Hanna, Ship's Navigator
Legendary Creature — Human Artificer
, : Return target artifact or enchantment card from your graveyard to your hand.
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Hanna, Ship's Navigator Discussion
6 days ago
Hmm... I actually like Expedition Map as it can look for Boseiju. Hindering light is also appealing to me since it replaces itself. I do see your point for more wraths as well as good reason for the skeleton (I don't know why I left that one out to be honest).
I think I misunderstood Skeletal Scrying... I have to pay the X in both mana and cards? Shameful! I'll replace it immediately with a better draw spell!
A little bit surprised about Athreos, but in retrospect it provides very little to the deck. I'll think on a replacement as well.
Concerning Auramancer's effect, would Hanna, Ship's Navigator be better or worse in your opinion? I like that her ability is repeatable and extends to artifacts, but that may be too slow/expensive (if an elixir happens to be around). On the other hand, Auramancer is just a one time thing, it's more narrow, but you get it immediately. I am a little torn... Ebbing towards Hanna atm.
1 week ago
Ertai, you have to choose immediately whether you want an enchantment based control deck, or a creature based control deck.
Pros of enchantment:
it is a better deck
higher resiliency, consistency, cohesiveness, and ruthlessness. It is a brutal deck to go up against.
Pros of creatures:
Easier on a budget
higher flexibility, more interaction, and efficiency.
2 weeks ago
Phaetion BTW, I love how similar our deck lists are. Even stuff like Bastion Protector, Ishai, Ojutai Dragonspeaker, Hanna, Ship's Navigator and Cataclysmic Gearhulk. I think Duelist's Heritage is a potentially crazy card to include in this deck as well. It could end games very quickly
2 weeks ago
Just some suggestions to consider depending on how the deck works out Remove Enchantments if you want to save some of your curses form a baneslayer or merciless eviction or something.
3 weeks ago
So after a couple weeks of playing with this deck I have to say it's my favorite thing ever. It is so much fun to be targeted by all three opponents from turn 1 and still win. I have an over 70% win ratio over the past week. Seriously love this deck.
So, a few things I've noticed are underperforming: 1. Crystal Shard This is good on occasion, it's a nice gotcha, but people start playing around it as soon as it is on the board. 2. Portcullis I can see how this card could be good, but most times I've had a chance to play it the creatures on the battlefield weren't my own. I just can't justify this card. Maybe I'm missing something. 3. Words of Wind I get the intent of this card, but I can't justify giving up a card draw to bounce a creature. Is there a combo I'm missing here? 4. Lotus Petal This is okay if it's in your opening hand, but in the long game it feels like a waste of a card. 5. Aetherflux Reservoir I haven't cut this card yet, but I may. It's nice for extra life gain, and a finisher for a single opponent. But the deck doesn't really have a way to take advantage of the storm component.
The biggest thing that I felt this deck was missing was wrath spell. With so few creatures on our side, wraths just feel really good. So I replaced the first 3 cards with Wrath of God, Supreme Verdict, and Damnation. Also, I replaced Lotus Petal with Darksteel Ingot.
I want to take another look at the few creatures in this deck. Grand Arbiter Augustin IV dies so fast, people hate him. Padeem, Consul of Innovation is cool, I enjoy having him out, but just not a huge performer. I'm thinking possibly Hanna, Ship's Navigator for graveyard recursion. Also possibly Academy Rector to install fear of enchantment replacement possibilities.
There's definitely room for improvement in the deck. But the few cards I swapped already make a world of difference. I'd definitely like your opinion on these changes and to see if you have any suggestions. Bottom line, this deck is awesome.
3 weeks ago
Hanna, Ship's Navigator, Wrath of God, Darksteel Ingot, Kjeldoran Outpost, Oblivion Ring, Supreme Verdict, Counterspell, Aggressive Mining, Conjured Currency, Smoke, Silent Arbiter, Steel Golem, Grid Monitor, Delusions of Mediocrity, Rite of Replication, Reliquary Tower, Rust Elemental
Not sure how good Trinket Mage is for you. Celestial Dawn also seems a bit questionable. I think adding a land to go up to 36 and then filling from there would be a solid plan. The above is just a list of possible things to include, obviously they aren't all going to fit in the list.
1 month ago
Dispeller's Capsule is useful. Etherium Astrolabe might be too. I've seen Dreamstone Hedron and it's ilk (mana rocks that can be sacced to draw) used quite extensively, and the ability to recur them is always a bonus.
On a related note, Hanna, Ship's Navigator is probably too useful to not run. She was a great include in the Breya deck. My buddy uses her as his commander and just picking up Burnished Hart over and over gets annoying, but flies under the radar enough to not draw attention to him.
1 month ago
ObamaIsIlluminatiOhYeah Steel Golem can easily prevent any threat from casting any pesky creatures while Hanna, Ship's Navigator can return any enchantments my opponent's somehow remove. DoctorPond those last 3 enchantments on my list are all pretty funny win cons whether i or an opponent have them a lot of my cons do deal with decking out/lifegain though. Since this is my first attempt at zedruu. Winterblast i hadnt really considered global effects since this is just a rough draft of zedruu, i tried to keep it very basic and stick to her abilities, i don't own the deck yet just gaining as full knowledge as i can so appreciate it.