Dictate of Kruphix

Dictate of Kruphix



At the beginning of each player's draw step, that player draws an additional card.

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Printings View all

Set Rarity
Commander 2018 (C18) Rare
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dictate of Kruphix occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Dictate of Kruphix Discussion

zerowner on Hey kids, you wanna draw some cards? ( ͡° ͜ʖ ͡°)

1 week ago

Thassa's Oracle feels like a fair finisher for this deck. The Magic Mirror can probably pull some weight too. Dictate of Kruphix is pretty on theme too. Cool deck.

Chaotic_Justice on Starscream

1 week ago

So, if you want to mill or make your opponent draw out their deck, some cards that are going to help you get there are as follows:


Stroke of Genius

Blue Sun's Zenith


Damnable Pact

Howling Mine

Dictate of Kruphix

Nemesis of Reason

Jace, Memory Adept

Ulamog, the Ceaseless Hunger

Fraying Sanity

Sphinx's Tutelage

Consuming Aberration

Hedron Crab

Glimpse the Unthinkable

Archive Trap

Dreamborn Muse

Forced Fruition

Once you mill your opponent out, you still need to make them draw a card. There's alot of options, but to name a couple others that weren't mentioned earlier are Otherworld Atlas and Prosperity .

Use Pili-Pala and Grand Architect to create infinite mana and then cast Archeomancer and Mercurial Pretender to blink Archeomancer to pull those instant and sorcery cards back from the graveyard to continue to force your opponent to draw out their deck.

As a back up, get rid of all the jank in the deck and throw in about 20 Persistent Petitioners with Thrumming Stone , and all the tribal stuff like Coat of Arms , Stoneforge Masterwork , Adaptive Automaton , and Vanquisher's Banner . You can either use the petitioners to mill out opponents or you can just swing them. Nobody will expect that. Hell, throw in Archetype of Imagination for good fun.

AlistarFiend on Alela, Enchantress of the Fae

2 weeks ago

Thank you spite91 and Huuhwah for the excellent suggestions. You both have very valid points. I have updated the deck with Words of Wind and Bolas's Citadel . I have removed Replenish and Dictate of Kruphix .

Huuhwah on Alela, Enchantress of the Fae

2 weeks ago

Hey AlistarFiend, why don’t you run the Bolas's Citadel + Sensei's Divining Top + Aetherflux Reservoir combo? Even if you don’t Death Star people you get a lot of tokens out of it and even a Laboratory Maniac win if that’s an outlet you wish to venture. I’d argue Dictate of Kruphix could be replaced for the citadel because you wouldn’t want to give your opponents the chance to draw.

Kjartan on Hoot Hoot

2 weeks ago

Endalrin Oi, just letting you know, you can put any card name in double brackets to have the card show.

[ [ Lightning bolt ] ] + Remove the spaces = Lightning Bolt

I don't think this list is in need of anymore force-draw. It already playes the best options it can (Other than maybe Dictate of Kruphix .) Every thing else would have to be additional force-draw, and you really don't need that much of it.


Magnanimous on Four Color Turbo Fog - Pioneer

1 month ago


First, I don't like your win conditions. Fevered Visions is just awful against any sort of aggressive deck that can dump its hand quickly or decks with discard like Collective Brutality . Fateful Showdown is a very slow removal/burn spell that I don't think your opponent will care about often enough. Both suffer from being too slow and not dealing nearly enough damage (I imagine Fevered Visions does <2 a turn and Fateful Showdown does around 4). Approach of the Second Sun is interesting, but you need a backup win-con. I'd suggest Sphinx's Tutelage as it has inevitability and fog decks typically draw a ton of cards.

You should consider whether or not you want these sweepers: Anger of the Gods , Sweltering Suns , and Supreme Verdict instead of a few fogs and whether you want targeted removal. If you don't want either I'd recommend getting rid of red, white, or both as they don't provide much value to you outside of those two categories (you'd need to also decide whether 3 Teferi, Hero of Dominaria is worth the splash).

Commit / Memory is also slow and I recommend cutting it.

Additions/Cards to consider:

Dictate of Kruphix , Mission Briefing , Treasure Cruise , Arboreal Grazer (works well with card draw and lots of lands, also has pretty high toughness), Mystic Sanctuary , Spell Pierce , Opt , AEtherize or Settle the Wreckage (instant-speed wrath effects and cards that punish attacking into open mana), Sphinx's Tutelage .

Caerwyn on Life Lost v2

1 month ago

I would add the three talismans for your colours-- Talisman of Progress , Talisman of Dominance , and Talisman of Hierarchy . More ramp can never hurt, particularly since some of your combo pieces are a bit expensive to cast.

Vimozahr also made some good suggestions-- Sanguine Bond is a good redundancy for your combo, and, as an enchantment, is less likely to be removed. However, I do take issue with some of the other suggestions--the discard enchantments are mediocre unless your deck is designed to abuse them (i.e. Nekusar, the Mindrazer ) and they'd likely end up being dead cards most of the time with your build. Aminatou, the Fateshifter and Felidar Guardian is a cute combo, but also requires you to draw into a third combo piece. None of those three cards have great synergy with your deck overall, thus making them rather mediocre draws outside a combo win (whereas your other combo still has decent synergy with other elements of your deck, allowing them to further your victory even if you cannot combo off).

I would cut the following:

  1. Dictate of Kruphix - I find cards like this are quite bad in multiplayer. Sure, they give you an extra card per turn; but they also give each of your opponents an extra card. So, in a four-player game, that means you get one card; your collective opponents get three. As such, you're increasing the chances someone will draw into their way of stopping you more than increasing your chances of winning.

  2. Sphere of Safety - I do not think you have the critical mass of enchantments necessary to really make this worth five mana. If you need another prison, consider Norn's Annex or Ghostly Prison instead.

  3. Faerie Tauntings

TheSimikBOat on ✶Twilight Sparkle's Hug✶【Group Hug Primer】

2 months ago

Chhris, thanks for the +1 and the suggestion :)

When we activate the abililty of Princess Twilight Sparkle (with the help of___) we make that every player wins the game, and Angel's Grace makes our opponents unable to win, and that means that we will be the only player that wins. Platinum Angel and Gideon of the Trials

Also, I like the Dictate of Kruphix for this deck (it fits perfectly the group hug theme, and I will be thinking about what I can cut to add it.

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