Word of Seizing

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Word of Seizing

Instant

Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.)

Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.

Wuzibo on New Social Contract Breach Discussion

2 years ago

You can concede at almost anytime, unless you are conceding solely for resource denial.

As an example, lets say a player with Rafiq of the Many is swinging at you and he has some of the swords of X and Y on. You have no blockers. He is going to kill you with commander damage. You don't get to concede on the declare blockers step just to deny him the swords triggers.

Or, for example, if you have Karn Liberated out, and you can ult him next turn. You're playing oloro stax. He's well defended because you played him after a boardwipe and, you got a creature and have a counter in hand or something like that. So then someone else Word of Seizings him to ult him themselves. You don't get to concede for that. Conversely, you can't concede just because some guy has taken all your stuff and is using them to win the game, just to take from him all the permanents you own but no longer control, blowing up key parts of his board and letting someone else win when, up until your concession, the "thief player" was playing a stellar game.

This, of course, only matters in a multiplayer format. In 2 player, them conceding means you win, so it doesn't matter. Maybe they're being a little bit of a sore loser, but at the end of the day you still won. In multiplayer, it's more complicated because, like, the game keeps going after a concession. in the toski example, lets say he can take you out, but he's out of cards in hand and really needs that draw. If he draws, he gets something that kind of just forces someone to remove it or it wins the game. But you concede, so he doesn't draw, and then he loses. Or in the karn example, if they restart the game with the stuff karn exiled, yeah, thats not "guaranteed win", but it is a very strong advantage. The exception to this would be when you're the last 2 players in the game. Then it can be "concede whenever" again.

The one hard part about this is slaverlocking people. They don't get to play anymore, but, it's not really fair to the person slaverlocking if the person slaverlocked just concedes, because then thats a 4 mana sink that they just wasted. I understand that it's just unfun, there is no chance to win when youre slaverlocked, but like, what happens then, after you concede? does the Mindslaver guy then get to retroactively change his mindslaver target to someone staying in the game, or does he just have to waste his mindslaver?

Hagenizzle on Hagenizzle

2 years ago

Mudkip77 until end of turn triggers do not go on the stack, similar to removing damage they take place in the clean up step. See Word of Seizing for an example of this. Obeka can not stop the return of the permanent taken using word of seizing. Delayed triggers that go on the stack during the end step can be stopped with Obeka, see Hate Mirage. The trigger to exile the copies made with hate mirage will go onto the stack at the next end step and Obeka can end the turn to stop the exile. The difference is subtle but the outcome is significantly different. Many of the old cards have been updated to say “at the beginning of the next end step” in place of “at the end of turn,” this can cause even more confusion and you must check the oracle text.

Wuzibo on daretti

2 years ago

It seems really good for a more creature focused one. Personally I like shenanigans style, where i run plat angel, moltensteel drag, and soul conduit to pump up the moltensteel by paying down to 0 life, switching life with someone else to make them lose, then swinging to take someone else out in a 4 person ffa match, which was how i used to play commander with my group. I also can mindslaver lock people and i run the dualcaster mage and twinflame combo which is a two card wincon on your turn if your opponents don't have an answer right then, so like, when they're tapped out.

I'd really recommend Word of Seizing.

dritchie on My take on Mizzix

3 years ago

Id remove Dragon Mage its very expensive as is charm breaker devils and Mercurial Chemister for things like Bribery , Act of Aggression , Word of Seizing and Insurrection . Mizzix's Mastery is a must, definitely remove Walk the Aeons because at sacrificing three lands that puts you at a major disadvantage try going for Beacon of Tomorrows they are what id definitely recommend at the very east just to give it a bit more of a competitive feel

Optimator on Giant's Deck

3 years ago

Even though you are primarily Giant-Tribal, you may still want to have a small suite of "Brion" cards.

I have a Feldon of the Third Path and Mimic Vat, both of which are extremely good in Brion decks. I also have a Adarkar Valkyrie, which can be good too.

Gift of Immortality is extremely good with Brion. I don't have one though.

Sigil of the New Dawn isn't the most efficient, but can be good.

I have a Serra Avatar too, which is the best Fling-able creature around. Evra, Halcyon Witness is great too, but I don't have one. It's cheap though. A Stalking Vengeance would double up Brion's damage, but I don't think I have one either. Reya Dawnbringer is way mana-expensive but can be useful with such pricey giants dying left and right.

Flameshadow Conjuring can be good with Brion too. I don't think I have one though.

Phyrexian Processor is one of the craziest pieces of Brion tech around. It's not too expensive--I would totally slide this card in, even if I was doing Giant Tribal. You can get blown out, but the payoff is enormous.

Another piece of Brion tech is Grafted Exoskeleton, if you wanna be dirty.


Since Brion isn't the center of the strategy, protecting him isn't at such a premium. Cards like Swiftfoot Boots and Lightning Greaves are still good for protecting your big giants though. It may be worth sliding some cards like that in, but since it's a casual deck you may get away with none.

That said, I have Whispersilk Cloak and Mask of Avacyn in my collection.

Another option on a budget is Mirror Shield. Darksteel Plate is pricey but fantastic when you want to stick a huge beater and keep it around.

I have a Cradle of Vitality on-hand. Might be really good!


If you have any more Threaten-effects, those are functionally creature removal with your commander out. Perhaps a couple of cards like that deserve a slot. Captivating Crew is fun because it's repeatable. Song-Mad Treachery  Flip is cool because it's a land too!

I own: Hijack - Grab the Reins - Mass Mutiny - Traitorous Blood - Traitorous Instinct - Portent of Betrayal - Word of Seizing - Harness by Force

There are many more.


Illusionist's Bracers is very good with Brion, even with less of a focus on him. Probably worth keeping in.

I think Minion Reflector won't be good--too expensive. Seance is decent but probably won't be reliable often enough to make it worth a slot.

Sultai_Sir on Ink-Treader Nephilim EDH

3 years ago

Hey,Sully13! I love this deck! Ink-Treader Nephilim is a crazy general, like a Zada on steroids. Here are some recommendations:

Willbreaker: Yoink!

Word of Seizing: Do you want an uncounterable, instant-speed Insurrection? Of course you do!

Pongify, Crib Swap, Beast Within, and friends: While Ink-Treader Nephilim makes all removal targeting it a board wipe, we want creatures on the board to get that crazy value, so these give everyone some dinky monkeys or lizards to draw 20 cards off of with a Stun after a board wipe!

Verdant Confluence: Get all those pesky lands out of your deck, cards out of your graveyard, and permanently pump up your army! Choose the counter mode once, and the land or recursion mode once or twice, depending on how much you need them. Plus the art is amazing.

Splicer's Skill: For just 5-7 mana, create an exponentially growing army! Splice this doozy of a card onto one of your cantrips, and create a golem for each creature on the battlefield.

Hope this helps, and happy tapping!

Sultai_Sir on Ink Treader Nephilim

3 years ago

Hey,Sully13! I love this deck! Ink-Treader Nephilim is a crazy general, like a Zada on steroids. Here are some recommendations:

Debt of Loyalty : Yoink!

Word of Seizing : Do you want an uncounterable, instant-speed Insurrection ? Of course you do!

Pongify , Crib Swap , Beast Within , and friends: While Ink-Treader Nephilim makes all removal targeting it a board wipe, we want creatures on the board to get that crazy value, so these give everyone some dinky monkeys or lizards to draw 20 cards off of with a Cerulean Wisps after a board wipe!

Verdant Confluence : Get all those pesky lands out of your deck, cards out of your graveyard, and permanently pump up your army! Choose the counter mode once, and the land or recursion mode once or twice, depending on how much you need them. Plus the art is amazing.

Splicer's Skill : For just 5-7 mana, create an exponentially growing army! Splice this doozy of a card onto one of your cantrips, and create a golem for each creature on the battlefield.

Hope this helps, and happy tapping!

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