|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs. Kiora||Common|
|Duel Decks: Jace vs. Chandra||Common|
|Battle Royale Box Set||Common|
Combos Browse all
Creature — Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
Price & Acquistion Set Price Alerts
11 hours ago
Even before reading the comments I was thinking ANIMARRR! By far my favorite commander. Been rocking the elemental for over four years now and it never gets old.
Yes you can do combo things with him via Cloudstone Curio or Ancestral Statue... but you don't have to. I just love dropping Animar, Soul of Elements turns 2 or 3, then use Shrieking Drake, Dream Stalker, or Man-o'-War to build up +1/+1 counters, then drop heat turns 4+
I would suggest with an aggro deck not dumping your whole hand onto the field as fast as possible. You're opening up yourself to a boardwipe gone bad. Been there, done that
I also built a Doran, the Siege Tower deck for my fiance, and it's fun fosho. I went heavy on the boardwipes and control aspect, but even as a midrange deck it can outpace a lot of other aggro decks.
The other deck I built her is Aurelia, the Warleader. is hard; with minimal options for ramp and card advantage. Aurelia is super fun though. She's still very relevant even after she costs 10+ mana to play
Another aggro deck I have is Omnath, Locus of Rage. He takes advantage of something you're already doing in edh: ramping!
Have fun and good luck!
20 hours ago
Black: Vampire Nighthawk,
4 days ago
6 days ago
So, my thoughts. If I am playing UW I would be either playing control or if you want to stick to tempo I might do something like VOLTRON. So either you are just playing for the long game (which is easy to do in EDH) or you can play the tempo and rely on throwing enchantments on creatures and some equipment. Look at voltron lists on here and see what they are doing.--okay, I forgot what Brago did, the aforementioned stuff is relevant, but stick to blink and utility creatures-- I will give you suggestions for cards in what you are doing. the next message is what to remove
Some Planeswalkers I might Suggest:
This is all I can think of for now.
2 weeks ago
First off, thanks for the suggestions on my Brago List, time to return the favor :P . One card I love in Brago decks is Nevermore, it can be really good at locking out peoples commanders, and you can flicker it to adapt to the changing threats on the board. Tsabo's Web can be a good lockout for decks using a lot of tech lands, it stops Maze of Ith, which is a pain in the ass. Its a bit of a meta choice, but it also draws you a card whenever it hits the board, so card advantage! I would say move Panharmonicon into your main board ASAP, it does so much work in a Brago deck its not even funny. Man-o'-War keeps the big creatures in check, and Glowing Anemone says screw you to the opponents lands. While I haven't actually used it yet, Thought Prison looks like it could do some work, lets me look at the opponents hand, control their hand, and does a bit of burn to them to boot. Rishadan Footpad can be good, if you get the infinite flickering you can make all the opponents sacrifice their entire boards, lands and all, the other Rishadan guys are good as well (their names escape me at the moment, and I'm too lazy to look them up). If i see more stuff i like for Brago, I'll send them your way.
2 weeks ago
A friend of mine runs a Surrak deck that is basically ETB goodness, stuff like Acidic Slime, AEther Adept, Man-o'-War, Deceiver Exarch, Reclamation Sage, stuff like them. With Surrak making all your creatures uncounterable they always go off, throw in a butt ton of ramp and some big bombs, my friend uses Kozilek, Butcher of Truth as his nuke, and man does it scare me when he hits the field, and bingo, opponent is squashed. Usually Surrak tends to run a lot of creatures, and this seems a bit light (I only really have experience with Surrak from the times my friend pulls him out, but he loves it and pumped a lot of work into it so I think I have a fair idea of his version at least)
1 month ago
cobblepott, A friend who is good at commander (I am not, at least deckbuilding) recommended your Brago list to me. It looks AMAZING! I already had a Brago deck and I had a few questions about why and why not you were running certain cards. Btw: I proxy cards (don't hate me), so these questions are about making the deck the best, not staying on-budget.
First off, do I need to run Aven Mindcensor, Augury Owl, Mentor of the Meek, Rings of Brighthearth, Memory Jar, Helm of Obedience, Aether Spellbomb, Chain of Vapor, Mystical Tutor, and Narset Transcendent? Why are these cards in the deck, and are they good candidates to be replaced?
Then there are a lot cards I run that you don't, and I wanted to know why:Jace, the Mind Sculptor (I don't proxy that, I have a real one), Teferi, Temporal Archmage, Dovin Baan - the shield is nice, most of the time he just draws you 2 extra cards/turn, and i you can't find a stax thing you can ultimate. Reality Acid and the Rishidans, Wall of Omens, Mulldrifter, Cloudblazer, Deadeye Navigator, Sunblast Angel - my own discovery!, Sun Titan, Palinchron and Peregrine Drake, Path to Exile, Prismatic Lens and Thought Vessel - 2 more 2 mana mana rocks, aand... Panharmonicon(sorry that was a lot.)
Lastly, I want a wincon - an artifact that deals damage to people that i can blink infinitely with Strionic Resonator after drawing my deck and flash out with Shimmer Myr. My candidates are:Mortarpod - just a cheap card I have, can recur with Sun Titan.Walking Ballista - Great value card, pings, but can't be blinked.Meteorite - this card looks stupid, but it's a mana rock. Can't be recurred by Sun Titan.
Pleeaze tell me what you think!-Daquartzinator
1 month ago
Hey man, here you can see a "Stock" list, it's like the most common way to play merfolks.
Also, Man-o'-War is not modern legal.
Oh, and you should take out the leviathan, I think you should be winning before turn 9 so you wont be able to cast it most of the time.