|Commander / EDH||Legal|
Printings View all
|Duel Decks: Jace vs. Vraska (DDM)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
Creature — Human Wizard
When AEther Adept enters the battlefield, return target creature to its owner's hand.
AEther Adept Discussion
2 days ago
1 month ago
1 month ago
NetholonTheArchmage, so I'm glad that you pointed out that AEther Adept isn't in the decklist; I changed it out for Venser, Shaper Savant and forgot to update the deck list. But thank you so much for the appreciation of my strange lock-out combo! I try to create deck that have unique combos or synergies, so you might like some of my other decks! I'll definitely give your decklist a look-see.
1 month ago
I really do love your ridiculous, awesome and very unique combo <3 This is the way Zedruu needs to be played!
AEther Adept isn't on your decklist though, at least I can't see him, I might also just be blind...
Maybe you want to have a look at my own list: Zedruu, Enlightened Master . I made some updates recently though, so the description might not be up to date 100% ;)
3 months ago
Tweaks to Lands
The most important thing to change first is the mana base. You might be able to get away with less than 24 lands ultimately, maybe 23 or even 22 if you lower your mana curve, but I'd start with the default of 24 and tweak from there.
You might also consider more mana fixing than a single dual playset, such as fetchlands ( Evolving Wilds ) or Ash Barrens . There's also Azorius Chancery . Since you run so many creatures, you might also be able to benefit from Holdout Settlement .
Other than mana-fixing, some people also like cycling lands, as they can help you draw more useful cards when you get mana-flooded (like Lonely Sandbar and Secluded Steppe ). For control decks, Halimar Depths is a useful way to set up your draws. You can opt for incidental lifegain on lands like Kabira Crossroads , but I'd honestly stick with basic Plains, because you don't want too many lands that enter tapped.
I noticed that more than one of your cards had an effect like "target creature an opponent controls doesn’t untap during its controller’s next untap step". If you wanted to focus you deck on that type of strategy, you could consider Skyline Cascade .
So what to cut to make room for 8 more lands?
I'd cut most of the creatures that are considered "vanilla" or "French vanilla", i.e. have no abilities or only basic keyword abilities like Flying or Lifelink. You want as many of your creatures as possible to DO something other than just being a warm body. So:
-1 Coral Commando
-1 Daybreak Chaplain
-1 Humongulus (also, you want 5+ mana spells to have more of an impact than this)
-1 Knight of the Tusk (same deal as with Humongulus)
-1 Mesa Unicorn
-1 Sky Ruin Drake (same deal as with Humongulus)
-1 Talon Trooper
You could also considering cutting Sunspring Expedition , since effects that solely grant lifegain are generally considered not worth running (incidental lifegain, on the other hand, can be great).
I'd also consider cutting Nimbus Wings , since most of your creatures already have flying.
After making some of the above cuts and additions, really what you want to think about is what is your deck trying to DO. You want to have a unified strategy.
For instance, right now you have creatures like Civic Stalwart , Haazda Officer , Pegasus Courser , and Vedalken Mesmerist that want you to be on the offensive. But you also have creatures with low power / high toughness (several of the ones I suggested you cut, actually), Syndicate Messenger (which makes for a great blocker), and Wall of Mist that want your deck to be defensive.
I think before we can make further suggestions, you'll need to better nail down the direction you want to take the deck — offensive flyers? high-toughness blockers and other stalling techniques to get to your win-con?
3 months ago
4 months ago
Of the suggested cuts, I outright removed Voidmage Prodigy and AEther Adept. Voidmage as a means of being both a sac outlet while also providing some interaction though ultimately he can't make a lot of use out of the tokens created which is part of why I think he's worth cutting. The second is AEther Adept which while being reusable creature bounce for 4 mana, has her affect elsewhere and so can be removed as stronger abilities exist such as Barrin, Master Wizard, Venser, Shaper Savant, Mystic Confluence, and Galecaster Colossus.
As for the rest, here's the reasoning for each: Vedalken AEthermage - wizardcycling is huge and lets me get whatever wizard I need which is a huge amount of flexibility.
Anathemancer - potential win-con if i have a repeatable flicker or naban/panharmonicon out).
Deadeye Navigator - repeatable flicker ability which can be big game for most ETB creatures.
Sundial of the Infinite - lets the tokens stay forever. This seems like a really cool effect and getting the tokens to last forever just seems like such a crazy interaction and value generator.
Chaos Warp - Gets rid of anything on the table in red which is critical considering there's no specific enchantment removal in the deck.
Barrin, Master Wizard - is a repeatable bounce and sac outlet which is really helpful.
Nin, the Pain Artist - serves several purposes (removal, card draw, and given infinite mana which the deck can generate, can be an instant death button that is difficult to counter).
Master of Waves - another bounce win-con for the deck. Even given two copies, he's got a lot of potential to create a ton of creatures. Added with flicker effects/sundial of the infinite and it becomes a total house.
But I think both start to move the deck into a certain direction (focusing on stealing stuff or copying spells) which is maybe exactly what it needs.
AEther Adept occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%