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Whenever an opponent casts a spell, that player draws seven cards.
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Forced Fruition Discussion
3 days ago
I would swap Assemble the Legion with Lightmine Field. Assemble the Legion never stuck around long enough to actually impact the game much every time I played it, and Lightmine Field can be donated and still provide an effect that benefits you.
Check out my Zedruu aura voltron if you want to see some weird Zedruu tech: Zedruu the GETWRECKED
3 weeks ago
1 month ago
Hi there, i'll share all the knowledge i've gathered after playing discard decks for more than 5 years (i've built monoblack creatureless discard, monoblack creature discard, UB discard, RB discard, Grixis discard, specter discard, etc.).
The first i see here is that you don't have anything to deal with the board, so you'll more than probably die to anything that hits the board, even a simple 3/1 two-drop. Your deck relies too much on damaging your opponent through giving him many cards and forcing him to discard not that many; the only card in your deck that punishes him this way is Liliana's Caress and that's it, it's not reliable. You also run two copies of Painful Quandary which it's ideal mechanics are to punish your opponent for having no hand, but since you are forcing him to draw so many cards, he'll always have the option to discard while playing a spell (only taking 2 damage from Liliana's Caress and only if you have the enchant on the battlefield).
You have many cards that allow you or your opponent to draw and discard cards, but you only have Alms of the Vein to exploit this mechanic, so get rid of those or stick in more madness cards.
The description says "the goal of this deck is to get your opponent as low as possible", but you can't do that quickly by relying only on 4 copies of Liliana's Caress while you'll be recieving lot's of threats and hits. Master of the Feast will for sure get destroyed by any of the thousands removal spells you'll force your opponent to draw, so it won't be dealing too much damage if any.
Let's work on the solution. First of all, you need your deck to have more consistant way to deal damage and you also need to get rid of your opponent's threats until you've reached mid-late game and you can develop your winning mechanics.
Since you have almost no creature, let's take advantage of that so that you can trade one card of yours for many cards of your opponent. Good cards to do this, depending on the money you want to spend are, for example, Drown in Sorrow , Yahenni's Expertise , Languish and Damnation.
You also need to be faster or at least to be able to delay your opponent's strategy. A way of doing this is by disrupting his early moves to wreck his plan. Cards like Inquisition of Kozilek , Thoughtseize , Duress and Despise excell at doing so.
To strenghten the draw and discard engine you have many cards at your disposal. I don't know if you want to keep the deck in the modern format or to build a casual free of legal restriction deck, so I'll recommend a variety of cards like Chains of Mephistopheles , Probe , Wheel and Deal , Ill-Gotten Gains , Urza's Guilt , Anvil of Bogardan , Whispering Madness , Dark Deal , Font of Mythos , Forced Fruition , Geier Reach Sanitarium , Memory Jar and Temple Bell.
You need more cards than Liliana's Caress to punish your opponent for discarding or drawing cards. All of these are good for the task, suit yourself: Underworld Dreams , Psychosis Crawler , Fate Unraveler , Waste Not , Megrim and Words of Waste.
Since you and your opponent will be drawing lots of cards, you will be able to discard cards too or abuse your card-drawing. This does not only work well for madness, but also with delve, retrace and other cards. Consider some of these: Chain of Smog , Last Rites , Big Game Hunter , Raven's Crime , Syphon Life , Cunning Lethemancer , Necrogen Mists , Psychotic Haze , Call to the Netherworld , Dark Withering , Gibbering Descent and also Sphinx's Tutelage.
You'll be forcing your opponent to draw many many cards, so you'll need cards that make him discard more than one to win the trade. Consistant massive discard cards are for example this ones: Brink of Madness , Mindstab , Mind Twist , Mind Shatter or Delirium Skeins.
Which ones and how many
Pick the ones you like the most according to their mana costs and their price. Also consider the ammount of black mana symbols in their cost, because you'll be playing a two colors deck.
Try to keep it as balanced as you can in terms of cards functions. Maybe 30% draw/discard engine - 30% draw/discard punishment - 20% massive discard - 10% 1drops quality discard - 10% board whipe. You'll have to test and adjust the numbers.
I know most of those cards are black, but you can keep it UB if you want to. Best version I've made of this strategy was using Grixis (Blue Black and Red) because there's a lot of red cards that force both players to discard and draw like Burning Inquiry and Reforge the Soul for example. Grixis also enables the use of Nekusar, the Mindrazer , Blightning , Sedraxis Specter , Blazing Specter and Dack Fayden.
I hope it's helpful! Best wishes!
1 month ago
Jhoira, Weatherlight Captain looks to be insanely powerful, from what I can tell from various brews that have popped up. Happy brewing!
Totally agree on Forced Fruition, I've always felt it is more of a funsy casual group hug card that essentially loses you the game. I want my group hug to stock up the table, but not like that.
2 months ago
My Nekusar deck is built as sort of a group hug, draw-all-the-cards deck; and for that reason, it only has three ways to win. Bloodchief Ascension and Mindcrank loops in a win, Phyresis or Grafted Exoskeleton is usually how things play out, and Forced Fruition got me there once (by decking, not damage) -but it often helps the other players find answers.
I don't want to make too many suggestions; because by then, you'd just be running my deck. I'll leave it below if you care to view, upvote, or comment. Good Luck.
Commander / EDH
SCORE: 1 | 31 VIEWS | IN 1 FOLDER
3 months ago
I would cut the following:
Temple Bell - I have found this does not make as much of an impact as I would like. Nekusar draws a significant amount of ire, and fills your opponents' hands with their counters. In my experience, you want to focus on big plays that finish the game quickly--forcing your opponents to draw a single card does not do much for you. Same goes for Howling Mine
Spiteful Visions - Some people swear by this card and it can lead to fairly quick kills. In my experience, however, it is a bit too risky, as it damages you as well. It also does not play nice with cards like Curiosity, as you will be drawing more than your opponents. Same goes for Phyrexian Tyranny.
Olivia Voldaren does not really further your victory.
I think both Nicol Bolas, Planeswalker and Price of Knowledge are a bit too costly for Nekusar. Nekusar ensures opponents fill their hands with answers--it is not particularly fun to waste a turn casting your Nicol Bolas, only to have him be hit by the Dreadbore someone just received from the wheel you just cast. I only run two 6 drops, and both win the game outright-Forced Fruition and Hive Mind (which I forgot to suggest earlier--a single wheel is deadly; 4+ wheels at once is game winning).