Island Sanctuary


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition IV Rare
Fifth Edition Rare
Fourth Edition Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all

Island Sanctuary


If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 3%

0.31 TIX $0.57 Foil

Isle of Cards

$0.59 Paper


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Island Sanctuary Discussion

lodgehn on How to cast every card you have access to

1 week ago

I don't think Research/Development and Island Sanctuary fit in your commander's colour identity.

mentor6 on Political Intrigues - Mardu EDH

2 weeks ago

You have 2 Island Sanctuary in here.

hatten92 on Rubinia Soulsinger

1 month ago

MegaMatt13 Thanks! I appreciate the upvote and the advice! My average CMC is pretty high and sometimes I do run into problems with needing access to more mana. Empress Galina and Expropriate definitely fit the theme but I'm not sure what I'd want to take out for them. Any suggestions? As far as adding in some green ramp, I think that taking out Thought Reflection and Kruphix, God of Horizons for Cultivate and Kodama's Reach makes a lot of sense to me. Thought Reflection serves as card advantage and a way to ensure that I can still draw with Island Sanctuary on the board while keeping its effect up. However, Soothsaying and Future Sight not only work better in concert with each other but with Island Sanctuary overall. On top of that, Thought Reflection leaves me vulnerable to mill with cards like Jace's Archivist floating around my meta. Also, Kruphix, God of Horizons doesn't net me much a lot of the time as a result of a high average cmc (go figure). Typically, my best option as far as getting value out of Kruphix is spend a turn storing mana but that's almost never the most pertinent line of play. Your suggestion also makes me consider dropping Thran Dynamo for Explosive Vegetation. Sol Ring and Thran are the only mana rocks I feel generally worth putting in a deck but ultimately I think I'd rather just get the basics out of my deck permanently.

Again, thanks for your advice!

izlosst on Sen Triplets

1 month ago

Island Sanctuary is pretty great after Eternal Dominion

MagicalHacker on Game of Thrones (Marchesa Primer)

1 month ago

precociousapprentice, absolutely! All of them are playtest based. I can't speak for the new cards yet, except in theory.

I dropped Curse of the Nightly Hunt, Goblin Diplomats, Goblin Racketeer, Grenzo, Havoc Raiser, and Maddening Imp because they weren't as impactful as I'd like.

I dropped Pariah's Shield and Helm of Possession because I rarely had tokens I wanted to use up.

I dropped Darksteel Mutation because it's sorcery speed removal in a deck that wants opponents yo attack each other.

I dropped Aegis of the Gods and True Believer because they didnt ever do anything important when the combo players are likely getting pummeled thanks to my helping out mutual opponents.

I dropped Crumbling Sanctuary since it pillow forts my opponents.

I dropped Sun Droplet since it doesn't trigger in a pillow fort, or it doesn't fort and stop me from dying.

I dropped Volrath's Stronghold since it doesn't add colored mana and has an activated ability I rarely needed.

I added Dolmen Gate, Iroas, God of Victory, and Reconnaissance to protect my attacking creatures.

I added Avatar of Slaughter (previously ignored due to cmc) and Season of the Witch to replace my dropped goading cards.

I added Blood Feud, Furnace of Rath, Dictate of the Twin Gods, and Pain Magnification for additional reasons to make people attack, while also making my opponents worse off.

I added Island Sanctuary since I misread initially, thinking it made a Moat effect. No, it only protects you!

I added Thran Dynamo and Tymna the Weaver back in for another ramp card and draw card respectively.

And then I added a Swamp or so other basic to replace Volrath's Stronghold.

Dark_Danda on Rhys Enchantress/Tokens EDH

1 month ago

Also I would like to explain that the prison part of my deck just happened naturally as I discovered those various infinite token combos. I mean if you go for that you don't need cards like Elesh Norn, Grand Cenobite, Beastmaster Ascension or Cathars' Crusade. In fact if someone gets your Elesh Norn, Grand Cenobite with a bribery you are likely to be totally screwed. Cathars' Crusade is an awesome card but it's just not worth the complexity to calculate the +1/1 counters as well as the amount of dices you need :) Guess you can agree on that.

Also to ease your concern about Moat, I just put it out of the deck. The card is only good in legacy. In commander I find Island Sanctuary better as the trigger protects you even after it has been removed from the game and it is cheaper and also affordable. And if you remove the token pump creatures and enchantments it gives you more space for control/prison. My deck actually goes off in turn 4 or 5. But then again I play in a highly competitive environment and have 6 commander decks which have various power levels to be able to play with different peoples. But for the token deck I just couldn't help myself but to make it as badass as possible.

Zerjack on Sram, Tiny Leaders

2 months ago

Hmm... have you tested it? Seems to me like you're making a voltron on Sram but you're not having enough punch. Protection seems ok, I would replace Explorer's Scope with Lightning Greaves.

I can't quite give you more "Replace this" advice, but I would suggest to consider the following somewhere Spirit Mantle, Oblation, Island Sanctuary, Porcelain Legionnaire, Ancient Den, Brimaz, King of Oreskos, Darksteel Citadel and Asha's Favor.

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