Sun Droplet

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Archenemy (ARC) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Sun Droplet

Artifact

Whenever you're dealt damage, put that many charge counters on Sun Droplet.

At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Price & Acquistion Set Price Alerts

C13

ARC

MRD

Ebay

Sun Droplet Discussion

Andar on Oloro Stuff

1 week ago

Outs:
- Chalice of Life  Flip: Isn't the worst card in Oloro, but isn't all that reliable either.
- Darksteel Plate: I've seen you play this card a bunch of times, and most of the time it just sits there, all menacingly. Problem is - your deck doesn't plan to use creatures often, so the plate also won't be used either.
- Dreamstone Hedron: Ramp is great, but expensive ones that produce colorless mana can be iffy since they're often easy targets right after you play them. Gilded Lotus can at least let you cast counterspells after you tap all your lands to play it.
- Orzhov Keyrune: This one is just personal preference from me. I don't like 3 mana artifact ramp most of the time. (Chromatic Lantern and Darksteel Ingot are much better) It's up to you if you wanna take it out or not.
- Sun Droplet: This card is very slow and you could easily replace it with something better.
- Subversion: It may seem like a decent drain effect, but it's not that great since it's 5 mana and makes you wait til your next upkeep before it does anything.
- Thought Reflection: Decent card, but 7 mana is pretty costly. Up to you if you wanna keep it.
- Celestial Force: It's nice to instantly gain life each upkeep, but 8 mana for basically just a vanilla creature otherwise isn't really good.
- Pontiff of Blight: Extort is nice for your deck, but your deck doesn't have many creatures to take advantage of the pontiff. Up to you if you wanna keep this guy if you wanna add more creatures.
- Skirge Familiar: I think this card would be a lot better if your deck was more combo focused.
- Azorius Chancery: These types of lands will flat out screw you over if they get destroyed or Blood Mooned.

Cards you definitely should add (won't cost you a whole lot):
- Crested Sunmare: Easily synergizes with Oloro and provides very solid creatures for defensive/offensive plays.
- Aetherflux Reservoir: The win condition you've been looking for. It's a pretty funny card honestly, but works very well with Oloro once you get him going.
- Alhammarret's Archive: Simply synergizes well with Oloro.
- Felidar Sovereign: Not sure how the others would feel about alternative win conditions, but if everyone' okay with it, this guy can most likely win you some games.
- Karlov of the Ghost Council: An awesome card. Can help control the board or becomes a big body to swing with.
- Delay, Counterspell, Swan Song, Negate: Good, cheap counterspells you should at least be running.
- Sphinx's Revelation: Put that ramping to good use.
- Anguished Unmaking, Cyclonic Rift: Must-have control instants.
- Supreme Verdict, Merciless Eviction, Fumigate: Excellent board wipes to go with Oloro.
- Clever Impersonator: This guy's incredibly flexible and can be useful in just about any situation.
- Mana Confluence: Almost exactly another copy of City of Brass.
- Temple of Enlightenment, Temple of Silence, Temple of Deceit: These will make your mana base a tad bit more consistent while helping you a bit with your next draw as well.
- Diabolic Tutor/Dark Petition/more tutors: Your deck would be more consistent if it had more tutors.
- Brainstorm: Generally a good blue card to manipulate your deck/hand a bit at an instant.

Suggestions (Some are costly, but very worth it for Oloro):
- Grave Titan: Just a powerhouse in general. Just like Crested Sunmare, Grave Titan will give you excellent battlefield presence.
- Whip of Erebos: If you do add more creatures like Grave Titan, this card can be very good for your life gain strategy.
- Sun Titan: One of my favorites. Can grab back some useful stuff, even land.
- Soul Warden, Soul's Attendant, Suture Priest, Auriok Champion: The soul sisters. You shouldn't include all of them at once though. Just keep them in mind since they're good against creature-heavy decks.
- Consecrated Sphinx: Costly, but worth.
- Kambal, Consul of Allocation: Punishes spell-slinging decks, and generally nice if he sticks around.
- Ayli, Eternal Pilgrim: She can be good if you can keep your life total high enough.
- Sanguine Sacrament: Pretty nice for the deck's game plan at instant speed.
- Demonic Tutor: Arguably the best tutor you can find, but the price tag will probably turn you away. But... Greatness, at any cost.. Right?
- Enlightened Tutor, Mystical Tutor, Vampiric Tutor: Excellent tutors, but expensive (although Mystical Tutor is only around $5; not a whole lot compared to Vampiric Tutor).- Austere Command: Another one of my favorites. Very flexible, and doesn't cost a whole lot either.
- Torment of Hailfire: This card will probably make everyone hate you, but it's a fantastic card nonetheless.
- Leyline of Anticipation: One of the best blue enchantments in my opinion. Allows you to intimidate everyone just by playing a land on your turn.
- Crawlspace: Good against creature-heavy decks.
- Talisman of Dominance, Talisman of Progress, Fellwar Stone: Some decent and cheap mana rocks if you want more ramp.
- Decree of Pain: A good tempo swing in your favor if there are a ton of creatures in play. Kinda costly to play though.
- Hallowed Fountain, Godless Shrine, Watery Grave: Shock lands. Excellent at increasing consistency with mana bases. They're even better with the Fetch lands. All of these lands are very costly though.
- Flooded Plains, Marsh Flats, Polluted Delta: Example Fetch lands you could use.
- Ponder, Preordain: Cheap cantrips for a little more consistency.
- Maze of Ith, Kor Haven: Decent control lands.
- Urborg, Tomb of Yawgmoth, Cabal Coffers: Generates a ton of mana if you get them together.
- Expedition Map: Can help getting the above lands or any land you need.
- Crypt Ghast: Synergizes very well with Urborg, Tomb of Yawgmoth, but is overall decent for your deck.



That's all I can think of for now. I can post more for you if I think of anything else.

precociousapprentice on Konda's Yojimbo Learns Aikido

1 month ago

Love the deck. I am really partial to this style of play. It acknowledges that there are multiple players, and not all are your enemy at any specific point, especially if you play correctly. +1.

For some additional card ideas, you could check out my Queen Marchesa: Politics, Aikido, and Control deck. I have tried a lot of the cards in your list. In white, I would suggest that you consider Mana Tithe and Lapse of Certainty. Counterspells in white can really come out of nowhere. It goes well with Dawn Charm and Teferi's Protection . Also, it is worthwhile to consider cards like Silence, Abeyance, and Orim's Chant. They can be very powerful control elements that can allow you to dictate how turns play out. I would also consider Sun Droplet. It is a low CMC artifact that comes down early, and in multiplayer, it can buffer a lot of early attacks, even if it just decreases the total damage done without eliminating it. If you have the funds, Forcefield fits this category as well. When people are deciding between a decreased effect attack onn you versus a full effect attack on someone else, they frequently attack elsewhere. This is basically a 2 for 1 for you. And finally, check out Worship. It combines really well with your Near-Death Experience for a much easier to accomplish wincon and Pillow Fort all wrapped up in one.

Again, love the deck, and I can't wait to see where you take it. I may have to try out a mono-White Aikido as well. This looks great. I just might go with Michiko Konda, Truth Seeker instead.

zjepsen on Sente: The Politics and Metaphor of Stones

1 month ago

Hello, I like the work you've put into this. Sen Triplets has always been a card I wanted to play, but the response from my group has been poor. No one likes having their hand exposed and no one likes having someone else play their cards.

This seems to be the general response to Sen Triplets, and is something I'd be curious to get your thoughts on. If your intent is to create a shared sense of understanding in exposing one player's hand and "helping" to play their spells, you run the risk of still, every game, being the initial target and likely archenemy.

Assume the game begins before the first turn. While shuffling and cutting decks, your opponents are assessing each commander.

What does Sen Triplets represent that Queen Marchesa does not? Heavier control and combo colors! Both of these things additionally contribute to the risk you assume in becoming the target while playing this general.

The rational response in any situation involving playing against Sen Triplets is to kill the Sen Triplets player!

If we accept the fact that we are going to be pursued aggressively each and every game we play, we have several options:

  1. Go for an extreme pillow fort/rattlesnake strategy.
  2. Go for a heavy, mass removal and control strategy (which goes against some of your defined deck-building goals) or fast combo.
  3. Somehow communicate that you aren't the threat you seem to be, which is what I'd like to do.

To that end, the list I am brainstorming will be a mix of pillowfort/rattlesnake cards, with a dash of group hug effects, emphasizing cards (some already in your Marchesa list) that communicate how little of a threat I actually am. And that's going to be a challenge! Marchesa is awesome, but no one sees her on the other side of the table and fears a turn 2 reanimated Jin-Gitaxias, Core Augur or Sharuum the Hegemon infinite combo.

I don't ever intend to play Sen Triplets on curve.

Early drops might include Sun Droplet, Wall of Omens, Wall of Denial.

Bitterblossom does a solid Forcefield impression.

Group hug will focus on draw specifically (after all, we aren't in green). My favorite group hug deck mitigates the empowering-the-person-to-your-left effect by playing a sprinkle of chaos (please see Zedruu, the Greatest of all Time here: http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/598449-zedruu-the-greatest-of-all-time; it really is awesome, and the deck is a result of its creator's diligent effort and love, and it stands apart from most Zedruu lists).

Enabling opponents just the right amount will be hard to achieve, but it's a direction I'd like to explore. Also, seriously, who will expect Sen Triplets group hug?

Regarding chaos, Knowledge Pool would be on theme here.

Ultimately, like Marchesa, if you can be one of two players remaining, with the appropriate protection to maintain a board position where any move your opponent makes toward you is an inherently in your favor, you can utilize key cards from their hand (Sen Triplets), deck (Praetor's Grasp, Acquire, Bribery, Knowledge Exploitation) and graveyard (Memory Plunder) to finish them off.

If you made it through this ramble, thank you. And thank you for the interesting take on Sen Triplets!

Pieguy396 on Kokusho the lifegain dragon

2 months ago

Hey there! Cool deck you have here! I'm not fully sure whether you want a Kokusho-focused deck with a lifegain subtheme, or a lifegain-focused deck with a Kokusho subtheme, so I'll give you tips for both:

Kokusho-focused:

You generally want a lot of ways to find your Kokushos, as well as ways to return them from the graveyard, so I'll focus on those two.

If you're focused on more of a lifegain theme, I'd go with some of the following:

I should also say that I'm generally not a fan of cards that do nothing but gain you life. Chaplain's Blessing and Alms of the Vein can be good, sure, but they generally don't actually do anything.

Regardless of which version you're actually looking for, I would also recommend adding in some more removal, probably at least 5 copies total of the following: Doom Blade, Murder, Oust, Condemn, Dismember.

In any case, good luck with your deck!

Pieguy396 on Ajani health

3 months ago

Hey there! Cool deck you have here! I have some suggestions for you:

In any case, enjoy your deck!

hoardofnotions on Got your divers license?

3 months ago

MrXilas thanks for the comment

I kinda like running the compass over the sun droplet for a couple reasons. It's land ramp (kinda), useful when I'm not getting attacked, good when I draw it late game and am already low on life.

Sun Droplet is kinda only good in certain situations which is the type of card i want to avoid adding. It's really good on turn 2 before people start laying down creatures then kinda starts getting worse.

I can't really run Maze of Ith because I'm running a self imposed max budget of $50. If I ever let the deck off it's monetary chain the maze is going in for sure.

hapE on Burn, Turn, and Dance

4 months ago

A few staples I would personally add to the deck: Spell Burst, Tezzeret's Gambit, Reiterate, and Capsize

Also, you could upgrade your x-burn spells with Comet Storm and Fall of the Titans and trade Inferno/Fire Tempest for something likeRolling Earthquake/Earthquake/Fault Line/Molten Disaster ect. (does that same thing but better/more flexible)

If you are looking for stuff to take out I would start with Sun Droplet (seems real slow and super bad at what it does) Bosium Strip (would rather just draw cards instead of taxing myself 3 mana, this deck probably won't be casting more than 1 spell of the strip per turn at best) Lightning Bolt/Lightning Strike/Volt Charge (not a lot of impact in EDH, 3 damage just isn't that much) Searing Flesh (for similar reasons just put in another x-burn spell) Spellbook (you don't seem to be drawing that many cards) Mind's Desire (storm count would be really low most of the time since copying doesn't count towards storm count)

hoardofnotions on Advertise your COMMANDER deck!

4 months ago

I've been tweaking on this deck for a while now. Want opinions on a couple of cards. Sun Droplet or Thaumatic Compass for protection? Inspiring Statuary or a 2 mana rock, probably Mind Stone? Is Urza's Bauble worth the price tag for the budget part of the deck? Is March of the Machines, Salvaging Station and Aether Spellbomb/Pyrite Spellbomb too cute or should i add the march, and if so what should i take out?

Thanks in advance for any suggestions!!


Jori En, Diving on a Budget

Commander / EDH* hoardofnotions

SCORE: 19 | 37 COMMENTS | 2302 VIEWS | IN 12 FOLDERS


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