|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Commander 2013 (C13)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
Creature — Wall
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Mnemonic Wall Discussion
3 days ago
Let me know how it goes for you, I have been using Mnemonic Wall purely due to mana flexibility but you raise a solid point that i wasn't taking into consideration which is a strong body to protect Aminatou.
3 days ago
InutilisVisEst Come to think of it, I figured the ability to block aggro strategies and protect Aminatou far outweighs the tutorability of Recruiter of the Guard so I'll test out Mnemonic Wall and see how it works out in my playgroup.
3 days ago
3 days ago
3 weeks ago
You should try out the almighty flicker card, Ghostly Flicker . It works extremely well with Archaeomancer and Mnemonic Wall , since you can flicker one of those with another ETB trigger and get the ETB trigger off of the second thing, while returning Ghostly Flicker back to your hand with Archaeomancer/Mnemoic Wall.
If you're running Scour from Existence , you should run Meteor Golem instead. Meteor Golem does almost the same thing (can't hit lands and is a creature instead of an instant), but you can abuse the ETB trigger!
1 month ago
Been super busy lately so sorry for the late replies!
@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!
@: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.
@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.
@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.
@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.
@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!
@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!
1 month ago
Muldrotha is always fun to play! Here's my list that I've slowly been tuning, always looking out for new cards or other deck ideas. I do need to update it with some of the latest tweaks I've made, but always helps to compare to see what other people are brewing! Muldrotha List
2 months ago
The idea would be to cast Release to the Wind on Mirrorwing Dragon to "hide" my creatures if needed. There also is combo potential with Peregrine Drake and Mnemonic Wall . With Dualcaster Mage i could also save an important artifact when I flash him after the Spell is on the Stack, but I would want to avoid letting him sit on the field.
Mnemonic Wall occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%