|Commander / EDH||Legal|
Printings View all
|Magic Game Night (GNT)||Uncommon|
|Commander 2018 (C18)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Commander Anthology (CM1)||Common|
|Eternal Masters (EMA)||Uncommon|
|Battle for Zendikar (BFZ)||Uncommon|
|Commander 2014 (C14)||Common|
|Commander 2013 (C13)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
Combos Browse all
Artifact Creature — Thopter
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Pilgrim's Eye Discussion
1 day ago
@apohl13, Absolutely! The thing I love about the list is that it's very flexible and you can remove pieces that are less important to you very easily. Here are some one's I'd recommend looking at if you want to find room for Pentavus
Avalanche Riders - if you don't have much need for land destruction in your meta, this is easily replaceable. It can be a wincon in and of itself, but I know some people really like to avoid LD altogether
Corpse Connoisseur - I go back and forth on this card a lot. Sometimes it's amazing with a recursion engine active, and sometimes it's just an Anger fetcher. Either way, I tend to stick with it cause I like it, but I could see arguments for skipping it.
Gonti, Lord of Luxury - fun card that makes use of your opponent's decks, but isn't necessarily needed. Though he can be a nice backup wincon with infinite mana and a Digger Loop.
Pilgrim's Eye - one of the weaker mana ramp flips.
Hope that gives you some good replacement ideas. And as you mentioned, Kitesail Freebooter isn't a good replacement since you can't abuse the ETB/LTB trigger like you can with Mesmeric Fiend to permanently remove every players hand at instant speed.
2 days ago
I would add: Burnished Hart Solemn Simulacrum Pilgrim's Eye Metalwork Colossus Hellkite Tyrant Tormod's Crypt Spellbook Fabricate Everflowing Chalice (its just better than sisays ring) Chaos Warp Reality Shift Inventors' Fair Telling Time (a personal favorite of mine) Jhoira's Familiar Ornithopter Swan Song Thaumatic Compass Flip
2 weeks ago
Rahvin_dom on ZOa
1 month ago
It sounds like you want to:
- Slow down opponents' ability to cast spells, which forces opponents to keep cards in hand
- Force opponents to discard, limiting their options
- Use discard triggers to punish opponents
This sounds like it can work with Bolas. The risk I'd point out is with the discard punishers, specifically ones like Megrim and Liliana's Caress. They can be a little fragile - once the opponent no longer has any cards, you stop getting triggers. They're nice incidental damage and can add up, but you can't rely on them to actually close out the game. Bolas is also not ideally suited to the stax plan - he doesn't inherently break symmetry, so there are much better options for hard stax.
Wheels that discard are going to be excellent for you, getting a ton of discard triggers. Ignore wheels that shuffle and then draw without discarding.
Jin-Gitaxias, Core Augur would be a pretty amazing, synergistic reanimation target. You should definitely run some reanimation effects if you plan to force opponents to discard - you can grab tasty targets from your own deck or theirs. Reanimate, Animate Dead, Necromancy, Dance of the Dead are a good start.
Back to Basics doesn;t stop you from using your own fetches (even budget slow-fetches) since you only use those once - they don;t need to untap. Blood Moon works, and it sets your nonbasics to one of your actual colors, but it also turns all your fetches into Mountains. Watch out for that.
I'd also look at Ruination. It's MLD...but it only blows up non-basic lands. It's exactly what you're doing with the enchantments, but with removal.
You already seem to know the mana rock drill from your Nekusar deck. You want to lean heavily on the mana rocks - all of the 2CMC signets/talismans/Fellwar Stone. Fellwar is going to get much less useful once you land Bloood Moon though. Star Compass is useful since you'll be loading heavily on basic lands. Coldsteel Heart is useful to plug a specific color hole. Obviously Sol Ring. You're going to be looking for color fixing more than anything, so Chromatic Lantern is worth the extra mana, and any Mox you can afford are worthwhile (except Mox Amber, that one's less useful).
You need land fetching. Grixis Panorama is normally not a recommendation, but it can find any of your three colors, not just two, and you're already basically excluding fetchable duals with the stax effects. Journeyer's Kite and Thaumatic Compass Flip, Armillary Sphere, Pilgrim's Eye, Skittering Surveyor, Solemn Simulacrum, Sword of the Animist, Wayfarer's Bauble are all at least playable. The ETB creatures are useful if you plan to abuse Nicol Bolas, the Ravager Flip's ETB effect - you can use blink effects and Panharmonicon to get extra triggers.
Blood Moon and Back to Basics are great, but they likely are not enough to consistently slow opponents enough to be wroth all of this workaround by themselves. Even Ruination doesn't add enough. Unfortunately Grixis doesn;t have any of the neat land-untap triggers like Nature's Will or Seedborn Muse - if it did, you could abuse things like Stasis and Rising Waters and Static Orb more easily. Still, you could support Winter Orb with enough mana rocks. Be sure to run good one-sided artifact removal like Vandalblast to keep opponents from using their own rocks.
And of course Omniscience can let you blow up all the artifacts and lands and still play what you want. You'll be running a ton of rocks anyway, which could ramp you into it fairly early.
The big thing, though, is how you want to win. Stax doesn;t work super well on its own - you need to be using stax to slow your opponents down so that you can pull off your own win condition. Do you have any ideas on how youd like to win, even if just generally? Combat, combos, punisher effects like Megrim, mill, etc?
1 month ago
Tezzeret, Master of Metal and Tezzeret, Agent of Bolas are good if you can protect them. Weatherlight, Skysovereign, Consul Flagship and Metalwork Colossus are good in an artifact deck. Replace Pilgrim's Eye and Snare Thopter with Time Sieve and Thopter Assembly for infinite turns at an upkeep cost of .
2 months ago
Section 1 Get +1/+1 counters other than attacking
Arcbound stuff by CMC (some are in other categories): Arcbound Worker, Arcbound Slith, Arcbound Stinger, Arcbound Crusher, Arcbound Hybrid, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Arcbound Overseer
Creature type based: Metallic Mimic
Just because it is an artifact: Steel Overseer
Creatures that already have counters:
Sacrifice outlets to consider:
- Culling Dais
- Demonmail Hauberk
- Blasting Station
- Metalwork Colossus
- Phyrexian Vault
- Spawning Pit
- Shivan Harvest
- Arcbound Ravager
Other: Control: Wizard Replica
Gain Life: Peace Strider
Cheating: Summoner's Egg
Other cards I like
Vela the Night-Clad She makes all your colorless permanents only blockable by an artifact
Storm the Vault Mana ramp
Liquimetal Coating some of those creature that are not a artifact... now it is
Phyrexian Scriptures Kill all non-artifact creatures / also places a +1/+1 counter
2 months ago
I just believe that it you are going to run so many payoff cards for topdeck manipulation then extra turn spells make a lot of sense. My first instinct would be to cut the cards that don't directly help your topdeck matters/powerful etb/planeswalker strategy such as Norn's Annex.
And a little advice, Expropriate is far more powerful than it first looks because you get a vote so worst case scenario you get one extra turn and 3 permanents of your choice or best case scenario you get 4 extra turns from 1 card. This card wins games by itself.