Word of Seizing

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Rare
Commander 2014 Rare
Time Spiral Rare

Combos Browse all

Word of Seizing

Instant

Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -33%

0.02 TIX $1.5 Foil

Ebay

Recent Decks

Load more

Word of Seizing Discussion

HawkRider on Punishing Choices

2 weeks ago

I really need to build a deck around this guy...

I have a couple of suggestions for you. First is Gamble. Fantastic card, the only time I can really say it's disappointing is if you're top-decking at that point. Or you discard the card you tutor... But that just depends on your luck.

Second. Replace Chandra, Pyromaster with Chandra, Flamecaller. Far more useful to you. You can get rid of all of the cards in your hand that aren't useful to you any more and get a fresh set of cards. Plus, she can clear the board of a surprising number of creatures - even in EDH - and if nothing else, she makes a couple of guys for you to swing around.

Third. Wheels. Cards like Magus of the Wheel are fantastic for red decks. Not only are you going to run out of cards in hand fast, but you're opponents are likely to constantly have more cards in hand than you. And thus, more to lose from you wheeling. Wheel of Fate, Wheel of Fortune and Chandra Ablaze are other cards that can do this for you.

Fourth. Word of Seizing. Okay, so this is more of a fun card. It might be a little too slow for your deck. But I recently discovered this card when someone used it to steal my Jace, Unraveler of Secrets on 8 loyalty counters. I still can't believe I managed to win after that... But yes, it can be a ridiculously helpful card in the right scenario.

Fifth. Harsh Mentor. As stated in a previous comment, hilariously good card in mono-red. So mana activated abilities in EDH, it's going to be burning people so often. (I mostly hate it because it really weakens Lightning Greaves.

Speaking of, sixth. Lightning Greaves, and to a lesser point Swiftfoot Boots. People are going to want Zo-Zu dead. Simple as that. While this won't protect him from wraths, Black has lost all of the common ways to kill Zo-Zu, Blue can't bounce him easily and White is forced to wrath if they want rid of him. Sure, Green isn't going to care particularly, they'll just be forced to use Krosan Grip before their Beast Within, but it still can be handy.

Seventh. Obsidian Fireheart. You've already punished them for playing lands, so why not punish them for having lands in the first place? In all seriousness, this is a pretty good mana sink, and there are going to be turns where you don't have anything else to spend your mana on. While it can only target lands that aren't already on fire, it can still quickly drain your opponent's life, especially if you have that Caged Sun out. Three red land, two lands burning away.

My final suggestion is somewhat more tentative, since while it is a really good card, in this deck it's pretty dependent on you hitting yourself with your commander. Valakut, the Molten Pinnacle. It's a lot better than Hellion Crucible, especially if you aren't running any land recursion or proliferate effects, but it does require land ETBs.

Oh, one or two more cards. Blasted Landscape and Smoldering Crater are some more lands with cycling you can run, which might be nice in your deck. Gauntlet of Might and Gauntlet of Power are both essentially Caged Suns. Sensei's Divining Top and Gilded Lotus are both great. Sol Ring is one of the best mana rocks in existence. Subterranean Tremors and By Force are pretty good. Chaos Warp and to a lesser extent Divergent Transformations are really useful if you can't deal with something. And Charmbreaker Devils are always helpful to have around, but may be a little too pricey for your deck mana-wise.

... I need to stop before I've just built a deck in your comments. These are just suggestions from what I've seen from some other red players (plus the start of my research into building a Red deck), so I can't guarantee them all being good ideas, but they may help you.

Also, I'm aware that some of the suggestions I made are almost hilariously expensive, but they are just suggestions and the most expensive one you'll probably want should be dropping in price at the moment since it was banned in another format, if I recall.

Now... Do I finish a deck or start a new one? Choices...

TheRedGoat on Horror, Carnage, and Annihilation. All are Rakdos.

1 month ago

Hmm, I'm a little sad to realize that you can't copy Word of Seizing, but are you still interested in that kind of interaction? I do believe that if you have boots on a creature then they are considered "unable to be targeted" in regards to Radiate, so you could still get away with using Fissure with it and not lose your commander maybe?

Pheardemons on Horror, Carnage, and Annihilation. All are Rakdos.

1 month ago

Also, TheRedGoat Radiate + Word of Seizing doesn't work the way you want it to. Because of Split second none of the copies can go on the stack.

TheRedGoat on Horror, Carnage, and Annihilation. All are Rakdos.

1 month ago

Pretty dark premise you've got here. I'll admit to being the type that wouldn't really have fun against this type of deck, but I can respect the amount of power this would hold over the board.

So saying though, I wonder if you've looked into cards like Traitorous Blood, or similar cards, that would let you take your opponent's stuff before you swing with Rakdos, thus letting you sacrifice their cards in response to his attack trigger, and making them have less options when sacrificing to the commander's damage trigger. Something I've realized that is a really dirty combo within red is Radiate + Word of Seizing to take literally everything from everyone. Doing so might render the damage trigger unnecessary, but I doubt that would be what everyone else cares about at that time eh? Bonus points if you did this in response to what would have been a one sided board wipe.

Also, last idea suggestion; Obsidian Fireheart for a mana sink?

MegaMatt13 on Sharing is Caring

2 months ago

Oh... Word of Seizing and Insidious Will are also great for their flexibility

Holtzman on Cry, Havoc!, and let slip the Gobs of war

3 months ago

@MunchingAberration I started a list like that. Doublestrike and Menace value was the focus.

Assassin and Sharpshooter are higher cmc than I'd want to pay for in this deck.

Rogue's Passage is an auto-include. I'd add Kher Keep but I really need to hit on turn 2.

I like Widespread Panic I will add it . A friend has a Captain Sisay deck that this would annihilate. And it does surprisingly good against green too. All that land Search. Only drawback is Stranglehold nonbo, but there are no tutors so chances of getting both and having nothing else to play is slim.

Planar Chaos seems like a good chaos card. But it's really just a Red control card. I don't like cards that just stop/slow the game.

I LOVE Grip of Chaos but 6 cmc is really steep for this deck. I'm even considering taking Caged Sun out for that same reason.

Price of Glory is good, but War's Toll and Possibility Storm fill the same role and I prefer them.

I see the value of Word of Seizing. Grabbing their piece split second and stopping them for a turn sounds like an awesome play, but I don't foresee that opportunity presenting itself often enough to include it. Though i do think an Insurrection theme'd Grenzo deck would also be totally legit.

Thank you for the Input.

Holtzman on Cry, Havoc!, and let slip the Gobs of war

3 months ago

@MunchingAberration I started a list like that. Doublestrike and Menace value was the focus.

Assassin and Sharpshooter are higher cmc than I'd want to pay for in this deck.

Rogue's Passage is an auto-include. I'd add Kher Keep but I really need to hit on turn 2.

I like Widespread Panic I will add it . A friend has a Captain Sisay deck that this would annihilate. And it does surprisingly good against green too. All that land Search. Only drawback is Stranglehold nonbo, but there are no tutors so chances of getting both and having nothing else to play is slim.

Planar Chaos seems like a good chaos card. But it's really just a Red control card. I don't like cards that just stop/slow the game.

I LOVE Grip of Chaos but 6 cmc is really steep for this deck. I'm even considering taking Caged Sun out for that same reason.

Price of Glory is good, but War's Toll and Possibility Storm fill the same role and I prefer them.

I see the value of Word of Seizing. Grabbing their piece split second and stopping them for a turn sounds like an awesome play, but I don't foresee that opportunity presenting itself often enough to include it. Though i do think an Insurrection theme'd Grenzo deck would also be totally legit.

Thank you for the Input.

MunchingAberration on Cry, Havoc!, and let slip the Gobs of war

3 months ago

Hey, been tinkering with Grenzo myself recently, but I already had a goblin tribal deck so I tried more general tokens/synergistic stuff, because I also wanted to exile +6 cards :) Here's a link: Mono-Red Grenzo Beats. So far my favorite effects are things that make more dudes on attack; i.e. Hanweir Garrison, Kari Zev, Skyship Raider, and Captain's Claws.

If you wanted to focus on goblins, Goblin Assassin and Goblin Sharpshooter have never let me down for some creature removal.

Utility lands might help, particularly Rogue's Passage/Kher Keep if you're consistently dumping your hand (mana sinks rock).

Finally, if you just want more hate for combo decks, I'd suggest Widespread Panic, Planar Chaos, Grip of Chaos and maybe Price of Glory, depending on how many annoying instants are in your meta. Word of Seizing is also a nightmare for combo, because split second can stop a combo in its tracks.

Load more