Forced Fruition

Forced Fruition

Enchantment

Whenever an opponent casts a spell, that player draws seven cards.

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Trade

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Printings View all

Set Rarity
Lorwyn (LRW) Rare

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Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Forced Fruition Discussion

Caerwyn on Nekusar the Nightmare

1 week ago

You should cut Day's Undoing--because it ends the turn, Nekusar's damage triggers will not occur.

I would also recommend cutting Dictate of Kruphix, Font of Mythos, Howling Mine, Seizan, Perverter of Truth, and Kami of the Crescent Moon. These incidental, small draw effects are more likely to help your opponents by giving them the answers they need than they are to win you the game given how little "damage" they deal (with most of them providing no damage without outside support).

Forced Fruition is particularly bad--in my experience, Forced Fruition generally means an opponent casts a spell, draws 7 cards, finds their removal/board wipe, casts removal/board wipe, draws another 7 cards and then happily combos off with Forced Fruition no longer being in the picture. Basically this reads "Any player may pay 14 life; if they do, they find all their combo pieces and win the game."

If you want to make this more competitive, consider Glistening Oil and Phyresis, as both can make Nekusar extremely lethal, particularly alongside wheels or Teferi's Puzzle Box.

Underworld Breach allows you to get double use out of your wheel effects.

Spiteful Visions damages you, but, since you'll be dealing extra damage just to opponents from your other cards, your opponents will still be drained a bit faster than you will.

Hope some of this helps!

King_of_Bees on Nekusar - I Screamed a Scream in Time Gone By

3 weeks ago

Whoops, I meant Forced Fruition was high cc, but not really for the risky payoff. Howling Mine and the rest are pretty low cost for what they do.

Caerwyn on Brain Getting Too Big

3 weeks ago

I do not like Howling Mine type effects in Nekusar. Nekusar wins through wheeling and other massive draw effects for huge amounts of burn (or infect if you want to make the deck more lethal). The additional 1 or so damage Howling Mine, Kami of the Crescent Moon, Dictate of Kruphix, Font of Mythos, etc. cause is generally insignificant in terms of securing your own victory. What they mostly do is make it easier for your opponents to draw into the cards they need to stop your strategy before you kill them off.

The worst offender of the lot is Forced Fruition. While this seems like a massive burn spell, unless you are running infect, it usually reads "Deal 14 damage to your opponent. They draw 7 cards, find their removal to kill Nekusar, then draw 7 more cards to ensure their victory."

Instead, here are some options:

Phyresis and Glistening Oil allow you to win fairly quickly.

Curiosity and Helm of the Ghastlord are strong on Nekusar and create an draw/damage loop if on Niv-Mizzet. Ghastlord on Nekusar also locks your opponents out of playing non-instant spells.

Winds of Change and Windfall are two more wheels you could be running.

More instant-speed removal and some counterspells would probably help.

Caerwyn on Nekusar - I Screamed a Scream in Time Gone By

3 weeks ago

+1 for the Les Mis reference.

I would recommend cutting Howling Mine, Dictate of Kruphix, Master of the Feast, Forced Fruition, and Temple Bell. They all seem like they are good cards, but, in reality, they are traps. Nekusar's biggest problem is he fills your opponents' hands with the cards they need to stop you--these cards generally give your opponents more resources without significantly advancing your gameplan. The extra damage per turn if you have Nekusar or damage-dealers on the field is generally irrelevant, and they are outright liabilities if you do not have Nekusar fielded.

Instead consider running some of the following:

Curiosity is strong when enchanting Nekusar, and creates a draw/damage loop if you enchant Niv-Mizzet.

Helm of the Ghastlord likewise loops with Niv-Mizzet. When enchanting Nekusar and a wheel, it locks your opponents out of casting anything other than instant-speed spells.

Glistening Oil and Phyresis will allow you to get kills with Nekusar after 10 damage.

A few more instant-speed kill spells would also be a good idea.

DeinoStinkus - Day's Undoing is not a good card in Nekusar - its end the turn effect means you do not get any of Nekusar's damage triggers off the cards they draw.

KayneMarco on Ophiomania

4 weeks ago

Here’s a list of cards I would strongly consider adding:

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