Dictate of Kruphix

Dictate of Kruphix

Enchantment

Flash.

At the beginning of each player's draw step, that player draws an additional card.

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Trade

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Printings View all

Set Rarity
Commander 2018 (C18) Rare
Journey into Nyx (JOU) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Hero Legal
MTGO Legal
Tiny Leaders Legal
Pioneer Legal
Legacy Legal
Noble Legal
Modern Legal
Unformat Legal
Duel Commander Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Heirloom Legal
Commander / EDH Legal
2019-10-04 Legal
Oathbreaker Legal
Magic Duels Legal
Block Constructed Legal

Dictate of Kruphix occurrence in decks from the last year

Tiny Leaders:

All decks: None%

BUG (Sultai): None%

Unknown:

All decks: None%

UBR (Grixis): None%

Modern:

All decks: None%

Blue: None%

UR (Izzet): None%

GU (Simic): None%

UB (Dimir): None%

WU (Azorius): None%

UBR (Grixis): None%

WUB (Esper): None%

GWU (Bant): None%

RUG (Temur): None%

RUW (Jeskai, America): None%

BUG (Sultai): None%

Pioneer:

All decks: None%

UR (Izzet): None%

Legacy:

All decks: None%

WU (Azorius): None%

BUG (Sultai): None%

Duel Commander:

All decks: None%

Blue: None%

BUG (Sultai): None%

Oathbreaker:

All decks: None%

Blue: None%

GU (Simic): None%

Casual:

All decks: None%

Blue: None%

UR (Izzet): None%

GU (Simic): None%

WU (Azorius): None%

UBR (Grixis): None%

Commander / EDH:

All decks: None%

Blue: None%

RG (Gruul): None%

UR (Izzet): None%

GU (Simic): None%

UB (Dimir): None%

WB (Orzhov): None%

WU (Azorius): None%

UBR (Grixis): None%

WUB (Esper): None%

GWU (Bant): None%

RUG (Temur): None%

RUW (Jeskai, America): None%

BUG (Sultai): None%

UBRG: None%

RGWU: None%

GWUB: None%

Dictate of Kruphix Discussion

abbatromebone on Brain Getting Too Big

1 week ago

Amoskeag on Faeries and Fireballs - Pioneer

1 month ago

Stormchaser Mage would be a nice addition to this list

Dictate of Kruphix might be a better play than Avaricious Dragon, Rielle, the Everwise is cool but if you lose that your turns are going to be short-handed, more consistent card advantage.

If you end up making is more cycle based, or maybe you really like the discard, Drake Haven could slot in nicely someone in the 75. In the same vein of Draw and Discard Monastery Siege is very versatile and can protect your board from the opponent!

Medomai's Prophecy, helps you gain card advantage for cheap.

If you're going to draw a lot, Psychic Corrosion in the sideboard is a good backup plan if necessary.

Cheers!
- Amoskeag

multimedia on Talrand master of drakes - [Primer]

1 month ago

Hey, good budget version of Talrand, nice Consecrated Sphinx.

Budget cards to consider adding:

Peregrine + Displace + Archaeomancer/Mnemonic Wall makes infinite blue mana from blinking Peregrine and infinite casts of Displace which equals infinite 2/2 Drakes from Talrand. Displace is an instant meaning can do this combo on an opponents turn and then attack with infinite Drakes on your turn.


Cards to consider cutting:

Good luck with your deck.

stellarnear on

1 month ago

Carte à rentrer :
All That Glitters uber buff pour deux
Ancestral Mask uber fort
Archon of Sun's Grace juste fort
Calix, Destiny's Hand swag + straight synergie
Celestial Ancient zone boost (ptet un peu faible)
Destiny Spinner bonnes state et bonne protec
Ethereal Armor fort
Gift of Paradise mana versatile
Heliod, God of the Sun reasons
Mesa Enchantress moteur de pioche fort
Mirrormade combo
New Horizons mana ramp
Oath of Teferi combo commander
Open the Vaults revive hard
Satyr Enchanter moteur de pioche fort
Season of Growth gros moteur de pioche
Setessan Champion moteur de pioche fort
Siona, Captain of the Pyleas wonderwoman in da place
Starfield Mystic combo direct
Starfield of Nyx peu partir en couille vite
Verduran Enchantress pioche (ptet un peu faible)
Eutropia the Twice-Favored bonne distrib de puissance je pense

Cartes sorties :
Boon Satyr trop basique
Cold-Eyed Selkie aucun interet
Daxos of Meletis je le vois pas marcher vraiment
Dictate of Kruphix bof
Dismantling Blow meh removal
Eel Umbra trop basic
Elderwood Scion interessant ptet en side
Empyrial Storm trop cher pour son effet
Epic Proportions un peu cher pour l'effet surprise prefere mettre du solide
Genesis Storm trop cher pour son effet
Ground Seal mouais
Loyal Drake mieux à mettre peu de synergie
Loyal Guardian combo pas
Loyal Unicorn interessant mais peu synergique
Myth Unbound interessant mais y a mieux à rentrer
Ravenous Slime interessant mais peu synergique
Reclamation Sage un peu faible pour un removal
Soul Snare y a mieux en removal
Spawning Grounds meh - overcost
Vow of Flight j'aime pas l'idée de le mettre en face (ptet en multi side)
Vow of Wildness j'aime pas l'idée de le mettre en face (ptet en multi side)

hungry000 on owling mine help

2 months ago

If you're playing kitchen table magic, an old Modernn Owling Mine deck will work great. I would splash red for Runeflare Trap and Fevered Visions and play 4 Howling Mine, 2-4 Temple Bell, 2 Dictate of Kruphix alongside the 4 Fevered Visions for your draw engine. Then play the usual bounce spells (Boomerang/Eye of Nowhere/maybe Wipe Away), Unsubstantiate in place of Remand, Exhaustion, and Gigadrowse. Vision Skeins is a useful card as well.

pkbabyboi on Pseudo-Fun Xyris

3 months ago

Dictate of Kruphix Fevered Visions Font of Mythos Kami of the Crescent Moon Rites of Flourishing Well of Ideas Empyrial Plate Sword of War and Peace You should also look at Instant speed cards that have people draw cards maybe? And have them draw fail? That's how I would make the deck

Poly_raptor on Xyris, Snakes Storm

4 months ago

Haha I know the feeling, I think I will update my locust god deck into my Xyris build because whenever I play it it just gets targeted D:

I’ve got Howling Mine Dictate of Kruphix in mine.

You might find Fevered Visions useful too, gives you snakes and will whittle away at life totals

Caerwyn on

4 months ago

I would cut the following:

Kami of the Crescent Moon, Dictate of Kruphix - Both of these are traps. They seem like they should be good with Nekusar, but, in actuality, will probably get you killed. They add no damage for themselves, so, if you cannot keep Nekusar or Spiteful Visions fielded, they are just pure card advantage to your collective opponents. Yes, each player is getting only a single draw, but you have to look at them as a whole unit--in a four-person pod, you get 1 chance to draw a card you need to win; but you're giving up 3 chances that someone will draw the card they need to stop you. Without built-in damage effects, they are simply not worth it. Likewise, I must disagree with TheOtherHand's suggestion of Howling Mine and Underworld Dreams.

Forced Fruition - much the same problem. Often this means they cast their piece of removal, draw 7, then combo out and win the game that turn.

Jace's Erasure, Sphinx's Tutelage - These can win the game, but you will usually win through damage first. As such, not worth including--there are better ways to pull out a victory than mill.

As TheOtherHand mentioned, Teferi, Hero of Dominaria is not legal in this deck, nor do you have a way to cast him.


Here are some things I would recommend adding:

I agree, partly, with TheOtherHand's suggestion on running more wheels. Wheels are the bread and butter of Teferi, allowing you to crank out significant amounts of damage. Howeverm Day's Undoing does not work with Nekusar. When Day's Undoing ends the turn, it also exiles all spells and abilities on the stack--that includes Nekusar's damage triggers. So, by using it, you just caused everyone to draw 7 cards, without actually taking any damage.

I would also add Teferi's Puzzle Box to the list of wheels worth adding. It can disrupt direct-to-and tutors and also does not provide actual card advantage. The repeatable wheel effect can get brutal very quickly. Dark Deal, Molten Psyche, Reforge the Soul, Whispering Madness, and Winds of Change are some other wheel effects not already mentioned.

You should also include more artifact ramp, such as Sol Ring and the talismans and signets.

Curiosity allows you to go near-infinite (can keep combo up until you run out of cards) with Niv-Mizzet, the Firemind and is a solid choice to put on Nekusar as well. Helm of the Ghastlord also combos with Niv, and has the added advantage on Nekusar of forcing them to discard any card they draw, locking them into just playing instant-speed spells.

Sigil of Sleep turns all the wheel effects into mini-Cyclonic Rifts.

Then we get to the real power of Nekusar: Grafted Exoskeleton, Glistening Oil, and Phyresis. Infect plus wheels and regular card draw can close out a game extremely quickly.

Hope some of that helps!

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