|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
Combos Browse all
Tap target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)
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|Have (4)||wizardpch , AllDayTayTay , a_murpheus , OneEyedKing|
|Want (17)||coadster , metalmagic , ToshiChan , LeahStormsFury , Orphanbeater , ph4se , RynBiffy , Babbers , mlouden03 , d3nnisV , yeoldsmithy , pumahands , mistarilledawn , MasterRoach117 , leova , fhobbit , Approximos|
1 week ago
Alright, so I think this is a good time for a recap on Ravnica Alligience. I think this is the best standard set in recent memory, and I did not think I would say that after the excellent Dominaria and Return to Ravnica sets. It strikes the balance between power level, good enablers, combo potential, playing well with previous standard sets and flavor very well.
I want to highlight the top ten cards for me as of now in the set, 5 for the guild-colored, 5 monocolored:
Prime Speaker Vannifar - This card strikes the perfect balance between all 4 categories above and for me, it is the best card in the set. Heck, besides being powerful, it is an Elf Ooze Wizard which just tickels the imagination.
Dovin, Grand Arbiter - congratulations WOTC, you finally learned how to make a non-formulaic planeswalker that is actually good! Dovin strikes a very good mix on the above categories, which is a rare occurence for 3 mana walker.
Nikya of the Old Ways - this scores well on all the categories above, while also providing fun little minigame in its first ability, much like Nullhide Ferox from last set. Great in Commander too, which I can say for a lot of cards here, giving the whole set a larger audience.
Theater of Horrors - this scores really high on all the marks above, especially the buildaround part, but even more on flavor. Rakdos are fully embracing their macabre circus roles. It works great with their mechanic and it is well costed to boot.
Teysa Karlov - 3rd teysa iteration is arguably her best. Flavor, good build around, powerful in multiple formats, high marks all around.
Going in wubrg order for the monocolor ones:
Unbreakable Formation - high marks on a lot of scales, but mostly the power level and showing off the new ability in a great way. Great card for many, many decks in a lot of formats.
Verity Circle - never has Blustersquall looked so good. And it stacks. And it enables itself (albeit for a high cost). May look as just a solid limited card, but it has the potential to be much more. Plus, sweet azorious flavor.
priest of the forgotten gods - flavor, power level, combo potential, playability in other formats (mostly Commander). Having a Muldrotha deck in the works, the excitement for this card is only surpassed by Vannifar, and that is very high bar.
Electrodominance - high marks on combo potential, playability in other formats and power level, this card does it all. The only thing I do not like is that we did not have it in the set with all the Izzet. Essentially, this card reads : "give any spell in your hand flash. When you cast it, it deals damage equal its CMC" is powerful and right now, I cannot imagine all the possibilities. heck, you can even overpay to deal more damage. If it wasn't for Vannifar, this would be my top card of the set.
Wilderness Reclamation - high marks on all accounts, but combo potential (by staking multiples of this), flavor and multiple format playability is a great thing for this card. Despite being in another guild, it enables addendum perfectly. The first deck I will build in Arena will be a Wilderness Reclamation + Electrodominance combo deck.
Overall, I think this is one of the best sets wizards has produced. A lot of cards scoring high marks in all accounts, this top ten (I know there are still 2 days of spoilers, but couldn't wait).
One keynote - did you notice how good sets have become now that Wizards has a Play Design team? It is as if players are pretty good at crafting a good playing environment! I think that team is the reason we have such a good set on your hands.
What is your top card, top 5 card, top 10 cards of the set?
3 months ago
What happens is entirely dependent on when exactly the tap spell (I am going to use Blustersquall in my scenarios just to have a spell to name, but it works with all similar spells) was cast. The combat phase has five different steps and all players must pass priority in succession with the stack empty to advance to the next step. We are only concerned with the first two steps in this scenario, the Beginning of Combat and Declare Attackers steps.
If your opponent wanted to prevent the Thriving Rhino from attacking, they should have cast Blustersquall when they got priority in the Beginning of Combat Step. This would tap the rhino before he attacked. He therefore would not be able to attack and neither his ability nor the ability of Ordeal of Nylea would trigger. The ordeal wouldn't place a counter on him, and you would not get the opportunity to pay to put a counter on him.
If your opponent lets you progress to the declare attackers step, you will be able to declare him as an attacker and tap him before any player receives priority. If you do, both his trigger and that of Ordeal of Nylea will trigger. At any time after you have declared the Rhino as an attacker your opponent can still cast Blustersquall targeting him, but tapping him at this point will not remove him from combat.
Be aware that you can not just start declaring attackers after you are done on your main phase to make the second scenario true. The flow of the game requires that each player pass priority in succession with the stack empty to proceed to the next step or phase. If you want to just keep bulling ahead in your turns, be prepared to rewind the game if anyone wants to take an action during a priority pass you skipped. If you want to be a bit more cautious with revealing your plans you can simply announce your intent to change step/phase and wait a couple of seconds before taking any actions. "Move to attacks" and a pause allows people to respond and doesn't take up too much time. I am personally in the habit of announcing each of my steps and phases because it reminds me of triggers and also allows people to respond.
As for your side question about Ordeal of Nylea; the Ordeal triggers and puts a counter on the attacking creature each time it attacks. If you already had at least one counter on the creature, you could resolve the Thriving Rhino's ability first and the sacrifice clause would sac the enchantment and trigger the Cultivate effect. It is important to note that Thriving Rhino's trigger only gives you the chance to pay once each time it attacks putting a single counter on it.
6 months ago
You'll probably get some good swings with Cranial Plating.
7 months ago
Thassa, God of the Sea will let you pay 1U for each creature to make them unblockable.
You could also try cards that give all your creatures flying, fear, or protection. Cards like Akroma's Memorial, Eldrazi Monument, Archetype of Imagination, Frostwind Invoker, Levitation, Wonder, Intimidation, and Vela the Night-Clad.
9 months ago
10 months ago
Wall of Denial should be Wall of Omens, Negate is usually a one of with another in the sideboard because there isn't always a target for the second one. Mana Leak as a 4 of is excessive, it's only helpful early to mid game. Blustersquall should be replaced with hard removal like Path to Exile or Condemn for budget purposes. I'd replace the two Leaks with two Spell Snare and the three Negate with one Logic Knot and then either two Cryptic Command or two Render Silent depending on your budget. Evolving Wilds is terrible, replace with either Flooded Strand or Adarkar Wastes for budget. Consider Hallowed Fountain too, they're only like 6 bucks. Also as a budget wincon I've really enjoyed AEtherling, he dodges pretty much anything, pumps himself up, and is unblockable.
10 months ago
To be honest if you have a few of All Is Dust you dont need to worry if creatures need to be blocked or are unblockable, once one of those nasty spells resolve when you have other spells suspended is where you usually either take the lead or cripple everyone.
Things I would cut...
Bearer of the Heavens, Veiling Oddity, Tromokratis, Timebender, Deep-Sea Kraken, maybe Jori En, Ruin Diver, Breaker of Armies, Colossus of Akros, Teleportal, Invoke the Firemind, Blustersquall, Psychic Spiral, and Mizzium Skin.
Also I noticed you don't have any tutors in the deck... I would look into those...
1 year ago
Looks like a lot of good improvements have been made! I do have a few suggestions for you to mull over though, if you're looking for advice. I'm just gonna go right down the list of who to drop and why in my opinion.
Heliod, God of the Sun seems ripe for the cutting as well. If you're bent on having vigilance (which isn't mandatory, if you don't let anyone else have any creatures to begin with), then I'd suggest going with Brave the Sands.
Scavenging Ooze is taking up a slot that could be used by either Relic of Progenitus or Rest in Peace. The counters and lifegain is nice, but not if you're having to pour mana into it, especially if mana is going to be scarce.
Spawnwrithe should go in some clone deck somewhere else far away from here. Unless you've got a way to crank out a bazillion of them a turn a la Doubling Season and Parallel Lives, the cost won't be worth the benefit.
So I noticed you've got a lot of effects that make your opponents' stuff come in tapped. I see that your deck is also focused around stopping your meta's combos, so if that's entirely necessary, then by all means, leave them in. But in my opinion, having Loxodon Gatekeeper, Thalia, Heretic Cathar, Blind Obedience, and Frozen AEther seems a little excessive.
Wood Elves could be cut for something more versatile. The Skyward Eye Prophets are a couple of fun-lookin' dudes who have always performed well in my decks, but there are many others that could be used. If you're going for mana ramp, Kodama's Reach and the like are always handy. Walking Atlas is also useful, especially with Derevi, Empyrial Tactician's ability.
Yisan, the Wanderer Bard is a card I'm on the fence about, but he seems like he has really limited usage in your deck. Most of your creatures are between two and four mana, so you get a few uses out of him and that's it. Not worth it, in my opinion. A Worldly Tutor or Eladamri's Call used repeatedly with an Eternal Witness/Sun Titan combo seems a little better, if you're digging for critters.
Bonds of Mortality seems like it could be dropped, since you've already got Arcane Lighthouse. But again, if you're not letting them have any creatures to begin with, it shouldn't be much of an issue.
Luminarch Ascension seems like another card you might want to drop. It paints a pretty huge target on you. 4/4 angels don't seem worth it for becoming that much of a target. If you're trying to make creatures in a hurry, Avenger of Zendikar does wonders.
As for your Maybeboard: Naw. You don't need 'em.
I really like the improvements you've made to your deck! Looks like you're definitely going in the right direction. Two last sort of general suggestions I would make are to perhaps add more card draw in for you. Something along the lines of Coastal Piracy would be a good card to back up your Bident of Thassa. Lastly, more effects to lock the board down. Throw in a Gaddock Teeg to really ruin someone's day. Nobody expects a turn two Green Sun's Zenith into a surprise Gaddock Teeg.
Overall, I like the direction the deck is going in. Looks like it'd be fun to play.
Let me know if you have any questions about my suggestions!
Thanks for sharing!