Volcanic Offering

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2014 (C14) Rare

Combos Browse all

Volcanic Offering

Instant

Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control.

Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.

Volcanic Offering Discussion

vdiddy1 on I hope this will be good.

1 day ago

"Other" Section Observations:

Burgeoning good card, but you have alot of multiple lands per turn cards

Constant Mists solid

Crop Rotation Unnecessary imo

Life / Death Can only use one spell, can prob find something that is more impactful to the deck

Sensei's Divining Top Yes

Sylvan Advocate Good because it's a 2/3 for 2 mana, but only adds significant value with commitment to land creatures

Sylvan Library V good card, excels if you maintain lifegain sub-strategy

Titania, Protector of Argoth Only good if you commit to the graveyard recall sub-strategy

Traverse the Outlands fantastic, can this be turned into a win condition?

Volcanic Offering fun af, but probably better options for the card slot

Vorinclex, Voice of Hunger Print out Business Cards saying "GG" for when you play this

Wildfire Abso-freakin-lutely

Zuran Orb A must have if you commit to graveyard recall + lifegain sub strategies


Additional Observations:

World Breaker kinda sucks for 7 mana

Bane of Progress a conditional 6 drop is risky; amazing sideboard card in our meta

Nissa, Vastwood Seer  Flip her -2 will trigger the legendary rule

Exsanguinate Love it.


Final Comment:

Your non-creature game is strong, but your damage output is weak and is currently the biggest flaw facing your deck. Your best bet imo is to either rip out creatures and synergize removal + damage or add in a few more big trample creatures. I think your comparative advantage lies in creatures: you'll consistently have an ungodly mana pool to take advantage of them, and you're already relying on creatures for this concept to work.

Some good creatures for this deck:

Liege of the Tangle

Oran-Rief Hydra

Charnelhoard Wurm

Blightsteel Colossus

Ghalta, Primal Hunger

Molimo, Maro-Sorcerer

Phantom Nishoba

Stonehoof Chieftain

Worldspine Wurm

Randomsome1 on Zu wish you conceded

4 days ago

Very Solid. There are some sub-optimal choices imo, but overall, nicely focused.

Shock is just not worth the slot in EDH. Leyline of Lightning is ok, but can be pretty mana intensive to keep using, especially in a land destruction deck, I don't see it being worth it. Guttersnipe is always nice, but with you creature wipes, you might kill it without a big payout. Keep an eye on how many X spells you have too, you might be shooting yourself in the foot, unless you add more artifact ramp, like a Fire Diamond and Ruby Medallion . Treasure Nabber can put everyone between a rock and a hard place if they are using artifact ramp. You'll also need some more card draw so that your single target removal keeps up with the board. Pyromancer's Goggles can help keep you up with 3 other players. If you fall behind, Acidic Soil and Price of Progress might be nice backups. Mana Web , War's Toll , Tectonic Instability might slow everyone down too.

Where is Blood Moon !? If you want to get pricey, Extraplanar Lens with Snow Covered Mountains is just mean with Blood Moon

Red has a huge weakness: Enchantments. You might want to add some enchantment hate, just in case. Even though they are costly Meteor Golem and Spine of Ish Sah are ok. Enchanter's Bane could fit in here real well.

I know you love your goblins, but I think Stuffy Doll is just better than Mogg Maniac . If you really want to anger people, mass land destruction is best: Ruination , Obliterate , Jokulhaups , Decree of Annihilation , and Impending Disaster are the most well known. Even an early game Tremble could be infuriating. If you your deck can get some tokens, or just fodder creatures Shivan Harvest might be fun. Mine Layer would cause a lot of frustration. So would Price of Glory , but it can hurt you too. I personally love Volcanic Offering because it can make someone mad at someone else. Bend or Break can divert some attention from you too.

Burning Earth Fits this deck pretty well. Maybe, Burning Sands too.

You don't need to take any of these suggestions, but they might be nice ideas for a sub theme, or a different way to think about how the deck could be run. I am not looking forward to this monstrosity lol

Natalbee on Ima Smash them Ankles Yo

2 weeks ago

Sweet! Also from Battlebond, Sentinel Tower looks interesting. And I played a Volcanic Offering in my spellslinger deck too, and was able to copy it 6+ times. It was fun as shit watching everyone try to play nice with each other while they plan how they're gonna take me out haha

CaptSillva on Jaya Ballard, Fiery Control [Primer]

3 months ago

An interesting deck, kind of reminds me of an Ashling the Pilgrim build a buddy of mine ran. That card could get really crazy really quickly. Perhaps it is one you could consider for the 99 or an alternate commander if you want to mix things up.

I kind of respect a player who rolls Mono Red in commander, it isn't easy to get right, but when you do it is so much fun. In fact my personal favorite deck is Mono Red see Its the Wrath of Starke.

I'm also assuming you've already considered cards like Distorting Lens and Scuttlemutt to synergize with your commander? If not something to look into.

I'm also surprised to not find a Chandra, Torch of Defiance in this list. She is just so flexible.

A Star of Extinction might also not be too bad. Solid board clear that can deal with a pesky land and synergizes with Stuffy Doll. Volcanic Offering and Frenzied Fugue are also quite nice, but sadly neither is available in foil.

DiverDown on Zo-Zu Hates Your Lands

4 months ago

Last night I played an Animar, Soul of Elements deck against a Zo-Zu the Punisher deck as well as a Gyrus, Waker of Corpses deck. Right off the bat I had a tough time setting up with the land drops I started with, but finally my board was getting ready for me to storm off and get beefy creatures on the field. The Zo-Zu player does what he does best and punished me by blowing up both of my non-basic lands on the field and killing two relevant creatures on my board, including Animar with Volcanic Offering. A couple turns later and he Destructive Forced and I was left nearly landless. These are both incredibly powerful cards that I found set me back quite a lot, but thankfully I was able to resolve a Bane of Progress to blow up the Punisher's board state and have a 10/10 on the field when I did so haha.

KaloShin on Purphoros, God of Tokens

4 months ago

Love Purphoros, figure I'd share some of my findings from when I'd play him. When I put Purphoros together, felt like I really ran out of fuel too fast, so I changed up my mana rock and creature selection.

Mana Rocks : Hedron Archive Commander's Sphere Mind Stone (You're already using it figured id just put all of my ideas out) Coveted Jewel

The principle i'm applying here is I'm red, I run out of cards due to my low CMC, so at all points i need to be able to convert my field into more fuel. The last one Coveted Jewel is pretty easy to protect in such a crazy token deck as well.

Other Draw Effects : Prophetic Flamespeaker usually results in two cards, as he has double strike. Both him and Stromkirk Occultist are great, as youre trying to win via damage anyway. Commune with Lava Do Commune with Lava before your turn starts, usually in response to someone moving to their end step. Nets you a bunch of toys next turn. Vance's Blasting Cannons  Flip Worse than outpost siege, but from my perspective I just dont care, as I want to draw cards lol.

I noticed there's not a lot of super strong removal or instant speed stuff so I figured I'd drop a few cards for those as well.

Volcanic Offering Volcanic offering in multiplayer usually results in two threats removed, and two lands removed. Seismic Strike (Assuming you just have lands, its 3 mana for 3 damage, and it gets better as time goes on.) Chain Reaction The majority of reds field wipes kind of suck, so im not sure how else to help you here. Less conditional than Aligned Hedron Network, and will hit very hard since you're a token based deck. Starstorm Instant speed, cycling, really good! Disaster Radius and Volcanic Vision are one sided. The last one lets you recur usually a good token spell as well, though ill admit its one of the weaker suggestions.

Although Purphoros is really, really strong against restrictive enchantment decks, I run a lot of enchantment removal and when you run against an azorius deck trying to ruin fun, i always wish I had them in my mono red decks.

Scour from Existence Every time I've cast this, it's saved me. As weird as it sounds and yes its 7 mana, but there are so many times I've been playing where I wished I had this or chaos warp, admittedly Chaos Warp is better, but you can only run one of them :(. Unstable Obelisk Meteor Golem He triggers purphoros too!

Profet93 on Squee-Tron

6 months ago

Skullclamp to make your commander a draw engine. Best suggestion I have ever given you or will.

I don't get what purpose the 2 colossus serve. In my opinion, you would be better off with some burn spell like commet storm or rolling earthquake or Jaya's Immolating Inferno. A lot more versatile, can come down sooner and cheaper. Add some more utility creatures to help you with some common situations

Solemn Simulacrum - For ramp, card draw and a body, all needed.

Tuktuk Scrapper - Artifact removal

Imperial Recruiter - Useful tutor

Sensei's Divining Top - obviously

What purpose does rings serve? Maybe im missing it? It can help you draw extra cards with senseis or add a basalt + rings + senseis + 2 mana to get infinite colorless mana and draw your deck.

Mind Stone - Maybe?? Idk, not sure if you need it. Ramp when you need it, card draw when you don't

Memory Jar - More card draw (trust me, you'll need it)

Hanweir Battlements - Not sure if you need it but worth considering. Other half is irrelevant

Strip Mine - Because cradle, coffers, urborg, eye of ugin all need to die

Volcanic Offering - May the politics be with you (SUCH A GOOD CARD)

Disrupt Decorum - Maybe to get their blockers open and more politics!

Inventors' Fair - Tutor for the artifact you need

ManaChrome on List of EDH Group Hug Cards

7 months ago

A favorite cycle of mine is the group-hug "Offering" cycle! They're the cards Benevolent Offering, Intellectual Offering, Infernal Offering, Volcanic Offering, and Sylvan Offering!

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Volcanic Offering occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.16%