Pilgrim's Eye

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Uncommon
Battle for Zendikar Uncommon
Commander 2014 Common
Commander 2013 Common
Duel Decks: Venser vs. Koth Common
Worldwake Common

Combos Browse all

Pilgrim's Eye

Artifact Creature — Thopter

Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.02 Foil

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Pilgrim's Eye Discussion

soul22 on That Mardoo That You Do

6 days ago

First, I would cut Valor in Akros instead of Call for Unity

Second, if you can find one Purphoros, God of the Forge is nice free damage + mana sink

Third, why are you using Pilgrim's Eye and not good ol' Solemn Simulacrum ? Don't have one ?

Fourth, No Panharmonicon ?!?

If you want more idea go see my own Alesha list: Alesha aggro/attrition

xyr0s on Jeskai control on a budget

1 week ago

Jeskai, huh? Just have to squeeze that last color in there? Can't make do with 2 colors?

If your budget doesn't permit for fetch and shock lands, forget about it. Your deck will then always just be a bad version of some other decks. Trying to make a game happen by throwing Mana Leak and Lightning Bolt of basic lands, is just not the same as doing it of fetched shocklands, and recurring them with Snapcaster Mage.

But you could make a UW-emeria control deck: Emeria, The Sky Ruin, Sun Titan, and a pile of things you can dig out from GY with those 2 - like Court Hussar, Pilgrim's Eye, spellbombs. You can get pretty creative with that part of the deck.

Rzepkanut on shirei in refining

2 weeks ago

Looks good so far...Here are some quick ideas for you...Endrek Sahr, Master Breeder makes 5 tokens just from casting your commander, if you feel like you run out of dorks too fast. Some more 1 power guys with cool ETB/death effects: Disciple of Phenax, Golgari Thug, Weaponcraft Enthusiast, Pilgrim's Eye, & Thorn of the Black Rose. Living Death & Victimize to recover from removal. Some more permanents that will synergize: Gate to the Afterlife, Genesis Chamber, Dark Prophecy, Skullclamp. I'm not sure about a lot of the discard angle the more I think about it, discard can be very hard to make work in multiplayer. You may really have to go all in on that strategy to make it work well. Soldevi Adnate is a lesser known sac outlet that should be awesome. Nether Traitor keeps coming back for more fun. Hope this was helpful, happy gathering!!

AllhydeNoJekyll on Melek the Weird

2 weeks ago

Hey there! I think there are some ramp cards you should consider that are below the one-dollar mark. Try replacing Pilgrim's Eye and Traveler's Amulet with cards like Commander's Sphere, Darksteel Ingot, etc. This and cared draw are most essential, which blue has a bounty of the latter like Treasure Cruise, Opportunity, and Foresee. Also, there are some cards that are not quite doing enough for what you want in an EDH deck. Consider cutting cards like Magma Jet, Hungry Flames, Izzet Chronarch, Anarchist, etc. and replacing them with other cards that you would want to double with all your copiers such as one great example you have in there, Fireball. For example, Comet Storm would be awesome with this deck style. For removal, consider cards like Reality Shift, Rapid Hybridization, Curse of the Swine, or even Red Sun's Zenith. For retrieval, instead of Feldon's Cane or Elixir of Immortality, consider maybe Spelltwine, Call to Mind, and Pull from the Deep. Rise from the Tides seems like an auto-include as well. Hope this improves your consistency! :)

Styrupp on Green Landfall Hydras

3 weeks ago

Start by removing Sylvan Scrying and all Seek the Wilds what are you going to search for a Forest?? better to remove and get higher chance to draw a land. Natural Connection is good you need more instant speed spells which ramps and good synergy with landfall.

Suggestions: Kodama's Reach,Caravan Vigil, Cultivate problem is that they are sorcery speed, Harrow may be a thing for the dubble landfall.

2x more Evolving Wild for synergy with landfall is a ++.

Reclaiming Vines remove it, use a more efficient one, like Nature's Claim,Reclamation Sage or Acidic Slime. (Natural State is ok)

Remove your Titanic Growth,Giant Growth and Aspect of Hydra but keep Swell of Growth for landfall.

Remove Somberwald Alpha Hidden Herbalists need to remove creatures to increase your chance to draw your big endgame like Nessian Wilds Ravager and Oran-Rief Hydra.

Remove Loam Larva is just a dead draw Elvish Visionary and Pilgrim's Eye is 100 times better.

Pilgrim's Eye is thinning your deck so you draw endgame cards earlier. Elvish Visionary replacing it self.

Llanowar Empath is an expensive Elvish Visionary i would remove it.

How i would read this deck:Go def early game and then slam huge HYDRAS end game!

Treehugger003 on Weapons of War

1 month ago

First thing first. The deck needs to be 100 cards. No more no less. (I figure this is a wishlist deck atm where you are trying to cut but I wanted to mention it)

R/W is challenging for ramp and card draw. Most of the ramp is probably going to come in the form of mana rocks.

Some of the cards I would recommend for ramp that you have not included yet: 1) Land Tax - There is almost always somebody running green so its almost always useful.

2) Burnished Hart - Burny is just value generally. Especially in colors where ramp is hard.

3) Pilgrim's Eye - Can you tell I like things that put lands on the battlefield over mana rocks?

4) Boros Cluestone - speaking of mana rocks, cluestones just generally have value, ramp and card draw if necessary.

I hope this helps some.

Tree

Triton on Brago, King of Eternal Value

2 months ago

python2048 thanks for all the great suggestions! I'll add in any of the <$2 cards that you suggested, I was at first hesitant about Karmic Guide since she's quite combo-oriented. However, I believe I do not have any of the other combo pieces that would make her go infinite.

Trinket Mage seems pretty good, I don't know how I would feel about it since Pilgrim's Eye does have more combos. I'll put it into consideration. The main reason I added it in was because I ad a foil one lying around, but it's no problem taking it out haha. Thalia's Lancers would be better if I had more legendaries, as you stated.

I think cutting all the auras would be a good idea, I'll add in Whispersilk Cloak. I completely blanked on that card and was thinking about it today haha.

I agree completely with the mana rocks, I can easily find a place for them in the deck.

As for protection for Brago, I'll consider adding more non-permanent bounce cards, but it does mean that I'll have to readjust some cards, as I enjoy lots of permanents for Mastery of the Unseen and blinking value, but it's no biggie. :)

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