Mnemonic Wall

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Common
Commander 2013 Common
Theros Common
Rise of the Eldrazi Common

Combos Browse all

Mnemonic Wall

Creature — Wall

Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

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Mnemonic Wall Discussion

Catduit on Oh look, I draw more cards

2 days ago

If you are trying to slim down the deck, try removing anything that seems out of place for the goal you have in mind for the deck. Since you are trying to make a self-mill deck, try removing some of the cards that don't work all that well towards that goal. Cards such as Grotesque Mutation -might have a place in another deck, but right now it's a sub-par card that doesn't add much to the synergy. Next you want to consider each card individually, and remove cards that don't work as well as others or are inefficient uses of mana. Things like Nimble Innovator and Mnemonic Wall fit that description pretty well, as they work towards the goal, but for a cost that isn't worth it value-wise (Nimble Innovator is pretty much paying 2 mana to draw a card, which isn't great). While doing this, however, you need to be careful not to take out so many of a certain card type that you never have them when you need them. It may be worth leaving a bad card in just to have a card that does a specific job.

All that said, I would probably take out the creatures that draw cards when they die. You want to be getting your win condition as quick as possible, and having cards that need to be in play for a few turns before you get the value out of them doesn't seem like a great way to stay ahead of your opponent.

As for the deck itself, the idea is awesome, and I can't wait to give it a shot.

RicketyEng on Get a Clue! (Or Maybe Nine)

3 weeks ago

See, that's where the base issue of having a critical mass of eligible spells really shows through I guess. With enough card draw though you could probably get away with holding the caster cards until you find a suitable spell to imprint on them. Archaeomancer or Mnemonic Wall help out with that too perhaps. But alas, here we are perhaps straying too far toward a cookie cutter deck focusing too much on recycling instants for the sake of one card instead of other things which maybe should have higher priority. My opinion would be that Trail of Evidence really belongs in a spells deck which is already trying to do the things that make it worth having.

python2048 on Brago, King of Eternal Value

1 month ago

I play Ephara, God of the Polis as my commander and even though they are kind of different decks, there is a lot of overlap.

A few cards that are under or around $2 that I run and you might get benefit from:

Knight-Captain of Eos

Conjurer's Closet

Wall of Omens

Sunblast Angel

Karmic Guide

Crystal Shard

Trinket Mage (you can add Seat of the Synod, Ancient Den, and maybe even Darksteel Citadel to make it worth more than just getting Sol Ring. I have Everflowing Chalice. In this deck, you may also get use from Pithing Needle. With this package, it's probably just better than Pilgrim's Eye.)

Thalia's Lancers (Important to note, it gets any legendary, not just creatures. I run Inventors' Fair and Nykthos, Shrine to Nyx.)

If you have Archaeomancer, you probably want Mnemonic Wall and Scrivener as well. These cards make Ghostly Flicker much better. So much so that I run also Displace and Illusionist's Stratagem as well in Ephara.

Ixidron could be interesting in this deck, especially if you add more blink effects outside of Brago.

I don't know how much I like creature auras for Brago. He's already a removal magnet (which is one of the reasons I don't play him as my commander) and I feel like you'd end up just getting two for one'd. Whispersilk Cloak might be a good alternative. You could also add stuff like Cloudshift, Momentary Blink, or maybe even Whitemane Lion to help protect Brago from removal or get additional value. Again, I haven't played this deck and don't know your meta, so this may be irrelevant.

You may want to look at making your mana rocks a turn faster so you can curve into Brago on turn three. You could run Talisman of Progress, Fellwar Stone, or Thought Vessel if you're looking to have your rocks all untap with Brago. They aren't as reliable at fixing as say Darksteel Ingot, but the speed could be worth it.

Here's a link to my Ephara deck if you're interested:

Ephara's Blink'n Value

Steelspike on Info for general deck construction

2 months ago

I personally like to build decks that are full of redundancies, IE: Deadeye Navigator Conjurer's Closet Nephalia Smuggler Umbilicus Species Gorger, Et Al.

For me, a card needs to be able to give me more than a "one off" effect (outside of counterspells, of course, but I like to recur those with Archaeomancer and Mnemonic Wall).

In my Kresh the Bloodbraided deck, for example, I run as many sac outlets as I can get away with to ensure my commander gets big.

Same with my Alesha, Who Smiles at Death deck. Along with Panharmonicon to make sure I'm getting the most value out of my ETB's.

Also, if I'm running any combo with R/G, I like to run the multiple attack phases cards, Breath of Fury (which is stupidly awesome with Nacatl War-Pride and one other creature you can sac), Aggravated Assault, World at War and so on. Also, Bear Umbra (or Sword of Feast and Famine, but the Sword needs to hit. Bear just needs to attack) on a Hellkite Charger = infinite attacks. That is, if the Charger survives...

As to your question about picking commanders: I never just pick a commander. I first choose the theme, or colors, I want to play with. Then I choose a commander that fits what I want to do, and matches the color identity.

After that process is complete, I build the deck around the abilities of the commander.

I will always check edhrec.com for suggestions of what I should consider including in my builds.

Sometimes I'll find a card that just wows me enough to change the entire direction of the deck, and I'll have to completely retool it around that one card, and possibly even changing commanders for the deck to work better with the new philosophy.

Ultimately, it's completely up to you what direction you want to go in. What kind of Planeswalker are you? Are you aggro? Control? Pillowfort?

Also, you don't have to go crazy with money in commander. Most of my decks are under $200, and can still wreck face against $1,000 + decks.

Check out my decks if you'd like to see what I'm into. :)

Cordyceps0 on Graveyard Factory

2 months ago

I shouldn't even have the Zombie tag, it's misleading lol. Possessed Skaab I really dislike for the exiling and hardly ever want creatures in my hand. Is Mnemonic Wall much better?

Dralnu I have never once activated. The potential seemed great but with few ways to protect him, he should be replaced. I hadn't before considered removing sheoldred, but she is something of a liability that turns the table of you.

Reassembling Skeleton is pretty absurd. Sometimes I want one extra creature for Dread Return, sometimes I need to draw a card with River Kelpie, and usually they're there to help my count for Crypt of Agadeem. Something else playing out of the graveyard could certainly do the job better. Hedron Crab is great t1, otherwise nigh worthless. I just need more ways to get milled before t5.

Twigg00 on Now you see me... Now you see me again

2 months ago

Oak_Guy I will surely putting in Archaeomancer. I'd rather not use Mnemonic Wall because of the mana cost. Also, correct me if I'm wrong, but wouldn't I only really benefit from Lavinia of the Tenth the first turn it enters? If that's the case it isn't as great as I would like. But otherwise, thanks for the suggestions!

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