Hanna, Ship's Navigator


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Invasion (INV) Rare
Promo Set (000) Rare

Combos Browse all

Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

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Hanna, Ship's Navigator Discussion

RazortoothMtg on Card creation challenge

1 week ago

Mirri, Compleated Warrior

Legendary Creature - Cat Horror Warrior


~ can only attack alone.

Whenever ~ attacks, target creature defending player controls blocks ~ this turn if able.


Compleated Hanna, Ship's Navigator

drb108 on Gwafa for President! [Need help cutting!]

2 weeks ago

Since Gwafa needs to stick on the battlefield and should be able to threaten the bribe counter at any moment, Lightning Greaves along with the Swiftfoot Boots would help a lot. If you intend to go into an enchantment-based direction, Sigil of the Empty Throne, Web of Inertia, Blind Obedience, Cathars' Crusade, and Elspeth, Sun's Champion are all strong cards to add in. Approach of the Second Sun is also a fun and unusual win condition, if that's more your thing. Cards that are difficult to play would be Azor's Elocutors (paints a massive target on your head), Dovescape (especially in an enchantment-based deck), Mangara of Corondor (there's just better removal, even enchantment-based), Prosperity (unless you're the Nekusar deck, having people draw extra cards isn't all that great, Pull from Tomorrow is a nice alternative), Skull of Orm (it's rather expensive to activate, whereas Hanna, Ship's Navigator does the job more efficiently), and most importantly politics cards that give the most choice to your opponents. Sure, a little choice is fine, but the best way to politic is Machiavellian politics-being able to show force with your politics. Aside from that, be sure to run some more mana rocks in your deck (Sol Ring, Commander's Sphere, Azorius Signet, and Cultivator's Caravan to name a few). Hope this helps.

DrukenReaps on Best third color for 3 ...

1 month ago

I think it is going to depend on how you plan on winning. All of them are good options for a third color but if you plan on winning with commander damage your best option is naya since Uril, the Miststalker is a thing. If you are looking more to lock everyone out and poke away at them slowly black has some devastatingly hateful enchantments. It is an enchantress deck so you don't need blues draw power but blue also has some nice prison effects. I guess all three options have Starfield of Nyx so you should run that. Any thoughts on what you want the deck to really do? Enchantress theme is a good start but I really like to have some good ideas about how I want to win and what I do between winning and game start before I build, personally.

Here are some of what I think would be noteworthy cards:

Archetype of Finality, Bloodchief Ascension, Dictate of Erebos, Doomwake Giant, Painful Quandary

Enchanted Evening, Finest Hour, Supreme Verdict, Copy Enchantment, Hanna, Ship's Navigator

Xenagos, God of Revels, Iroas, God of Victory, Sulfuric Vortex, Dictate of the Twin Gods, Price of Glory

SteelSentry on Choosing a New EDH

1 month ago

What do you think of Gisa and Geralf or The Scarab God? Blue and black have the most card draw, two color mana bases are pretty easy, and they both have graveyard value. If you're not into zombies, Hanna, Ship's Navigator has good recursion, and Bruna, Light of Alabaster fits what you're going for if you want voltron.

hybridarts on Hanna, Prison's Warden *Competitive* EDH

1 month ago

Hey, Adam. I really appreciate the feedback and the recommendations! Both Venser, Shaper Savant and Snapcaster Mage are great suggestions and have been tested and reconsidered in the past, but I feel as though Snapcaster Mage doesn't provides enough to my overall goal for this deck, minus a few cards like my counters and tutors and I don't feel like I have enough to justify his addition. Venser, Shaper Savant is extremely versatile and powerful for only I've often consider trying him out with each iteration of this deck. I'll give it another shot, perhaps. With all that being said though, seeing Riptide Laboratory I think I'll have to give Snapcaster Mage another shot as well.

My LGS is deathly afraid of Hanna, Ship's Navigator and never allow her to stay on the board for a full rotation, so I decided to cut Mystic Remora due to the fact that I feel it's a little clunky when I can't take advantage of my general's ability. Don't get me wrong though, it's a great card, especially paired with Hanna, Ship's Navigator, if it was any other play group than my own, it would be something I'd add it back.

Venser, the Sojourner was in the last iteration, but was removed due to the fact I didn't feel like I was taking full advantage of it's abilities, especially with it's some-what high mana cost. I do agree, it's +1 is powerful, but I feel as though I could be doing much more with

As far as Spell Crumple goes I think it's very important in highly competitive play groups such as mine. You're right; not being able to tuck generals does make it worse, but I still feel as though it's worth having. Being able to tuck a combo piece can be crucial, especially when facing against a recursion deck. When I do try Snapcaster Mage again, I'll replace Spell Crumple with Hinder and see how that works instead.

Again, thank you so much for the feedback and the recommendations, it's very appreciated. If you'd like to add more, please do so.

mikeintosh on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

2 months ago

@man1ac Nice observations. I came mostly to same concluisons. I have been tuning my deck yesterday based on some games we had with our playgroup recently.

Totally agree on targeted removal. Myself, I prefer Pongify, Snuff Out (free removal so more mana to use the God) and Curtains' Call (as it takes out two creatures unconditionaly. Some other observations I had:

1) You may end up playing against spell decks, had a hard time playing against Glissa and combo Hanna, Ship's Navigator. both reccuring artifacts and enchantments from the graveyard. So you need a beatdown plan and also gravehate for other than creatures. Therefore I added Withered Wretch

2) Vengeful Pharaoh is better than Propaganda, let people know you have it in your graveyard, they will likely attack elsewhere

3) Muddle the Mixture is just perfect card. And if you transmute, go for Cyclonic Rift

4) Crypt Ghast seems to underperform. you almost never wanna to play him T4 and its instant target once its out. Rather settle for Cabal Coffers, replaced with Notion Thief

5) Dont forget Bloodchief Ascension plus Mindcrank is an infinite combo. Had to take it out due to our playgroups tier rules

6) Memory Plunder continues to impress. Played Toxic Deluge in opponents combat phase or Krosan Grip to take out a combo piece I wouldnt be otherwise able to ged rid of. This card is an all-star in the deck.

blahblahguy on Please Help Me With My ...

2 months ago

Okay, I am getting closer to what I think I want this deck to be.

Current Mackenzie Deck

I have kept Eight and A Half Tails, because I really like when I can stop my stuff from being targeted. Also, we have a very good Freyalise deck in our play group, so I would like to protect from that.

I kept Hanna, Ship's Navigator because I also have standstill. I like the idea of playing standstill over and over again.I added some combos my self (see below). Infinite mana and the squirrel combo. I have a few fun ways of spending mana now.

I have only edited the lands a little bit. I am not concerned about getting super good lands atm. I will in the future.

All of that being said, I still need to slim down on a few cards. I need some suggestions per usual. Go ahead and tell me what you think should go or be added at this point.

Mj3913 on The Final Word

2 months ago

Narset Transcendent's ultimate is nice for a lockdown. Stasis and Static Orb while Seedborn Muse keeps you going. Hanna, Ship's Navigator can help keep your lock pieces coming back. Swords to Plowshares and Path to Exile are some better removal options for you.

If you like combos Willbreaker, Adarkar Valkyrie, Blasting Station and a sac outlet is gold. not even all together. Derevi, Valkyrie, and Station goes infinite though.

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