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Hanna, Ship's Navigator
Legendary Creature — Human Artificer
, : Return target artifact or enchantment card from your graveyard to your hand.
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|Have (14)||maR2307 , ecurps , xXThormentXx , Antiat , rhinoloupe , Swamy , Sparky41 , CampbellStev , NostalgicAce , Lucretian , mcstang1986 , LaKU , GeminiSpartanX , zachi|
|Want (3)||pskinn01 , xpsychovampx , fireborne1986|
Hanna, Ship's Navigator Discussion
1 week ago
@man1ac Nice observations. I came mostly to same concluisons. I have been tuning my deck yesterday based on some games we had with our playgroup recently.
Totally agree on targeted removal. Myself, I prefer Pongify, Snuff Out (free removal so more mana to use the God) and Curtains' Call (as it takes out two creatures unconditionaly. Some other observations I had:
1) You may end up playing against spell decks, had a hard time playing against Glissa and combo Hanna, Ship's Navigator. both reccuring artifacts and enchantments from the graveyard. So you need a beatdown plan and also gravehate for other than creatures. Therefore I added Withered Wretch
6) Memory Plunder continues to impress. Played Toxic Deluge in opponents combat phase or Krosan Grip to take out a combo piece I wouldnt be otherwise able to ged rid of. This card is an all-star in the deck.
3 weeks ago
Okay, I am getting closer to what I think I want this deck to be.
I have kept Eight and A Half Tails, because I really like when I can stop my stuff from being targeted. Also, we have a very good Freyalise deck in our play group, so I would like to protect from that.
I kept Hanna, Ship's Navigator because I also have standstill. I like the idea of playing standstill over and over again.I added some combos my self (see below). Infinite mana and the squirrel combo. I have a few fun ways of spending mana now.
I have only edited the lands a little bit. I am not concerned about getting super good lands atm. I will in the future.
All of that being said, I still need to slim down on a few cards. I need some suggestions per usual. Go ahead and tell me what you think should go or be added at this point.
3 weeks ago
Narset Transcendent's ultimate is nice for a lockdown. Stasis and Static Orb while Seedborn Muse keeps you going. Hanna, Ship's Navigator can help keep your lock pieces coming back. Swords to Plowshares and Path to Exile are some better removal options for you.
4 weeks ago
As powerful as The Tabernacle at Pendrell Vale is, I think it will end up hurting you more than your opponents with how the deck currently is (24 creature count).
Other cards in the maybe board that I personally wouldn't recommend would be Desertion (I'll explain why in a sec), Isperia, Supreme Judge, and Twincast. All are good cards, but your deck can do better without them!
Instead of Desertion and instead of Dissipate and Rewind, I recommend putting in Pact of Negation, Force of Will, and/or Mystic Confluence/Hindering Light. I'd say that having between 5-10 counterspells alone is the right call for this deck.
Isperia, Supreme Judge is not a bad card, but there are better draw engines/card advantage cards. Consecrated Sphinx being one that you already have included. I would recommend replacing Concentrate and Recurring Insight for more dependable draw spells, Ponder and possibly even Sphinx's Revelation or Blue Sun's Zenith.
Possible Cuts Show
AEtherplasm, Blazing Archon, Drogskol Reaver, Kozilek, Butcher of Truth, Loxodon Gatekeeper (possibly just switch it with Kismet since the are the exact same), Phyrexian Metamorph, Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence, and possibly even Sun Titan.
Again, these are just some suggestions. All are great cards, but overall I think that lowering the CMC and adding other, more controlling cards will help this deck be more resilient and consistent.
Possible Additions Show
Again, like the above, these are only suggestions! You don't have to add them all, or any at all. The only thing I would just really stress about changing this deck is lowering the CMC. That can highly improve the gameplay of the deck. Being able to have a turn two play or counter magic on those first couple turns lets you hold an edge over your opponent will you tax and control them over the long game.
1 month ago
Eldrazi Displacer is best seen as a combo piece, so you only really drop it when you have the pieces necessary to win. Mainly, you would be using it with Krark-Clan Ironworks/Ashnod's Altar to get infinite ETB/Death Triggers. Even if you don't add it in, I would highly recommend finding room for Ashnod's Altar, as the added redundancy is crucial for a number of the combos you already have in the deck.
Personally, I find Hanna, Ship's Navigator too slow to consider running in even a half-serious list. While capable of generating loads of value if not instantly removed, you have access to far stronger recursion options like Scrap Mastery and Daretti, Scrap Savant.
1 month ago
Teal_Fox - I originally had Eldrazi Displacer in the list, but I was worried about if I would have enough sources to generate the colorless mana for his ability in a deck running four colors. Still not sure if I have enough for that, but I will definitely pay close attention to see if it is right to bring him back into the list. Purphoros, God of the Forge is a very solid suggestion, I will see what I can do about getting him in here. He will never be a creature, but I think that is okay. Altar of the Brood may come in if I do end up putting Trinket Mage in. I don't know how I forgot about Whir of Invention.
As to your points on what to take out, I think Saheeli's Artistry is a possibility, as is Memnarch. It is true that I don't have ways to really abuse Memnarch as the list stands now, and your points on Saheeli's Artistry are valid. I have had very good luck with both Filigree Angel and Noxious Gearhulk, but if I were to remove one, I think the angel gets the boot here. It's possibly true that the ability is only good if I am already ahead, so I think I am going to try replacing it and seeing if I miss it. Noxious Gearhulk has proved itself to be very worthwhile, however - he helps cut down a scary opponent while being a sizable body on my board at the same time. He's also very nice to pair with Deadeye Navigator.
Last thing, what are your thoughts on Hanna, Ship's Navigator in this list?
Zombot - Cloudshift could work, however I would need to find a slot for it where I think it is truly better than what I am removing for it. I will look at the list and see what I can find. What would be your cut, other than things listed above, as those slots will probably be filled with recommendations from Teal_Fox
phc on Closed Thread
1 month ago
Heroes' Podium is a fun one. I use it in my Captain Sisay deck. Speaking of Sisay with all of the legendary dragons in the spoiled deck I wonder if we will see a reprint of her. That gorgeous reprint of Hanna, Ship's Navigator was in the last commander set, maybe we will get a new version of multicolored version of Gerrard Capashen. Weatherlight tribal is probably not on the horizon, but if WotC does a humans deck I could see them sneaking some of Weatherlight crew in there.
The more I ruminate over it, O-Kagachi and The Ur-Dragon feel underwhelming. O-Kagachi should have a spirit tribal ability. Either Eminence, a death trigger, or ETB spirit trigger. The Ur-Dragon might be going into the other 99 for my Scion of the Ur-Dragon. The CMC is too high to be a viable commander. Particularly if it eats removal a couple of times. I have been wanting to do a five color New Phyrexia. Ramos could be an interesting Father of the Machines, but New Phyrexia does not have enough multi-colored cards to make it work.