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If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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Island Sanctuary Discussion
6 days ago
In my list of weird enchantments to think about: Aurification, Lightmine Field, Island Sanctuary - useful finally? Mystic Barrier - who uses this? Divine Presence - see prior Spirit Link - because I want to see you put this on someone's walking ballista Web of Inertia - for bizarre pillowy graveyard hating?? Pollenbright Wings because I have yet to see an enchantment commander voltron land with it and suddenly turn into a swing wide deck. You think Enchanted Evening will stay on the rise because of this?
2 weeks ago
3 weeks ago
I don't like Faith's Reward. Teferi's Protection accomplishes the same thing for 1 mana less and can double as a fog in a pinch. If a sweeper catches you with your mana down, you're better off with Replenish or it's budget replacement Open the Vaults
Don't run Ever-Watching Threshold along side Propaganda, Ghostly Prison and Sphere of Safety. Sticking one of those is already enough to disincentivize everyone else from attacking you. You're just not going to trigger the card draw often enough, AND it's only 1 card per combat step. I might be on board if it was per creature. It's also unneed, we're up to 7 enchantress effects with one in the command zone if you want it. Drawing cards isn't going to be a problem.
I'm not really a fan of Genesis Wave outside of green decks that ramp crazy fast and cast it to put half their deck on the field. We want more tutor effects to get out our enchantresses and start snowballing. Eladamri's Call and Green Sun's Zenith both deserve spots. Commune with the Gods is pretty good too.
If you see any amount of Mizzix of the Izmagnus, Meren of Clan Nel Toth, Atraxa, Praetors' Voice or Infect decks in your meta, then you're nuts for not running Solemnity. Kind of odd to see Phyrexian Unlife in a deck without tbh. You'd be better off with Worship or even Island Sanctuary than running unlife by itself since it only buys you 10 points of life.
If you opt to not play Solemnity, you should run Parallax Wave. Parallax Wave + Opalescence or Starfield of Nyx means everyone else is done playing creatures, since you can just exile them all. For those that don't know how this works, it's basically the same as sacrificing Oblivion Ring in response to the first trigger. 1) with both parallax wave and opalescence out, exile an opponents creature. 2) HOLD priority and exile parallax wave to itself (opalescence turns it into a creature). 3) allow the stack to resolve. Parallax wave's second ability will remain in effect as it leaves the battlefield and immediately return it. The returning parallax wave is recognized as different wave than the one that just left play. 4) Allow the trigger exiling your opponents creature to resolve and it's gone for good. 5) repeat. You can also abuse this for infinite ETB triggers on your own creatures if you want.
You don't have any real ramp in your list as it is. Exploration and Burgeoning will let you play extra lands, but you still need to drawn them. Karametra only works when you cast a creature and you only run 14. Heartbeat of Spring helps your opponents as well as yourself. Zendikar Resurgent is expensive as shit and Mirari's Wake will rarely make around the table. The green enchant land cards will actually ramp you, and are quite good. They're a bit better in an Estrid list, but they worked very well for me in my G/W build. Abundant Growth (tho it's only fixing, not ramp), Fertile Ground, Overgrowth, Utopia Sprawl and Wild Growth are all worth slots. The other 3&4 CMCs aren't as great, with Weirding Wood being the best.
1 month ago
Changes which might be made as I acquire cards, for my own reference: 1. Pyromancer's Swath for Form of the Dragon 2. Hanna, Ship's Navigator for Marshal's Anthem 3. Duergar Hedge-Mage for Cinder Giant 4. Supreme Verdict for Terminus 5. Tragic Arrogance for Evacuation 6. Izzet Signet for Coalition Relic 7. Azorius Signet for Knight of the White Orchid 8. Boros Signet for Jinxed Choker 9. Delaying Shield for Island Sanctuary 10. Phyrexian Metamorph for Fog Bank
1 month ago
1 month ago
I've already got an old Arcades Sabboth Wall deck...to say it's going to get an upgrade with the new version is an understatement! Here are some recommendations:
Harsh Mercy Blow up everything but Walls! Kindred Discovery Just awesome for card draw. Kindred Summons Double the Walls, double the fun. Island Sanctuary Who needs a Draw Step when you have the new Arcades? Mentor of the Meek More cards, more wins. Feed the Pack Overwhelm the board with Wolf tokens ftw. Sunweb Big fatty with evasion. Illusionary Wall See above. Walking Wall Can be pumped up to stupidly high levels. Fortified Area Buffs Walls. Animate Wall Get on the attack early. Colossus of Akros With Monstrosity he is a boss late game. Sphere of Safety I run a lot of Enchantments so it's in.
2 months ago
Have you considered Island Sanctuary for the deck? Zur can hit it, it does require you to skip your draw step but it also makes it so only flyers and islandwalkers can attack you, they stopped printing landwalk with Magic: Origins so the 30 some creatures with islandwalk are the only ones that can attack you.