Word of Seizing

Word of Seizing

Instant

Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2015 (C15) Rare
Commander 2014 (C14) Rare
Time Spiral (TSP) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Word of Seizing Discussion

Sultai_Sir on Ink-Treader Nephilim EDH

14 hours ago

Hey,Sully13! I love this deck! Ink-Treader Nephilim is a crazy general, like a Zada on steroids. Here are some recommendations:

Willbreaker: Yoink!

Word of Seizing: Do you want an uncounterable, instant-speed Insurrection? Of course you do!

Pongify, Crib Swap, Beast Within, and friends: While Ink-Treader Nephilim makes all removal targeting it a board wipe, we want creatures on the board to get that crazy value, so these give everyone some dinky monkeys or lizards to draw 20 cards off of with a Stun after a board wipe!

Verdant Confluence: Get all those pesky lands out of your deck, cards out of your graveyard, and permanently pump up your army! Choose the counter mode once, and the land or recursion mode once or twice, depending on how much you need them. Plus the art is amazing.

Splicer's Skill: For just 5-7 mana, create an exponentially growing army! Splice this doozy of a card onto one of your cantrips, and create a golem for each creature on the battlefield.

Hope this helps, and happy tapping!

Sultai_Sir on Ink Treader Nephilim

14 hours ago

Hey,Sully13! I love this deck! Ink-Treader Nephilim is a crazy general, like a Zada on steroids. Here are some recommendations:

Debt of Loyalty: Yoink!

Word of Seizing: Do you want an uncounterable, instant-speed Insurrection? Of course you do!

Pongify, Crib Swap, Beast Within, and friends: While Ink-Treader Nephilim makes all removal targeting it a board wipe, we want creatures on the board to get that crazy value, so these give everyone some dinky monkeys or lizards to draw 20 cards off of with a Cerulean Wisps after a board wipe!

Verdant Confluence: Get all those pesky lands out of your deck, cards out of your graveyard, and permanently pump up your army! Choose the counter mode once, and the land or recursion mode once or twice, depending on how much you need them. Plus the art is amazing.

Splicer's Skill: For just 5-7 mana, create an exponentially growing army! Splice this doozy of a card onto one of your cantrips, and create a golem for each creature on the battlefield.

Hope this helps, and happy tapping!

Older20 on Marchesa: Queen of Pain (100% Altered)

3 months ago

I'm loving the Ant. It puts a lot of pressure on the other players in the same way the "Tempt" spells do. It often has the effect of everyone feels like they need to utilise the counters if anyone else does. If players are slamming down strong creatures then this just makes them stronger and more comfortable with attacking.

Its in my deck's game plan to deal with massive creatures (Backlash, Deflecting Palm, Word of Seizing, as well as the number of fogs I run) but that is less likely to be the case with my opponents' decks. I think even if the creature wasn't goaded it still would discourage attacks as who wants to trade their beefy monster for a Vampire of the Dire Moon or Gifted Aetherborn?

Older20 on Marchesa: Queen of Pain (100% Altered)

9 months ago

cheeseycrackers Word of Seizing isn't fetch able by Sunforger but its still an absolute powerhouse. I've never really had an issues with Price of Progress potentially killing me. Even if it is very late in the game, you may have like 8 non basic lands out? That's only 16 damage which you should be able to weather. Often you want only cast it if you can win the game through additional affects such as Reverberate and Wound Reflection as you mentioned. I can't think of a single game where I couldn't cast Price of Progress because it would kill me. And I've player this decks over a hundred times.

Patolea on Queen Marchesa: Politics, Aikido, and Control

1 year ago

Older20 It's better use Second Sunrise or Faith's Reward .

MahBoi100 Like Jack the Ripper, let's go by parts:

The first three cards are removal spells, we are not trying to control the board, we are trying to conduct towards a result that benefits us.

I really like the idea of Varchild, you strengthens your opponents while protecting yourself.

Scheming is nice and dangerous at the same time.

Crown didn't create any value for your own.

Mathas attract to much attention.

Flash is CMC 6, that's too heavy, but it's a alternative to Word of Seizing , a card that saw a lot of play in this deck in the past.

You blowed my mind with Master Warcraft , excellent card for the aikido strategy.

Disharmony is like a fog of one creature or a removal spell, since you can get and block another attacking creature with it, both of the effects has better options in magic.

Jabari's Influence it's a alternative to Word of Seizing , a card that saw a lot of play in this deck in the past.

Soul Snare I like the reason behind the use of this card. Nice!

Boros Fury-Shield Man, this card is aewsome, it's better than Delirium and Backlash .

Encircling Fissure you usually don't have creatures to abuse of this, but it's a nice fog, can enter in the place of other.

Treacherous and mindclaw are heavy, cmc 5, and a shot in the dark.

Coveted act likes the monarch itself, a second monarch for 6 manas.

[email protected]_only on Brion Stoutarm

1 year ago

looking through other brion decks, have a couple of suggestions:

Phyrexian Processor - costs life once, makes large tokens to flink & gain life back.

Mimic Vat - token generator that can exile an opponent's (or your) enter play effect, then sling it with brion

Harness by Force - steal multiple creatures, can dial in as many as you need

Goblin Bombardment - backup sack outlet with no mana cost

Malevolent Whispers , Traitorous Instinct , and Unwilling Recruit - other stealers, these ones gives bonus power

Word of Seizing - because split-second is stupid-good against control

Cradle of Vitality - gain life equal to power? better amp up the next thing to chuck...

Orim's Thunder - a boros staple, disenchant + burn in one card is a good value


overall, I'd probably toss the Fling and Thud over permanents that can sac for less, or get something else out of it (like Carnage Altar )

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