Whenever an opponent casts a spell, that player draws seven cards.
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|Commander / EDH||Legal|
Latest Decks as Commander
Forced Fruition Discussion
1 week ago
You should cut Day's Undoing--because it ends the turn, Nekusar's damage triggers will not occur.
I would also recommend cutting Dictate of Kruphix, Font of Mythos, Howling Mine, Seizan, Perverter of Truth, and Kami of the Crescent Moon. These incidental, small draw effects are more likely to help your opponents by giving them the answers they need than they are to win you the game given how little "damage" they deal (with most of them providing no damage without outside support).
Forced Fruition is particularly bad--in my experience, Forced Fruition generally means an opponent casts a spell, draws 7 cards, finds their removal/board wipe, casts removal/board wipe, draws another 7 cards and then happily combos off with Forced Fruition no longer being in the picture. Basically this reads "Any player may pay 14 life; if they do, they find all their combo pieces and win the game."
Underworld Breach allows you to get double use out of your wheel effects.
Spiteful Visions damages you, but, since you'll be dealing extra damage just to opponents from your other cards, your opponents will still be drained a bit faster than you will.
Hope some of this helps!
2 weeks ago
You might like these: Lore Broker, Spark Double, Kederekt Parasite, Curiosity, Helm of the Ghastlord, Sigil of Sleep, Geth's Grimoire, Quest for Pure Flame, Tandem Lookout, Ophidian Eye, Elder Mastery, Dream Salvage, Memory Jar, Neko-Te, Forced Fruition, Torbran, Thane of Red Fell
3 weeks ago
3 weeks ago
I do not like Howling Mine type effects in Nekusar. Nekusar wins through wheeling and other massive draw effects for huge amounts of burn (or infect if you want to make the deck more lethal). The additional 1 or so damage Howling Mine, Kami of the Crescent Moon, Dictate of Kruphix, Font of Mythos, etc. cause is generally insignificant in terms of securing your own victory. What they mostly do is make it easier for your opponents to draw into the cards they need to stop your strategy before you kill them off.
The worst offender of the lot is Forced Fruition. While this seems like a massive burn spell, unless you are running infect, it usually reads "Deal 14 damage to your opponent. They draw 7 cards, find their removal to kill Nekusar, then draw 7 more cards to ensure their victory."
Instead, here are some options:
More instant-speed removal and some counterspells would probably help.
3 weeks ago
+1 for the Les Mis reference.
I would recommend cutting Howling Mine, Dictate of Kruphix, Master of the Feast, Forced Fruition, and Temple Bell. They all seem like they are good cards, but, in reality, they are traps. Nekusar's biggest problem is he fills your opponents' hands with the cards they need to stop you--these cards generally give your opponents more resources without significantly advancing your gameplan. The extra damage per turn if you have Nekusar or damage-dealers on the field is generally irrelevant, and they are outright liabilities if you do not have Nekusar fielded.
Instead consider running some of the following:
Curiosity is strong when enchanting Nekusar, and creates a draw/damage loop if you enchant Niv-Mizzet.
Helm of the Ghastlord likewise loops with Niv-Mizzet. When enchanting Nekusar and a wheel, it locks your opponents out of casting anything other than instant-speed spells.
A few more instant-speed kill spells would also be a good idea.
4 weeks ago
Here’s a list of cards I would strongly consider adding:
- Forced Fruition
- Font of Mythos
- Ohran Frostfang
- The Locust God since you’ll be drawing a lot of cards yourself as well.
- Molten Psyche
- Game Plan
- Opposition because you’ll have so many snakes you could tap all your opponents critters so they can’t block and swarm in with the rest for the win.
- Nin, the Pain Artist so you can blow up creatures you don’t like and force them to draw more.
- Purphoros, God of the Forge
1 month ago
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