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Settle the Wreckage
Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.
Settle the Wreckage Discussion
1 day ago
Do you mean for standard? EDH? I mean, in supplemental products like modern horizons or commander products we've gotten Teferi's Protection , Ranger-Captain of Eos , Giver of Runes , and specifically for EDH, Smothering Tithe , and the dominant card of it's standard, Gideon, Ally of Zendikar all in mono-white, outside of that, multicolored white spells are some of the best, with Dovin's Veto , Teferi, Time Raveler , Teferi, Hero of Dominaria , Kaya's Guile , Siege Rhino , and Deafening Clarion .
For standard Seal Away , cards like Benalish Marshal , Legion's End , the nearly ever-present-since-printed aggro based Venerated Loxodon builds in selesnya or mono-white, as well the base of removal for a while between Settle the Wreckage , Seal Away , and Cleansing Nova .
Even more recently Kaya's Wrath and Time Wipe have been the go-to sweepers. The number-one deck rn is Jeskai Fires abusing Kenrith, Teferi, Clarion, and Justice Strike , Azorious control using Planar Cleansing (a triple white card) is very popular too, and with decks like Mardu Knights, Selesnya Adventure, etc. you'll see white isn't out.
But sure, I would like white to be more powerful, for Vintage, unrestrict Balance , that'd do the trick, for Legacy, just print a 1 mana hatebear for 1cmc instants. Super specific but it'd crush the delver and storm builds that keep it in it's place. Give it protection from instants too so they need a different removal package to deal with it. For Modern, give white a way to deal with tron that is difficult to splash, something like Tomik mixed with Damping Sphere that isn't a human, otherwise that 5c deck will take it.
That and the legacy dude can help some mono-white list beat Shadow, Infect, Eldrazi Tron, Normal Tron, Dredge once they bring in their Axes/Dark Blasts to beat the weenie strategy.
In Pioneer, Humans and Azorius Control are already good.
In standard, give a mono-white strategy some way, that though splashable isn't easy to do so () that hates on graveyards while being good, and some unsplashable way to hate on big creatures. Think The Wanderer if it was good and like or something. Both of these cards need to be decent even without the hate, and with it it suddenly is mainboardable as hate against Cat-Food and Fires respectively.
5 days ago
This feels like a deck which will struggle against faster aggressive aggro strategies or with combo strategies, you just don't have the necessary control elements. I have three suggestions Authority of the Consuls / Rule of Law / Archangel of Tithes you might also want Settle the Wreckage as a sweeper.
Without some form of ramp I think Elspeth, Sun's Champion may be a little on the slow side, still your deck is enchantment heavy so Nykthos, Shrine to Nyx might be viable. Something else to consider is Sphere of Safety again you are already enchantment heavy. I feel Myth Realized or Advent of the Wurm should be included as creature based finishers...
I hope this comment has been of help, good luck brewing your deck.
1 week ago
Although Dreadbore is the best removal in Pioneer, the mana requirements will be hard to meet in a four-color deck, especially on turn two. Same with Abrupt Decay . I'd recommend the enchantment-based removal like Stasis Snare or Conclave Tribunal , and/or Declaration in Stone , Fatal Push , Cast Down . Any of those are fine removal spells, and easier to meet mana-wise.
Next, some mass removal is in order. In a midrange deck, you need something to counteract the faster decks that spot removal can't deal with. Settle the Wreckage is amazing, and if you need more Flame Sweep can do the job too. Don't put all of these cards in; find what works best and what ratio of spot removal/mass removal works best for your deck.
And then the last thing I have that's more obvious is your sideboard. It seems more like a maybeboard to me. I'll be honest, sideboards really aren't my strength. Look at some other decks that share colors with yours, and find cards that are good against decks that you aren't, or that are good against popular archetypes.
2 weeks ago
The game moves to the combat step.
2 weeks ago
You can do that but a player only gets priority in the combat damage step after damage has been dealt, so activating Knight of the Ebon Legion at that point won't cause it to deal any extra damage and Settle the Wreckage won't prevent any of the combat damage.
Edit: the last time you get priority before combat damage is dealt is in the declare blocker step, after blockers have been declared.
2 weeks ago
We've got a timing issue.
Is our timing off for either of these actions?
2 weeks ago
One thing I’ve noticed that your deck is very counterspell heavy, with 11 in the main deck; in general, from personal experience, decks that are heavily counterspell based aim to control the tempo of the game, slowing their opponent’s game plans while advancing their own. However, the quality of counterspells aren’t great in your deck and get very quickly outclassed (see Izzet Charm / Quench as opposed to something like Absorb / Frilled Mystic ) and there aren’t any flash threats present in your deck that aren’t cheap counterspells. Looking at Azorius and Simic Flash, they hold up the threat of counterspells, but also have ways to apply pressure in case there is no need to counterspell, such as Nightpack Ambusher and Archangel Avacyn Flip. While you have Cryptic Serpent and Enigma Drake , playing those on curve prevents you from holding up counterspells, and every turn later they’re played allows your opponents to go over your game plan, and potentially beat you. Maybe adding something like Young Pyromancer or Thing in the Ice Flip would be better than Curious Homunculus Flip, as one can generate a huge battlefield and the other can provide a huge threat and tempo shift. Bedlam Reveler can also be better late game, as even though you have to tap on your turn for it, it can help refill your hand. Improving the quality of counterspells with cards like Ionize and Mindswipe could make your deck much better late game, and maybe adding more flash threats like Elder Deep-Fiend , Brazen Borrower and Brineborn Cutthroat could help apply more pressure to your opponents. Cards like AEtherize to act as a pseudo Settle the Wreckage could be a great idea as well. Of course, this kind of Izzet Flash deck not be the goal of your deck; in that case, perhaps remove Quench and Izzet Charm , as these kinds of counterspells are only really good early game and are dead draws later on.
2 weeks ago
Haha yes, it is blast Grubbernaut. Brings back a lot of fond memories. Hour of Revelation is mainly just for walkers, in case I need it. I originally had 3, but already have teferi and it is (as you said) just a worse verdict most of the time. Still like having acces to the card, just in case. As for Settle the Wreckage , it seems like a worse verdict, but with both phoenix and mono b aggro being popular, I could see it being good. So maybe a second one is worth considering.
Settle the Wreckage occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.11%
All decks: 0.46%