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Settle the Wreckage
Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.
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Settle the Wreckage Discussion
12 hours ago
Settle the Wreckage would help you, and be bad for you to play against. If you drew all of your cards, and your opponent plays it. you basically milled yourself.
1 day ago
So, speaking as an Angel fanatic who refuses to give up on the idea of a Modern-competitive Angel-themed deck, there are a few things you have to consider. One is that your CMC is far too high. You'll be killed while having a hand full of cards you're still turns away from casting. You don't have near enough removal, or things you can do early in the game.
First thing you'll probably have to do is come to terms with having some non-Angels in there. I had to, but it doesn't have to break the theme. Thalia, Guardian of Thraben is a servant of the church of Avacyn, and in general a holy warrior, and fits the theme. She's great for slowing up decks, trades well early on, and helps buy you time to bring out the big guns. Knight of the White Orchid is great, as you've seen, and combos well with Emancipation Angel.
Here are a few general thoughts, and I hope they help.
This needs to be changed a ton. Some are redundant, most are too expensive and don't do enough to compete.
Herald of War: This card doesn't do much, although you'd think it'd be helpful. It's a 5-drop, though, so by the time it comes online, you can already cast all the stuff you'd want it to speed up for you. For the same price you could have out Baneslayer Angel or put out something cheaper but generally more effective, like Angel of Jubilation.
Most of your creatures are too expensive and don't do enough. Even Platinum Angel at most stalls out until it can be removed, which is pretty easy to do. I'd ditch that one, and almost all the others. Even my favorite creature in all of Magic: Avacyn, Angel of Hope.
Start by looking at mana costs. If you don't have a 1 CMC creature, then you need at least 2-drops. So start with probably at least 3 (I run 4) Thalia, Guardian of Thraben. Knight of the White Orchid is also good, and if not that, something that disrupts your opponent like Grand Abolisher. Good blockers like low-cost Knights and Soldiers help hold the line until you need to bring out the big guns.
Angel of Jubilation is pretty amazing. Prevents some strategies while buffing your creatures to win battles. Also, that art is unbelievable.
Linvala, Keeper of Silence is also pretty nice. Good body for the cost and she can also shut down some decks almost completely. My Elves hate her, for instance.
For your top end, don't bother with going past 5 CMC, generally. Baneslayer Angel is pretty strong, but so is Sigarda, Host of Herons. You could also use Sigarda, Heron's Grace if you're going with more Humans for your low-level guys.
These can all go. Most are too expensive to put out and equip, and Angels tend to be pretty strong. They don't need many buffs. Your low-level guys could use them, but you'd be better served by putting out more creatures, or having more removal or defensive spells. Spear of Heliod isn't bad, but it's expensive and requires the creature to have done its job of bringing you closer to loss before you can do anything about it.
If you're intent on equipment, the various Swords work, and I'm a fan of Sword of the Animist, which helps you get lands out. I don't know that I'd bother with most of this, though.
Armored Ascension isn't bad if you can get it off, but I'd probably rather just run more Ghostly Prisons or the like. I'm not a big fan of expensive Auras because you can easily get 2-for-1'd trying to put one on. Brave the Sands isn't bad if you have a lot of cheap creatures, especially if they have first strike. For the same cost, Dawn Charm also has a lot of real useful modes.
You need far more removal. Path to Exile is a must. You could also put in Leonin Arbiter to help stuff their ability to benefit from Path or fetches. I'd run 4 Path, for sure. Any number of defensive spells can be good, like Brave the Elements for blocking or swinging through blockers, or Authority of the Consuls to slow down aggro and get you a fair bit of life.
Board sweeps are nice, and if you go GW, Heroic Intervention can help protect your own creatures from them or turn a combat into a complete rout. Settle the Wreckage has a similar drawback to Path, but a lot of Modern decks run few basics, and even if they get a few lands out of it, an entire attacking force being exiled is absolutely crippling. It also combines well with Leonin Arbiter. They could attack all-in, get exiled, and then be wide open to your counterattack. Do that once or twice and soon your opponents will think twice if you have cards in hand and untapped lands. Wrath of God is also great.
At least in the sideboard, Leyline of Sanctity is also amazing. Great devotion if it starts on the field, and when it's good, there's nothing better. Shuts down a lot of discard, burn has a hell of a time with it (especially if their creatures can't get past yours), even mill and general black staples like Thoughtseize get hosed by it.
Take a look at various Modern lists of what the best white spells are. Consider opening up to white/green, which solves a lot of mono-white's issues. Run more removal. Definitely run more low-cost creatures, and stabilize the higher-level lineup. You want more on the low side to help you buy time to bring out a Baneslayer or Angel of Jubilation to help you land a decisive attack. Some sweeps can help you control the board state.
1 day ago
Day of Judgment should be Wrath of God or Settle the Wreckage. You also need to either run 4 Celestial Colonnade or if that is outside of your budget more planeswalkers or creatures because right now you don't have enough win conditions. Outside of Colonnade, you can run 1-2 more Dragonlord Ojutai with 1-2 copies of Minamo, School at Water's Edge. You can also run more Gideon Jura and Elspeth, Sun's Champion. AEtherling can be a pretty good budget wincon too.
1 day ago
manticoreknight yes it is! in't it great? Boros combo everyone!
Chiberia thanks for the comment and upvote! I know!!! This has been my fastest deck to get over 50 upvotes ever! Floored by all the help and love! It's been a wild ride for sure.
I know Boros really well, so I think 37 is the right number. Given the limited draw and ramp options, I need to consistently hit at least my first four land drops to survive into the late game. I run 35 lands in Bad Luck Brion and get screwed more often than I'd like haha!
@everyone: I've shuffled some things around. testing out different damage spells and added Coalition Relic and Worn Powerstone to turn 4 my commander. Found room for Mark of Asylum and cut more useless cards. Let me know what y'all think!
1 day ago
2 days ago
I take it this is a take on an Aristocrats deck. If so, you've really got some things to change. Why do you have Odric, Lunarch Marshal, the two paragons, and Nantuko Husk? Instead of these, you could include more Xathrid Necromancer, Ghoulcaller Gisa, and Butcher of Malakir. You could also include cards like Ashnod's Altar, Anointed Procession, and Secure the Wastes. Cut Captain of the Watch, it's not helpful. Chainer's Edict or Fleshbag Marauder could be useful, as is Anowon, the Ruin Sage. Include 4 Butcher of Malakir and more Xathrid Necromancer. More token makers could also be useful. Gravepurge was a good choice. In your sideboard, you're only allowed to have 15 cards, and the monuments/Oketra are useless, and Champion of Stray Souls is bad. You also should improve your manabase with cards like Concealed Courtyard and Forsaken Sanctuary. If you have money for them, you could get Godless Shrine, Marsh Flats or Fetid Heath. Instead of Tragic Slip, just run something like Anguished Unmaking, Fatal Push, or Doom Blade. Also, you need a boardwipe like End Hostilities, Wrath of God, or Settle the Wreckage(best option). For token makers, use Legion's Landing Flip. Another good sac outlet is Arguel's Blood Fast Flip, if you can flip it. Your sideboard needs a little bit of hate for graveyard shenanigans, so a couple copies of Rest in Peace are in order, as well as more recursion like Ravos, Soultender.
2 days ago
I might trim 5 lands and the replace some of the remaining Plains with utility/draw lands like Desert of the True, Drifting Meadow, Eiganjo Castle, Emeria, The Sky Ruin, Maze of Ith, and Secluded Steppe. You also have the opportunity to run a few wastes and an Eldrazi Displacer + Restoration Angel or Wall of Omens to abuse ETB effects.
Maybe run Gisela, the Broken Blade, if you run Bruna.
3 days ago
You might want to consider playing Warrior tribal instead of Human tribal. Your key Glory-Bound Initiate, Devoted Crop-Mate and Metallic Mimic all still work as intended. The upside is that you can play Oketra's Monument and buff the tokens. The monument is probably one of the strongest cards for a deck like this, and giving the tokens +2/+2 or something would be insane. You also buff the tokens from Oketra the True.
Consider replacing Verdant Rebirth with Heroic Intervention and Blossoming Defense. Popular removal like Vraska's Contempt and Magma Spray does not get stopped by verdant rebirth. It also loses you a lot of tempo since you have to replay the cards. This deck can go very wide so protecting the entire board with one card feels amazing.
Lastly, you are running a lot of green sources. You have plenty of good dual lands and all of your creatures are white. Keep one forest in case of Settle the Wreckage (a card you should watch out for btw) or Field of Ruin. You don't have a single green creature so running Unclaimed Territory end up looking a little silly since it at best says : Add to your mana pool.
Cool deck overall, and I hope you have success with it. Please crush some of those grixis builds will ya? ;)