Basic Snow Land — Mountain
: Gain .
|Want (3)||Tezlik , cristler , Gaghiel57|
Combos Browse all
|Commander / EDH||Legal|
Snow-Covered Mountain Discussion
1 week ago
That's great to hear, and I REALLY appreciate all the tips. I'm slowly picking up the rest of the pieces and will give the deck a go, for sure!
I'm not sure, but probably mostly for the meme or because they like the art.
In highly competitive play, Snow Basics are probably "strictly better" than normal Basics, because an early Snow-Covered Mountain could make an opp think they're playing Skred, or an early Snow-Covered Forest could make an opp think they're playing an Arcum's Astrolabe deck like Bant Snow Control or 5c Niv-Mizzet, and either may make the opp misplay ... or at least spend mental energy wondering what deck they're on.
Another factor is on MTGO, where they publish every distinct deck that's 5-0'd over a given period, and Wizards has defined "distinct" as at least 20 cards different between lists. So brewers hoping to 5-0 and get their list published will sometimes add Snow-Covered Lands and other random cards in their 75 to make a deck more distinct from others.
I don't honestly see either being an factor with this deck though. It frankly doesn't seem like a great deck for highly competitive play, and it's not like there are a bunch of other Assault Loam decks in the MTGO deck-dumps :-D
1 week ago
1 month ago
Torbran, Thane of Red Fell is my favorite deck right now. I've found it very hard to keep him out, as I run more 'all creatures' damage. He's also super hungry for mana.
I like to run Pyrohemia and Sword of Fire and Ice / Sword of Sinew and Steel to protect him. My favorite play ever with Torbran is having him, Repercussion , and Pyrohemia out. Paying a red to do 3 damage to each opposing creature and 5 damage to each opponent for each creature they control is nasty, and you only do 1 damage to you and your creatures each time. Those are the kinda things that make this deck so fun, it's just not very consistent. Maybe you've had better luck?
I've had good luck with Embermaw Hellion . Having another source of additive damage has been valuable on multiple occasions, but I go heavy into the doubling effects too with Furnace of Rath and Dictate of the Twin Gods .
Today is a good day.
I definitely expected the first incarnation of this deck to play more as burn and was surprised by the stax-y vibe it has in practice.
I took a pretty hard turn from single target spells like Lightning Bolt . I haven't run into too many hard choices between hitting everything or keeping my board, but I run less creatures. There have definitely been times I've /wanted/ to have a single target spell.
Anywho, awesome deck and I hope it does well for you. I'm definitely going to see what cards I could see playing from yours that I'm not in my own.
1 month ago
Gleeock, I've been looking into that, actually. I have identified 10 cards I can slip in.
I am considering removing the following, for their respective reasons:
- Gauntlet of Power : It costs to much mana and assists my opponents in ramp. I am not looking to build a group hug deck.
- Extraplanar Lens : While there is strong power here, I also feel I have enough solid ramp and cost reduction that I do not need it. I play games and win just fine in tests without having it on the field. There are even times where I find it slows me down because I get greedy and play it too early, removing lands from play. For example, if I have three lands out but exile my only red source, I kind of screw myself over.
- Rimescale Dragon : With Lens out of the deck, I have reason to run Snow-Covered Mountain s. That is to say, I was running SCMs because it puts a soft-lock on my opponent's ability to ramp off my card. If they have normal Mountains, they gain no benefit. They would need specifically a Snow-Covered Mountain. Well, if I am not using snow lands, I don't benefit from Rimescale.
- Glacial Crevasses : Again, no snow lands = no need to run this.
Now only two of these are actually mainboarded; Gauntlet and Lens. I play many games without using these and things work out just fine. So it becomes a matter of what to replace them with.
I'd like to stick to the Dragons if able, only because I'd get the most value out of Lathliss. However, other control-like Enchantments work as well.
The list of Dragons I am looking at currently are the following:
- Hoard-Smelter Dragon : Gives me another control outlet on a Dragon. Similar to Steel Hellkite in that I can remove threats or problematic cards. I can break combo pieces apart or destroy stones to slow opponents down. It also works great to remove Voltron equipment. Without being a tap ability, I can sink an entire turn's worth of mana into it and blow up 2 or 3 artifacts late game.
- Knollspine Dragon : Giant hand replenishment card. There are plenty of times where I swing for 14+ damage. That's 14 cards. The value there is just immense. Possibly even better than Dragon Mage because I don't give my opponent's new cards, too.
- Moonveil Dragon : Functions as another anthem. Lathliss, Dragon Queen and Purphoros, God of the Forge both serve in this capacity. Having a 3rd Dragon might be useful, too.
- Mordant Dragon : A weaker version of Balefire Dragon . I may honestly replace Demanding Dragon . I don't want to give my opponent a choice in the matter. That's what makes Glorybringer and Flameblast Dragon so good - I choose where I want the damage to go.
- Thunder Dragon : Seems like a decent sweeper, but only if the boardstate is light enough. I'm not sure how this would fare in the changing meta. 3 damage probably isn't worth it late game, and early game it'd be too hard to reliably get out. Just posting it here so you know I thought of it.
- Zodiac Dragon : I was considering this only because I find it interesting that it gives me essentially an unkillable Dragon. No matter what the boardstate becomes, I would always have Zodiac and Lathliss I can fall back on. I just find that a bit interesting, but I don't think I should try and force Golgari into mono-red. Though, to be fair, I also have Haven of the Spirit Dragon which returns a Dragon as well as Daretti, Scrap Savant who can return Steel Hellkite and Moltensteel Dragon . So there is precedent for it in this deck.
Additionally, I have identified:
- Price of Glory : Completely shuts down reaction-based decks.
- Citadel of Pain : Forces mana-drain.
- Ashling's Prerogative : Another source of haste. If I choose even, all of my 6-cmc Dragons (Which are most of them) gain haste. Likewise, my tokens (0 cmc) also gain haste. It also gives my Commander haste.
I think I'd rather go with the enchantments I feel that slowing opponents down while I burn them out with passive triggers is a great foundation to rely on as I churn out an army of Dragons. Sort of keeps the pressure off of me to keep going as fast as possible. This way, if I get a hand with 2 or 3 6-cmc Dragons but also a 3-cmc control enchantment, I can keep it knowing I have a soft lock on the game for a few turns.
After I finalize this deck, I plan on building a Prossh, Skyraider of Kher deck, running Korvold, Fae-Cursed King as a "secret Commander". That will be far more of a "regular" EDH deck with interactions, wraths, tutors, land spell cards, etc. :)
2 months ago
Solid build +1! A small change I would make is to run Snow-Covered Mountain so you can use Extraplanar Lens and Glacial Crevasses but that's just me. Also curious why you aren't running All Is Dust , Aftershock , Blasphemous Act , Chain Reaction , Mana Geyser and Inspiring Statuary .
I also use a mono-red deck, with a different commander, but it uses some cards that you might want to consider. Here's the link so you can take a look. From Their Ashes We Will Build (Jaya EDH)
2 months ago
-4 Negate +4 Accumulated Knowledge You ideally have 8 real card advantage spells in 4 ninja and 4 accumulated knowledge. You can replace the ninjas with more cantrips to find draw spells but you need some draw.
-4 Opt -4 Thrill of Possibility -1 Chain Lightning -2 Shock +4 Preordain +4 Ponder +3 Brainstorm Uut with bad cantrips in with better ones and shock is just not good enough for pauper not even in burn. Chain lightning isn't BAD but it also isn't as good as Brainstorm
Add snow lands for Skred and play only 2 Snow-Covered Mountain s and the rest in Snow-Covered Island s. My suggestions put you way more into blue. Snow covered lands are 50 cents each but worth it. 4 Ninja of the Deep Hours will run you around $7-$8 but if you have pauper events at your store I would sudgest "investing" in them because they will help you win. IF your store is just casual pauper then you may not want to bother with that.
3 months ago
No shame in running dismember in non black decks... it's a %90 chance of 1cmc removal in any color thanks to phyrexian mana (biggest design mistake ever imo).
I also love skred-red! I actually stripped my own skred red deck of its Snow-Covered Mountain s and Scrying Sheets and of course Skred to build my naya zoo brew... but I always wanted to be a UW control or control player in general and was really surprised to have as much fun and success in mono red! Awesome deck!
3 months ago
Hey NBAFreak2007, I am , i want give you some suggestions/Tipps for your Deck. Krenko was one of my first Commander that i build, over Years. And sorry, my english is not fluent. But i think you understand me :). I dont take care about Budget on this Comment also i dont know about your "Meta"/Friends-Decks" and our Budget. Care about this Suggestion only when you want upgrade your Deck step by step as inspriation for going more competetive than casual.
First, Dead Cards (for Me) in your Build: - Rogue's Passage (for what ? ofc maybe can help punishing an Opponent, but it dont will support your Strategy) - Detection Tower ( Maybe good about Commanders like Narset, Enlighted T... or Creatures like Shalai, to make a little Timewindow for killing her or your Opponents ..., mainly you want bring all Damage to your Opponents Faces! - Lands that enters tapped are bad unless its Valakut or Path of Ancestry.
Personaly Note for you: I dont like Cards like: Krenko's Command, Hordeling Outburst, Goblin War Party, Dragon Fodder and Empty the Warrens (I play them in my first Build but i replace that Cards to get more Value for Combos. Goblins come anyway) and .. It's better to play fewer Goblins than everyone else, mainly Utilitys makes the Deck great and Tokens that come from Krenko´s Tap.
Rest of this Build looking good for your Strategy.
At Last, my Suggestions: Kiki-Jiki, Mirror Breaker + Zealous Conscripts (Infinite Token Combo) Little Purphoros, God of the Forge , if you want. Goblin Sharpshooter + Basilisk Collar is a strong Removal/Lifegain Combo against Opponents. Combat Celebrant is another cheap Option to untap Krenko. Sensei's Divining Top Topdeck Control is so much important for this Deck, you want explode turn by turn - with this you control this. Extraplanar Lens + just Snow-Covered Mountain Ramp as Fuck but just for you. Mana Echoes The real Ramp-Stuff
After seeing your Build i want take 1/2 Cards to my Maybeboard Slots an test them in my Groups.
If you want take a Look at my Krenko Build: [Commander/CEDH] KRENKO, Boss Mob