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|Commander 2018 (C18)||Rare|
|Journey into Nyx (JOU)||Rare|
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Dictate of Kruphix
At the beginning of each player's draw step, that player draws an additional card.
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Dictate of Kruphix Discussion
1 week ago
I forgot to mention earlier that a political card can also be cards that give a backhanded gift (ie Nin, the Pain Artist). Also, not listing every curse in Magic's history.
2 weeks ago
heres my competitive list, with some guidance
but personally the first thing to note is Dictate of Kruphix effects are bad and feed opponents too many draws while depending on other cards to actually deal damage
you need less creatures and enchantments and more Brainstorm effects, countermagic/protection,cheaper $ stuff like Commit, Cyclonic Rift Dream Fracture and Arcane Denial are a good start. you need a lot more ramp such as Talisman of Indulgence, Chromatic Lantern, Dark Ritual, Seething Song Cabal Ritual
last but not least nekusar is THE wheel commander, the slow grindy rout is what gets you focused and killed, you need a lot more of the available wheels like Molten Psyche, Dark Deal, Whispering Madness, Incendiary Command Windfall Memory Time Reversal
to make it faster without spending a budget like my list i would recommend the fork route to double wheels for the lethal damage or infect, stuff like Twincast Increasing Vengeance Bonus Round Reverberate Mission Briefing Past in Flames Hive Mind Swarm Intelligence Mizzix's Mastery to name a few
cut expensive cmc creatures and enchantments as well as Howling Mine effects which should remain only on nekusar himself. add more global looting effects and ramp, maybe a fork or counterspell or two and you'll be able to kill a table safer and faster
1 month ago
So to start off, I would personally go Dimir and run Oona, Queen of the Fae as the commander, because faerie synergy. This would free a few slots for maybeboard cards to slot into. Green does not look all that useful in your deck, as you are not running much green ramp cards like Rampant Growth and
Otherwise, I would replace Thought Reflection with Bident of Thassa. In a blue aggro/tempo deck, the draw when combat cards are more valuable and generally cheaper, which makes them more valuable, than card-draw doublers. Otherwise, I would consider extra card-draw effects like Dictate of Kruphix and Howling Mine.
If you want to synergize with some of the faeries in the maybeboard, like Dreamspoiler Witches I would add in more counterspells and control cards like Cyclonic Rift. To take out, I would cut some vanilla creatures like Wasp Lancer and off-tribal cards like Weirding Shaman.
Finnally, you don't really run enough mana dorks or mana rocks to justify running the Dramatic Reversal + Isochron Scepter combo, and don't have a good infinite mana sink other than Oona, Queen of the Fae who isn't even your commander. Unless to dramatically change your deck, I would cut it.
1 month ago
First of all, I like your idea of gaining life in tandem with card draw. Life for the sake of life buys time, but that is about it.
Second, your mana curve is not bad either (and congrats on keeping it 60 cards!). You have a rough equivalency of white and blue cards paired with a rough equivalency of land.
That being said, I see a lot of cards of which you only have one copy. There is a value in being flexible, but you also must have a pretty solid strategy. Gaining life and drawing cards is great, but you have to have something to do with it. So, I would cut some of the cards with one copy (consider how often they actually come up in your games). Put 4 copies of a card (1 drawn about every 15 cards) that you want to see each and every game, 2 copies of cards you want most games, and 1 copy of cards that give you a good benefit even if the opponent destroys it the next turn (although counterspells help that a little). If there is a one-copy card you just cant convince yourself to get rid of, put it in your sideboard and try it out for a few games.
I would cut (blank) for the following reasons:
Evolving wilds: You generally don't need that in a 2 color deck, you'd rather have an untapped land. Pristine Talisman: Unless you can get 2 or 4 copies in your deck, if not, sideboard it. Felidar Cub: sideboard it and replace it with another Erase. Djeru's Renunciation: Replace with a "Bounce" Spell like Boomerang. Works offensively and defensively
As far as card suggestions go, pick your poison.... More: Mana Leak, Rune Snag, Reliquary Tower Some: Divinity of Pride, Soul Warden, Suture Priest, Angelic Accord, Tranquil Cove, Dictate of Kruphix, Blue Sun's Zenith, Rapid Hybridization, Spellbook, Whispersilk Cloak, Aqueous Form
TL;DR Don't build the deck too "flat" by having only one copy of essential cards, sideboard what you cant cut, and add some of these low-cost options to the deck. Remember: a lean deck is a successful deck. You can also get some good benefits from Scroll Thief if you can give it lifelink. Paired with Aqueous Form, you get a good glimpse of your top card before you draw it. Mana flooded? Scry it away! Mana thirsty? Scry away the high cost spell you would draw!
1 month ago
Hi, nice wombo combo:
activiting the Liliana's ulti and casting infinte Sidisi / Tutor with rooftop storm without paying mana costs.
I'm missing some nice zombies chiefs:
2 months ago
Any thoughts on the these proposed subs? --
Any ideas are much appreciated!
2 months ago
Still gotta see what Ravnica brings us...
Obviously we won't have anything but Ixalan on up, so Amonkhet and Kaladesh cards are not to be included. I'm waiting for some of them juicy Ravnica spoilers to be revealed though because if the deck is going to work we need something from that set to fit it. Especially more draw triggerers.
Mystic Archaeologist is nice.
Been contemplating The Immortal Sun but at 6 mana it's kind of steep for what is basically a Dictate of Kruphix effect for this deck. It's obviously a powerful card though and does wonders against decks utilizing planeswalkers though it's vulnerable to eat removal right away.
Curator's Ward gives your Enchantments some removal protection. Not used for the draw clause but if you get use out of it all the better.
So far if you're not playing some form of hybrid control mill it's just not going to work. Play corrosion/rebuilding combo, kill everything or control everything, and draw your way to victory. Not enough draw triggers currently though.
And as for control mill that's not what I want to do though. I want a mill deck not a control deck with secondary mill. You end up doing more controlling than milling and if you’re going to focus on control then you would be better served to just have a beater creature finish them off the normal way.
Other Ideas I've contemplated for this mill deck;
Riverwise Augur + Naban, Dean of Iteration is a nice little ETB combo. Draw 6 cards mill 12 off their deck. Set up your next 4 draws. Allows you to get more from other ETB effects too paired with a Naban. Like Skyscanner and Silvergill Adept. Especially if using cards like Siren's Ruse to bounce and repeat the ETB effects. This is not very good but it is a different route to go.
Nezahal, Primal Tide punishes them for playing any Noncreature spell. It's costly though and I don't see it fitting in our curve.
2 months ago
+1 for a fun group hug deck.
Your commander is inside the list of 99 too. Can take him out so you've space for 1 more card.
Here's a deck I've been working on recently. Feel free to bounce suggestions off me. Thanks.
Commander / EDH
SCORE: 8 | 8 COMMENTS | 458 VIEWS | IN 1 FOLDER