Exclusion Mage


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Exclusion Mage

Creature — Human Wizard

When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.

Price & Acquistion Set Price Alerts



Exclusion Mage Discussion

Bloodytrailz on Marchesa, On the way to the top!

1 day ago

The more I thought about it, the more i'm not a fan of riptide enhancer. It requires damaging a player without evasion and no way in the deck to give it evasion. I'm looking at alternatives that serve a similar function.

Sower of Temptation is high on the list of potentials, it has evasion and guaranteed mind control... it doesn't give the stolen creature haste so I might not be able to counter them up until the turn after but I could always sacrifice the creature in response if they attempt to remove the sower.

Captivating Crew is kind of a staple for many of the mind controller style decks and I can see why, however the amount of mana you have to sink into his effect is pretty large.. but he has the advantage of being able to gain control of the creature that turn. (You are paying 4 mana for that effect each time compared to just sacrificing a sower of temptation.)

Exclusion Mage a bit of a basic one, but could potentially softlock a creature based game (+bounce & discard) with a metallic mimic/marchesa or sage of fables/marchesa and can kill tokens.

Teferi, Mage of Zhalfir this is basically just a "good stuff" card. Turning all our creatures into flash speed gives them pseudo haste and he slows down opposition shenanigans a lot. Not super high up on the list, but definitely worth giving a thought about.

Trophy Mage can fetch every artifact we have in the deck which gives us access to a sacrifice outlet, ramp / color fixing, sacrifice fodder, card draw, lifelink etc... lots of utility in being able to draw out our artifacts at will.

Just a handful of ideas I'm looking at.... from most interested to least interested it's probably Trophy > Sower > Exclusion > Teferi > Captivating.

DrowZgam3r on Shaolin Form #5: Azorius Flicker Style Kung Fu

2 weeks ago

You are in my realm this time with your flicker deck Wow that's a high curve. 17 of you flicker targets cost 5+ mana. Its ok to have big value cards, but when you have so many you aren't helping yourself.

The first thing I would do if I were you is trim back your mana curve. Some lower costing card I'd suggest are

I'd also recommend running more protection for Brago so he can get in more. Off the top of my head I can only think of Whispersilk Cloak,Swiftfoot Boots,Lightning Greaves and Rogue's Passage.

And I'd also recommend running more flicker effects. some good ones would be

As always these are just suggestions, but I believe that these cards would improve your game-plan immensely

TheNocholas on Let the bodies hit the floor

2 weeks ago

You may want to buy into a little blue control. Maybe cut two or three sac outlets to bring in cards like Teferi, Mage of Zhalfir, Exclusion Mage, or Deadeye Navigator.

multimedia on Izzet tempo/burn

1 month ago

Hey, have you consider mono blue instead of Izzet?

With only one color (blue) then the manabase can be much better, all Islands. With Izzet you really want 4x Sulfur Falls and 4x Steam Vents to consistently be able to play both red and blue cards especially Niv-Mizzet. Currently it looks like this is not reasonable to expect being able to get these dual lands with rare slots on Arena. If this is the case then my advice is if you want to play tempo then cut red and play only blue.

The nice thing about mono blue is other than Tempest Djinn (who's a rare) the deck can be made with all uncommons and commons. Are you only allowed to play 10x uncommon cards in a Standard deck in Arena?

Here's a mono blue tempo example:

Other spells

multimedia on Izzet Tempo

1 month ago

Hey, have you considered cutting red to make the deck cheaper?

Other than Arclight and Factor (which you want to cut both anyways to reduce deck price) I don't see a need for red if you want to play tempo. Mono blue can be a cheap Standard tempo deck ($50-60 total) that can win. It includes cards: Exclusion Mage, Tempest Djinn, Merfolk Trickster, Wizard's Retort, Siren Stormtamer, Warkite Marauder, Curious Obsession, Nightveil Sprite, Chart a Course, Unexplained Disappearance, Dive Down, Opt, Essence Scatter, etc. Mono blue means you don't have to pay $70+ for a manabase (Shocks and Checks) which is the number one problem right now in Standard for budget two color decks.

Good luck with your deck.

Gcen on Mono Blue Tempo (Budget & Competitive)

2 months ago

Hey! I love this deck and your description as well! My deck is really similar to this build. I am really intrigued about giving this deck a surveil theme though. Thoughtbound Phantasm seems really strong especially in combination with Nightveil Sprite which we run in this tempo deck anyway. And like you said, cards like Mission Briefing and Unexplained Disappearance seem nice as well. But what would you take out? I'd imagine to take out: 4x Mist-Cloaked Herald, 2x Exclusion Mage, 2x Wizard's Retort and take in: 4x Thoughtbound Phantasm, 2x Unexplained Disappearance, 2x Sinister Sabotage and somehow Mission Briefing as well. Maybe for Spell Pierce or Chart a Course? I could also see changing Chart a Course into Discovery / Dispersal.

What do you think? :)

Oldschool930 on Wizards and Walls (but actually mostly Drakes)

2 months ago

I like the premise...maybe use Viashino Pyromancer instead of Exclusion Mage? One less mana and you ping your opponent for 2. Lava Coil will remove most creatures completely instead of just back to the hand. Also, with this few lands (which you can do), it might be best to avoid spells where you need a double of one color (i.e., Wizard's Retort). Having said that, Crackling Drake is a very good card in this build if you're getting instants and sorceries out. Last thing...maybe work Disdainful Stroke into the sideboard for some of those longer matchups? I do like it...+1

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