one of your aura gets hated on early.

Kyln on Grim Enchants

2 months ago

Check this out:If you played a Unhallowed Pact on a Auramancer when he dies the pact would go into the graveyard and the auramancer would come back into play. Then you could bring the unhallowed pact back to your hand off of the auramancer's effect.

Load more