Wastes

Legality

Format Legality
Pre-release Legal
Noble Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Frontier Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Combos Browse all

Wastes

Basic Land

: Add to your mana pool. ( represents colourless mana.)

Recent Decks

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Wastes Discussion

DaftVader on The Communist deck

3 days ago

Commander is something Russian. Deck is 98x Wastes and 1x Wasteland.

chadsansing on Grouphug/Mill Selvala

1 week ago

Very cool to see mill strategy in these colors.

Altar of the Brood might work well with any token production in these colors. Something like a Mycoloth might add pressure to that card.

Mesmeric Orb + Gaea's Blessing might be fun.

Maybe a Path to Exile?

If you want more pillow-fort effects or to save more players, you could add Fog effects in white like Angelsong, Dawn Charm, Holy Day, Kami of False Hope (great with Sun Titan), or Pollen Lullaby.

Finally, some blink effects (like Momentary Blink) or Wastes and other colorless-man-producing lands + an Eldrazi Displacer would make your Sun Titan super valuable through recursion of its ETB effect.

Have fun brewing!

Romer on THOP THOP THOP

1 week ago

Nice deck! It looked so fun, I made my own ;)

Looking at your sideboard, I would definitely add these to your mainboard:

Some other neat ideas to consider:

Pristine Talisman seems too expensive for what it does. If you were a lifegain deck, then it might be justified but I think a -cost rock like Mind Stone would do you better. This is probably all personal preference, of course. I also avoid Dreamstone Hedron because when I have 6 mana, there's way better things I want to be casting.

I avoided Lightning Greaves in my Hope deck because Shroud prevents you from equipping anything more to that creature (and my Hope deck is all about equipping my commander). I also skipped out on Whispersilk Cloak for that reason. You're not all-in on equipment here so this might be less of a concern - the Graves are nice on some of your big scary guys.

I avoided the Urza lands because I have such little tutor ability that I wouldn't waste it looking for a land. I figure the odds of me ever getting all 3 Urza lands into play during a game were slim to none, and I'd rather more basics for Strata Scythe.

Similar to my case against the Urza lands, I skipped the Helm of Kaldra, Shield of Kaldra, Sword of Kaldra cycle because it'll be a rare event to ever get them all into play. On their own they're each okay, but I have other equipment that does similar things (often for less mana).

I agree with you on Terrain Generator: It's hard to imagine having a hand full of land and nothing else to do that I want to pay to drop another land. I included it in an early list of my own deck but replaced it with another Wastes.

I haven't seen Lifeline before! Looking it up, they changed the ruling so it impacts all players. Still more beneficial to you?

Not of This World seems pretty good, but I wonder if it's too conditional or win-more? I used to run it in an Eldrazi deck I have but I found I spent most of the game with it sitting useless in my hand. It wasn't until later game when I was dropping big scary threats and already ahead that it had any effect. Not a strong opinion here - just feel like most of the time it might be a dead card in hand.

Okay, serious chat time. This is totally just my opinion, feel free to ignore it. But I think TheRedGoat might be right: It feels like you're trying to do two very different strategies at once. The very aggro, cheap-to-cast commander who gets loaded up with equipment and quickly starts applying the commander damage, racing to hit 21. Contrasted against the battlecruiser strat of ramp hard to drop big, scary monsters. Trying to do both at once makes each strategy weaker because you'll regularly run into the wrong cards for what you need. You'll be on turn 2-3, hoping to equip something to Hope before combat and draw into a Platinum Emperion, Planar Bridge or Dreamstone Hedron.

There's a really fun solution to this problem though: Build a separate battlecruiser deck! Make a mono-green ramp deck, move alllll your big scary colourless fatties over to it and tweak this Thopter deck to really take advantage of aggressive Hope. Eat your cake and have it too!

Okay enough of that. This deck does look really fun to play. And I'm very jealous you have all 5 swords. Someday I'll get there :)

CrazedPorcupine on Politically Motivated.

2 weeks ago

DrkNinja Swap the Wastes for the following 7 plains, 5 swamps, 3 mountains. That should give you a good distribution on the lands based on what your mana base is suggesting.

clayperce on Tron-tastic

2 weeks ago

IcyFire81,
I play Ponza and Infect, but here are a couple quick thoughts from my side of the table ...

Draw well!

Saggitaa on Eldrazi Titans(Full Colorless)

3 weeks ago

I think Ancient Tomb could make the deck even faster, plus it's a good land that could replace one of your Wastes.

exedze on

4 weeks ago

I recommend reducing the amount of Wastes by 1 and using Sunscorched Desert instead.

[email protected]_only on Hanna, Ship's Navigator EDH

1 month ago

This is going to sound weird, but if you're running Collective Restraint, you should run 1 Wastes, as that ups the number of basic land types to 3

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