Forced Fruition


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Lorwyn (LRW) Rare

Combos Browse all

Forced Fruition


Whenever an opponent casts a spell, that player draws seven cards.

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Forced Fruition Discussion

Philoctetes on Savage Cheeks

1 week ago

My main issue with Forced Fruition is the mana cost. I won't deny it is a powerful effect, but a 6 mana spell that helps opponents draw into answers for the situation it places them in is not where this deck wants to be I don't think. It also leaves them better off in the aftermath, which is sort of a feelbad moment.

That being said, I appreciate the suggestion! and Marton Stromgald is an obscure one, sounds like a blast to play.

dspyke140 on Best Fiends Forever

3 weeks ago

Collective Voyage is a must have addition. Tempting Wurm also seems like a fun addition. Same with Wild Evocation.

Well of Ideas can add more draw power to the party.

Ghirapur Orrery seems like a good fit as well, all that draw power will put land in hand.

Unless you intend to use Spectral Searchlight on the weakest person, I don't think it's quite friendly enough. Akroan Horse would be fun to pass around. Luminarch Ascension would be harmless but potentially lifesaving endgame card. Assemble the Legion could also be a good one. If you are running Sphere of Safety and Ghostly Prison, Norn's Annex and Crawlspace are in the same vain.

Forced Fruition,Prosperity, and Fascination can be mill win conditions. Same with Helix Pinnacle

You have a lot of mana ramp so make sure you have something to do with it. Luminarch Ascension, Prosperity, and Fascination can use it.

Arbosa on Monoblue Mill Deck

3 weeks ago

Ok, my comment got destroyed, sorry. Lemme try that again. You should run Archive Trap no matter what, maybe splash back for Glimpse the Unthinkable , Dimir Doppelganger , Nemesis of Reason , Oona, Queen of the Fae . Mind Funeral

Also maybe: Drowner Initiate Archmage Ascension Forced Fruition Howling Mine treasure hunt

goblinguiderevealpls on Nekusar's Wheels of Death

3 weeks ago

hello fellow grixis/nekusar mage!

you're deck looks pretty standard, if you want to see a budgetless competitive nekusar, check out my cEDH nekusar primer

ive been playing him since print and he is my pet deck!

first things first. Nekusar is, very obviously, a wheel commander, this means 3 things, that he is very heavy on noncreature spells, and thus weak to creatures, he draws a lot of hate, and thus giving opponents free card advantage/draws into answers is usually counterintuitive, and due to him being grixis wheels, you want a LOT of self-draw to draw into combos and MINIMAL Howling Mine effects

i would strongly recommend keeping your creature base smaller and draw/tutor focused, as creatures are all but disposable in a spell deck, and your planewalkers are extremely fragile,so the only one you get value off of the usual single activation before death is tezzeret, and you need a LOT more creature hate to stave off combat damage that nekusar is weak to

notable draw/utility you're missing

Notion Thief

Consecrated Sphinx

Kozilek, the Great Distortion

Trinket Mage

Snapcaster Mage

Dark Confidant

Kess, Dissident Mage

Scroll Rack

Sensei's Divining Top


Rhystic Study

Mystic Remora

Phyrexian Arena

cards like Forced Fruition give your Opponents the cards they need to remove damage like nekusar or underworld dreams ans get more free cards, while the above cards only give YOU the draws so you can draw into combo engines like dream halls to win

secondly, you need a lot more creature hate

notable missing mass creature answers:



Toxic Deluge

Deadly Tempest

Rakdos Charm


Cryptic Command

any further questions about the best commander in edh, feel free to reference my primer list or message me :)

4 lyfe

The_Notebook on Savage Cheeks

4 weeks ago

My Marton Stromgald deck would also love this deck as it runs low on steam quickly seeing as it functions as a ticking timebomb.

Marton is a bit confusing, but essentially he gives all creatures attacking by his side +X/+X where X is the number of attacking creatures. So it plays a lot of small creatures, haste enablers and ramps like its trying to be mono-green. Usually if I win via Marton I have about 15 creatures swing 5 at each player, give them trample or something of the sort and call it a game as I like just hit them with at least 85 damage.

I think the problem I'm seeing with my decks vs. Something like your Cheeks deck here is speed. My decks are designed to play a long and short game. Being low to the ground is dangerous for decks like yours, especially when I cant run out of my clock if my hand is constantly filling back to full when I empty it.

For this I suggest Forced Fruition as its an easy way to counteract people dropping their hands out.

The_Pixel_Ninja on Nekusar, the cancer giver

1 month ago

Cards to take out:

Indentured Djinn while the logic is solid behind choosing him, he's each opponent "May" draw, allows them to opt out of the 3+ damage

Duskmantle Seer fit's the flavor, but isn't actually a draw which could easily net you less damage across the board.

Returned Phalanx this card takes up space for no real good reason

Trade Secrets is illegal in the commander/edh format

Swamp/Island/Mountain you have way too many lands in this deck you could probably run 10 less land and still be A-okay, obviously you should playtest it and tweak it accordingly.

Cards to consider:

Arjun, the Shifting Flame my friend runs this guy in a red/blue locust god EDH it forces all sorts of draw on everyone.

Graceful Adept living Spellbook/Reliquary Tower

Jin-Gitaxias, Core Augur Later game nets you heavy amounts of draw and makes your opponents lose any card advantage you might give them.

Stormbreath Dragon with the amount of cards you should be forcing your opponents to draw his monstrous will be devastating

Sturmgeist you're going to have a fair deal of cards yourself

The Locust God tokens for days.

Viseling hand sizes will easily be 4+ damage will be dealt.

Howling Mine forces draw

Font of Mythos forces more draw

Archmage Ascension why draw cards like a plebeian when you could tutor all the cards?

Fevered Visions essentially 2 damage a turn every turn.

Forced Fruition easy 7+ damage

Price of Knowledge Damage for days

Underworld Dreams it's like have 2 nekusar

Well of Ideas All the draw.

imperium0214 on Nekusar, the Target

1 month ago

Collective Defiance Is one I'm considering for my own Nekusar deck. Forced Fruition could also make your opponent squeamish. I imagine you'll be drawing a lot so maybe Venser's Journal or Ivory Tower to take advantage of that?

Take a look at mine and see if you anything jumps out at you. Losing Your Mind

teh_grimness on Brain Hurt

1 month ago

Forced Fruition would be great in here, pauliwog, especially with Jin-Gitaxias, Core Augur out lol

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