Mnemonic Wall


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Conspiracy: Take the Crown (CN2) Common
Commander 2013 (C13) Common
Theros (THS) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Mnemonic Wall

Creature — Wall


When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

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Recent Decks

Mnemonic Wall Discussion


5 days ago

You could also use any infinite mana with Clockspinning to manipulate counters. Blinking a Quarry Hauler might also be fun. You could get a Ghostly Flicker going on Hauler + Archaeomancer or Mnemonic Wall or Scrivener to keep returning Flicker to your hand.

JuQ on Pam's Deck

6 days ago

You seem to run many instants, maybe stuff like Scrivener, Archeomancer or Mnemonic Wall may prove useful.

Eerie Interlude maybe a good protection against board wipes and also help you trigger your "enters the Battlefield" abilities while you selectively leave your tokens on the battlefield.

Is Burgeoning worth the spot on this deck? you have only 7 lands that produce green mana and enter the battlefield untapped on the first turn. A second turn (or later) burgeoning is kinda of a waste of burgeoning. On top of that the land count is quite low and you have very little card draw (you need a lot more) so will run out lands in your hand pretty fast. Maybe I would try some of the Creatures that fetch you a Land when they enter the Battlefield like Satyr Wayfinder, Gatecreeper Vine, Sylvan Ranger, Farhaven Elf or Solemn Simulacrum just to name a few.

I'd say you have too many high costs for that kind of Land base. I also see you have a lot of double and triple color costs on all the colors, that may be a problem during the games as you won't always have Chromatic Lantern.

Is it worth to run Pili-Pala and Grand Architect just for the chance of having them together and going infinite? Let's say you cast Congregation at Dawn and you tutor them together, where would you even spend all that mana? I guess to Populate infinitely with the Vitu-Ghazi Guildmage or to cast the Craterhoof Behemoth If you really want to go that way, maybe you should include either River Hoopoe or Thrasios, Triton Hero to tutor together with the other two with Congregation at Dawn to draw your whole library, play all your spells and give your guys haste with Akroma's Memorial that you would include and would eventually draw (it's a bit pricey but so are several other cards in your deck).

Neotrup on Mnemonic wall. Is it Standard ...

1 week ago

No. The most recent printing of Mnemonic Wall in a main expansion was Theros, which rotated out of standard in 2015.

Suns_Champion on Oona, Tome Eraser

2 weeks ago

38 lands. 8 ramp. 54 other spells. That's the ratio you should aim for.

Check out this video on the EDH Deck Template for more info.

Good way to go with Oona is infinite mana. Once you have that you can cast her and mill everyone out easily.

Pili-Pala + Grand Architect

Necrotic Ooze + Pili-Pala and Palladium Myr in the graveyard

Peregrine Drake + Deadeye Navigator

Peregrine Drake + Ghostly Flicker + Archaeomancer or Mnemonic Wall

Hope some of this helps!

jwkeel on Brago, King Eternal EDH: Blinking to Victory

3 weeks ago

Felidar Guardian, goes well with the concept and goes infinite with Parallax Wave

Cards like Time Warp create infinite turns with Archaeomancer and Mnemonic Wall

jwkeel on Brago, King Eternal - Complete Guide

3 weeks ago

Here are two great end game combos for a Brago deck if you want to add them to your summary:

Felidar Guardian + Parallax Wave (Infinite etb for all your creatures)

Archaeomancer + Time Warp (Infinite turns) Or use Mnemonic Wall and any other take an extra turn spell.

JuQ on Brago's Bounce House

4 weeks ago

Cloudblazer, Solemn Simulacrum and Duplicant feel like auto include cards you are missing in your deck.
Cards like Archeomancer, Mnemonic Wall and Scrivener are awesome way to recurse instants that flicker your creatures again. Ghostly Flicker, Displace, Illusionist's Stratagem will give you some redundance on that aspect.
I guess you know already but phasing in doesn't trigger "enters the battlefield" effects (speaking about Teferi's Protection).
You can recurse you many power 2 creatures with Reveillark.
I find Key to the City a high value card when you need to make creatures unblockable and it won't fall of a creature if you flicker it. You can also use it just to loot through your deck.
Cathars' Crusade would be a good finisher, you can run together with your Call for Unity.
Eldrazi Displacer?
I don't think in your deck Strionic Resonator is more abussive than Panharmonicon or Fireshrieker which you already run and have a simmilar or even better effect as you don't have to pay for them each time you use them.

Overall I like your deck, I would like to play it. Maybe Brago, King Eternal is a better "enters the battlefield" commander than Roon of the Hidden Realm which I love.

Bxbx on TAH DAH! It's gone!

4 weeks ago


Hedron Crab is like a small wall.

And Turnabout is a versatile card to double your mana or double your mill or tap down the opponents lands or mana-rocks in his or her upkeep or tap down their creatures before combat. It gets even better with Mnemonic Wall.

You could also use the ability of Phyrexian Devourer to make him 100/100 and in response to its sacrifice-trigger instantly kill an opponent through mill (while phenax is on board).

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