Settle the Wreckage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Rare

Combos Browse all

Settle the Wreckage

Instant

Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

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Settle the Wreckage Discussion

Darth_Savage on An unstoppable deck, except against Rudolph

5 hours ago

Hi Wooliestkey5654

Turbo Fog is an interesting deck for Modern, it's budget friendly so easy to pick up and works well against creature heavy metas (Humans, Hollow One, etc). Personally I'd suggest you might want to replace:

You haven't listed a sideboard, so maybe something like; 2x Jester's Cap, 3x Relic of Progenitus, 2x Nevermore, 1x Riot Control, 1x Settle the Wreckage, 2x Blind Obedience, 1x Peace of Mind and 3x Approach of the Second Sun as a starter? To be fair Approach of the Second Sun could be a main-deck card as another win condition. Another option for win-cons is Planeswalkers; Gideon of the Trials, Gideon, Champion of Justice and Nissa, Worldwaker being the first ones I'd think of.

Valca on UW Approach

1 day ago

I agree versus tokens decks it can be difficult, but you have everything to defend yourself. Of course the key is Settle the Wreckage but with all the counterpells and things like Seal Away and Cast Out you can survive until Approach of the Second Sun. I have not bad ratio versus Aggro/Token

ArchonBlue on American Control

2 days ago

I can reconfigure the deck to run Settle the Wreckage mainboard and cut a Logic Knot, but I'm not sure about the third Search for Azcanta  Flip. Two has always felt like a pretty good number to me, especially with all the cantrips in here.

multimedia on Infiniti elves

2 days ago

Hey, really interesting ideas with Elves. Haven't seen Karn's Temporal Sundering with Marwyn yet, nice job.

I think Hadana's Climb and Winged Temple of Orazca is a better pay off for getting an extra turn then Wild Onslaught. Not a fan of Onslaught. In my Elves of Dominaria's past Bant version Climb was quite good with the +1/+1 counter strategy with Elves.

I suggest more Simic dual lands less Islands this will help to be able to cast Steel Leaf Champion more consistently; 5x Islands is a lot. If because of the budget you can't add more Hinterland Harbor and Botanical Sanctum then consider Woodland Stream? A turn one Stream tapped is better than having to play an Island in the first three turns. Hinterland is however a good card to invest some money into because it's a land that will be in Standard until September 2019 and it's at a low price right now only $3.

For the sideboard consider Negate. I really think it's one of the main reasons to play blue with Elves as it shores up the control matchup being able to counter Settle the Wreckage or Fumigate is very good for a two mana counterspell.

I wouldn't play green without having 4x Blossoming Defense main deck because there's so much removal right now in Standard. Defense is great with Marwyn acting as protection and pump; it's a pseudo mana ritual with her.

Good luck with your deck.

Xica on American Control

3 days ago

Settle the Wreckage is very underplayed in your deck.

Its a board wipe that actually works against graveyard decks, its instant speed, so it allows you to keep mana open just in case your oponent doesn't wants to attack with all those creatures, but combo you out with something like the vizier druid or melira combo ... etc. And its the board wipe that actually works against boggles, and hollow one.

I have hard time why you should run cards like Anger of the Godsover it.

Xica on Help with Esper Control

3 days ago

Damnation is not a spell you should run. If you really want to run something black, play Bontu's Last Reckoning, it eats elves players best starts, and in such cases Damnation is a dud.

However currently you should run Settle the Wreckage, as its GREAT against both hollow one, and boggles. And it doesn't eat all of your tokens.

P.s. If you splash for cards that make your deck faster at the price of loosing late game winning power (aka. inevitability) you are hardly creatign a control deck. Especially if you already started with a deck that should be called "gideon tribal midrange". I meant that if you are focusing on early turns with targeted discar that is 6x do nothing cards right there, true "draw-go" lists would beat decks built this way easily. By powerful late game cards i meant cards like Secure the Wastes or White Sun's Zenith - producing your win condition at the opponent's end step is significan't, you win at instant speed, hold up all the mana you may need on their turn, and can even wait till they tap out.)

Shane on Giddy Up

3 days ago

I like Gideon's Reproach more. It deals with something for good. Whereas Seal Away gives them a chance to get it back. Which would be awful after a board wipe. Settle the Wreckage I feel is bad here. My horses should be indestructible so my board wipes are already one sided. Why play a one sided board wipe with drawbacks? Fumigate I do like. Kill things, gain life, get more horses. Sounds all good. But I decided on Dusk // Dawn as it's cheaper and saves my little guys. Plus the Dawn half might be useful. I could see fumigate being good in the sideboard against tiny tokens or something similar.

Thanks for your input.

punkrawkmonkey on Giddy Up

3 days ago

I like Seal Away better than Gideon's Reproach. Cheaper and is more often going to do what you want it to. Also, since this is a midrange deck, consider Fumigate and Settle the Wreckage . The latter as a one-sided board wipe and Fumigate can act as a boardwipe, or even a one-sided one if you have some horsies already.

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