Plea for Guidance

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Plea for Guidance

Sorcery

Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

BNG

Ebay

Recent Decks

Load more

Plea for Guidance Discussion

NV_1980 on Leech Life

1 month ago

I like the idea of your deck. There are four things however I think your deck needs to improve upon before it can become truly terrifying. The first one is your land-base. You are using three colors. On top of that, you are using lots of expensive-to-cast cards (high CMC). Therefore I would recommend using 35-38 lands (even when taking your mana rocks into account).

Though you have mana rocks, your deck lacks the means to extract your lands from your deck. Therefore, I would advise some ramp like Solemn Simulacrum, Burnished Hart, Oreskos Explorer or Sword of the Animist. If you feel like spending some money, additional options could be Weathered Wayfarer and Land Tax.

The third thing I would look into is a lack of drawing ability. More draw means you get to what you need faster. Since loads cards you are using are about lifegain, a card like Necropotence would fit nicely into this deck. Other options could include Phyrexian Arena and Underworld Connections.

The last thing I would look into is adding some tutors to find combo pieces or just cards you need in certain situations. Tutors can be expensive to obtain, but there are some cheap ones like Diabolic Tutor, Increasing Ambition or Plea for Guidance. In case you feel like spending money, Demonic Tutor, Enlightened Tutor or even Vampiric Tutor could be great additions.

Hopefully this has helped a little. Happy gaming!

P.S.: I would appreciate your opinions on any of my decks; feel free to check them out!

JeppeTheJappe on Call The Curses

1 month ago

I dont see a payoff for the curses. also maybe try Plea for Guidance

MrFertilid on Marath, Will to the Power (cit!)

1 month ago

Looks sweet! :) If you want tutoring for creatures/pieces, I run Citanul Flute for a budget creature tutor that sticks around, and Plea for Guidance as a budget double Enlightened Tutor. Stonehewer Giant could also be an option for artifact tutoring. Green Sun's Zenith is good for creature tutors.

kamarupa on Barbie Doll

1 month ago

I've tried building decks with Stuffy Doll for years now, looking at what's already been done, searching for cards that make it work decently - it's just not as good as it needs to be. Manabarbs is at least as bad of a wincon. Sure there are really expensive tutors and lands, but it would be pretty foolish to drop $20 a copy for a tutor for a deck that isn't even good. I never said 3 card combos/high CMC wincons means a deck can't have a decent curve. I'm saying that this specific combo isn't very good, that if there were a decent ramp option in boros, it might be more viable. If I could ramp to 6 mana by T4, perhaps Plea for Guidance or some such might be worth it. But I can't. In lieu of a ramp, spells like Oppressive Rays, Oblivion Ring, Phyrexian Unlife, and Ghostly Prison do a decent job of slow the game to grind and make it somewhat possible to maybe get the combo out. I'd like more 1-2CMC spells that fit the theme and the budget, but like I said, they're not out there. Pacifism sucks. Oppressive Rays is way better, and Oblivion Ring is much broader. Journey to Nowhere is in between, and I'd like to include it, but not if it means taking out the variety of things like Unlife, Starfield, Prison. I'm aware of Porphyry Nodes. I don't consider that "budget." Sure, if it were a key component, I'd consider it - but it isn't. Authority of the Consuls is the same.

I was saying for whatever reason, people in my playgroup don't fear Mesa Enchantress [yet]. It's still better than nothing. There are no tutors at a decent price and CMC that are better. Back to Nature is in plenty of sideboards. Myr Battlesphere is a good wincon, better than Stuffy Doll at least.

Your tone suggests you think you've got some kind of understanding of the game and knowledge of spells that I should cow to. The bottom line is that you're suggestions aren't persuasive.

WarSword007 on Brago does Degenerate Stuff on a Budget

1 month ago

@Cormak Thinking on it again I would have to say it's more about upgrades to cards, like swapping Plea for Guidance to Idyllic Tutor, Day of Judgment for Wrath of God or Supreme Verdict, etc. and there aren't enough islands to take advantage of Scourge of Fleets now that I take a peek. The deck is pretty streamlined on it's plan and it's got the tools to stall and find its pieces. Also, consider some of the maybeboard cards in favor of what I have in the deck. Some were cut for budget reasons.

PI3L0V3R on Defence *clap clap* Defence!

1 month ago

Why not Enlightened Tutor or Enduring Ideal over the Plea for Guidance? The tutor is a one drop instead of the 6 for one card, but it only gives you one enchantment instead of 2, which doesnt matter you will almost never need 2 copies of Assault Formation since its abilities arent effected by more copies on the field. Enduring Ideal is better than Plea for Guidance as well imo because for one mana more you get to play it the turn of tutoring it.

drohack on Voltron, False God

1 month ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.

The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.

Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)

Mana (14)

Ramp(10):

Mana fixing(2):

Cost reduction(2):

Tutor(9) *

Enchantment tutor(6):

Graveyard(3):

Draw(6):*

Removal(7):

Protection(5):

Combo(8):

Buff(4):

Other(8):

DukeSteele on Shadowkeep (Enchantment/Tokens)

2 months ago

This incarnation of the deck is having fairly regular FNM wins against fairly competitive opponents!

This week I won a three-man pod by casting Plea for Guidance to grab Debtors' Knell and True Conviction to make my Doomwake Giant and Thoughtrender Lamia more formidable, and while hitting one opponent, draining the other as I had Sanguine Bond in play.

Load more