Man-o'-War

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Duel Decks: Elspeth vs. Kiora Common
Vintage Masters Uncommon
Duel Decks: Jace vs. Chandra Common
Battle Royale Box Set Common
Starter 1999 Uncommon
Portal Uncommon
Visions Common
Promo Set Common

Combos Browse all

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

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Man-o'-War Discussion

greyninja on I want to build an ...

1 day ago

I've been playing Animar, Soul of Elements for over four years and he's suuuper fun. I highly recommend it!

Here's the link to my deck so you can check it out. It's moved beyond a budget build, but it has a lot of the cheapo staples like Shrieking Drake, Ancestral Statue, Dream Stalker, Man-o'-War, Temur Sabertooth, Peregrine Drake, Cloud of Faeries, etc

I'd absolutely recommend picking up Cloudstone Curio and Purphoros, God of the Forge. Curio let's you capitalize on your ETB triggers, and purph will bring down the house on your opponents

Palinchron can go infinite with animar and enough blue-producing lands. Deadeye Navigator and Great Whale are more staples.

You'll definitely need all the draw-card sources you can get. Animar tends to puke your hand onto the board quickly, leaving you open to boardwipes. Soul of the Harvest, Shaman of the Great Hunt, Primordial Sage, Zendikar Resurgent, Consecrated Sphinx if you can afford it, etc

To stop wipes you can use Mystic Snake, Draining Whelk, Stratus Dancer, etc. Interaction like Duplicant and Phyrexian Ingester are always good ideas. Ainok Survivalist, Reclamation Sage, Indrik Stomphowler, and Acidic Slime are all good

That's all from me for now. Be sure to swing by edhrec.com for a bazillion more ideas!

Ronnok01 on My Animar Deck

2 weeks ago

I am new to this site, but have played animar for a long time, and so this is mearly my opinion, but i would suggest cutting some mana dorks for some cheap blue creatures whose sole purpose is to put counters on animar: Dream Stalker, Man-o'-War and Shrieking Drake. These repeatedly put counters on animar by bouncing themselves to your hand immediatly. I would also recommend Peregrine Drake, not for combo, but for free land untapping. Lightning Greaves is also great as you play them, next turn play animar and instantly equip. I would also recommend utility lands such as Llanowar Reborn for instant counters. Also Gruul War Chant is better than Goblin War Drums, so run that instead. I will list off a few other suggestions, but I just like to run them personaly, so you choose: Mulldrifter, Selvala, Heart of the Wilds, Sylvan Library, Bane of Progress, Platinum Angel, Forgotten Ancient, Great Oak Guardian and Mystic Snake.

Triton on Brago, King of Eternal Value

2 weeks ago

@dlamars

I had Man-o'-War in the deck originally, but replaced it with Rishadan Brigand, do you think I should redo the change?

Linvala, the Preserver Is amazing value! I'll find a spot for her.

I completely agree with Knight of the White Orchid for Kor Cartographer, I kinda forgot about that card back when I played Standard.

I haven't paid too much attention to the amount of creatures that could trigger Mentor of the Meek, but I'll consider him since I do feel as though this deck could use a bit more card draw.

Cataclysmic Gearhulk is really cool! I like the EtB, since I feel as though this deck could use a bit more boardwipes, will consider him in the 99.

I like Myr Battlesphere since while I agree it is quite spendy, as you mentioned, it does serve as a win condition by attacking with a bunch of Myr and burning your opponent for a ton of damage. Deadeye Navigator is a very powerful blink card, and I am quite hesitant to take him out. I do think Mistmeadow Witch is a tad too slow for this deck, I'll take her out for Glimmerpoint Stag. I think Call for Unity is good because when you blink creatures with counters on them, the counters disappear, so I think that giving up some speed for more synergy is fine.

Thanks for the suggestions and upvote!

dlamars on Brago, King of Eternal Value

2 weeks ago

Hey, I just tuned my first blink deck and I think I have a few solid suggestions keeping budget in mind:

Man-o'-War is great removal, alongside those you already have.

Linvala, the Preserver is an all star in my mardu flicker deck, if you can keep it from being removed it pays off big.

Knight of the White Orchid probably the best ramp option in white, I like Oreskos Explorer too and ultimately replaced Kor Cartographer for it in my deck since coming down on turn 2 it's much more relevant timing wise imo.

Mentor of the Meek is great for card advantage too.

I also like Cataclysmic Gearhulk though he's not always a great play, having the option to Cataclysm every turn can be useful.

Some cuts I'd consider are:Myr Battlesphere - bit too spendy.

Deadeye Navigator - feel like you're better off running something like Fiend Hunter since it pairs so well with brago, is on curve and adds a temporary removal option.

Kor Cartographer - just too much mana imo for a 2/2, ramping from 4 to 6 the next turn doesn't seem super relevant here.

Mistmeadow Witch - like the navigator I think another Glimmerpoint Stag like creature works better with brago.

Call for Unity - seems really slow to me, would be better off just going with Cathars' Crusade or even Anafenza, Kin-Tree Spirit I think.

Hopefully some of that is useful to you, I like the deck a lot. Good luck!

JohnBTY on Pingers, Inc.

1 month ago

I have a very similar deck but have added a whole suite of cards for interaction with Intruder Alarm (and, for Easy Mode, Paradox Engine.)

Part 1 - Mana Dorks. Run Iron Myr, Silver Myr, Palladium Myr, Alloy Myr, and Plague Myr. Also add Opaline Unicorn and Scuttlemutt

Part 2 - add creatures with an inherent self-bounce ability. Shrieking Drake, Man-o'-War, Ancestral Statue, Tradewind Rider. I also recommend adding some 1-cost or maybe even 0-cost creatures to the deck (Goblin Fireslinger, Ornithopter, Cloud of Faeries) to increase the reliability of re-casting one of them repeatedly.

Part 2a - Give yourself the ability to turn any creature into a super-Tradewind Rider for the turn, as a back-up - Banishing Knack and Retraction Helix

Then you've got a redundant engine where any combination of cards from Part 1 that can produce enough mana to repeatedly cast either Shrieking Drake, Man-o'-War, or Ancestral Statue, or any creature at all if you've got Tradewind Rider or a Banishing Knack/Retraction Helix, you can end the game with a single pinger along for the ride. :)

greyninja on Interested in aggro for a ...

1 month ago

Even before reading the comments I was thinking ANIMARRR! By far my favorite commander. Been rocking the elemental for over four years now and it never gets old.

Yes you can do combo things with him via Cloudstone Curio or Ancestral Statue... but you don't have to. I just love dropping Animar, Soul of Elements turns 2 or 3, then use Shrieking Drake, Dream Stalker, or Man-o'-War to build up +1/+1 counters, then drop heat turns 4+

I would suggest with an aggro deck not dumping your whole hand onto the field as fast as possible. You're opening up yourself to a boardwipe gone bad. Been there, done that

I also built a Doran, the Siege Tower deck for my fiance, and it's fun fosho. I went heavy on the boardwipes and control aspect, but even as a midrange deck it can outpace a lot of other aggro decks.

The other deck I built her is Aurelia, the Warleader. is hard; with minimal options for ramp and card advantage. Aurelia is super fun though. She's still very relevant even after she costs 10+ mana to play

Another aggro deck I have is Omnath, Locus of Rage. He takes advantage of something you're already doing in edh: ramping!

Have fun and good luck!

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