Fblthp, the Lost
Legendary Creature — Homunculus
When Fblthp, the Lost enters the battlefield, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
|Want (2)||Lastexile0 , KimmyBoy|
Printings View all
|War of the Spark (WAR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Fblthp, the Lost Discussion
1 week ago
Hey, good version of Yarok.
Yarok + Shrieking Drake + Cloud of Faeries + fours lands (two of them have to make blue mana) equals infinite mana and infinite casts of Drake and Cloud. Yarok gives Drake two bounce triggers which are used to bounce Drake and Cloud. Yarok also gives Cloud two triggers which lets you untap four lands. You want four lands because it costs three mana to cast Drake and Cloud netting you one mana each iteration of the combo which equals infinite mana. Tap four lands make four mana, cast Cloud untap two lands, second Cloud trigger untaps another two lands, cast Drake bounce Cloud, second Drake trigger bounce Drake, repeat.
With infinite casts of Drake and Cloud then Aetherflux Reservoir is a win condition with this combo. When you achieve this combo just announce you have 20,000 mana and then with infinite mana you can stop bouncing Cloud with Drake and instead bounce another creature such as Coiling Oracle or Risen Reef. These creatures let you put all nonland cards from your library into your hand and all the lands from your library onto the battlefield which could equal 60+ landfall triggers. Easier with Oracle or Reef just trigger them until you find Aetherflux Reservoir and Heroic Intervention/Negate for protection to win.
Elvish Visionary, Fblthp, the Lost, etc. any creature who draws when it ETB, could replace Oracle or Reef to draw into your library until you find Reservoir and Intervention/Negate. Peregrine Drake can replace Cloud of Faeries in the combo since Peregrine gets two triggers from Yarok. Peregrine is also an infinite mana combo with Deadeye Navigator who's already in your deck.
Eternal Witness is great with Yarok. Recurring any two cards is very good.
Good luck with your deck.
2 weeks ago
I vote for Elenda, the Dusk Rose and Chainer, Nightmare Adept . Neither of them is particlarly underpowered, but this would be lots of fun. It's similar for Feather, the Redeemed and Lavinia of the Tenth as a flicker deck. Oh, and Fblthp, the Lost and Norin the Wary would be awesome as a deck around cards that target one of your own and one the opponent's creatures.
2 weeks ago
Target Fblthp, the Lost with Proteus Staff , put him on the bottom of your library. Reveal cards until you get to Fblthp (since you have no other creatures) and put him into the battlefield. His enter from library trigger is put on the stack. Then put all the revealed cards on the bottom of your library in any order. Since its all cards you basically sort your library then draw 2 from Fblthp. Put Gush on the top to get 2 more cards for free.
2 weeks ago
I like this build, it reminds me of the popular Roon of the Hidden Realm EDH decks. I have a few thoughts that you might like to consider:
First off I think reducing the number of high end cards, and smoothing out the curve a bit will help you out alot here. Meteor Golem really isn't needed if you are using Agent of Treachery to steal everything, and I would much rather devote those 4 slots to something like Cavalier of Gales . It is a great target for Thassa, Deep-Dwelling , provides plenty of blue devotion, along with being an Elemental for Risen Reef, and is a major recurring threat that is hard to deal with without exile effects. A straight up swap of all 4 copies would be ideal.
I think your card draw is going to be good enough through Cloudkin Seer , Fblthp, the Lost , Risen Reef and Teferi, Time Raveler that you won't need to run Guardian Project . It is at a point in the mana curve where you would realistically like to be impacting the board, and this build is looking to get into the late game quickly. I would rather play a ramp creature such as Leafkin Druid to get your Agent of Treachery out earlier, or a removal effect such as Brazen Borrower to give you more time against any aggressive matchups.
Charming Prince seems pretty weak in this build since it doesn't add devotion for Thassa, Deep-Dwelling or have the Elemental creature typing. There aren't too many better options in standard for Elemental creatures without playing , however Cavalier of Thorns is a good card to pair with Risen Reef . The mana is going to be tough though, so sticking to a base and only splashing for Teferi, Time Raveler will help clean up the mana. Alternatively, you could run Gilded Goose instead to get your 3 CMC cards on the board turn 2.
It wasn't mentioned whether or not this was intended to be a budget build, so I am sorry if the cards mentioned are either out of price range or too high of rarity to craft with wildcards on MTG Arena, but the power level in standard is extremely high as of Throne of Eldraine and this deck would need to be tuned pretty well in order to be competitive. I hope you like my suggestions!
2 weeks ago
The last few sets have given some very interesting mono-color commanders. Obviously cards like Urza, Lord High Artificer , Yawgmoth, Thran Physician , K'rrik, Son of Yawgmoth , Emry, Lurker of the Loch , and Torbran, Thane of Red Fell are all standouts amidst a sea of Legendary creatures. But I'm a fan of the underdog. So I'm curious how people would build the following if starting from scratch (incl Theros Beyond Death if you'd like) on the following commanders: Massacre Girl , Fblthp, the Lost , Sephara, Sky's Blade , Gargos, Vicious Watcher , or Neheb, Dreadhorde Champion .
I'm curious to see what people come up with!
1 month ago
I really like this combo of Biomancer's Familiar plus Eldrazi Displacer but I have a couple of suggestions that might make the deck run a little smoother. First of a big issue with this color combination is that it is actually a 4 color deck without fetches that might be a tad tricky. And Yavimaya Coast gives us 3 of them so they are an instant 4 of. And to be honest that is really the only good land in the format for us.
For the creatures. I feel like there are a lot of powerful ones in there but there isn't enough synergy to justify the familiar or displacer. Let's fix that! A card I love for this deck is Incubation Druid the reason why is that it works incredibly well with both Biomancer's Familiar and Eldrazi Displacer . Like insanely well. First its adapt cost gets reduced by familiar second it can produce colorless mana if you have colorless lands for displacer to keep displacing. And if we add a third card into the loop Bounding Krasis we can go infinite. The nice thing about krasis is it does an ok impression of Reflector Mage when we need it to.
Also I still think we aren't getting enough value out of Biomancer's Familiar yet so the last card that should round out our synergy there is Duskwatch Recruiter Flip. Insanely good on its own and allows us to dig through our entire deck if we go infinite.
At this point I would seriously consider going on a Collected Company plan over the Shalai, Voice of Plenty , Reality Smasher and Tamiyo, Collector of Tales because well we are trying to out value our opponent not run them over. The Matter Reshaper s are another good card on their own but not really doing too much for the synergy you are trying to go for.
For rounding out the rest of the deck I would consider some of the following cards Thraben Inspector , Charming Prince , Overwhelmed Apprentice , Renegade Rallier and last but not least Fblthp, the Lost .
Hope this was helpful!
1 month ago
I would run
1 month ago
The advantage of using Hulk combos with Yarok as General is Yarok gives you an extra ETB ability for small creatures who Hulk can tutor for such as Cloud of Faeries and Hulk can tutor for many small creatures including three two drops. With Yarok + four lands + Cloud of Faeries + Shrieking Drake equal infinite mana by tapping and untapping those four lands repeatedly. Adding draw from a creature who ETB lets you draw and cast all the cards in your deck with infinite mana.
The combos are:
- Protean Hulk + Flash : way to cheat Hulk dying to then tutor for and put onto the battlefield a winning creature combo.
- Yarok + Cloud of Faeries + Shrieking Drake : infinite mana.
- Yarok + Cloud of Faeries + Shrieking Drake + Elvish Visionary / Baleful Strix / Ice-Fang Coatl / Wall of Blossoms / Fblthp, the Lost : infinite mana and infinite draw.
Laboratory Maniac can be a win condition with infinite mana and infinite draw because the two drop can draw after Labman is on the battlefield. Aetherflux Reservoir is another win condition because you're repeatedly casting all these cards while being able to draw into Aetherflux. Like Storm, Aetherflux cares about all the cards that you cast during the turn before and after it's on the battlefield. I see Spellseeker and it's an excellent enabler for Hulk combos. With Yarok's trigger Spellseeker can tutor for both Flash and Summoner's Pact which lets you tutor for Hulk for free.
You're already playing several of these cards that can be part of combos, but other cards to consider adding:
Cards to consider cutting:
- Tishana, Voice of Thunder
- Greenwarden of Murasa
- Noxious Gearhulk
- Kruphix, God of Horizons