Momentary Blink

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Duel Decks: Blessed vs. Cursed (DDQ) Common
Time Spiral (TSP) Common

Combos Browse all

Momentary Blink

Instant

Exile target creature you control, then return it to the battlefield under its owner's control.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Momentary Blink Discussion

m1nced on Humble Brago

18 hours ago

Cards that are over $1 that are auto-includes:

  • Mulldrifter , which can easily be cast for 3 mana if you blink in response to the evoke trigger;

Cards that are probably too mechanically complicated for this playgroup: - Fiend Hunter and Leonin Relic-Warder can be used to permanently exile if you blink in response to their ETB triggers.

Cards that should go in: - Twilight Shepherd - your creatures never die! - Phyrexian Ingester - BUUUURP. Also should go in Yasova Dragonclaw. - Displace is a cheaper Ghostly Flicker for creatures only. - Pondering Mage is a great 5-drop for this deck. - Master Splicer is a cheap thing to flicker to get an army.

Cards that should go in for redundancy if I have to remove Brago:

Mean: - Tempest Caller flickered means nobody else attacks.

Cards that are not going in:

abbatromebone on Bant Flashherder

1 week ago

Spairut on Ephemerate Reanimator

1 month ago

Momentary Blink is good if you accidentally mill most of your blink cards, though it costs a lot of mana i would add 1 or 2 only to trigger the Eternal Witness. I think you should add 1 or 2 Genesis for creatures retrieval if you dont get any eternal witness or unburial rites, think that milling yourself can kill most cards. genesis is a good way of "resurrecting" them you may "kill" the cards that can reanimate your creatures, and retrieving an eternal witness will help the cycle of the deck having less issues. It is good if your deck get stuck. You can try some dredge cards like Stinkweed Imp , kinda impossible to kill without exiling effects, mills almost for free(so you can reanimate more cards) and also flying and "deathtouch" will stall the game against most big creatures. I think Genesis and the imp is a must here

Ouroboros_47 on Pauper Selesnya Morph Brew

4 months ago

Since you're in blue Momentary Blink and Wormfang Drake could be a nice fit.

MagicMarc on Isareth EDH

4 months ago

ZendikariWol, Actually, Roon's ability would replace the corpse with an entirely new creature. If you activate roon to exile the creature, Isareth's ability makes sure it goes to exile and not anywhere else, then Roon's return clause would put it into play from exile. When this happens, the creature is an entirely new creature when it enters the battlefield. If you look up Momentary Blink at the gatherer one of it's rulings states the following:

"When Momentary Blink resolves, the creature is exiled, then immediately returned to the battlefield. The game sees the returning card as a different permanent from the one that left the battlefield. Any counters, Auras, and so on are removed. Any spells or abilities targeting the creature no longer target it."

There are cards that are exceptions because they do things that follow the card into exile and when it returns like Flickerform . Absent one of those cards, any creature entering play from exile is a "brand new" creature and nothing connected to it when it went into exile follows it back into play.

DrLama on MagicalHacker - List of All 2-Card Infinite Combos

5 months ago

one-card combo:
Recruiter of the Guard / Imperial Recruiter
- cast whichever recruiter, search up Spellseeker into Withdraw .
- Bounce Spellseeker and Recruiter, recast both, search up Chain of Vapor and Trophy Mage .
- Cast Trophy Mage into Basalt Monolith .
- Cast Chain of Vapor on Trophy Mage and Recruiter, recast Trophy Mage into Rings of Brighthearth .
- Rings of Brighthearth + Basalt Monolith makes infinite mana, then recast Recruiter (for 1 colored mana) into Walking Ballista to kill.

That costs 30 mana, with 8 slots -- If you can use white cards, you can replace Withdraw with Momentary Blink to save 3 mana (most of flashback cost paid with infinite colorless mana), or replace Withdraw with Ephemerate to save 7 mana (at the cost of a turn), or replace both Withdraw and Chain of Vapor with Ephemerate and Momentary Blink to save 9 mana (21 mana instead of 30) if Chain of Vapor isn't already generating 2+ mana with fast-mana artifacts ( Mana Vault and such). Other replacements for Withdraw include Saving Grasp , Selective Snare , Scapegoat . Only Scapegoat saves mana, just 1 -- use Chain first, then Scapegoat, saccing Spellseeker. But that's worse than Chain then Momentary Blink.

I'm sure there's a way to do this without Spellseeker, going Recruiter into Mistmeadow Witch , or Recruiter into Recruiter into Planar Guide , possibly using cards like Brago, King Eternal , Felidar Guardian / Flickerwisp , but I haven't worked those out yet. Maybe it's possible without blue.

mortalrage on Ephara, Flicker God

5 months ago

Forgive me if I'm just not familiar enough with how this deck runs, but why do you not have any Instants to cause flickers? I get wanting to use repeatable effects like Deadeye and Venser over one-offs, but i would still add a few like Momentary Blink , Ghostly Flicker , Eerie Interlude or Ephemerate coming in Modern Horizons looks pretty cool too. I'm not criticizing, just curious!

No Peregrine Drake or Palinchron to give Deadeye some company? Is this to specifically avoid infinite combos for a 75% build?

Also, if you go in to your deck list, type *CMDR* next to Ephara to make her show up as your commander properly.

AutomaticFrenzy on $20 Budget Rubinia

6 months ago

I'm a little confused, but maybe I'm misunderstanding. Since Acrobatic Maneuver Momentary Blink and Oblivion Ring say that the creature returns under its owners control and not your control, wouldn't blinking them in that way just put them back onto the opponents battlefield?

I don't see anything like Cloudshift , Ghostly Flicker , Nephalia Smuggler , Synod Sanctum , etc, that would steal them permanently

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Momentary Blink occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%