|Commander / EDH||Legal|
Printings View all
|Masters Edition IV||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
Combos Browse all
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Price & Acquistion Set Price Alerts
Island Sanctuary Discussion
2 weeks ago
Other neat interactions:
These might not fit your blink theme but work pretty good with your commander and every other deaththouch creature. I hope I could help a bit.
3 weeks ago
I'm sure you haven't thought about this one in years, but if you like janky enchantment combos, you might consider Moat, Mystic Decree, and Gravity Sphere to go along with your Island Sanctuary and a Counterbalance to combo with your Scroll Rack and Sensei's Divining Top. Not sure what you'd ditch for those, since your other pillow fort cards are pretty solid. Maybe Meishin, the Mind Cage, Price of Glory, Night of Souls' Betrayal, and Act of Authority?
3 weeks ago
This looks really sweet! I've built a Marchesa stax deck using much the same strategy of directing people away from me, but with a much more oppressive spin and I've found it works fairly well.
Even if you don't want to go full on asshat with cards like Lethal Vapors/Possessed Portal/Smokestack, as I have in my deck, there are some cards you might want to take a look at if you're going more for a game where the other players kill each other rather than kill you. And I will most certainly take some inspiration from this deck and apply it to my own!
Island Sanctuary is a very powerful way to stop people getting at you when playing Marchesa since you're not as dependent on the draw step for getting your cards if you can hold on to being the monarch or just draw cards some other way. Windborn Muse is a slightly worse Ghostly Prison since it's a creature. Maze of Ith and Mystifying Maze are both good utility lands for disincentivising attacks against you and Glacial Chasm straight up makes it impossible. Also if you're going for a planeswalker sub-theme you might want to consider Chandra, Torch of Defiance since her two +1's offer both card draw and ramp that may be quite welcome.
Some borderline oppressive cards, or rather oppressive cards that are not insanely oppressive, might be worth a look as well. These cards may however be too much for your taste as they stop players from doing stuff all the time rather than only hurt them when they try to hurt you. Humility basically makes any good creatures non-existent without putting them back in hands or graveyards, a kind of semi-exile I guess. It also combos hilariously with Elesh Norn, Grand Cenobite or Night of Souls' Betrayal by making it impossible for your opponents to have any creatures. Torpor Orb and Hushwing Gryff stop very large amounts of edh decks from doing what they want to do. Grand Abolisher, Defense Grid and Price of Glory make it costly or impossible to do stuff on other people's turns.
If you want to explore the dark side of magic the gathering and want tips on really nasty stuff let me know, it takes its player and its play group but staxing out is really fun in the right setting!
1 month ago
@Immortalized Ooh interesting suggestion. I didn't really think of that before. Just not too sure what to take out for them because I want to keep the enchantment theme. Also a general thanks for all the suggestions guys! Because someone suggested it and I think it fits the deck's theme I'm putting The Tabernacle at Pendrell Vale in the maybeboard. I'm also moving Moat to the maybeboard in favour of Island Sanctuary because it's much more realistically obtainable and accomplishes most of what Moat did.
1 month ago
Yeah Seems strange that a card named Island Sanctuary is white.
All seem as though they may fit.
1 month ago
2 months ago
MegaMatt13 Thanks! I appreciate the upvote and the advice! My average CMC is pretty high and sometimes I do run into problems with needing access to more mana. Empress Galina and Expropriate definitely fit the theme but I'm not sure what I'd want to take out for them. Any suggestions? As far as adding in some green ramp, I think that taking out Thought Reflection and Kruphix, God of Horizons for Cultivate and Kodama's Reach makes a lot of sense to me. Thought Reflection serves as card advantage and a way to ensure that I can still draw with Island Sanctuary on the board while keeping its effect up. However, Soothsaying and Future Sight not only work better in concert with each other but with Island Sanctuary overall. On top of that, Thought Reflection leaves me vulnerable to mill with cards like Jace's Archivist floating around my meta. Also, Kruphix, God of Horizons doesn't net me much a lot of the time as a result of a high average cmc (go figure). Typically, my best option as far as getting value out of Kruphix is spend a turn storing mana but that's almost never the most pertinent line of play. Your suggestion also makes me consider dropping Thran Dynamo for Explosive Vegetation. Sol Ring and Thran are the only mana rocks I feel generally worth putting in a deck but ultimately I think I'd rather just get the basics out of my deck permanently.
Again, thanks for your advice!