Forced Fruition

Forced Fruition

Enchantment

Whenever an opponent casts a spell, that player draws seven cards.

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Set Rarity
Lorwyn (LRW) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Forced Fruition occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Forced Fruition Discussion

king-saproling on Drawing Dead

5 days ago

This is a great list for someone who just started playing recently! You might like these: Thornbite Staff , Slagwurm Armor , Windfall , Jace's Archivist , Magewright's Stone , Chakram Retriever , Forced Fruition

Chaotic_Justice on Starscream

1 week ago

So, if you want to mill or make your opponent draw out their deck, some cards that are going to help you get there are as follows:

Traumatize

Stroke of Genius

Blue Sun's Zenith

Braingeyser

Damnable Pact

Howling Mine

Dictate of Kruphix

Nemesis of Reason

Jace, Memory Adept

Ulamog, the Ceaseless Hunger

Fraying Sanity

Sphinx's Tutelage

Consuming Aberration

Hedron Crab

Glimpse the Unthinkable

Archive Trap

Dreamborn Muse

Forced Fruition

Once you mill your opponent out, you still need to make them draw a card. There's alot of options, but to name a couple others that weren't mentioned earlier are Otherworld Atlas and Prosperity .

Use Pili-Pala and Grand Architect to create infinite mana and then cast Archeomancer and Mercurial Pretender to blink Archeomancer to pull those instant and sorcery cards back from the graveyard to continue to force your opponent to draw out their deck.

As a back up, get rid of all the jank in the deck and throw in about 20 Persistent Petitioners with Thrumming Stone , and all the tribal stuff like Coat of Arms , Stoneforge Masterwork , Adaptive Automaton , and Vanquisher's Banner . You can either use the petitioners to mill out opponents or you can just swing them. Nobody will expect that. Hell, throw in Archetype of Imagination for good fun.

Vimozahr on Nekusar Wheel

2 months ago

Hi, i recommend:

(but risky, if opponents had Reliquien Tower.)

This Build i played: [Upgraded][C13] Mind Seize - Bolas Schemes

Nekusar needs a realy strong Manabase and Ramp

Greez Vimozahr

Caerwyn on Nekusar, the Mindrazer EDH Deck

2 months ago

I am going to disagree with _jeremy3's suggestions of Howling Mine and Kami of the Crescent Moon . Effectively, these cards are card disadvantage--you are drawing one additional card per turn, your collective opponents are drawing 3 (assuming a four-player game). That serves to further increase the odds that at least one opponent will find an answer to Nekusar, while only dealing a piddly amount of additional damage.

I have a similar issue with Forced Fruition . Seven cards is a whole lot to allow your opponent to dig, so Forced Fruition often reads "your opponent plays a low-cost spell, draws into their Nekusar answer, casts that to remove the risk from Forced Fruition , then draws into their game-winning combo."

Curiosity is a pretty solid card to put on Nekusar. It also combos with Niv-Mizzet, the Firemind , who would make another strong inclusion.

Bloodchief Ascension is a great card, and a single go-around of the table with Nekusar fielded will enable its second ability. Not only does it burn your opponents and net them life, it also combos infinitely with Mindcrank to mill your opponents.

Personally, I found using cards like Psychic Corrosion for a mill subtheme to be rather lacklustre and not worth running. The one exception is Mindcrank for the above combo.

Glistening Oil provides another way to confer infect. That it will eventually kill your Nekusar does not really matter--once he has Infect, you're either going to win in the next three turns or he will have been removed, so you rarely reach the point where Oil kills him.

Hope some of that helps!

bossomus on Wheelin' & Dealin' (Damage)

3 months ago

Thanks for the suggestions king-saproling!

I decided that of your suggestions, I do like Burning Inquiry , Dream Salvage , Psychic Possession , and Forced Fruition . However, I'm having a hard time figuring out what to cut for a lot of these cards? I'm thinking that Prosperity could easily be cut as can Jin-Gitaxias, Core Augur , but other than those two, I have no idea.

Also, the rest of the cards you recommended fit the theme great, but I don't like having lots of synergy pieces that rely on creatures staying on the board. That's why I try to mostly use pieces like Spiteful Visions and Underworld Dreams which are a bit harder to remove and don't die to board wipe.

Thanks for all your help!

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