|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Avacyn Restored (AVR)||Common|
Combos Browse all
- Flickered Akroma, angel of wrath and abrupt decay
- Will flickering a card to and from exile avoid 'sacrifice at end of turn?'
- Morph and blinking the creature
- If I use Whip of Erebos to unearth a creature and I then target them with Cloudshift, what happens?
- Can what fetches fetch avoid nukes like flickering a permanent does?
Exile target creature you control, then return that card to the battlefield under your control.
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|Want (17)||PatCouturier , obitus , blancspace , VosslerX , RedSinR , Weststar , TheGoonSyndicate , jarjar102 , xdnonames , sleepy104 , libraryjoy , xantm70 , SamFury , H4tM4st3r , hotdoglord123 , magicthegatheringplayer37 , BallZniffer|
6 days ago
1 week ago
Out of curiosity, would Cloudshift have any potential in this deck for a couple extra, cheap golem pulls, summon triggers, and occasional cheap block?
I love this deck, and might try it out myself for fun!!
1 week ago
I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.
For cards you could easily cut:
Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.
As for cards I would add to the deck:
Unspeakable Symbol is an amazing card, it provides the deck with instant speed life loss, but also provides you a win condition in the form of commander damage from Zur. On top of this it can be tutored by him.
Spirit Mantle lets Zur connect, allowing you those sweet tutors.
Soul Channeling is another effect that lets you pay life that is tutorable by Zur. It's not great but it's still ebtter than some of the life loss effect you're running.
Counterspells! the best way to protect your stuff (since you have to go a round once you've tutored your combo), you need much more in the way of counterspells to protect your pieces. Counterspell, Swan Song, Mana Drain (if it's in your price range), Delay, Negate, Arcane Denial, Pact of Negation, these are all good examples of counterspells you should be running. On top of this you should run removal, especially stuff like Swords to Plowshares, Anguished Unmaking, Disenchant, etc. as well as Grasp of Fate and Detention Sphere. There's also Seal of Cleansing and Aura of Silence.
Ramp! You don't have very much in the way of ramp/fixing. I would recommend finding space for Dimir Signet, Talisman of Dominance, Azorius Signet, Talisman of Progress, Orzhov Signet, and depending on your budget, Mana Crypt and Mox Diamond. Dark Ritual is another good burst of mana as well.
Savor the Moment is a card you could use to get to your next turn (to jumpstart your combo) if you wanted to.
And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.
Hopefully this'll help streamline the deck.
2 weeks ago
I've heard these exact same points a thousand times before though, and it just doesn't make sense to me. As a new player, I never found it confusing. On top of that, they continue to use things like Morph, to the extent of creating alternate, more complicated versions of it via Manifest and Megamorph. Morph's use of special actions whatnot creates far more rules confusion than Regenerate ever did. Much less Manifest, which starts throwing non-creature cards facedown. Back when Manifest was new, I think I heard more confusion about what happens when you Cloudshift a manifested Instant than I have about Regenerate for the entire 15 years I've been playing this game.
I'd be fine with Regenerate staying out of Standard sets and being printed in nonstandard sets, that fits more in line with their claims about it anyhow. What they say and what they do just doesn't seem consistent to me.
3 weeks ago
1 month ago
I'm back to discuss, not argue, as I'm still not 100% convinced. I like rules questions and want to know why it works and maybe get some examples?
My understanding is that once you start an ability, you must finish that ability before any other spells/abilities on the stack can resolve. Nissa, Vastwood Seer Flip's ability is all one sentence/paragraph which must be completed in its entirety.
Commander/EDH has a special rule that makes it so any exile/destroy/shuffle into library/return to hand effect on your commander(s) can have a replacement effect that puts them in the command zone instead blah blah blah
What you're saying is that as long as Myth Unbound is in play and I Cloudshift my commander I get to draw a card? If I Ghostly Flicker my partner commanders I get to draw two cards? If my commander is soulbonded to Deadeye Navigator I get to draw all the cards? What about Flickerform, Mistmeadow Witch, etc? This all sounds very easily abused lol
I just don't see you being able to start her ability, trigger a replacement effect, then go back to finish her ability. It's all gotta be in one go. Thoughts?
2 months ago
Hrmm, I think you'll find that you'll dump your hand pretty fast, don't have a way to refill it, and top decking 1-drops won't combat the big boys your opponent will be spitting out at turn 4, so you need a way to really pump the team and swing hard before they can stabilize. But, in the nature of staying 1-drop, Bonesplitter can help. If you cartouche a guy and have a splitter on him and mostly beat down with that, something like Akrasan Squire can help pump him and stay back for a chump if needed on the back-swing. Defiant Strike can give you a teeny bump and draw you a card. Standard bearer seems bad because you'll be empty handed, so the discard to trigger his ability sounds extra painful. I'd go up to a full playset of the javelineers (because Delver.) Cloudshift could be cool to save a blocker from dying and maybe reset a javelineer or get you an extra token from card draw from thraben inspector, but might dilute the deck a bit. I see him in your maybeboard, but I'd def make room for selfless cathar. He's proven himself in the token decks.
If you find yourself getting steamrolled, you could keep the 1-drop flavor and add some soul sisters to offset the life loss.
2 months ago
Thanks for the comment ancientskull.
If you use a flicker trigger on Flickerwisp, you get one trigger back. What I really need is more triggers like Cloudshift that return the flickered card before end of turn. I had Ravenous Chupacabra in my first draft, and just felt that it was too many 4-mana creatures that might be difficult to summon in the early game (with Gonti, Lord of Luxury).
I agree that I could leave all my enchantments in the sideboard and focus on flicker triggers and ETB effects.