|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology Vol. II (CM2)||Common|
|Commander Anthology (CM1)||Common|
|Eternal Masters (EMA)||Uncommon|
|Battle for Zendikar (BFZ)||Uncommon|
|Commander 2014 (C14)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
Combos Browse all
Artifact Creature — Thopter
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Pilgrim's Eye Discussion
1 week ago
I just believe that it you are going to run so many payoff cards for topdeck manipulation then extra turn spells make a lot of sense. My first instinct would be to cut the cards that don't directly help your topdeck matters/powerful etb/planeswalker strategy such as Norn's Annex.
And a little advice, Expropriate is far more powerful than it first looks because you get a vote so worst case scenario you get one extra turn and 3 permanents of your choice or best case scenario you get 4 extra turns from 1 card. This card wins games by itself.
2 weeks ago
4 weeks ago
having a higher curve is fine but you might want to look into more ramp like signets and Thran Dynamo or Ur-Golem's Eye or Hedron Archive. Consider dropping Pilgrim's Eye, Eldrazi Displacer, or Oath of Gideon for em?
I've looked at Synthetic Destiny for my own deck, i think its definitly interesting, and with your amount of boardwipes maybe its worth running, just to protect your own board?
also i have no idea what its called and i'm too lazy to look it up but that black spell with miracle to rez x creatures is really strong, and i think its worth including.
1 month ago
so i don't know why your running Trinket Mage, doesn't hit like anything in your deck.
Eldrazi Displacer can only be activated with like three of your lands, so i don't think its worth running.
Infinite Reflection is a whole lotta fun, powerful, dumb stuff
Day of dragons is insane in this deck. Basically you get a whole bunch of 5/5 flyers, hit you opponents with em, then flicker it to get a bunch of etbs from your minions, and then get the 5/5s back. Also makes you basically immune to board wipes, including your own. Angel of Despair Luminate Primordial and Ashen Rider are good high end to help you beat down your opponents with high value etbs.
if you like gonti then Jace's Mindseeker is for you.
if you can find one Blade of Selves is really good
1 month ago
carpecanum Thanks for a bomb-ass suggestions! I totally forgot about the existence of Alexi's Cloak - that is a must add. Def gonna sub a land for Pilgrim's Eye and Skittering Surveyor (just gotta figure out how to shift my costs around since I'm fast approaching my limits for the challenge). Thopter Spy Network is already in - but I think I'll end up passing on Thopter Squadron and Puffer Extract because I don't have 75cents to spare.
Thanks again! Really helpful and some awesome improvements!
1 month ago
I would also consider dropping two or three lands (replaced with the land tutors)
1 month ago
Take out Anger, Ogre Battledriver, Vedalken Orrery and potentially Urabrask. The nature of Rakdos is to attack, then cast creatures with 6cmc or more off the top. Largely, hasty creatures are useless after combat. Pestilence Demon can replace Pyrohemia. I'd also drop Skull Rend, Retreat to Hagra, Read the Bones, Demonic Tutor, Unlicensed Disintegration, and Terminate. All of your mana rocks are also useless; picture the ideal scenario with any one of them: t1 Sol Ring, t2 Lobber Crew, t3 whiff...t4 Rakdos, t5 go off... t1 land, t2 Rakdos Signet, t3 Lobber Crew...t4 Rakdos, t5 go off...t1 land, t2 land, t3 Rakdos Keyrune, t4 Lobber Crew...you get the picture. There's only two worth keeping: Cryptolith Fragment Flip and Pilgrim's Eye, because they will GUARANTEE a t4 Rakdos. In all my time playing Rakdos, I've found that the most important thing is to increase the consistency of playing him on turn four. If you want any suggestions, my build is currently undergoing renovation, but still worth a looksee: Satan Said Dance.
1 month ago
I think you need an Eternal Scourge for this deck.
AH HA! I finally see figured out what this deck is really needing. More punch.
Specifically, this deck should be maximizing the 'creature enters the battlefield' effects.
You are creature one or more token copies of a creature.
Those creatures should not just sit there looking at you like an idiot. Make those token work.
I know that the token come into play tapped and attacking, but by using the ETB triggers those tokens will be doing double duty.
Another thing I noticed while looking at what other people are doing with this deck is the use of +1/+1 counters to power things.
Not sure if that is a direction this deck need to go, so I'm not going to use that too much.
With that new idea in mind, lets look at some swaps.
OUT: Budoka Gardener, Charnelhoard Wurm, Emissary of Grudges, Indulgent Tormentor, Rubblehulk, Scute Mob, Scuttling Doom Engine, Seedborn Muse, Zendikar Incarnate
Not sure about: Loyal Apprentice, Loyal Guardian, Loyal Subordinate, Rampaging Baloths
IN, with no particualr order:
(I'm going to list more cards than we take out so that you have some options to consider.)
Wood Elves, note that the Forest does not have to be a basic Forest. We can fecth a dual or shock land.
Eternal Witness, to get back any other card.
Greenwarden of Murasa, another option for card recursion.
Solemn Simulacrum, land fetch and card draw ine one.
Broodmate Dragon, because dragons.
Garna, the Bloodflame, for more graveyard recursion.
Fleshbag Marauder and/or, Merciless Executioner to help control the board. We can use the sac
Jarad, Golgari Lich Lord, fattie with life draining ability.
Mindslicer, so that we can make people's lives suck.
Pilgrim's Eye, land search and flying chump blocker. the poor man's Solemn Simulacrum
Hoarding Dragon, because it never hurts to get useful artifacts.
Netherborn Phalanx, this one has always been good to me in group games. Really punishes the token player.
Puppeteer Clique, so that we can eat and exile opponenet's creatures.
Dire Fleet Daredevil, why not cast other people's spells?
Balustrade Spy, screw your deck.
Avalanche Riders, screw your land.
Sadistic Hypnotist, screw your hand.
Entomber Exarch, give us some nice options. It is a bit weak, but useful and cheap.
Bogardan Hellkite, becuase damage is almost always good. But I'm not sure about the mana cost on this one.
Molten Primordial, let's use our sacrifice outlets on other peoples stuff.
Viscera Seer, so that we can filter the top deck when we sacrifice creatures.
Hornet Queen, tokens making tokens, now with deathtouch.
Feldon of the Third Path, create tokens of creatures that don't get exiled.
Kresh the Bloodbraided or Sek'Kuar, Deathkeeper as alternate commanders and good creatures.
Not creatues but need to be in the deck:
Warstorm Surge, let's turn each token into direct damage in addition to it's ETB.
Path of Discovery, why not explore the deck?
Evolutionary Leap, I'm not sure about this one, I like the ability to fetch more creatues from the deck, but we may need more dicard outlets to really make this work for use.
Goblin Bombardment, cheap to cast, multiple uses, may help finish off the last opponent.
So, let me know what you think.
Great. Thanks. Now after helping you with this deck, I'm going to have to finish my jund deck. I'll see if I can get my list up in a couple of days.