|Commander / EDH||Legal|
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Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Price & Acquistion Set Price Alerts
Sun Droplet Discussion
4 weeks ago
I think these are all great suggestions, but they aren't for this deck. I'm starting to create an aura deck with Bruna, Light of Alabaster as it's commander, so these are great suggestions for that one. I will probably keep in most of the cards that you think I should get rid of because of their uses later on. I have some crazy large cards in there like Serra Avatar, and I think that buffing them up isn't as important as either protecting myself, or dying while Exquisite Archangel is on the battlefield. Kami of False Hope is there as some early protection until I can get out some walls, Pariah is there more for Stuffy Doll than anything else. Ordeal of Heliod is there for me to get some early extra health and get some more power to a creature for a bit. Nevermore is a good suggestion for a card to get rid of. It doesn't really do much other than stall a commander for a bit. Moonsilver Spear is there for token generation because I don't have many creatures, same with Hanweir Militia Captain Flip and Ajani's Chosen. Mirror Entity is a card that I haven't been sure about for a bit, so I may get rid of it unless I want to use it to buff up my tokens decently high, and use Odric, Master Tactician to make my opponent not block. Orim, Samite Healer is meant for early protection too. Sun Droplet allows me to regain health slowly, so I can take 3 or 4 damage (Which I do a lot) and not need to worry about my health being chipped away as much. Silence is there for more late game when I want to nuke to prevent them from countering as easily, if not Grand Abolisher is there. Dazzling Reflection is just kinda there for my theme of people trying to hurt me, but ultimately helping me. It isn't a crazy good card for early game and getting it early is kind of a waste of space in my hand, but late game it could be extremely good, especially if my opponent has an unblockable creature that is super buffed up. Walking Atlas is there to just help me get land faster, and if I put Land Tax in the deck, it will help me not have to discard if I don't have Reliquary Tower. Celestial Mantle is an insane card for Serra Avatar and Three Dreams is helpful to get it out and also a few others. Thank you so much for helping me with the deck. You've helped me out a ton and I can't thank you enough.
4 weeks ago
With mono-blue, a sideboard is fairly hard to do. Here's some options you have:
Grafdigger's Cage is nice utility against CoCo or Chord decks and packs a lot of punch against Dredge.
Mindbreak Trap is your trump card against Storm.
Ensnaring Bridge is good against decks that play big splashy creatures or creature based aggro decks. (i.e. G/W Humans or any flavor of Tron)
Pithing Needle or that 2 mana needle from Ixalan can get rid of planeswalkers (Karn or Ugin from RG/GW Tron) or other wierd decks. Needle can have a lot of uses against numerous decks if you know how to use it.
Burn is a fairly hard matchup for you just because it's so fast. Sun Droplet does a pretty good job of slowing down it's clock.
Off the top of my head, I can't think of anything you can do against Death's Shadow, but I'll get back to you when I do.
As a mill deck you have a natural advantage against a few other decks. Your Scapeshift matchup is good, since if you mill a few of their mountains before turn 4 they can't accually kill you. Extraction in the main can also really slaughter some decks, including Dredge, Living End, and Storm.
4 weeks ago
In mono color that's a great card. Some cards I would recommended taking out though are Pariah, Ordeal of Heliod, Nevermore because there are only one copies of cards in EDH and if you do it to their commander it will become a target quickly, Moonsilver Spear, Sun Droplet, Silence, Dazzling Reflection, Walking Atlas because it's ability isn't super strong early on and almost useless later on, Orim, Samite Healer, Mirror Entity because it doesn't help out your creatures much. It would be better if you had a lot of smaller creatures. Kami of False Hope, Jazal Goldmane (same as mirror entity) Hanweir Militia Captain Flip, and Brigid, Hero of Kinsbaile. Not to pick your deck apart by any means because it's not bad, I just believe that it would be stronger if it followed more of a theme and was less defensive!
1 month ago
As an additional comment on the deck, Acidic Soil and Price of Progress are amazingly powerful cards! I frequently do a combined 40+ damage with them, usually taking out at least one opponent, and I can almost always make the damage asymmetric, even though I have only nonbasic lands. Solitary Confinement, Delaying Shield, Gideon of the Trials, and Selfless Squire all can prevent the damage, and Sun Droplet can regain that lost life over a few rounds. Damage per CMC, these cards smash serious face, and are probably the most powerful offense in the deck. Think about that, Price of Progress has a CMC of 2, is instant speed, is searchable by both Sunforger and Shred Memory, and it commonly does 40+ damage! That. Is. Insane.
1 month ago
First, nice deck. I enjoy seeing what everyone is doing with Queen Marchesa.
Second, a suggestion. How much value are you getting out of Alesha, Who Smiles at Death. She seems to support only a few of your creatures, and most of them are neither ETB value or even any good at attacking. Knight-Captain of Eos gets you a couple of extra tokens, but Hanweir Garrison doesn't even get you anything, because it ETB attacking, it triggers on a whenever Hanwier Garrison attacks, so the trigger is skipped, and hence there is no value there. Your deck doesn't seem to take advantage of Alesha, Who Smiles at Death, and this value engine could be strengthened, or you could gain more from another card in that slot.
Third, I have some commentary regarding The Monarch. There are situations where having it circulate the table is the best play. There are other times when keeping it for yourself is the best play. I often find that early, you gain value out of The Monarch circulating, because you have other cards to play, and the relative value of the extra card is less. You also gain value early by dropping Rattlesnake Assassin tokens that can be used for both offense and for regaining The Monarch later. In this time, you build your Pillow Fort and Rattlesnake army, and you let the other players fight over The Monarch. Once your fortress is built, take back The Monarch, and sit back and gain card advantage as your opponents finish each other off. Eliminate any threat to you with surgical removal, and wait to bring down the hammer on the final foe who has been weakened in his fight with the other players, a fight that you just watched from behind your walls as you gathered your strength. That is how The Monarch wins you games. It distracts others from repetitively attacking you early, and gains you card advantage later. You should be willing to play with it both ways, depending on where you are at in your game state.
So dlamars, you are right, passing it around can be advantageous. But only until you solidify your defense, and only if no single opponent gains too much advantage out of it. Allowing a single opponent to capitalize on The Monarch, or allowing them to take it back at will, will spell disaster. A solid Pillow fort, with cards like Ghostly Prison, Sphere of Safety, Windborn Muse, Sun Droplet, Delaying Shield, and Solitary Confinement can be very synergistic with The Monarch when it is played this way. I love my Queen Marchesa: Politics, Aikido, and Control deck, it is my all time favorite deck, and this interaction between The Monarch and a good Pillow Fort is a strong component of my strategy in that deck.
1 month ago
Your SB needs some work... maybe this?
1x Sun Droplet
2 months ago
Interesting idea, Salvage Slasher and Kiln Fiend play into the strategy fairly neatly, though I'd want to run a lot more 1-drops like Terrarion I can understant the budget issues with the other cards that do that. Mostly, I'd want more early game to fuel that improvise, things like Animation Module, Genesis Chamber, Myr Sire etc. You're running pretty high on the curve for modern, even with improvise speeding things up, so maindeck Golden Urn, Bottle Gnomes, Filigree Familiar, Golem's Heart, Profane Memento, Sun Droplet and Claws of Gix are all worth considering just to keep you in the game.
2 months ago
I would recommend cards like Dromoka's Command, Harmonize, Scavenging Ooze, and Blessed Alliance. They all either fit in with the life gain and/or +1/+1 counter theme, are removal, or card advantage. Sun Droplet might also be a card you'd be interested in.