Pilgrim's Eye

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Uncommon
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Commander Anthology (CM1) Common
Eternal Masters (EMA) Uncommon
Battle for Zendikar (BFZ) Uncommon
Commander 2014 (C14) Common
Commander 2013 (C13) Common
Duel Decks: Venser vs. Koth (DDI) Common
Worldwake (WWK) Common

Combos Browse all

Pilgrim's Eye

Artifact Creature — Thopter

Flying

When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Pilgrim's Eye Discussion

Non-Linear on Shirei's Slaughterhouse

5 days ago

I am Shirei's biggest fan and would like to make some suggestions if I may,

Hi_diddly_ho_neighbor on Colorless Eldrazi

6 days ago

Cool deck! I have been wanting to build myself an eldrazi deck like this once I get the time and money to do so.

Out of curiosity, why Panharmonicon ? It only works with 3 of your creatures ( Thought-Knot Seer , Pilgrim's Eye , and Solemn Simulacrum ) and none of your artifacts. Is there some combo that I am missing?

Also, I'd suggest Ugin, the Spirit Dragon (if your budget allows it) as a great board wipe in colorless decks, Arcane Lighthouse as a strictly better Detection Tower , Blasted Landscape as a flexible draw option, and Urza's Incubator to further reduce the cost of your eldrazi.

+1 from me and happy deck building!

carpecanum on Vicious Ninjutsu

1 week ago

Instead of only unblockables i've had a lot of fun with ETB creatures that have flying. Ninjitsu a Pilgrim's Eye back into your hand for another land, Hostage Taker to steal stuff or a Draining Whelk for counterspelling.

A fun combo is Library of Leng with Putrid Imp . Discard your highest cmc card to the top of your deck for maximum damage from Yuriko's ability.

Most ninja's are pretty cheap. Instead of saving 4 mana with Call to the Kindred you could use Arcane Adaptation and have all your unblockable guys become ninjas.

carpecanum on Vicious Ninjutsu

1 week ago

Instead of only unblockables i've had a lot of fun with ETB creatures that have flying. Ninjitsu a Pilgrim's Eye back into your hand for another land, Hostage Taker to steal stuff or a Draining Whelk for counterspelling.

A fun combo is Library of Leng with Putrid Imp . Discard your highest cmc card to the top of your deck for maximum damage from Yuriko's ability.

Most ninja's are pretty cheap. Instead of saving 4 mana with Call to the Kindred you could use Arcane Adaptation and have all your unblockable guys become ninjas.

Farycane on ArtiFacts of Life and Death

2 weeks ago

I tried a similar version of this Deck a few times now.

I really miss some kind of ramp, and either protection for Glissa to keep the recursion/card advantage going, or card draw. Mind Stone Hedron Archive and maybe Dreamstone Hedron can fill both ramp and draw slot each.

Playing something like Pilgrim's Eye over green ramp seems reasonable for a deck like this, but it technically isn't ramp. Try Wayfarer's Bauble instead.

Golden Guardian  Flip can fight your Commander without harming it, giving you a 2 colored mana Land.

I also recommend Unstable Obelisk if you kill creatures with it, you can recure it, and also fills a ramp slot. And it can solve other problems than creatures, too.

Glaring Spotlight opens your opponents creatures for removal. Also can finish/protect yours.

Vedalken Orrery Shimmer Myr really worth it!

Acorn Catapult seems bad, but once you get an opponent a Squirrel, you will have a target every turn for "free" recursion (just hit the squirrels if there are no other targets to kill)

Sorcerer's Wand Viridian Longbow with deathtouch on Glissa it's very efficient creature removal.

Cranial Plating Just try it. You can eqiup this at instant speed. Giving sometime +10 power or more :)

Lightning Greaves Swiftfoot Boots as said, protection is something really needed (in my meta)#

Hope of Ghirapur done lot's of work in every deck where I was able to get it back!

Verdurous Gearhulk Artifact, +1/+1 Counters. 5 Mana 8/8 Trample if nothing better to do.

Marionette Master I nearly always choose to put counters on him (fits your theme) making him a 4/6. So every artifact that "dies" sucks 4 life out of an opponent. Can semi-protect from artifact boardwipes, because it sometimes can kill an opponent.

Disciple of the Vault Little brother.

Of course Sol Ring etc. would work with that many artifacts, too. Maybe you can explain why you play few ramp spells and Draw stuff

Ancient Tomb

And I really don't know why people play Terramorphic Expanse Evolving Wilds in a two colored deck. Getting 2 cards out of 90+ others...not worth in my opinion. They are fixing but technically Mono Colored Taplands. Try Guildgates/Shocks/Normal Tapduals instead

Some games are hard with too much topdecking cause of missing draw/Glissa died too often But nontheless Great Deck and really a lot of fun to play :)

Dango on Kozilek - Work in Progress

2 weeks ago

This is an obvious copy and paste of the Kozi list that Game Knights posted (Ashlen's Kozilek I Game Knights #24) with some minor changes so far, and that's fine and all but I think you should issue some credit to them in the description for where you found the inspiration and core of the list from. I'm not calling you out by any means, I just think you should link the source of what opted you to make these recent changes is all. At least do that until you get this deck into a state of finality and it molds into its own identity after you do some necessary tuning and playtesting with it.

For starters, I think you need to add some more basic Wastes . I know that may seem like a weird suggestion being in colorless, but you're running Burnished Hart , Solemn Simulacrum , Thaumatic Compass  Flip and Pilgrim's Eye . In the presence of those cards, as well as other effects that opponents often pack such as Path to Exile , Assassin's Trophy , and many others, only having 5 targets to hit makes those cards borderline useless at a certain point. I would recommend making some cuts to your utility lands in favor of 8-12 Wastes to get into a comfortable position to run the fetch cards you're using.

I personally am not a fan of Kozilek's Channeler because creature-based ramp is susceptible to boardwipes, and on top of that, a 5CMC 4/4 with summoning sickness that can only tap for two mana doesn't feel like a lot of payoff. I would recommend Golden Guardian  Flip as an alternative sort of pet card because it has potential utility for removal, and you either use it as fodder and intentionally kill it to flip it, or you can activate it in response to a boardwipe to get a land that taps for two mana and begin spewing out 4/4 tokens.

For the rest, I will just highlight the specific flex spot cards that you are running from the Game Knights list that I would recommend switching out to test other things: Energy Chamber , God-Pharoah's Gift, Lux Cannon , Nevinyrral's Disk / Oblivion Stone / Perilous Vault (unless you feel like you need a bunch of boardwipes), All Is Dust should be enough for you though), Orbs of Warding , Staff of Nin , Tamiyo's Journal , and Ugin's Nexus . These are all okay to run, but I think you should consider trying out other things to replace these slots. Here is a link to an EDHREC page for suggested cards you may be interested in. I'm not sure exactly what specific card suggestions to offer because I don't know what direction you want to go into. It's very important to have a considerate amount of ramp in a deck like this though. That should be your main priority in order to consistently get your commander and other threats out early.

Non-Linear on Shirei-nay, Oh No You Di'int!

3 weeks ago

I play Shirei built an izzet, rakdos and golgari 60 card deck around 4x copies of him and an EDH deck.

I would cut Doomed Necromancer , who lacks some recursion. Some one drops do the same thing but are 1/1s. Liliana's Shade is a bit unessesary as well. Pilgrim's Eye and Skittering Surveyor do the same thing which are also cheaper. Pentavus is not as good as some others such as Noosegraf Mob .

And you have too many lands, you only need most 34. I would recommend a Tragic Slip for removal, and a Bitter Ordeal for win-con

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Pilgrim's Eye occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.12%

Black: 0.17%