|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown||Common|
|Rise of the Eldrazi||Common|
Combos Browse all
Creature — Wall
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
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Mnemonic Wall Discussion
17 hours ago
Here is my deck if you'd like inspiration for future commander options.
Commander / EDH
SCORE: 21 | 31 COMMENTS | 1377 VIEWS | IN 6 FOLDERS
1 day ago
Go Extraplanar Lens & Snow-Covered Islands if that is the case as it keeps things nice and selfish (hardly anybody runs snow covered lands). Caged Sun is an option but it is high in cmc and doesn't gel as nicely as Extraplanar Lens does with Land Equilibrium, however it still gives you a considerable leg up so I would run it regardless.
I was suggesting the Doubling Cube as it is a very easy combo with either Teferi or Tezzeret, and The Chain Veil. Then just Sunder or Upheaval, play all your stuff in hand with the floating mana and watch your opponents squirm as they try to recover. You can loop Upheaval with a small Archaeomancer or Mnemonic Wall but in saying that you have done well to keep your creature count minimal so I wouldnt strongly recommend the last two, but if you do come around to the Cube then these additions are a no brainer as they further solidify the cubes addition to the deck.
Ward of Bones is another card you can use to keep peeps in check, it may be 6 cmc but it will hose most strategies if played at the correct time.
Capsize and Whispers of the Muse could be used alongside Inexorable Tide to combo out too, so long as Teferi is untapping 6 mana and The Chain Veil with his -1 ability (almost a certainty if he is untapping Doubling Cube). It can also be done with Tezzeret, however he absolutely needs the cube to do it with his +1.
This deck is gross, but gross in the same way as getting a blow job from a high school crush because she now turns tricks to support the kid she had at 16, equal parts satisfying and guilt inducing.
5 days ago
Thank you! I put a lot of work into it, I'd like to know how yours runs! I don't know anybody else personally who runs an Ertai :p
The first budget replacements I can think of are Archaeomancer and Mnemonic Wall for Snappy and Gearhulk. They'll still get you the extra mileage from your counterspells, which are notoriously weak in EDH. I was given my Force by a retiring friend, but without that I'd probably run Rewind, as it's another "free" counterspell. Docent Flip and Guile are cheap rares though, and they're my primary win routes, so just loading up on your favorite counterspells should do fine, as long as you have a variety in mana costs. Reassembling Skeleton is a bomb Bitterblossom replacement, and so good for Ertai I'm always considering running both, but it's one of those random uncommon I can never find! A Wall of Denial is a fine wall in place of Spellskite too, and it's shroud doesn't prevent Ertai from sacking it.
Now that I'm thinking about it, returning a counter with Archaeomancer, sacking to counter a spell, returning and replaying seems pretty alright...
6 days ago
I also think some of the "detain" creatures are a waste. especially when there's plenty of exile creatures. Fiend Hunter Restoration Angel Angel of Serenity things like that. if you pair it with blink gimmicks, you detain something forever.
Also think a spell like Detention Sphere is meh in edh, unless you're naming like sol ring. i like Prison Term locks down a thing, and then can be moved to another thing. but that's just my personal preference... i find i have answers for misc things, what i like is being able to see what's played, and lock a new creature down.
other win-con ideas. swarm ball creatures like Myr Battlesphere
I also like Reality Acid in a deck like this.
i also think... altar of the brood is kinda meh. but maybe adding other etb mill creatures could help with that plan. also... maybe gilded lotus is too much, or tsabo's web. Even something like sphynx rev...is kinda meh. you'll get more action blinking mulldrifter or other draw/recycle cards if your engine is going. and the life... from rev is kinda meh. there's prob a few cuts for better cards. I'd kinda want more wraths. and maybe some bigger bodies. and trim out meh artifacts/enchants
1 week ago
@moloy559 Thanks for your comment!
If I was trying to make this deck on a budget the first thing I would cut is Snapcaster Mage, while he's very powerful, there are cards that can mimic his effect for a bit more mana at sorcery speed such as Scrivener, Pull from the Deep, or even Mnemonic Wall.
It's possible to cut Cunning Wish and the corresponding wishboard, and just run Blue Sun's Zenith and/or Brain Freeze in it's place, since those are the only combo pieces in the board. All the other cards in the wishboard are there to give Cunning Wish utility in games where you aren't going to combo off.
I'd say 95% of why I run Mind Over Matter is for the combo with Azami, Lady of Scrolls or Arcanis the Omnipotent, otherwise it's a nice effect to have, but not terribly useful. If you're not a huge fan of that combo then by all means cut it, although it is nice to have a hard combo to Blue Sun's Zenith into when you've generated ~40ish mana with High Tide but can't win through storm.
Hope this helps.
3 weeks ago
Here are some additional infinite mana combos:
Hope this helps!
1 month ago
If you are trying to slim down the deck, try removing anything that seems out of place for the goal you have in mind for the deck. Since you are trying to make a self-mill deck, try removing some of the cards that don't work all that well towards that goal. Cards such as Grotesque Mutation -might have a place in another deck, but right now it's a sub-par card that doesn't add much to the synergy. Next you want to consider each card individually, and remove cards that don't work as well as others or are inefficient uses of mana. Things like Nimble Innovator and Mnemonic Wall fit that description pretty well, as they work towards the goal, but for a cost that isn't worth it value-wise (Nimble Innovator is pretty much paying 2 mana to draw a card, which isn't great). While doing this, however, you need to be careful not to take out so many of a certain card type that you never have them when you need them. It may be worth leaving a bad card in just to have a card that does a specific job.
All that said, I would probably take out the creatures that draw cards when they die. You want to be getting your win condition as quick as possible, and having cards that need to be in play for a few turns before you get the value out of them doesn't seem like a great way to stay ahead of your opponent.
As for the deck itself, the idea is awesome, and I can't wait to give it a shot.
1 month ago
See, that's where the base issue of having a critical mass of eligible spells really shows through I guess. With enough card draw though you could probably get away with holding the caster cards until you find a suitable spell to imprint on them. Archaeomancer or Mnemonic Wall help out with that too perhaps. But alas, here we are perhaps straying too far toward a cookie cutter deck focusing too much on recycling instants for the sake of one card instead of other things which maybe should have higher priority. My opinion would be that Trail of Evidence really belongs in a spells deck which is already trying to do the things that make it worth having.