Dance of the Manse

Dance of the Manse

Sorcery

Return up to X target artifact and/or non-Aura enchantment cards each with converted mana cost X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Brawl Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
Modern Legal
Standard Legal
Pre-release Legal
1v1 Commander Legal

Latest Decks as Commander

Dance of the Manse Discussion

Titus7007 on Minotaur Dreams (Standard Hidden Gems: week 1)

1 month ago

I really like what you're doing here. I returned to MTG about a year ago after a long time off, so I really only play Standard because I don't have the cards or knowledge to play Modern. I don't mind the smaller cards pool though, because I think that the game has gotten so big and some cards were never really meant to be played together. I think it allows for smarter brews like this to flourish. The meta has gotten better recently too, but it was definitely a Simic mess not too long ago.

This is how I like to play Standard. Find cards that are good and exploit them without spending $500 or 36 mythic wildcards to build a deck. Recently, I have had success building around Demonic Embrace in my deck Cacophony of Fears (Lurrus is not really a $25 card, don't know where TappedOut got that)

I would love to see what you put together with Enigmatic Incarnation. The other two cards are interesting. I don't know how I've missed Underworld Sentinel this whole time. I've seen Dance of the Manse played with a good deal of success (often with Doom Foretold). I've never seen anyone play Enigmatic Incarnation and it's a cool looking card worthy of a savvy brew.

Keep it up! i Love to see some fresh ideas in Standard!

RiotRunner789 on My Deck is my Phylactery

2 months ago

Here are my recs.

Sigil of the Empty Throne: You just don't need this. You aren't planning on casting enchantments. You don't need this and luminarch ascension.

Sphere of Safety: This is amazing in enchantment decks. However, you're playing a linear strategy where optimally you can't take damage, so you're opponents shouldn't ever have a need/want to directly attack you. You already have propaganda/ghostly prison which can be fetched by zur.

Mana Leak: You have a few counterspells already. Cut or replace with Swan Song.

Anguished Unmaking: Good card. But, you already are running 3 enchantments that zur can fetch that can exile any permanent. Over redundant.

Worship: You have multiple, 'I can't die effects.' Can't be fecthed by zur and useless in a vacuum.

Narset's Reversal: This isn't as good as it seems. Its best use it on your own instant or sorcery (like time warp), otherwise you just put the problematic card back in your opponents hand. This can be good but best for spell slinger decks.

Enlightened Tutor: Your commander tutors for just about everything you want. Brainstorm would be better because it could put an enchantment you want to play back in your library for zur.

Vampiric Tutor: Doesn't put a card to hand. Your commander should be able to fetch everything.

Luminous Broodmoth: The only creature you want to save is zur and he has flying.

Mesa Enchantress: She draws cards on cast. There is an enchantment creature (forget the name) that draws on entering. It costs 2GG but would be better than this. Though, zur should provide you enough card advantage on his own.

Spirit of the Labyrinth: You have 2 enchantments that do the same exact thing. Keep the enchantment ones and drop the one that dies to wraths.

Dance of the Manse: You don't want your enchantments to become creatures. You have graveyard recover already, though it doesn't interact well with Rest in Peace.

As for All That Glitters, don't add it. Put in Ancestral Mask instead if its a consideration. Mask will boost zur waaay more.

Boza on If I chose the creature …

3 months ago

The question is a bit confusing. But from what I understand:

You animate Arcane Adaptation with lets say Dance of the Manse. It enters the battlefield and you name "shapeshifter" with it. Since it is also a creature, you activate Shapesharer to make the Adaptation become a Squire an opponent controls, erasing all its text. At the beginning of your next untap step, the creature will revert to its previous state (a 4/4 shapeshifter creature).

ShiltonCDXX on Sanctum of Gates

3 months ago

Hey there, this is an interesting take on shrines, I hadn't even thought about including gates (I've never actually made a gate deck) but it seems like they could provide some interesting plays.

I'm not sure if you have run into many boardwipes with this deck but Dance of the Manse, even just 1 in the wishboard can help recover if you do.

+1 from me

altec on Rise of the Dinobird

3 months ago

Kjeldoran Outpost and Moorland Haunt are MVP cards in my Akim deck (Akim, Fleet Commander), with an equal activation cost to Kher Keep.

Dance of the Manse has also served me well.

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