Plea for Guidance


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Plea for Guidance


Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts



Plea for Guidance Discussion

KayneMarco on Oloro, Ageless Dictator of Pain and Suffering

1 week ago

If you don’t care to run Zur then you can use the tutors you draw into to get your defenses set up. Couple tutors besides the black ones would be Enlightened Tutor, Idyllic Tutor, Plea for Guidance and if you do run solemnity then Lost Auramancers would be another good one.

passascats on Dexter's Enlightenment

2 months ago

I think you need more land. 36 is really the minimum for consistent play unless you commander is giving you access to land, in my opinion.
If you really want to fort up, Idyllic Tutor and/or Plea for Guidance to tutor up a Privileged Position+Sterling Grove nonbo, also consider Sphere of Safety, Fountain Watch, Archetype of Endurance, Umbra Mystic.
Starfield of Nyx could be a wincon once your fort was secure.
Best of luck!!

Daedalus19876 on Estrid Parallel Lives Tribal

2 months ago

...the idea is really cute, and I like it. That being said, you need more tutors! Academy Rector, Idyllic Tutor, Plea for Guidance, etc. You could make an argument for Enduring Ideal, as a way to guarantee the combo if you have some form of lock down. You also don't seem to have much protection, such as Greater Auramancy, etc (unless they disrupt the combo). Also, given that you're playing Winter Orb, I'm surprised you're not running Stasis proper for the combo with Estrid ;)

Hope this helps!

robotwalle on Estrid, Keeper of Bogles

2 months ago

Gift of Immortality Shielded by Faith Personal favorites of protection auras

Sovereigns of Lost Alara Good wincon/tutor

Sun Titan Hes too OP

Herald of the Pantheon Cheaper shit

Three Dreams Plea for Guidance Budget tutors

Lignify Darksteel Mutation Totally shut down their commander

Aura of Silence The best pillowfort card imo, it can be emergency removal or just hoses artifacts/enchant strategies in general

Shadowhand on Sigarda Enchanted

2 months ago

Thanks for the upvote.

Yeah, I've gone back and forth on it and Plea for Guidance. I needed room for the Helm of Obedience / Rest in Peace combo, and I felt I had enough tutor/card draw, and ones that give me versatility between auras and regular enchantments.

Speaking of the combo, I'm not sold the alt-win combo, as I feel like it is too far off theme. I'm open to suggestions on enchantment-based, non-combat win conditions.

PookandPie on In Mists Lain Thick, Monsters Reign

3 months ago

I've been playing Uril for a few years myself and I have a few recommendations (which, my list is here to give you reference from where my advice stems, as my list tries for t3 Uril and to KO someone by turn 4/5: Uril: You Ain't Seen Nothing Yeti).

Argentum Armor seems like an odd inclusion when not running Runes of the Deus, which lets you easily one shot a player when combined with 1 of most other auras (Shield of the Oversoul + Runes of the Deus = 26 Commander damage). Why destroy a permanent a player controls when you can make Uril go from 5 damage to 18 with a single aura and potentially just knock the player out of the game? Sure, it's a little bit slower, but it actively serves to end an opponent rather than just gaining you some life (then again, in my list I can plop a t3 Uril into t4 Runes + any 1 cmc aura to kill 1 player before they untap for their own fourth turn, so I don't necessarily consider its speed to be a negative factor when Pollenbright Wings is in this deck).

Spectra Ward isn't a great choice for Uril. I used to play it, but it prevents you from putting any additional auras on Uril after you cast it. Spectra Ward is more of a Bruna card since she can bring auras out of hand and graveyard without targeting, and even with Replenish that isn't easy to get around. You could easily find yourself stuck if you have less than an ideal hand, is what I'm saying. Also, Spectra Ward only really prevents damage effects from harming Uril, like Blasphemous Act (non-targeting damage sweepers), and doesn't help against things like Living Death, Cyclonic Rift, or Merciless Eviction, so I found my list to run better without it since indestructible effects protect better than Spectra Ward does, such as Shielded by Faith.

Cartouche of Strength is easily one of my favorite Uril cards. Give Uril +3/+3 and kill anything smaller than an 8/8 on board is nice for 2G, not to mention it gives him needed evasion. I feel like that'd be more worthwhile than Mage Slayer, since Mage Slayer is evasion but it doesn't deal Commander damage (which means you're hitting their 40 life total, not their 21 life total. And Mage Slayer is worthless if your opponent's decks run life gain).

Madcap Skills is just better than Exoskeleton Armor. The Armor requires their be at least 3 creatures in graveyards (which you don't run a huge number of yourself so this would almost entirely be off of your opponent's graveyards), but an immediate +5/+2 and can't be blocked except by 2 or more creatures evasion seems a lot more valuable since it's immediate and doesn't require the game drag on, and also doesn't get smaller once opponents begin dying and their graveyards leave the game with them. Tilonalli's Crown is also very similar and slightly stronger than Madcap Skills, too!

As opposed to the above advice, Daybreak Coronet will probably be more beneficial than one of the other equipment cards, as it provides vigilance, lifelink, and +5/+5.

Plea for Guidance is a card I dropped because of how mana-hungry it was, but it can be used to set up Bear Umbra + Aggravated Assault by itself, which is pretty powerful in slower meta games.

Overall, nice deck. Hope this helps you.

Load more