Creature — Wall
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
Price & Acquistion
Mnemonic Wall Discussion
1 day ago
demzilla I thought about them all at one point and decided against them.
Mnemonic Wall just cost too much for me to do too little I'm not playing that many instance of sorceries. Trying to keep that Mana curve low.
As for Doorkeeper I don't find mill to be all that relevant in Commander especially group Commander. At most I would deny a couple resources to a player but I'd rather just have damage on board and try to take them out.
It's like lifegain it's neat that you're life is 274 but I've done 21 Commander damage to you so...... ( sorry about that little tangent there)
Wakestone Gargoyle is neat but it's like the enchantment Rolling Stones what's the point of letting my walls attack if they're not doing damage with their toughness I would need my commander or Assault Formation on the field.
1 day ago
1 week ago
IMMG54 It's a bit hard to explain.
What you are going to want to have in the end is two Mnemonic Wall to then Ghostly Flicker them both to generate infinite mana via Songs of the Damned with Blood Celebrant. With that set up you can either Gain infinite life via Gnaw to the Bone and cast every creature in your deck using Death Denied for a next turn lethal swing or go the easy route and just cast Drain Life for their life total.
Now I know that all seems like a lot but it can happen turn three or four, it can also be done with only one mana which is pretty cool, given you have the correct cards in hand. I can see it biggest downside being enchantment removal because Tortured Existence is the absolute key in this deck.
1 week ago
Hi friend! Seems like a pretty sweet list. I love the wincon, and it's cool to see Lightning Bolt in a tron list.
I'm a little confused on why you're running 4 Mnemonic Wall over the 2 Ghostly Flicker/2 wall split you see in a lot of lists- Mnemonic is decent value, but at five mana, I'm not sure it has the same impact without having the option to flicker it. I'm also wondering if 4 Radiant Fountain is worth it in a three color tron list- I almost feel like a couple of those could be subbed out for a Rugged Highlands and a Swiftwater Cliffs, or some other combination of temur duals.
Another thought- what if you turned the Shimmering Grottos into Painted Bluffs, and jammed a couple copies of Wall of Forgotten Pharaohs? It'd give you a good early blocker, and potenitally speed up the burn wincon.
Good luck with the list!
4 weeks ago
This is where I really don't know what's best. I suggest experimenting for yourself / references other lists, but I can at least offer what I think would be best.
One option is to play some instant speed interaction, be it Vines of Vastwood or Mutagenic Growth. I've seen some people do it. Obviously you want to keep creature count as high as possible for Lead the Stampede, so numbers here are questionable.
If you want to move spinnerets in and simply need more sideboard slots, there are a TON of good options. Like seriously, there are a million good choices in your colors, just depends on which matchups you want to prepare most for. Standard Bearer is among the best sideboard cards in the format, because it forces your opponent to interact with it before they interact with your important creatures. Think of it as pauper Spellskite. It also steals auras from the Bogles deck, and that deck literally doesn't play removal for standard bearer, so if you get it in it's gg. They are kind of expensive online, but for good reason. If you don't want to play them starting out, that's understandable.
Sunlance is great as another removal spell outside of Journey to Nowhere. I've seen some people jam 4 of these in the board to fight against mono green stompy.
The instant speed interaction I mentioned earlier could also go in these slots. You have vines in there now, but mutagenic growth is a decent consideration in some of those slots as well, especially since Firebolt is a pretty common removal spell.
Life Goes On and Armadillo Cloak are the best ways to gain life against hyper aggressive decks / burn. Not really sure which one is better to run. Life goes on has less strings attached, but armadillo cloak helps you end the game.
Scattershot Archer is the bane of delver / faerie decks. Again, I've seen people jam 4, but who knows if that's best.
Holy Light destroys token decks or decks that play a ton of 1 toughness guys, like elves or something.
Relic of Progenitus is the best thing for removing graveyards, but there are noooot a lot of graveyard decks, honestly. The premier graveyard deck revolves around Tortured Existence, meaning that you would probably be fine just bringing in gleeful sabotage. Theres also decks that revolve heabily around returning spells with Mnemonic Wall, but I think you're better off trying to race those.
I... think that's most of the super good ones? There's always the circle cycle too, such as Circle of Protection: Red, but leaving mana open on your opponent's turn is generally not how you want to be playing the game. But yeah, maybe try putting the spinnerets in and tweaking your sideboard using some of these. Again, I would say it entirely depends on the kind of matchups you're expecting.
If you're not sure what to expect, I might start somewhere like this:
3-4 Gleeful Sabotage
3-4 Standard Bearer (they're just so versatile, they're good in a lot of matchups)
2-3 Sunlance / Journey to Nowhere (if you decide to leave them in the side)
1-2 Armadillo Cloak
1-2 Pay no Heed
3-4 Vines of Vastwood / Mutagenic Growth
That should give you good coverage of a lot of different archetypes. It'll just take some experimenting to find what you like best.
1 month ago
1 month ago
My Muldrotha infinite turns idea was:
Muldrotha, the Gravetide
Sac outlet (Phyrexian Altar/Ashnod's Altar would be helpful to add mana)
Time Warp/Temporal Manipulation/Capture of Jingzhou