Blustersquall

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Blustersquall

Instant

Tap target creature you don't control.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)

Price & Acquistion Set Price Alerts

C15

RTR

Ebay

Blustersquall Discussion

Gidgetimer on Effects while attacking

1 month ago

What happens is entirely dependent on when exactly the tap spell (I am going to use Blustersquall in my scenarios just to have a spell to name, but it works with all similar spells) was cast. The combat phase has five different steps and all players must pass priority in succession with the stack empty to advance to the next step. We are only concerned with the first two steps in this scenario, the Beginning of Combat and Declare Attackers steps.

If your opponent wanted to prevent the Thriving Rhino from attacking, they should have cast Blustersquall when they got priority in the Beginning of Combat Step. This would tap the rhino before he attacked. He therefore would not be able to attack and neither his ability nor the ability of Ordeal of Nylea would trigger. The ordeal wouldn't place a counter on him, and you would not get the opportunity to pay to put a counter on him.

If your opponent lets you progress to the declare attackers step, you will be able to declare him as an attacker and tap him before any player receives priority. If you do, both his trigger and that of Ordeal of Nylea will trigger. At any time after you have declared the Rhino as an attacker your opponent can still cast Blustersquall targeting him, but tapping him at this point will not remove him from combat.

Be aware that you can not just start declaring attackers after you are done on your main phase to make the second scenario true. The flow of the game requires that each player pass priority in succession with the stack empty to proceed to the next step or phase. If you want to just keep bulling ahead in your turns, be prepared to rewind the game if anyone wants to take an action during a priority pass you skipped. If you want to be a bit more cautious with revealing your plans you can simply announce your intent to change step/phase and wait a couple of seconds before taking any actions. "Move to attacks" and a pause allows people to respond and doesn't take up too much time. I am personally in the habit of announcing each of my steps and phases because it reminds me of triggers and also allows people to respond.

As for your side question about Ordeal of Nylea; the Ordeal triggers and puts a counter on the attacking creature each time it attacks. If you already had at least one counter on the creature, you could resolve the Thriving Rhino's ability first and the sacrifice clause would sac the enchantment and trigger the Cultivate effect. It is important to note that Thriving Rhino's trigger only gives you the chance to pay once each time it attacks putting a single counter on it.

kamarupa on Sleeping Sphinx

4 months ago

Dispatch would probably be much better than Blustersquall.

You might consider 1xBojuka Bog or 1xScavenger Grounds.

You're probably going to benefit from some sort of protection spell for your Sphinx. Something like Faith's Shield, Gods Willing, Mizzium Skin.

You'll probably get some good swings with Cranial Plating.

Some sideboard Artifacts: Ratchet Bomb, Elixir of Immortality, Pithing Needle, Revoke Existence/Disenchant.

Drakorya on Brass Pirates Deck help

4 months ago

Thassa, God of the Sea will let you pay 1U for each creature to make them unblockable.

You could also try cards that give all your creatures flying, fear, or protection. Cards like Akroma's Memorial, Eldrazi Monument, Archetype of Imagination, Frostwind Invoker, Levitation, Wonder, Intimidation, and Vela the Night-Clad.

Torrent Elemental, Blustersquall, and Teleportal could work too.

Keepper on Gorgeous Girls Deck

7 months ago

@Marcusfudds Good catch, added Blustersquall to maybeboard!

ArchonBlue on Abusive Azor Law

8 months ago

Wall of Denial should be Wall of Omens, Negate is usually a one of with another in the sideboard because there isn't always a target for the second one. Mana Leak as a 4 of is excessive, it's only helpful early to mid game. Blustersquall should be replaced with hard removal like Path to Exile or Condemn for budget purposes. I'd replace the two Leaks with two Spell Snare and the three Negate with one Logic Knot and then either two Cryptic Command or two Render Silent depending on your budget. Evolving Wilds is terrible, replace with either Flooded Strand or Adarkar Wastes for budget. Consider Hallowed Fountain too, they're only like 6 bucks. Also as a budget wincon I've really enjoyed AEtherling, he dodges pretty much anything, pumps himself up, and is unblockable.

WalkingIllusion on Good Things Come to Those Who Wait

8 months ago

To be honest if you have a few of All Is Dust you dont need to worry if creatures need to be blocked or are unblockable, once one of those nasty spells resolve when you have other spells suspended is where you usually either take the lead or cripple everyone.

Things I would cut...

Bearer of the Heavens, Veiling Oddity, Tromokratis, Timebender, Deep-Sea Kraken, maybe Jori En, Ruin Diver, Breaker of Armies, Colossus of Akros, Teleportal, Invoke the Firemind, Blustersquall, Psychic Spiral, and Mizzium Skin.

Also I noticed you don't have any tutors in the deck... I would look into those...

Shinwizzles on Welcome to Alcatraz

11 months ago

Hey Mick-Tis,

Looks like a lot of good improvements have been made! I do have a few suggestions for you to mull over though, if you're looking for advice. I'm just gonna go right down the list of who to drop and why in my opinion.

Azorius Guildmage costs too much for too little. That much mana a turn for a Stifle or a Fatestitcher's ability could be used elsewhere.

Heliod, God of the Sun seems ripe for the cutting as well. If you're bent on having vigilance (which isn't mandatory, if you don't let anyone else have any creatures to begin with), then I'd suggest going with Brave the Sands.

Joiner Adept strikes me as a more fragile Chromatic Lantern.

Scavenging Ooze is taking up a slot that could be used by either Relic of Progenitus or Rest in Peace. The counters and lifegain is nice, but not if you're having to pour mana into it, especially if mana is going to be scarce.

Spawnwrithe should go in some clone deck somewhere else far away from here. Unless you've got a way to crank out a bazillion of them a turn a la Doubling Season and Parallel Lives, the cost won't be worth the benefit.

So I noticed you've got a lot of effects that make your opponents' stuff come in tapped. I see that your deck is also focused around stopping your meta's combos, so if that's entirely necessary, then by all means, leave them in. But in my opinion, having Loxodon Gatekeeper, Thalia, Heretic Cathar, Blind Obedience, and Frozen AEther seems a little excessive.

You might want to consider swapping out your Thalia, Heretic Cathar for the other one, Thalia, Guardian of Thraben.

Wood Elves could be cut for something more versatile. The Skyward Eye Prophets are a couple of fun-lookin' dudes who have always performed well in my decks, but there are many others that could be used. If you're going for mana ramp, Kodama's Reach and the like are always handy. Walking Atlas is also useful, especially with Derevi, Empyrial Tactician's ability.

Yisan, the Wanderer Bard is a card I'm on the fence about, but he seems like he has really limited usage in your deck. Most of your creatures are between two and four mana, so you get a few uses out of him and that's it. Not worth it, in my opinion. A Worldly Tutor or Eladamri's Call used repeatedly with an Eternal Witness/Sun Titan combo seems a little better, if you're digging for critters.

Bonds of Mortality seems like it could be dropped, since you've already got Arcane Lighthouse. But again, if you're not letting them have any creatures to begin with, it shouldn't be much of an issue.

Luminarch Ascension seems like another card you might want to drop. It paints a pretty huge target on you. 4/4 angels don't seem worth it for becoming that much of a target. If you're trying to make creatures in a hurry, Avenger of Zendikar does wonders.

Blustersquall seems like it could be cut for something better. Might I suggest the classic Counterspell? Always a crowd-pleaser.

As for your Maybeboard: Naw. You don't need 'em.

I really like the improvements you've made to your deck! Looks like you're definitely going in the right direction. Two last sort of general suggestions I would make are to perhaps add more card draw in for you. Something along the lines of Coastal Piracy would be a good card to back up your Bident of Thassa. Lastly, more effects to lock the board down. Throw in a Gaddock Teeg to really ruin someone's day. Nobody expects a turn two Green Sun's Zenith into a surprise Gaddock Teeg.

Overall, I like the direction the deck is going in. Looks like it'd be fun to play.

Let me know if you have any questions about my suggestions!

Thanks for sharing!

Beezy on Just One-Drop is all It Takes

1 year ago

I'm not the biggest fan of Force Spike since it loses most of its effectiveness after turn 3 or 4. I at least have Pongify, Rapid Hybridization, Lightning Bolt, Stifle, Blustersquall, Vapor Snag, Spite of Mogis, Grim Lavamancer, and Brittle Effigy to interact with creatures. Opt was a later cut just because I needed more cards with a real impact. Some cards I was considering were Meekstone and Grafdigger's Cage due to how well they can hate out opponents, but I'm not sure what to cut.

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