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|2010 Core Set (M10)||Rare|
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Open the Vaults
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in the graveyards.)
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Open the Vaults Discussion
6 days ago
Looks good! Scrap Trawler seems like the kind of card that would work really well in the deck since you're going to have so man artifacts going to the yard. Myr Retriever and Pia's Revolution might also work out here too as they also like artifacts being scarified.
It doesn't necessarily help with the artifact dying theme, but you have enough cheap artifacts to allow Galvanic Blast to do some work.
This isnt along the lines of what you're doing at the moment so feel free to ignore it but you might want to look at some Open the Vaults/Krark-Clan Ironworks lists. The basic idea was to keep sacraficing and bringing back everything which when combined with cards like Ichor Wellspring would draw through most of your deck and generate lots of mana (i can go into more detail about it if you want). Open the vaults is a bit of a slower card than the deck you have currently which looks like it wants to win more quickly but figured i'd mention it in case it's a direction you wanted to try out but again, don't feel obliged to do so if you don't want to.
1 week ago
Cranial Plating is out of your color identity. Evolving Wilds and Terramorphic Expanse are not cards you want to play in Mono-W, for sure. Maybe consider a few auras like Hyena Umbra, Spirit Mantle, Spirit Loop as they are cheap and offer good options your equipments can't cover. Open the Vaults and Second Sunrise are good recovery tools.
1 week ago
Thank you all for the info. Glad to see my curses will still work the way I wish!
To be clear, my enchantment aura-curses coming back from the grave via Open the Vaults do not target a player (just enchant player), and therefor CAN be placed on hexproof players, correct?
1 week ago
Making a fun Mathas, Fiend Seeker deck full of curses. If I cast Open the Vaults with curses in my graveyard, will I be able to reapply them to my opponents like I want? Or will they be attached to me?
The card specifically states: "to the battlefield UNDER THEIR OWNER'S CONTROL."
In the rulings it states: "If an Aura can be returned to the battlefield with Open the Vaults, it must be, EVEN IF ITS OWNER DOESN'T LIKE WHAT IT WOULD ENCHANT."
(Side question, do enchantment creatures count as enchantments?)
1 week ago
How has Thing in the Ice Flip performed for you? It seems very underpowered to me: You can't play as early blocker or you'll never flip it, so you must hold TiTi and a cantrip (otherwise opponent has all the time in the world to kill a 0/4) until you get Solemnity. This locks down two cards in hand (let's call it a 2.5-card-combo) for an ultimate payoff of big creature + "board wipe" (i.e. you get a Tarmogoyf + "Wrath of God").
With only 10 enchantments, Sphere of Safety will tax 2.8 average, making it a slightly better Ghostly Prison costing more. Plus if you switched to Prison, Drift of Phantasms becomes (almost) strictly better than Idyllic Tutor, fetching Kitchen Finks and Blasting Station for infinite damage.
And mainboard Open the Vaults? Even assuming a deck discarded/destroyed every single enchantment you draw (i.e. no top Modern deck ever), that's just two average. I still wouldn't play Vaults if it always gave me two.
2 weeks ago
In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries
Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch
Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom
Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!
2 weeks ago
Hey, Enchantress deck with no Enchantresses ;)? This is Atraxa enchantment Voltron not Enchantress.
The Enchantress strategy is based on drawing cards by playing enchantments. This is a fine strategy with Atraxa because as a Voltron Commander playing enchantments is not only making her very scary, but also drawing you cards. Voltron means loading her up with enchantments.
These are the Enchantresses:
25x total lands is not enough land, this is Standard territory for lands not Commander. I suggest adding more land, 36-38x total lands is good number depending on the mana curve, how many high CMC cards you play as well as the amount of mana rocks and land ramp/mana dorks you play.
A good number to start for each of these is 8x mana rocks and 4-5x in combination of dorks or land ramp spells:
- Sol Ring
- Fellwar Stone
- Simic Signet
- Selesnya Signet
- Golgari Signet
- Azorius Signet
- Astral Cornucopia
- Everflowing Chalice
Cornucopia and Chalice use counters making them good rocks with Atraxa's proliferate ability.
Mana Dorks and Land Ramp Spells
Some enchantments that can protect Atraxa or Enchantresses:
Enchantments to protect other enchantments:
Enchantments to make Atraxa huge:
Cards that have synergy with enchantments:
If you would like further help I'm happy to help,
Good luck with your deck.
3 weeks ago
Might I suggest Sigarda, Host of Herons to protect against being forced to sacrifice your commander. There's also Open the Vaults to get back key cards you've lost, and you might want to consider some extra turn cards as a nasty surprise, such as Expropriate?