|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Avacyn Restored (AVR)||Common|
Combos Browse all
- Flickered Akroma, angel of wrath and abrupt decay
- Will flickering a card to and from exile avoid 'sacrifice at end of turn?'
- Morph and blinking the creature
- If I use Whip of Erebos to unearth a creature and I then target them with Cloudshift, what happens?
- Can what fetches fetch avoid nukes like flickering a permanent does?
Exile target creature you control, then return that card to the battlefield under your control.
Price & Acquistion Set Price Alerts
|Have (6)||ironax , Mousemke , corys , timmyb , nakni , philktoken8998|
|Want (10)||PatCouturier , obitus , VosslerX , RedSinR , jarjar102 , sleepy104 , xantm70 , SamFury , mlouden03 , AgentCrazyDiamond|
1 week ago
This deck has the potential to get really evil. Grave Pact might fit right in, when one of your creatures is killed, your opponent sacrifices a creature. Then we up the flicker - 3 Vesner means that you can cast a creature with AEthermage's Touch then flicker it with Vesner or Cloudshift before it gets returned to the hand. Who knows - you might even get Vesner's emblem.
With the above set-up you can be a lot more aggressive with your ETB effects. Gonti, Lord of Luxury would be great to steal your opponent's deck. Hostage Taker fits right in (often exiling your own creature). 3 each of Angel of Serenity, Blade Splicer, Sin Collector, Wall of Omens and maybe Restoration Angel with 2 biggies like Ulamog, the Ceaseless Hunger
1 week ago
Very nice deck! All I can say, even tho I am no flickering expert, is that there is a bizarre thing you can do with the stack to permanently exile spells Say you have a Fiend Hunter and you Cloudshift it (or Eerie Interlude it in your case). If you correctly place the triggers you can make whatever it exiled be permanently exiled, because the "exile it" goes before the "leaves the battlefield" (I think that is the explanation)
2 weeks ago
Neither since control changing effects end before permanents a player who has left the game controlled are exiled. My friend and I had a debate on if Xancha's ability was included in this, but the release notes have the Oracle rulings for new cards and clarify.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If the player under whose control Xantcha entered the battlefield leaves the game, the effect changing control of Xantcha ends.
If someone does control your commander and there is no control changing effect to end (via Threaten into Cloudshift or any of various other ways) then you will always have the option to put the commander into the command zone when it is exiled.
3 weeks ago
I feel ya--it can be easy to go off the rails with deck building. You've got some good stuff to work with here, though, so if you don't mind some less-than-expert ideas, I'll throw a bunch of ideas your way.
I like your big finishers: Phyrexian Processor, Desolation Twin, the wurms (including Sandwurm Convergence), Giant Adephage, Trostani's Summoner. You're packing pretty much all the Populate spells--that's good. Let's protect that stuff with Heroic Intervention, Eerie Interlude, Cloudshift and--if you can justify the price tag--Teferi's Protection.
Hoofprints of the Stag works a little differently from Angelic Accord, but the result is functionally the same. Spawning Grounds is similar to Sandwurm Convergence, but let's you create the token before the end step (but also any end step) which will trigger Accord. Land aura, though, so you have to weigh that. But multiples of your tokens is always better than one, so if doublers are not too hard on your budget, you can't go wrong with those, either.
Eerie Interlude and Cloudshift can also be token doublers by giving you multiple ETBs from each Armada Wurm-style creature. If you go this route, Flickerwisp, Whitemane Lion, Jeskai Barricade, Eldrazi Displacer, Dust Elemental, even Roaring Primadox or Invasive Species will all help you get multiple ETBs. Other creatures that will benefit from this strategy include Hornet Queen, Regal Caracal, and Avenger of Zendikar. I've even used Fiend Hunter to "hide away" one of these (Trostani's Summoner is best) as wrath protection.
Herald of the Host and Nacatl War-Pride are both excellent Populate targets. Timing is everything, so you have to have mana and your Populater ready before the original tokens disappear. Loads of fun when you Second Harvest a board full of NWP tokens. :D
A couple wraths are good to have despite being a creature strategy: Martial Coup has the benefit of wrathing or not and creating some soldiers, while Phyrexian Rebirth gives you a huge threat that's definitely worth populating.
Best of luck!
3 weeks ago
Thanks for the suggestion KongMing, but Cloudshift isn't the right fit for this build. This deck is designed to be mono-black but splashes white solely for sideboard artifact/enchantment hate. I could see how a different build focused around enter-the-battlefield abilities would benefit from running Cloudshift tho.
3 weeks ago
Thanks man, it's a lot of fun to play so far!
Have to agree with you on the removal front... really struggled against a pretty interactive deck the other day. Path to Exile might be tricky given the amount of ramp in my meta, but it's definitely an area for improvement. I had initially leaned towards Fiend Hunter for the combo with Cloudshift but it's not come up as much as I would have liked and the cost has proved to be a little taxing on a few occasions.
Eternal Witness looks absolutely brilliant.
4 weeks ago
Since you're already splashing White, how about Cloudshift? It allows you to double-up on your Grey Merchant's ability when it's time to kill, or give Dark Confidant some evasion and extend the resource gap further.