Settle the Wreckage
Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.
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|Commander / EDH||Legal|
Settle the Wreckage occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.11%
All decks: 0.46%
Settle the Wreckage Discussion
19 hours ago
I didnt see if anyone pointed this out yet. Just in case no one mentioned this yet, what about the Sunforger engine/toolbox in the deck? It's very boros, very powerful and will give you repeatable burn and lifegain if you put the engine in with support for it. A basic recap is:
Load the deck with quality instants you can tutor with Sunforger. Add in equipment tutors to find the sunforger. Then add a recursion engine with cards like Reito Lantern to put the instants back in your library after you cast them. You can, for example, then do stuff like cast any of these once per turn if you wanted: Comeuppance, Settle the Wreckage, Warleader's Helix or Radiating Lightning. Or any other instants as long as they are cmc 4 or less and white or red.
1 week ago
It's coming a long nicely, there is still some work to be done though, I'd cut both Kasmina, Enigmatic Mentor and The Wanderer for wrath effects, ideally Supreme Verdict but there are other options such as Settle the Wreckage. Both the aforementioned walkers are very low impact and not particularly relevant ability wise, in other words, they are never going to be cards you are happy about drawing really.
I'm also not sold on a full playset of Quench that feels like it will just come back to hurt you as the game goes into the deeper turns you are more or less designed to dominate in. Instead, while I could see playing a single copy of quench I'd like some form of spot removal: Glass Casket, Declaration in Stone, Seal Away, Stasis Snare, Baffling End, and Detention Sphere all strike me as viable options here.
Finally, the mana needs to be re-worked, yes you are a jeskai deck primarily, but the most important thing you can do turn one in this deck is play Oath of Nissa, as such you want to be able to have access to green mana turn one. Ideally that will take the form of Breeding Pool and Temple Garden but that isn't very budget friendly. Instead, simply adding some basic forests to the deck will go a long way to better equipping the deck to succeed in the long game. With that in mind you may also want to find room for Fabled Passage if you have access to it as some form of mana fixing. Finally I'd cut a plains for a Raugrin Triome, just some additional cover as the game goes on, plus it cycles if you don't need it.
1 week ago
In mono white, I would use more ramp and card draw.
Sol Ring; Mind Stone; Caged Sun; Gilded Lotus/Nyx Lotus; Smothering Tithe; Knight of the White Orchid; Endless Horizon/Land Tax; Burnished Hart; Marble Diamond/Coldsteel Heart; Pearl Medallion; Gift of Estates; etc.
Mind's Eye; Staff of Nin are both decent for some card draw.
Remember, you can exile YOUR attacking creatures with Settle the Wreckage to ramp up.
I'm gonna use some of those cards in my Celestial Crusade, which isnt updated yet, Im super lazy... :D
Cards I would remove:
Ajani's Mantra - only 1 life per each four turns is meh.
Teyo, the Shieldmage - hexproof is nice, but Im not really fan of Teyo.. I would rather go with Orbs of Warding for the same mana cost or add some ramp/draw.
Fencing Ace - It seems there isnt much ways to buff up this dude, should be more useful in some aura/equipment orientated deck.
3 weeks ago
Siege Rhino is probably a solid win condition here. Attacking resources and then following it up with a solid body with an ETB should make it really hard for your opp to get ahead on any axis.
Consider Rolling Spoil as a sideboard card.
You really should be heavily taxing everything your opp does, so TS and Tithe early are great ways to keep them down. Then you move to some more heavy land destruction, and eventually win with Rhino.
Or at least that's how I'd do it.
3 weeks ago
Reason being that Dusk/Dawn doesn't do much against most creature decks unless they have a bunch of lords and that usually only happens in their turn before a massive swing. Both the kami and the settle are great in these scenarios.
As for Kataki, I just can't find a matchup where he is warranted. Maybe against affinity, thopter sword and cherios (Sram, Senior Edificer + 0 cost artifacts). However, after Mox Opal got banned and more recently Arcum's Astrolabe, I'm not sure if any of these decks is viable much less requiring sideboard hate.
1 month ago
1 month ago
I played against an opponent who could bring out lands as creatures until end of turn, so that was a lost match, then I played against someone who was playing a sliver deck who could've possibly won, but conceded (I had the combo), and then I lost a best of three game to gruul aggro.
The person I was playing with suggested that instead of having knowledge pool in main deck, you could use 4xKarn, the Great Creator to pull it out of sideboard and whatever else you need. Maybe instead of Curse of Exhaustion (since it is a bit slow) you could try Rule of Law since you don't really end up casting more than one spell a turn anyways, and it is one white mana less to cast, which can be helpful if you are fighting somebody with something like Blood Moon.
When your opponent is playing lands that can turn into creatures until end of turn, it can make you lose if you don't get enough creatures. Maybe try using Settle the Wreckage in place of 1 Supreme Verdict?
But definitely keep board wipes in, they are very helpful.
2 months ago
I'm working on an Elenda deck too. Not an expert but I can tell you to look out for some board wipes like Dusk / Dawn or Tragic Arrogance. They serve much the same function as Final Judgment or Settle the Wreckage but leave Elenda alive and buffed after the carnage.
Teysa Karlov is worth hunting down. She doubles the death triggers to add counters to Elenda, then she doubles the death trigger to produce tokens when Elenda dies. THEN she provides an anthem to all those tokens she just helped make. Just so much value when they're paired together.
Blade of the Bloodchief basically triples the output of Elenda's native ability. Not dirt cheap, but definitely worth hunting down a copy.
Fallen Ideal - Really works way better than it has any right to. Feels like it was built for Elenda.
Gift of Immortality isn't necessarily as important as the above options but it is absolutely rad.
Command the Dreadhorde takes advantage of your life gain sub theme, while serving to not only get Elenda back but anything else you take a fancy to across the entire board. Certainly not as slick and synergistic as the above options, but I like it.