Island Sanctuary


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV Rare
Fifth Edition Rare
Fourth Edition Rare
Revised Edition Rare
Unlimited Edition Rare
Collector's Edition Rare
International Collector's Edition Rare
Limited Edition Beta Rare
Limited Edition Alpha Rare

Combos Browse all

Island Sanctuary


If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

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Cardhoarder (MTGO)

0.66 TIX $0.71 Foil


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Island Sanctuary Discussion

TheMightyHoju on Zedruu the Hatehearted

5 days ago

I don't know how often you check this for updates, but I would suggest Island Sanctuary.
It gives you an extra line of protection for an Enduring Ideal win. Grab Dovescape, Humility, and then Island Sanctuary to prevent all attacks. Follow up with the usual Form of the Dragon + Copy Enchantment + Paradox Haze win of doing 20 damage at the start of your turn to someone and you'll finish the table in short order.

thegigibeast on [List - Multiplayer] EDH Generals by Tier

1 week ago


FOr now I don't think there has been a lot of discussion about Daxos the Returned, so unfortunately we have no decklist available for him ATM, but I still have a few suggestions for you.

If I was to build this deck, I would try to include things like Glistening Oiland Phyresis. You could have fun sacrificing Glistening Oilto cards like Auratog, returning it to your hands to cast it multiple times a turn and stack on exerience counters. From there, you could simply create some huge tokens with your commander, give them infect and swing to take down a player in 1/2 swings.

Luckily for you, W/B has access to good enchantments, enchantment support, good tutors, removal... For a tier 3 deck you are not in a bad spot. For sure, all the black tutors allowed by your budget (Demonic Tutor, Vampiric Tutor, Imperial Seal, Grim Tutorare amongst the best) would be good. More specific tutors like Enlightened Tutor, Idyllic Tutor would be good as well.

You have a lot of enchantment support, and depending on the route you decide to go you might need different enchantments, but on top of my head I would for sure try things like Ghostly Prison, Worship, Phyrexian Arena, Necropotence, Chains of Mephistopheles, Moat, Island Sanctuary, Luminarch Ascension, Sphere of Safety...

Speaking of enchantment support, I would try Academy Rector, Mesa Enchantress and mann others.

For lands, you always have the white version of Gaea's Cradle, Serra's Sanctum. You could also include Urborg, Tomb of Yawgmoth+ Cabal Coffers, with lots of tutors you could get those reliably and you would never miss mana.

You also have access to enchantment creatures, they would also trigger your exerience counters. Some hatebears also would not be that bad, and I am thinking about Spirit of the Labyrinth.

And also don't forget removal (lots of options so I won't list them all here.)

Good luck and if your decklist seems optimized enough don't be afraid to come back here for a review and improvements!

ive-been-degaussed on Ephara Control

1 week ago

Howdy! I've played Ephara for a while and had some feedback on your list. You can find what I'm running right now here:

  • I'd throw in some more low-cost ramp and cut stuff like Lotus. You ideally want to be landing a T3 Ephara so you can get your value train out of the station ASAP. Wayfarer's Bauble can fetch your Wastes to enable Displacer, while Knight of the White Orchid is a good flicker target.

  • From personal experience, Venser, the Sojourner is a must-add. He does literally everything the deck wants: his plus is an additional flicker engine, his minus breaks board stalls, and his ultimate should flat win you the game.

  • I don't think you need that many wraths? If you're blowing up your own ETB creatures regularly, you lose the consistency that the deck should run off of. Phyrexian Rebirth and Martial Coup seem like the weakest ones of those you have.

  • Island Sanctuary and Spirit of the Labyrinth are two cards that play especially nicely with Ephara. Her draw trigger circumvents Sanctuary's downside and Spirit's restriction.

  • Not a big fan of Rewind or Deputy of Acquittals. Rewind is the weakest counterspell you have; while Deputy can't bounce herself. Run Whitemane Lion and some non-countermagic instead - personally I think you have enough.

Gleeock on K & T Pillow City of Pity

2 weeks ago

Well, at least I can recommend a LOW BUDGET card... that Jenelle can give you -- Island Sanctuary. So it won't protect walkers, it still seems custom built for this commander, you can either choose not to use it or us it and STILL draw a card at your end step, in addition to whatever draw mechanics you probably already have fielded

bushido_man96 on Control deck?

3 weeks ago

I'd recommend Oloro, Ageless Ascetic and going pillowfort, and has that in spades. Cards like Propaganda, Ghostly Prison, No Mercy, Island Sanctuary, War Tax, etc, paired with some artifacts like Silent Arbiter and Crawlspace will help keep you safe while you set up shop. I know I'm missing some others, but those are just a few to start with. and can set you up with card draw with cards like Necropotence, Rhystic Study, Phyrexian Arena, Dictate of Kruphix, and Consecrated Sphinx. I also think Soothsaying is an under-appreciated and under-played card. And if you go with Urborg, Tomb of Yawgmoth + Cabal Coffers or Serra's Sanctum, especially if the deck is enchantment heavy, or add in Enchanted Evening, you could get a lot of value out of Soothsaying during the last end step before your turn starts. You could set the top 5 cards of your library pretty easily. Add to that the counterspells available in blue, and the board wipes that white and black offer, you would probably have a pretty good start. You could also consider giving the old Attunement + Replenish combo a go as well.

feathercount on Feathers everywhere

2 months ago

Augury Owl and Judge's Familiar are cheap creatures important in early game for scry and to counter spells/instants.

Later in the game, two other players Stormscape Familiar and Warden of Evos Isle shines. Stormscape Familiar reduces the mana of white spells, which means that white counter spells Orim's Chant, Wing Shards,Dismantling Blow and Island Sanctuary have their cost reduced. Most importantly, Stormscape Familiar reduces the cost of Battle Screech, Eyes in the Skies and Migratory Route. When these cards come to play, 1/1 bird tokens are summoned (4 for each Battle Screech and Migratory Route and multiple 1/1 bird tokens for Eyes in the Skies's populate). Rootborn Defenses (reduced by Stormscape Familiar) multiplies even further our 1/1 bird tokens with populate and turns them indestructible. Warden of Evos Isle reduces the cost of other bird creatures (Thrummingbird and Soulcatcher) meaning more birds.

Many bird tokens and non-tokens creatures and are going to die and repopulate. For each dead bird, a feather counter will be put in Soulcatchers' Aerie (cost reduced by Stormscape Familiar) and boost our creatures wavelike. Tokens and counters are further multiplied by Thrummingbird (proliferate pre-existing tokens) and Soulcatcher (+1/+1 token for each dead bird). Once birds have been summoned and everything is put to its place there is a great synergy. Token-wise, Cathars' Crusade cost reduced by Stormscape Familiar) is a great addition. Favorable Winds is a plus while Gravitational Shift is GG.

In order to speed up the summoning of the birds, Coastal Piracy (draw a card for each attacking creature) and Military Intelligence (draw a card whenever 2 creatures are attacking) come to play. They match-up nicely with Island Sanctuary in order to protect our birds. Deluge can be a very nice surprise.

About lands, Halimar Depths and Seaside Haven speeds up the game. Seaside Haven is important once it sacrifices a bird for Soulcatcher and Soulcatchers' Aerie. Speaking of counters, Calciform Pools, Vivid Creek and Vivid Meadow counters can be proliferated by Thrummingbird and more mana can be added.

Penthoplayer on Please Hold (Oloro Stax)

2 months ago

When you can, If suggest a few high - price cards.

The Abyss and The Tabernacle at Pendrell Vale because of so few creatures

Moat and Island Sanctuary - we don't like being attacked.

Serra's Sanctum - fast mana

Enchanted Evening - Goes well with Sphere of Safety, and, if you get it, Serra's Sanctum.

Fireantus on The Lion, The 'Quips & The Wardrobe

2 months ago

I love the idea of this deck enough to buy it. I am enjoying it, but I have a few little things that just fits it perfectly. Island Sanctuary is nice, but I rather have Isochron Scepter - while it's not an Equipment, it still fuels Metalcraft and can be found with our tutor. And it is a fantastic lockdown tool with either Silence or Orim's Chant, substantially slowing down anyone. In addition putting any of the three removals on the Scepter give a handy response at hand every turn, saving our resources and displaying one extra headache to deal with for our opponents.

Additional cards that are really good here is Sram, Senior Edificer - a lovely and cheap drawing engine for a deck with so many triggers for him to fuel our card advantage. obvious addition must be Sigarda's Aid - giving us the ability to play Equips as instant from hand and attaching them to Kemba for free is a godsend better than actual Godsend ;)

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