Fight to the Death
Destroy all blocking creatures and all blocked creatures.
Printings View all
|Alara Reborn (ARB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Fight to the Death Discussion
1 month ago
I'm in the process of making a Marisi deck right now; I think I'm doing it a little differently - mostly trying to control combat, but I think there are a couple ideas that could interest you. Nahiri's Machinations, Duelist's Heritage (also cool that you can use it when your opponents are goaded into attacking each other), Invasion Plans makes it so your creatures can get through in a pinch, or let's you kill key creatures your opponents have. Bedlam has obvious synergy, Crescendo of War makes your opponents hurt each other more as well as your creatures, and then No Quarter gives you even more power with your big creatures. (Fight to the Death and Master Warcraft seem really fun, but I dunno if they'll make the cut... I want them to, though. haha.)
I like your deck, I got some good ideas from it, so thanks!
2 months ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.
2 months ago
My favorite Boros jank has got to be Fight to the Death . Wait for a full swing and unleash absolute mayhem. Shame it's not seen in EDH more often.
Cast Swift Retaliation only during an opponent's combat step.
After this combat step, untap all creatures you control and they gain haste. There is then an additional combat step, and for the purposes of this combat step you are considered the active player. (You may declare attackers and the defending player may declare blockers as if it were your turn.)
They attacked us at the beginning of harvest, when food reserves were at the lowest and the view was obstructed from the crops. So we attacked them at night, during their celebrations, when they drank and slept.
Basically you get to attack them back on their turn. So it would look like this:
- Opponent's untap / upkeep / draw
- Opponent's precombat main phase
- Opponent's combat step
- Your combat step
- Opponent's postcombat main phase
- Opponent's end step
Make another solid non-creature Boros card.
7 months ago
Good points all around.
- 1.) I don't know what to remove to slot them or others in
- 2.) I'd rather just play big meaty Bois, lol. At least, for this deck. I have others that are built "more normally".
10 months ago
- Nyxborn Shieldmate for Boros Reckoner both better creatures and reckoner works amazing with lightmines if u decide to add it
- Palace Guard for Archetype of Aggression
- Darksteel Plate for Whispersilk Cloak since your guys are invincible anyways. this also deters them from being targeted.. boardwipes will still work though.
- Stoneforge Masterwork for Tenza, Godo's Maul if up u this on ur commander hes a 10/7 menance with trample, seems like a better piece
- Armory of Iroas - Sunforger costs a few more mana but u have alot of tricks u can pull out of it for free late game
- Staff of Nin for Mind's Eye
- Avacyn's Collar for Spear of Heliod upgrades all ur doods and makes people scared to attack you
- Manalith for Commander's Sphere an upgrade
- Act of Treason for Faithless Looting card draw with flashback seems always good
- Mass Mutiny - Mob Rule seems like an upgrade
- Miraculous Recovery - Settle the Wreckage amazing board wipe, can really put you ahead. if not interested in a board wipe id suggest maybe a single target removal like Chaos Warp . i feel like you need ways to deal with high pressure threats
- Pay No Heed - Deflecting Palm
- Righteousness for Fight to the Death i know these two cards arent related, but how hilarious would it be to cast this when someone else is combating another player, basically can wipe two players boards if timed proper. if u would prefer to keep a combat trick here i would suggest maybe Gods Willing or something that does not require the creature to be blocking
- Smite - Ride Down
- Warleader's Helix - Savage Beating or Ajani Vengeant i feel helix doesnt provide enough value, for removal it is very weak , if u want good removal to replace this instead of a threats i listed, i would consider Oblivion Ring type cards
- Martial Glory - Boros Charm charm is must include, so much value! protect from boardwipes including land destruction! removal or maybe boost ur commander after blocks with a double strike if some1 is already been hit once and hello 21 commander dmg
1 year ago
hkhssweiss: Huh, I've always found Mask of Memory to be one of the strongest card advantage engines in the deck in testing. Gilded Lotus is a bit slow, I'll acknowledge, but remember that it's essentially 2 mana overall (it comes in untapped and immediately can be tapped to recover a certain amount of the mana investment). And Fight to the Death probably is one of the weaker links here, but I really love the idea of flashing in Archangel Avacyn Flip followed by Fight to the Death as a surprise (or using it to screw over the Voltron player when they're chump-blocked). And honestly, I'd rather run Grand Abolisher than Tithe Taker here, we'll see :)
RecklessN7: Bounty Agent was one of my most recent cuts actually! I wanted to run it as commander-hate and as a way to flip Avacyn, but it kinda got overshadowed by other things. And as I was cutting most of my self-sacrificing creatures, I ended up cutting Gift of Immortality (it no longer works with most of my options). I really like the idea of this version of the deck so far though!!
Darkshadow327: Your advice has been implemented!
1 year ago
Oh man Daedalus19876, this looks a lot different from when I saw it last. It looks pretty tight.
I would say the weakest cards imo is:
Mask of Memory, honestly its one of the lesser CA engines you have and it's weak compared to the other ones. Gilded Lotus feels inefficient and a bit too slow, I just feel that for a 5 CMC slot should be something worthy. Fight to the Death seems a bit more meta ish but if it works for you keep it.
Hope that helps!
1 year ago
Daedalus19876 The version I’m running only have a few differences but that’s mainly because I don’t have some of the cards available right now. I’m running Tajic, Legion's Edge in place of recruiter of the guard for now. I will say his ability to save your board on an Avacyn transformation has been helpful at times. Being able to save my mother of tunes or selfless spirit for a later activation has saved me a few times already.
Instead of Elspeth, Knight-Errant I’m running Nahiri, the Harbinger partly because I don’t have that Elspeth yet lol but also because I don’t have another Wheel of Fortune for her right now. The looting has helped and my playgroup never seems overly concerned with her so the few time she I’ve gotten her out the tutor has been helpful as well.
I did slot in a bit more removal as well. Mainly because my meta is creature heavy and various voltron decks are already running around that she has to compete with. Fight to the Death has saved me twice now against a Palladia that still had hexproof. Nice to flash in Avacyn to block and use that to kill that monster while she’s still indestructible lol. Also running Wear and Shatterstorm because against my more competitive opponents there is almost always something problematic to deal with.
Artifacts I’m missing some the equips and zero drop mana rocks like Mana Crypt and Mana Vault . I do have an Umezawa's Jitte on the way so that’ll help. I like Hero's Blade as its auto equip trigger has meant the difference between simply blocking with a flashed in Avacyn and killing their creature and turning the tide completely. Also running Fellwar Stone because there is almost always white or red at the table. And Mox Opal because there’s a lot of artifacts so it’s online more often than not.
Don’t know if any of that will help with ideas per say but I’ll definitely be slotting in those two cards from the new set I mentioned before. Tajic and shatterstorm are currently my choices to swap out but I’m undecided as yet.