Sun Droplet

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Archenemy (ARC) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Sun Droplet

Artifact

Whenever you're dealt damage, put that many charge counters on Sun Droplet.

At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Price & Acquistion Set Price Alerts

C13

ARC

MRD

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Sun Droplet Discussion

Ovlibion on It's Like Tron, With Extra Steps.

2 weeks ago

Sun Droplet could work pretty well in here. Plus any card with proliferate would be as good too

nimrod1111 on Regna and Krav, aka Relationship Goals

3 weeks ago

I also like Sun Droplet, Pristine Talisman, Path of Bravery, Twilight Prophet, Invoke the Divine and Blind Obedience.

Some weak cards I can spot are: Lena, Selfless Champion, Ancestor Dragon, Abhorrent Overlord, Flaying Tendrils. Also, the White sun seems like overkill - dumping all your mana that this deck has so many amazing ways of using into JUST 2/2 cats seems like a waste to me.

wallisface on artifacts

3 weeks ago

Sounds like a good plan. Might be worth getting a sideboard sorted against these matchups too, if your groups use them.

Against burn many of my decks sideboard in copies of Sun Droplet, because they typically give you enough time to get the job done.

Control is a much more tricky thing to bring sideboard hate against, and depends on your local meta, but Surgical Extraction is a good go-to as far as stopping your opponent doing annoying shit

Wizno on Need help with ZOMBIE EDH ...

1 month ago

I also agree with both of Scytec’suggestions. Varina is going to be much more syngergistic for a zombie deck than Oloro and may draw less heat.

That being said, let’s go over your list of cards and start making some cuts to fine tune it.

Leyline of the Meek-nice to pump your tokens but why leave out the rest of your team? Radiant Destiny would be a better fit.

Some less synergistic cards to cut:
Jace, Ingenious Mind-Mage
Phage the Untouchable
Heliod, God of the Sun
Gonti, Lord of Luxury
Ravenous Chupacabra
Hope of Ghirapur
Leyline of Sanctity
Shrieking Affliction
Sun Droplet
Bridge from Below

I’ve got some other ideas but for now that’s where I would start with cuts.

Jaysterbaby on Need help with ZOMBIE EDH ...

2 months ago

I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards

Commander - Oloro, Ageless Ascetic

[100 cards]

Sol Ring

Leyline of the Meek

Night's Whisper

Phyrexian Arena

17x Swamp

Prophetic Prism

Zombie Apocalypse

Phage the Untouchable

Sheoldred, Whispering One

Isolated Chapel

Dark Ritual

Culling the Weak

Heliod, God of the Sun

Cabal Ritual

Army of the Damned

The Scarab God

Josu Vess, Lich Knight

Cemetery Reaper

Death Baron

Torment of Scarabs

Gravecrawler

Geralf's Messenger

Leyline of Sanctity

Diregraf Ghoul

Murder

Torment of Hailfire

Blood Scrivener

Bridge from Below

Mikaeus, the Unhallowed

Drowned Catacomb

Sunken Hollow

Duress

Vampiric Rites

Geth's Verdict

Gonti, Lord of Luxury

Liliana Vess

Liliana, the Last Hope

Liliana, Death's Majesty

Liliana's Mastery

Liliana, Untouched By Death

Jace, Ingenious Mind-Mage

Counterspell

Ghostly Prison

Remand

Propaganda

Liliana, Heretical Healer  Flip

Norn's Annex

Relentless Dead

Mortify

Dread Wanderer

Geth, Lord of the Vault

Dark Salvation

From Under the Floorboards

Fleshbag Marauder

Endless Ranks of the Dead

Diregraf Colossus

Highborn Ghoul

Lord of the Undead

Corpseweft

Cryptbreaker

Levitation

Whip of Erebos

Erebos, God of the Dead

Elesh Norn, Grand Cenobite

Opt

Path of Ancestry

Command Tower

Hope of Ghirapur

Cast Down

Profane Procession  Flip

Rupture Spire

Opal Palace

Temple of Silence

Mana Confluence

Transguild Promenade

Jwar Isle Refuge

Darkslick Shores

Frost Marsh

Fetid Heath

Caves of Koilos

Tainted Field

Arcane Sanctum

Dreadship Reef

[28 cards]

Innocent Blood

Unraveling Mummy

Liliana's Reaver

Dromar's Charm

Immortal Servitude

Anointed Procession

Vindictive Lich

Call to the Kindred

Skullclamp

Havengul Runebinder

Unbreathing Horde

Grimgrin, Corpse-Born

Sun Droplet

Gray Merchant of Asphodel

Quicksilver Amulet

Cemetery Recruitment

Psychic Strike

Mana Leak

Brainstorm

Disentomb

Coat of Arms

Ravenous Chupacabra

Shrieking Affliction

Grim Guardian

Demonic Vigor

Recoil

Stitched Drake

Archetype of Imagination

Graf Harvest

TheKingThero on Atraxa's Kill Engine

2 months ago

cstern2346 At the moment, the win cons are proliferating Darksteel Reactor for an overall win. Also, proliferating Armageddon Clock and running life gain artifacts, such as Eternity Vessel, Sun Droplet and/or Clearwater Goblet to keep my life from dropping too much. Also, I am using things like Time Bomb, Necrogen Censer, Magma Mine and Heliophial to deal damage directly to my opponent. Atraxa helps with dealing a lot of damage too, the first play test was a win due to Atraxa and Necrogen Censer hitting hard. But I will make some land cuts, maybe get some more tutoring, possibly a Planar Bridge. Actually, Coalition Relic works really nicely with Atraxa, producing 3 mana on my next precom phase. Tap it for a counter, if it wasn't needed, Atraxa proliferates that counter, then next turn, remove said counters and then tap it for mana, boom! Which would justify running a Planar Bridge.

lagotripha on Insult to Injury to Death

2 months ago

I'm not a fan of mindcrank without Bloodchief Ascension. It almost never pays off, and so many decks want cards in their graveyard you can get punished pretty hard. Jamming Rakdos Charm maindeck can offset some of that, but giving your opponent card advantage is a real risk. Burning inquiry carries similar problems, and without you running lots of cards that want to be in your graveyard, will likely help your opponent more than you.

I'm guessing this started as a delayed damage Emberwilde Augur Insult Rift Bolt list, possibly including Flame of Keld, which then morphed into a Waste Not variant. Its a fun idea- I've never made it work without it becoming a different deck.

First things first, if you want a damage/discard hybrid deck, you need to decide- how important is the discard? Is the this the rack, or is it a burn deck with blightnings?

If your meta has aggro decks that typically only have 1 card in hand turn four, a lot of discard is wasted. If its all control, then you'll want to be jamming as much as you possibly can just to keep from being locked out of the game. The big thing is that with fifteen cards sideboard, you can pack in 11 copies of duress variants and 4 shrieking afflictions. The sideboard is there to adapt you to your meta- whether that be by jamming silver bullet answers or completely changing your strategy in response. Just by swapping Lightning Bolt alikes for Duress you completely change the pace and playstyle of your deck.

Initial changes? -4 mindcrank, +4 Rakdos Charm. -3 necrogen spellbomb +3 Raven's Crime,-3 Elder Mastery, + Rotting Rats/Sedraxis Specter -3 burning inquiry, +3 Lightning Bolt. It should run smoother.

I have a big list of mono black cards I use for brews here Mono black deckbuilder's toolbox, in particular Sign in Blood and Night's Whisper- both net you more cards in a way that red struggles with, and in a pinch can finish off someone on five life with lighting bolt.

Jamming Call the Bloodline to turn spare lands into lifelinkers can help, and lets you run Asylum Visitor- which can help if you don't feel like Raven's Crime is all that.

Elixir of immortality is cute. Personally, I prefer Sun Droplet or the new Fountain of Renewal, and sometimes Golden Urn. Shuffling the graveyard back in is usually a disadvantage outside of 'draw your deck' combos.

Finally, remember to build something that is fun to play. Its all well and good knowing the 'best' option, but if it ain't fun, it ain't worth it. So always keep that in mind when choosing cards.

(edit- also just maindeck angrath. He locks a player out of the game like lilana and doesn't break the bank)

lagotripha on How The Devil Plays MTG: The Mono-Black Primer

3 months ago

Hi- There are a few cards that deserve honourable mentions from my testing. I've got this big list of cards I've tested and made work, but a lot of it is pure jank. Mono black deckbuilder's toolbox The ones below deserve specific mention.

Plunge into Darkness. It pseudo tutors, its a sac outlet, it hates on burn. Its ability to look for a sideboard card is both understated and very strong.

Imp's Mischief is a meta call, but in some metas is devastating. Used to be run a lot to redirect splinter twin, will likely see play when something similar reapears.

Blade of the Bloodchief is a big payoff card for mono-black vampire tribal, as sitting lower to the ground and spamming creatures/removal makes lashwrithe and this a lot stronger.

Oona's Blackguard and Earwig Squad have in the past worked well in bitterblossom lists.

Everlasting Torment is also has a playable if not amazing -1/-1 counter list including Geralf's Messenger Crumbling Ashes and Necroskitter with Black Sun's Zenith.

Dark Prophecy is worth mentioning in that it is unplayable. You have to say it or people will try. Unless its a key combo peice in a Zulaport Cutthroat list, don't bother. Jam a Phyrexian Arena or heck, Underworld Connections instead.

Defense Grid, Storage Matrix and Culling Scales deserve mention as artifacts. They aren't in favour at the moment, but have in the past been devastating tools. Sun Droplet is often a better Dragon's Claw, or in a degenerate meta, copies 5-8.

Soul Spike is a powerful wincon when you can draw your library, which is tricky in mono black, but very possible with Grim Haruspex lists. The lifegain can also offset lifeloss a lot of repeatable 'draw your library' cards often incur.

Gonti's Machinations is a 1 mana lightning helix with suspend which bypasses leyline.

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