Pilgrim's Eye

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Limited Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Common
Eternal Masters (EMA) Uncommon
Battle for Zendikar (BFZ) Uncommon
Commander 2014 (C14) Common
Commander 2013 (C13) Common
Duel Decks: Venser vs. Koth (DDI) Common
Worldwake (WWK) Common

Combos Browse all

Pilgrim's Eye

Artifact Creature — Thopter

Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

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Pilgrim's Eye Discussion

Treehugger003 on Akiri, Equipment Slinger

1 day ago

I ran Akiri and Bruce Tarl as my partner commanders for a long time with great success (it was also one of my favorites). I'm just going to throw out a bunch of things that worked for me and some of my thoughts.

I am wondering about the Eldrazi. They take A LOT of mana. Red/white is usually struggling to get that much mana and I'm not really seeing some of the cards I would have expected to really put lands on the battle field and or cheat them in. Deathrender, Burnished Hart, Pilgrim's Eye.

For equipment you are running the swords. They were too expensive for me. Some of the equipment that I was using include: Godsend, Prowler's Helm, Trailblazer's Boots, Assault Suit this is more for sacrafice protection but it is hilarious to see somebody use your commander to kill off somebody else, Mask of Memory.

Protection: Darksteel Forge yeah, yeah i know i just said the eldrazi were expensive mana wise. Meekstone Akiri has vigilance. Reconnaissance is abuseable for non vigilant creatures.

Removal: If you are running sunforger I cannot recommend enough Mistveil Plains please note it is also a plains card so it is easier to tutor. I would also suggest adding a bit more artifact/enchantment removal. Fate Forgotten is cheap and fetchable with sunforger. I would also highly recommend at least a couple of boardwipes. There is a boardwipe in white that kills non white creatures and Nevinyrral's Disk has some fun interactions with Darksteel Forge if you go this rout I would also pick up Armory Automaton for a beater.

General utility: Mimic Vat is one of my auto includes in everything. Godo, Bandit Warlord is just awesome in this deck, Open the Vaults, Thought Vessel. Depending on meta I would look at some graveyard hate too. I was running both Rest in Peace and Tormod's Crypt but there are a bunch of recursion decks I play against regularly. Hellkite Tyrant is another possibility depending on meta.

Good luck with Akiri. -Tree

destindigi on Landfall Hugs

2 weeks ago

I would go more all-in on the landfall-style plan. Check out 3 colour charms from Alara block and 2 colour charms from Ravnica blocks for more multi-purpose cards. I'd use all of your Maybeboard cards except Kefnet the Mindful too.

Ideas: Vinelasher Kudzu, Dreamscape Artist, Pilgrim's Eye, Path to Exile (Over Swords to Plowshares), Deprive, Knight of the Reliquary, Oracle of Mul Daya, Thaumatog, Lithatog, Scapeshift, Aggressive Mining, Dryad Arbor, Riftstone Portal, Solemn Simulacrum, maybe Awaken cards from new Zendikar?

Cards to cut: Swan Song, Swords to Plowshares (for Path to Exile), Valorous Stance (Use a charm instead), Fevered Visions, Hour of Promise, Kraum, Ludevic's Opus, Ludevic, Necro-Alchemist

Sideboard cards worth using: Blighted Woodland, Coiling Oracle, Exploration, Ghost Town, Grove Rumbler, Kruphix, God of Horizons

Treehugger003 on ~ Ginger-Slap ~

3 weeks ago

My current Boros deck is a voltron build around Akiri, Line-Slinger

Some cards that can help boost power include Duelist's Heritage, Rage Reflection and Gratuitous Violence

Cards that can help boost consistency. I really like Sword of the Animist for boros. With your commander you will be attacking 2 times a turn so thats twice as many lands. Knight of the White Orchid, Burnished Hart and Pilgrim's Eye help put lands on the battlefield.

Card draw is a problem. Outpost Siege and Magus of the Wheel are some of my go to cards for that. There are a few other artifacts that you can pay into to draw but those are expensive mana wise.

On a side note. Is there a reason you do not include a Sunforger package with this deck?

I hope this helps

Tree

Yesterday on Official missing/incorrect card/token thread

1 month ago

I was updating my inventory and there seem to be an awful lot of cards that are missing their Commander Anthology printings here.

Printings not found: Anger (CMT), Arcane Denial (CMT), Bathe in Light (CMT), Boros Guildmage (CMT), Borrowing 100,000 Arrows (CMT), Cleansing Beam (CMT), Congregate (CMT), Control Magic (CMT), Curse of Inertia (CMT), Curse of Predation (CMT), Curse of the Forsaken (CMT), Darksteel Mutation (CMT), Death by Dragons (CMT), Deceiver Exarch (CMT), Diabolic Tutor (CMT), Diviner Spirit (CMT), Dragon Whelp (CMT), Duergar Hedge-Mage (CMT), Evincar's Justice (CMT), Furnace Whelp (CMT), Gwyllion Hedge-Mage (CMT), Hada Spy Patrol (CMT), Krosan Grip (CMT), Leafdrake Roost (CMT), Leonin Bladetrap (CMT), Lightkeeper of Emeria (CMT), Mortify (CMT), Mother of Runes (CMT), Oni of Wild Places (CMT), Orim's Thunder (CMT), Orzhov Guildmage (CMT), Path to Exile (CMT), Pilgrim's Eye (CMT), Presence of Gond (CMT), Pyrohemia (CMT), Razorjaw Oni (CMT), Restore (CMT), Return to Dust (CMT), Selesnya Charm (CMT), Selesnya Guildmage (CMT), Serra Angel (CMT), Shattered Angel (CMT), Skyward Eye Prophets (CMT), Soul Snare (CMT), Stonecloaker (CMT), Sulfurous Blast (CMT), Swiftfoot Boots (CMT), Sylvan Reclamation (CMT), Syphon Flesh (CMT), Syphon Mind (CMT), Terminate (CMT), Thornwind Faeries (CMT), Thunderstaff (CMT), Vow of Duty (CMT), Vow of Lightning (CMT), Vow of Malice (CMT), Wash Out (CMT), Winged Coatl (CMT), Wonder (CMT), Wrecking Ball (CMT).

Hyperalgialysis on Butcher of the Infinite End

1 month ago

I think maybe some early play cards would be a big help. Stuff like Pilgrim's Eye Akroan Horse Spatial Contortion Warping Wail and other colorless fodder. I know you need to get a lot of mana up to get going, but not having any early game options may be a problem. If your group is very laid back you might be ok, but even then someone gets a good aggro start and your board is empty makes for a short game. I also think that maybe increasing the number of cards of each typ might be handy. I know your options are limited but having the extra types in your grave will make your commander cheaper to cast. Aside from the instantz I suggested Karn Liberated and Ugin, the Spirit Dragon are 2 other cards to help in this regard. Good luck to you

ibstudent2200 on Daretti, Stax Savant

1 month ago

Since you're running Crucible of Worlds, running fetchlands (for the purpose of TappedOut's suggestion feature: Wooded Foothills, Bloodstained Mire, Scalding Tarn, Arid Mesa) is reasonable. They work with Sensei's Divining Top and Rings of Brighthearth, too.

Millikin seems reasonable to me, since a T3 Daretti is leagues better than a T4 Daretti.

I assume that Phyrexian Revoker and Pithing Needle are included to deal with specific combo decks (and decks like Azami).

Bomat Courier is actually terrible. If you didn't need to discard your hand to use its activated ability, or if you didn't need to attack to exile a card under it, it might be fine. However, the combination means that this card just isn't going to do much.

Pilgrim's Eye feels pretty weak, since it doesn't ramp you and costing 3 is awkward. However, I will admit that I'm biased in this area. My Daretti list plays a lot of cheap mana rocks in order to pull off a T3 Daretti about 70-80% of the time, so I play 3-drops on curve infrequently.

Fiery Temper seems kind of sketchy to me. Yes, you can use Daretti's +2 to deal 3 damage to something, but that's pretty low impact.

I'm more than a little skeptical about Hope of Ghirapur. What exactly do you expect to accomplish with this card?

Contagion Clasp is a card I've considered, but never actually tried. How does it perform for you?

If you're going to play a card as a win condition once you go infinite, I recommend Shivan Gorge. If you have Staff of Domination + Metalworker, you can draw your deck. From there, you can cast Mycosynth Lattice, Rings of Brighthearth, and Voltaic Key, then play Shivan Gorge and use Voltaic Key + Rings of Brighthearth to repeatedly untap mountains and Shivan Gorge and ping opponents to death. Is this combo practical? Not in the slightest. However, it means you don't need to waste a card slot on a win condition. As a side note, you can produce an arbitrarily large number of Wurm tokens with your current list.

Drale on Shirei, Deaths Command

1 month ago

I play in a play group that has tons of Indestructible creatures, I simply need the -1/-1 theme the deck has going for it, on top of the Grave Pact abilities. The Plagued Rusalka has saved me from Prossh, Skyraider of Kher so many times.

Krovikan Horror, Yes. I love it, its in when I get time and money. I have never tried Pilgrim's Eye, I suppose its time to test that.

I have used Hell's Caretaker it only works on your upkeeps and it casts for 4 mana, I will stick with the Apprentice Necromancer so I can get stuff back on my opponents turns.

I like the idea of Carnage Altar, I just feel it costs so much mana to use. Even still I think its better than Culling Dais. I would love a Scarecrone, I just don't think its worth the price.

We've got a guy who runs hand hate all ready, and it works great. I just don't like it, to all those who are curious about it, it wins games.

You're right to suggest grave hate too, I'll tinker with the deck and see what I come up with.

Thank you @Force_of_Willb for the suggestions, I do wonder though why you would take tree of perdition out? I just tested it, and it seemed fine.

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