|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Eternal Masters (EMA)||Common|
|Duel Decks: Elspeth vs. Kiora (DDO)||Common|
|Vintage Masters (VMA)||Uncommon|
|Duel Decks: Jace vs. Chandra (DD2)||Common|
|Battle Royale Box Set (BRB)||Common|
|Starter 1999 (S99)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Creature — Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
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2 weeks ago
I see that you usea a lot of expensive spells, sure they are cool but you need even more mana ramp, you can try Fertilid Sakura-Tribe Scout and for explosive tokens (experience counters) "maybe" Snake Basket or Fungal Sprouting Sure they are risky to use, but if you do not use counter spells I guess your game environment does not have much creature hate :D also if you are using Coiling Oracle the Wirewood Symbiote is a must! for card draw you can try the new: Beast Whisperer, imagine cast like 3 times in a row the Shrieking Drake X3 experience counters and cards! the sylvan library is a amazing addition..
cards to considerate: Spike Feeder gain lost of life, but is situational what you want is to attack. Fauna Shaman Throw your manadorks in late game and help you look for the hulk Spellskite good blocker at the beginning and help protect your ezuri Glen Elendra Archmage the philosophy of this deck is to win with fast and strong punches, but you need to protect your board while you build the experience counters, this car is expensive $ but it's worth every penny, it can make you win the game. Inkmoth Nexus infect support Edric, Spymaster of Trest maybe for card draw?
What to cut and why:
all the cards that cost more that five mana...just because they are to slow and predictable (except) Cyclonic Rift , at least cobra trap and protean hulk look's fun.
Lightning Greaves: amazing card but the shroud prevent you from putting counters on the equipped creature.
Glimmer of Genius: lot's of better card draw out there, the same to Fact or Fiction.¯_(?)_/¯
Phanharmonicon: cool card!! but slow :(
Broodhatch Nantuko: I do not feel that it is effective enough.
3 weeks ago
2 months ago
This is a very land-light deck and Burgeoning will mostly only drop one or two lands maximum for a card. It also doesn't put counters on Animar, can't be tutored for, and is a bad draw at any time except turn one to drop a turn two Animar. Carpet of Flowers more consistently ramps this deck into a turn two Animar and still doesn't deserve a spot because just getting a turn two animar by spending a mana isn't enough, it normally has to either be free like Lotus Petal, Chrome Mox or the similar effects or be a creature like Birds of Paradise.
Venser, Shaper Savant is not useful in the same way Man-o'-War is, being that both can bounce themselves, but Man o' War can do it for half the mana, putting twice the +1/+1 counters that Venser will on Animar. This is a huge difference when you need a number of counters to cast a game-winning spell by turn 4 or trying to win right there.
Against Red Removal, Blasphemous Act type effects are unaffected by Lightning Greaves/Swiftfoot Boots, so I assume this isn't your problem. Against Lightning Bolt effects stuff like Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, Pact of Negation, and Mental Misstep can counter as well as just putting a few counters on Animar, Soul of Elements. Against Chaos Warp, we still have Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, though you could run some cards like Swan Song and Dispel can be flex slots. They also happen to slow your opponents down if they try to combo out.
Against Blue Removal, which I assume is your problem, Chain of Vapor, Into the Roil, Rapid Hybridization and Cyclonic Rift can still be blocked with Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, but also can be blocked by some of the flex slots I talked about prior.
Green removal is pretty much just Beast Within and Song of the Dryads and is generally rare, but if it is really hurting your, Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation can stop them all, and Caustic Caterpillar, Brutalizer Exarch, Ulamog, the Ceaseless Hunger can deal with Song of the Dryads type effects.
Now while I respect your opinion in your meta on the use and capability of Emrakul, the Promised End, in this deck it commonly reduces it's cost by 1-3 mana, and can be reduced by 4-7 on a mid-sized Animar, Soul of Elements like you said, so 5-10 mana on normal by turns 5-6, or mid game. Even saying it costs is pushing it and if that is the case, you should run it if your meta is overrun with decks that are ruined by it. However due to the top tiered decks normally running a high number of instants that can be used to disable their own ability, think Chain of Vapor, they could commonly stop you from ruining themselves too bad in response to the ability before their turn. Rarely can it do more than a Word of Command because of stuff like that. Even if it just killed target player, like you said about swinging in with a swoll Animar, it doesn't win you the game to kill one player.
Again, that is only the reason that it isn't good enough for JMCraig to toss it in with the goal of this for cEDH decks, but if it works in your playgroup, do it! I have only the best wishes for you and your Animar deck!
You want a backup-backup plan I think was that second-to-last line? I don't understand why you think that is nessecary, but I will go over the plan:
Main Plan : Animar + Statue + Outlet = Win
Backup Plan : Kiki-jiki + Untapper = Win
We have a backup plan, why do you assume we need another?
You seemed to argue for Tishana over Big Kozi, but Kozilek, Butcher of Truth does have other use in the deck, and I would argue is better with a pumped Animar than Tishana. It can be free if you need a wincon and have Ancestral Statued Animar, Soul of Elements to infinity and beyond and just need to win, but don't have much more mana, Kozi is free, also with Survival of the Fittest you can fetch him and discard him to reshuffle your yard back in if you couldn't otherwise get back a card. Due to the discard being the cost, you could then fetch out a card that was in your graveyard when you fetched, making a really cool Primal Command effect for and a Survival of the Fittest.
Arguing Tishana can be fetched with Fierce Empath is fair, no arguement here, and it is even a decent option, but Imperial Recruiter has a ton of much better options, like Kiki-Jiki, Mirror Breaker to copy the recruiter fetching Deceiver Exarch and winning the game. I can't think of a game I have ever played with Animar in which I wished I had a tishana to fetch with Imperial Recruiter. But yes, it isn't technically wrong.
The last thing I want to cover was one of your first points, about the lack of outlets to win with Ancestral Statue, with Purphoros, God of the Forge and Walking Ballista being the outlets of choice, if you have found problems tutoring tehm out, try also running Reckless Fireweaver. It doesn't combo with Man-o'-War or Shrieking Drake, but is still very useful.
2 months ago
Well. In the case of budget battle cruisers I feel like Show and Tell effects would be lots of fun. Also, running hand attack and bounce spells would be fun, in order to maximize the upside for "symmetrical" effects on your side.
Blink of an Eye, Boomerang, Capsize, Clutch of Currents, Compelling Deterrence, Consign to Dream, Cryptic Command, Cyclonic Rift, Equilibrium, Expel from Orazca, Man-o'-War and then I got tired of looking at all possible bounce spells but there are some good ones.
3 months ago
I've used my own Gilded Drake to steal back Animar on more than a few occasions. I've also used Phantasmal Image and Phyrexian Metamorph to clone the Drake (or Animar itself if the Drake is no longer around). I don't think I've had to resort to using Man-o'-War to bounce it back to my hand yet, although I've always kept it in mind as an option.
3 months ago
Biggest issue I see here is a lack of focus and not enough creatures for a creatures only matter deck.
Animar, Soul of Elements wants two main things: Cast creatures and get +1/+1 counters to cast larger creatures. Everything in the deck should be focused on those two goals.
Setting up the deck to achieve this purpose will make it efficient and powerful. All cards should therefore do one of the following:
- Ramp up to Animar.
- Protect Animar.
- Place counters on Animar.
- Cast game ending creatures for cheap or free.
- Draw cards to allow us to do 1 through 4.
Priority should be given to cards that does something now > does something before your next turn > does something on your next turn > does something eventually.
Because Animar offers a discount based on creatures played, the deck shouldn't be filled with only high cmc game enders, but creatures from low to high cmc, preferably with as little colored mana symbols as possible, to give the deck a natural progression to casting free or cheap high cmc game ending creatures.
Let's split the deck into 3 parts. Pre-Animar setup, Post-Animar setup, Finale.
Note that $: (0 to 0.99), $$: (1.00 to 4.99), $$$: (5.00 to 9.99), $$$$: (10.00 to 19.99), !$!: (20.00+)
Unnecessary on a computer, very helpful on a phone.
- Exotic Orchard is pretty good and cheap and can usually offer every color in multiplayer, especially if an opponent has a Command Tower out or even a Vivid Grove without even needing charge counters. - Kazoo lands such as Simic Growth Chamber, Izzet Boilerworks, and Gruul Turf are good in casual EDH where there is lack of land destruction and they artifically increase your deck ammount by posing as two lands in one. Though overall you do not want too many tap lands as you'll constantly be a entire turn behind.
- Zhur-Taa Druid creature ramp & burn. $
- Bloom Tender creature ramp. !$!
- Coiling Oracle ramp or card draw. $
- Cyclonic Rift removal or 1-sided board wipe. $$$$
- Explore ramp and card Draw. $
- Sakura-Tribe Elder creature ramp and color fix. $$
- Sylvan Caryatid creature ramp and color fix. $$
- Beastcaller Savant creature ramp and color fix. $$
- Kiora's Follower creature ramp or vigilance on a stick. $
- Rattleclaw Mystic creature ramp and color fix. $
- Walking Atlas potentially free creature ramp. $
- Simic Charm so versatile. $
- Lightning Greaves Protection and quick haste for a large creature. $$
- Spellskite For those , & removals. $$$
- Ring of Kalonia Ramp every turn and makes Animar a lot more threatening. $
- Sage of Fables Emergency card draw. $$
- Pestermite Vigilance, chump blocker vs flying or stopping a giant creature. $
- Guided Passage One of the best card draw and pick your poison spells ever. $$
- Pir, Imaginative Rascal A creature hardened scales and specific tutor. $$
- Cloudstone Curio An auto include if you can afford it. $$$$
- Temur Ascendancy Makes all your casted creatures threatening and some card draw. $
- Phyrexian Metamorph Costs 2 life and can do so much for you. $$$
- Solemn Simulacrum Free ramp, chump blocker and card draw. $$
- Faerie Artisans It doesn't look like much, this is card can get crazy. $$
- Toothy, Imaginary Friend A growing monstrocity that explodes into cards. $$
- Silent Arbiter Protection against swarm decks. $$
- Xenagos, God of Revels Game ender. $$
- Vesuvan Shapeshifter On your upkeep, you may pay to clone the biggest and baddest mofo on the field. $
- Deepglow Skate Potential huge ramp for just . $$$
- Progenitor Mimic Very dangerous to copy one of the heavy hitters in this deck. $$
- Consecrated Sphinx All the card draw. $$$
- Deadwood Treefolk Repeatable creature recusion. $
- Steel Hellkite Situational, but very deadily against token decks. $
- Great Oak Guardian Great, quick surprise block when tapped out. $
- Pathbreaker Ibex Quick, game ender. $$
- Thunderfoot Baloth Setup for getting past defenses. $$
- Scourge of the Throne Depending on the situation, can be deadly. !$!
3 months ago
Animar is super fun! Feel free to check out my irl version on my profile! Cheers
4 months ago
I'd keep Phyrexian Metamorph in the deck. Although the Imperial Recruiter + Shrieking Drake + Phyrexian Metamorph combo is more for 1v1, there have been a lot of times where I've used it to pump out a quick eldrazi that was in my hand. Because the Metamorph will get to bounce the eldrazi back to your hand once, that's still drawing 8 cards or exiling 4 permanents. The metamorph has also been really helpful for netting more mana or cards for free while trying to storm off by copying a Mulldrifter or Peregrine Drake. I've used the card for so many different plays that I have a hard time picturing the deck without the versatility it offers.
Between Dream Stalker and Man-o'-War, I would be more inclined to cut the Stalker first. For this deck's purposes, its mostly just a slightly worse extra copy of Shrieking Drake. Man-O'-War has extra utility in that it can bounce a blocker, Recover Animar if someone stole it with Gilded Drake, and in my playtesting it is one more way to delay a Hermit Druid deck by a turn by bouncing the druid.
Regarding the card-draw creature options that you listed, It's hard for me to ignore that Whirlpool Warrior and Champion of Wits only let you filter cards. They don't net you any additional cards in hand, they don't even replace themselves as a card in hand. However, I like that the Warrior can mess with opponent's hands. The downside to it in comparison to the Champion is that the Warrior is useless if you already have one combo piece in hand and are trying to dig for another piece.
Slithermuse used to be an Animar staple years ago when the first competitive versions of the deck were floating around. I used to run it, but the fact that it isn't guaranteed to draw you cards and that its triggered ability is when it leaves play were hassles. The double blue mana to keep it on board was awkward, especially since you weren't getting immediate value out of it, and casting it for the Evoke cost meant that it wasn't going to stick around long enough for you to use bounce shenanigans to net a ton of value out of it. The card always seems to hover on that borderline of being playable, and I guess it would be worth it if your meta has a lot of control decks that like to keep their hands stocked with cards.
I was mulling over the pros and cons of Slithermuse vs Sandstone Oracle as replacements for Kozilek in low budget Animar builds last night but I didn't really put in enough thought about it to come to a conclusion.
Foul Emissary comes with the chance that it won't find a creature in the top four cards, but considering how many creatures are in the deck I think that the statistical chance of that happening is low enough that it is worth consideration anyway. If it doesn't hit anything that means that it probably filtered away a bunch of non-essential ramp and land cards, although there's a good chance that tutor spells will also get swept away by it's ability. I'll admit, I'd probably want to smack my head against the table if I was in a pinch and the Emissary filtered away a tutor that was on the top of my deck without netting me a creature.
So of the options you've listed, my priority choices for cards to take out would be:
1) Ainok Survivalist. 2) Dream Stalker. 3) Man-o'-war. 4) Phyrexian Metamorph.
And my priority list for card-draw creatures to put in would be:
1) Slithermuse (meta dependent). 2) Champion of Wits. 3) Whirlpool Warrior. 4) Foul Emissary.