Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Eternal Masters (EMA) Common
Duel Decks: Elspeth vs Kiora (DDO) Common
Vintage Masters (VMA) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Common
Battle Royale Box Set (BRB) Common
Starter 1999 (S99) Uncommon
Portal (POR) Uncommon
Visions (VIS) Common
Promo Set (000) Common

Combos Browse all


Creature — Jellyfish

When Man-o'-War enters the battlefield, return target creature to its owner's hand.

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Man-o'-War Discussion

MagicBlues on Pauper EDH Deck Compendium

1 day ago

I think this is a really close one and might come down to your meta.
@Podkomorka I like your choice of ETB creatures and share your evaluation of token producers. Your deck seems to be better at grinding your opponents out since you run more Man-o'-War style creatures and card draw. Your deck seems to offer more different angles of attack with the inclusion of heavy beaters, the Peregrine Drake combo, a way to go wide and the possibility to go Voltron (although rumpy excels you in the latter two categories). Despite what I've written so far I think I would cut Gearseeker Serpent and Amass the Components for more interaction cheap interaction.
@rumpy I think you can make a strong case for your deck being more optimized due to a way lower avarage CMC (2.80 compared to 3.39). Species Gorger seems to be a mana intensive general which makes me think one of the goals in building this deck should be to have a pretty low curve (although I might be wrong since I neither piloted it nor played against it). It also seems to be a good general to go Voltron but I think you should focus some more on protecting it if you want to go that route with cards like Elgaud Shieldmate or Shielding Plax or give it trample Pathbreaker Wurm. I think I would also up the amount of card draw by a little. I also prefer your choice of including at least some fight spells in order to kill creatures but I disagree on your assessment of Leonin Bola. I'd rather run Lignify against Voltron decks even though it can't be tutored via Trinket Mage.
After looking at both lists I think I prefer Podkomorka's list by a smidge but this is rather a choice of preferred play style than power level.

greyninja on [Primer] Nature's Rage (Animar)

1 week ago

This is a true Timmy deck right here! So many bombs

Animar decks have wiggle room and you went for planeswalkers; I respect that. Only 1 nonpermanent spell. You need a haste source so you can swing all-out when you pop Primal Surge lol

My favorite strategy includes the bounce creatures. Shrieking Drake is $$$ with animar. Instead of t4 cast something for ; have the Drake bounce itself three times and still cast the four drop... Or play Genesis Hydra for , return with Man-o'-War for , and again g.h. for . Dream Stalker is also good. Imagine all of these with Cloudstone Curio or Purphoros, God of the Forge. None of them are infinite combos, just good ol' magic

+1 from me! Here's my list if you'd like to check it out

Hi_diddly_ho_neighbor on Masters 25 Speculation and Wishlist

2 weeks ago

Hold up...did Wizards really just put Strionic Resonator in a set with Reef Worm, Protean Hulk, Sundering Titan, Ruric Thar, the Unbowed, etc.? I mean most of the abusable payoffs are at high rarities, but even at common and uncommon we have Fierce Empath and Man-o'-War. This set has the potential for a bunch of degenerate combos and I love it!

Totally wrong on the filter lands, but I am happy I can at least maybe get Rugged Prairie for EDH.

matkomtg on Help me make this better

3 weeks ago

You want to add some, let's say, theme to your deck; you're running some aura tutors, but just a few of aura's to tutor. Also the curve on this list huge and the thing that are expensive aren't doing that much as they should.There are really cheap and really fun cards that like to be abused by that blink effects such as: Mulldrifter, Cloudblazer, Stonehorn Dignitary, Solemn Simulacrum, Man-o'-War, etc. (Hope you get the idea). Brago is an excellent general for Panharmonicon aswell, as it can double the triggers of your ETB effects. I would also include some more counter spells and removal aswell!

Mave on Simic Blastoderm

1 month ago

Blastoderm has Shroud. Meaning it can't be the target of Man-o'-War's ability. Wormfang Drake doesn't target any card but forces you to exil a card just like other effects forces players to sacrifice creatures which is why it's the only card that allows you to reset your Blastoderm. But you have a problem if Wormfang Drake is killed while its first ability is on the stack. That way you won't get the creature it exiles back. Altough you still have the option to say I rather sacrifice it and nothing happens because it already left the battlefield -> Meaning if it get killed while its ability on the stack you shouldn't use it on your Blastoderm.

Cards that forces a cost upon you and doesn't use the word target can be used to flicker Blastoderm like:Keymaster Rogue, Storm Sculptor , Veil of Secrecy (if you have other arcane spells)Also some others but I wouldn't suggest them: Havengul Skaab, Horned Kavu (not in your color identity).I hope this helps. Maybe you want blue or green Arcane spells to use Veil of Secrecy more often while making a non-Blastoderm unblockable.

Araignee on Simic Blastoderm

1 month ago

I was only wondering: since Blastoderm has hexproof, can you target it with the Man-o'-War's ability to bounce it back, actually?

precociousapprentice on Sente: The Politics and Metaphor of Stones

2 months ago

Dark Depths -> Blightsteel Colossus: Dark Depths is too slow, even if I have the possibility of a Vesuva or Thespian's Stage to cheat it. Blightsteel Colossus can also be cheated in, it doesn't require two land drops to do it, and the Infect damage is good against possible infinite life.

Hope of Ghirapur -> Jace's Phantasm: Hope has been underwhelming without a dedicated build around it. I like the drop, but late game it really has no value, and early game it doesn't do much. The Phantasm at least becomes a beater.

Trophy Mage -> Man-o'-War: I want to really trim the tutors. The jellyfish is another bounce creature, so it fits right in.

Prismatic Lens -> Thought Vessel: Turns out I rarely use the any-colored-mana ability, and also turns out I sometimes hold a ton of cards. Easy switch.

As Foretold -> Temple Bell: As Foretold was cute, but not really that impactful. Going for a little Group Hug to see where that takes me.

Leyline of Anticipation -> Teferi, Mage of Zhalfir: Leyline was really just in for sneaking in the Triplets at EOT. Teferi can do that, is a threat himself, cuts people out of responding outside of their turn, and adds to the Wizards Tribal I almost have going.

Displacement Wave -> Withdraw: I never wanted to cast the Wave. Withdraw will hopefully give me another multi-bounce card.

Energy Field -> Reliquary Tower: Energy Field never lasted more than a turn, I rarely got the Rest in Peace combo, and it usually just felt like a dead draw. Being able to hold more cards is probably better.

Rest in Peace -> Bojuka Bog: RIP is amazing, but some of the wackinness that can be achieved with Archaeomancer is eliminated with RIP in play. Will go for the Bog instead.

Gemstone Caverns -> Mikokoro, Center of the Sea: The Caverns are lackluster unless you get absolutely perfect conditions. Will add to the Group Hug thing.

Vesuva -> Horn of Greed: We can trim the land base some now, and with all the any colored lands and without Dark Depths, this is dispensable. Will add more Group Hug.

Thespian's Stage -> Howling Mine: Same as for Vesuva.

precociousapprentice on Sente: The Politics and Metaphor of Stones

2 months ago

I like Torment of Hailfire well enough. One way or another, it is pretty punishing. There are a lot of token decks in my meta, and it is not the best at punishing them. I find Choice of Damnations to be very underwhelming. I frequently find it ends up being an inefficient damage spell at somewhere between 6-10 single target player damage. An Exsanguinate is often better in both of those slots, especially in decks that like to extend the game.

As for a lot of those enchantments, I have a hard time introducing even light stax into my meta. This deck as is has made people balk, and this is even less stax-y than yours. I have to work in ways that punish deck archetypes, but still allow people to play their decks. That is the beauty of Queen Marchesa: Politics, Aikido, and Control. Everyone gets to play their deck out, people fall one at a time, and then someone faces off against Marchesa. About 80% of the time, she scrapes out a win, and everyone seems to think it is a plain lucky win that happened because everyone just handed it to me. Little do they know that it is because I have engineered a board state that very subtly supports that outcome. Stax tends to make games unfun for my friends. I have to go very light on stax, and then make my stax-esque pieces avoidable if they just don't attack me. That is sort of my goal here as well.

I am thinking about my endgame tactics after a few games. Bloodchief Ascension and Zur's Weirding are cool together, and gives very strong control, but it is slow, and people seem to hate Zur's Weirding. I am thinking about strengthening the Paradox Engine combo, adding some specific hate for common deck archetypes that synergize with the rest of the deck, and then adding a few bomb finishers that are good for control decks. At this point, I am thinking:

Man-o'-War -> Unwinding Clock Take out a duplicate bounce and add to the power of the mana rock suite. And that artwork is amazing. Need it in foil. May go further and add Vedalken Orrery for playing on other people's turns. A sort of ad hoc semi-Prophet of Kruphix.

Tidehollow Strix -> Aven Mindcensor This would hate on anyone with too many tutors and fetches, and specifically slows combo decks. If this works well, I may add Mindlock Orb. If I do this, fetches and other tutors will be removed. Which may increase the need for my next change.

Clutch of the Undercity -> Lim-Dul's Vault Removal of a bad tutor for a not-really-tutor, to help get around Mindlock Orb. If this change happens, then possibly will need to remove Expedition Map for the same reason. Cards with alternate uses besides tutoring could stay.

Not sure how, but would like to add Energy Field and Rest in Peace, possibly some other pillow fort cards. I find Pillow Fort to be incredibly political. Maybe exchange Merieke Ri Berit for Zur the Enchanter, and may rework my utility creatures, planning to help speed up my Pillow Fort. This may conflict with Mindlock Orb. Not sure what is working and what is not.

Cultivator's Caravan -> A different mana rock. I can only crew this with Sen Triplets, an enemy creature I steal, or multiple creatures, unless my utility creatures get bigger. May trial this for a bit longer. Enemy creatures may become my mainstay for crewing this, but I have a feeling that this is less than optimal. I am considering Chrome Mox in this slot, or Grim Monolith. Either that or a finisher like Sun Titan or Consecrated Sphinx to get value and fill that finisher spot as well.

Wash Out -> Another mass bounce or straight board wipe spell. Stealing creatures to bounce them back to their owners' hands is not cool. This would work better in a different deck. Still, I need mass control.

Artifact lands -> Basics. Artifact hate may become too much for me to withstand. Need a balance.

Annyway, after some more play testing, I think I am narrowing in on the interesting style of control you can get in a Sen Triplets deck. It has been fun so far.

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