|Commander / EDH||Legal|
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|Commander Anthology 2018 (CM2)||Rare|
|Commander 2014 (C14)||Rare|
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Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.
Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
Volcanic Offering Discussion
6 days ago
4 weeks ago
Because you are a two color deck and want to go land destruction, I recommend just going all basic and utilizing a bunch of powerful nonbasic land destruction/ nonbasic land hate. I run a jund deck that works really well and has a decent amount of nonbasic land hate, check it out to give ya some ideas. Its all Jund Stax or Jund Ramp so you can utilize a lot of the nonblack stuff.
One solid card for ramp and land destruction is Mwonvuli Acid-Moss . Break somebody only source of one color and get yourself ramp is a very solid feeling when using this card. Decimate Is another sorcery that lets you break lands+ 3 other things. 4 mana to break 4 permanents is one of the best staxy stuff you can do . Hull Breach and Vandalblast are good stax cards but they do not break lands. However breaking artifacts especially combo enabling artifacts or mana rocks is pretty solid stuff. Plus Hull Breach is a 2 for 1 and gives you the potential to break both enchantment and artifact.
If you do go the basic route you can run Blood Moon or Magus of the Moon , this is nice because if you are unfortunately not drawing land destruction you can at least weaken there mana fixing. Plus you are already running runniation so going all basic will make that card a lot more powerful.
For more stax artifacts, try God-Pharaoh's Statue . You have green and get a lot of mana cause of your commander so paying 2 mana more shouldnt be a problem. But for your opponents who's lands keep breaking this will keep holding them down and let you keep gaining advantage until ya win. It seems like you dont run a lot of ETB trigger effects so something like Torpor Orb can be very useful.
For some instant speed sheingans, I recommend Volcanic Offering . This is a fun political card that lets ya kill 1-2 creatures and break 1-2 lands mattering if one of your opponenets is on board for maximum destruction. Being instant speed makes it very nice and it adds to your goal of breaking lands.
I do love to see more land destruction deck so this is really cool. Hope my tips help out and if ya check out my deck I hope you find some cards ya want to put in your deck.
1 month ago
Well, if you don't want to go the coating route you may want to consider running Chaos Warp at the very least. It's a way for mono red to deal with enchantments, and about one of the best removal spells we have access to.
In terms of replacements, I'm not a big fan of Sin Prodder . The choice it gives your opponents is awkward - you want your big threatening creatures in the graveyard, but if your opponents put it there they take a ton of damage, so they'll always just stuff it to your hand, and then send the cards you DO need to the graveyard like lands when you're short on 'em or lower cost utility spells that are harder to recur. I ran Prodder ages ago and he never performed how I wanted.
I also think Invader Parasite might be a bit too cute. It's a neat effect to exile a land on ETB, but is exiling one land one of your opponents control with a Feldon activation really what you want to be doing? By the time you're activating it your opponent might be past the point of caring that they lost a land or two - sure, it's spicy if you can knock out a high value target like Gaea's Cradle or Cabal Coffers , but overall I'm not sure that it's worth the slot.
How often has Wild Ricochet pulled its weight for you? I find that targeted spells, especially in multiplayer EDH, are becoming rarer and rarer - nowadays it's mostly board wipes and "each opponent" effects. I run a Jori En, Ruin Diver spell with redirection effects and find that more often than not they just sit in my hand collecting dust. If you've had some success with the card, by all means keep it in, but from personal experience I find the effect a bit underwhelming.
I'm also not super sold on Volcanic Offering . Yes, it can be some good removal, but paying 5 mana for a card that's going to rely on input from another player who may or may not cooperate with your choices is a bit dicey. I'm not a huge fan of "leave decisions up to other players" cards because I've had several cases of the other player making a bone-headed choice and not seeing reason to choose something else more threatening to everyone.
Hope this helps a bit! I like your deck a lot and I'll be pulling some inspiration for my own along with your suggestions. Cheers!
4 months ago
Hey, you could upgrade the mana rocks that you're already playing? All except Sol Ring and Monolith of course. All the rocks I suggested ETB untapped. Dragon's Hoard for instance for the same mana cost has much more repeatable value than Vessel of Endless Rest . Hoard is both a mana rock and a draw engine. Mind Stone also has more value then Fire Diamond because Stone ETB untapped and can be sac to draw later on when you don't need ramp.
The mana rocks you play don't have to make red mana, it would nice if they did, but they don't have to because there's 31 Mountains here. Red mana is not a problem; the rocks just need to be able to make mana, colorless mana, for ramp to get Zirilan or another Dragon onto the battlefield faster. There's a lot of high CMC Dragons here; if Zirilan gets stuck in the Command Zone due to Commander cost or disrupted and you're unable to use his ability to cheat Dragons onto the battlefield then you want a backup plan to be able to cast Dragons. Mana rocks for ramp is a good backup plan. Semi-budget rocks such as Thran Dynamo and Gilded Lotus are good when playing lots of high CMC cards.
Cards like Mishra's Bauble and Urza's Bauble are fine, but I think they would be better as mana rocks. Blood Frenzy and Volcanic Offering are okay, but they're a one time shot spell and as a one time use they lose a lot of playability. One time effects from cards like Chaos Warp and Gamble are worth it because these effects for the mana cost are unique in red/powerful for red. Fling is fine if you have ways to repeatably cast it, but as a one time effect with only one Dragon it's very lackluster.
Consider Goblin Welder ? Welder, Feldon of the Third Path and Steel Hellkite have great interaction because Hellkite is an artifact Dragon. The tokens that Feldon creates are artifacts you can use one of these artifact creature tokens at instant speed with Welder to sac it to reanimate Hellkite or any other artifact. Welder can also be a way to reanimate an artifact sac/tuck outlet which you need on the battlefield otherwise the Dragon you cheat into play with Zirilan will be exiled end of your turn. Welder also helps to assemble the Monolith + Rings artifact combo. Solemn Simulacrum is very good with Welder and Feldon because he's an artifact who gives you value when he ETB and when he dies.
Cards like Welder and Feldon can benefit from cards that can put other cards into your graveyard. Consider adding Daretti, Scrap Savant , Faithless Looting and Gamble? Daretti is repeatable draw/graveyard enabler/reanimate artifact. Consider Tel-Jilad Stylus ? The most mana cost effective way to tuck a Dragon back into your library. Artifacts are honestly just as important for your deck's strategy then Dragons are.
Cards to consider adding:
- Dragon's Hoard
- Mind Stone
- Fellwar Stone or Everflowing Chalice
- Thran Dynamo or Gilded Lotus
- Goblin Welder
- Daretti, Scrap Savant
- Faithless Looting
- Tel-Jilad Stylus
Cards to consider cutting:
- Fire Diamond
- Vessel of Endless Rest
- Mishra's Bauble
- Urza's Bauble
- Blood Frenzy
- Volcanic Offering
- Whispersilk Cloak
- Voyager Staff
4 months ago
5 months ago
Oh, you already have Volcanic Offering , my bad.
5 months ago
I think adding in some instants to make use of Rhada on the attack could be good if you plan on getting aggressive. Harrow combines the best of temporary and land-based ramp. Attacking with Rhada, tapping a green source and sacrificing it to kick Harrow puts you ahead on lands, and you still end up ahead on mana for the turn. Volcanic Offering on turn 3 is a one-sided Wrath attached to a double Stone Rain . Omen of Fire is higher variance, but it's still quite good. Sarkhan's Triumph can easily have you casting Savage Ventmaw or Hellkite Charger on turn 4 if you had a turn-1 mana dork. Comet Storm can get impressive fairly fast, as well.
6 months ago
"Other" Section Observations:
Burgeoning good card, but you have alot of multiple lands per turn cards
Constant Mists solid
Crop Rotation Unnecessary imo
Life / Death Can only use one spell, can prob find something that is more impactful to the deck
Sylvan Advocate Good because it's a 2/3 for 2 mana, but only adds significant value with commitment to land creatures
Sylvan Library V good card, excels if you maintain lifegain sub-strategy
Titania, Protector of Argoth Only good if you commit to the graveyard recall sub-strategy
Traverse the Outlands fantastic, can this be turned into a win condition?
Volcanic Offering fun af, but probably better options for the card slot
Vorinclex, Voice of Hunger Print out Business Cards saying "GG" for when you play this
Zuran Orb A must have if you commit to graveyard recall + lifegain sub strategies
World Breaker kinda sucks for 7 mana
Bane of Progress a conditional 6 drop is risky; amazing sideboard card in our meta
Exsanguinate Love it.
Your non-creature game is strong, but your damage output is weak and is currently the biggest flaw facing your deck. Your best bet imo is to either rip out creatures and synergize removal + damage or add in a few more big trample creatures. I think your comparative advantage lies in creatures: you'll consistently have an ungodly mana pool to take advantage of them, and you're already relying on creatures for this concept to work.
Some good creatures for this deck:
Volcanic Offering occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%