Mnemonic Wall

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Common
Commander 2013 Common
Theros Common
Rise of the Eldrazi Common

Combos Browse all

Mnemonic Wall

Creature — Wall

Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

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Mnemonic Wall Discussion

xxxavo on U R Delving for Miracles

1 day ago

Accumulated Knowledge over Take Inventory was an excellent suggestion. I forgot I own that card.

Thunderous Wrath exceeded my expectations by a large margin, and won me games on its own vs control, I had to keep this at 4.

Lightning Strike I did add 2 copies over a Mana Leak and Thermo-Alchemist as the deck turned more towards burn-control, and just need a couple more direct damage spells.

I also took your suggestion, and added a couple Into the Roil over lands to deal with permanents on board, which came in handy.

Mnemonic Wall was excellent sideboard against control, thank you. It came in twice, and both times it got me Accumulated Knowledge back, which drew me 3 cards each at the time.

Sadly, I didn't have access to Hydroblast, Pyroblast, and Relic of Progenitus. I have to order those

Palulukan_Makto on Mono-sphinx Tribal

1 day ago

Qolorful Those are some nifty suggestions, but seeing as I'm not a legacy player/made of money I can't really afford to buy a Snapcaster or an Actual Literally Baby-Jace, but I will definately consider Mnemonic Wall. Temporal Trespass is a bit bad IMO, as I'm not a huge fan of timewalk-effects. And after a quick check I came to the conclusion that blue has zero dredging. Thanks for the input though!

Qolorful on Mono-sphinx Tribal

1 day ago

Well, you have a wonderful start for it, all the good sphinx's are there. You might like more graveyard interactions to get the most out of uneshs ability. With cards like Mnemonic Wall and,Jace, Vryn's Prodigy  Flip, and Snapcaster Mage you can dig up whatever spells you might like, making picking piles for his ability a lose-lose situation for your opponents. Also cards with delve like Dig Through Time, which you do have, and Temporal Trespass for extra cheap value. Possibly dredge as well. I don't know much about dredge in blue though.

greyninja on A Rash Decision

3 days ago

looks rad! +1 from me! sick mana base!

i'd agree that High Tide is a very potent card. it's also a very effective way to go infinite with Palinchron! same with Caged Sun and Extraplanar Lens + snow-covered lands. mid-late game shenanigans

another hilarious combo that you're almost running includes Sensei's Divining Top, Future Sight, then add in Helm of Awakening to draw out your entire deck :P

right now i'm prepping to add in infinite turns to my rashmi list. Time Warp, Temporal Manipulation and Time Stretch can go to grave; Eternal Witness, Archaeomancer, and Mnemonic Wall retrieve; then Deadeye Navigator, Progenitor Mimic, and Ghostly Flicker act as catalysts

after that it looks like low cmc control. Rewind is neat since you can leave open mana to Counterspell on another turn. most counterspells read "draw a card... counter target spell" assuming you don't hit something lower cmc.

that's what i love about rashmi. her raw power to chug along as you're just doing your thing: casting spells! if you do go the infinite mana route Thrasios, Triton Hero is a better candidate, but rashmi is less cliche. have fun with it! cheers!

chris.rodriguez358 on Scarab God's Lazarus Pit

1 week ago

Dark Ritual never works out well enough in EDH. Try these out for ramp instead: Burnished Hart, Phyrexian Tower, Crypt Ghast, Ashnod's Altar, Black Market, and Crypt of Agadeem.

Another notable is Corpse Harvester. Sac a zombie token and put a zombie card and swamp in your hand.

I think every token deck should have access to Skullclamp and this is especially true for zombie token tribal because of the amount of sacrificing you would likely include. With that said, Gravecrawler can be really busted in a build like this especially when you have Grimgrin, Corpse-Born in play.

If you're going to run a large counter suite then I'd suggest Archaeomancer, Mnemonic Wall, and Snapcaster Mage.

Other cards I would recommend: Liliana, Death's Majesty, Liliana, Heretical Healer, Plague Belcher, Gray Merchant of Asphodel, Fleshbag Marauder, Entomb, Tragic Slip, Pongify, Go for the Throat, Grave Betrayal, and Attrition.

I'll swing by again later and make some recs on other cuts.

EmblemMan on Panharmonicon is Fair and Balanced

1 week ago

I just want to preface this by saying I have never played your deck or your commander but I wanted to give you my advice anyway just take it with a grain of salt. I agree with all of your cuts except Disciple of Bolas from my experience playing that card its just freaking sweet all the time. Here are other cards I would consider cutting Mnemonic Wall, Combustible Gearhulk, Burnished Hart, Basalt Monolith, Commander's Sphere, and Ghostly Flicker

maxon on Kami of the Rising Tides

2 weeks ago

Sorry all for the late reply. I hadn't noticed all the comments.

I actually came to this deck to make notify of some changes, for those curious.

Out: Trinket Mage, Coralhelm Commander, Deadeye Navigator, Dissolve, Aeon Chronicler, Aether Gale, Trailblazer's Boots, Soramaro, First to Dream, Mnemonic Wall

In: Forbid, Recall, Dissipation Field, Time Stop, Amnesia, Long-Term Plans, Mirror-Mad Phantasm, Ivory Tower, Kefnet the Mindful

To Leumas, yeah, Coralhelm Commander didn't do a whole lot in this deck, and has been cut. I never found myself wanting to bother with leveling it up. My initial thought was it would make for a nice flier with spare mana. Not worth it though. Chasm Skulker was in this deck before Kami was the commander, and it was fun, but with the return to hand effects I have in this deck, I either lose the counters on it, or if it's been destroyed, I lose the tokens. It's good, but not so much for this build. Ebony Owl Netsuke I do like as well, but I am specifically trying to stay away from effects like that. It's just personal preference. Quest for Ula's Temple is great too, but I don't want anyone knowing anything have in my hand, and it also suffers from my own return to hand spells like Devastation Tide. I could see Sphinx's Tutelage being in here at some point though. I will keep it in the maybeboard. Thanks!


To Love-in-Theory, you'll see I just added Kefnet the Mindful. It seems really broken for this deck, and I'm excited to see it hit the field. I like Levitation, but my deck usually doesn't swing unless I can get a little hit in, or when there is one opponent left, in which case this deck can easily defeat that last opponent after I've crafted my hand the whole game. Soramaro, First to Dream wasn't bad, but it wasn't doing a whole lot for me either. It's been cut for now. Patron of the Moon has come up minimally since I've added it, but I haven't been upset to see it, and it feels nice to be able to jettison land from my hand. Magus of the Jar I haven't really had come up too much so I can't really say one way or the other how well it's going to really work. That draw sphinx I don't really need. I could see getting it some day, but for now I'm gonna hold off.


To Trtl, I could never get rid of Thought Vessel. It's too good in this deck. The vessel is great for this deck not just because of bit of ramp but because of the no max hand size attribute. I've been suggested Library of Leng before, and I'm not sure how I feel about it. My playgroup doesn't do much in the way of wheel effects, though one of my friends was talking about making a deck with that new Locust god, and how good it would be with a bunch of wheels, so perhaps that will be a much needed inclusion in the future. I will add it to the Maybeboard. Forbid I DID just add, so that suggestion was spot on!

PlutoniumWedding on Why Does The Air Hurt My Face?

1 month ago

Hey, I like your deck. I have a similar "make the opponents punch each other to death"-deck with Vial Smasher and Sidar Kondo as the generals, and the political aspect is a lot of fun.

Anyway, from that experience I would like to suggest a couple of cards you may want to think about.

On the defensive side, Michiko Konda, Truth Seeker is an incredible rattlesnake. Dissipation Field is also OK, unless your meta has a lot of one-hit kills, in which case it can still convince them to save you for last. Less powerful but way more hilarious is Illusionist's Gambit.

If you want to play up the "please beat each other to death" angle, Fumiko the Lowblood, Grand Melee and since you're ramping so hard Avatar of Slaughter are all options to make things interesting quickly. Bitter Feud is also a flavourful card that doesn't risk harming you in any way and aids your opponents' demise.

If there's ever been a deck for it, this must be the one. Mercadia's Downfall will punish all of your opponents for those fancy lands you've been giving them, and you can play in on someone else's turn since it's attacking creatures and not yours. It's a one-time surprise, but I bet you most people will never have even heard of the card. Expanding on the theme, Sylvan Offering would work well both with this and with Gahiji.

Speaking of things being one-time, since you mention Treacherous Terrain as your main win condition, it might be nice to cast it multiple times. You have Archaeomancer and Eternal Witness already, but you could consider Izzet Chronarch, Mnemonic Wall and Anarchist for more castings. A more widely useful option is Greenwarden of Murasa. A more slow-and-steady plan could involve Charmbreaker Devils.

You can also use these guys with Mistmeadow Witch to get the spells back any number of times, and if you feel your mana base can support the colourless requirement, Eldrazi Displacer.

To cast it twice for more burst damage, you could include Riku of Two Reflections, who is also an all-round solid value guy, or cards like Dualcaster Mage or Meletis Charlatan. Again more funny than realistic, but these guys with Reins of Power can also let you make any two players' armies fight, with you and the defending player cooperating to have as many of both as possible killed.

I hope this gives you some ideas, at least. :)

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