|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Commander 2015 (C15)||Rare|
|2010 Core Set (M10)||Rare|
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Open the Vaults
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in the graveyards.)
|Have (8)||anonymausguy , mlouden03 , awalloftext , mymanpotsandpans , Kvothe1115 , mentor6 , MrCrazzyc , ironax|
|Want (44)||joshw335 , athix , coadster , Liquicitizen , Flame213 , snoopywashere , Tomasaa , CryAll , mgoodwi5 , Fullmetalmage , Commonomicon , MasterRoach117 , mtgtim , Chabert , itskevinmiller , bryanmochi , SupremeRNB , eleventhend , Korevana , zephyrmoth , dontjudgemyusername , XVicarious , colorfulsnailboy , Xz0mb13x91 , Vukodlak , obitus , kovellen , jkdhfgui , MstrbtnManatee , guimuave , chucklebot , Skydra2 , Schwiggity , Cunningcrow , Animale , jbriedis , Elphane , zomburs , tristanishappy , Dragonsound , THP88 , klokwurk , dtfer , kungfurabbi|
Open the Vaults Discussion
5 days ago
@ MCJennings The Anvil of Bogardan looks very sweet to me and I think that it might just be better than Howling Mine indeed. Very often I'm hording valuable enchantments and artifacts in my graveyard to cast an Open the Vaults , most of the time resulting in a powerfull bordstate unexpected by my opponents. The Anvil should be able helping me by filling my graveyard over the time with valuable goods... I'm making some changes to my Zedruudeck at the moment, trying out some new things to spice it up. So I did just cut the Howling Mine for Torpor Orb (SCREW YOU, Bane of Progress !!) . I'm going through some testing right now and I will update the deck sometime next week here on tappedout :)
5 days ago
Yo jshayes, I would reconsider cards like Open the Vaults as it doesn't provide asymmetrical value like what Replenish does so I would take that out. You can also add in a Mirri's Guile as it is a great card all around and functions like a worse version of Sensei's Divining Top . I would also consider adding in Flash so you can kill your Aura Thief or Academy Rector on the spot as well. Sylvan Scrying also wouldn't hurt as well since you need more ways to find your kill switches, and even if not it enables you another way to grab your Serra's Sanctum . I would also cut away all the bounce lands and lands that come in tapped, they really slow down the game play and is less efficient. Add in fetches as well in lieu of your Terramorphic Expanse /Evolving Wild.
Hope that helps!
6 days ago
Yo meatman87, for a competitive Tuvasa Enchantress deck, I would definitely do some reworks and go a bit more into the taxing route. Some cards I would add in already that comes to mind is:
- Rhystic Study
- Greater Auramancy
- Fertile Ground
- Carpet of Flowers
- Energy Flux
- Ground Seal / Ashes of the Abhorrent
I would also reconsider adding in Mystic Remora , it is a great card that slows down other competitive players or force you to gain card draw which is important. You should also consider other avenues to winning with Tuvasa as your 3rd line to winning if all else fails. You can do something akin to Enchanted Evening / Aura Thief or Cleansing Meditation . Three part combo with that as well as Calming Verse / Faith's Reward / Teferi's Protection . Enchanted Evening also goes well to make infinite tokesn with Ajani's Chosen .
Another line you can also go for in the Blind Obedience + Bloom Tender / Pemmin's Aura / Freed from the Real infinite extortion win. There are also cards that don't make sense with the current build so these would be the cards I would recommend cutting.
- Open the Vaults
- Kruphix's Insight
- Green Sun's Zenith
- Sword of Feast and Famine
- Sword of Fire and Ice
- Rampage of the Clans
- True-Name Nemesis
- Thassa, God of the Sea
- Eternal Witness
- Aegis of the Gods
- Abundant Growth
- Gift of Paradise
- Steel of the Godhead
- Weirding Wood
- Fortified Village
- Port Town
The cards I mentioned above either doesn't have a place in the deck your going for or isn't further accelerating your game plan. What you want to do assuming is to accumulate resources and value ahead of your opponent while preventing them to do anything. I would also say that you wouldn't actually need JTMS, Mother of Runes or Noble Hierarch as they won't trigger your draw. You also might want to consider adding in a High Market to have a kill switch for your Academy Rector . You have a couple avenues of fetching for it in the forms of Crop Rotation as well as Wargate when you add the latter in. Sylvan Scrying might also not be a bad add in as it can fetch you your Reliquary Tower / Serra's Sanctum and if you want to consider adding in Nykthos, Shrine to Nyx , those are all valuable targets.
Lemme know if you have any questions on the card reasoning or if somehting doesn't make sense to ya!~
1 week ago
Soul of New Phyrexia or Avacyn, Angel of Hope are good ones for this. Other options are to bring them back to play with Starfield of Nyx which can also help win the game, Open the Vaults , Replenish if you have the $$, and Sun Titan for the cheaper ones.
2 weeks ago
@ MCJennings ,
The Sunforger -package still is a work in progress. I had in in the deck for a long time (half a year now) but always came upon the same problem: I didn't draw the Sunforger... If I finally did it anyway, it worked absolutely fine as a tutor-for-needed-answers-tool. If i'm being attacked I always can use Path to Exile or Swords to Plowshares . If there is an enchantment I really want to be gone I tutor up Return to Dust , Oblation or the like. If something really bad is happening I can cast Teferi's Protection to phase out and if I should be missing a landdrop I can cast Tithe to search for a couple of lands. Thanks to Mistveil Plains I am able to use a single spell as much as I want to, putting it back on the bottom of my library. The only problem: Sunforger was always hiding somewhere in my deck... That's why I added some new cards to the deck, that shall help me by searching the infamous hammer: Enlightened Tutor (can be used to tutor for everything you should be needing repeatedly via Sunforger + Plains) , Open the Armory and Steelshaper's Gift . These cards however have just been ordered and the deck needs to be playtested yet. As for the sunforgers wielder it will most of the time be Zedruu herself. I try to keep my Zedruu-triggers low till the endgame, only drawing a couple cards/ gaining a couple life through her ability. She usually isn't being targeted at all by my opponents and only dies due to a boardwipe from time to time. The main goal of the deck is to stay hidden and fly under the radar most of the time. This usually works and people don't seem to care to much about what the goat is doing with her hammer.
The Clever Impersonator really is a very versatile and amazing card I just came upon a few weeks ago. While I really like your idea of the Copy Artifact being a 2mana manarock, the Impersonator usually serves a different purpose, targeting cards like: Venser's Journal , Maze of Ith , maybe Propaganda or Rhystic Study . Using it to copy Bitter Feud also is quite funny, as thing are getting out of hand quite quickly when everyone is dealing double to four times the damage to each other... The most valuable target just might be Paradox Haze though... just imagine all the cards you will draw, all the life you will gain by having three upkeeps <3
The Crown of Doom however simply is a very political card you can gift to your opponents to spread some bad blood. You usually want them to kill each other until only one opponent is left as it might be difficult to deal with a larger number of opponents when it comes to the winning-part. The important part about this card is that your opponents aren't allowed to give it back to you --> you are safe from the crown and draw cards from it while everyone else is trying to kill eachother... The Howling Mine is part of the grouphug-theme of the deck. While it of course allows everyone to draw an additional card, you are drawing one more card --> getting some extra value as soon as it is gifted away. Additionally the mine is a card your opponents don't want to get rid of --> it stays on the board longer --> you are getting more value from it over the time.
You are right about the Mindslaver being a lockdown with Academy Ruins aswell as with Trading Post + Forbidden Orchard . While I could be going for the easy win with Approach of the Second Sun or the like I really do love to have me some jank-wincons to make it more of a challenge to win for me. All of my wincons are hard work to pull of, but that is implied in the decks idea :)
I have had Tragic Arrogance in the deck for a long time and I know what it can do >:) problem is that I do need the Supreme Verdict for its ability of not being able to counter it, I need the Austere Command to pull of a "combo-win" with Enchanted Evening + Boros Charm and need Cyclonic Rift to deal with an indestructible board... or simply because it is awesome... :D I haven't got a free slot for another boardwipe though, so the Tragic Arrogance sadly needed to go :(
About the cards you mentioned: Bitter Feud simply is a fun political card that can be used to get rid of a very unpleasant opponent. Simply choose him and another player who will untap before him and he will usually finish him of. You can gift the enchantment away for Zedruu-value and rechoose its targets by bouncing it back to your hand/ blinking it with Venser, the Sojourner . Open the Vaults is very often a game winning card in this deck, as I'm usually getting back every single card in my graveyard. Cast this after a boardwipe or after you've been milled for some time and your board will be full of value all of a sudden. As this deck is focused around artifacts and enchantments you are usually getting more value out of this card than your enemies... Enchanted Evening + Greater Auramancy is a combo I have in the deck for board-protection during the lategame. As my deck doesn't heavily evolve around gifting permanents and uses Zedruu's ability only for some extra value or political offerings I usually can pull this of without having to much trouble. At the time I cast these cards I ususally have 3-4 of my permanents allready be sitting on my opponents boards so I don't need to gift away cards anymore. The only thing that doesn't work is winning to Illusions of Grandeur unless you gift the auramancy away to an opponent first.
I hope this helps understanding how the deck is meant to work, thank you for your time and may the goats blessing always be with you! :)
2 weeks ago
Does the Sunforger Package do enough for you? With how few creatures you're running I could see opponents easily preventing it even in colors that can't deal with artifacts well.
I've often gone back and forth on Clever Impersonator . Do you have typical targets for it or is it typically used on opponent permanents? I've recently included Copy Artifact because I found a good price for one- Personally I treat it as an additional 2 cmc rock to be the floor of it.
Crown of Doom seems to be an odd choice to me. 2 cmc to give away is the same price to you as it is an opponent- Doesn't this mean you're not breaking parity and thus play the card fairly? Or is there a different axis of use that I'm missing? Similar questions exist regarding Howling Mine
I'd consider swapping one of your board wipes to be instead Tragic Arrogance for how entirely one sided it can be to a Zedruu player (It also is Theros so it looks dope foiled).
A few cards I've always been curious about but never tested were the following. Can you confirm how well they've performed for you? Bitter Feud , Open the Vaults , Greater Auramancy + Enchanted Evening . Bitter I question its cmc, open the vaults I question the frequency of relevance, and the last combo I suppose I'm fearful that it'd hinder too much of my own interaction... Do you donate first the auramancy followed by casting enchanted evening?
I can talk all day about Zedruu lists, she's my first EDH deck. I like the direction you've taken her, it's far more responsive than my own.
2 weeks ago
Looks pretty good to me. Just keep in mind that removing 3/4th of your removal spells will potentially leave you at risk of just being pounded down in the early game, especially if you don't get the colors you need. Shouldn't matter too much in our 4 player games since we all play pretty slow decks.
I see that you are liking hexproof, and I like the creatures you chose, but keep in mind that hexproof won't do anything against the boardwipes that we all run.
Lastly, you really only have 1 single win condition in your deck. I personally like to have multiple possible win conditions. Your win condition is just making one big ass beefy hexproof creature, which is fine but consider some of the combos listed below for more possible win conditions.
If your opponents are judges, another wincon is to make their heads explode with the weird board states you end up with.
3 weeks ago
We already spoke about these already but I'm commenting with a couple of suggestions here so you have a list to come back to
Altar of Bone - Use it to either sacrifice or find rector. Finding rector doesn't need explaining but as a sac outlet it will be able to find spellseeker which will let you merchant scroll for dig through time and guarantee the combo kill
Recruiter of the Guard - A bit wonky but it finds rector and other bears. Decent if you're trying to up your count. Also works as part of the combo kill by finding spellseeker and initiating the chain I posted above.
Manifold Insights - We talked about this one but the main premise is that you're digging 10 and that at least a few of the hits are going to be lands. The rest will be some combination of gas or semi live draws. The worst thing your opponents will give you are dorks/ bad ramp/ or redundant looters but you only have 10 combined of all those effects in the deck so the chances are pretty low that you end up getting a grip or 3 after this. Odds are in your favor. I don't think we want this in stuff like circu but when it comes to UW, Winterblast was right again.
Intuition - Manifold Insights is basically a worse copy of this effect. Works with seasons past, rector recur, and pretty much every combo you have access to. Plus it's an instant.
The last thing to consider is the dredge stuff in conjunction with Replenish and Open the Vaults . The real issue would be one of can you get enough pieces to the yard and to be honest I'm not sure. You get some neat tech with all the bant land recur, stuff like Riftstone Portal , and potentially things like Wonder which will act as evasion for rafiq and your draw dorks. Maybe these would even be able to justify something like Survival of the Fittest coming back but it just depends on how you can play with the grave. Lands, enchantments, and artifacts are all easy and you even have some play with recurring instants and sorceries but getting creatures back is much more difficult. This paragraph is more food for thought than recommendations though as it would be near impossible to build a shell with all this without finding an entomb type effect or some sort of massive miller outside of the deck's looters or something insane like Hermit Druid or breakfast combo.
If I see any more I'll let you know
Open the Vaults occurrence in decks from the last year
All decks: 0.0%
Commander / EDH:
All decks: 0.03%
GWU (Bant): 0.11%
W/U/B (Esper): 0.1%