Open the Vaults

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
2010 Core Set (M10) Rare

Combos Browse all

Open the Vaults

Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in the graveyards.)

Price & Acquistion Set Price Alerts

C16

C15

M10

Ebay

Open the Vaults Discussion

SynergyBuild on Protean Chromium, Elder Dragon

1 day ago

Well, that has little to do with this deck (refraining from irrelevant topics is usual), but to entertain the thought of Dakkon Blackblade as an alternative to Chromium, the Mutable, then you have the problem of him not being very effective to any form of removal or sweepers or blockers.

Onto building Chromium, the Mutable to put a lot of lands into play, we could run Land Tax, Walking Ballista, Crucible of Worlds, Tithe, Gift of Estates, Sword of the Animist, and a bunch of sub-par ramp compared to our artifacts, just to pump up a Blackblade Reforged, or we can run a Cranial Plating to synergize with the artifact ramp we already run, take you pick!

Also, Equipment though synergizing with Open the Vaults, since they don't synergize with any Replenish/Retether, they aren't veyr useful.

DrkNinja on Edifice Machinations [[EDH]]

3 days ago

You almost have all the forms of Nahiri!

Kor Spiritdancer -> Stoneforge Mystic -> Nahiri, the Lithomancer.

I agree with Megalomania doubstrike is such a HUGE keyword for a tron deck definitely think you should look into Fireshrieker and Battle Mastery.

Also I think in a voltron deck you should have fewer quantity of creatures and more quality creatures. For instance run 8 REALLY good creatures that can be voltron'd or help you voltron vs. 20 creatures that are good in white but not specifically voltron.

Here are a few cards I play in my voltron deck Samurai From The Past! that I think will be of some service too you:

  • Spectra Ward: Great card, does a LOT
  • Armored Ascension: You only play plains, why not?
  • Gift of Immortality: If you are trying to get commander damage across this is a great, otherwise its decent
  • Spirit Loop: This may read like lifelink, but it is not lifelink, so you would be able to gain double the life if a creature with lifelink and spirit loop deals damage.
  • Remember the Fallen: Solid recursion
  • Open the Vaults: Great to bring your stuff back and isn't as expensive as Replenish
  • Open the Armory: Great tutor for enchantment or equipment without the pricetag of Enlightened Tutor
  • Ajani Steadfast: His +1 is great for Voltron, his -2 is meh, and his ult is great.
  • Dispatch: Another path for this deck
  • Vedalken Orrery: You always want to be able to play cards at instant speed, as it gives you more control of what happens to the board, specifically your board.
  • Scourglass: this deals with problems and keeps all your equipment around to reequip
  • Loxodon Warhammer: One of the best non-sword voltron pieces
  • Argentum Armor: With the likes of Caged Sun and Extraplanar Lens, you have plenty of mana and you can just go in with a big dude and blow up people's stuff
  • Basilisk Collar: Don't underestimate this card, it's so good.
  • Magus of the Tabernacle: This is in my Konda Voltron deck (Samurai From The Past! Check it out please!), and it puts a huge strain on go wide strategies and makes players very carefully assess what they want to do in their turn. Either they pay the to keep their 5 creatures or they play a spell, while you are just going to pay the for whatever creature you have Voltron'd
  • Leonin Abunas: Great to help deal with people picking apart your assembled voltron creature
  • Leonin Shikari: Again instant speed is always a big deal, combat tricks and what not.

Starsky2814 on Protean Chromium, Elder Dragon

5 days ago

Thanks for the +1, hamiam and griffstick!

iiTzSeb, once I can get some live games going with the deck and some proper results, I’ll make adjustments accordingly. Unfortunately, I am out of town thru the 20th and I probably won’t meet up with the guys until the 22nd. So bare with us on updates. The side board for this build, is intended to be an extension of the deck. So for those who would like to use this as a blueprint for building Chromium, the Mutable. They can see what counter package I would use and flex cards around, to better suite their meta. Nonetheless, thank you for your suggestions!

SynergyBuild, I know we just added Cloud Key, but what are your thoughts on replacing it for Grand Arbiter Augustin IV? Maybe we can also add Heartless Summoning to potentially get the summoning cost down on Chromium. Do you think it’s foolish to consider Hall of the Bandit Lord for Zur and Chromium? Also, I think it would be worth while to add, Sensei's Divining Top. It could help get us that draw we need after using Tunnel Vision, in order to cast Open the Vaults in the same turn.

Starsky2814 on Protean Chromium, Elder Dragon

5 days ago

Thanks for the +1, hamiam and griffstick!

iiTzSeb, once I can get some live games going with the deck and some proper results, I’ll make adjustments accordingly. Unfortunately, I am out of town thru the 20th and I probably won’t meet up with the guys until the 22nd. So bare with us on updates. The side board for this build, is intended to be an extension of the deck. So for those who would like to use this as a blueprint for building Chromium, the Mutable. They can see what counter package I would use and flex cards around, to better suite their meta. Nonetheless, thank you for your suggestions!

SynergyBuild, I know we just added Cloud Key, but what are your thoughts on replacing it for Grand Arbiter Augustin IV? Also, I think it would be worth while to add, Sensei's Divining Top. It could help get us that draw we need after using Tunnel Vision, in order to cast Open the Vaults in the same turn.

SynergyBuild on Protean Chromium, Elder Dragon

6 days ago

I specifically meant Sen Triplets, not Sharuum the Hegemon (the real artifact esper commander of choice other than Sydri, Galvanic Genius), in fact now that I think about it, Sen Triplets sucks as an esper artifact commander, and also Celestial Dawn isn't exactly an artifact combo.

Onto the combos themselves, and the reason Exquisite Blood/Sanguine Bond is not only better than them, yet they should never be in the decklist at all.


Exquisite Blood and Sanguine Bond are enchantments, so they can be Replenished/Open the Vaultsed back with ease after a Tunnel Vision/Traumatize, and the fact they need lifeloss is easy with an unblockable hexproof commander. Neither of your "combos" win the game, let alone can be Replenished.


Celestial Dawn + Caged Sun = Double you land mana, and give it perfect fixing, minus Ancient Tomb, which now only receives fixing, and Boseiju, Who Shelters All doesn't protect you stuff, ad your artifact mana is kind of sucky now.

See what happened, a 9 mana two card combo did worse than a Mirari's Wake, which is another way of saying it sucks, together. On their own, Caged Sun does very little ramping, and it outclassed by Thran Dynamo/Gilded Lotus most of the time, which I could make an argument that they were bad, and Celestial Dawn is even worse, with this deck already having an incredibly powerful landbase, it un-ramps you with Ancient Tomb and Boseiju, Who Shelters All sucks now.


Onto the next "combo:" This one you were kind enough to even put a reason for:

"Also Mycosynth Lattice + Unwinding Clock would be a similarly effective combo that would create tons of value that would support your Voltron strat/board state as well"

Okay, Mycosynth Lattice + Unwinding Clock untaps all of your permanents (lands, artifacts and creatures mostly), along with fixing each players mana perfectly, and leaving you open to a blowout with Hellkite Tyrant, By Force, Vandalblast or Shattering Spree.

Okay, so tons of value? I mean it has a major couple of downsides, this deck is fine on its own fixing, and it fixes for all of your opponents? it is 10 mana, and can't be cheated out by Replenish, so it comes late in the game, and your opponents can probably tutor a Vandalblast up be now, so tons of value? Lets, see, if we untap every one of our permanents, every turn, what ways do we have to abuse the excess of mana? 8 things, of which 5 are instants (Cyclonic Rift, Dark Ritual, Enlightened Tutor, Mystical Tutor, and Vampiric Tutor), we can also move around Felidar Umbra a lot, activate Nomad Mythmaker, or Flickerform a little bit.

Underwhelming isn't it, we can use 8 cards, of which Cyclonic Rift and Flickerform are the only two good uses of it. 2 cards are benefited in a way that could have been done with out the combo.

Well, yeah, and the cards are bad on their own, so it is a trash combo in this deck, despite what you said.

SynergyBuild on Protean Chromium, Elder Dragon

1 week ago

Day's Undoing has some application, but Time Reversal doesn't end the turn. Given infinite money, Timetwister is the preferred card.

This deck I feel would much rather not shuffle the whole graveyard into it's deck. Stream of Consciousness works out pretty well in that way.

On another note, Exquisite Blood + Sanguine Bond combo would be the route this deck would take if it really did go with that, as both pieces are Replenishable.

Final point: Effects like Time Sieve have little application in this deck. Time Warp would be much better, as would most effects in that realm. Sacrificing 5 artifacts is almost back-breaking for this deck, and even with an Open the Vaults in hand, you's have wasted a turn using it, which defeats the whole purpose.

Starsky2814 on Protean Chromium, Elder Dragon

1 week ago

iscottboy123, I cheat in Omniscience by discarding it and casting Replenish or Open the Vaults. Alternatively, you can run Academy Rector and some sort of sac outlet to cheat Omniscience in from your library.

SynergyBuild on The Abzan Enchanter's Essential Style Collection

1 week ago

I understand that you already went over Femeref Enchantress in the comments, but I want to make a case for just because I have loved using it.

I wouldn't classify it as protection in a normal sense, unlike a card like Greater Auramancy, but it does deter casting a Disenchant, that otherwise might have been cast. The card I believe has other uses.

It, at least in my variation of the deck, is part of the Replenish Package I run.

Vessel of Nascency, Seal of Cleansing, Seal of Primordium, Aura of Silence, Solitary Confinement, Gaea's Touch, Sterling Grove, Font of Fertility, and Seal of Doom all allow for value when being sacrificed with a Femeref Enchantress. You run 3 of those.

With Cast Out and Commune with the Gods to help fill up my yard with enchantments, Replenish-styled effects, can bring them all back, just to have them be sacrificed. I have drawn 10+ cards in one turn with Femeref Enchantress in that method.

I use Seal of Cleansing/Seal of Primordium/Aura of Silence a lot of times on my own enchantments, because if they are going to be Return to Dusted or since I run Starfield of Nyx/Opalescence for the synergy (Ay! My Name!) with Earthcraft, when an opponent Merciless Eviction and name creature thinking my board will be exiled, then I sacrifice my Seal of Cleansing targeting Opalescence and suddenly I have no creatures in reponse, it works out.

Otherwise, you don't need to run it. I just think a more replenish-based list would work well for gaining value.

Thats my whole thing about Femeref Enchantress


Onto ramp, Overgrowth works really well, I'd suggest you use it. Wild Growth, Utopia Sprawl, and Carpet of Flowers are must-haves in enchantress, seeing play in the most competitive and most casual lists.

Gaea's Touch and Font of Fertility are for the Replenish/Open the Vaults/Femeref Enchantress's gameplan, but that is fully up to you too.

Other than that, Weirding Wood is an interesting card, that I have been back and forth with. It is basically a big Abundant Growth.


Now onto card draw Sylvan Library is a must-have. Imagine if Sensei's Divining Top decided it was its own man, and was going to trigger when it wanted too, but as a cost it was going to cost an extra . Sound's bad right, less control and more mana? Well its in the big world, and it is going to draw all them cards! Suddenly you are drawing 2, 3 cards a turn, and sure, it costs some life, but yes!

If you'd rather have it's child, Mirri's Guile is a great addition too. Both of these cards see play in the real legacy enchantress.

Mana Bloom is good at fixing, and since it bounces back to hand, you can keep recasting it, getting more enchantress triggers, along with triggers on Sigil of the Empty Throne, Celestial Ancient, Blessed Spirits, Doomwake Giant, Thoughtrender Lamia, Agent of Erebos, and Blightcaster


Last but not least, this seems like an aggro deck, which is strange for enchantress, I'd suggest Parallax Wave/Opalescence combo (Starfield of Nyx works as well), Squirrel Nest combo with Earthcraft, and Altar of the Brood for an instant win with either.


Solitary Confinement, Ghostly Prison, and a higher removal count (Banishing Light, Journey to Nowhere, Seal Away, etc.) along with ways of slowing down your aggressive opponents (Authority of the Consuls/Blind Obedience) all lead to a much better set up, and Teferi's Protection/Heroic Intervention can be blowouts.


I'd also suggest you up your enchantment count to around 40~50, and run a lot more tutors. Vampiric Tutor, Imperial Seal, Idyllic Tutor, Eladamri's Call, Sylvan Tutor, Chord of Calling, Summoner's Pact, Grim Tutor, Recruiter of the Guard etc.

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