Word of Seizing


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Time Spiral (TSP) Rare

Combos Browse all

Word of Seizing


Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

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Word of Seizing Discussion

Hexekk on Queen Marchesa: Politics, Aikido, and Control

1 week ago

won commander last night against a table with 2 infinite combo decks, we had Azami, Lady of Scrolls, a player playing a version of Food Chain deck, me and one more playing Breya, Etherium Shaper. started out with mana problems for me all the way to turn 4. no one had done anything to big yet so it was int to harmful. then the Breya, Etherium Shaper player dropped Saheeli Rai at that point all i had was one Mountain a Sol Ring and a Mirage Mirror. the turn went around the table back to him so he dropped Felidar Guardian.the Azami, Lady of Scrolls player was also getting mana screwed so no counters from him. everyone at the table started to scoop but me. i tapped the sol ring for the Mirage Mirror copying one of his Swamps and tapping for a Rakdos Charm effectively killing him with one land out on the field. where he replied "well that's a thing" and scooped. only the Azami, Lady of Scrollsplayer and me were left because the Food Chain player scooped. the game went along as normal and i was having serious troubles getting my mana base for the rest of the game. Azami, Lady of Scrolls player combo'd out and attempted to win via Laboratory Maniac to where in response i casted Word of Seizing on Laboratory Maniac making him kill himself with his own combo. this was hands down the best example of this deck i've played in the 2 months I've had it now. i love it!

DominusArcanix on Etali, Primal Beatstick

3 weeks ago

My suggestion for cutting cards for ramp would be to look for high CMC cards you find stranded in your hand and try replacing some of them with mana rocks. If you can't find a card to cut for Unstable Obelisk it is better than Orazca Relic for red in my opinion, but I'd recommend both honestly.

For adding a bit of board sweeping/point removal I'd honestly look to cut the anti-blue (Burnout) and creature stealing (Word of Seizing) subthemes for the deck. Those themes are super powerful in the right situations, absolutely, but I think you'll get more utility and that more play value out of a few sweepers and point removal.

Suns_Champion on Steal Things, Get Money

1 month ago

Hi! No problem! Got some ideas for ya!

I'm thinking this is a good start to a steal, dethrone, sack, gain control of a creature deck. Threaten effect, attack triggering Dethrone, sac to Ashnod's Altar, you end up with permanent control of the creature. P.S. I really like your Unspeakable Symbol in here. Brilliant!

So for what I'm thinking we'll need a bunch of stuff: Steal spells, ways to lose life(to activate dethrone), and sac outlets. Let's get to work!

Steal Spells: Slave of Bolas, Mass Mutiny, Insurrection, Mark of Mutiny(holy moley you don't even need dethrone :D), Act of Aggression, Word of Seizing, Zealous Conscripts, Kari Zev's Expertise, Act of Treason, Traitorous Instinct, Harness by Force, Hijack, Threaten.... these are all decent options. I think you should capitalize on the cost-efficiency of the red Threatens to leave room to do other things the same turn. Others like Insurrection are just game winners, especially if you end up with control of all of the stolen creatures in the end :)

Sac outlets: Fling(for the lolz and to deal some damage), Phyrexian Altar($$$$ I know), Attrition, Goblin Bombardment, Viscera Seer, Greater Gargadon, Grimgrin, Corpse-Born, Phyrexian Tower, Carrion Feeder, High Market... that's a good start. Hopefully find sac outlets with added utility. I also really like the lands, definitely run those.

Ways to lose life: Necropotence(commander staple, nice because you can pay only as much life as you need), Phyrexian Arena, Dark Confidant, Yawgmoth's Bargain, Bloodgift Demon, Sign in Blood & Night's Whisper, Dark Tutelage, Greed, Reprocess.... wow! luckily, black has us covered in this category! Take your pick! These are all amazing because they enable the strategy of the deck and draw you cards! Perfect!

Hopefully this will give you a good jumping off point! Good luck friend!

Suns_Champion on Queen Marchesa: Politics, Aikido, and Control

1 month ago

Hi again! Nice changes; glad one of my suggestions made it in!

Sunhome is a good cut, I've always found it weak even in builds that want it :/

Mastermind's Acquisition will be a great fit.

Twilight Prophet is awesome. Limited bomb that is both easier to activate and more effective in multiplayer EDH. Can't wait to see how it works!

As far as Threaten effects go, from my experience with Brion Stoutarm, instant speed is what you want. Word of Seizing is a great permanent-based combo stopper. Besmirch is one I haven't seen though, and that seems to fit here nicely.

Will continue following this list with interest :)

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 months ago

After the helpful reminder of my likely blunder and misreading of the card by MegaMatt13, I am revisiting my Threaten effects section.

Disrupt Decorum is a total house. It brings disaster on all my foes, if it doesn't end the game within a few turns or so. It is nicely costed, and given that it's effects last for a full round of turns means that being a sorcery is not a huge deal. Great card, and while not technically a Threaten effect, it is not that different than Insurrection in what it does in play to make a difference. This has been my favorite.

Word of Seizing is an instant with split second. It is a very versatile card, if somewhat expensive. Still, you can pull all kinds of craziness with it. My second favorite.

Insurrection just finishes things. It is super expensive, and is better left in the Wishboard for retrieval when needed. Usually a single card late game one turn wincon.

Act of Aggression is technically CMC 5, but in reality, it is a colorless CMC 3 instant that does 4 damage to you, pay or to prevent 2 or 4 damage. It untaps, as MegaMatt13 astutely points out, meaning it has both offensive and defensive uses, and can't be foiled by the owner tapping it. Great card, I just wish it was CMC 4 for use with Sunforger.

Grab the Reins can be tutored with Sunforger, but the utility is severely limited by not untapping. Bummer.

Mark of the Oni looks very interesting. On the off chance that I have out Master of Cruelties, I get to keep the creature. If it untapped, this would be a perfect card. As it is, it has the same issue as Grab the Reins. I may try it anyway.

Blind with Anger has almost everything I want, instant, CMC 4 or less, untap and give it haste. Only problem is it is for legendaries. Too many legendaries I would want to target. Still, maybe worth trying.

Besmirch is pretty great, 3 cmc threaten that goads, untaps, and gives it haste. That is pretty amazing. The goad gives it defensive uses, even if not for blocking. Offensive defense. That is perfectly in line with this deck. It is a sorcery, which is the the only down side. I have like this one before, and may return to it. We shall see.

Unwilling Recruit is very interesting. Most things I am looking for, it untaps, it gives haste. It also can be used as an X spell finisher. I have not tried this one, but I am going to. A sorcery speed threaten effect that could turn a utility of midrange creature with some form of evasion into a finisher. Very cool. Too bad it doesn't bring evasion or trample by itself. I will try this one anyway.

Disharmony is a card I have tried, and I really wanted to like it, but in the end, it was a weird Fog/removal, with the potential of being a 2 for 1 in the right circumstances. Bummer. Not enough. Still, playing a card from Legends brings a little gravitas to a deck. Like drag racing a 57 Chevy. It may not win, but you look good losing.

Kari Zev's Expertise looks cool, but I am afraid that I would infrequently get to use the free spell. There are many CMC 2 cards, but most are defensive or early game cards. I may try it to see how it works.

Zealous Conscripts is awesome, but doesn't have flash, and comes with too much combo rep. Even so, it is worth considering.

Threaten, Traitorous Blood, Hijack are all similar sorcery speed effects that cost 3. They each balance different benefits. Besmirch is likely better in most situations.

Malevolent Whispers and Turn Against are both kinda cool, but expennsive, and their benefits don't outweigh the expense, given the alternatives.

Fractured Loyalty would be super fun in the right deck. Not this one.

Frenzied Fugue is pretty amazing. I could have some weird fun with this. Not sure is is the right card for this deck, though.

Other than those, there are also a few multi-target spells that fit in this category. Mass Mutiny, Mob Rule, and Molten Primordial are all great cards, and if I am creeping up into the higher CMC, as well as accepting some sorcery speed options, then these should definitely be considered. I am not sure which of them I like best. I am leaning toward Mass Mutiny due to the cheaper CMC, even though Molten Primordial comes with a large body, and Mob Rule will likely hit more targets. I may try them all.

While we are at it, since I am probably getting somewhat similar effects out or Animate Dead and Reanimate, maybe I should consider Beacon of Unrest. The CMC is higher, but the opportunity to use it more than once is interesting. It may find a spot as well.

Anyway, please comment and tell me about your favorite Threaten effects. I need one to put in the Grab the Reins spot, and want to consider all options.

Akujiki on

2 months ago

For the stealing theme I have some suggestion that are not crazy expensive, that you might be intrested in :

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 months ago

BX223Hunter, I decided to respond here so that everything is all together as far as conversations go regarding this deck.

I tried Grab the Reins as one of the Threaten effects. It worked pretty well, but I found that Act of Aggression with it's flexible cost and Word of Seizing with split second to be better inclusions. In reality, this was a judgement call, and Grab the Reins was a great inclusion. It could easily be added in for either of those two, or even as an additional Threaten effect.

I had not seen Imp's Mischief, but I had considered Shunt. I didn't ever play it, but I ultimately concluded that Shunt shunt was not likely versatile enough to include. I think Imp's Mischief would be the same thing. Although, it may be fun to play in the right meta. Surprise cards like that out of non-Blue decks care really rock someone's plans.

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