Hanna, Ship's Navigator
Legendary Creature — Human Artificer
, : Return target artifact or enchantment card from your graveyard to your hand.
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Hanna, Ship's Navigator Discussion
2 weeks ago
Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like around 3 in my decks. (Winds of Rath is especially nice here)
Here are some specific cards:
Ethereal Armor can pump zur and let you go in for the kill.
Phyrexian Arena is decent draw
Crackdown: Stops many creature decks
Grasp of Fate: Removal
Eidolon of Rhetoric back up rule of law that can also block
4 weeks ago
Hey man, I was wondering if we could maybe workout a big trade for your 3x Chalice of the Void. I have from your list:
1x Hidden Dragonslayer foil
1x mardu strike leader foil
1 month ago
Cards I would cut/replacement:
For Win conditions:
Really up to you tbh. But i think the following options synergize well with your deck.
1) Artifact Win Cons:
Lattice + Forge + Nevi disk. (or really any destroy all artifact)
- If this is the route your pursue. Invest is artifact tutors like Fabricate, Treasure Mage, Arcum Dagsson, etc...
2) Bounce win con
This one is a bit tricky, but can be done.
This usually revolves on getting ahead with mana rocks or using trickery.
3) Cloning / stealing wincons / game ending spells
4) Entering the infinte.
Any win con that works with Enter the Infinite.
Infinite mana or omniscience is a play your deck
or even just a Psychosis Crawler.
- You might have to make more room for these win conditions. but it at least provides you with options assuming that your opponents don't have much to work with
1 month ago
I was talking to someone about your deck today, and they brought up Hanna, Ship's Navigator. If someone does destroy one of the enchantments or artifacts you use to punish a player, you can just bring it back. And it has hilarious synergy with Transcendence. Once the player you gave Transcendence to dies, the card goes to your graveyard, which you can return to your hand with Hanna in order to play again later. Kind of gimmicky to take out two people in the same game with Transcendence, but Hanna is already a big aggro magnet and will have to wait a turn before she can use her ability. You do have the protection and counterspells in your deck to play her more reliably, so it might be worth a shot.
It's pretty expensive for a budget deck,
1 month ago
assume all 6 (including Paradox Engine) are on the battlefield except for Mindslaver, and Hanna, Ship's Navigator has either been around a turn or has haste with Lightning Greaves or the boots.
first, Rings of Brighthearth makes infinite colorless mana in one phase by copying the untap ability of Basalt Monolith with a 2 mana activation cost, look it up if unfamiliar.
cast Mindslaver from hand, untapping everything. sac mindslaver and copy the activation, targetting two opponents to control their next turns. tap hanna and Azorius Signet to return mindslaver to hand.
cast Mindslaver from hand, untapping everything. ...
the nice thing is that even if you are missing a few parts, you can still generally get enough of an advantage to scrap together a win.
there is also an infinite card draw combo:
Paradox Engine + Hanna, Ship's Navigator + Commander's Sphere + any 5 mana (1 colored) in rocks (Mana Vault, Star Compass, Sol Ring = equals infinite card draw: draw until you get more rocks, generate infinite mana, draw until you get Stroke of Genius to kill a player. this works even if Mindslaver has been exiled.
you can generate infinite mana, without decking yourself, without the rings/basalt if you have Claws of Gix and a 1-drop, something like Seal of Removal or Mana Vault, with Paradox Engine
1 month ago
I am looking for help in finding a color combination and commander / commanders that can helm a deck that includes such a variety of cards like Palinchron, Deadeye Navigator, Restoration Angel, Kiki-Jiki, Mirror Breaker, Hanna, Ship's Navigator, Ward of Bones, Dark Confidant, Aetherflux Reservoir, Alhammeret's Archive etc.
I know there is a huge varient of cards here that shouldnt really be considered but I wanted to have a strong ETB creature synergy, lifegain, and some sort of aggressive win con all at the same time. I am willing to consider 4 color commanders (5 color is okay but I don't like any of them which is what deters me the most]]. I have good green which is considered as well but it would be supplemented to mana curve and draw and not anything else. 3 color commander colors is preferred as Bant, Esper, and Jeskai are all considered as well.
Another weird stipulation though not a make or break deal is I like my commanders to be female.
Commanders I have looked at heavily are Narset, Enlightened Master (though I would not want her to be ran in that OP creaturless storm extravaganza of hate she can be ran as), Jeleva, Nephalia's Scourge (see Narset), Hanna, Ship's Navigator, Jori En, Ruin Diver, Shu Yun, the Silent Tempest, Zedruu the Greathearted, Merieke Ri Berit, Rubinia Soulsinger, Queen Marchesa, Marchesa, the Black Rose, Ishai and Vial Smasher, Atraxa, Praetors' Voice, Tymna and Kydele, or Saskia the Unyielding
1 month ago
I am working on several new EDH decks after deconstructing all of my old ones. One of them is going to be helmed by a commander my friends chose for me in a game of commander dare we all agreed to, the others are my choosing and I am trying to build them outside the typical themes they represent.The commanders are:
Vaevictis Asmadi (friend chosen, no clue what to do with this yet)
Rashmi, Eternities Crafter (Elf tribal w/ control)
Ghoulcaller Gisa (Zombie tribal w/ heavy emphasis on black control) EX: Painful Quandary, Polluted Bonds and other oppressive cards.
Hanna, Ship's Navigator (75% Enchantment, 25% artifact focused control with a strong focus on blinking effects) Ex: Fiend Hunter + Cloudshift, Infinite Reflections, exiling removal for opponents while running Lifeline + Field of Souls)
Atraxa, Praetors' Voice(Creature counters and stax control. Running all the Ascensions with her and a lot of non-planeswalker cards that utilize counters and experience counter creatures, +1/+1s and energy)
Opinions, ideas, and critiques are all welcome.
2 months ago
First of all thanks a lot for your insights!
Let me try to answer everything. Eldrazi Displacer is actually much better than I remembered (by the time OGW came out I was playing a clanky abzan deck made for the Emperor format that used it with Siege Rhino to kill everyone playing as the emperor!) and for some reason when I wrote this description I was thinking it said "exile... and bring it back tapped EoT." which would have prevented that infinite loop. In the meantime I realized that (I believe while looking at your own deck) but didn't update the description so far. Definitely that was something that I would have noticed while playing, but I didn't have the chance to test the deck properly so far.
As for Lightning Greaves + Padeem, Consul of Innovation, definitely worthy inclusions (the greaves to such an extent that I never bother including it in a maybeboard because I know they should be there) but I still didn't get my copies: Padeem because I could trade it with a friend who I know has one up for trade and greaves, because I have one or two decks with one copy in that I'm about to strip to pieces or repurpose, so I'm going to get one of those into this list in time. By the way, Padeem is a woman! I wouldn't have guessed it unless someone pointed it out on youtube at some point eheh. But back onto the deck itself, my problem at this point is to define what is relevant or not in this deck, and most times at my own lists I try to figure this out by cutting some autoincludes for other more doubtful cards, until I understand which one underperforms, so then I can bring in the proven overperformers. Since my playgroup is pretty casual, this is rarely a big handicap for me, and IMO is a great way to test some cards you are not so sure about. Say I'm in doubt between Hanna, Ship's Navigator and Slobad, Goblin Tinkerer (which is not the case, at least before getting some games under my belt). Wouldn't they be kind of cannibalizing each other's function? I'd rather test both at the same time, than choose one over the other and never have the chance to properly compare nor test how they synergize between them, even if they were seemingly worse cards on their own. I know Padeem is going to be vital to keep me safe in many situations, and Greaves are always worth including except when shroud is an handicap because of auras and such, so these are cards that I know I want, but first I want to figure out for sure which ones I can live without.