Hanna, Ship's Navigator


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
Invasion Rare
Promo Set Rare

Combos Browse all

Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

2.48 TIX $4.55 Foil


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Hanna, Ship's Navigator Discussion

Firebones675 on Stax, the magic cure

2 weeks ago

Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like around 3 in my decks. (Winds of Rath is especially nice here)

Here are some specific cards:

Ethereal Armor can pump zur and let you go in for the kill.

Animate Dead/Necromancy: Being able to tutor for this catches people off guard

Phyrexian Arena is decent draw

Hanna, Ship's Navigator/ Replenish can bring things back

Greater Auramancy/Solitary Confinement: protection

Crackdown: Stops many creature decks

Grasp of Fate: Removal

Eidolon of Rhetoric back up rule of law that can also block

BladeMasta220 on fireborne1986

4 weeks ago

Hey man, I was wondering if we could maybe workout a big trade for your 3x Chalice of the Void. I have from your list:

4x Monastery Mentor

1x Ajani Steadfast

4x Soulfire Grand Master

1x Duplicant

1x Vedalken Orrery

4x Temple of Deceit

1x Hidden Dragonslayer foil

1x Hanna, Ship's Navigator

1x mardu strike leader foil

And I have the opportunity to trade for either a Phyrexian Tower or Academy Rector. Then I just have cards we can use to fill in with value? Let me know thanks!

ElementalEd on Trampoline Sen

1 month ago

Cards I would cut/replacement:

For Win conditions:

Really up to you tbh. But i think the following options synergize well with your deck.

1) Artifact Win Cons:

Lattice + Forge + Nevi disk. (or really any destroy all artifact)

2) Bounce win con

This one is a bit tricky, but can be done.

This usually revolves on getting ahead with mana rocks or using trickery.

Sunder would be what wins you the game, but Armageddon would work equally as well. Get ahead on rocks a few turns early, the cast it. Or pair it with a card like Taniwha

3) Cloning / stealing wincons / game ending spells

4) Entering the infinte.

Any win con that works with Enter the Infinite.

Infinite mana or omniscience is a play your deck

or even just a Psychosis Crawler.

  • You might have to make more room for these win conditions. but it at least provides you with options assuming that your opponents don't have much to work with

KongMing on Zedruu, Eater of Cards!!! $20 dollars, 20 cards!

1 month ago

I was talking to someone about your deck today, and they brought up Hanna, Ship's Navigator. If someone does destroy one of the enchantments or artifacts you use to punish a player, you can just bring it back. And it has hilarious synergy with Transcendence. Once the player you gave Transcendence to dies, the card goes to your graveyard, which you can return to your hand with Hanna in order to play again later. Kind of gimmicky to take out two people in the same game with Transcendence, but Hanna is already a big aggro magnet and will have to wait a turn before she can use her ability. You do have the protection and counterspells in your deck to play her more reliably, so it might be worth a shot.

It's pretty expensive for a budget deck,

Grind on Hanna enslaves your mind

1 month ago

assume all 6 (including Paradox Engine) are on the battlefield except for Mindslaver, and Hanna, Ship's Navigator has either been around a turn or has haste with Lightning Greaves or the boots.
first, Rings of Brighthearth makes infinite colorless mana in one phase by copying the untap ability of Basalt Monolith with a 2 mana activation cost, look it up if unfamiliar.
cast Mindslaver from hand, untapping everything. sac mindslaver and copy the activation, targetting two opponents to control their next turns. tap hanna and Azorius Signet to return mindslaver to hand.
cast Mindslaver from hand, untapping everything. ...
the nice thing is that even if you are missing a few parts, you can still generally get enough of an advantage to scrap together a win.

there is also an infinite card draw combo:
Paradox Engine + Hanna, Ship's Navigator + Commander's Sphere + any 5 mana (1 colored) in rocks (Mana Vault, Star Compass, Sol Ring = equals infinite card draw: draw until you get more rocks, generate infinite mana, draw until you get Stroke of Genius to kill a player. this works even if Mindslaver has been exiled.
you can generate infinite mana, without decking yourself, without the rings/basalt if you have Claws of Gix and a 1-drop, something like Seal of Removal or Mana Vault, with Paradox Engine

TearsInRain23 on Help a picky OCD wreck ...

1 month ago

I am looking for help in finding a color combination and commander / commanders that can helm a deck that includes such a variety of cards like Palinchron, Deadeye Navigator, Restoration Angel, Kiki-Jiki, Mirror Breaker, Hanna, Ship's Navigator, Ward of Bones, Dark Confidant, Aetherflux Reservoir, Alhammeret's Archive etc.

I know there is a huge varient of cards here that shouldnt really be considered but I wanted to have a strong ETB creature synergy, lifegain, and some sort of aggressive win con all at the same time. I am willing to consider 4 color commanders (5 color is okay but I don't like any of them which is what deters me the most]]. I have good green which is considered as well but it would be supplemented to mana curve and draw and not anything else. 3 color commander colors is preferred as Bant, Esper, and Jeskai are all considered as well.

Another weird stipulation though not a make or break deal is I like my commanders to be female.

Commanders I have looked at heavily are Narset, Enlightened Master (though I would not want her to be ran in that OP creaturless storm extravaganza of hate she can be ran as), Jeleva, Nephalia's Scourge (see Narset), Hanna, Ship's Navigator, Jori En, Ruin Diver, Shu Yun, the Silent Tempest, Zedruu the Greathearted, Merieke Ri Berit, Rubinia Soulsinger, Queen Marchesa, Marchesa, the Black Rose, Ishai and Vial Smasher, Atraxa, Praetors' Voice, Tymna and Kydele, or Saskia the Unyielding

TearsInRain23 on Multiple EDH deck plans. Need ...

1 month ago

I am working on several new EDH decks after deconstructing all of my old ones. One of them is going to be helmed by a commander my friends chose for me in a game of commander dare we all agreed to, the others are my choosing and I am trying to build them outside the typical themes they represent.The commanders are:

Opinions, ideas, and critiques are all welcome.

GS10 on Thop Thop Thump [Breya, Etherium Shaper EDH]

2 months ago


First of all thanks a lot for your insights!

Let me try to answer everything. Eldrazi Displacer is actually much better than I remembered (by the time OGW came out I was playing a clanky abzan deck made for the Emperor format that used it with Siege Rhino to kill everyone playing as the emperor!) and for some reason when I wrote this description I was thinking it said "exile... and bring it back tapped EoT." which would have prevented that infinite loop. In the meantime I realized that (I believe while looking at your own deck) but didn't update the description so far. Definitely that was something that I would have noticed while playing, but I didn't have the chance to test the deck properly so far.

As for Lightning Greaves + Padeem, Consul of Innovation, definitely worthy inclusions (the greaves to such an extent that I never bother including it in a maybeboard because I know they should be there) but I still didn't get my copies: Padeem because I could trade it with a friend who I know has one up for trade and greaves, because I have one or two decks with one copy in that I'm about to strip to pieces or repurpose, so I'm going to get one of those into this list in time. By the way, Padeem is a woman! I wouldn't have guessed it unless someone pointed it out on youtube at some point eheh. But back onto the deck itself, my problem at this point is to define what is relevant or not in this deck, and most times at my own lists I try to figure this out by cutting some autoincludes for other more doubtful cards, until I understand which one underperforms, so then I can bring in the proven overperformers. Since my playgroup is pretty casual, this is rarely a big handicap for me, and IMO is a great way to test some cards you are not so sure about. Say I'm in doubt between Hanna, Ship's Navigator and Slobad, Goblin Tinkerer (which is not the case, at least before getting some games under my belt). Wouldn't they be kind of cannibalizing each other's function? I'd rather test both at the same time, than choose one over the other and never have the chance to properly compare nor test how they synergize between them, even if they were seemingly worse cards on their own. I know Padeem is going to be vital to keep me safe in many situations, and Greaves are always worth including except when shroud is an handicap because of auras and such, so these are cards that I know I want, but first I want to figure out for sure which ones I can live without.

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