|Commander / EDH||Legal|
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|Masters Edition IV||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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Island Sanctuary Discussion
1 week ago
Yeah Seems strange that a card named Island Sanctuary is white.
All seem as though they may fit.
1 week ago
1 month ago
MegaMatt13 Thanks! I appreciate the upvote and the advice! My average CMC is pretty high and sometimes I do run into problems with needing access to more mana. Empress Galina and Expropriate definitely fit the theme but I'm not sure what I'd want to take out for them. Any suggestions? As far as adding in some green ramp, I think that taking out Thought Reflection and Kruphix, God of Horizons for Cultivate and Kodama's Reach makes a lot of sense to me. Thought Reflection serves as card advantage and a way to ensure that I can still draw with Island Sanctuary on the board while keeping its effect up. However, Soothsaying and Future Sight not only work better in concert with each other but with Island Sanctuary overall. On top of that, Thought Reflection leaves me vulnerable to mill with cards like Jace's Archivist floating around my meta. Also, Kruphix, God of Horizons doesn't net me much a lot of the time as a result of a high average cmc (go figure). Typically, my best option as far as getting value out of Kruphix is spend a turn storing mana but that's almost never the most pertinent line of play. Your suggestion also makes me consider dropping Thran Dynamo for Explosive Vegetation. Sol Ring and Thran are the only mana rocks I feel generally worth putting in a deck but ultimately I think I'd rather just get the basics out of my deck permanently.
Again, thanks for your advice!
1 month ago
precociousapprentice, absolutely! All of them are playtest based. I can't speak for the new cards yet, except in theory.
I dropped Darksteel Mutation because it's sorcery speed removal in a deck that wants opponents yo attack each other.
I dropped Crumbling Sanctuary since it pillow forts my opponents.
I dropped Sun Droplet since it doesn't trigger in a pillow fort, or it doesn't fort and stop me from dying.
I dropped Volrath's Stronghold since it doesn't add colored mana and has an activated ability I rarely needed.
1 month ago
Also I would like to explain that the prison part of my deck just happened naturally as I discovered those various infinite token combos. I mean if you go for that you don't need cards like Elesh Norn, Grand Cenobite, Beastmaster Ascension or Cathars' Crusade. In fact if someone gets your Elesh Norn, Grand Cenobite with a bribery you are likely to be totally screwed. Cathars' Crusade is an awesome card but it's just not worth the complexity to calculate the +1/1 counters as well as the amount of dices you need :) Guess you can agree on that.
Also to ease your concern about Moat, I just put it out of the deck. The card is only good in legacy. In commander I find Island Sanctuary better as the trigger protects you even after it has been removed from the game and it is cheaper and also affordable. And if you remove the token pump creatures and enchantments it gives you more space for control/prison. My deck actually goes off in turn 4 or 5. But then again I play in a highly competitive environment and have 6 commander decks which have various power levels to be able to play with different peoples. But for the token deck I just couldn't help myself but to make it as badass as possible.
2 months ago
I can't quite give you more "Replace this" advice, but I would suggest to consider the following somewhere Spirit Mantle, Oblation, Island Sanctuary, Porcelain Legionnaire, Ancient Den, Brimaz, King of Oreskos, Darksteel Citadel and Asha's Favor.