Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Avacyn Restored (AVR) Common

Combos Browse all



Exile target creature you control, then return that card to the battlefield under your control.

Price & Acquistion Set Price Alerts




Cloudshift Discussion

BrandonNass on W - Golem

6 days ago

Cloudshift would be good to bounce splicers to make more tokens, or on Precursor Golem to protect your golems and produce more at the same time.

SinBlade on W - Golem

1 week ago

Out of curiosity, would Cloudshift have any potential in this deck for a couple extra, cheap golem pulls, summon triggers, and occasional cheap block?

I love this deck, and might try it out myself for fun!!

enpc on Zur’s Paradox Theorem

1 week ago

I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.

For cards you could easily cut:

Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.

As for cards I would add to the deck:

And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.

Hopefully this'll help streamline the deck.

Tyrant-Thanatos on Pattern Recognition #85 - Range ...

2 weeks ago

I've heard these exact same points a thousand times before though, and it just doesn't make sense to me. As a new player, I never found it confusing. On top of that, they continue to use things like Morph, to the extent of creating alternate, more complicated versions of it via Manifest and Megamorph. Morph's use of special actions whatnot creates far more rules confusion than Regenerate ever did. Much less Manifest, which starts throwing non-creature cards facedown. Back when Manifest was new, I think I heard more confusion about what happens when you Cloudshift a manifested Instant than I have about Regenerate for the entire 15 years I've been playing this game.

I'd be fine with Regenerate staying out of Standard sets and being printed in nonstandard sets, that fits more in line with their claims about it anyhow. What they say and what they do just doesn't seem consistent to me.

rob_shifflett on What if...?

3 weeks ago

Thanks for the Marchesa idea. That will be the theme. Threaten effects and Conjurer's Closet and Cloudshift and BlackRose.

greyninja on CTRL-G

1 month ago

I'm back to discuss, not argue, as I'm still not 100% convinced. I like rules questions and want to know why it works and maybe get some examples?

My understanding is that once you start an ability, you must finish that ability before any other spells/abilities on the stack can resolve. Nissa, Vastwood Seer  Flip's ability is all one sentence/paragraph which must be completed in its entirety.

Commander/EDH has a special rule that makes it so any exile/destroy/shuffle into library/return to hand effect on your commander(s) can have a replacement effect that puts them in the command zone instead blah blah blah

What you're saying is that as long as Myth Unbound is in play and I Cloudshift my commander I get to draw a card? If I Ghostly Flicker my partner commanders I get to draw two cards? If my commander is soulbonded to Deadeye Navigator I get to draw all the cards? What about Flickerform, Mistmeadow Witch, etc? This all sounds very easily abused lol

I just don't see you being able to start her ability, trigger a replacement effect, then go back to finish her ability. It's all gotta be in one go. Thoughts?

HotRodScott on One-drop to bring them (all 1cmc)

2 months ago

Hrmm, I think you'll find that you'll dump your hand pretty fast, don't have a way to refill it, and top decking 1-drops won't combat the big boys your opponent will be spitting out at turn 4, so you need a way to really pump the team and swing hard before they can stabilize. But, in the nature of staying 1-drop, Bonesplitter can help. If you cartouche a guy and have a splitter on him and mostly beat down with that, something like Akrasan Squire can help pump him and stay back for a chump if needed on the back-swing. Defiant Strike can give you a teeny bump and draw you a card. Standard bearer seems bad because you'll be empty handed, so the discard to trigger his ability sounds extra painful. I'd go up to a full playset of the javelineers (because Delver.) Cloudshift could be cool to save a blocker from dying and maybe reset a javelineer or get you an extra token from card draw from thraben inspector, but might dilute the deck a bit. I see him in your maybeboard, but I'd def make room for selfless cathar. He's proven himself in the token decks.

If you find yourself getting steamrolled, you could keep the 1-drop flavor and add some soul sisters to offset the life loss.

Looks fun!

Murphy77 on Flicker M

2 months ago

Thanks for the comment ancientskull.

If you use a flicker trigger on Flickerwisp, you get one trigger back. What I really need is more triggers like Cloudshift that return the flickered card before end of turn. I had Ravenous Chupacabra in my first draft, and just felt that it was too many 4-mana creatures that might be difficult to summon in the early game (with Gonti, Lord of Luxury).

Instant flicker of Blade Splicer and Ravenous Chupacabra, before the battle phase would be great, but I need to look at options for flicker triggers to make that more aggro approach work.

I agree that I could leave all my enchantments in the sideboard and focus on flicker triggers and ETB effects.

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