|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Hanna, Ship's Navigator
Legendary Creature — Human Artificer
, : Return target artifact or enchantment card from your graveyard to your hand.
Price & Acquistion Set Price Alerts
|Have (18)||maR2307 , xXThormentXx , Antiat , MrCrazzyc , mziter501 , CampbellStev , ecurps , Lucretian , miracle , Sparky41 , bakunet , Swamy , , Candyman949 , snackeater , LaKU , GeminiSpartanX , zachi|
|Want (4)||xpsychovampx , fireborne1986 , pskinn01 , metlguy|
Hanna, Ship's Navigator Discussion
2 weeks ago
Hello SufferFromEDHD and thank you for the comment!
It is as you said, this deck has been performing really well for me :)
The artifact lands are there to feed Thopter Spy Network in the off-chance no other artifact happens to be around.
The two counterspells you mentioned, are definetely good cards, but at those costs there is enough redundancy in the deck to make cheaper countermagic more preferable over the tutoring.
Rhystic Study is a mighty fine card, but in my playgroup it would draw me far fewer cards than you'd expect! It used to be in the deck and I took it out to better streamline my draws.
The Titan I'd considered getting him in, but couldn't find enough space. Hanna, Ship's Navigator is currently one of the golden pieces in the deck, and I know the Titan would work wonders as well, but I can't see what cut I'd make for him.
Now, the decree and contamination, are pieces I definitely would have liked to get in there (Solemnity too for the hard lock) but I opted not to, because I didn't want the deck to be as disgusting as it potentially could be. I do have them at the ready for any tournaments I may join though ;)
3 weeks ago
Some Zur tagets you may not have considered yet!
Other good Zur stuff
1 month ago
Stuff I own Show
1x of Every Shockland (RTR Version) FOIL
1x Serra's Sanctum NM
1x Ancient Tomb FOIL FTV Version
1x Misty Rainforest Modern Masters 3
1x Misty Rainforest Zendikar
1x Arid Mesa Modern Masters 3
5x Polluted Delta Khans of Tarkir
2x Wooded Foothills Khans of Tarkir
2x Bloodstained Mire Khans of Tarkir
1x Wooded Foothills Khans of Tarkir
1x Windswept Heath Khans of Tarkir
1X Flooded Strand FOIL Khans of Tarkir (*Major Crease @ bottom of card)
1x Flooded Strand Khans of Tarkir
1x Kor Haven FOIL BFZ Expedition Land
2x Sulfur Falls
plus a handful of almost all of the regular non foil RTR shocklands
To be clear the Wheel of Fortune will most likely only be traded if it is going towards multiple copies of Force of Will or towards a Dual Land. I would like to say that the same goes for the majority of cards listed valued at $60 or more as well but feel free to offer something else none the less, I don't mind looking through binders. Also Prefer to move the RTR shocks Together but again, I will consider Splitting them up for the right offer / offers.
I just listed more of my expensive cards not being used currently, Link to my Binder for more of my cards / lesser wants, thanks!
2 months ago
Mirri, Compleated Warrior
Legendary Creature - Cat Horror Warrior
~ can only attack alone.
Whenever ~ attacks, target creature defending player controls blocks ~ this turn if able.
Compleated Hanna, Ship's Navigator
2 months ago
Since Gwafa needs to stick on the battlefield and should be able to threaten the bribe counter at any moment, Lightning Greaves along with the Swiftfoot Boots would help a lot. If you intend to go into an enchantment-based direction, Sigil of the Empty Throne, Web of Inertia, Blind Obedience, Cathars' Crusade, and Elspeth, Sun's Champion are all strong cards to add in. Approach of the Second Sun is also a fun and unusual win condition, if that's more your thing. Cards that are difficult to play would be Azor's Elocutors (paints a massive target on your head), Dovescape (especially in an enchantment-based deck), Mangara of Corondor (there's just better removal, even enchantment-based), Prosperity (unless you're the Nekusar deck, having people draw extra cards isn't all that great, Pull from Tomorrow is a nice alternative), Skull of Orm (it's rather expensive to activate, whereas Hanna, Ship's Navigator does the job more efficiently), and most importantly politics cards that give the most choice to your opponents. Sure, a little choice is fine, but the best way to politic is Machiavellian politics-being able to show force with your politics. Aside from that, be sure to run some more mana rocks in your deck (Sol Ring, Commander's Sphere, Azorius Signet, and Cultivator's Caravan to name a few). Hope this helps.
3 months ago
I think it is going to depend on how you plan on winning. All of them are good options for a third color but if you plan on winning with commander damage your best option is naya since Uril, the Miststalker is a thing. If you are looking more to lock everyone out and poke away at them slowly black has some devastatingly hateful enchantments. It is an enchantress deck so you don't need blues draw power but blue also has some nice prison effects. I guess all three options have Starfield of Nyx so you should run that. Any thoughts on what you want the deck to really do? Enchantress theme is a good start but I really like to have some good ideas about how I want to win and what I do between winning and game start before I build, personally.
Here are some of what I think would be noteworthy cards:
3 months ago
What do you think of Gisa and Geralf or The Scarab God? Blue and black have the most card draw, two color mana bases are pretty easy, and they both have graveyard value. If you're not into zombies, Hanna, Ship's Navigator has good recursion, and Bruna, Light of Alabaster fits what you're going for if you want voltron.
3 months ago
Hey, Adam. I really appreciate the feedback and the recommendations! Both Venser, Shaper Savant and Snapcaster Mage are great suggestions and have been tested and reconsidered in the past, but I feel as though Snapcaster Mage doesn't provides enough to my overall goal for this deck, minus a few cards like my counters and tutors and I don't feel like I have enough to justify his addition. Venser, Shaper Savant is extremely versatile and powerful for only I've often consider trying him out with each iteration of this deck. I'll give it another shot, perhaps. With all that being said though, seeing Riptide Laboratory I think I'll have to give Snapcaster Mage another shot as well.
My LGS is deathly afraid of Hanna, Ship's Navigator and never allow her to stay on the board for a full rotation, so I decided to cut Mystic Remora due to the fact that I feel it's a little clunky when I can't take advantage of my general's ability. Don't get me wrong though, it's a great card, especially paired with Hanna, Ship's Navigator, if it was any other play group than my own, it would be something I'd add it back.
Venser, the Sojourner was in the last iteration, but was removed due to the fact I didn't feel like I was taking full advantage of it's abilities, especially with it's some-what high mana cost. I do agree, it's +1 is powerful, but I feel as though I could be doing much more with
As far as Spell Crumple goes I think it's very important in highly competitive play groups such as mine. You're right; not being able to tuck generals does make it worse, but I still feel as though it's worth having. Being able to tuck a combo piece can be crucial, especially when facing against a recursion deck. When I do try Snapcaster Mage again, I'll replace Spell Crumple with Hinder and see how that works instead.
Again, thank you so much for the feedback and the recommendations, it's very appreciated. If you'd like to add more, please do so.