|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Commander 2016 (C16)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Hanna, Ship's Navigator
Legendary Creature — Human Artificer
, : Return target artifact or enchantment card from your graveyard to your hand.
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Latest as Commander
Hanna, Ship's Navigator Discussion
2 weeks ago
No problem DarettiFan!
Same for me as well English is my third language. Basically what Equipoise does is that it phases out (as you said a single player) their land, artifact, and creature who has more than you. The card is an equalizer and used mainly for people who had better starts than you. A fun tech card, plus you can choose a different opponent each turn.
Just remembered some other budget cards that can help:
Another one I would highly recommend although it might not be within budget, but would definitely be helpful is Wargate one of the best cards in the bant color.
1 month ago
1 month ago
I also find it a bit odd that you're running with Grand Arbiter in such an artifact focused deck. I feel like Hanna, Ship's Navigator or Raff Capashen, Ship's Mage would make a bit more sense. You could even make a case for Lavinia of the Tenth since you seem to want to lock down your opponent with this deck and she could do that. Though her ability won't trigger while you have an orb effect out.
1 month ago
Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).
2 months ago
Get yourself a copy of Helm of the Gods and Ancestral Mask. Shield of the Oversoul and Diplomatic Immunity are also great on your commander. You don't really need a ton of good auras for your commander to shine, since any enchantment buffs him up.
Cyclonic Rift if you've got an extra still.
Seal of Primordium is good artifact / enchantment removal that also triggers your enchantment stuff.
Words of Wind is good if you start drawing too many cards.
3 months ago
So, first off this isn't standard, if you remove the Seat of the Synod, Sydri, Galvanic Genius, and Hanna, Ship's Navigator it'll be modern legal. Next, you need to figure out what your deck is trying to do. Does it want to flood the board with artifacts like modern affinity decks (http://www.mtgconflux.com/2017/09/11/affinity-primer-2017/), do you want to outvalue your opponent with a midrange artifact deck, similar to standard UG constructs(https://www.channelfireball.com/articles/deck-of-the-day-u-g-constructs/), or do you want to just beat your opponent in the late game with a few giant artifacts like blue tron (https://www.channelfireball.com/articles/deck-of-the-day-blue-tron-modern/).
Next, you generally want to increase your consistency by having multiple copies of cards. The rule I use is 4: I want this card as early and often as possible 3: I want this card every game, but multiples are bad or I'm okay getting it in the mid game 2: I want this card every game, but multiples are bad and it's a card I want only in the mid-late game 1: It's a tutor target or it's acting as the 5th copy of a card I want 4 of
This is not a hard and fast rule, but it's a good place to start. After you figure out the cards you want, here's a good way to figure out how many lands you want: https://www.channelfireball.com/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/
Once you figure out all of those things, it'll be easier to improve your deck. If you don't know how many of a card you want, you can just put 4 of all of your best cards in the deck, and then put anything else you're thinking about in the maybeboard. Good luck
4 months ago
The foreground person is Gerrard Capashen holding the severed head of Urza (of Urza, Academy Headmaster fame and also a demigod person - he is depicted wiping out a continent off of Dominaria in Urza's Ruinous Blast), which he personally cut off not too long ago in a duel with Urza in a Phyrexian Arena and brought to Yawgmoth in order to ressurect Hanna, Ship's Navigator.
There is also another card that depicted yawgmoth, which was the form he took when invading Dominaria - Death Cloud, though much larger than depicted.