Man-o'-War

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Eternal Masters (EMA) Common
Duel Decks: Elspeth vs. Kiora (DDO) Common
Vintage Masters (VMA) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Common
Battle Royale Box Set (BRB) Common
Starter 1999 (S99) Uncommon
Portal (POR) Uncommon
Visions (VIS) Common
Promo Set (000) Common

Combos Browse all

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

Man-o'-War Discussion

multimedia on Wrath of Cthulhu

1 week ago

Hey, Ancestral Statue is too important of a creature with Animar, you realize this, but you don't have any cards that tutor for it?

In a $100 deck I can understand why you wouldn't have a tutor, but not in a $400 deck. Consider Fabricate ? It doesn't break the bank and if not tutoring for Statue it can tutor for Curio. Consider Fauna Shaman ? She also doesn't break the bank and can be a repeatable creature tutor. That's good when you can't afford to add other expensive price creature tutors. Hell, if price is a concern then cut Dark Depths and add tutors that can help in a game to search for the cards that break Animar. These cards are more important than Depths for your overall deck to function.

Curio and Statue is a good, but consider some low CMC creatures who can bounce themselves or another creature back to your hand to cast again:

These creatures mimic what Statue does, more ways to get fast counters on Animar and they help if you don't draw or Statue is killed. These creatures also help like Curio does to abuse creatures with strong ETB abilities:

Empath is a very good tutor here for Eldrazi because he's a creature who you can bounce back to your hand. Faeries helps to play more creatures a turn by untapping your lands. Visionary is repeatable draw who's a creature. Witness is very good if you can bounce her.


Not sure why you've neglected the manabase so much instead you've focused on all the other fat in the deck. This is something that new players do... Why 24 basic lands in the manabase that's three colors and no Chromatic Lantern ? If budget is a concern you can still add some budget dual lands:

Can even cut Keranos, God of Storms , Thought-Knot Seer and Propaganda for price to add Lantern and more dual lands to the manabase. Dual lands and Lantern will help your deck much more than these cards do. Mana fixing is pretty damn important to have in a three color deck especially with a restrictive, no colorless mana, three colored mana cost Animar who you want to consistently cast turn three.

I'm sorry if I was harsh, but you're forgetting basic principles of Commander deck building while presenting yourself as a good player who other players should listen too. Good luck with your deck.

SaberTech on Ancestral Animar

3 weeks ago

In a wrath-heavy meta, I think it is worth looking at re-including bounce creatures like Shrieking Drake and Man-o'-War . The bounce creatures, for the sake of putting counters on Animar, effectively count as an extra card in hand for each time you cast them and bounce them back to your hand. They let you play conservatively with your cards, saving you from having to play out your full hand just for the sake of ramping, and as such help cut down on how much card disadvantage you suffer when a wrath lands.

I know that the latest Animar lists have cut the bounce creatures except for Kiri-Onna due do them not doing much on their own but I've rarely been unhappy with Shrieking Drake from a card and mana value perspective, and I think that it has even become more reliable as Animar mana-bases have adjusted to provide as much blue mana as possible. It may not have as much impact in some cEDH metas, but I think that it is a solid inclusion if you know that Animar will have to contend with a significant number of wrath effects.

Hasuil12 on Brago, King Eternal

1 month ago

Thank you darkone8 so much for the suggestions. I agree with dropping the Whispersilk Cloak and Approach of the Second Sun . The switching out of Man-o'-War for Reflector Mage is way better value. As for Mana Vault , Enlightened Tutor , and Static Orb ill have to add them to the deck at a later time.

darkone8 on Brago, King Eternal

1 month ago

I wouldn't run Whispersilk Cloak because it is too expensive of an equip. Also, I wouldn't run Approach of the Second Sun because it is way too overcosted and gives your opponents seven turns to prepare for it. You're missing an Enlightened Tutor to go fetch your win cons and/or stax pieces. You're only missing two mana rocks - Mana Vault and Sol Ring . I also run Static Orb and tanglewire. I run Reflector Mage instead of Man-o'-War . I would also run Unquestioned Authority to give Brago unblockable and an extra draw off of combat. I run Preordain over Ponder . You can also board wipe you opponent by exiling all creatures with Parallax Wave , all lands with Parallax Tide , and all nonland permanents with Oblivion Ring . Another way to reach your win con would be to run Tezzeret the Seeker , who makes excellent artifact tutoring.

Lanzo493 on Animar, Soul of the Elements

2 months ago

Rhythm of the Wild does everything you want it to do in an Animar deck. Man-o'-War , Dream Stalker , and Shrieking Drake are great additions because they can pump up Animar really quickly by bouncing themselves.

These recommendations are more expensive. The best ramp card ever is Bloom Tender . He taps for RGU with your commander out. A card I personally love in Animar is Prime Speaker Vannifar . She Gets all the good stuff.

Lanzo493 on Animarniacs!!!

2 months ago

I agree with the above comment to include Primordial Sage . You can't have too many of those effects (I mean, you even have Garruk's Packleader ). Also, you have Man-o'-War , but I'd like to let you know that there are 2 other creatures which do the same job for less mana: Shrieking Drake and Dream Stalker . Also, put Rattleclaw Mystic back in the deck. He morphs for 0 with your commander at 3 counters, and goes infinite with Cloudstone Curio and any other morph or artifact creature. His unmorph cost also nets you extra mana. He's fantastic.

If you're up for it, I have a couple of suggestions for combo lines. I can tell you like combos, because of the cards you have in your deck, so here's some ways to make winning more reliable.

Fierce Empath --> Brutalizer Exarch --> Spellseeker / Trophy Mage

Now Spellseeker --> Weird Harvest --> Ancestral Statue + Walking Ballista / Purphoros, God of the Forge and you win on the spot

Or Trophy Mage --> Cloudstone Curio Because who doesn't want the curio every game? Throw in either Ulamog and you can kill everything.

If you have Imperial Recruiter you can skip straight to Spellseeker or Trophy Mage without having to go through multiple tutors or relyingon a draw effect to draw Brutalizer Exarch 's tutored card.

But there's more! Imperial Recruiter can tutor Phyrexian Metamorph when becomes the recruiter and tutors Kiri-Onna which can combo tutor. Let me explain. Kiri-onna bounces phyrexian metamorph, which comes into play as a copy of Kiri-onna and bounces kiri-onna. Then play kiri-onna to bounce both the metamorph and imperial recruiter. Now you have a repeatable tutor and can search up Palinchron and play your deck.

But only do these if you feel like they help you win.

SynergyBuild on Help with new Commander

2 months ago

You know, while simic doesn't destroy creatures, you can still remove them: Willow Satyr , Sower of Temptation , Watertrap Weaver , Man-o'-War , etc.

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Man-o'-War occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%