Forced Fruition

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn Rare

Combos Browse all

Forced Fruition

Enchantment

Whenever an opponent casts a spell, that player draws seven cards.

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Forced Fruition Discussion

Floundernojo27 on Theft of Knowledge

2 weeks ago

I purchased this deck a little while ago and I must say it works quite well. I am going to add in Forced Fruition most likely because I think it will have some potential in this deck. I will also probably add Nemesis of Reason because I could see that working really well also. But all in all.... very well built. I've never seen such a successful mill deck in EDH.

Funkydiscogod on Fevered Visions from the Cerebral Vortex

3 weeks ago

Ooh...I just had an idea: What about Forced Fruition?

Funkydiscogod on Curse of drawing

1 month ago

Forced Fruition could be funny, especially with the Rule of Law in play.

Jabber on Take What You Can, and Give Nothing Back!

2 months ago

@Triton I like the Royal Assassin cause it's a low cmc and as stuff taps to attack you, you can get rid of it before the damage is applied. Kind of like a doom blade on a stick but it might not fit the deck type. But I'm glad you like the suggestions, btw Forced Fruition comes in one of the pre-made commander decks.

If you are interested feel free to check out the mill deck I'm working on Command to Mill.

Triton on Take What You Can, and Give Nothing Back!

2 months ago

Jabber I feel ya, my playgroup member so have our Moreno cutthroat decks too haha.

I have a friend who has a Bloodchief Ascension for trade, idk if he has it still, but if he does I'll try getting it! I know he has a Lazav deck he's taking apart for Oona Faerie tribal so I'll try nabbing cards that he doesn't need anymore lol.

Forced Fruition sounds awesome, I'll try getting one someday haha.

Mortivore is a maybe, same with Szadek. The former doesn't have much evasion but he seems good so I'll consider him, the latter is good and all, but a CMC of 7 really hurts..

Grave Betrayal and Rite of Replication are good cards, but I don't want the deck to stray too much away from the theme. I do have a foil Grave Betrayal, so if I decide to change it up, I'll add it in for sure!

Royal Assassin seems meh.. I used to have Keening Stone but took it out because i felt like I thought was too slow.

Thanks for the suggestions! I'll definitely consider them!

Jabber on Take What You Can, and Give Nothing Back!

2 months ago

I like the deck you are building it's very interesting and understand the cost goals. I am trying to build something similar but more infinity loop based cause my play group is bunch of pricks with stuff like loose half your life doubled and shit like that. But any way some cards I would recommend.

Bloodchief Ascension: its expensive but super good look for the price

Mindcrank: damage = mill cards

Keening Stone: If you're half way there just finish it

Forced Fruition: little to expensive but fun all the same

Mortivore: big creature to hit with

Royal Assassin: some defense

Szadek, Lord of Secrets: more mill and another large creature

Grave Betrayal: stealing peoples dead stuff

Rite of Replication: well why not have 5 of it

cdkime on Nekusar, Offerer of Knowledge

2 months ago

I had a couple of suggestions:

Creatures:

Jace's Archivist is a pretty nifty card to have, as it gives you a repeatable, inexpensive wheel.

Chasm Skulker can get quite large, particularly if you're throwing wheels around. Makes for a great blocker, as, even if it should die, you've just generated a substantial number of chump blockers.

Psychosis Crawler can be a decent blocker if you have many cards in your hand, and its damage ability can be quite nifty.

Sangromancer goes well with wheel effects, netting you fairly significant life gain.

Instants/Sorceries

Winds of Change is an easy to cast wheel card.

Windfall triggers both discard effects and draw effects.

Whispering Madness triggers both discard effects and draw effects, and can be imprinted on a creature to cast repeatedly. I generally don't use its cipher effect all that much, as I go more pillow fort Nekusar, but you've got a lot of creatures here, so might be more effective for you.

I might consider more removal--black has some good destroy creature effects, red is wonderful for artifact hate, and Blue has permanent bouncing, which can help with some pesky enchantments black/red don't usually cover.

Enchantments:

Personally I run a bunch of pillow fort enchantments and artifacts (Dissipation Field, No Mercy, Propaganda, etc.), but that does not seem to be your strategy.

Megrim is a slightly worse costed Liliana's Caress, but I've found it's generally worth the slot.

Forced Fruition is great--players have to choose to take 7 damage every time they play a spell.

Helm of the Ghastlord combos well with Nekusar--every time they draw a card, so do you, and they also have to discard a card. It helps neutralize the biggest threat with Nekusar--you're giving your enemy the chance to get their combo pieces.

Phyresis is something I have been testing out some--infect + wheel mechanics can be really deadly, really quickly.

Artifacts:

Teferi's Puzzle Box - Large card draw every turn, and disrupts their hand.

Iron Maiden - fairly inexpensive artifact giving consistent damage.

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