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Settle the Wreckage
Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.
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Settle the Wreckage Discussion
1 day ago
Hi! I have a Boros aggro deck that I'm working on too and I'd like to get your thoughts on some cards you're running, if that's cool.
What are your thoughts on Risk Factor so far? Historically, cards like this that offer your opponent a choice have been lackluster. Have you found this to be an exception to this?
Shalai, Voice of Plenty strikes me as something you might want to run as a sideboard card that you run as an answer to control decks. Being able to give yourself hexproof and stop Settle the Wreckage is huge. Outside of that, is it really that good that you want a couple in your mainboard?
Also, I know it's not in your deck, nor am I recommending it, but what are your thoughts about Chance for Glory? Just curious what other people's reads on it are
1 day ago
Dragonman39, you definitely have some great points. I think the white splash is worth it, as Teferi is just more of a powerhouse than Ral is, as he allows us to keep up interaction, and is very easy to splash for. Also, the sideboard (and possibly mainboard) Deafening Clarion is just too much to pass up. The main weakness of this deck that I forsee is not having a large boardwipe like Settle the Wreckage, and Clarion helps us with that, and has sweet synergy with Electrostatic Field.
1 day ago
Thank you SquadFam, About counterspells, I think i'll keep Syncopate but probably end up running only one or two. What I find good about it is that if its in your opening hand its a guaranteed opponent's turn 2 counter. I'll take out Anticipate and I'm not decided on Duress/Divest vs. Thought Erasure only because they are the perfect one drop for control decks. Thoughts on Settle the Wreckage?
2 days ago
Thx for your return !! I notice that i've miss to add side board u_u
Hunted are there to generate some tokens and have some early body (haven't any drop 2).
I only run one copie of Lena because she certainly not a game breaker but in some cases i thing with Divine Visitation, well a lots of angels :) I want to give her a chance to shine before to remove her :p
According to your point on Militia Bugler, i think that Warboss could be better, and btw draw is hard to find in W/R so ...
I'll update this deck list and add a side this week end :)
3 days ago
Beck and Breaking are just placeholders. The split cards Discovery // Dispersal and Find // Finality aren't showing up properly, so I basically use those as proxies for them when I playtest. Don't worry, I'm not really using them :)
As for Lazav, the Multifarious, I ended up using Thought Erasure instead of him. I almost never used his activated ability when playtesting against multiple types of decks, and 1/3 isn't really exciting versus seeing the opponents hand and forcing them to discard. Anyways, that's just been my experience. Maybe there's something I'm not considering with him. What do you think? And if I were to put him back, what would you recommend removing?
"Sinister Sabotage... It's a great card, but why would I want it non-control matchups?" That's how I evaluated the card, hence why I put it in the sideboard. I want to be casting at least one creature or sorcery during each turn, so I'd almost never have the mana for it. The exception would be versus a control deck where I would need to keep mana open to stop something like Settle the Wreckage. All in all, I just feel like this card would be great mainboard if I were going for a control deck, but since I'm not, it's better for me in the sideboard. What are your thoughts?
3 days ago
it is great seeing knights taken to full greed, but assuming Assassin's Trophy is amazing might I suggest using Shalai, Voice of Plenty, she saves you from most single target removal (probably aimed at Midnight Reaper so a wipe doesn't just refill your hand) and even Settle the Wreckage, her activated ability also can come up in drawn out games, not to mention having fliers can be useful.
Adventurous Impulse with your current mana base can only be used turn one off of 4 of your lands and turn one is really the only turn you probably want to cast the spell, now you can kind of counteract this by changing the swamps and 2 other lands into Overgrown Tombs(this will also let chapels and groves enter untapped more often turn 2), though I too am in a bit of favor for Dauntless Bodyguard as even if it is protecting nothing you can still sac it to trigger Midnight Reapers, not to mention playing knights turns 1 and 2 makes history into valiant often just lethal and overwhelming for the greedy mana base decks that will be around early standard. also 4 of Midnight Reaper the draw effect is just so good, especially if you get two per nontoken creature.
3 days ago
I am also Working on a Token deck I really like what you have. Why no Sunpetal Grove to help with Mana. I will move Bounty agents to the side board and add in removal. I will also mainboard Settle the Wreckage as boros aggro and other Token decks seem like they will a issue,
Hey check out my deck Selesnya Tokens
4 days ago
I recently started playing with a new group that is extremely casual and/or beginner (compared with me) and I knew I needed to build a new deck that could play at their level. I normally like playing control decks but too many boards wipes will make 5 player games last forever and ever. So I made a "rattlesnake" deck that controls the game with fear instead of much actual removal. And it wins with other people's monsters after they do most of the work.
Its the most fun I've ever had playing multiplayer edh.
I would try some more cards that will strike fear into their hearts for ever crossing you and less that cause angry retaliation because of you proactively destroying their threats. Not pillow fort cards like Propaganda think more like Comeuppance or Settle the Wreckage. Then once they know your game plan, any open mana will be scary to attack into. So they will kill each other first, leaving you with a much easier task to finish the game up. I think Fog effects are often underrated in edh. They are extremely powerful if everyone is winning by attacking in your playgroup.
Not sure it will make your casual people like you better, but it worked for me. By the time a couple people are eliminated from a game you can be as ruthless as you want and it will be ok. Just give them a chance to kill someone else before dream crushing them and they won't feel like they just lost the whole game.
Many people don't like dying from effects that are not just "attacking creatures". Combos and control and resource denial decks are "not fun to play against" for these kinds of folks. They are not comfortable with the edh cardpool as a whole but they enjoy some of it, the easy stuff...that moves slow enough for them to react. Its possible your build was just too powerful for that situation but they might have even objected to a powered down version of the strategy just because they don't like playing vs those effects. Good luck.
Here's my "rattlesnake" deck:
Commander / EDH
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