|Commander / EDH||Legal|
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|Masters Edition IV||Rare|
|International Collector's Edition||Rare|
|Limited Edition Beta||Rare|
|Limited Edition Alpha||Rare|
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If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Price & Acquistion Set Price Alerts
Island Sanctuary Discussion
1 week ago
Later in the game, two other players Stormscape Familiar and Warden of Evos Isle shines. Stormscape Familiar reduces the mana of white spells, which means that white counter spells Orim's Chant, Wing Shards,Dismantling Blow and Island Sanctuary have their cost reduced. Most importantly, Stormscape Familiar reduces the cost of Battle Screech, Eyes in the Skies and Migratory Route. When these cards come to play, 1/1 bird tokens are summoned (4 for each Battle Screech and Migratory Route and multiple 1/1 bird tokens for Eyes in the Skies's populate). Rootborn Defenses (reduced by Stormscape Familiar) multiplies even further our 1/1 bird tokens with populate and turns them indestructible. Warden of Evos Isle reduces the cost of other bird creatures (Thrummingbird and Soulcatcher) meaning more birds.
Many bird tokens and non-tokens creatures and are going to die and repopulate. For each dead bird, a feather counter will be put in Soulcatchers' Aerie (cost reduced by Stormscape Familiar) and boost our creatures wavelike. Tokens and counters are further multiplied by Thrummingbird (proliferate pre-existing tokens) and Soulcatcher (+1/+1 token for each dead bird). Once birds have been summoned and everything is put to its place there is a great synergy. Token-wise, Cathars' Crusade cost reduced by Stormscape Familiar) is a great addition. Favorable Winds is a plus while Gravitational Shift is GG.
In order to speed up the summoning of the birds, Coastal Piracy (draw a card for each attacking creature) and Military Intelligence (draw a card whenever 2 creatures are attacking) come to play. They match-up nicely with Island Sanctuary in order to protect our birds. Deluge can be a very nice surprise.
About lands, Halimar Depths and Seaside Haven speeds up the game. Seaside Haven is important once it sacrifices a bird for Soulcatcher and Soulcatchers' Aerie. Speaking of counters, Calciform Pools, Vivid Creek and Vivid Meadow counters can be proliferated by Thrummingbird and more mana can be added.
1 week ago
When you can, If suggest a few high - price cards.
Serra's Sanctum - fast mana
Enchanted Evening - Goes well with Sphere of Safety, and, if you get it, Serra's Sanctum.
2 weeks ago
I love the idea of this deck enough to buy it. I am enjoying it, but I have a few little things that just fits it perfectly. Island Sanctuary is nice, but I rather have Isochron Scepter - while it's not an Equipment, it still fuels Metalcraft and can be found with our tutor. And it is a fantastic lockdown tool with either Silence or Orim's Chant, substantially slowing down anyone. In addition putting any of the three removals on the Scepter give a handy response at hand every turn, saving our resources and displaying one extra headache to deal with for our opponents.
Additional cards that are really good here is Sram, Senior Edificer - a lovely and cheap drawing engine for a deck with so many triggers for him to fuel our card advantage. obvious addition must be Sigarda's Aid - giving us the ability to play Equips as instant from hand and attaching them to Kemba for free is a godsend better than actual Godsend ;)
3 weeks ago
Schlatre, great suggestions! I hadn't thought that everything that counts for Mentor of the Meek also counts for Alesha. I didn't know about Island Sanctuary, and I really like how you can choose whether or not to turn it on. Great protection. Thanks!
3 weeks ago
I love the Fork package for the Sunforger. Looking at your creature package you could use an Alesha, Who Smiles at Death for recursion and with Reconnaissance you don't have to lose Alesha herself. Another good card that I use in my Queen Marchesa deck is Island Sanctuary, with your removal package I could see it being very easy to keep the fliers away.
1 month ago
Changes April 2017
Serra's Sanctum and Crop Rotation allow for much more explosive play. The Deck plays 45 Enchantments, most of the at 1 to 3 cmc. Serra's Sanctum can often tap for 10 or more mana. Ideally more then once per turn.
Magus of the Candelabra untaps Serra's Sanctum, Nykthos and enchanted lands. This little guy can ramp like crazy. Additionally converts the green mana from Selvala to white from untapped lands.
Congregation at Dawn can go grab enchantresses and enchantment creatures. With Selvala and enchantresses the three cards can often be drawn in the same turn. Helps set up the enchantress engine.
Green Sun's Zenith puts an enchantress or the magus directly on the battlefield. Better than wordly tutor in this deck.
Luminarch Ascension is strictly better then Hoofprint of the Stag.
Quarantine Field is a great card to ramp into. Playing this to exile all your opponents nonland permanents is very satisfying.
1 month ago
Other neat interactions:
These might not fit your blink theme but work pretty good with your commander and every other deaththouch creature. I hope I could help a bit.
1 month ago
I'm sure you haven't thought about this one in years, but if you like janky enchantment combos, you might consider Moat, Mystic Decree, and Gravity Sphere to go along with your Island Sanctuary and a Counterbalance to combo with your Scroll Rack and Sensei's Divining Top. Not sure what you'd ditch for those, since your other pillow fort cards are pretty solid. Maybe Meishin, the Mind Cage, Price of Glory, Night of Souls' Betrayal, and Act of Authority?