Dizzy Spell

Dizzy Spell

Instant

Target creature gets -3/-0 until end of turn.

Transmute (1)(Blue)(Blue) ((1)(Blue)(Blue), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

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Set Rarity
Ravnica: City of Guilds (RAV) Common

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Legality

Format Legality
Block Constructed Legal
Pauper Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Pauper EDH Legal
Modern Legal
Canadian Highlander Legal
Oathbreaker Legal
Unformat Legal
Magic Duels Legal
2019-10-04 Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Dizzy Spell occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Dizzy Spell Discussion

multimedia on Niv-Mizzet, Parun cEDH

2 months ago

Hey, Niv soulbound to Lookout for the combo needs an instant way to shuffle your hand back into your library or you will deck yourself without killing all your opponents.

Lookout's paired ability is not a may like Curiosity and Eye are. Once you combo with Lookout you can't stop the loop to cast a sorcery. Emergence Zone is an option; sac it before you combo which lets you cast Winds at instant speed. Zone lets you assemble the entire Niv combo at instant speed in response to anything which can make the combo even more powerful. Whirlpool Warrior if it's on the battlefield before you combo can sac itself to shuffle or can cast it with flash to get it's ETB shuffle.

High Tide and Seething Song can help to ramp into Niv quicker. These two spells in combination with having flash from Zone can make lots of mana to combo with Niv including the you need to cast Niv and Winds. Dizzy Spell is worth adding to transmute for Curiosity since Gamble is the only tutor to get Curiosity. You really should add the two less expensive Fetch lands: Flooded Strand and Bloodstained Mire to give you more chances of getting Vents and to replace lands in the manabase that ETB tapped.

Changes to consider:

Good luck with your deck.

lullelukas on The Wolf of Maul Street [8]

2 months ago

Update:

I've made some of the changes above, while I keep playtesting others.

Slither Blade --> Dizzy Spell to tutor for Tainted Strike.

Dispel --> Muddle the Mixture to tutor for Phyresis while keeping the counterspell count.

Fathom Mage --> Vines of Vastwood for more protection.

Ingenious Infiltrator --> Hunter's Insight for better card draw.

Likely the additional ramp creatures will come in at a later point along with Snake Umbra and Dimir Infiltrator. I'm a bit reluctant to adding less conditional tutors for now, since it might take the deck in a very much more competative direction that demands a bit of investment. I'll keep you posted!

Cheers!

lullelukas on The Wolf of Maul Street [8]

2 months ago

From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!

Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).

What we need most is clearly more efficient ways to grow to 10 power. I'm considering cards like Giant Growth, Scale Up, Vines of Vastwood and Invigorate.

We also could use even more one mana ramping. Deathrite Shaman and Krosan Wayfarer seems like the best options to me.

We need some more card draw if we take ou the ninjas, and Snake Umbra seems like a good card draw replacement, as does Hunter's Insight.

We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).

Taking all this into consideration I may soon do the following switches:

Invisible Stalker --> Dimir Infiltrator

Slither Blade --> Dizzy Spell

Ninja of the Deep Hours --> Snake Umbra

Ingenious Infiltrator --> Hunter's Insight

Herald of Secret Streams --> Deathrite Shaman

Champion of Lambholt --> Krosan Wayfarer

Renata, Called to the Hunt --> Scale Up

Master Biomancer --> Vines of Vastwood

Fathom Mage --> Demonic Tutor

Simic Growth Chamber --> Scheming Symmetry

Dispel --> Fierce Guardianship

MohenjoDaro on Shooting Fish (and Frogs) in a Barrel

4 months ago

Dizzy Spell could help tutor out Wolfhunter's Quiver, or help in a pinch. Definitely a fun idea

mabakerbauer on pauper spirits

5 months ago

Thanks for the feedback Robster. The deck has gradually gone down from 4 Thief of Hope as I've been underwhelmed by the card in playtesting. One copy is enough to tutor for and gives me a wincon when I go infinite. I've found he is not that amazing to draw. I win in the late game against practically every deck, and the life gain is a bit slow. It's probably nice against delver and boros, but it seems useless otherwise.

When I was first making this deck it was more spirit tribal and I was considering all of those cards, but I've found that control is a better strategy, as I have infinite card advantage. As of now, the deck has only 16 spirits, and I end up sacrificing them a lot, and Petalmane Baku ends up eating kill spells. Distant Melody is incredible when it works, but so often I won't have many spirits. Brilliant Spectrum is safe as I will practically always have 4 different colors, and I can recur whatever I discard as I'm mostly just digging for a combo piece or interaction.

I think Shred Memory is better than Beckon Apparition as grave hate. Shred Memory can transmute or be transmuted for, and trading 1 for 4 is better than 1 for 1.

The spirit tokens are nice with Distant Melody, and Devouring Greed, but otherwise they might as well be any other token.

What you mention does seem like a really cool way to take the deck. Making a bunch of spirit tokens, using 2 or 3 Distant Melody and winning with one of the 2 or 3 copies of Devouring Greed. Triplicate Spirits could be super good with infinite grave recursion and costing essentially 0 mana. I didn't even think of that card while I was making this deck. Splash in a Mountain for Path of Anger's Flame and Gorilla Shaman. That would make Dizzy Spell worth including. I'll probably test that out eventually, but I feel this is better as it can win through loads of every form of interaction.

biggestmtgnerd on abbaIke's Deck 2019

7 months ago

When I saw this deck I was pretty intrigued, especially since I love big blue creatures ( Stormtide Leviathan was my first rare from 2013 core set back when I joined). I was inspired to quickly come up with my own version: Ula's Temple. One recommendation I have is Dizzy Spell ; it acts as an additional copy of quest for ula's temple, plus it can also find clockspinning and shrink a creature in a pinch. I tried to use creatures like Judge's Familiar as disruption instead of instants to help my chances with Ula's temple; plus, without the need to leave mana open, it makes more sense to run Contentious Plan instead of Steady Progress . Grozoth will let you tutor for multiple inkwell leviathans, which would be pretty devastating. Also, Street Wraith would up your creature count and thin out your deck.

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