Hanna, Ship's Navigator

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Invasion Rare
Promo Set Rare

Combos Browse all

Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

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Hanna, Ship's Navigator Discussion

mikeintosh on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 week ago

@man1ac Nice observations. I came mostly to same concluisons. I have been tuning my deck yesterday based on some games we had with our playgroup recently.

Totally agree on targeted removal. Myself, I prefer Pongify, Snuff Out (free removal so more mana to use the God) and Curtains' Call (as it takes out two creatures unconditionaly. Some other observations I had:

1) You may end up playing against spell decks, had a hard time playing against Glissa and combo Hanna, Ship's Navigator. both reccuring artifacts and enchantments from the graveyard. So you need a beatdown plan and also gravehate for other than creatures. Therefore I added Withered Wretch

2) Vengeful Pharaoh is better than Propaganda, let people know you have it in your graveyard, they will likely attack elsewhere

3) Muddle the Mixture is just perfect card. And if you transmute, go for Cyclonic Rift

4) Crypt Ghast seems to underperform. you almost never wanna to play him T4 and its instant target once its out. Rather settle for Cabal Coffers, replaced with Notion Thief

5) Dont forget Bloodchief Ascension plus Mindcrank is an infinite combo. Had to take it out due to our playgroups tier rules

6) Memory Plunder continues to impress. Played Toxic Deluge in opponents combat phase or Krosan Grip to take out a combo piece I wouldnt be otherwise able to ged rid of. This card is an all-star in the deck.

blahblahguy on Please Help Me With My ...

3 weeks ago

Okay, I am getting closer to what I think I want this deck to be.

Current Mackenzie Deck

I have kept Eight and A Half Tails, because I really like when I can stop my stuff from being targeted. Also, we have a very good Freyalise deck in our play group, so I would like to protect from that.

I kept Hanna, Ship's Navigator because I also have standstill. I like the idea of playing standstill over and over again.I added some combos my self (see below). Infinite mana and the squirrel combo. I have a few fun ways of spending mana now.

I have only edited the lands a little bit. I am not concerned about getting super good lands atm. I will in the future.

All of that being said, I still need to slim down on a few cards. I need some suggestions per usual. Go ahead and tell me what you think should go or be added at this point.

Mj3913 on The Final Word

3 weeks ago

Narset Transcendent's ultimate is nice for a lockdown. Stasis and Static Orb while Seedborn Muse keeps you going. Hanna, Ship's Navigator can help keep your lock pieces coming back. Swords to Plowshares and Path to Exile are some better removal options for you.

If you like combos Willbreaker, Adarkar Valkyrie, Blasting Station and a sac outlet is gold. not even all together. Derevi, Valkyrie, and Station goes infinite though.

freakingShane on No Girls Allowed in This Pillow Fort!

4 weeks ago

As powerful as The Tabernacle at Pendrell Vale is, I think it will end up hurting you more than your opponents with how the deck currently is (24 creature count).

Other cards in the maybe board that I personally wouldn't recommend would be Desertion (I'll explain why in a sec), Isperia, Supreme Judge, and Twincast. All are good cards, but your deck can do better without them!

Possible Cuts Show

Possible Additions Show

Teal_Fox on Planet Robot

1 month ago

Eldrazi Displacer is best seen as a combo piece, so you only really drop it when you have the pieces necessary to win. Mainly, you would be using it with Krark-Clan Ironworks/Ashnod's Altar to get infinite ETB/Death Triggers. Even if you don't add it in, I would highly recommend finding room for Ashnod's Altar, as the added redundancy is crucial for a number of the combos you already have in the deck.

Personally, I find Hanna, Ship's Navigator too slow to consider running in even a half-serious list. While capable of generating loads of value if not instantly removed, you have access to far stronger recursion options like Scrap Mastery and Daretti, Scrap Savant.

evncrbch on Planet Robot

1 month ago

Teal_Fox - I originally had Eldrazi Displacer in the list, but I was worried about if I would have enough sources to generate the colorless mana for his ability in a deck running four colors. Still not sure if I have enough for that, but I will definitely pay close attention to see if it is right to bring him back into the list. Purphoros, God of the Forge is a very solid suggestion, I will see what I can do about getting him in here. He will never be a creature, but I think that is okay. Altar of the Brood may come in if I do end up putting Trinket Mage in. I don't know how I forgot about Whir of Invention.

As to your points on what to take out, I think Saheeli's Artistry is a possibility, as is Memnarch. It is true that I don't have ways to really abuse Memnarch as the list stands now, and your points on Saheeli's Artistry are valid. I have had very good luck with both Filigree Angel and Noxious Gearhulk, but if I were to remove one, I think the angel gets the boot here. It's possibly true that the ability is only good if I am already ahead, so I think I am going to try replacing it and seeing if I miss it. Noxious Gearhulk has proved itself to be very worthwhile, however - he helps cut down a scary opponent while being a sizable body on my board at the same time. He's also very nice to pair with Deadeye Navigator.

Last thing, what are your thoughts on Hanna, Ship's Navigator in this list?

Zombot - Cloudshift could work, however I would need to find a slot for it where I think it is truly better than what I am removing for it. I will look at the list and see what I can find. What would be your cut, other than things listed above, as those slots will probably be filled with recommendations from Teal_Fox

phc on Closed Thread

1 month ago

Heroes' Podium is a fun one. I use it in my Captain Sisay deck. Speaking of Sisay with all of the legendary dragons in the spoiled deck I wonder if we will see a reprint of her. That gorgeous reprint of Hanna, Ship's Navigator was in the last commander set, maybe we will get a new version of multicolored version of Gerrard Capashen. Weatherlight tribal is probably not on the horizon, but if WotC does a humans deck I could see them sneaking some of Weatherlight crew in there.

The more I ruminate over it, O-Kagachi and The Ur-Dragon feel underwhelming. O-Kagachi should have a spirit tribal ability. Either Eminence, a death trigger, or ETB spirit trigger. The Ur-Dragon might be going into the other 99 for my Scion of the Ur-Dragon. The CMC is too high to be a viable commander. Particularly if it eats removal a couple of times. I have been wanting to do a five color New Phyrexia. Ramos could be an interesting Father of the Machines, but New Phyrexia does not have enough multi-colored cards to make it work.

H0L0cr0nHunter16 on

1 month ago

Hanna, Ship's Navigator,Remember the Fallen, and Return to the Ranks could help refill your hand

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