Plea for Guidance

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Born of the Gods Rare

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Plea for Guidance

Sorcery

Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library.

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Plea for Guidance Discussion

kellen.rice on Ramos, Dragon Engine Commander EDH

3 days ago

Enlightened Tutor and Idyllic Tutor both get enchantments. Plea for Guidance can get hardened scales and doubling season in one shot. I could even run Zur the Enchanter if I really wanted.

lilgiantrobot on Avacyn, Guardian Angel - The Fog of War

1 week ago

RubyOrzhov - The deck didn't start out to expensive, but its been one I play and tweak the most over the past couple of years. Looking at it now yikes, lol. Snow-Covered Plains are important for Sunstone, but you can ditch Scrying Sheets if you're trying to knock down the budget. Kor Haven can slot in for the Maze of Ith for a couple of bucks cheaper, and it taps for mana (or more straight up removal like Condemn works too!). Glacial Chasm is a new edition, but before then it was just a plains and I was still running a Selfless Squire as another fog. Serra's Sanctum is completely non-essential. I'm not even running enough enchantments to get as much value from it as I'd like.

Land Tax and Tithe can be Gift of Estates and Oreskos Explorer. Temporary Truce is from Portal so it costs a few bucks because of that, but for much less you can run Truce, which is the instant version of it. Or just slot back in the Mentor of the Meek I took out. Angel of Finality can be Stonecloaker. In the general theme, you can run Mobilization and Knight-Captain of Eos for a nice repeatable fog as well. This works well if you've got out a way to protect the Captain.

Academy Rector and Crucible of Worlds are the two expensive cards I put the closest to be needed, but you can work around that too. Just the way EDH works there's still cards I've NEVER drawn in the deck, so I can't say any one is completely needed unless its the actual wincon. Plea for Guidance is your budget Idyllic Tutor or Rector. And White has enough ways to find land (including Eternal Dragon) that CoW is just something nice to have if you can run it.

Thanks for the comment, I hadn't really taken the time to think about a more budget friendly version of this lately!

RegenaldJes on The Commander Curse

1 week ago

This looks disgusting (as per your usual, i wouldn't enjoy going up against this beast).

That being said I think though you should add some ways of getting more enchantments back such as Starfield of Nyx and some other uses for your deck rather than just curses. Id add more creatures and items that play on your enchantments such as Myth Realized,Daxos's Torment,Whitewater Naiads, Skybind, and Plea for Guidance. Also probably remove the illegal cards from the deck and add in non basics, Nykthos, Shrine to Nyx.

Well have to play-test it when i get back (if you have the cards for it). -Jr

gotoko on A hot mess

1 month ago

Lifegain? I always lie to run Exquisite Blood and Sanguine Bond (or Defiant Bloodlord or Cliffhaven Vampire instead of or in addition to Bond). Pulls the win outta know where, plus these effects never hurt when you are gaining life anyway. You are in white so enchantments are easily tutorable. In particular, Plea for Guidance can grab both the enchants in one go, but it is kinda expensive mana-wise. Enlightened Tutor is probably the standard, and for good reason.

Coolie2 on Planeswalker Token Deck

1 month ago

Should I add the infinite combo Squirrel Nest + Earthcraft? I could also add some enchantment fetch cards like Enlightened Tutor, Idyllic Tutor, Enduring Ideal, Lost Auramancers, Plea for Guidance, and Sterling Grove.

NV_1980 on Stopping Power!

1 month ago

Thanks for your suggestions Voltron3030!

Grave Betrayal is very nice, but also damn expensive to cast. Furthermore, I think it would fit better in a green/black control deck (Meren?).

I love Angelic Accord. It used to be in here but was replaced with Sigil of the Empty Throne. Maybe I could cut Chromatic Lantern for it; I'm always careful with cutting mana sources but I have to admit; this deck never really suffers from a shortage. I'll give it a try.

As for Plea for Guidance; no I don't think so. Too expensive for my tastes and I have much cheaper tutors and plenty of draw in this deck to compensate.

Voltron3030 on Stopping Power!

1 month ago

Grave Betrayal would be awesome in this build. I would also recommend Angelic Accord since you're already running Sigil of the Empty Throne and Anointed Procession. Plea for Guidance is a descent way to get all these to combo together. The only suggestion I have for cuts is Chromatic Lantern. It's not doing much good in a two color besides being another mana rock (Worn Powerstone ramps better) and you already have plenty of lands.

sonnet666 on I Need Help Making My ...

2 months ago

Wild Research has a color identity, and is not legal for your deck.

The only way I can think of to attach lots of auras to Uril at the same time is to play Retether, Open the Vaults, or Replenish while you have Uril out and a lot of auras in the graveyard already. Either that or play Primal Surge and hope you don't hit a non-permanent. Up to you whether you think either of those are a good idea.

The ONLY ways for you to deal infect damage with Uril in Naya colors are Grafted Exoskeleton and Triumph of the Hordes. There are no other cards that grant infect to a creature outside of blue and black.

Symmetrical card draw is very bad in EDH, since it just gives people more gas to answer you or win the game ahead of you. Font of Mythos, Horn of Greed, Howling Mine, Omen Machine, Temple Bell, and Rites of Flourishing should all be cut. Wheel of Fortune and Reforge the Soul are usually better because you can wait to cast them until you have no hand and your opponents have lots of cards, but you actually have better options in green, so I'd recommend cutting at least Reforge.

Replace with the following: Sram, Senior Edificer, Kor Spiritdancer, Rishkar's Expertise, Sage's Reverie, Soul's Majesty, Abzan Beastmaster, Mesa Enchantress, Verduran Enchantress, and Eidolon of Blossoms (maybe).

You also NEED better ramp. Tithe, Cultivate, Journey of Discovery, Elfhame Sanctuary, and Kodama's Reach are all sub-par and should be cut. 41 lands is also WAY too high. You'll be able to ramp much more consistantly if you cut that down. You can go down to 35 lands without a problem, and then after that you can cut one land for every 0 CMC mana rock you add to the deck. (Don't worry about Exploration, Burgeoning, and Oracle of Mul Daya being less effective. The extra draw factor will offset that. I would probably cut Azuza though, since she doesn't give you much if you aren't flooded with land.) Out of your lands, Jungle Shrine, Maze of Ith, Mikokoro, Center of the Sea, and Temple of the False God are all kind of bad and could be cut. Some better utility lands would be Kessig Wolf Run and Hall of the Bandit Lord.

All of the following are better ramp than you have: Mana Crypt, Mox Diamond, Chrome Mox, Lotus Petal, Lotus Bloom, Ancient Tomb, Nature's Lore, Three Visits, Coalition Relic, Boros Signet, Selesnya Signet, Gruul Signet, Llanowar Elves, Fyndhorn Elves, Elvish Mystic, Avacyn's Pilgrim, Dryad Arbor (tutored off of Green Sun's Zenith, Harrow, Crop Rotation (into Ancient Tomb), Gemstone Caverns, Chromatic Lantern (maybe), Joraga Treespeaker (maybe), Skyshroud Claim (maybe), Trace of Abundance (maybe), Fertile Ground (maybe), Utopia Sprawl (maybe), and Wild Growth (maybe). You may also want to consider Herald of the Pantheon or Hero of Iroas to reduce the cost of your spells.

Now, on to the auras. You have a ton of auras that don't really do... anything? I get that you want to buff Uril as much as possible, but EDH is format of card advantage, and you really shouldn't be playing cards that just read, "your commander gets +2/+2."

I would cut all of the following Abzan Runemark, Angelic Destiny (this really doesn't give you much for 4 mana), Asha's Favor, Burrowing, Call To Serve, Cave Sense, Crown of Awe, Dust Corona, Eternal Warrior, Griffin Guide, Gryff's Boon, Inviolability (He already going to be the biggest thing around, why do you need this?), Murder Investigation (You have no support for these tokens.), Nimbus Wings, Serra's Embrace, Triclopean Sight, Vigilance, and Vow of Duty.

And here's what I recommend in their place:

Double strike: Battle Mastery, Runes of the Deus, and Duelist's Heritage. Literally the best effect you can Uril, since it will double all the other buffs you're giving him.

Massive Gains: Ethereal Armor, Eidolon of Countless Battles, and Helm of the Gods (not an aura but w/e). If you're going to have cards that just buff your commander, it might as well be for a LOT.

Extra Card Advantage: Sixth Sense, Keen Sense, and Snake Umbra. These guys are cheap extra draw factor.

Trample: Rancor (best), Armadillo Cloak, Unflinching Courage, and Eldrazi Conscription (maybe). After Protection, Trample is the most reliable way to get damage through in your colors.

Haste: Instill Energy, Messenger's Speed, Cartouche of Zeal, Fervor, and Fires of Yavimaya. Hasting a Voltron commander is the best way to get your beats in asap.

Extra protection for your commander: Shielded by Faith, Spider Umbra, Hyena Umbra, Felidar Umbra, Bear Umbra, and Flickerform. (Speaking of protection, Tajuru Preserver, Grand Abolisher, Vexing Shusher, Gaea's Herald, and Sigarda, Host of Herons are all good ways to make sure Uril can't be messed with.)

Also put in Spirit Loop. It's cheap and comes back if Uril leaves play somehow.

Other miscellaneous stuff:

Heliod's Pilgrim, Open the Armory, and Plea for Guidance are other tutors you could include. Open the Armory also grabs Grafted Exoskeleton and Helm of the Gods if you put them in, so I'd recommend it.

Nomad Mythmaker might make a useful recovery tool.

Mayael's Aria buffs Uril, gains you life, and can straight up win the game for you, nuff said.

If you can find the space, you could really use better board control to deal with problem permanents. Here are some good removal spells in your colors: Swords to Plowshares, Beast Within, Chaos Warp, Oblation, Krosan Grip, Oblivion Ring, Qasali Pridemage, Return to Dust, Hull Breach, Winds of Rath, Chandra's Ignition, Austere Command, and Wrath of God.

And that's all I can think of at the moment. Good luck.

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