|Commander / EDH||Legal|
Printings View all
|Magic Game Night (GNT)||Uncommon|
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Commander Anthology (CM1)||Common|
|Eternal Masters (EMA)||Uncommon|
|Battle for Zendikar (BFZ)||Uncommon|
|Commander 2014 (C14)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
Combos Browse all
Artifact Creature — Thopter
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
Pilgrim's Eye Discussion
1 week ago
Patron provides such a unique angle for a mono U deck. Some stuff I had in mind when I thought about building him was Skittering Surveyor and Pilgrim's Eye as ramp options, since Patron turns drawing lands into a strength rather than a weakness. There are some bits and bobs that include lands in their costs like Deprive or Tragic Lesson but I'm not sure yet if they're worth it.
I'm a huge fan of bouncing lands with the patron though, so I'm pleased to see Sunder included. Some similar effects to slow down play that I wanted to try out in this are Mana Breach and Overburden ,maybe consider them if you havent already :)
2 months ago
2 months ago
2 months ago
I get the force sacrifice theme but do not really see many creatures YOU would want to sacrifice. I count 4 creatures who once they enter I would be happy to let die to trigger something or force sacrifice (WS, VE, SD, and G). This is not counting Sakura-Tribe Elder, co. because I assume you will want to sack them to their own effect most time.
Creatures who are happy to die and come back or create tokens to be sacrificed are: Reassembling Skeleton , Bloodsoaked Champion , Squee, the Immortal , Open the Graves , Xathrid Necromancer , Overseer of the Damned , etc. all give you extra bodies to sacrifice while keeping your enablers free.
I am surprised to see so little graveyard recursion either, some to consider: Phyrexian Reclamation , Palace Siege , Animate Dead , Whisper, Blood Liturgist , Phyrexian Delver , etc. are good for getting back killed creatures or reanimating high-CMC ones (@ 4.03 that is pretty HIGH).
For ramp I would add in more creatures who self-sacrifice to grab basics (and add more basics in place of tap lands) to kill 2-birds with one stone. Burnished Hart , Wild-Field Scarecrow , Dawntreader Elk , Pilgrim's Eye , Skittering Surveyor , and of course Solemn Simulacrum .
Such a theme screams to have more aristocrat value pieces added: Zulaport Cutthroat , Poison-Tip Archer , Fecundity , Outpost Siege , Harvester of Souls , and Skullclamp , etc. all make every death benefit you that much more.
You don't seem to be playing any counter spells, even for protection with such high-costed creatures, I would add more via Heroic Intervention , Mizzium Skin , Wrap in Vigor , Undying Evil , etc. I like Kaya's Ghostform but it telegraphs to opponents that this will need to be killed 2x, and a truce may be made to ensure Sheoldred dies. One of the above is "sneakier."
Boza on Custom Cube
3 months ago
All-Consuming Presence -> Why is it up to one on the abilities, instead of just one?
Ugin -> incredibly expensive for not all that useful abilities. It is basically a colorless Oblivion Ring that can then make a single creature textless each turn. The ultimate is decent, but not game-winning and not really ugin-related.
Wastefeeder -> the debuff is much more than the buff. Being unable to cast colored spells is a severe downside for simply an 8/8 trample.
Arcane trinket -> insanely powerful ramp and fixing in one card.
Cartographer's companion -> colorless Yavimaya Elder is still quite good at 3 mana. You should probably buff/debuff this card.
Surveyor -> this is a strictly better Pilgrim's Eye
Mana pebble -> the best cards are colorless really.
Ramos -> lantern on a stick is a good place for Ramos.
Scales of fate -> as it is worded, it makes no sense.
Warded amulet -> Probably one of the worst cards in the cube in terms of how oppresive it is.
If you have cast a spell lands -> While a decent design the lands that rely on something that happened during the turn are very prone to memory issues.
CIPT sac lands for an effect -> While decent, the effects are wildly different in terms of power level.
Nexus land -> An interesting design, but ultimately, there are a handful of eldrazi or even large cards in the set, I really do not see how being down 2 mana forever(the land you sac and nexus does not tap for mana), paying 6 mana, just to start getting an extra mana every turn from your other lands is useful.
Gliterring palace -> Incredibly powerful fixing land.
Maleable landscape -> Some memory issues and it is a slightly better basic land.
NIghtmarish marsh -> should probably be "activate only as a sorcery"
ominous manshion -> incredibly powerful effect, even at 5 mana.
Stone sanctuary -> a wastes that can gain a single life point? Compare this one with the manshion above or glittering palace.
5 months ago
I would strongly reccommend decreasing creatures/elementals in favor of more dedicated ramp like Khalni Heart Expedition , Harrow , Kodama's Reach , Sakura-Tribe Elder and Myriad Landscape . In my experience if you can cast Omnath and then focus on triggering landfall you'll assemble a board state quickly. In terms of card draw Elemental Bond , Life's Legacy and Greater Good are incredible with those 5/5 elementals. Because Omnath is such an expensive general playing Swiftfoot Boots would probably help.
I would recommend replacing high cmc creatures like Bloodpyre Elemental , Silverglade Elemental , and Hearthcage Giant to speed up the deck. I'd also look at replacing cards like Pilgrim's Eye , Crater Elemental , Fire Shrine Keeper , Cinder Elemental , and Catalyst Elemental as they don't really have payoff without lots of mana or omnath, in which case ramping into a 5/5 seems better
5 months ago
Cards I'd cut:
- Deface . It looks decent, but you won't really run into many creatures with defender unless you play against Arcades, the Strategist . More often than not it will end up being a weaker, less flexible Vandalblast
- Elvish Rejuvenator . Searching the top 5 cards, there's a pretty decent chance he whiffs. if you want creatures to search your deck for lands, maybe replace with Wood Elves , Pilgrim's Eye , Solemn Simulacrum
- Arboreal Grazer . Putting lands from your hand into play isn't really that useful, in a 100 card deck there's a good chance you don't get him when he's useful.
If you'd like, I can give you more suggestions for cards to add, those are the cards I know for sure I'd cut. Best of luck, I'm more than happy to help where I can
6 months ago
Fixed the above to give you less cancer:
Tap for mana:
Joiner Adept (+)
Leyline Prowler (added, removed maelstrom nexus)
Paradise Druid (?)
Gleaming Barrier (?)
Farhaven Elf (+)
Gatecreeper Vine (+)
Pilgrim's Eye (+)
Ranging Raptors (+)
Sylvan Ranger (+)
Cards I can remove:
Pilgrim's Eye occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%