Pilgrim's Eye

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Uncommon
Battle for Zendikar Uncommon
Commander 2014 Common
Commander 2013 Common
Duel Decks: Venser vs. Koth Common
Worldwake Common

Combos Browse all

Pilgrim's Eye

Artifact Creature — Thopter

Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.01 Foil

Ebay

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Pilgrim's Eye Discussion

pax.wellington on Jund Prodder

2 weeks ago

TheAngryPidgeon Hey dude - nice deck, nice description. Just some suggestions as I go down the decklist:

Treehugger003 on Weapons of War

2 weeks ago

First thing first. The deck needs to be 100 cards. No more no less. (I figure this is a wishlist deck atm where you are trying to cut but I wanted to mention it)

R/W is challenging for ramp and card draw. Most of the ramp is probably going to come in the form of mana rocks.

Some of the cards I would recommend for ramp that you have not included yet: 1) Land Tax - There is almost always somebody running green so its almost always useful.

2) Burnished Hart - Burny is just value generally. Especially in colors where ramp is hard.

3) Pilgrim's Eye - Can you tell I like things that put lands on the battlefield over mana rocks?

4) Boros Cluestone - speaking of mana rocks, cluestones just generally have value, ramp and card draw if necessary.

I hope this helps some.

Tree

Triton on Brago, King of Eternal Value

1 month ago

python2048 thanks for all the great suggestions! I'll add in any of the <$2 cards that you suggested, I was at first hesitant about Karmic Guide since she's quite combo-oriented. However, I believe I do not have any of the other combo pieces that would make her go infinite.

Trinket Mage seems pretty good, I don't know how I would feel about it since Pilgrim's Eye does have more combos. I'll put it into consideration. The main reason I added it in was because I ad a foil one lying around, but it's no problem taking it out haha. Thalia's Lancers would be better if I had more legendaries, as you stated.

I think cutting all the auras would be a good idea, I'll add in Whispersilk Cloak. I completely blanked on that card and was thinking about it today haha.

I agree completely with the mana rocks, I can easily find a place for them in the deck.

As for protection for Brago, I'll consider adding more non-permanent bounce cards, but it does mean that I'll have to readjust some cards, as I enjoy lots of permanents for Mastery of the Unseen and blinking value, but it's no biggie. :)

python2048 on Brago, King of Eternal Value

1 month ago

I play Ephara, God of the Polis as my commander and even though they are kind of different decks, there is a lot of overlap.

A few cards that are under or around $2 that I run and you might get benefit from:

Knight-Captain of Eos

Conjurer's Closet

Wall of Omens

Sunblast Angel

Karmic Guide

Crystal Shard

Trinket Mage (you can add Seat of the Synod, Ancient Den, and maybe even Darksteel Citadel to make it worth more than just getting Sol Ring. I have Everflowing Chalice. In this deck, you may also get use from Pithing Needle. With this package, it's probably just better than Pilgrim's Eye.)

Thalia's Lancers (Important to note, it gets any legendary, not just creatures. I run Inventors' Fair and Nykthos, Shrine to Nyx.)

If you have Archaeomancer, you probably want Mnemonic Wall and Scrivener as well. These cards make Ghostly Flicker much better. So much so that I run also Displace and Illusionist's Stratagem as well in Ephara.

Ixidron could be interesting in this deck, especially if you add more blink effects outside of Brago.

I don't know how much I like creature auras for Brago. He's already a removal magnet (which is one of the reasons I don't play him as my commander) and I feel like you'd end up just getting two for one'd. Whispersilk Cloak might be a good alternative. You could also add stuff like Cloudshift, Momentary Blink, or maybe even Whitemane Lion to help protect Brago from removal or get additional value. Again, I haven't played this deck and don't know your meta, so this may be irrelevant.

You may want to look at making your mana rocks a turn faster so you can curve into Brago on turn three. You could run Talisman of Progress, Fellwar Stone, or Thought Vessel if you're looking to have your rocks all untap with Brago. They aren't as reliable at fixing as say Darksteel Ingot, but the speed could be worth it.

Here's a link to my Ephara deck if you're interested:

Ephara's Blink'n Value

Drachegeist on Goblins...? Atogs...? Gremlins!!!

1 month ago

Mainboard

Ruinous Gremlin great at taking out pesky Vehicles.

Ravenous Intruder are basic Atog in standard.

Metallic Mimic to help with the Gremlin Tribal theme.

Freejam Regent is a late game finisher that utilizes the 20 artifacts in this deck.

Speaking of artifacts, Inventors' Fair to help buffer life total losses without too much worry.

Metalspinner's Puzzleknot for some card advantage.

Pilgrim's Eye to make sure you have better chances to play a land after turn 3.

Sideboard

Unlicensed Disintegration is great against Saheeli Combo, can take out the Guardian and redirect the 3 damage to Saheeli.

Heroic Intervention is to prevent board whipping.

Maybeboard

Implement of Combustion to replace Implement of Ferocity just as another way to disrupt the Saheeli Combo by redirecting 1 damage to her after she makes a copy. But will test play with having +1/+1 Counters up for grabs.

iglesia777 on Jund Prodder

1 month ago

Emerge creatures are really the way to go with sin prodder. High CMC, but you're always casting them for less. So like Abundant Maw, Distended Mindbender, It of the Horrid Swarm. Then Foul Emissary, Pilgrim's Eye and Primal Druid as targets.

iglesia777 on B/G aggro

1 month ago

Sounds fun. I get that ornithopter is in there for tez touch, but without that it's pretty unplayable. What about Implement of Ferocity which you can cycle for a card and get back. Or Prophetic Prism which fixes your mana and draws it's card on entering the battlefield.

What would you name with the mimic, construct? How about replace with Pilgrim's Eye which can help fix/ramp your mana, and is a flying target for teztouch. Or Servant of the Conduit to ramp and fix mana. Could also use a couple Attune with Aether, otherwise your aether hubs run dry real quick.

Definitely move those Fatal Push to the main. They're just great.

Good luck!

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