|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Avacyn Restored (AVR)||Common|
Combos Browse all
- Flickered Akroma, angel of wrath and abrupt decay
- Will flickering a card to and from exile avoid 'sacrifice at end of turn?'
- Morph and blinking the creature
- If I use Whip of Erebos to unearth a creature and I then target them with Cloudshift, what happens?
- Can what fetches fetch avoid nukes like flickering a permanent does?
Exile target creature you control, then return that card to the battlefield under your control.
12 hours ago
All good suggestions. Blade of Selves + Reaper King in a four player game gives you 3 Reaper king tokens, which each see each other enter, giving you 9 vindicates (three from the original king, two for each token). The same general idea works for Helm of the Host , except the tokens stick around.
Budget isn't the biggest problem, while I'm not looking to drop a lot of money on any single card, I have a huge collection that includes many old cards.
12 hours ago
I think you could cut Cloudshift for Vedalken Archmage . If you're looking for budget options, I like cards like Greed , Book of Rass would work well being a 5-color deck, Kumena's Awakening is worth a shot, Guardian Project , Beast Whisperer as just a few. I like to run about 10 card draw spells in my decks. If you have Rhystic Study , throw it in. I would probably cut some of your copying effects to add some card draw. I don't know how important cards like Blade of Selves and Helm of the Host are to your strategy, though.
2 weeks ago
- Momentary Blink seems like a good card.
- Deputy of Detention is also pretty sweet
- Reflector Mage is also pretty sweet
- Ok so i guess there are a lot of creatures I would run Coiling Oracle Wall of Omens Blade Splicer Knight of Autumn Soulherder Mystic Snake Restoration Angel Sublime Archangel and Mulldrifter
- Here is why you run Mulldrifter . Pay the Evoke cost, that trigger hits the stack, IN RESPONSE Ephemerate or a similar affect. When it re enters the battlefield it is treated as a new object and therefore you dont sac it. That means you spent 4 mana to DRAW 4 CARDS and get a 2/2 flyer.
- Also more flicker spells Cloudshift Eerie Interlude and a bonus spell Lead the Stampede
3 weeks ago
As others have said already, Farhaven is a creature which is good with blink ( Cloudshift ), bounce ( Temur Sabertooth ) and draw that's specific to creatures ( Guardian Project ). There's more tutors that can tutor for a creature than for an instant and creatures are easier to recur or reanimate than other spells.
If comparing the ramp value between Farhaven and Spasm than Spasm gives you more because you get double the ramp for three mana. Both give you a basic land on the battlefield and a 1/1 creature afterwards, but the 1/1 creature from Spasm can be saced to make mana which for ramp is better than Farhaven.
If we are comparing three mana ramp creatures to other three mana spells than Wood Elves is better than both, especially if playing multicolored deck, but also if playing mono green. Wood Elves can get a Forest or a Forest dual land ( Overgrown Tomb ) and put in onto the battlefield untapped. This means the Forest or dual land can be used for mana the turn you get it which is very good. Being able to ramp with a Forest dual land ( Cinder Glade ) is much better than ramping with a basic land.
An example of why getting a Forest or Forest dual land as ramp and having it put onto the battlefield untapped is good is being able to have that one mana available for a removal spell on an opponent's turn such as Nature's Claim or be able to tutor before your next turn such as Worldly Tutor . Another example is being able to play a one drop mana dork ( Birds of Paradise ) on your turn which is more ramp. These are plays you could make with three mana Wood Elves that you couldn't do if you played either Spasm of Farhaven.
Wood Elves , Nature's Lore and Farseek are three ramp spells that can get a dual land. They can ramp and are better color fixing (two colors from the land you get). Depending on lands in your manabase these spells should replace some land ramp spells that only get basic lands.
3 weeks ago
Thanks for clearing that up Xingact I think i just counted wrong with the Phantasmal Image combo and for Naru Meha, Master Wizard , Cloudshift and Ephemerate don't work, but spells that target two permanents do, i.e. Ghostly Flicker and Displace . From here I'm just stuck on whether to go more draw/reanimate path or be more tutor based to complete the combos.
3 weeks ago
4 weeks ago
Xingact thanks for the help! I've gone with more of a combo build instead of combat damage (rarely do I play out Derevi, Empyrial Tactician and when I do it's usually to Pod her away or tap down an attacker), so Reconnaissance , while good, doesn't really fit here. Ephemerate is going in for Cloudshift as soon as I get my hands on one. Could you explain the Phantasmal Image and Naru Meha, Master Wizard combos please?
1 month ago
Hey multimedia, thank you for all the suggestions and tips! I really like that combo with Mirror Entity and Atla Palani, Nest Tender . Definitely a busted interaction but if I can manage to pop that off it would give me a crazy advantage in my groups meta, so I'll definitely play with that idea.
Just to clarify a few things, I own all of the lands and 90% of the remaining cards in the maybe board so maintaining budget value isn't much of a concern right now. A lot of the cards, particularly the lands, have already been set aside to rotate in as we play through the league. Each week we can change 1-4 cards in our decks based on placing within the most recent league match(1st place:+2 cards, 2nd place:+3 cards, 3rd/4th:+4 cards).
You raise some valid points with several cards like Splinter Twin, Omnath and Iroas. I was thinking of subbing one of them for Protean Hulk as that could also help tutor creatures to the board like Godo, Aurelia etc. It would also work well with your Mirror Entity suggestion since the other players might not be so inclined to killing the Protean Hulk . To further enable this kind of combo, Fierce Empath , Congregation at Dawn and Eladamri's Call would be solid additions to pop the Hulk or other bigger creatures earlier I think. I'll definitely be playing around with these ideas!
I would like to keep Panharmonicon in the deck, at least for now, to help amp up etb triggers from cards like Ghired, Garruk's Packleader , Armada Wurm , Avenger of Zendikar , Angel of Sanctions etc. Having access to double rhinos from Ghired hitting the board has definitely helped me out a few times in previous matches, but it would also enable other cards that I've been wanting to add to the deck.
Eldrazi Displacer is another card I'll be playing around with in my next few play tests. I've been having trouble protecting my commander because the guys I play with don't really appreciate the rhino party... So Ghired gets sent back to the command zone pretty quickly in our matches haha. I also have Cloudshift set aside for this purpose though I hadn't placed it in the maybe board just yet.
But yes I agree, these precons really need some tuning for the mana base. I've been putting it off but my next changes will be swapping out lands to further optimize it and hopefully speed things up a little more. Once again, thank you so much for the suggestions! If you have any other ideas please don't hesitate to share. Cheers!
Cloudshift occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%