Exclusion Mage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Exclusion Mage

Creature — Human Wizard

When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.

Exclusion Mage Discussion

TheSimikBOat on Mono-blue Tempo RNA

4 weeks ago

Hey ohmless,

As suggestions I think that you may cut the 3 Sphinx of Foresight and 2 Island s to add 2 Curious Obsession and 3 Dive Down .

Also, in the sideboard you may add some Sleep , Selective Snare , Essence Capture , Syncopate , Exclusion Mage , Jace, Cunning Castaway and Karn, Scion of Urza

Greets, TheSimikBOat.

Poaralion on Wizard's Assault: Red/Blue Aggro

1 month ago

I would suggest those thing :

All of those should still be budget friendly I think. Also it's just my point of view, you're 100% free to disagree. Good luck with the deck !

SynergyBuild on Cyric_std_1

1 month ago

Cool, easy improvements:

73 cards mainboard as is.

Step 1: Sideboard out all of the negates but one (70 cards mainboard, 3 sideboard)

Step 2: Remove all copies of Tezzeret, Cruel Machinist, Sigiled Sword of Valeron, Drowned Secrets, Sinister Sabotage, Cancel, Timestream Navigator, Opt, and Omnispell Adept (56 cards mainboard, 3 sideboard)

Step 3: Sideboard out Selective Snare, The Immortal Sun, Amulet of Safekeeping, Essence Scatter, and Spell Pierce, (49 cards mainboard, 9 sideboard)

Step 4: Add in 2 copies of Wizard's Retort, 3 copies of Merfolk Trickster, 3 copy of Warkite Marauder, 3 copies of Curious Obsession, 2 copies of Exclusion Mage. (62 cards mainboard, 9 sideboard)

Step 5: Drop 2 Islands, add in 3 copies of Blink of an Eye, and 3 copies of Dive Down to the sideboard. (60 cards mainboard, 15 sideboard)

That will make this deck a standard powerhouse (well about as much of one as mono-blue tempo is right now!)


TCG prices estimate these will total cost $25.42 and will make it a fully meta deck! Full sideboard included ;)

Bloodytrailz on Marchesa, On the way to the top!

2 months ago

The more I thought about it, the more i'm not a fan of riptide enhancer. It requires damaging a player without evasion and no way in the deck to give it evasion. I'm looking at alternatives that serve a similar function.

Sower of Temptation is high on the list of potentials, it has evasion and guaranteed mind control... it doesn't give the stolen creature haste so I might not be able to counter them up until the turn after but I could always sacrifice the creature in response if they attempt to remove the sower.

Captivating Crew is kind of a staple for many of the mind controller style decks and I can see why, however the amount of mana you have to sink into his effect is pretty large.. but he has the advantage of being able to gain control of the creature that turn. (You are paying 4 mana for that effect each time compared to just sacrificing a sower of temptation.)

Exclusion Mage a bit of a basic one, but could potentially softlock a creature based game (+bounce & discard) with a metallic mimic/marchesa or sage of fables/marchesa and can kill tokens.

Teferi, Mage of Zhalfir this is basically just a "good stuff" card. Turning all our creatures into flash speed gives them pseudo haste and he slows down opposition shenanigans a lot. Not super high up on the list, but definitely worth giving a thought about.

Trophy Mage can fetch every artifact we have in the deck which gives us access to a sacrifice outlet, ramp / color fixing, sacrifice fodder, card draw, lifelink etc... lots of utility in being able to draw out our artifacts at will.

Just a handful of ideas I'm looking at.... from most interested to least interested it's probably Trophy > Sower > Exclusion > Teferi > Captivating.

DrowZgam3r on Shaolin Form #5: Azorius Flicker Style Kung Fu

2 months ago

You are in my realm this time with your flicker deck Wow that's a high curve. 17 of you flicker targets cost 5+ mana. Its ok to have big value cards, but when you have so many you aren't helping yourself.

The first thing I would do if I were you is trim back your mana curve. Some lower costing card I'd suggest are

I'd also recommend running more protection for Brago so he can get in more. Off the top of my head I can only think of Whispersilk Cloak,Swiftfoot Boots,Lightning Greaves and Rogue's Passage.

And I'd also recommend running more flicker effects. some good ones would be

As always these are just suggestions, but I believe that these cards would improve your game-plan immensely

TheNocholas on Let the bodies hit the floor

2 months ago

You may want to buy into a little blue control. Maybe cut two or three sac outlets to bring in cards like Teferi, Mage of Zhalfir, Exclusion Mage, or Deadeye Navigator.

multimedia on Izzet tempo/burn

3 months ago

Hey, have you consider mono blue instead of Izzet?

With only one color (blue) then the manabase can be much better, all Islands. With Izzet you really want 4x Sulfur Falls and 4x Steam Vents to consistently be able to play both red and blue cards especially Niv-Mizzet. Currently it looks like this is not reasonable to expect being able to get these dual lands with rare slots on Arena. If this is the case then my advice is if you want to play tempo then cut red and play only blue.

The nice thing about mono blue is other than Tempest Djinn (who's a rare) the deck can be made with all uncommons and commons. Are you only allowed to play 10x uncommon cards in a Standard deck in Arena?

Here's a mono blue tempo example:

Other spells


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Exclusion Mage occurrence in decks from the last year

Standard:

All decks: 0.09%

Blue: 1.47%

Commander / EDH:

All decks: 0.0%