Man-o'-War

Legality

Not legal in any format

Combos Browse all

Man-o'-War

Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

Price & Acquistion

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Recent Decks

Man-o'-War Discussion

greyninja on RGB Deck

1 day ago

One of the best cards I can suggest is Shrieking Drake! Multiple +1/+1 counters on animar just by bouncing itself is fantastic. See also Cloudstone Curio, Dreamstalker and Man-o'-War

Animar is super fun! Feel free to check out my irl version on my profile! Cheers

SaberTech on Ancestral Animar

1 week ago

I'd keep Phyrexian Metamorph in the deck. Although the Imperial Recruiter + Shrieking Drake + Phyrexian Metamorph combo is more for 1v1, there have been a lot of times where I've used it to pump out a quick eldrazi that was in my hand. Because the Metamorph will get to bounce the eldrazi back to your hand once, that's still drawing 8 cards or exiling 4 permanents. The metamorph has also been really helpful for netting more mana or cards for free while trying to storm off by copying a Mulldrifter or Peregrine Drake. I've used the card for so many different plays that I have a hard time picturing the deck without the versatility it offers.

If Torpor Orb isn't a worry for you then I think it's fine to cut the Ainok Survivalist. I've always considered it a meta pick.

Between Dream Stalker and Man-o'-War, I would be more inclined to cut the Stalker first. For this deck's purposes, its mostly just a slightly worse extra copy of Shrieking Drake. Man-O'-War has extra utility in that it can bounce a blocker, Recover Animar if someone stole it with Gilded Drake, and in my playtesting it is one more way to delay a Hermit Druid deck by a turn by bouncing the druid.

Regarding the card-draw creature options that you listed, It's hard for me to ignore that Whirlpool Warrior and Champion of Wits only let you filter cards. They don't net you any additional cards in hand, they don't even replace themselves as a card in hand. However, I like that the Warrior can mess with opponent's hands. The downside to it in comparison to the Champion is that the Warrior is useless if you already have one combo piece in hand and are trying to dig for another piece.

Slithermuse used to be an Animar staple years ago when the first competitive versions of the deck were floating around. I used to run it, but the fact that it isn't guaranteed to draw you cards and that its triggered ability is when it leaves play were hassles. The double blue mana to keep it on board was awkward, especially since you weren't getting immediate value out of it, and casting it for the Evoke cost meant that it wasn't going to stick around long enough for you to use bounce shenanigans to net a ton of value out of it. The card always seems to hover on that borderline of being playable, and I guess it would be worth it if your meta has a lot of control decks that like to keep their hands stocked with cards.

I was mulling over the pros and cons of Slithermuse vs Sandstone Oracle as replacements for Kozilek in low budget Animar builds last night but I didn't really put in enough thought about it to come to a conclusion.

Foul Emissary comes with the chance that it won't find a creature in the top four cards, but considering how many creatures are in the deck I think that the statistical chance of that happening is low enough that it is worth consideration anyway. If it doesn't hit anything that means that it probably filtered away a bunch of non-essential ramp and land cards, although there's a good chance that tutor spells will also get swept away by it's ability. I'll admit, I'd probably want to smack my head against the table if I was in a pinch and the Emissary filtered away a tutor that was on the top of my deck without netting me a creature.

So of the options you've listed, my priority choices for cards to take out would be:

1) Ainok Survivalist. 2) Dream Stalker. 3) Man-o'-war. 4) Phyrexian Metamorph.

And my priority list for card-draw creatures to put in would be:

1) Slithermuse (meta dependent). 2) Champion of Wits. 3) Whirlpool Warrior. 4) Foul Emissary.

SaberTech on Ancestral Animar

1 week ago

Red gets some fun spell names. Being able to say, "I finish you off with a gut shot," or, "Thud. You're dead," is sometimes all the reason you need to build some janky deck to include them in.

It's nice to see Reclamation Sage reprinted in an actual set. I consider that card an EDH staple at this point. Exclusion Mage was almost another Man-o'-War option for Animar, but of course they had to design it so that it couldn't bounce itself. It seems to be a trend with bounce abilities now, like with Guardians of Koilos. It makes we wonder if at some point someone on the design team had to play against an Animar deck.

Overall, I think the new set is looking pretty mediocre right now. There are a handful of interesting new cards and reprints for constructed, but nothing yet that would make me want to go buy a booster box. In draft though, I think I would almost always try to go mono-white weenie. The curve that the white creatures in the set offer is nuts, and that is JUST with common cards that you are pretty much guaranteed to see a lot of in every draft game.

DragonGodKing90 on Ancestral Animar

2 weeks ago

how does Animar, Soul of Elements + Ancestral Statue give you infinite etb's? how does Earthcraft + Man-o'-War go infinite? are you sure the combos work the way you think they do? don't you need infinite mana as well?

Regoober on

1 month ago

Nice Start. My version centered around Sage of Hours infinite turns, but this is way more kind-hearted. I recently retired him because he was very two-note (either infect or infinite turns). I also ran Man-o'-War, Shrieking Drake and AEther Adept with Aluren for infinite experience. Another infinite Experience combo was Cloud of Faeries or Peregrine Drake with Deadeye Navigator.

Now that the price has come down a bit Devoted Druid is a nasty little trick. Also, Deranged Hermit is 5 Experience for 5 which can really change a game. Panharmonicon is a neccesity as it makes your commander's etb skill trigger twice (and your ten creatures with etb triggers twice, too!)

greyninja on Animar, soul of the elements

2 months ago

The cards I'd suggest are Shrieking Drake, Man-o'-War, and Dream Stalker. Each of them can bounce themselves repeatedly to build up animar, or bounce another creature for extra etb triggers. Ancestral Statue does the same, but also goes infinite when animar has four +1/+1 counters.

Feel free to check out my animar deck on my profile and have funnn!

bushido_man96 on Domain Bards

2 months ago

If you want to steal creatures, then I think Memnarch is an auto include, along with threaten effects in . Ray of Command type cards are great, along with Bribery, Gilded Drake, and the like. If you can run some ways to bounce the Drake (like Capsize), folks will get sick of you real soon. Play the Drake, steal a Commander, Man-o'-War the Drake, steal another Commander, and pretty soon, no one likes you!

Just some options to think about. I'm sure there are better ones out there, too.

ToffMcSoft on Animar, Gaea's Hemorrhoid

2 months ago

Shrieking Drake, Man-o'-War, Dream Stalker & Temur Sabertooth are all awesome additions.

Temur Sabertooth does wonders with Peregrine Drake or Palinchron. There are also so many situations where you want to bounce return a creature and keep replacing it.

Can't tell you how many times I've had a HUGE Animar and just used Temur Sabertooth to bounce & play Kozilek, Butcher of Truth over an over again.

Also, Temur Sabertooth has saved my board state many times, bouncing creatures to avoid board wipes & targeted spells on Animar. I've bounced Animar just to avoid paying the Commander tax.

I'd strongly suggest adding a few more artifacts & Trophy Mage

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