Sun Droplet

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Archenemy (ARC) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Sun Droplet

Artifact

Whenever you're dealt damage, put that many charge counters on Sun Droplet.

At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Price & Acquistion Set Price Alerts

C13

ARC

MRD

Ebay

Recent Decks

Sun Droplet Discussion

TheKingThero on Atraxa's Kill Engine

8 hours ago

cstern2346 At the moment, the win cons are proliferating Darksteel Reactor for an overall win. Also, proliferating Armageddon Clock and running life gain artifacts, such as Eternity Vessel, Sun Droplet and/or Clearwater Goblet to keep my life from dropping too much. Also, I am using things like Time Bomb, Necrogen Censer, Magma Mine and Heliophial to deal damage directly to my opponent. Atraxa helps with dealing a lot of damage too, the first play test was a win due to Atraxa and Necrogen Censer hitting hard. But I will make some land cuts, maybe get some more tutoring, possibly a Planar Bridge. Actually, Coalition Relic works really nicely with Atraxa, producing 3 mana on my next precom phase. Tap it for a counter, if it wasn't needed, Atraxa proliferates that counter, then next turn, remove said counters and then tap it for mana, boom! Which would justify running a Planar Bridge.

lagotripha on Insult to Injury to Death

2 weeks ago

I'm not a fan of mindcrank without Bloodchief Ascension. It almost never pays off, and so many decks want cards in their graveyard you can get punished pretty hard. Jamming Rakdos Charm maindeck can offset some of that, but giving your opponent card advantage is a real risk. Burning inquiry carries similar problems, and without you running lots of cards that want to be in your graveyard, will likely help your opponent more than you.

I'm guessing this started as a delayed damage Emberwilde Augur Insult Rift Bolt list, possibly including Flame of Keld, which then morphed into a Waste Not variant. Its a fun idea- I've never made it work without it becoming a different deck.

First things first, if you want a damage/discard hybrid deck, you need to decide- how important is the discard? Is the this the rack, or is it a burn deck with blightnings?

If your meta has aggro decks that typically only have 1 card in hand turn four, a lot of discard is wasted. If its all control, then you'll want to be jamming as much as you possibly can just to keep from being locked out of the game. The big thing is that with fifteen cards sideboard, you can pack in 11 copies of duress variants and 4 shrieking afflictions. The sideboard is there to adapt you to your meta- whether that be by jamming silver bullet answers or completely changing your strategy in response. Just by swapping Lightning Bolt alikes for Duress you completely change the pace and playstyle of your deck.

Initial changes? -4 mindcrank, +4 Rakdos Charm. -3 necrogen spellbomb +3 Raven's Crime,-3 Elder Mastery, + Rotting Rats/Sedraxis Specter -3 burning inquiry, +3 Lightning Bolt. It should run smoother.

I have a big list of mono black cards I use for brews here Mono black deckbuilder's toolbox, in particular Sign in Blood and Night's Whisper- both net you more cards in a way that red struggles with, and in a pinch can finish off someone on five life with lighting bolt.

Jamming Call the Bloodline to turn spare lands into lifelinkers can help, and lets you run Asylum Visitor- which can help if you don't feel like Raven's Crime is all that.

Elixir of immortality is cute. Personally, I prefer Sun Droplet or the new Fountain of Renewal, and sometimes Golden Urn. Shuffling the graveyard back in is usually a disadvantage outside of 'draw your deck' combos.

Finally, remember to build something that is fun to play. Its all well and good knowing the 'best' option, but if it ain't fun, it ain't worth it. So always keep that in mind when choosing cards.

(edit- also just maindeck angrath. He locks a player out of the game like lilana and doesn't break the bank)

lagotripha on How The Devil Plays MTG: The Mono-Black Primer

1 month ago

Hi- There are a few cards that deserve honourable mentions from my testing. I've got this big list of cards I've tested and made work, but a lot of it is pure jank. Mono black deckbuilder's toolbox The ones below deserve specific mention.

Plunge into Darkness. It pseudo tutors, its a sac outlet, it hates on burn. Its ability to look for a sideboard card is both understated and very strong.

Imp's Mischief is a meta call, but in some metas is devastating. Used to be run a lot to redirect splinter twin, will likely see play when something similar reapears.

Blade of the Bloodchief is a big payoff card for mono-black vampire tribal, as sitting lower to the ground and spamming creatures/removal makes lashwrithe and this a lot stronger.

Oona's Blackguard and Earwig Squad have in the past worked well in bitterblossom lists.

Everlasting Torment is also has a playable if not amazing -1/-1 counter list including Geralf's Messenger Crumbling Ashes and Necroskitter with Black Sun's Zenith.

Dark Prophecy is worth mentioning in that it is unplayable. You have to say it or people will try. Unless its a key combo peice in a Zulaport Cutthroat list, don't bother. Jam a Phyrexian Arena or heck, Underworld Connections instead.

Defense Grid, Storage Matrix and Culling Scales deserve mention as artifacts. They aren't in favour at the moment, but have in the past been devastating tools. Sun Droplet is often a better Dragon's Claw, or in a degenerate meta, copies 5-8.

Soul Spike is a powerful wincon when you can draw your library, which is tricky in mono black, but very possible with Grim Haruspex lists. The lifegain can also offset lifeloss a lot of repeatable 'draw your library' cards often incur.

Gonti's Machinations is a 1 mana lightning helix with suspend which bypasses leyline.

GCNDAN3702 on Modern - Tamanoa Combo (?)

1 month ago

Oops, I totally missed that! You're right, it wouldn't make much sense to run mark and also reckoner and spitemare alongside it.

Thinking about it some more though, I think Rite of Passage with all of the aforementioned creatures could be fun, but might be too slow if you are trying to make this competitive. I think if you're looking to make this tuned then it would be best to focus more on damage/board sweepers and pain cards that affects both players, and utilize Tamanoa and other life gain cards like Sun Droplet to keep you afloat while your opponent struggles. The pridemates could still be good in the deck as long as you have enough life gain triggers to make them big enough to avoid taking lethal from your sweepers. Some sweepers I would consider are Flamebreak, Earthquake, Firespout, and Volcanic Fallout. You could also maybe have some specific player hate cards in the sideboard that put more damage pressure on the opponent with cards like Psychogenic Probe, Burning Earth, and Burning-Tree Shaman. Eidolon of the Great Revel is also a fantastic card, but I don't know how hard it would be to play around with all of your sweepers since it only has 2 toughness.

TheArkenstone on Modern - Tamanoa Combo (?)

1 month ago

Hi GCNDAN3702! I'm glad to see you want to help. :)

Talking about cards that work against each other, Mark of Asylum seems to block Boros Reckoner's and Spitemare's abilities. Therefor, maybe it would be better to cut the Marks for Rite of Passage. Or maybe neither of them are needed? :)

Searing Meditation has turned out to be a bit overkill, at least in my opinion and in the current build. There are often other cards that does more for the cost that it takes to activate its ability. Manabarbs on the other hand is, when paired with Tamanoa, a bomb. Is what you mean that Tamanoa should still be in the build? :) All the damage, painlands and Manabarbs especially, seem to hurt too much without it. But then, there is one issue still. There is only 4 of Tamanoa. But maybe a playset of Sun Droplets can work as an alternative as you say. :)

Anyways, thanks for taking time to help!

goodair on Tainted Immortality

3 months ago

seems like your playing burn, but with extra hoops to jump through. If you are building this for fun though, Sun Droplet

newtontke on Need Help Taking Out 13 ...

3 months ago

I would remove the following cards: 1. Soldier of the Pantheon- It has too small of an effect. 2.Blinding Light- It is Sorcery speed so it can only be used offensively and the effect is too small. 3. Defy Death- This effect is alright but is really situational. It is a victim of having only 100 cards.4. Staff of the Sun Magus- Too small of an effect.5. Scroll of Avacyn- Too small of an effect.6. Marble Diamond- Mediocre card that is just "alright".7. Coldsteel Heart- same as Marble Diamond.8. Reverse Damage- 100% reactive cards are often dead draws.9. Chastise- Same as Reverse Damage.10. Moonlit Wake- To small of an effect.11. Sun Droplet- +1 life a turn is awful. Use this card as a coaster.---The above cards are all bad and are easy cuts.-The last two cuts are hard, but id suggest one card for sure:12. Sensei's Divining Top- with only 1 card draw engine Well of Lost Dreams and no other shuffle effects, the top is not very good at all. Great card in a bad situation. I would cut it.---As for the 13th cut; you will have to playtest and see what feels underwhelming, too often.

RazortoothMtg on Need Help Taking Out 13 ...

3 months ago

I would cut 13 Plains.

Nah Jk

As for actual cuts, Belbe's Portal just never impressed me as opposed to actual ramp cards. However, it does allow for flash and a small mana reduction, so I might be wrong.

Staff of the Sun Magus just doesn't do enough. You'll be gaining excessive amounts of life anyway, so a 3-mana artifact that lets you gain 1-2 life a turn is pretty much pointless.

Chastise and Reverse Damage seem to expensive mana wise for what they do, unless your meta is heavy on people who attack with a single massive creature that doesn't have hexproof for some reason.

Moonlit Wake also seems like too little effect. If you really want that effect, Ashes of the Abhorrent is strictly better in Angels outside of Reya Dawnbringer, which you aren't even playing

Soldier of the Pantheon seems low effect. Even if your opponents are playing heavy multicolor cards, I doubt it gains more life than just a Soul Warden effect (which I also don't suggest playing)

Oketra's Monument, Scroll of Avacyn, and Sun Droplet also seem too low effect to be worth a card slot. Sun Droplet is only good if you want a lot of whenever you gain life triggers, like in Karlov of the Ghost Council. Oketra's Monument is a bad Pearl Medallion, and I don't think the warrior tokens are too important in your deck. And Scroll of Avacyn is just pretty bad.

That's what I saw to cut. I, too, am building Lyra Dawnbringer (I pulled a foil at prerelease!), do you think you could help me with cuts?


Lyra Angel Tribal Prototype

Commander / EDH* RazortoothMtg

1 VIEW | IN 1 FOLDER


Load more