Exclusion Mage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Exclusion Mage

Creature — Human Wizard

When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.

Price & Acquistion Set Price Alerts

M19

Ebay

Recent Decks

Exclusion Mage Discussion

Gcen on Mono Blue Tempo (Budget & Competitive)

1 week ago

Hey! I love this deck and your description as well! My deck is really similar to this build. I am really intrigued about giving this deck a surveil theme though. Thoughtbound Phantasm seems really strong especially in combination with Nightveil Sprite which we run in this tempo deck anyway. And like you said, cards like Mission Briefing and Unexplained Disappearance seem nice as well. But what would you take out? I'd imagine to take out: 4x Mist-Cloaked Herald, 2x Exclusion Mage, 2x Wizard's Retort and take in: 4x Thoughtbound Phantasm, 2x Unexplained Disappearance, 2x Sinister Sabotage and somehow Mission Briefing as well. Maybe for Spell Pierce or Chart a Course? I could also see changing Chart a Course into Discovery / Dispersal.

What do you think? :)

Oldschool930 on Wizards and Walls (but actually mostly Drakes)

2 weeks ago

I like the premise...maybe use Viashino Pyromancer instead of Exclusion Mage? One less mana and you ping your opponent for 2. Lava Coil will remove most creatures completely instead of just back to the hand. Also, with this few lands (which you can do), it might be best to avoid spells where you need a double of one color (i.e., Wizard's Retort). Having said that, Crackling Drake is a very good card in this build if you're getting instants and sorceries out. Last thing...maybe work Disdainful Stroke into the sideboard for some of those longer matchups? I do like it...+1

rudderdudder on U/R Wizard deck Rotation proof

3 weeks ago

drsnailtrail thanks for the feedback the more hoesnt the better! Had a look at your deck and does look good with the burn however still has a few cards that will be rotated out. Keen to see what you add in with the new set though.

I've tweaked the deck now that we've seen all the cards from Ravinica. Idea of the deck is slightly more mid range with a couple of win condinstions in either Crackling Drake which can get quite big and at least draw a card. Risk Factor either burns for 4 or draws 3 cards. swapped out a couple of creatures to only wizards now.

Not sure between League Guildmage or Dismissive Pyromancer but I feel that League would have slightly better effects and a decent mana sink.

Hopefully the sideboard offers some flexibility depending on what match up you're facing. Wasn't sure if Exclusion Mage needs to feature at all?

Orion93 what are your thoughts?

Cipher_8 on OmniMill

1 month ago

I think playtesting this that Riverwise Augur is better than Guild Summit so I might take out Guild Summit and all the gates and try to just include Riverwise Augur and Naban, Dean of Iteration. Maybe adding Exclusion Mage for some added control of their creatures. It works well with Naban too.

Zarathoustra on Wizards of the Coast v2.2

1 month ago

65 cards and only one copy of each ? Am I missing something ?

With only 13 instant/sorcery creatures like Guttersnipe, Aven Wind Mage or Enigma Drake are totally useless, you have to define a strategy, choose the best options and run 4 copies of the cards you really need. Adeliz, the Cinder Wind has no purpose here unless you remove dragons, sphinx, etc, and replace them with more wizards. And again, you would need at least 20/22 instant/sorcery to benefit from it.

Why run Academy Journeymage ? It's expensive for a 3/2, very bad card in my opinion, you should add more Exclusion Mage, it's a 2/2 with the exact same effect.

Tormenting Voice is good for mono red, but the best draw cards have always been blue, where is the point not to use them ? Remove it and Divination, and try 4 Opt instead !

In its current state this deck has no consistance, no real pattern, for a solid wizards deck I recommand you keep 4/5 full sets of creatures, and add as many instant as you can.

If you have a moment have a look at my ultra-budget standard deck using some of the same cards : http://tappedout.net/mtg-decks/01-09-18-redblue-wizards/

fettywapmtg on Monoblue Midrange *rotation proof*

1 month ago

Appreciate the input, and I agree the artifact theme is a chore to jam in here, but doing these playtests I gotta say I'm liking a lot of these hands. Sai, Master Thopterist, while not shining his brightest, is still basically just a Pia Nalaar and seems to be worth running 2 copies. There's also a Historic theme here so a legendary 3 drop creature is good here. If you take a step back and look at the decklist, you will find a playset of 3 of the best creature cards with flying blue has to offer, and a bunch of 2x legendary spells. I feel like you're describing a more aggro/control approach, which is certainly worth exploring, but I'm really trying to find a home for some of these power cards here that need a nice glue to meld into a cohesive deck. The ideal hand looks something like:

Turn 1: Siren Stormtamer

Turn 2: Warkite Marauder/Favorable Winds/Lookout's Dispersal ect.

Turn 3: Tempest Djinn/Sai, Master Thopterist

Turn 4: Karn, Scion of Urza/Traxos, Scourge of Kroog/Zahid, Djinn of the Lamp

Turn 5: Tezzeret, Artifice Master (BOOM)

Turn 6: River's Rebuke/Karn's Temporal Sundering GG ya digg?

All of the cards you suggested, except for Exclusion Mage (a 3 mana unsummon seems out of place here), easily could find a place in this deck. Merfolk Trickster, Dive Down, and Blink of an Eye I'll try out in this deck at some point, as I remove cards that I deem underwhelming.

multimedia on Monoblue Midrange *rotation proof*

1 month ago

Hey, looks good I agree both Tempest and Stormtamer have lots of potential post rotation.

Consider dropping the artifact theme? I say this because you don't have enough artifacts for Sai or Tezzeret. The only artifact synergy I like here is with Zahid. And just for him is not enough reason to play artifacts. Tezzeret/Karn/Sai/Map/Fountain/Mox/Compass/Spyglass I think has real potential to be a deck post rotation most likely splashing black because Dimir is a guild in Guilds of Ravnica. A deck like this is taking complete advantage of artifacts with Sai. Play lots of artifacts with Sai because without them he's not doing much, but with them he can be busted.

In my opinion Tempest and Stormtamer look promising post rotation for tempo not with artifacts. Tempo cards like Chart, Merfolk Trickster, Exclusion Mage, Blink of an Eye, Unsummon, Curious Obsession, Spell Pierce, Dive Down, Essence Scatter.

Good luck with your deck.


multimedia on Exclusion Elves

2 months ago

Hey Hipoisthabest, Mirror Image is an interesting suggestion, thanks. It can also copy Exclusion Mage and get another bounce ETB ability. I like this idea, but there's not any room for it in the current deck.


Yldraziw, thanks for your interest. I will keep playing this deck only if there's a good Simic dual land in Guilds of Ravnica. We don't yet know the land cycles in the set, but pretty safe to assume each guild of the five guilds will get a new rare dual land and the guilds not in the set will not get a dual land. The Simic guild is not in Guilds of Ravnica, it's in the second Ravnica set in Jan. 2019. We already know that Elves are in the Simic guild thanks to artwork revealed when Wizards announced Magic was returning to Ravnica again showing them as Super Soldiers. Jan. 2019 we'll get a new Simic dual land.

Being realistic post rotation until Jan. 2019 this deck is dead. The loss of Aether Hub, Servant of the Conduit and Botanical Sanctum at rotation makes it too difficult to make blue mana while not hurting consistency of having green mana to play Steel Leaf Champion. I don't want to have to play a lot of islands. Woodland Stream alone can't save the manabase and Stream is just a bad land, I don't want to have to play it.

In Jan. 2019 I will definitely revisit this deck and Simic, but until then I'm set to focus on Golgari or Selesnya for post rotation Elves. Golgari and Selesyna are two of the guilds in Guilds of Ravnica and we know Elves are Golgari. I suspect Elves are also in Selesnya.


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