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Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
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Sun Droplet Discussion
1 week ago
I'd consider looking at the sideboards of some of the more traditional affinity decks- Tooth of Chiss-Goria/Thoughtcast type cards, possibly backed by March of the Machines powering some mana rocks. I'd also consider artifacts with interesting sacrifice effects for touch, possibly to enable a loop/lockdown type setup. Ratchet Bomb, Sun Droplet, Veilstone Amulet or Grafdigger's Cage enchanted with it is remarkably scary and enables hatebears-style play.
1 week ago
You could add Suture Priest as another soul sister.
2 weeks ago
I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.
Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.
Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life Flip, Sun Droplet
Archangel of Tithes - Too much white, and your mana base isn't great.
Augury Adept - Too easy to block. Far too often this card does nothing.
Bloodbond Vampire - It gets big. Eventually. This is too slow.
Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.
Indulgent Tormentor - In EDH, paying the life is too easy.
Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.
Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.
Seraph of Dawn - This is bad.
Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.
Underworld Coinsmith - Slow and low impact.
Ruinous Path - Sorcery Speed.
Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out
Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."
Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.
Sunbond - Slow and opens you up to being 2 for 1ed.
Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.
Pulse of the Fields - If an opponent has more life, you're doing something wrong.
Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.
Samite Ministration - See above.
To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.
Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!
Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.
3 weeks ago
A the pre-Morrison restriction is a bit rough on Rack-like decks but, a few suggestions (I'm formulating off of a set list from a wiki, sorry if some suggestions are incorrect):
I like the inclusion of 4 Hypnotic Specters, it can be a beast. Definitely don't be afraid to benefit from traditional 8-Rack style though by going creatureless.
You do have the option of Ensnaring Bridge, though I realize it doesn't necessarily fit your budget focus.
Sun Droplet could be a useful stalling strategy if you foresee a long match.
You could use Pox, but I'm not so sure how much it would benefit you as much as just simply changing your strategy.
That's all I can think of at the moment.
1 month ago
Would have to sideboard in some artifact/enchantment removal. Not really sure what there is as far as enchantment removal in a UR shell though. Is Sun Droplet that much of an issue? 1 life every turn doesn't seem that bad. Also don't know of many deck lists that run it even in the sideboard.
1 month ago
Martyr of Sands, Sun Droplet, Sunbeam Spellbomb, and Disenchant are all cards that might have a place in this deck, At the very least I recommend some enchantment removal to deal with the occasional Leyline of Punishment of Everlasting Torment etc.