Open the Vaults


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Commander 2016 Rare
Commander 2015 Rare
2010 Core Set Rare

Combos Browse all

Open the Vaults


Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in the graveyards.)

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 22%

0.33 TIX $1.02 Foil

Isle of Cards

$1.35 Paper


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Open the Vaults Discussion

KALE434 on Operation Ground and Pound

1 week ago

Treehugger003 Ok sooooo all the cards you listed are way to slow for my LGS that I play at. Good suggestions use to have most of them in the deck as well. Dont worry though ill actually give you a reason why.

  1. Sword of the Animist is not what i wanna be doing with Zurgo, I wanna smash and crash not ramp for later on turn 8 when everyone else is combo-ing off.

  2. Loxodon Warhammer way too slow, that equip cost its just too much for so little when I could just use O-Naginata or Tenza, Godo's Maul for a cheaper and faster use.

  3. I've always fiddle with Trailblazer's Boots and Prowler's Helm its just that i'd rather "Trample" instead of walking over things seeing as that's how Zurgo works in my head. Also no on the Rogue's Passage just kinda to slow and not something you wanna see in your opener in a 3 coloured deck.

  4. No. Not your fault, not trying to be an ass but no...

  5. Fireshrieker Also use to have it in the deck but was just a little too slow, I know i say that alot.

  6. So yeah my meta is way too greedy for single target removal except for the random Swords to Plowshares which is whatever.

  7. Open the Vaults is cool but i really dont got enough E.T.B. on said artifacts for it to be really worth it. In that case I rather just run Faith's Reward instead, if I need everything to comeback.

Whew, that was alot of typing and thinking, never do that to me again please. But really thank you for the suggestions! Though this really makes me wanna make a change-log now ARGH!!! Damn you and making me think about more work!

Treehugger003 on Operation Ground and Pound

1 week ago

I like the artifact theme for Voltron.

Some cards to consider:

1) Sword of the Animist if you are going to attack anyway get some ramp too.

2) Loxodon Warhammer without unblockable you are going to have to go for trample. Lifelink is just a side benefit.

3)speaking of unblockable... Rogue's Passage, Trailblazer's Boots, and Prowler's Helm usually work very well in EDH for unblockable.

4) Trading Post this card just does work in most artifact style decks.

5) Fireshrieker artifact double strike. There are a couple of enchantments that do the same thing (Duelist's Heritage was mentioned earlier) but it breaks the artifact theme.

6) Swiftfoot Boots I know Zurgo has haste. But its there for Hexproof unless your meta is light on creature removal. One Imprisoned in the Moon and your day is done.

7) Open the Vaults because whats more fun!!

I would also recommend a sac outlet of some kind for the aforementioned imprison in the moon. Akiri, Line-Slinger could be a decent alternate win condition for this deck.

I hope this helps.


Daedalus19876 on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

1 week ago

feyn_do_alduin: Honestly, I just find it to be too much mana. A lot of my triggered abilities are not useful in multiples, and mana is really tight in the deck.

With regards to the Swords, my original draft had all five. My experiences were...mixed. Sword of Light and Shadow is fantastic here (with so many self-sacrificing creatures), but prevented me from targeting Avacyn with any white cards (like Mother of Runes or Bruse Tarl, Boorish Herder or Sigarda's Aid, etc). Sword of War and Peace was far worse - it prevented ALL of my colored targeting for what I found to be a lackluster (or at least inconsistent) effect. And Sword of Body and Mind didn't have any color issues, but I just think its effect is really weak. Am I misjudging any of them, in your opinion?

And about your other additions: Do you like Sram, Senior Edificer here? I've been thinking about Sram's Expertise here as well, since I have so many things with CMC 3 or less. Nahiri, the Lithomancer was cut from my initial draft because she was just too much mana for her effect, and I play in a meta where Open the Vaults helps my opponents far more than it helps me.

feyn_do_alduin on Judgment Day: Avacyn the Purifier EDH | *PRIMER*

1 week ago

I've added the rest of the swords. I've yet to test Sword of Light and Shadow yet, Sword of War and Peace and Sword of Body and Mind are highly effective and hilarious respectively. The former seems less effective here than if it were in a deck with high draw power, still good enough for our purposes though.

I also added, Sram, Senior Edificer, Sram's Expertise, Nahiri, the Lithomancer and Open the Vaults.

HOPMONSTER on Augustin's $t4ks (4000$ Solution/Stax)

1 week ago

Crazy awesome deck. I don't know much about playing stax, but this looks oppressive. My concern looking at it would be that with a lot of cheap spells and a commander who makes them cheaper, wouldn't you want more card draw to keep you rolling through the deck?

The only card suggestions I could think of that might be somewhat relevant to your deck are: Ivory Mask, Karmic Justice, Open the Vaults, Linvala, Keeper of Silence.


Firebones675 on Artifacts

2 weeks ago

You might be interested in Kuldotha Forgemaster to help tutor for what you need. Whir of Invention is also a good tutor

Muzzio, Visionary Architect is also fun, albeit a bit less predictable

Mirrorworks (even triggers off of your artifact lands), Sculpting Steel and Phyrexian Metamorph are nice for creating extra copies of things

Sharding Sphinx makes a lot of thopters

Chief Engineer and Grand Architect can help cast your bigger artifacts

Leonin Abunas can protect them

Personally I like Stuffy Doll more than creepy doll (it's also fun to slap a Pariah's Shield onto it)

Memnarch likes "borrowing" things

I'm not entirely convinced it's good enough here but figured i'd atleast mention Open the Vaults. If the game goes on long enough it's probably worth it

I think the the thing the deck is missing the most is more ways of interacting with your opponent. You have the 1-of dispatch but thats about it. Swords to Plowshares, Path to Exile, Go for the Throat etc, but i think you need more.

NensouHiebara on Sram, Senior Edificer | Equipment Voltron

2 weeks ago


Leering Emblem - Without Flickering Ward, it requires me to burn resources to make it not useless. Don't like the idea of it.

Blade of the Bloodchief - Needs too much work for +1/+1 counters and is a terrible late-game draw.

Empyrial Armor - I don't like how varied the P/T is offers is. I could easily have a rough game with Sram stuck in the Command Zone and be left with a dwindling hand like normal. I'm also more interested in effects that offer more than just P/T boosts.

Shielded by Faith - Not too interested in it. I mainly use indestructible as a way to survive combat. Outside of Sram or whatever back-up creature I'm using, most of my creatures stay out of combat. And Darksteel Plate is much easier to tutor for.

Open the Vaults - I don't like mass recursion that affect my opponents. I want my opponents' destroyed artifacts and enchantments to stay in the graveyard.

Captured by the Consulate - I don't like its third ability to redirect spells. Opponents can bank off the others not being able to remove their treats with targeted removal. Only stopping the enchanted creature from attacking also makes it comapre poorly to other effects, such as Arrest.

Lightmine Field - I stopped using defensive effects. If my opponents' creatures are becoming too much of a problem, I'll use a sweeper.

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