Wastes

Wastes

Basic Land

: Add to your mana pool. ( represents colourless mana.)

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Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Wastes Discussion

Malsorn on Existential Dread

1 week ago

Manifold Key is (pretty much) a strict upgrade to Voltaic Key, and I'd recommend including some Wastes to have things to fetch from land destruction like Ghost Quarter and Field of Ruin, and would allow ramp options like Wayfarer's Bauble. Probably around 5 or so, dumping some of the non-basics that you don't use the activated abilities of very often. Thinking of non-basics, was surprised not to see Temple of the False God, usually a shoe-in for these kinds of decks, but it does definitely have that risk of not being able to actually use it early game.

Hi_diddly_ho_neighbor on The Unholy Armada

1 month ago

Hmm, I am not a big fan of Hedron Matrix, Walker of the Wastes, or the Urza lands.

Your creatures are already huge so the Matrix seems a bit win-more. I feel somewhat the same about Eldrazi Conscription, but the trample and annihilator abilities are nice. The Walker of the Wastes always seems great in theory but comes across as underwhelming in execution (17 Wastes seems low for it as well). The Urza lands are great when assembled, but how often does that really happen?

Hi_diddly_ho_neighbor on The Unholy Armada

1 month ago

Hi there,

You have most of the cards that fit here, but here are some additional cards for your consideration:

Ramp:

Fractured Powerstone - Another solid 2 cmc mana rock

Inspiring Statuary (and Metalworker if you have access to one) - use all of your artifacts to cast your big eldrazi

Hedron Crawler - another decent early rock/blocker

Thaumatic Compass  Flip - finds Wastes and provides protection later

Unstable Obelisk - ramp that can be cashed in as removal later

Removal:

Scour from Existence - 7 mana is a lot, but it's extremely versitle

Soul-Guide Lantern - grave hate the spares your graveyard

Other:

Mirrorpool and Sanctum of Eternity might be useful as well

Conqueror's Galleon  Flip can provide a lot of utility once flipped

Happy deck building!

Malsorn on Morophon Angel Tribal

2 months ago

May want to run some multicolor lands and diversify your basics. Command Tower, City of Brass, Mana Confluence, Fabled Passage... If someone can manage to hit your Jodah or Fist before you get your fixing out, the mostly-Wastes manabase is going to really hurt. On that end, Prismatic Omen is another good fixer. Celestial Dawn is kinda similar, it combos well with Emeria Shepherd, though it does turn off any of your land abilities.

ChickenBoy13 on Druken Distortion

3 months ago

Way to go making a colorless deck without Wastes.

Maybe run Void Winnower?

Awesome deck!

GrandAlchemistX on Traxos, Lord of the Junk Pile

3 months ago

Oh, swap out one more Wastes for Darksteel Citadel. Think that's all I've got.

GrandAlchemistX on Traxos, Lord of the Junk Pile

3 months ago

To add all of that, I would take out 7 Wastes, Mishra's Bauble, Profane Memento, Thought Prison, Sun Droplet, Mishra's Bauble, Horn of Greed, Golem Artisan, Suspicious Bookcase(swap for Manifold Key, forgot about this beauty earlier), the Kaldra equipment can go (not enough tutoring), Pristine Talisman, swap Orazca Relic for Mind Stone, Oblivion Sower, and two more cards... but that's where it gets really difficult... maybe Skullclamp and Pilgrim's Eye? Your call.

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