|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Promo Set (000)||Rare|
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Hanna, Ship's Navigator
Legendary Creature — Human Artificer
, : Return target artifact or enchantment card from your graveyard to your hand.
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|Have (16)||maR2307 , ecurps , xXThormentXx , Antiat , Sparky41 , MrCrazzyc , miracle , rhinoloupe , mziter501 , CampbellStev , Swamy , NostalgicAce , Lucretian , LaKU , GeminiSpartanX , zachi|
|Want (4)||pskinn01 , xpsychovampx , fireborne1986 , rockleemyhero|
Hanna, Ship's Navigator Discussion
1 week ago
Mirri, Compleated Warrior
Legendary Creature - Cat Horror Warrior
~ can only attack alone.
Whenever ~ attacks, target creature defending player controls blocks ~ this turn if able.
Compleated Hanna, Ship's Navigator
2 weeks ago
Since Gwafa needs to stick on the battlefield and should be able to threaten the bribe counter at any moment, Lightning Greaves along with the Swiftfoot Boots would help a lot. If you intend to go into an enchantment-based direction, Sigil of the Empty Throne, Web of Inertia, Blind Obedience, Cathars' Crusade, and Elspeth, Sun's Champion are all strong cards to add in. Approach of the Second Sun is also a fun and unusual win condition, if that's more your thing. Cards that are difficult to play would be Azor's Elocutors (paints a massive target on your head), Dovescape (especially in an enchantment-based deck), Mangara of Corondor (there's just better removal, even enchantment-based), Prosperity (unless you're the Nekusar deck, having people draw extra cards isn't all that great, Pull from Tomorrow is a nice alternative), Skull of Orm (it's rather expensive to activate, whereas Hanna, Ship's Navigator does the job more efficiently), and most importantly politics cards that give the most choice to your opponents. Sure, a little choice is fine, but the best way to politic is Machiavellian politics-being able to show force with your politics. Aside from that, be sure to run some more mana rocks in your deck (Sol Ring, Commander's Sphere, Azorius Signet, and Cultivator's Caravan to name a few). Hope this helps.
1 month ago
I think it is going to depend on how you plan on winning. All of them are good options for a third color but if you plan on winning with commander damage your best option is naya since Uril, the Miststalker is a thing. If you are looking more to lock everyone out and poke away at them slowly black has some devastatingly hateful enchantments. It is an enchantress deck so you don't need blues draw power but blue also has some nice prison effects. I guess all three options have Starfield of Nyx so you should run that. Any thoughts on what you want the deck to really do? Enchantress theme is a good start but I really like to have some good ideas about how I want to win and what I do between winning and game start before I build, personally.
Here are some of what I think would be noteworthy cards:
1 month ago
What do you think of Gisa and Geralf or The Scarab God? Blue and black have the most card draw, two color mana bases are pretty easy, and they both have graveyard value. If you're not into zombies, Hanna, Ship's Navigator has good recursion, and Bruna, Light of Alabaster fits what you're going for if you want voltron.
1 month ago
Hey, Adam. I really appreciate the feedback and the recommendations! Both Venser, Shaper Savant and Snapcaster Mage are great suggestions and have been tested and reconsidered in the past, but I feel as though Snapcaster Mage doesn't provides enough to my overall goal for this deck, minus a few cards like my counters and tutors and I don't feel like I have enough to justify his addition. Venser, Shaper Savant is extremely versatile and powerful for only I've often consider trying him out with each iteration of this deck. I'll give it another shot, perhaps. With all that being said though, seeing Riptide Laboratory I think I'll have to give Snapcaster Mage another shot as well.
My LGS is deathly afraid of Hanna, Ship's Navigator and never allow her to stay on the board for a full rotation, so I decided to cut Mystic Remora due to the fact that I feel it's a little clunky when I can't take advantage of my general's ability. Don't get me wrong though, it's a great card, especially paired with Hanna, Ship's Navigator, if it was any other play group than my own, it would be something I'd add it back.
Venser, the Sojourner was in the last iteration, but was removed due to the fact I didn't feel like I was taking full advantage of it's abilities, especially with it's some-what high mana cost. I do agree, it's +1 is powerful, but I feel as though I could be doing much more with
As far as Spell Crumple goes I think it's very important in highly competitive play groups such as mine. You're right; not being able to tuck generals does make it worse, but I still feel as though it's worth having. Being able to tuck a combo piece can be crucial, especially when facing against a recursion deck. When I do try Snapcaster Mage again, I'll replace Spell Crumple with Hinder and see how that works instead.
Again, thank you so much for the feedback and the recommendations, it's very appreciated. If you'd like to add more, please do so.
2 months ago
@man1ac Nice observations. I came mostly to same concluisons. I have been tuning my deck yesterday based on some games we had with our playgroup recently.
Totally agree on targeted removal. Myself, I prefer Pongify, Snuff Out (free removal so more mana to use the God) and Curtains' Call (as it takes out two creatures unconditionaly. Some other observations I had:
1) You may end up playing against spell decks, had a hard time playing against Glissa and combo Hanna, Ship's Navigator. both reccuring artifacts and enchantments from the graveyard. So you need a beatdown plan and also gravehate for other than creatures. Therefore I added Withered Wretch
6) Memory Plunder continues to impress. Played Toxic Deluge in opponents combat phase or Krosan Grip to take out a combo piece I wouldnt be otherwise able to ged rid of. This card is an all-star in the deck.
2 months ago
Okay, I am getting closer to what I think I want this deck to be.
I have kept Eight and A Half Tails, because I really like when I can stop my stuff from being targeted. Also, we have a very good Freyalise deck in our play group, so I would like to protect from that.
I kept Hanna, Ship's Navigator because I also have standstill. I like the idea of playing standstill over and over again.I added some combos my self (see below). Infinite mana and the squirrel combo. I have a few fun ways of spending mana now.
I have only edited the lands a little bit. I am not concerned about getting super good lands atm. I will in the future.
All of that being said, I still need to slim down on a few cards. I need some suggestions per usual. Go ahead and tell me what you think should go or be added at this point.
2 months ago
Narset Transcendent's ultimate is nice for a lockdown. Stasis and Static Orb while Seedborn Muse keeps you going. Hanna, Ship's Navigator can help keep your lock pieces coming back. Swords to Plowshares and Path to Exile are some better removal options for you.