|Commander / EDH||Legal|
Printings View all
|Commander 2013 (C13)||Uncommon|
Combos Browse all
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.
Sun Droplet Discussion
2 weeks ago
Zoo is definitely fun! Im new it it but loving it! I also wish I had cheaper CMC enchantment/artifact removal... But because my sideboard is so full im also looking for something that can be in the Mainboard that can answer Lands and Planswalkers too. I started with Beast Within thinking the "permanent" clause at instant speed would be perfect for answering miscellaneous things opponents would play; But because this isnt a BIG ZOO build that dang 3/3 Token really really got in my way/even killed me sometimes lol...and the only other things in my colors I found that would answer planwalkers/artifacts/enchantments/lands (the top things I was looking for solutions for) were Desert Twister / Generous Gift ... One being ridiculously unlikely to cast and the other just being a repeat of Beast within... So I narrowed it to destroy NONCREATURE permanents and thats how I ended up with Bramblecrush ... its kinda slow but does what I want it to do... still on the fence about it.
Originally had 2x Pithing Needle in the sideboard and dropped it in favor of Sun Droplet for the Burn matchups for having a bit more range with SB tools. My thought is that Stony Silence should take care of artifacts... But I had reservations about taking it out though because the needle can also shut down planswalkers and such... but Im hoping that my creature presence will be enough to handle PWs and the my removal with take care of the creatures having abilities... I'll see about putting it back in though... this deck is still pretty new to me!
1 month ago
2 months ago
Unfortunately, modern decks aren't just good cards that work in a theme with great interactions--like EDH. It's more like a balancing act, as you clash together an engine of cards to solve as many problems with your deck as possible while also best aiming the deck towards it's goal. So by adding Fountain of Renewal and ideas that best work with it, we must determine whether or not this new build is less problematic and serves the deck better as a whole.
While this deck isn't perfect, I can't find a place where Fountain of Renewal would work consistently better than any foundations in place. There could be a Fountain of Renewal build that is better than my current deck in most circumstances. Try out the concept if you want to.
By the way, anyone can look at the 'Custom' option to see some underlying themes I identified. I tried to make this as multi-functional as possible and I experimented with as many ideas as possible.
3 months ago
Hey thanks for the comment TitaniumChopstick. If you look at the decklist I linked you will see that the deck I have constructed is a jund style deck that involves powerful one for one removal to disable the my opponents while playing powerful creatures such as Dark Confidant and the new card, Dreadhorde Arcanist , to generate value and win the game. the main use of Dreadhorde Arcanist is to flashback powerful one cmc spells, which is why the deck is in rakdos colors as it has some of the best like Thoughtseize , Inquisition of Kozilek , Lightning Bolt , Fatal Push , Unearth , and Surgical Extraction . Since the deck is mostly cmc one cards that are powerful to play, the deck has no discard outlets and plans to simply cast the spells to put them into the graveyard for Dreadhorde Arcanist to reuse. While the deck is mostly cmc 1 spells, there are a few 2 amd 3 cmc cards like Kolaghan's Command and Collective Brutality which cant be flashed back with Dreadhorde Arcanist on its own. The deck mostly runs higher cmc spells because of their sheer power, but utilizing other multifunctional cards such Funeral Charm and Sword of Light and Shadow , you can pump Dreadhorde Arcanist and allow the option of flashing these spells back as well. While these cards are used to flash back these powerful spells, it is pretty easy to see that these cards are also individually powerful, and are not only in the deck for the purpose of increasing Dreadhorde Arcanist 's power. It is in a deck like this that I think Dreadhorde Arcanist is most powerful, and Id like to know your thoughts on the build.
As an update for everyone else who saw this thread before, I took out one Fatal Push and my one-of Slaughter Pact in favor of two Flame Slash , and I also took the two Shadowfeed out of the 75 altogether in favor of playing Collective Brutality . I may also find room for an additional Collective Brutality in the mainboard.
I added flame slash because I found that the deck still has a problem with removing big creatures. A creature four or more toughness is actually very hard to deal with, and if that creature also has a high converted mana cost, there is almost nothing that the deck can do. Additionally, with Dreadhorde Arcanist , casting and then immediatly flashing Flame Slash back increases the range of damage the deck can do to a creature with one spell from six, with Lightning Bolt , to eight. This gives the deck more of a fighting chance against a Hogaak, Arisen Necropolis , which the deck could deal with previously, but only as long as Hogaak, Arisen Necropolis did not enter the battlefield before being in the graveyard for it can be hit with Surgical Extraction .
I added Collective Brutality for the sole purpose of combating burn. Once testing against burn, I found that Shadowfeed did little to nothing against it. While I found the card to actually be very useful in graveyard matchups, the main purpose of the card was to deal with burn, so I cut and looked for a better card. Rakdos does not really have much in the way of lifegain, and most burn hate that could be feasably played would be artifacts such as Dragon's Claw and Sun Droplet . I think I would run dragons claw since it can allow the deck to gain more life than it loses, especially with Dreadhorde Arcanist allowing for you to cast red cards twice, but burn has a lot of ways to deal with artifacts, and I feel that a Dragon's Claw would quickly get destroyed by a Smash to Smithereens or Destructive Revelry . Though I can see reason to run Dragon's Claw or another artifact to deal with burn, I opted to play Collective Brutality because it allows me to discard two additional cards and use all of its modes to disable burn more efficiently. Additionally, while dragons claw is only really good against burn, Collective Brutality can be used against Storm decks, and also helps to solve wrong half problems that interractive midrange decks often face.
I will make an update to the decklist shortly.
3 months ago
Do you think you will get to 6 mana for Mycosynth Lattice ? with Smallpox it seems like it would be hard to get mana. maybe you could play an artifact that ramps you in the sideboard...that may be too cute though. Also Id recommend a Sideboard Witchbane Orb or Sun Droplet . I also saw that you were playing Blinkmoth Nexus . That is a cool idea as it gets under bridge and can fly over your opponents team, but I'd also like to suggest Spawning Pool . It can be a mini Ensnaring Bridge since you can chump and regenerate it every turn. no one seems to like it, but I am a huge proponent of that card. Finally I'd like to know your opinion on Liliana of the Veil , you don't run any, but it may be one of the strongest cards in 8 rack. Just wondering what made you leave it out. Anyways cool deck +1
3 months ago
3 months ago
You could really use Eladamri's Call so you can pull out Crested Sunmare as its one of your best creatures. And because the mare triggers at the end of each endstep, maybe Soul Warden as it will likely gain you life on every turn [same reason you're playing Sun Droplet I guess].
You may want Exotic Orchard for additional color fixing. Fortunately with more coming out in C19 decks they should get even cheaper soon.
With access to red, Shared Animosity could add some more punch.
5 months ago
Patolea thanks for the response. I think you are right. It's exactly what happens to me as well. I now decided to rotate some of the cards constantly, not necessarily lowering the powerlevel, but at least be unpredictable. I took away now some of my bigger flashier plays, like Wound Reflection and replaced them with cards like Sudden Spoiling .
Maybe a way of gaining life back might be interesting, although I don't think a 6/6 flying lifelink is really staying below radar as well. I played it in my karlov deck and it rarely survived a turn... I think things like Contemplation , Umezawa's Jitte or Sun Droplet might be more interesting to play if we need some survivability.
Sun Droplet occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%