AEther Adept

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Jace vs Vraska (DDM) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common

Combos Browse all

AEther Adept

Creature — Human Wizard

When AEther Adept enters the battlefield, return target creature to its owner's hand.

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M12

M11

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AEther Adept Discussion

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

1 day ago

I'm glad you enjoy the deck! There are a lot of ways to play it and I think it takes a decent amount of thought to play.

  • Sedraxis Alchemist seems like a good pick. I'll try it over AEther Adept for sure.

  • Thoughtpicker Witch is cute, especially if we have a bounce loop. It's another way to combo out and gives us a way to actually use the mana we get from something like a Venser, Shaper Savant loop. I'm not sure what I would slot out, but it could definitely have a home in the deck.

Pieguy396 on Ezuri, Claw of Success

5 days ago

Hey there! This looks like a pretty sweet Ezuri build! While I can't be certain, I would guess that you generally find yourself with just a few cards in hand, and that you usually play all of your creatures and then have a hard time recovering from a board wipe, right?

While that guess could be way off, it looks like a lot of your deck is very strong when you're ahead, but rather weak when you're behind. First of all, you appear to be a little low on ways to interact with your opponents. With Ezuri, you want a lot of creature-based interaction. Reclamation Sage, Acidic Slime, and the like can be very strong. AEther Adept, Mist Raven, Man-o'-War, Venser, Shaper Savant, and Voidmage Husher are all options to deal with your opponents' creatures, albeit temporarily.

However, not everything can be creature-based. I see that you already run Krosan Grip, which is absolutely a strong card, but I would also add in some of my favorite removal spells: Nature's Claim, Natural State, Pongify, and Reality Shift are all great ways to deal with annoying things on the cheap. Beast Within is also great.

You also want some number of board wipes. With Ezuri, bounce-based board wipes are great, as they allow you to re-trigger Ezuri's ability. Evacuation, Devastation Tide, and Curse of the Swine are all great for this.

In addition, you have ways to draw cards, but they either draw you a ton of cards (such as Fathom Mage), or don't draw you any cards. I would recommend adding in a couple of cards that just draw you cards, no matter what else you have on you board. Fact or Fiction is a great card for this, as is Opportunity.

Now, Ezuri presents a little bit of a problem with this, because Ezuri specifically cares about creatures, and your deck doesn't have a lot of ways to function if you can't play a lot of creatures. I would recommend staying away from cutting creatures as much as possible (other than the duplicate Bane of Progress), and instead start by cutting cards like Simic Charm, Journey of Discovery, Verdant Confluence, probably a land or two (I find 37 is a comfortable number for a Blue/Green deck), etc.

Finally, some general suggestions. Some of these are already on your maybeboard, but these are ones that I would highly recommend adding:

In any case, I really hope this helps. If you want my help again in the future (or have any questions about what I said above), feel free to leave another comment on my profile. Enjoy!

RazortoothMtg on Inalla

3 weeks ago

Thanks for you suggestions Hyperalgialysis, multimedia, and ChaosCommander!

I was considering cutting one of Rise or Legion, since they're so expensive, but I think Rise of the Dark Realms is actually better than Clone Legion, even though legion technically goes infinite with Dualcaster Mage. I play Rise in my Tasigur deck, and it generally wins every game I play it in due to the high amount of GY based decks in my meta.

Chromatic Lantern simply got moved to the maybeboard because I don't own one and they're over $10. This isn't a deck I'm wanting to slam a bunch of money on quite yet, so that's also the reasoning for Patron Wizard and Glen Elendra Archmage, and to a lesser extent Voidmage Prodigy. I own most cards in the list right now because I have the Inalla precon and pre-owned a lot of the cards here.

I think AEther Adept is probably cuttable. It just doesn't usually do enough. I usually look at it wishing it was a Hero's Downfall or Terminate instead, as games in my meta usually go long and having to recast a card isn't that big of a deal.

Dire Fleet Ravager is simply in there because I was looking for wizards with cool ETB effects, and he was new, so I threw him in. I haven't really gotten to testing him yet, but the more I look at him the more I think "I play this and immediately die to whatever's on the other end of the board" because at 40 life it brings me to 18, and I usually won't have a lot of dudes. So out he goes!

Similarly, Flesh Carver and Ghoulcaller Gisa were me looking for cool sac outlets that also happen to be wizards, like Viscera Seer, since I'm losing my tokens anyway. I already own Ghoulcaller Gisa, and although it is a wizard, it doesn't really benefit from one of our only real tribal synergy, Inalla's trigger, outside of turning a wizard into a zombie. She'll probably be cut. But I'm not so sure about Flesh Carver going away, since he can potentially get huge, and requires two removal spells, in addition to being able to use him multiple times a turn and his synergy with our reanimation effects to make more giant horrors.

Out of the counterspells, which ones would you cut? I'm thinking Last Word and Arcane Denial. Maybe Dissipate/Void Shatter, but there's a lot of GY decks in my meta...

Also, what are your thoughts on adding the Niv-Mizzet, the Firemind combos at the end of the description? Should I even bother? And which ones are best?

Hyperalgialysis on Inalla

3 weeks ago

Cut things that under perform when you test it. AEther Adept and Sea Gate Oracle seem expendable to me.

italow on Inalla 2.0

2 months ago

For sure Flameshadow Conjuring is in my want list and I'll be getting asap. I was running Minion Reflector but it was very slow for my purposes.

For copies I was looking for Kindred Charge and Cackling Counterpart too, but these ones you said aren't bad at all.

Thinking about some bouncies too, like AEther Adept, Sedraxis Alchemist and Separatist Voidmage. With copying I realize they can be veeeery annoying.

Thx for help!

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

3 months ago
  1. Write-up of the 1v1 is on my newest update that I just posted.

  2. I believe what you're saying is correct. The lock is similar to how the Wanderwine Prophets loop works.

  3. Panharmonicon is sort of slow but has incredible synergy with some of our tutor wizards. Trinket Mage and Trophy Mage each grab four artifacts for just one more mana than their casting cost. Augur of Bolas and AEther Adept let us tear through sixteen and eight cards, respectively. Though we may not get something every time with Augur, being able to sift through sixteen cards for 2U is pretty incredible. I think it's worth if you don't mind the deck being a bit less efficient.

  4. I would suggest running By Force over Vandalblast if you're using Vandalblast. In a faster meta, it's more efficient to run the former in my opinion. If you wish to replace Panharmonicon, I would suggest Izzet Charm. I've always been a fan of modal spells.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

3 months ago
  1. How did the 1v1 game go last night? I would caution you to not over analyze the 1v1 performance of the deck. I crushed an above average Kess, Dissident Mage deck yesterday with a Markov deck in 1v1. I designed the Markov deck to be multiplayer where it is average or slightly below average. 1v1 it is above average to possibly good.

  2. Can you make sure I have this right? Mistbind Clique + Phyrexian Altar/Ashnod's Altar require 4U on your intial cast when you get priority following opponent's upkeep. After this, the token can be sacrificed to either altar to provide the one mana needed to pay for Inalla's trigger. This is done at the end step to keep the token till next turn and on opponent's upkeep to tap their lands.

  3. Does Panharmonicon belong in my list? We have three combo creatures of which maybe Bloodline Necromancer would be used outside of combo. Docent of Perfection  Flip, Archaeomancer,Augur of Bolas, AEther Adept, Sea Gate Oracle, Trophy Mage, Venser, Shaper Savant, Snapcaster Mage and Trinket Mage use Panharmonicon. I removed Anathemancer.

Panharmonicon could be replaced by Reality Shift, Negate, Izzet Charm, By Force/Rakdos Signet (both on Laboratory Maniac's list), or Arcane Denial. I am playing Into the Roil to deal with Enchantments. I could possibly cut a land with the addition of Rakdos Signet as the deck would have eleven mana producing artifacts. This would keep Panharmonicon in the list.

Zakading on Hi, Inalla Mays here!

3 months ago

The Turnabout addition seems decent enough to seriously consider. Having one extra combo tends to always be good stuff, indeed, and it's not as blatantly obvious as the Mistbind Clique, bloodline necromancer and Wanderwine Prophets combos before the game even started. I've had Thalakos Deceiver on my mind for a while as well. Might give it a try, though I do worry that the difference between 1 and 2 toughness might be relevant in my playgroup. Definitely something that needs field testing to properly judge.

Herald’s Horn , while definitely a generally good, value generating card, doesn't seem TOO important right now. Might swap one in in place of Stonybrook Banneret, since they both do essentially the same thing, but Horn has another upside and is harder to remove. Did want to somehow squeeze in a Sundial of the Infinite, but cutting stuff is getting increasingly difficult without cutting a bit into the super value cards. The Alchemist is in a similar vein, as it's essentially sometimes a better AEther Adept, but has a prerequisite to it and still fills the same niche as pseudo-removal.

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