|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora||Common|
|Duel Decks: Jace vs. Chandra||Common|
|Battle Royale Box Set||Common|
Combos Browse all
Creature — Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
Price & Acquistion Set Price Alerts
1 day ago
I've been playing Animar, Soul of Elements for over four years and he's suuuper fun. I highly recommend it!
Here's the link to my deck so you can check it out. It's moved beyond a budget build, but it has a lot of the cheapo staples like Shrieking Drake, Ancestral Statue, Dream Stalker, Man-o'-War, Temur Sabertooth, Peregrine Drake, Cloud of Faeries, etc
You'll definitely need all the draw-card sources you can get. Animar tends to puke your hand onto the board quickly, leaving you open to boardwipes. Soul of the Harvest, Shaman of the Great Hunt, Primordial Sage, Zendikar Resurgent, Consecrated Sphinx if you can afford it, etc
To stop wipes you can use Mystic Snake, Draining Whelk, Stratus Dancer, etc. Interaction like Duplicant and Phyrexian Ingester are always good ideas. Ainok Survivalist, Reclamation Sage, Indrik Stomphowler, and Acidic Slime are all good
That's all from me for now. Be sure to swing by edhrec.com for a bazillion more ideas!
2 weeks ago
I am new to this site, but have played animar for a long time, and so this is mearly my opinion, but i would suggest cutting some mana dorks for some cheap blue creatures whose sole purpose is to put counters on animar: Dream Stalker, Man-o'-War and Shrieking Drake. These repeatedly put counters on animar by bouncing themselves to your hand immediatly. I would also recommend Peregrine Drake, not for combo, but for free land untapping. Lightning Greaves is also great as you play them, next turn play animar and instantly equip. I would also recommend utility lands such as Llanowar Reborn for instant counters. Also Gruul War Chant is better than Goblin War Drums, so run that instead. I will list off a few other suggestions, but I just like to run them personaly, so you choose: Mulldrifter, Selvala, Heart of the Wilds, Sylvan Library, Bane of Progress, Platinum Angel, Forgotten Ancient, Great Oak Guardian and Mystic Snake.
2 weeks ago
Linvala, the Preserver Is amazing value! I'll find a spot for her.
I haven't paid too much attention to the amount of creatures that could trigger Mentor of the Meek, but I'll consider him since I do feel as though this deck could use a bit more card draw.
Cataclysmic Gearhulk is really cool! I like the EtB, since I feel as though this deck could use a bit more boardwipes, will consider him in the 99.
I like Myr Battlesphere since while I agree it is quite spendy, as you mentioned, it does serve as a win condition by attacking with a bunch of Myr and burning your opponent for a ton of damage. Deadeye Navigator is a very powerful blink card, and I am quite hesitant to take him out. I do think Mistmeadow Witch is a tad too slow for this deck, I'll take her out for Glimmerpoint Stag. I think Call for Unity is good because when you blink creatures with counters on them, the counters disappear, so I think that giving up some speed for more synergy is fine.
Thanks for the suggestions and upvote!
2 weeks ago
Hey, I just tuned my first blink deck and I think I have a few solid suggestions keeping budget in mind:
Man-o'-War is great removal, alongside those you already have.
Linvala, the Preserver is an all star in my mardu flicker deck, if you can keep it from being removed it pays off big.
Knight of the White Orchid probably the best ramp option in white, I like Oreskos Explorer too and ultimately replaced Kor Cartographer for it in my deck since coming down on turn 2 it's much more relevant timing wise imo.
Mentor of the Meek is great for card advantage too.
Some cuts I'd consider are:Myr Battlesphere - bit too spendy.
Kor Cartographer - just too much mana imo for a 2/2, ramping from 4 to 6 the next turn doesn't seem super relevant here.
Hopefully some of that is useful to you, I like the deck a lot. Good luck!
1 month ago
I have a very similar deck but have added a whole suite of cards for interaction with Intruder Alarm (and, for Easy Mode, Paradox Engine.)
Part 2 - add creatures with an inherent self-bounce ability. Shrieking Drake, Man-o'-War, Ancestral Statue, Tradewind Rider. I also recommend adding some 1-cost or maybe even 0-cost creatures to the deck (Goblin Fireslinger, Ornithopter, Cloud of Faeries) to increase the reliability of re-casting one of them repeatedly.
Then you've got a redundant engine where any combination of cards from Part 1 that can produce enough mana to repeatedly cast either Shrieking Drake, Man-o'-War, or Ancestral Statue, or any creature at all if you've got Tradewind Rider or a Banishing Knack/Retraction Helix, you can end the game with a single pinger along for the ride. :)
1 month ago
Even before reading the comments I was thinking ANIMARRR! By far my favorite commander. Been rocking the elemental for over four years now and it never gets old.
Yes you can do combo things with him via Cloudstone Curio or Ancestral Statue... but you don't have to. I just love dropping Animar, Soul of Elements turns 2 or 3, then use Shrieking Drake, Dream Stalker, or Man-o'-War to build up +1/+1 counters, then drop heat turns 4+
I would suggest with an aggro deck not dumping your whole hand onto the field as fast as possible. You're opening up yourself to a boardwipe gone bad. Been there, done that
I also built a Doran, the Siege Tower deck for my fiance, and it's fun fosho. I went heavy on the boardwipes and control aspect, but even as a midrange deck it can outpace a lot of other aggro decks.
The other deck I built her is Aurelia, the Warleader. is hard; with minimal options for ramp and card advantage. Aurelia is super fun though. She's still very relevant even after she costs 10+ mana to play
Another aggro deck I have is Omnath, Locus of Rage. He takes advantage of something you're already doing in edh: ramping!
Have fun and good luck!
1 month ago
Black: Vampire Nighthawk,