Sun Droplet

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Uncommon
Archenemy (ARC) Uncommon
Mirrodin (MRD) Uncommon

Combos Browse all

Sun Droplet

Artifact

Whenever you're dealt damage, put that many charge counters on Sun Droplet.

At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Price & Acquistion Set Price Alerts

C13

ARC

MRD

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Sun Droplet Discussion

aef823 on Confuson fuuu-

2 weeks ago

Darth_Savage while I agree Riptide Chimera would be a better creature to use, I'm mainly using Drake Familiar because it has 2 CMC, to proc Claim. So I can fetch it when it goes to the graveyard if needed.

Glimpse the Unthinkable might be good at a burn mill deck, but the 1->3 CMC to card ratio from Startled Awake  Flip comes close to the 1->5 ratio from glimpse, and it works as a creature on the graveyard, albeit a way overpriced one, but the option is at least there.

What I'm doing is that mill is the backup plan just in case my opponent heals more than I damage. The main plan is to lower life, while using things like Pristine Talisman/Sun Droplet/Dragon's Claw ETB life gain while using bounce duals from lands to facetank hits or stock up on life, etc.

The choice was either to get basic lands or remove artifact fetching from my lands, besides, barely anyone uses land removal.

aef823 on Confuson fuuu-

3 weeks ago

Darth_Savage While Phyrexian Obliterator might not be hard to work around, the problem is that it isn't the only things I have to work around.

While taking a 2 to the face because of Eidolon isn't much, taking 2 after a 10 damage combo due to Monastery Swiftspear Prowess + multiple spell shenanigans and could be the difference between winning or losing.

But you are right about Vengeful Pharaoh it's a dead card considering getting 3 of the same mana is hard for a tri color deck.

My point for my deck right now is to figure out answers for all the current deck archetypes, without sacrificing card economy. Hence everything being useable from the graveyard.

Like for example, against milling Ratchet Bomb for Leyline of the Void removal, or if that fails, just keep casting Nexus of Fate.

Against burn decks Sun Droplet to discourage burns until they can "burst me to death," and either damaging myself via Rekindled Flame if I have two sun droplets, prepping Ratchet Bomb for the inevitable Eidolon/Bedlam Reveler, or just gum them for life with Vault Skirge, forcing them to waste a spell on it.

Ulamog is there as both a failsafe against dredging myself to death, and a probable win condition.

There's also the synergy with Lost Vale and Vesuva, that form of mana ramping is pretty hard to pass up.

aef823 on Confuson fuuu-

3 weeks ago

Darth_Savage a while back I had Rolling Temblor while having Young Pyromancer be replaced by Vault Skirge for an early game foothold/forcing a removal. While also having Increasing Confusion instead of Startled Awake  Flip so I can start fetching from the graveyard and gaining free removals via Golgari Thug and Vengeful Pharaoh

The problem is that the current meta involves Eidolon of the Great Revel or Phyrexian Obliterator, hence the 4CMC sorceries while having outright removal and not creature damage, I can use it whenever I want, and I don't need to sacrifice permanents.

However, just like you said I need early game removal, so I had a compromise via Sun Droplet and Ratchet Bomb.

My current problem right now is my other old form of removal- using dredge via Golgari Thug/Stinkweed Imp and Vengeful Pharaoh no longer works as well, since I can't mill myself, but again, like you said I need an evasive creature for Dowsing Dagger  Flip, therefore Persistent Nightmare comes close.

CheeseTheGunslinger on Eldrazi Tron: Scion Edition

1 month ago

chromiumthemutable thanks for the input but a number of those cards aren't legal in modern or modern playable. As for Karn, Scion of Urza it's got great card advantage early and late game plus can make powerful constructs late in the game when your Expedition Map isn't useful. 4x Chalice of the Void is standard fair for this deck and I'd one of the reasons this deck is powerful but lately I've actually gotten a lot of mileage out of running the chalices in the side and running 4x Sun Droplet in the main.

hkhssweiss on Oloro for life

1 month ago

Mike3zt

No problem! I would honestly say both Mystic Remora and Rhystic Study should be included, but the price tag on Rhystic is a bit expensive these days (I miss it when it was $2). Kismet is great but since you are heavier on the blue, Frozen AEther might be better.

While I do love the Sanguine Bond/Exquisite Blood combo, its been too slow nowadays. So that wincon was actually replaced by AotSS (Approach). Cradle of Vitality seems slow and doesn't do much so that could be cut, Sun Droplet as well.

You can also consider cards like Azor's Gateway  Flip to end games with Torment of Hailfire or Exsanguinate.

Always feel free to ask for help!

You can check out my Esper control deck for more insight!

Chromium, the Forsakened One (Combo)

Exe928 on Lyra's Dawn of Life

2 months ago

As a fellow Angel lover (you can see my angel tribal & taxes deck here ), I think you run many angels that are simply not good enough. Angel of Retribution, Radiant, Archangel is too fragile to mass removal, Seraph of Dawn, Seraph of the Suns, Shepherd of the Lost, Requiem Angel, Angelic Field Marshal is useless if you don't have your commander out, and if you have it you really don't need that much having viligance on all your creatures when a lot of them already have it, Exquisite Archangel (if you want this kind of effect I would prefer Resolute Archangel, that does it whenever you want), Herald of War I think is too slow, all of those I think cost too much for what they do, even Radiant, because she is too vulnerable against mass removal, although you could argue that she is good enough, I don't like her that much. I also think some of them like Silver Seraph or Shattered Angel could be removed but I'm fearing that I am going to cut too much and you will end up with less than 100 cards. Also, I'd suggest removing Iona, as hard as it is for me to say, but when my opponents stole it from me for the third time and named white I finally decided is too risky to run her in a monocolored deck.

I also think you are running some inefficient lifegain. Chaplain's Blessing is too weak, you could instead run cards like Blessed Alliance that are far more versatile, or Solemn Offering to mix targeted removal with life gain. Rest for the Weary, Sun Droplet, those ones I think are too ineficient.

Finally, some of the artifacts you run are to make your creatures able to evade more, but I don't think it is necessary when all of them already fly and are enormous, so I would cut Trailblazer's Boots and Prowler's Helm. I don't think Whispersilk Cloak is that good taking into account how many enchantments and abilities you have that target your creatures, and Sunbeam Spellbomb isn't good enough if you are not running some kind of graveyard recursion.

Finally, I would cut many of the cards you use to buff up your angels. They are already big, you don't need too many +1/+1 effects when you are always casting 5/5s, 6/6s and 7/7s. That would make Silver Seraph, Path of Bravery, Honor of the Pure, Dictate of Heliod and Light from Within cuttable.

Have you thought about adding Approach of the Second Sun? It's a nice alternate win condition that makes you gain life. I'd also think about including the OG Ajani Goldmane, it was made specifically about lifegain.

bryanedds on Feather and Flame

2 months ago

Consider adding Sun Droplet and Well of Lost Dreams.

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