Island Sanctuary

Island Sanctuary

Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Island Sanctuary occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Island Sanctuary Discussion

Strangelove on Karona, Roving Herd of False Gods

6 months ago

@AtashiDesu, I wish there was more goad! But yea, there are a lot of options.

If you like Barrier, there's also Pramikon, Sky Rampart .

I'll usually save Elephant Grass for when I can cast Karona at the same time and pay for it until she leaves. Since my hugs are like Kynaios and Tiro of Meletis / Rites of Flourishing /etc, I have mana to do whatever I want tho. Island Sanctuary is mostly just for Karona.

The problem I see with the vows and mana, imo, is the commander tax. 6 is a lot. Expecting to have 9 (or more) mana open for Karona and a vow, let alone any other shenanigans, is hopeful. Auras are generally bad because they trade 2:1 very easily. You could Omniscience with that mana. I almost always want to play my land for turn and then keep casting Karona... even for 14 mana because people kill her :)

If flying midrange is a thing, add some wipes! I usually run 4-6 in commander. Rn I'm testing Dimensional Breach (bring back a pillow card... then Karona!).

My other favorite is Endless Whispers to keep Karona alive or Grave Betrayal if you can survive the hate.

If you can decide between the "Breaking Legendary," "Karona Voltron," and Pillowfort, I think the cuts will make more sense to you. All-in on breaking the Legendary rule would be pretty funny to see!

Strangelove on Karona, Roving Herd of False Gods

6 months ago

+1 I like what you're brewing! I built a Karona/ Hugs/ Politics deck this year and it is a lot of fun! It works very well at my LGS (where people will gladly swing with me), but not as well in my pod (where all my friends swing at me).

Karona is hilarious.

Once people realize she swings for 24 commander a round, they should kill you (and swing at you with her).

Her politics are complicated... If you pillow too much, no one has to swing with Karona and you either become archenemy or useless. I thought that if I could confuse people with hugs, chaos, and politics, then maybe I could bribe people and equip her with something crazy.

Jeering Homunculus is mvp!

Know that a Propaganda between me and killing you with your own Karona is pretty useless. Elephant Grass and Island Sanctuary are where its at.

The only "Vow" I use is Assault Suit .

Idk what your budget is like but you want Homeward Path and Sakashima the Impostor .

I really like the Mirror Gallery idea, but idk if there's enough support for it (in all of magic).

Definitely run like 38-40 lands and a ton of ramp, just to get it off the ground. Karona already kills people by herself, just give her a resilient shell. Here's the card pool I put together Karona EDH Index

SufferFromEDHD on Head in the Clouds

7 months ago

Forgot the most important thing: Island Sanctuary shines in this build.

Moby_Copperfield on skipping school

10 months ago

One card that comes to mind is Island Sanctuary

(Optionally) skip your draw step to prevent non-flying attacks.

dingusdingo on Flex

1 year ago

Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!

Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden

I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet

Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good

You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.

Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.

On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.

I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.

A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.

Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.

[email protected]_only on Sharing = Caring with Zedruu

1 year ago

if you run Island Sanctuary, consider Mystic Decree with it to completely negate attacks. Worth it if your opponent is already running flyers, plus it also helps out Teferi's Moat, another decent pillow fort card.

lastly, if you run Collective Restraint, consider adding 1 Wastes. it only taps for colorless, but adding another basic land type never hurts!

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