AEther Adept

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Vraska (DDM) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common

Combos Browse all

AEther Adept

Creature — Human Wizard

When AEther Adept enters the battlefield, return target creature to its owner's hand.

AEther Adept Discussion

HalbrechtHalbrecht on Pauper boi

2 weeks ago

Tweaks to Lands

The most important thing to change first is the mana base. You might be able to get away with less than 24 lands ultimately, maybe 23 or even 22 if you lower your mana curve, but I'd start with the default of 24 and tweak from there.

In addition to adding lands, switch out the 4x Azorius Guildgate for Tranquil Cove — it's strictly better because of the lifegain.

You might also consider more mana fixing than a single dual playset, such as fetchlands ( Evolving Wilds ) or Ash Barrens . There's also Azorius Chancery . Since you run so many creatures, you might also be able to benefit from Holdout Settlement .

Other than mana-fixing, some people also like cycling lands, as they can help you draw more useful cards when you get mana-flooded (like Lonely Sandbar and Secluded Steppe ). For control decks, Halimar Depths is a useful way to set up your draws. You can opt for incidental lifegain on lands like Kabira Crossroads , but I'd honestly stick with basic Plains, because you don't want too many lands that enter tapped.

I noticed that more than one of your cards had an effect like "target creature an opponent controls doesn’t untap during its controller’s next untap step". If you wanted to focus you deck on that type of strategy, you could consider Skyline Cascade .


Possible Cuts

So what to cut to make room for 8 more lands?

I'd cut most of the creatures that are considered "vanilla" or "French vanilla", i.e. have no abilities or only basic keyword abilities like Flying or Lifelink. You want as many of your creatures as possible to DO something other than just being a warm body. So:

-1 Concordia Pegasus
-1 Coral Commando
-1 Daybreak Chaplain
-1 Humongulus (also, you want 5+ mana spells to have more of an impact than this)
-1 Knight of the Tusk (same deal as with Humongulus)
-1 Mesa Unicorn
-1 Sky Ruin Drake (same deal as with Humongulus)
-1 Talon Trooper

You could also considering cutting Sunspring Expedition , since effects that solely grant lifegain are generally considered not worth running (incidental lifegain, on the other hand, can be great).

I'd also consider cutting Nimbus Wings , since most of your creatures already have flying.


Game Plan

After making some of the above cuts and additions, really what you want to think about is what is your deck trying to DO. You want to have a unified strategy.

For instance, right now you have creatures like Civic Stalwart , Haazda Officer , Pegasus Courser , and Vedalken Mesmerist that want you to be on the offensive. But you also have creatures with low power / high toughness (several of the ones I suggested you cut, actually), Syndicate Messenger (which makes for a great blocker), and Wall of Mist that want your deck to be defensive.

A couple cards can swing both ways — AEther Adept and Chillbringer can either clear the board for your attacks, or they can slow down your opponent defensively.

I think before we can make further suggestions, you'll need to better nail down the direction you want to take the deck — offensive flyers? high-toughness blockers and other stalling techniques to get to your win-con?

quadmiller7 on Miller Time

1 month ago

+1 Snapcaster Mage @ 44.99= 10.00

-1 AEther Adept

chromosohm on Inalla: Steal Your Heart

1 month ago

Of the suggested cuts, I outright removed Voidmage Prodigy and AEther Adept. Voidmage as a means of being both a sac outlet while also providing some interaction though ultimately he can't make a lot of use out of the tokens created which is part of why I think he's worth cutting. The second is AEther Adept which while being reusable creature bounce for 4 mana, has her affect elsewhere and so can be removed as stronger abilities exist such as Barrin, Master Wizard, Venser, Shaper Savant, Mystic Confluence, and Galecaster Colossus.

As for the rest, here's the reasoning for each: Vedalken AEthermage - wizardcycling is huge and lets me get whatever wizard I need which is a huge amount of flexibility.

Anathemancer - potential win-con if i have a repeatable flicker or naban/panharmonicon out).

Deadeye Navigator - repeatable flicker ability which can be big game for most ETB creatures.

Sundial of the Infinite - lets the tokens stay forever. This seems like a really cool effect and getting the tokens to last forever just seems like such a crazy interaction and value generator.

Chaos Warp - Gets rid of anything on the table in red which is critical considering there's no specific enchantment removal in the deck.

Barrin, Master Wizard - is a repeatable bounce and sac outlet which is really helpful.

Nin, the Pain Artist - serves several purposes (removal, card draw, and given infinite mana which the deck can generate, can be an instant death button that is difficult to counter).

Master of Waves - another bounce win-con for the deck. Even given two copies, he's got a lot of potential to create a ton of creatures. Added with flicker effects/sundial of the infinite and it becomes a total house.

I think I'll avoid most of the creatures as counter spells but Patron Wizard and Kira, Great Glass-Spinner are great suggestions just a little bit out of budget right now.

As for copying and stealing creatures, I think those are both really good suggestions! What are your thoughts on Cytoplast Manipulator vs Beguiler of Wills or Echo Mage vs Sigil Tracer.

But I think both start to move the deck into a certain direction (focusing on stealing stuff or copying spells) which is maybe exactly what it needs.

SamsWrath on Inalla: Steal Your Heart

1 month ago

Drop these:

If you want a few creatures that can counter spells maybe try:

Also, these wizards might help yout sub-themes of copying spells and stealing creatures:

Let me know if there's a specific reason you're using a card I suggested to remove.

joecool1299 on Brago Eternal Triggers

2 months ago

Here are some easy swaps when you have the chance.

Voidwielder and the other subpar bounce creatures for either AEther Adept or Man-o'-War or Reflector Mage or all three!

Scholar of Stars for Mulldrifter

Fogwalker for Frost Lynx although honestly I'd cut it when I get the chance.

Spell Burst for Forbid but that's pretty expensive, Insidious Will is a lot better or you could go full protection and go for Swan Song or Dispel

Enlightened Ascetic for War Priest of Thune or Leonin Relic-Warder

Fleeting Memories for New Perspectives though again, I'd cut this when I get the chance.

Divine Favor for literally anything else but I'll say Flickering Ward

Meteorite and Manalith for Chromatic Lantern and Coldsteel Heart. I don't think you need a subpar card like Meteorite when you have infinite blinks.

Why Homarid Explorer? Seems like an odd choice. Again, infinite blinks will win with literally anything so why not play card that synergies with your deck more? How about Deadeye Navigator which is a stupid card and a back up brago? Or Venser, Shaper Savant to bounce all the lands.

That's the biggest piece of advice I'd give you. You have a lot fo random mill that doesn't synergies with your commander like Psychic Corrosion. I'd see about removing that.

Finally 33 lands is kinda low. I aim for at least 36, maybe even 38

SoapyCilantro on U/W Control Venser

3 months ago

Hi Ris747 , have you thought about Vapor Snag or AEther Adeptfor creature bounce or Cloudshift to trigger your creatures' abilities again? Panharmonicon and Conjurer's Closet are fun cars when you can get them out.

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AEther Adept occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.04%