Settle the Wreckage
Exile all attacking creatures target player controls. That player may search his or her library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle his or her library.
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Settle the Wreckage Discussion
2 days ago
Ghouul There are a variety of winnies in this deck. The primary ones are Angel of Invention and Tishana, Voice of Thunder, which are either threats, or turn each creature you control into a threat. With all the digging and drawing the deck does, both of these are reachable. In addition, the deck can just win with beats; having 6 or 7 1/1s against a deck with 1 - 1 removal spells a quick death.
For sideboard, things change. With the amount of creatures you can generate, and how swingy the deck is, Settle the Wreckage is more dodgable than you might think: you can attack with, say, 5 2/2s instead of 10 and avoid getting blown out. For boardwipes, we have Heroic Intervention + Negate , and for non-interactive decks, we have Approach of the Second Sun. Approach has been so good for us, in fact, that I may just put some in the main!
3 days ago
Currently it's almost impossible for you to cast Settle the Wreckage ..
3 days ago
Except that two Knight Exemplars do grant each other indestructible, so neither die to Anger of the Gods. In order to lose your board state your opponent would need to play exile (like Settle the Wreckage or Vraska's Contempt), bounce (like Unsummon or River's Rebuke), sacrifice (like To the Slaughter or All Is Dust), or return to library (like Condemn or AEtherspouts).
5 days ago
Hey man after looking at your deck I would Run 4 Anointed Procession and 4 Hidden Stockpile and wouldnt have any Prying Blade. Since its a token deck I would a one drop like Sacred Cat or Legion's Landing Flip. And maybe a board clearer in your sideboard such as Fumigate or Settle the Wreckage
6 days ago
Hi, thanks a lot for your comment, I Appreciate your thoughts.
I used to play Hour of Eternity in main, the thing with it is: it's way too expensive for what it yields.for 5 mana I get one to two creatures, depending on Anointed Procession. River's Rebuke in contrast gives a complete board wipe for one turn. This pretty much seals the game if I have at least 3 tokens out. (same amount of mana with Hour of eternity gives at most 2 4/4 creatures) I could pack more embalm effects into the deck, but then I would lose many Draw/Discard synergies to generate Tokens. I will test Hour of Eternity some more, but I still think River's Rebuke is stronger.
I thought about Fumigate but it's double W mana cost is actually pretty expensive. I used to play Settle the Wreckage and I often just simply couldn't afford to play two white mana. Then I just cut it. It didn't seem too much of a drawback. And again River's Rebuke does the board sweep job pretty well. But Fumigate could indeed prove more useful in aggro matches where the creatures mana cost max at 4. I will consider it.
Thanks a lot for your thoughts! :)
6 days ago
Do you need 3 Authority of the Consuls and 3 Vanquisher's Banner ? You could probably reduce one of them each and get 2 Oath of Ajani. Since you are using Ajani Unyielding this will help get him out faster and pump you creatures up.
With Metallic Mimic in there as well this would give you good synergy. You might not need Solemnity in sideboard if you do go this way. 2 more Settle the Wreckage (because that card is crazy good) in the sb, would help more I think.
6 days ago
The double white in Settle the Wreckage seems challenging to pull off in a deck with only 9 white sources.
1 week ago
Hey, I suggest adding some main deck removal, 4x Unsummon. You have them in the sideboard, but without any main deck removal I feel you're going to lose too many game 1s resulting in being behind in too many matches. Unsummon is fine in Control matchups for game 1 because you can save a Merfolk from Fumigate or Vraska's Contempt or Settle the Wreckage. It's also an answer to Gideon of the Trials when it becomes a creature or The Scarab God buying you some time before it gets crazy.
You can fit Unsummon main deck by cutting 2x Dive Down, 1x Herald and 1x Kopala. 4x Herald is a lot for a four drop who doesn't do anything the turn it's played unless you have an established army of creatures with counters on them, a lot of ifs. You want to draw other Merfolk before you draw Herald. An opening hand with two Herald is most likely a mulligan.