|Commander / EDH||Legal|
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|Commander 2018 (C18)||Rare|
|Journey into Nyx (JOU)||Rare|
|Promo Set (000)||Rare|
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Dictate of Kruphix
At the beginning of each player's draw step, that player draws an additional card.
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Dictate of Kruphix Discussion
2 weeks ago
Are you aware you’ve included a blue enchantment?
1 month ago
While I definitely see the enchantment synergy, having curses like Torment of Scarabs that deny your opponents resources and cards like Master of the Feast that give your opponents resources seems non-synergistic. I'd try to focus either on the curse plan or the Fate Unraveler plan to maximize your interactions.
White is a really useful color for a curse deck and is likely to be more effective than blue without more mill cards. It gives you access to the incredibly strong Overwhelming Splendor and occasionally useful Curse of Exhaustion. You can also play Hero of Iroas, Kor Spiritdancer, Sram, Senior Edificer, or Mesa Enchantress instead of Cloud Key. Bitterheart Witch is one way to get a Curse of Misfortunes into play to start the engine, although Heliod's Pilgrim is another possibility.
For a "draw to death" strategy, Unraveler can be supplemented by Underworld Dreams. If you go red, you could use Fevered Visions and Kederekt Parasite instead. This strategy benefits from symmetrical draw effects like Dictate of Kruphix and Howling Mine, or forced draw as you have with Master of the Feast. Having plenty of removal and/or hand disruption is important since your opponents will have more gas to work with. If the chip damage isn't getting the job done, Notion Thief is another great way to break the symmetry.
1 month ago
2 months ago
Group hug does help your opponents, by using cards that double all mana Dictate of Karametra or everyone draws additional cards Dictate of Kruphix most people play a group hug deck after a crazy win or if all their other decks are too competitive for the people they are playing against. Group hug played competitive is designed to give them enough of a boost to wanna keep you around and then you kill off the last person to win. Pillow fort uses cards like Propaganda to slow your opponents down.
2 months ago
I forgot to mention earlier that a political card can also be cards that give a backhanded gift (ie Nin, the Pain Artist). Also, not listing every curse in Magic's history.
2 months ago
heres my competitive list, with some guidance
but personally the first thing to note is Dictate of Kruphix effects are bad and feed opponents too many draws while depending on other cards to actually deal damage
you need less creatures and enchantments and more Brainstorm effects, countermagic/protection,cheaper $ stuff like Commit, Cyclonic Rift Dream Fracture and Arcane Denial are a good start. you need a lot more ramp such as Talisman of Indulgence, Chromatic Lantern, Dark Ritual, Seething Song Cabal Ritual
last but not least nekusar is THE wheel commander, the slow grindy rout is what gets you focused and killed, you need a lot more of the available wheels like Molten Psyche, Dark Deal, Whispering Madness, Incendiary Command Windfall Memory Time Reversal
to make it faster without spending a budget like my list i would recommend the fork route to double wheels for the lethal damage or infect, stuff like Twincast Increasing Vengeance Bonus Round Reverberate Mission Briefing Past in Flames Hive Mind Swarm Intelligence Mizzix's Mastery to name a few
cut expensive cmc creatures and enchantments as well as Howling Mine effects which should remain only on nekusar himself. add more global looting effects and ramp, maybe a fork or counterspell or two and you'll be able to kill a table safer and faster
3 months ago
So to start off, I would personally go Dimir and run Oona, Queen of the Fae as the commander, because faerie synergy. This would free a few slots for maybeboard cards to slot into. Green does not look all that useful in your deck, as you are not running much green ramp cards like Rampant Growth and
Otherwise, I would replace Thought Reflection with Bident of Thassa. In a blue aggro/tempo deck, the draw when combat cards are more valuable and generally cheaper, which makes them more valuable, than card-draw doublers. Otherwise, I would consider extra card-draw effects like Dictate of Kruphix and Howling Mine.
If you want to synergize with some of the faeries in the maybeboard, like Dreamspoiler Witches I would add in more counterspells and control cards like Cyclonic Rift. To take out, I would cut some vanilla creatures like Wasp Lancer and off-tribal cards like Weirding Shaman.
Finnally, you don't really run enough mana dorks or mana rocks to justify running the Dramatic Reversal + Isochron Scepter combo, and don't have a good infinite mana sink other than Oona, Queen of the Fae who isn't even your commander. Unless to dramatically change your deck, I would cut it.