|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
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Creature — Human Wizard
When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.
Exclusion Mage Discussion
4 weeks ago
1 month ago
I would suggest those thing :
- Pump the numer of Adeliz, the Cinder Wind to 4, or at least 3. This is a beast and destroy the opponent if it stick on the board one turn.
- Howling Golem is meh imo. It could be replaced by Ghitu Journeymage as another 3 drop and dealing 2 to the face.
- Could swap Watertrap Weaver for Exclusion Mage. They are similar but can have a huge difference depending on your local meta.
- Could swap Aven Wind Mage with Wee Dragonauts. Both wizard, both 3 drop, but one say "ez gg win" when you cast 4 instant a turn.
- Get some Maximize Velocity / Maximize Altitude ? Easy trigger for Adeliz and allow you to get in easily.
- More suggestion Negate / Quasiduplicate / Radical Idea ..
All of those should still be budget friendly I think. Also it's just my point of view, you're 100% free to disagree. Good luck with the deck !
1 month ago
Cool, easy improvements:
73 cards mainboard as is.
Step 1: Sideboard out all of the negates but one (70 cards mainboard, 3 sideboard)
Step 2: Remove all copies of Tezzeret, Cruel Machinist, Sigiled Sword of Valeron, Drowned Secrets, Sinister Sabotage, Cancel, Timestream Navigator, Opt, and Omnispell Adept (56 cards mainboard, 3 sideboard)
That will make this deck a standard powerhouse (well about as much of one as mono-blue tempo is right now!)
TCG prices estimate these will total cost $25.42 and will make it a fully meta deck! Full sideboard included ;)
2 months ago
The more I thought about it, the more i'm not a fan of riptide enhancer. It requires damaging a player without evasion and no way in the deck to give it evasion. I'm looking at alternatives that serve a similar function.
Sower of Temptation is high on the list of potentials, it has evasion and guaranteed mind control... it doesn't give the stolen creature haste so I might not be able to counter them up until the turn after but I could always sacrifice the creature in response if they attempt to remove the sower.
Captivating Crew is kind of a staple for many of the mind controller style decks and I can see why, however the amount of mana you have to sink into his effect is pretty large.. but he has the advantage of being able to gain control of the creature that turn. (You are paying 4 mana for that effect each time compared to just sacrificing a sower of temptation.)
Exclusion Mage a bit of a basic one, but could potentially softlock a creature based game (+bounce & discard) with a metallic mimic/marchesa or sage of fables/marchesa and can kill tokens.
Teferi, Mage of Zhalfir this is basically just a "good stuff" card. Turning all our creatures into flash speed gives them pseudo haste and he slows down opposition shenanigans a lot. Not super high up on the list, but definitely worth giving a thought about.
Trophy Mage can fetch every artifact we have in the deck which gives us access to a sacrifice outlet, ramp / color fixing, sacrifice fodder, card draw, lifelink etc... lots of utility in being able to draw out our artifacts at will.
Just a handful of ideas I'm looking at.... from most interested to least interested it's probably Trophy > Sower > Exclusion > Teferi > Captivating.
2 months ago
You are in my realm this time with your flicker deck Wow that's a high curve. 17 of you flicker targets cost 5+ mana. Its ok to have big value cards, but when you have so many you aren't helping yourself.
The first thing I would do if I were you is trim back your mana curve. Some lower costing card I'd suggest are
And I'd also recommend running more flicker effects. some good ones would be
As always these are just suggestions, but I believe that these cards would improve your game-plan immensely
2 months ago
3 months ago
yeah, Temporal Adept, Tradewind Rider, Capsize, Man-o'-War, Exclusion Mage, AEther Adept, Venser, Shaper Savant, Alexi, Zephyr Mage, Sunken Hope, Tidespout Tyrant. to name a few, but yeah stuff like this should work great.
3 months ago
Hey, have you consider mono blue instead of Izzet?
With only one color (blue) then the manabase can be much better, all Islands. With Izzet you really want 4x Sulfur Falls and 4x Steam Vents to consistently be able to play both red and blue cards especially Niv-Mizzet. Currently it looks like this is not reasonable to expect being able to get these dual lands with rare slots on Arena. If this is the case then my advice is if you want to play tempo then cut red and play only blue.
The nice thing about mono blue is other than Tempest Djinn (who's a rare) the deck can be made with all uncommons and commons. Are you only allowed to play 10x uncommon cards in a Standard deck in Arena?
Here's a mono blue tempo example:
- 4x Curious Obsession
- 4x Wizard's Retort
- 4x Chart a Course
- 3x Dive Down
- 3x Essence Scatter
- 2x Spell Pierce
2x Blind of an Eye
Exclusion Mage occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.0%