AEther Adept

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska (DDM) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common

Combos Browse all

AEther Adept

Creature — Human Wizard

When AEther Adept enters the battlefield, return target creature to its owner's hand.

Price & Acquistion Set Price Alerts

DDM

M12

M11

Ebay

AEther Adept Discussion

Sloanan on EDH Inalla Wizards

4 days ago

I see you're running Bloodline Necromancer. If you're looking for a good and easy way to win, I'd thoroughly recommend finding a place for a Ashnod's Altar. Aside from being a great sac outlet that can really ramp you ahead with all of the token copies you make, it goes infinite with the Bloodline Necromancer, making infinite copies of it with haste so you can swarm the board (or cast Inalla and use her ability if someone is using Ghostly Prison or whatever). It's also a very solid option when you've got a bunch of wizards with counters on them and a Marchesa out.

On the subject of counters, I'd also suggest finding a place for Sage of Fables and Metallic Mimic if you can, as those can give your wizards a little more kick for combat and all, which is generally one of their weaker aspects.

I don't have my decklist online yet, but I built mine primarily as a tribal reanimator deck that abuses creature sacs and ETBS, then reanimates them to do it again. One of my typical lines of play involves putting out a Direfleet Ravager, making a copy of him, saccing both, cast something like Animate Dead on it, creating another copy, and by that point the table is drained enough that even my smaller wizards can swing for lethal. I also run Living Death and Patriarch's Bidding, as those reeeeeally help the deck have some longevity. A lot of my deck also involves looting, for which I'd recommend Champion of Wits as well, as that'll move things along quicker for you.

Spellseeker has also done some work as of late. Vedalken AEthermage is the tutor wizard you mentioned and well worth the include. AEther Adept is also a good choice as well, making for some solid tempo swings. Anathemancer can sometimes be a great finisher if you can find ways to reanimate it. Sower of Temptation is also good, as you can steal a few creatures off of it (plus you can oftentimes sac them if you've got a sac outlet and they try to kill the sower).

Seeing that you also have a Dualcaster Mage, I'd encourage getting Ghostly Flicker for the deck. If you cast flicker on whaever, then flash in the dualcaster mage, you can go infinite and make enough wizards to kill the board. Same for Naru Meha, Master Wizard with a kicked Rite of Replication (the copies will die due to legendary, but you can make infinite copies of every creature on the board with all the ETBs).

pyromaniac53 on Pauper Izzet Wizard Tribal

2 weeks ago

I'm not really a pauper player, but AEther Adept maybe?

Regoober on

1 month ago

Nice Start. My version centered around Sage of Hours infinite turns, but this is way more kind-hearted. I recently retired him because he was very two-note (either infect or infinite turns). I also ran Man-o'-War, Shrieking Drake and AEther Adept with Aluren for infinite experience. Another infinite Experience combo was Cloud of Faeries or Peregrine Drake with Deadeye Navigator.

Now that the price has come down a bit Devoted Druid is a nasty little trick. Also, Deranged Hermit is 5 Experience for 5 which can really change a game. Panharmonicon is a neccesity as it makes your commander's etb skill trigger twice (and your ten creatures with etb triggers twice, too!)

luther on What card do I choose? ...

2 months ago

AEther Adept and Sedraxis Alchemist. Harbinger is okay, but not as good as the other two since it can't return itself to your hand like the other two can.

Riverwise Augur, Stonybrook Banneret, and Sage of Fables are all ones I would add.

jessniem on What card do I choose? ...

2 months ago

I have an Inalla deck and have some problems choosing between some cards. What cards do you think is the best in my/a Inalla deck?

Magus of the Mind vs Magus of the Will

AEther Adept vs Sedraxis Alchemist vs Harbinger of the Tides

And is there any of these wizards that you think I should absolutely run, and remove something else? I'm not sure if they are more value than the wizards I already run.

jessniem on Inalla

2 months ago

Hi Panas,

Thanks for all the feedback! I've added some of the suggested cards, Vedalken Orrery and Leyline of Anticipation are sure good card for this deck. So is AEther Adept, Sedraxis Alchemist and Augur of Bolas.

I'm also looking over the mana base. I haven't thought of it as so slow, so thanks for that. My budget is not that high but I've bought some of the suggestions.

I will play test the deck now and see how it feels and do some more adjustments after that. Thanks again for the feedback, let me know if there's some of the cards in my Maybeboard that I should take back.

Panas on Inalla

2 months ago

Hello,

I have an Inalla deck myself that exploits creatures that tap for effects. A very different build than yours, but strong and fun nonetheless. Take a look if you'd like an unconventional take on this commander.

With that said, I see a couple of issues with how your deck is built and what your overall gameplan is. I do not know your budget so some suggestions may not be things you'd buy, but they would certainly greatly improve the deck's functionality, and, I promise to keep these to a minimum as well as avoid any Black Lotus kind of stupidity.

First and foremost, although your land count is perfect your mana base is slow. And I mean SUPER slow! Almost 40% of your lands enter the battlefield tapped and this is the last thing a control deck wants. You aim to be reactive and keeping as many resources up at all times is very important. Try to replace most of those taplands with others that enter untapped. A relatively budget-friendly option is the pain lands (i.e. Underground River, Sulfurous Springs, and Shivan Reef). Add more basics to enable more of your check-lands to come untapped. Choked Estuary and Foreboding Ruins both are good, relatively cheap alternatives, so are Tainted Isle, Tainted Peak, Smoldering Marsh, and Sunken Hollow. Unclaimed Territory and Ancient Ziggurat are good considerations, while Riptide Laboratory can give a lot of extra utility. Focus on lands that produce blue mana, as that is the central color of your deck.

After lands, comes ramping into more resources. Again focusing on Blue the most can be important. You have some decent pieces here but I would consider a few more. Thaumatic Compass  Flip and Journeyer's Kite are underplayed cards that can streamline a deck's mana by allowing consistent land drops. If you can, investing in a Chromatic Lantern will solve a lot of problems a lot of the time.

What a control deck wants to be is reactive. As such these suggestions are very strong for this kind of decks and if you can I would invest in getting them first: Vedalken Orrery and Leyline of Anticipation are some of the strongest cards in M:TG. These suggestions will help streamline the deck.

The last thing I've noticed is that your deck lacks focus and a clear path to victory. Look for more cheap wizards that have disruptive etb abilities like AEther Adept and Sedraxis Alchemist, or, card filtering ones like Omenspeaker and Augur of Bolas. Pit Keeper is another nice addition to any wizard deck.

As for cuts, I would go for Control Magic, Clone Legion, Magus of the Abyss, Vela the Night-Clad, and Yahenni, Undying Partisan as they don't particullarly advance the decks goal in any significant manner.

I hope you find this (incredibly long post) useful.

Cheers!

luther on Inalla

2 months ago

AEther Adept and Sedraxis Alchemist are both pretty opressive in my opinion. With either of them, they etb and you copy them. You use the original's etb ability to bounce something else, and the token's etb to bounce the original so you can use it again. It is almost like buyback-ing Capsize, but cheaper and only for creatures.

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