Dictate of Kruphix

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all

Dictate of Kruphix

Enchantment

Flash.

At the beginning of each player's draw step, that player draws an additional card.

Price & Acquistion Set Price Alerts

JOU

Ebay

Recent Decks

Dictate of Kruphix Discussion

cdkime on Nekusar, Rubix Cube Expert

19 hours ago

I would recommend cutting Font of Mythos, Howling Mine, and Dictate of Kruphix. In my experience, these cards are more of a detriment to a boon. The additional damage they provide is negligible, and you are giving each opponent an opportunity to draw their answer to Nekusar, increasing the odds one of them will be able to foil your plan.

In their place, consider some of the following:

  • Lightning Greaves - easy protection for Nekusar.

  • Sigil of Sleep - turns each wheel effect into a mini-Cyclonic Rift.

  • Niv-Mizzet, the Firemind - solid card in Nekusar.

  • Curiosity - goes near-infinite with Niv-Mizzet and is a solid option on Nekusar.

  • Likewise, Helm of the Ghastlord goes near-infinite with Niv-Mizzet, and forces your opponents to discard the cards they gain when enchanted on Nekusar.

  • Phyresis ends games with Neksuar, but you might draw the ire of your playgroup for using infect. I'd be weary of using this lest no one wants to play against you.

Sizorninja77 on Mind Razor

2 days ago

consuming aberation is good, but I think there are better cards that would synergize more. The goal is to deal people damage from drawing, not mill and swing with a huge creature. Probably take out Fog Bank because you already have Guard Gomazoa. Master of the Feast could backfire if someone removes Nekusar, then you'll just be giving opponents free cards. Same deal with Howling Mine, Dictate of Kruphix, and Forced Fruition. Better to stick to reliable spells that you can control in my opinion, BUT!! It's good to keep a couple in if you're able to protect Nekusar, especially if you keep in other creatures and enchantments that do the same thing as Nekusar. Just something to think about. Grafted Exoskeleton is more reliable than Phyresis. Megrim is just a worse version of Liliana's Caress and Raiders' Wake. I doubt anyone is going to fall for Minds Aglow unless you can manage to flash in something that screws them, but if you have enough mana you can just do it yourself and screw everyone anyway. Wheel of Fortune would be great, but it is a bit expensive.

JethroWilkins on Nekusar Loves You

1 week ago

Dictate of Kruphix and Howling Mine are both pretty cheap additions that will help add consistent damage. Font of Mythos is also great, but maybe out of price range (I feel like I shouldn't suggest anything over $5, which is my idea of a budget).

Fascination and Minds Aglow are effectively extra copies of Prosperity, with Fas being a bit worse and Minds being potentially much better.

Spiteful Visions could be fun, too, if you don't mind taking some damage yourself.

cdkime on Nekusar Wheel Deck

1 week ago

I would recommend cutting Temple Bell, Master of the Feast, Dictate of Kruphix, Howling Mine, Kami of the Crescent Moon, and Jace Beleren. On paper, these cards seem to work well in a Nekusar deck--after all, more card draw means more damage. In reality, I have found this not to be the case. Cards are the most important resource in MTG, and paying a few life for extra cards is generally a pretty good deal (which is why Necropotence is on Vintage's restricted list). The problem gets even worse in multiplayer--after all, you're drawing one extra card, and thus have one chance to receive something you need, while your opponents collectively draw three cards, increasing the chances one might receive their answer to your strategy.

Focusing on explosive plays with wheels tends to be the best bet. Here are some cards to consider adding:

  • Curiosity goes pseudo-infinite with Niv-Mizzet, the Firemind providing you a strong way to end the game. It also is pretty solid on Nekusar, providing you incredible card advantage.

  • Helm of the Ghastlord produces redundancy for the Niv-Mizzet combo. When enchanting Nekusar, your opponents are forced to discard the cards they do manage to draw.

  • Sigil of Sleep turns wheel effects into mass bounce spells, helping provide protection.

  • Phyresis ends games, but infect is generally seen as a highly toxic mechanic. I would be weary of running this, as it could make individuals not want to play against you.

  • Imprisoned in the Moon and Deep Freeze provide solid removal without causing a change in game-zone. As such, you can use them to remove a commander without it being returned to the command zone, ensuring it sits uselessly on the battlefield for as long as it is enchanted.

Faceless_Being on Fun-Time Arcades

3 weeks ago

I was thinking about brewing this incarnation of Arcades because Wall Tribal! Anyways I do have some suggestions mate, hope they help!

Card Draw

  • Distant Melody: This card is a very good draw engine if you find yourself able to keep a few Walls on the field when you use it. Only downside is it's a dead draw when the battlefield is being well controlled via removal.

  • Rhystic Study: A draw staple, Study is great for being a fast early play and possibly net you a decent amount of cards. However it becomes a target and eats removal fast but if you can score even 2+ cards via it's ability its worth it I'm

  • Dictate of Kruphix: A personal favorite of mine due to it's ability to be flashed in, Dictate is a card that also can help your rapport with the table seeing as how it helps everyone.

  • Slate of Ancestry: Okay now this one is a hit or miss but I personally love it in decks where the average CMC is low and the deck contains enough creatures to care about the Slates ability. I'd say at least try it out and tell me what you think.

P/T Buffs

  • Solidarity: This card is nearly unplayable under normal circumstances but in this list the buff for isn't necessarily bad yet not the greatest. Good for testing but who knows.

  • Assault Formation: I highly recommend wiggling this in your list somehow because this little enchantment will help keep your attackers online if Arcades keeps getting removed. The fact it also allows you access to a board wide buff effect is just added creme.

I'd add more but I have to wrap this up for now. Will comment again soon with more suggestions bro

Scytec on I'm coming for your hand and library

1 month ago

Haha, I actually meant to mention Oloro to you as he seemed like something I thought you would like, I just forgot to. This will be a super slow, grindy deck. Many people will not enjoy playing against it. I'd love it, but it will be difficult to make friends as a newer player. :p

Cards like Caress and Megrim really require you to have ways to refill your opponents hand. Cards like, but not limited to Font of Mythos and Dictate of Kruphix will be your friend here. Also, look for as many recurring discard effects as you can. Look for creatures, enchantments, artifacts, and planeswalkers if at all possible. I recommend some of these:

Nezumi Shortfang

Hypnotic Specter

Siren of the Silent Song

Words of Waste

Creeping Dread

Cunning Advisor

Raiders' Wake

Cao Cao, Lord of Wei

painful quandry

Myojin of Night's Reach

Ramp is also important look for mana rocks such as Mana Vault or Thran Dynamo. Ramp on creatures can also be awesome. Talking about Nirkana Revenant and Crypt Ghast. Both of which combo exceedingly well with Urborg, Tomb of Yawgmoth.

The Rack and Shrieking Affliction will be good tools to help you ping your opponents to death.

Legoman18 on Everyone Loves Ice Breakers, V2

1 month ago

Nathanaiel: Dictate of Kruphix would be a good card, good enough that it might even warrant replacing Cryptic Serpent in one of the flex spots. While going down a creature or two is risky, being able to find answers faster and grow Chasm Skulker or flip Thing in the Ice  Flip faster might be worth it.

Thirst for Knowledge is also good, being an instant rather than a sorcery. I could swap out Chart a Course for it, as drawing and discarding an extra card for only one extra mana is a lot more value, especially considering it helps turn on Temporal Trespass and Cryptic Serpent faster. I'm just not sure if I can afford to pay that extra one mana, I'll have to playtest it and see which one works better.

Nathanaiel on Everyone Loves Ice Breakers, V2

1 month ago

Considering this deck is somewhat based on carddraw, I was wondering if Dictate of Kruphix might be worth a look? You can endstep it in your opponents turn giving you the chance to still hold up counters, and I imagine you can make much better use of it than your opponent. Granted, it's not an instant or sorcery, but may be worth a shot since it immediately replaces itself aswell.

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