Open the Vaults


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Commander 2015 (C15) Rare
2010 Core Set (M10) Rare

Combos Browse all

Open the Vaults


Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in the graveyards.)

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Recent Decks

Open the Vaults Discussion

UTSATaino on Oloro's Insufferable Pillow Fort

3 days ago

Playtesting this deck with a buddy and i really like it but i'd recommend adding someway to get your enchantments back just in case. That is the only thing that caused an issue. Id recommend Open the Vaults. I run it in my other pillowfort decks. other than that, really good build

DrukenReaps on Nazahn Advice (Additions/Removals)

1 week ago

Things that should work well in the deck: Nahiri, the Lithomancer, Aura Shards, Fireshrieker, Worldslayer, Shield of Kaldra, Helm of Kaldra, Sword of Kaldra, Conqueror's Flail, Basilisk Collar, Godsend, Whispersilk Cloak, Quietus Spike, Masterwork of Ingenuity, Sword of Vengeance, Rishkar's Expertise, Open the Vaults, Krosan Grip, Auriok Steelshaper, Armory Automaton, Puresteel Paladin, Stonehewer Giant

Consider removing: Alms Collector, Stalking Leonin, Hungry Lynx, Jazal Goldmane, Leonin Arbiter, Fleecemane Lion, Phantom Nishoba, Temur Sabertooth, White Sun's Zenith, Curse of Bounty, Curse of Vitality

I think some of my suggestions for adding may already be in there but that just tells you they are doubly worth it :P There may be better options then some of what I listed so you might want to take a look here too:

Zauk on Ascetically Annoying

3 weeks ago

What you do for fun in this deck is obviously your choice. I would not recommend you remove things. There are however some suggestions I have based on things I did not see that fit your colors and the synergy of the deck.

Beseech the Queen,Drogskol Reaver,Felidar Sovereign,Dark Petition,Increasing Ambition,Rune-Scarred Demon,Rise of the Dark Realms,Sphinx's Revelation,Open the Vaults,Winter Orb,Static Orb,Hanna, Ship's Navigator,Blazing Archon,Enlightened Tutor,Idyllic Tutor,Academy Rector

Depending on what you want to spend Demonic Tutor and Vampiric Tutor are options as well.

You can always run less answers if you have more tutors.

Mannu_1978 on Enduring Impacts Infinite Combo

3 weeks ago


Defense grid has the advantage to add casting to any other disrupting reaction, not only counterspells. If you look for a 2 CMC creature, Grand Abolisher is better that Vexing Susher. But both can be killed.

I find Chalices very good to slow down fast decks. It cuts a large part of Modern play, and it's a lure to avoid the enchantments to be destroyed. Between your speed and opponent's, it's basically your choice. Faithless looting may be good with one Open the Vaults or two.

I purchased boros charm and greater auramancy but never find the ... grit? to play them in tournaments. The thing is that it's sometimes quite difficult to anticipate what shall be played post sideboard... But probably worth the try.

ejikazuma on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

3 weeks ago

theonislair TBH, Myr Retriever and Junk Diver may warrant a decent place in the deck... their abilities have good synergy with Krark-Clan Ironworks/Ashnod's Altar and Nim Deathmantle. The problem is the list is so tight on great stuff with synergistic interactions and it's SO very dependent already on tutors to get you that second or third piece you need to win the game.

I like the idea of Liquidmetal coating but I'm not sure I'd out Open the Vaults for it. With the function of Myr Retriever with Nim Deathmantle I could think Myr Retriever could be a solid replacement for Open the Vaults but it's basically trading off a card that COULD save the game for you for a card that has useful synergy with other combos already in the deck that will net some value. I run Hanna, Ship's Navigator in my list so I think I could safely part with Open the Vaults personally, I'm just not sure where I would fit in additional options like Junk Diver and Scrap Trawler.

KingOfOhio The general response for Pili-Pala has been that it's just ANOTHER way of producing infinite mana in the deck and infinite mana doesn't have a good way in this deck to win you the game on it's own. I'd assume it's the same reason he cut Power Artifact as well. Grand Architect already interacts REALLY well with our Thopters to produce lots of colorless mana as is, and most of our reusable things to go infinite only require colorless. I'm sure an argument could be made for Pili-Pala though, so if you have some good ideas please post them.

Bchong on Breya Combo

3 weeks ago

Holy crap this deck is almost exactly like mine 2 months ago...

Anyways here is a few suggestions

Mana Rocks: Fellwar Stone Mana Vault Mana Crypt Commander's Sphere Grim Monolith Any of these are amazing to have.

Mana reducers: Foundry Inspector Helm of Awakening

Creatures: Scrap Trawler (this combos with Krark-Clan Ironworks) Vedalken Archmage Riddlesmith Quicksmith Genius

Artifacts: Sensei's Divining Top Paradox Engine Codex Shredder (you can keep grabbing Open the Vaults with this while sacing everything this will make you win)

Sorcery: Scrap Mastery Gamble Winds of Change

Removal: Fragmentize By Force Vandalblast

Enchantments: Mystic Remora Artificer's Intuition Blind Obedience

Instants: Lim-Dul's Vault Frantic Search Brainstorm Opt

Lands: Mana Confluence Crystal Vein

Cards to take out: Baleful Strix Chief Engineer Phyrexian Arena Mystic Monastery Nomad Outpost Arcane Sanctum Evolving Wilds Painful Truths Slobad, Goblin Tinkerer Fact or Fiction Terramorphic Expanse

Some of these suggestions probably look weird to you...

For creatures: my suggestions are purely value creatures, but your creatures just aren't good enough because with Strix it is too mana entensive and with Chief you don't have enough creatures and Slobad isn't good because you aren't playing eggs or a deck that can effectively use his sac ability... this means that you are purely using his ability to protect your stuff.

For lands: tap lands just aren't good enough and evolving wilds isn't good enough either... having things come in tapped is terrible.

For everything else there is better stuff around for you to put in instead

One of the things about your deck is that it doesn't use the graveyard to its fullest extent. Artifacts are one of the best archetypes to abuse the graveyard and Scrap Trawler is another screw up that WOTC printed. If you add cards like Chromatic Star or Ichor Wellspring you are effectively dig through your entire deck with just Krark-Clan Ironworks. Self mill is an incredibly powerful thing to do in this game, cards like Yawgmoth's Will or even Scrap Trawler are some of the most degenerate things in the game. Because your graveyard effectively becomes your hand. And you don't really have to do much more to your deck to abuse these effects.

Another thing your deck isn't doing is abusing wheel effects, you have Notion Thief and Windfall should just make you win. You also really need to put in Isochron Scepter Because it is such a utility engine and another wincon for you deck to easily put in. And just put in Ad Nauseam while your curve is pretty high, drawing 10 cards at instant speed still wins you the game. You should also be playing Paradox Engine it will make you randomly win as it is basically a Omniscience but 5 mana and artifacts can generally abuse it.

elgosu1337 on Mathas, Bounty Gateway

3 weeks ago

I also noticed that you're running a lot of aura/curse tutoring and recursion, which are not very efficient for their CMC and might be a bit more than necessary. Cards like Obzedat's Aid, Replenish, Open the Vaults, Starfield of Nyx, and Cleansing Meditation could be more powerful and versatile. Austere Command is also a good sweeper for this deck since you can choose which modes work best. You might also need a bit more removal for non-creatures. Vandalblast should handle the artifacts, and Return to Dust seems efficient as well.

My recommended cuts are Kozilek, Bitterheart Witch, Heliod's Pilgrim, Auramancer, Survival Cache, maybe Restoration Specialist and Torment of Hailfire.

minionmasher on Curses are Fun for Everyone!!!

3 weeks ago

doesn't Open the Vaults put all your curses under your control

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