|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
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Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
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Volcanic Offering Discussion
1 day ago
You should definitely cut down on lands. You're in Boros so your ability to draw gas is limited. You also have plenty of rocks. Most decks should run 37-39 lands , but with yours I would consider going as low as 36.
I also would cut Humble Defector, Temple Bell, Artisan of Kozilek, Vance's Blasting Cannons Flip, Sunbird's Invocation and Fate Forgotten. Among the replacements I would suggest are Thran Dynamo, Dictate of Heliod, Wear / Tear, Commander's Sphere, Volcanic Offering, Boros Charm, Chandra, Flamecaller, Sunforger, and Caged Sun. And DEFINITELY add Skullclamp, which might become the strongest card in your deck.
Hope you find this helpful!
4 weeks ago
Master WarcraftFight to the DeathFortunate FewTempt with GloryTempt with VengeanceTempt with ImmortalityVolcanic OfferingCurse of Stalked PreyTocatli Honor GuardHushwing GryffThalia, Heretic CatharBlazing ArchonMana-Charged DragonSwords to PlowsharesOblationCruel RealitySphere of Safety
1 month ago
May main suggestions are to either drop MLD for targeted land destruction like Ghost Quarter, or cards that "incidentally" remove lands like Volcanic Offering or Decimate. This way people cant complain too much but you still dont have to sit back and watch people abuse stuff like Glacial Chasm.
1 month ago
I like your deck because it's about smashing the opponents face in pure and simple!
I think you already made a really good job with your card choices. Many of those I would have suggested as well.
Here are the few that still come into my mind:
Illusionist's Bracers would economize mana if you activate the ability of Kumano, Master Yamabushi at least three times (assumed you play and equip the bracers the same turn you want to start shooting)
with Basilisk Collar your commander becomes a machine gun, because dealing one deathtouch damage to a creature suffices to kill it. It might also be good to gain some life with the collar here and then, though lifelink does only work with combat damage.
Repercussion has huuuge combo potential in this deck. It might be even dangerous for yourself. But normally you should be able to play it in a way that it hurts your opponents more than yourself. Imagine playing Blasphemous Act or Chandra's Ignition while this is on board and your opponent having 2 or 3 creatures. It will often be a game ender.
Radiate is a funny card
and why don't you play Skullclamp? It doesn't work with the ability of Kumano, Master Yamabushi because the creatures won't die, but you have enough sweepers and burn effects in this deck to cash in a lot of draws when you equip your creatures with skullclamp before.
Stranglehold establishes parity between you and all the black, green and blue decks that have the ability to play a lot of tutors. It is a great card and a bit underrated I must say.
That's all for now. I hope my comments are helpful.
2 months ago
so. aside from some upgrades like;
I'm looking at a few different options for my LD package;
I'd like to know what you think, perhaps you've some choice cards I've missed
2 months ago
In any case, Darksteel Forge, Nevinyrral's Disk, Hedron Archive, Mind's Eye, Foundry Inspector, Quicksmith Genius, Epochrasite, Anger, Cathodion, Volcanic Offering, Trash for Treasure, Wayfarer's Bauble, Blinkmoth Urn, and Skullclamp are all cards worth at least considering.
3 months ago
Hi hoardofnotions: thank you for your feedback
Quarry Beetle and Stoic Builder are nice fits indeed: I didn't know what to cut but you provided some excellent suggestions, so thanks for that. Though I must say that you should not underestimate the impact of Isolation Cell. In such a deck as this one it is truly devastating: it slows and punishes your opponent at the same time.
Ramunap Excavator: excellent call, I haven't got him yet...definitely a must
Skullclamp I am less enthusiastic about: the extra cards are welcome, but he will destroy my small critters, while they are necessary for both blocking and attacking.
I hadn't added Volcanic Offering because it targets while I aim to destroy it all: but the card does have the advantage of having a lot of effects rolled into one. I think I need to reconsider.
Magnivore: yes, it can grow big. It is a shame really that it does not have trample (though it does have haste). I need to test him.
I will check out your deck.
3 months ago
Skullclamp seems really good with your one toughness creatures, especially the blizzard-herder
Magnivore lots of sorcery' s in the graveyard to make huge. Might be better than the werewolf
Ramunap Excavator seems perfect
Volcanic Offering has been good for me
Isolation cell, ruby medallion, harvest wurm, thresher beast could be possible cuts
Yavimaya elder from your maybe board looks great.
I have a similar, if less focused, deck called Radha, Butcher of Keld. If you have the time could you check it out?