Settle the Wreckage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Settle the Wreckage

Instant

Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.

Apollo_Paladin on

1 month ago

Interesting build and +1 just for seeing another Arena player on this site!

With a lot of my decks where the plan is to stall the early game, I've found that a couple copies of Settle the Wreckage do wonders for all of the zerg-type creature builds, particularly where you're also reliably making Treasure tokens (like with those Collector's Vaults) since it's easier to keep up 4 mana for.

You might also look at Test of Talents to fit in one of your 2-mana counterspell slots. Since you have limited copies of some of your key stuff in the deck, it can be extremely useful to not only counter removal but also get rid of all copies of that removal spell.

Anyway cheers, good luck, and feel free to add me on Arena if you want to do some playtesting or even just discuss deck building. My info is on my profile here, peace!

FadingReality on One Sided Board Wipes Collection

6 months ago

I always appreciate lists like these. You forgot Settle the Wreckage. One-sided, permanent exile against creatures but opponent gets to ramp proportionally. Nice resource and I'm sure I'll find myself referencing this from time to time!

asdm on Edgars Vampire Masquerade

9 months ago

lukas96 SO SOme very interesting suggestions. This Dekc has a lifegain Sub-theme, theres actually as many cards that gain me life as ones that buff my creatures. so it actually is a life gain deck because You knwo Vampires, Even when I initially played it I used life gain which let me survive larger games of my pod making me harder to kill/wear down. Ironically I find Dark Impostor is the more 'overpriced' effect as 6 mana to delete a single creature is harldy worth the potential ability steal. with some perusing I found a replacement with Sanguine Bond swapping it out for Vito, Thorn of the Dusk Rose those abilities lets a decent sized army close out a game. I will likely replace the imposter with the Aristocrat given I can easily sacrifce Tokens that block or become blocked to buff my board. Honestly Looking at this deck I feel like Licia Wants her own deck that Is a lifegain focused Deck, Mathas May seem weaker then most but he's honestly just fun to play with, a pet card, that unlike Licia doesnt warrant his own deck. The problem with Boros CHarm ts while thats a great autoinclude I wouldnt compare it to the PERMANENTLY indestrucbile granted by kindred boon. Crackling doom may require more thought but remeber 1-1 removal is weaker in commander DOom actually lets me gets a 2-for-1 or even 4-for1. I have replaced fell the mighty for Settle the Wreckage It came with the Pre-con and I was hoping to use it as a 1 sided board wipe like In Garruk's Wake I think you missed I already Have Merciless eviction as a Hard delete, but I do sometimes blow out some of my own stuff. Now lets talk on the Big Lifedrain. Now if I happemn to have Vito/bond in Play these are just gonan Off someone, heck with Debt to the Deathless there's a Good chance I might end the whole game. But even without that combo, The point of a lifedrain is to either drop an opponat to 0 or put them so far down (and you so far up) they presumably wont be able to survive.

Overall appreciate your feedback but I suspect we have radically different Pods

darkmus on Ang-Hellic

10 months ago

Well, I am still testing Sigarda, Font of Blessings but for now its doing an amazing job, definitely a keep IMO. Both the "card draw" and the protection effects are huge on their own, and combos like a charm with Giver of Runes and/or Shalai, Voice of Plenty to have our stuff pretty much untouchable. Add Heroic intervention in now that we can, and we have a lot of layers of protection. Thats's actually the main difference between our builds, I try to protect our stuff as much as possible (since we can barely draw) while you go a bit more all in in life gain triggers (that's why Thune would work for you even better than for me). I also play angels in historic with coco, I pretty much play angels everywhere I can, xD. I've tried coco before, but I didn't have much positive difference if any in winrate, and restricted me way more in deck building. I have way more fun with this build. I've haven't meet that many Stormbreath Dragons in a while, so I dont really count for them. WG is not the best color to deal with that, but tbh, we gain so much life that on defense a 4/4 hitting us every turn doesn't really worry me much normally. And on attack, amongst Giver of Runes's protection, Righteous Valkyries anthem and the counters from Giada, Font of Hope and Archangel of Thune opponent may have free blocks, but a 4/4 is not killing our angels. Best option to remove it in white is most likely Settle the Wreckage I use 2 of them in and out of the side depending the meta. If you play most games against your buddy with the dragon, black my be the best second color for you, but with what I am testing, Sigarda seems the way to go.She ads so much. I can totally respect flavor, check my list and you will see that in this deck (as said, pet deck, xD) I've burn too much money in lands just for flavor, haha. I used to play 2 Lyra Dawnbringer and 2 Archangel of Thune but slowly Thune took all the places. 90% of times ill rather play Thune than Lyra. She would be even better in your build, and you can stack her since it's not legendary. I don't think that Shadowspear is a good card here, and really bad for want you want from it. You have only 1 and no way to search for it, so you are almost never going to actually be able to use it for what you want, and even when you do, you still need some way to kill Heliod. Since you are playing black, the best option you have to deal with indestructible (arguably the best in the game) is Anguished Unmaking. it will deal with anything but lands instant speed. The 3 life loss is irrelevant in this deck. I tried soul warden and is not good enough, it gives us more lines to have t3 Resplendent Angel trigger and more Thune triggers but other than that, adds almost nothing and mid to late game is a totally dead draw. Quite similar thing happens to speaker, slightly better, the ceiling of that is huge, but the floor is way to low. If you are losing and top deck this, you have lost. Esper Sentinel is a great card up to the mid to late game, while Giver of Runes is always a great draw. And both of them must be answered pretty much t1, if you play t1 giver or sentinel they are taking their Fatal Push before she can tap. If you play speaker or warden, your way more valuable t2 Giada, Font of Hope and Bishop of Wings are taking that push. Amongst Giver of Runes and Esper Sentinel both have their pros and cons, Sentinel give us much needed card advantage and can be played with Sigarda, Font of Blessings ability, while giver protects our stuff or makes it unblackable and is a cleric so she triggers Righteous Valkyrie and against control we may even be able to set our second cavern of souls to cleric to cover all our creatures. In my build, which goes big in keeping our stuff alive to somewhat offset the lack of card draw, she is the best option for sure. And overall I'll say it's the better option, synergizes better with the rest of the deck and she's always great, while Sentinel does nothing against creature decks, and mid to late game they are more often than not going to be able to pay for it. I used to play Serra Avenger when there weren't other 2cmc angels, but she's only good with vial, now we have better options. To me Aether Vial is a must, it ramps use, guarantees a "landrop" and allow us a lot of interesting lines, like triggering Resplendent Angel on opponent turn or use Shalai, Voice of Plenty and Sigarda, Font of Blessings as short of counter spell, amongst many other things. Psicologically is also great, because even if you are tapped out, opponents would be uncertain to attack if you can instant speed a blocker. I haven't tried soul partition, but I dont know if our deck is fast enough to not have whatever they exiled back in play before we can take them. I'll rather pay an extra mana for Anguished Unmaking and have the thing gone for good. Lay Down Arms looks decent, but I dont think it is. The rare creature we are worried about enough to need to remove it tends to be "cheated" in play, like Archon of Cruelty, Primeval Titan or Murktide Regent, and that won't hit those on time. Also the sorcery speed. I'll rather have Path to Exile or Fateful Absence. I don't think neither Legions to Ashes or Temporary Lockdown are good enough for Modern. Legion to ashes does fill a good sideboard slot, but IMO Declaration in Stone is a bit more flexible and cheaper. Ive used it often in the side and its great simply as a removal, and amazing against tokens. Temporary lockdown also hits our stuff, which is a no no. In arena can be good because we care about 3cmc, but it is not here. I do play FNMs and sometimes modern LGS tournaments with this deck (which is pretty much the most "competitive" events I play), because I love it and I want to test and play and win with it, but tbh, the times I really want to do well this is rarely what I play. And yes, I've never had a mirror match in any of those, xD. Or almost ever in years really... I think that covers all, haha.

legendofa on Help me Build the ultimate …

10 months ago

I'm assuming budget is not a significant issue here, going off the array of tutors and fetchlands.

Feed the Swarm could be a reasonable sideboard card, or even mainboard if you know Blood Moon and Circles of Protection will be regular threats.

Contamination + a token generator like Jadar, Ghoulcaller of Nephalia or Ophiomancer is a good stall setup as you pull your combo together, and has potential as a counter-Blood Moon, but it eats up a lot of card slots. This can also help against Edicts, giving you more options to sacrifice.

Revenge of Ravens is a little mana-heavy, but will shut down any number of 1/X attackers. No Mercy is equally mana-heavy, but will shut down most attackers.

Spellskite can redirect targeted effects to itself, protecting your Marit Lage from those. There's not much mono-black can do against mass exile like Farewell or Settle the Wreckage, so those would be a good target for a late Thoughtseize.

Argy on How many board wipes?

11 months ago

To me it's not so much that you need all those board wipes in your actual deck.

It's that you usually Main three of one type of board wipe, then have a fourth available to Side in, along with three different board wipes.

All very meta dependent.

Sideboarding is very precise, in Pioneer.

In my Orzhov Control list I have three Languish Mainboard, a fourth in the Sideboard if I need to ensure I get one to hand early enough, and three Settle the Wreckage, also in the Sideboard.

That way, based on Game 1, I know what will be most effective against my opponent.

Icbrgr on

11 months ago

I dont know if you come up against spirits often... but because they run Selfless Spirit the needed Wrath of God effect can get hosed... I have found that Settle the Wreckage seems to be a good way to get around this because somtimes I just cant wait for Farewell.... speaking of spirits Skyclave Apparition and Phyrexian Missionary seel like they might have good synergy with Elesh Norn, Mother of Machines.

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