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Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
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Volcanic Offering Discussion
38 minutes ago
I've recently started tinkering on a Gisela list and came across your list. You came to the same conclusions as me regarding Pyrohemia and Manabarbs and you're absolutely right I think these are among the best cards. I'd also run Burning Earth though. A couple of cards you run I'm not really sure about. Crawlspace is a card I never really liked. I prefer Ghostly Prison over it. Haunted Cloak is an interesting choice and vigilance is a pretty underrated ability in multiplayer, but before I'd add Swiftfoot Boots for redundancy next to the greaves. Now for the Isochron Scepter thing. I get it, the card is great but it's much less so without blue because with blue you can imprint counterspells which means it can protect itself. But if it gets removed you just got 2for1-ed. Also by playing a card like Disenchant as opposed to a much more powerful card in Return to Dust, you limit your deck construction severely just for the possibility of imprinting something into the scepter. I'd remove the scepter and play more powerful removal like Volcanic Offering (and cut Molten Rain on the process). I've never tried Assembled Alphas but it doesn't seem bad at all. I might consider it myself. Malignus is a good card but I think it's better if you play Fling or if Brion Stoutarm is your commander. The problem it has is a lack of evasion. There are too many Wood Elves an Solemn Simulacrum-type cards in the format for a creature like this to ever get through. Browbeat is also interesting. Without a damage doubler out I think it's not good enough but with one out it might be worthwhile. But I'm generally very sceptical about one-time value cards. I'd rather get my value from a permanent, such as Emeria Shepherd, especially because you also run Urza's Incubator. These are the most important things I needed to say.
You can check out the Gisela list I'm working on, maybe you find something else that inspires you: Pressure Fort
1 week ago
Quick note, Soul-Scar Mage has a replacement effect that replaces the damage with placing of -1/-1 damage, rather than causing the damage to be dealt in the form of -1/-1 counters (as wither would). What this means is that Soulfire Grand Master granting lifelink won't do anything, as your instants and sorceries no longer deal damage. If you have just one of the two creatures out, they do interact the way you want them to with Volcanic Offering.
1 week ago
You control the spell, which means that you control all of the effects regardless of who picks targets. If you have something out that works with damage, it will apply to all damage dealt by Volcanic Offering and not just the damage dealt to the targets you picked.
1 week ago
Colorless-Utility: Silent Arbiter.
R-Recursion: Scrap Mastery.
I don't think most of the M13 Rings belong on this list.
2 months ago
2 months ago
Hmm... Well I might just have to get my hands on it then... Have you considered Volcanic Offering? I believe you could get it out on T2/3 if you start with the right combo. Sol Ring + any 2-drop mana rock should do the trick
3 months ago
Here's the issue. Storm is not a color that goes "smoothly". It's izzet. It's not suppose to. Sometimes I do an epic experiment and I blank. Sometimes I just win. It happens.
Izzet can't really go off on turn 3 or 4. It's a different style. But it utilizes cards like AEtherspouts AEtherize Cyclonic Rift Evacuation Blasphemous Act and Chain Reaction as board whipes. Then good spot removal like Rapid Hybridization and Pongify. I mainly use Young Pyromancer and Talrand, Sky Summoner as defense as well till I hit a board wipe.
Commander is about multiplayer. And storm is amazing when it comes to it. It strikes quick but not really early.
For early card draw I would include all the cheap blue spells like Brainstorm and even Faithless Looting to get you going. Discard your expensive stuff that isn't of use to you yet and get it back with Mizzix's Mastery or Past in Flames
For massive card draw Stroke of Genius is great and can mill in the late game. Mystic Confluence is very versatile, Thought Reflection gets scary real quick. But my favorite is by far Unexpectedly Absent (in multiplayer settings. I tutor for it many many times. And Time Spiral if you have one.
High Tide and Turnabout can net you an absurd amount of mana if you copy either and add the leftover mana to your mana pool in response. Inner Fire is absurd with massive card draw plus any copy effect like Increasing Vengeance. And of course Mana Geyser. Utilize artifacts like Worn Powerstone and Izzet Signet and Mind Stone for early ramp
Gut Shot is too weak for me, but Mind's Desire to me is like another epic experiment. You can always hit your X spells and cast them for 0 to increase your storm count. Plus it synergizes with Guttersnipe and Sphinx-Bone Wand.
4 months ago
With the number of cantrips you have, you probably dont need as many straight draw cards, cut one of the following Stroke of Genius Jace's Ingenuity, Brainstorm , Epiphany at the Drownyard. never been a fan of Wayfarer's Bauble. Volcanic Offering seems too expensive. Izzet Charm doesn't make a big enough impact to seem worth the card slot to me. Though it gives you great ramp Sword of the Animist might be better as a Sword of Fire and Ice, Sword of Feast and Famine or Sword of Light and Shadow if you have the money, those are amazing for voltron. I would also try to find a spot for Darksteel Plate as equipment has the bonus over auras of being re-equipable rather than going to graveyard, if they manage to kill you commander.Also, since she will get pretty huge on her own, you may want to consider Whispersilk Cloak as it makes a threat very hard to deal with even if shroud means you cant put auras on it. And Cyclonic Rift is an auto-include in any deck that has blue. the only reason to not play it is that other players may get salty because it is just that unfair in your favor.