|Commander / EDH||Legal|
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|Commander 2013 (C13)||Uncommon|
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Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
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Sun Droplet Discussion
2 weeks ago
seems like your playing burn, but with extra hoops to jump through. If you are building this for fun though, Sun Droplet
1 month ago
I would remove the following cards: 1. Soldier of the Pantheon- It has too small of an effect. 2.Blinding Light- It is Sorcery speed so it can only be used offensively and the effect is too small. 3. Defy Death- This effect is alright but is really situational. It is a victim of having only 100 cards.4. Staff of the Sun Magus- Too small of an effect.5. Scroll of Avacyn- Too small of an effect.6. Marble Diamond- Mediocre card that is just "alright".7. Coldsteel Heart- same as Marble Diamond.8. Reverse Damage- 100% reactive cards are often dead draws.9. Chastise- Same as Reverse Damage.10. Moonlit Wake- To small of an effect.11. Sun Droplet- +1 life a turn is awful. Use this card as a coaster.---The above cards are all bad and are easy cuts.-The last two cuts are hard, but id suggest one card for sure:12. Sensei's Divining Top- with only 1 card draw engine Well of Lost Dreams and no other shuffle effects, the top is not very good at all. Great card in a bad situation. I would cut it.---As for the 13th cut; you will have to playtest and see what feels underwhelming, too often.
1 month ago
I would cut 13 Plains.
As for actual cuts, Belbe's Portal just never impressed me as opposed to actual ramp cards. However, it does allow for flash and a small mana reduction, so I might be wrong.
Staff of the Sun Magus just doesn't do enough. You'll be gaining excessive amounts of life anyway, so a 3-mana artifact that lets you gain 1-2 life a turn is pretty much pointless.
Oketra's Monument, Scroll of Avacyn, and Sun Droplet also seem too low effect to be worth a card slot. Sun Droplet is only good if you want a lot of whenever you gain life triggers, like in Karlov of the Ghost Council. Oketra's Monument is a bad Pearl Medallion, and I don't think the warrior tokens are too important in your deck. And Scroll of Avacyn is just pretty bad.
That's what I saw to cut. I, too, am building Lyra Dawnbringer (I pulled a foil at prerelease!), do you think you could help me with cuts?
Commander / EDH*
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1 month ago
Hexekk, that is a great suggestion. In a meta with a lot of infect or +1/+1 counters, that would be pretty great. It has been on my list of things to try I just haven't tried it yet. It also combos with Delaying Shield, but it has strong anti-synergy with both Selfless Squire and Sun Droplet. It would take a little rearranging to make it work. Removing Sun Droplet, you could replace it with the Glacial Chasm for an arguably stronger Pillow Fort card. Removing the Selfless Squire would be a huge hit to the offense and remove a very good Fog. Replacing it with Dark Depths would be fun, I ran it in the past, but I am not sure it does everything I want. The Thespian's Stage and Vesuva I had in before would help to get the Dark Depths combo out, but takes some set up. Also, we are adding a lot of things in that require two cards to make either any good, and Solemnity is pretty useless by itself. Not sure what I think about it. I think that without a strong Infect presence in your meta, I am not sure I could see it being a game changer.
mintymustache, Bedlam is pretty crazy. It looks like it would have a crazy effect on the game. It would also be anti-synnergistic, as you note, with my defensive creatures. Still, you could easily tune the list to include it. Still, I am not sure I like the fact that, once in play, I would have no control of who can block, unlike similar cards already in the list. Not sure it fits the list perfectly.
Cthulhupoof9797, I love the idea of Ludevic, Necro-Alchemist as an Aikido commander. I would run Tymna the Weaver as the partner. You get and more card draw that actually synergizes well with Ludevic, Necro-Alchemist. If going that way, I would also add in other punisher style cards that just damage opponents each turn. Link a list when you have one.
2 months ago
Indestructible is incredibly powerful, and therein lies its fault. Wizards is well aware of Indestructible's utility and costs appropriately. Colourless spells are hit worst by R&D's costing--they can be slotted into any deck, and thus allow decks to break the colour pie. To adjust, colourless spells tend to be more expensive to cast than their coloured equivalent.
Your indestructible idea requires Tron--but if you're running Tron for 9+ mana, you might as well cast an Eldrazi that wins you the game. Darksteel Citadel and Soul of New Phyrexia might help keep you alive, but they don't win you the game. The top of your curve should be reserved for win-now cards, especially when the top is that high.
So, frankly, you're better off purging the indestructible idea. Or running white, and not artifacts. It's simply not a viable ability in a purely colourless deck.
If you want a blocker who can't take damage: Etched Champion. You'll certainty be able to use its metalcraft ability, and protection is broken powerful. A 2/2 for 3 is might seem mediocre, but it's effectively unblockable, immune from most removal, and cannot be damaged by enemy creatures. It still dies to wraths, but that's a small price for its utility.
Unless your deck capitalizes on lifegain, it's generally not worth it. Tomb of the Spirit Dragon and Radiant Fountain are fine, since they're free and you're going to run lands anyway (though, you'd be better off with Blinkmoth Nexus and Inkmoth Nexus).
Sun Droplet adds nothing to your deck. Most Magic games are nasty, brutish, and short--if you want to be competitive in colourless (where you have no viable counterspells, no viable removal, no viable fogs, etc.), you really only have the option of killing as quickly as possible.
If you want lifegain, Vault Skirge is a strong card--it's a 1/1 with evasion and lifelink for 1 mana.
2 months ago
2 months ago
2 months ago
Darth_Savage, I gotta say, I was skeptical at first, but after a few play tests on here, I've really fallen in love with the deck. I just have a few questions about some of the sideboard cards. Why Faith's Fetters over a card like Stasis Snare? I get the life gain, but Stasis Snare is cheaper to cast and has flash. Also, can you clarify for me how Sun Droplet works? Can I remove any number of charge counters or only one per upkeep? If it's only one per upkeep, I'm not sure it's really worth it, as against some more aggro decks it'll be to slow.
Thanks for taking the time to make this deck and help me out. Once i get all the cards sorted out, I'll definitely be taking it to my LGS's modern tournament