|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Commander 2015 (C15)||Rare|
|2010 Core Set (M10)||Rare|
Combos Browse all
Open the Vaults
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in the graveyards.)
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Open the Vaults Discussion
2 days ago
I'm playing an enchantment based EDH deck.
Once i cast Open the Vaults all my enchantments come back to the field.
I have Xenagos, God of Revels and about ten auras in the graveyard.
When they all come into play Xenagod will have enough devotion to be a creature but will i be able to attach the auras to him? when do the state based actions happen and is there an order to them?
6 days ago
Thanks for the suggestions Joumba and the like! Both Pyrohemia and Fiery Confluence were in my considerations, but I decided to cut them.Fiery Confluence I am still considering due to its flexibility, but I am now straying from enchantments and leaning towards instants and sorceries because they have more synergy with cards such as Past in Flames, Mystic Retrieval, and Kess, Dissident Mage. Because I'm investing in cards to fill my graveyard, running into opportunities to recast Reanimate or Stitch Together into Elesh Norn, Grand Cenobite or like become much more relevant. Whereas, the only way to recur my enchantments is Open the Vaults. That being said, I am considering taking out Open the Vaults and Marshal's Anthem for a few other cards.Two being Winter Orb because I rely heavily on artifact ramp so it shouldn't hurt me as bad as the rest of my opponents and Mesmeric Orb to help with milling myself.Also, considering Armageddon. A little spiky (and I know this deck is essentially built to do the same thing, but I feel because I'm taking a longer route to get there, it's not as bad :p)
Also, I really like Yamabushi's Storm. I may consider this in the build, however, atm in my meta I am the only one who owns a Crucible of Worlds. If they eventually get one, I probably will throw this in there. One thing to note though, if my combo is in action, and I have an Elesh Norn, Grand Cenobite out, my opponents wont be able to play lands because they will die as they etb.
6 days ago
Sweet looking deck. How well does it stack up in play? A card I recommend is Open the Vaults seems really good to bring back any destroyed enchantments or enchantment creatures
6 days ago
Awesome looking deck. How well does it play? One card I'm surprised is not in here is Open the Vaults. Why not?
2 weeks ago
You could run Open the Vaults and get what you are looking for though.
Mr0bv on UW Belcher
2 weeks ago
That would help, thanks but right now here is what I am currently testing:2 Aura of Silence
Right now I'm considering cutting Stony Silence for some since this actually does ok against affinity if I live past turn 3. They god hand, I have no chance game 1 anyway.
3 weeks ago
Fireshrieker is equipment doublestrike but its 6 to really make use of.
Open the Vaults is boardwipe recovery.
Not sure what I would remove though. I've been running Nazahn with no real cat tribal.
3 weeks ago
Brimaz, King of Oreskos, Fleetfoot Panther, Qasali Ambusher, Regal Caracal, Whitemane Lion can replace some of the underperforming cats. The flash/bounce cats can help save some of your more important feline personalities from removal or even let you reuse their ETB effecs.
Really not a fan of Land Tax effects like Oreskos Explorer because you're just not ramping. Kodama's Reach or Blighted Woodland would be better to get more of your basics out of your deck and help turn on the Emeria. Or if you want to keep all the lands to hand effects, it'd be worth looking at tossing in a Terrain Generator.
If you want to get more cat tokens, you will definitely want Parallel Lives/Anointed Procession to double up, also greatly amusing with Bloodforged Battle-Axe. Also, at that point Konda's Banner is a ridiculous boon for all your cats.
Not a fan of Quietus Spike since with all your cats and equipment, life doesn't matter all that much, and if someone is just sitting too high on life, your commander is no slouch in combat himself. Voltron him up and get in for Commander Damage. Lightning Greaves on the other hand is something that I've never liked in equipment focused decks simply because there will be times you have to play around it awkwardly and lose out because of the shroud.
Finding cards to cut is ridiculously hard. Creeping Renaissance is awesome, but this could also be Open the Vaults/Faith's Reward depending on how flexible you want to be. Renaissance is good for the reusability, but having to cast everything over again can be quite the pain.
All in all, the list is really tight, and save a few cats that might be a bit meh in play, it's a great place to start. Actual games will let you know just which cards are underperforming and need to be reevaluated.