Hanna, Ship's Navigator

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander 2016 (C16) Rare
Invasion (INV) Rare
Promo Set (000) Rare

Combos Browse all

Hanna, Ship's Navigator

Legendary Creature — Human Artificer

, : Return target artifact or enchantment card from your graveyard to your hand.

Hanna, Ship's Navigator Discussion

eatmygender on Leave a Message After the Beep

1 week ago

Time Wipe , Dromar's Cavern , Esper Panorama , Tainted Field , Tainted Isle , Dimir Aqueduct , Orzhov Basilica , Zur's Weirding , Mana Vault , Chromatic Lantern , Mana Geode , Rhystic Study , Emeria Shepherd , Hanna, Ship's Navigator , Scrap Trawler , Codex Shredder . There ya go. And these are almost exclusively odd. Ulamog, the Infinite Gyre might also be fun. I'm not really sure what you're going for with the Teferi's Protection lock. Are you looking to lock yourself/your opponents out? If so, using an Instant is kinda difficult to recur consistently each turn, it would probably be easier to just run a big ass protection package and find a combo that keeps you safe indefinitely. Sucks that the person didn't help you out, might wanna flag that the thread mods. Anyways, feel free to give me a better idea of your gameplan so I can make some more tailored suggestions!

graycattt on Tuvasa the Voltron

3 weeks ago

I've made a number of recent updates here.

Cut:

  • Hanna, Ship's Navigator - I've got a few other ways to recur enchantments, and she's just way to slow. I've never had her survive until my next turn to actually use her.
  • Fountain Watch - I prefer Sterling Grove since I can sac it if I need to stick some auras on an enchantment creature.
  • Ashes of the Abhorrent - not really relevant in my meta.
  • Vanishing - I absolutely love this card and may end up putting it back in. But flickering ward has been doing way more work for me, and there's been a number of times where leaving up is a pain.
  • Paradoxical Outcome - with so many draw engines already the card draw was irrelevant, and I've never actually been in a situation where I was able to use it to save some permanents. Also I have ways to get them back from the graveyard.
  • Wilderness Reclamation - I added it when Sigarda's Aid was still in there, but I don't think either really add anything.
  • Authority of the Consuls - I've found it to be very minimal benefit
  • Dawn's Reflection - While a great EDH ramp card, I already have the exact same function in Market Festival , and it felt like I have enough ramp without it.
  • Soul Snare - I kinda liked the idea of the threat on the battlefield for a similar effect to Ghostly Prison , but I think it's just too weak of a card.

Added:

  • Yavimaya Enchantress - I cut this long ago and I'm not entirely sure why... but she's back in now.
  • Enchanted Evening - Haven't had a chance to cast it yet, but I can see this doing some outrageous things here. Makes any permanent, including lands: trigger card draw from enchantresses, buf Yavimaya Enchantress / Ancestral Mask / Tuvasa the Sunlit . It also makes everything protected by Privileged Position .
  • Mystic Remora - not gonna lie, I mainly added it because I love the art. But I think it can be a pretty powerful card here depending on the matchup. And the cumulative upkeep is essentially free in EDH.
  • Privileged Position - I had this in here already at one point but cut it because of the high CMC. But I think I've got enough ramp at this point to make it well worth having.
  • Blind Obedience - Not sure if this is a keeper yet, but there is a Breya combo deck in my local meta.
  • Mirari's Wake - Ramp! This card is insane, not sure why I didn't have it in here from the start.
  • Omniscience - Not sure if it's a keeper because of the super high CMC, but it does seem like pretty much a game ender as long as there's a card draw engine on the battlefield.
  • Earthcraft + Squirrel Nest - I just couldn't help myself, I want infinite squirrels! Earthcraft is also relevant on it's own with all the land enchantments. I may end up cutting Squirrel Nest , as I'm not sure I like infinite combos in EDH, but that's not happening until I have a chance to use!

Jayd0nlink on Oh, You Wanted to Play Magic?

1 month ago

Alright hkhssweiss, so I have updated and edited my deck a bit, and I wanted to see what you thought. Here are the cards I took out:

And these are the cards I put in:

Anyway, if you could tell me what you think, that would be great. And again, thanks for all of your help hkhssweiss!

multimedia on Esper Artifacts

1 month ago

Continuing my advice...

Good budget cards ($3 or less each) with artifact strategies to consider adding:

Commander staples:

Can add all these cards for about $20. Can add all cards suggested in both comments for about $45.


Cards to consider cutting:

  • Cataclysmic Gearhulk
  • Fumigate
  • Glassdust Hulk
  • Tezzeret's Betrayal
  • Salvaging Station
  • Treasury Thrull
  • Tezzeret, Master of Metal
  • Spinal Embrace
  • Soulscour
  • Pentavus
  • Enigma Sphinx
  • Obelisk of Esper
  • Seer's Lantern
  • Star Compass
  • Arsenal Thresher
  • Jhoira's Familiar
  • Synod Centurion
  • Tower Gargoyle
  • Death Grasp

The majority of these suggested cuts are five/six/seven drops. Cutting these can reduce the avg. CMC or your deck a lot resulting in smoother game play. If you like some of these suggestions I offer more advice. Good luck with your deck.


Mj3913 on Isperia's Flying Circus of Tools

2 months ago

Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.

After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.

(Out-In)

End Hostilities - Supreme Verdict : One mana less, and unstoppable.

Fumigate - Cleansing Nova : Having choices is always better.

Disperse - Unsubstantiate : Not quite a counterspell but at least we know what'll be in their hand.

Rewind - Lay Bare : Theme fitting, like cost.

Dragonlord Ojutai - Dream Eater : Smaller beater, better effect.

Overwhelming Denial - Dissipate : Needs more testing to be sold. No big change really.

Angel of Condemnation - Admonition Angel : We lose the reactive ability, but I see this being a useful tool for clearing blockers, and for political plays.

These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.

Wandering Eye or Fog Bank - Ingenious Thief : Eye gives away our own information, Fog does nothing against trample. Thief however can be blinked and doesn't pose a large threat stats wise.

Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.

Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.

Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.

Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!

multimedia on Raff crapashen 2.0

2 months ago

Hey, nice budget deck, less than $100, well done.

Budget upgrades ($2 or less each, most are less than $1) to consider:

Can add all these cards for about $20. I offer more help if you would like.

Good luck with your deck.


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Hanna, Ship's Navigator occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%