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- Flickered Akroma, angel of wrath and abrupt decay
- Will flickering a card to and from exile avoid 'sacrifice at end of turn?'
- Morph and blinking the creature
- If I use Whip of Erebos to unearth a creature and I then target them with Cloudshift, what happens?
- Can what fetches fetch avoid nukes like flickering a permanent does?
Exile target creature you control, then return that card to the battlefield under your control.
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5 hours ago
I am working on several new EDH decks after deconstructing all of my old ones. One of them is going to be helmed by a commander my friends chose for me in a game of commander dare we all agreed to, the others are my choosing and I am trying to build them outside the typical themes they represent.The commanders are:
Vaevictis Asmadi (friend chosen, no clue what to do with this yet)
Rashmi, Eternities Crafter (Elf tribal w/ control)
Ghoulcaller Gisa (Zombie tribal w/ heavy emphasis on black control) EX: Painful Quandary, Polluted Bonds and other oppressive cards.
Hanna, Ship's Navigator (75% Enchantment, 25% artifact focused control with a strong focus on blinking effects) Ex: Fiend Hunter + Cloudshift, Infinite Reflections, exiling removal for opponents while running Lifeline + Field of Souls)
Atraxa, Praetors' Voice(Creature counters and stax control. Running all the Ascensions with her and a lot of non-planeswalker cards that utilize counters and experience counter creatures, +1/+1s and energy)
Opinions, ideas, and critiques are all welcome.
5 hours ago
I've always loved Clever Impersonator in EDH, maybe that instead of Phyrexian Metamorph or Harmonic Sliver or something? Urbis Protector is also fun. Finally, do you think that just one flicker per turn (with Roon) is enough? I'd consider other flicker cards like Cloudshift, Ghostly Flicker, Acrobatic Maneuver, and Illusionist's Stratagem.
1 day ago
Norin the Wary doesn't work like that, its Ghostway not Cloudshift. Anyways, I really like legion loyalist as a one of here. Have you considered a one of Decoction Module just to trick them into sideboarding artifact hate in anticipation of a combo?
1 day ago
I like the deck, working on a Bant version myself. I would sideboard Eerie Interlude as an answer for board wipes since it is playable turn 4. and Aether Vial if you can get them dramatically speeds up the deck.
And if your looking for more answers to your opponents creatures Fiend Hunter is a thing. since you can target fiend with Cloudshift while his exile trigger is on stack to permanently exile a card. there was a thread about it a little while back.
any advise for my deck? just a bant thing
2 days ago
Yeah Savage Alliance is a bit costly. With you being three colours I found I was lucky to get the Mana to escalate, and 2 red isn't great just to get trample.
Even if you can't pull an infinity combo with the Cloudshift, if you've got two or three Plains up or you can find a creature that taps for white it would still be worth considering something that has a CITP trigger.
3 days ago
I was actually looking for something that could let me go infinity combo with Essence Flux or Cloudshift on Archaeomancer, but it means either splashing green for Tamiyo or holding out for 10 mana on Omniscience, which for this deck is not really viable. My other concern is trample, as Savage Alliance was a bit mana-heavy (seriously, full escalation would give it the highest CMC in my deck!). Need better options here.
The other issue is cost. This deck cost me 25 as-is, so a 5 card is quite chunky by comparison! But definitely room for improvement in this one.
Worth bearing in mind that essence flux will clear any prowess triggers on the creature it targets, and if they don't have Haste they're also sum,oning sick as well. However with Nibhlis I'd still get the tap trigger and he'd get a 1/1 counter, so not entirely lost. Worth doing to tap down an opponents creature on their first main phase.
4 days ago
@Clockwurk: What Gidgetimer was trying to explain is that Cloudshift's effect doesn't turn a face-down permanent on the battlefield face-up. Rather, it moves a permanent on the battlefield to exile, then moves it back to the battlefield. Other rules of the game will cause the face-down card to be turned face-up during this process, but it's not Cloudshift that's trying to do it.
Let's say we used Soul Summons to manifest a Lightning Bolt. It's face-down on the battlefield as a 2/2 creature. Now we cast Cloudshift targeting that creature. As Cloudshift starts resolving, we follow the instructions in order, so first we move the card to exile. It gets turned face-up when it moves to exile because:
406.3. Exiled cards are, by default, kept face up and may be examined by any player at any time. Cards "exiled face down" can't be examined by any player except when instructions allow it...
That is, because Cloudshift doesn't specifically say to exile the card face-down (compare Praetor's Grasp, etc.), that means it's face-up. Note that because the card isn't on the battlefield, the ruling you found in the release notes doesn't apply here. So now we have a face-up Lightning Bolt in exile. As we continue to follow Cloudshift's instructions, we try to return Lightning Bolt to the battlefield but run into a problem:
304.4. Instants can't enter the battlefield. If an instant would enter the battlefield, it remains in its previous zone instead.
The last instruction on Cloudshift has become impossible, so we have to ignore it. The Lightning Bolt stays in exile.
Does that make more sense?
5 days ago
idk, Cloudshift seems too narrow. It saves from a kill spell so it's like a counterspell except less all-purpose. If you really want creatures to blink, play Hero of Goma Fada so you can blink it and save from a board wipe, but really I'd just counter the board wipe.
For realy though, don't play Hero. There's much better things you could be doing. Heck, Aether Vial would probably serve you well.