|Commander / EDH||Legal|
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|Commander (2016 Edition)||Rare|
|2010 Core Set||Rare|
Combos Browse all
Open the Vaults
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in the graveyards.)
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Open the Vaults Discussion
1 day ago
No problem. I love getting to explain this deck. I'm the guy who actually plays eggs at events when I'm bored and don't care. Seeing new players faces and having to explain everything is nice. I run a similar version except with a couple Krark-Clan Ironworks to make sure have the mana for Open the Vaults, but losing probe really hurts.
3 days ago
1 week ago
With that many enchantments, I'd recommend adding tutors such as Enlightened Tutor and Idyllic Tutor to quickly build your pillowfort. You can also add Replenish and Open the Vaults to recover from board-wipes or to take advantage of 's spells like Entomb.
Obliterate would also work well to wipe the board while protecting your enchantments.
1 week ago
Hey there, I think you have to lower, even if a little, your CMC. So we have look at cards above 4 mana like Storm Herd, a 10 mana sorcery, that can be replaced by White Sun's Zenith that we can reshuffle and cast at instant speed. Ugin, the Spirit Dragon is excelent BUT in a mono white he needs Grand Abolisher that I dont know if you have never played against it bau is an ingredible pain.... Open the Vaults is great but except for Martyr's Bond the enchantment and majority of artifact can be recovered by Sun Titan, and the other part with Buried Ruin and/or Treasure Hunter (but he is a little bleh). Anyone will pay 2 life in EDH for Norn's Annex and attack with some large fattas so, if you want this card, it can be replaced by Ghostly Prison that we can recover with Sun Titan. The lands: 35 is ok but not all-basic, so you need some cheap land like Buried Ruin from before, Emeria, The Sky Ruin and Terrain Generator is of great help, High Market for False Prophet, Kjeldoran Outpost for tokens, Mirrorpool expecialy to evade counters on your mass removal, Mistveil Plains is never bad reshuffle come cards, Scrying Sheets and Snow-Covered Plains in a mono with are very very good but the snowplains cost some money, Westvale Abbey Flip I think in a token theme is fitting realy good, Winding Canyons to save mana in your turn for other spell, Blighted Steppe for the token theme. That's what came to mind for changes for cars more or less alike, to improve the equipment part Brass Squire can be of use with Argentum Armor and Batterskull for the most. A little combo I will add is + , these two or nim alone for recall some creature that died on the moment, and Wurmcoil Engine or Knight-Captain of Eos for infinite colorless mana and token. Tell me what you think.
2 weeks ago
No problem - that's what tapped out is - to be able to get suggestions from fellow Magic players!
Anyway, i'll help you do a second draft on this - remove everything that can be unhelpful in this.
Brave the Sands : you don't have enough creatures.
Dictate of Karametra : also gives the opponent the bonus.
Elemental Resonance : At 4 mana, you can play much better.
Journey to Nowhere : Only target creatures - you already have banishing lights and oblivion rings, which are vastly superior (can target almost anything but lands).
Oath of the Ancient Wood : you don't have enough creatures.
Mana Bloom : gives temporary mana, sure, but you'd be better with more lands.
Personal Sanctuary : Is better as a sideboard card, like against burn type decks.
Skybind : Not that good either in your deck, it's better in a ETB (Enter the Battlefield) trigger type deck.
Sphere of Safety : Very good, but you can cut 1 of these 4 easily.
Total enchantment cut : 14
Fated Intervention : Too costly for not doing much.
Total Instant cut : 1
Plea for Guidance : You don't need as a 4-of. Cut that to 2, max.
Seasons Past : Completly cut those. See suggestions below for what to replace with.
Total Sorcery cut : 5
Noble Quarry : Not that good of a creature, even if it's an enchantment.
Total Creature cut : 1
Total card cut : 21.
Ancestral Mask <-- Another version of Ethereal Armor
Heliod, God of the Sun <-- Creates enchantment tokens AND gives vigilance to your creatures AND becomes an indestrictible creature with enough devotion
Starfield of Nyx <--- you NEED this! All NON-AURA enchantments becomes creatures! (Max of 2-of)
Open the Vaults <-- Massive enchantment recursion
Another Nyx-Fleece Ram
Another Herald of the Pantheon
Hope that'll help!
2 weeks ago
Having played with this deck quite a few times (I don't really think you ever play AGAINST this deck), I can say that it is awesome. It turns what would otherwise be ruthless cutthroat games into entertaining nonsense as everyone can play their decks at MAXIMUM potential. That said, my Dagsson deck would LOVE some additional help Open the Vaults... just sayin...
2 weeks ago
EternalBrewmaster thanks a lot man! Retether is one I haven't seen before, I'll have to pick one up. Open the Vaults is in my sideboard currently. I have a very young meta that's new to commander, so I'm sure big changes will occur when they all start adjusting to my deck. Thanks for your time!