Hanna, Ship's Navigator


Not legal in any format

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Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

Price & Acquistion


Hanna, Ship's Navigator Discussion

edwardgr on 5-Color Legendary "Tribal"

1 month ago

More to generate would be good so:Kaleidostone which works with Muldrotha, the Gravetide, but you might want a Glissa, the Traitor or Hanna, Ship's Navigator to help with recursion. Crystal Quarry couldn't hurt, and finally not a legendary but Bloom Tender should be considered.

You could also throw in a couple more cheats. Dragon Arch seems essential, Quicksilver Amulet, and although its not legendary an Elvish Piper seems warranted.

I did not see land destruction a Ghost Quarter if nothing else will come in handy.

You have some cascade which is always good value do you expect to hard cast things much? If so consider a Sunbird's Invocation.

TiagoR2 on Temmet's Big Beefy Tokens

2 months ago

I know changing generals is usually too nosy of a suggestion, but have you considered Hanna, Ship's Navigator since you have so many combo wincons?

Izu_Korasu on Azorius commander???

3 months ago

Hanna, Ship's Navigator gives you recursion to support the Sphere of Safety you want your enchantments to provide, and shes a broad enough choice where you can build just about anything within the "deck contains artifacts and enchantments" theme.

other honorable mentions include Gwafa Hazid, Profiteer, Azor, the Lawbringer and the everpresent Grand Arbiter Augustin IV because it largely comes down to what commander support you think the circles need? (recursion, political, control or cost reduction)

Omnes_Spiritus on Phyrexian Plague

3 months ago

These are my suggestions on what cards to cut. Feel free to agree or disagree:

Hanna, Ship's Navigator

Tezzeret the Seeker

Mechanized Production

Most artifacts in the deck are not worth tutoring/reproducing. In the case of Tezzeret, your mana rocks should be on the field to cast him, not the other way around. The ship's navigator is slow and is better replaced by high greater utility graveyard effects such as Regrowth. You will never win with Mechanized Production and there are both better copy effects out there and no need to use them in this deck. Norn's Annex, Contagion Engine and Contagion Clasp are the only reasonable target in the deck. Mana rocks are better off having more variants of the same thing then this card, Tangle Wire will screw you over, and it doesn't interact with Darksteel Reactor.

Spread the Sickness - Too much cost for the Splice onto Arcane effect. You're better off with 2 separate cards.Hindering Light - If you need to remove a counterspell pick this one. Its niche and heavy on devotion.
Deepglow Skate - This card is in the same realm as proliferate, but on the opposite end of the spectrum. It wants a narrow focus whereas proliferate wants a wide effect (ex. Avenger of Zendikar vs. Master Biomancer).Thrummingbird - A unreliable low impact card. You would need to cast this as a sorcery speed, pass your turn, protect it from 100% damage because it is a 1/1, attack with it and have that attack resolve hitting the opponent directly.
Kor Haven - This card does not give colored mana in a 4-color deck where mana fixing is very important. If you are planning for the paid effect I would suggest Maze of Ith instead.
Thassa, God of the SeaRestoration Angel

These two cards don't interact with your deck. For Thassa, God of the Sea refer to the above Geier Reach Sanitarium and for Restoration Angel you need strong ETB triggers.

Debtors' Knell - This is a 7 costing card. The objective of the deck is to cheat out a biggy by T3,4,5. At this turn, you should either be hard casting the creature or refreshing your hand for another reanimate combo.Noxious Revival - EDH is a slower format and therefore rewards higher impact effects. This card gives you one card after one turn. In contrast, you could be running a more impactful card like Seasons Past. It can give you 10 cards for cost 5.Time Warp - Taking extra turns is cool, but it doesn't fit with the playstyle of your deck. You don't ramp hard enough to gain benefit from its effect and it has negative synergies with cards such as Jin-Gitaxias, Core Augur. At worst it is Explore and at best Atraxa, Praetors' Voice gets to proliferate twice.

Zauk on Ascetically Annoying

3 months ago

What you do for fun in this deck is obviously your choice. I would not recommend you remove things. There are however some suggestions I have based on things I did not see that fit your colors and the synergy of the deck.

Beseech the Queen,Drogskol Reaver,Felidar Sovereign,Dark Petition,Increasing Ambition,Rune-Scarred Demon,Rise of the Dark Realms,Sphinx's Revelation,Open the Vaults,Winter Orb,Static Orb,Hanna, Ship's Navigator,Blazing Archon,Enlightened Tutor,Idyllic Tutor,Academy Rector

Depending on what you want to spend Demonic Tutor and Vampiric Tutor are options as well.

You can always run less answers if you have more tutors.

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