Cloudshift

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Common

Combos Browse all

Cloudshift

Instant

Exile target creature you control, then return that card to the battlefield under your control.

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Cloudshift Discussion

Icbrgr on Advertise your deck!

3 days ago

Looking for suggestions to improve speed and efficiency (please no fetch land suggestions)... also interested on thoughts of Cloudshift vs Eerie Interlude.


Venser: Wishful Blinking

Modern Icbrgr

SCORE: 20 | 7 COMMENTS | 1875 VIEWS | IN 5 FOLDERS


colton815 on Boros Brisela Midrange

5 days ago

with this deck, you'll never be able to get your Emrakul or Bruna onto the board. it just won't happen. not even with Nahiri because you don't have enough ways to protect it or yourself. i don't really see a point to Cloudshift in your deck. Wrath of God does not have synergy with Archangel Avacyn or Boros Charm because its very unlikely you'll have enough mana to cast both Wrath of God and Boros Charm and you definitely won't have enough to cast both Wrath of God and Archangel Avacyn in the same turn. your description mentions akroma but the deck doesnt have one.

Holtzman on Interactions with briefly exiling creatures

6 days ago

Just to add to your understanding, If you had Circu, Dimir Lobotomist on field and played a Black spell triggering his ability and exiling Path to Exile from the top of opponents library -They cannot play Path to Exile.

-If you flicker Circu, Dimir Lobotomist with Cloudshift he is a new creature and doesn't remember that he exiled Path to Exile. The opponent may now cast Path to Exile.

xyr0s on Interactions with briefly exiling creatures

6 days ago

1: The creature re-enters the battlefield as a completely new creature. Non-attacking, and with summoning sickness.

2: No, any effects that state "blocking" to be significant are also negated, as the creature re-enters as a new creature.

3: Yes, it will trigger ETB-effects. There's a whole modern archetype built around this - monowhite flicker (kinda-sorta a poor mans death and taxes).

4: Yep, it has summoning sickness. It is in all respects a completely new creature entering the game. It's only confusing because it uses the same piece of cardboard that some old creature also did.

5: No, the creature that enters the battlefield is in all respects new, and has therefore taken no damage prior to entering the battlefield.

6:A creature that leaves the battlefield also causes any spell or ability already on the stack and targetting it, to fizzle.

7: Not with Cloudshift where exile and reentry happens in one effect (you also can't play additional effects between drawing and discarding to library on Brainstorm for example) - you have to let the whole spell resolve, when it gets to resolve. Flickerwisp is different - with that, your opponent has until end of turn to do things to your creature.

8: Flickering or blinking will do just fine.

Irianne on Interactions with briefly exiling creatures

6 days ago

Rules question! Questions. Several rules questions! These questions all deal with instants such as Cloudshift or Illusionist's Stratagem which exile a creature and then immediately return it to the battlefield rather than at the end of the turn or whenever. I'm fairly confused about several interactions with other cards/mechanics.

1) What happens if this is cast on an attacking creature prior to the damage step? Since the creature exits and re-enters before its time to deal damage does it "remember" what it was doing or has it been permanently removed from combat?

2) Similar vein, but what if the creature is a blocker? I know a blocked creature remains blocked even if the blocker is exiled permanently or dies, but does it remember who is blocking it? Will the creatures still deal damage to each other?

3) I am almost certain the answer to this is yes, but just to check -- this will re-trigger any "when entering the battlefield" abilities such as on Atzocan Archer, correct?

4) I'm again almost certain the answer is yes, but does a creature exiled in such a way come back with summoning sickness?

5) I know the God enchantments from Theros remember the damage they've taken that turn if they for some reason stop being a creature and then re-become a creature during the same turn. Is this the same for this "exile flickering" effect? In other words, if Belligerent Brontodon is hit by Lightning Bolt, then "flickered" with Cloudshift, then hit with a second Lightning Bolt is he dead or is he cool with it?

6) Does this break spell targeting? If somebody tries to Murder my poor defenseless creature will flickering him before the spell resolves save him? Or does he only need to be a legal target when the spell is originally put on the stack and when it resolves (rather than continuously).

7) Is there time for an opponent to react in between the creature being exiled and then being returned from exile? And, if so, does it still return to the battlefield if it's moved to another zone? For example, if I flicker my creature can an opponent cast Ulamog's Nullifier in between these two effects and target him while he's exiled, thus moving him to my graveyard? And will he then stay in my graveyard as my spell resolves with a depressed whimper or will he return to the battlefield under my control?

8) Not actually a rule question, but is there a different term for this that's generally understood (like "bouncing" for returning things to your hand) or can I just keep calling it flickering until that catches on? :p

Thank you :)

xyr0s on

1 week ago

So... what white deck is it you want to play? Options:

1: Control. Uses Ghostly Prison and lifegain to stay up. Emeria, The Sky Ruin is pretty good here, along with Sun Titan. Few creatures though, and plenty of sweepers like Wrath of God. Martyrproc is a well-known variation of this.

2: Tokens. Anthems and token-generators all over. Usually has a black element, because Lingering Souls and 1 cmc discard are real advantages to this deck.

3: White aggro. Find the best creatures, maybe some that are a bit disruptive. If you go far enough with the disruption, you end up with Death and Taxes. But if you go for aggro, don't hold back. Don't bring defensive cards, except for those that can also be used for attacking (like Path to Exile). Just creatures, and a low number of buffs for them (dont go overboard on combat tricks either).

4: Blink (you don't have any elements of this one, but it's an interesting deck and quite viable as a budget deck): Creatures with "enter the battlefield" abilities, and ways to exile them and get them back. Key pieces are something like Flickerwisp, Cloudshift and Restoration Angel.

5: ALL OF THEM! AT THE SAME TIME! HYBRID DECK F.T.W!!!! This is the worst option. You'll draw small aggro attackers, when you need removal, defense-cards, when you could win with attacking, a sweeper when you have better tablepresence than your opponent.

General note: Lifegain is not necessary in every match-up (unless in a very specific meta). Neither is it normally needed to shuffle your graveyard back in, or to remove all cards in all graveyards. Those are the types of cards you have in your sideboard, to meet specific match-ups where your deck is weak or where they give you a substantial advantage.

Aleboth93 on Baral's pact with the dead

1 week ago

Yeah if you feel like needing more flicker, you can go for a Flickerwisp, a Restoration Angel or a simple Cloudshift :) Nice idea anyway ;)

colton815 on Spell queller

1 week ago

acbooster except in the case of Cloudshift, it doesnt produce the desired result

PerfectDisguise: you're*, and yes thats what he's saying.

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