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Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.
Second Sunrise Discussion
2 days ago
@BolasFucks This deck is a solid OK. The meta this deck is played in allows proxies and plays at between 7-8/10. I was testing to see how an effectively budgetless version would function. The answer is... not great, but not bad either.
Jund Eggs is a terrible idea as running without Second Sunrise , Faith's Reward , or any real stack interaction is kind of rough. I chose Korvold, Fae-Cursed King as a commander because I really like him in concept. I chose eggs as a "win-con" because I like the challenge of eggs in Jund. The deck functions.
Win Conditions require performing some variation of Eggs combo (replacing the aforementioned white cards with Scrap Mastery for a similar effect when possible) with Disciple of the Vault , Reckless Fireweaver , or Korvold, Fae-Cursed King out. If I'm able to go effectively infinite, I either ping the board down with the first two or draw my deck with my commander. With the big Dragon I can Chandra's Ignition for well above lethal. Beating face with him is a last resort, but a valuable one.
I run a variety of interaction:
Pia's Revolution does a surprisingly good job for pseudo recursion against low life targets, especially with how often artifacts go to the graveyard from play with this deck.
Noxious Revival hits key graveyard based combo pieces when we need it, or saves some of our own.
I think that just about covers all the odd parts, the rest are either Eggs, ways to get key parts, or more common pieces of interaction.
2 months ago
I think you would love Lunar Force . Riptide Shapeshifter can be used to fish out Psychosis Crawler. Drift of Phantasms transmutes for Induced Amnesia, Fabricate, etc. Other cards you might consider trying out include Starfield of Nyx , Sun Titan , Open the Vaults , The Mirari Conjecture , Skycloud Egg , Chromatic Sphere , Faith's Reward , Second Sunrise , Salvaging Station , Origin Spellbomb , Tomorrow, Azami's Familiar (keeps you from losing if you draw your deck, and helps fish for combo pieces), Psychic Possession
3 months ago
Oh yep yep, I'm quite familiar with British slang so I get it. I.. still think it's both extraordinarily dumb and fun in equal parts, but I get it.
Right so, anywho, I've had a look at the deck. There are three main points I'd like to address.
The first and overarching point is consistency in the deck. There are a number of good effects that are useful, but only on a couple of cards. For example, Brought Back is a good card on its own (and I appreciate that it is the best of the three), but I think if you specifically want this effect then it would probably be worth running Faith's Reward and Second Sunrise too. If not, then it might be worth cutting in favour of some consistency in other areas, or perhaps more interaction. COntinuing along with this, for another Arcane Lighthouse effect, there's Detection Tower . For the Geode Golem effect, there's Command Beacon . For Ghostly Prison , there's Windborn Muse and perhaps Sphere of Safety ; either I think you should be running both there Sphere & Hall of Heliod's Generosity or neither. Considering the main goal of the deck seems to be wiping the board and gaining life, even though these are the most consistent elements of the deck, I think that probably it could still do with a few more of each.
Another thing is just a bit of consistency in your mana rocks to make a ladder. I'm not sure what the common lingo for that is, but the idea is to have multiple mana rocks at 2CMC, and multiple at 4. The idea being you play a 2CMC mana rock on turn 2 (or turn 1 if you have a Mana Crypt or Sol Ring , because those are amazing and defy any other plans and go in every deck if you have them), then follow up with a 4CMC rock on turn 3. Though there are plenty of good mana rocks at 3CMC for their cost, usually it's better to get a 4CMC rock down if you can consistently ramp into it.
Finally, your commander connecting for lethal commander damage seems to be you main win condition, so I think you might need a few more ways of making this happen. There aren't many other voltron thingies in your deck, so because you aren't that worried about having to target your commander with things, Whispersilk Cloak seems pretty much perfect for this. Trailblazer's Boots are also pretty good. Haunted Cloak is in there, so maybe consider Chariot of Victory as well.
Anyway yeah I'll leave it at that and stop rambling now, but can go into it a bit more if you like. I hope this helps, have fun with the deck!
3 months ago
Hey guys, I play commander almost exclusively and as a result I am pretty lost when it comes to other formats.
I found a sweet synergy between the cards Squandered Resources or Overlaid Terrain , Lotus Cobra , and Second Sunrise . The end result is that it can generate an insane amount of mana and cast Emrakul, the Aeons Torn on turn three.
The problem is that Squandered Resources , Overlaid Terrain , and Second Sunrise are not modern legal. What format should this deck be played in? and is there any payoff other that Emrakul, the Aeons Torn I should be running?
4 months ago
Now you may have noticed Bishop of Wings and Divine Visitation makes for an interesting combination, why not further abuse it with Ashnod's Altar or Phyrexian Altar (or even Spawning Pit ) and you can go infinite. on their own they're also not half bad trading tokens and no longer important creatures for ramp. You can also run Second Sunrise or Faith's Reward to further abuse the sac outlets while also being board wipe protection.
4 months ago
The first thing I notice is that your mana rocks are less than ideal. The Talisman cycle is good, and I'm glad you included it; however, Chromatic Lantern is a questionable inclusion. You have a lot of non-basic lands to help your mana-fixing situation, and three-mana rocks are significantly worse than two-mana rocks. I think you'd be better off running Orzhov Signet , Mind Stone , Fellwar Stone or even Thought Vessel .
Gamble is an excellent tutor for any red deck, and I think you should strongly consider running it. Enlightened Tutor is expensive, but it'll help tutor up some of the curses you want to use. Similarly, Replenish is an expensive card, but it has a Second Sunrise effect without the requirement to cast it on the turn an opponent died. Academy Rector helps grab Overwhelming Splendor early.
I think Ancient Tomb is (almost) strictly better than Ancient Tomb . If you have access, you should try swapping them. Prismatic Vista is way better than Evolving Wilds , so you should run it if you can. Silent Clearing is good in addition to your Sunbaked Canyon . You have a bunch of double-colored-mana-costs; consider running Reflecting Pool as a sort of ETB untapped tri-land.
Card-draw/selection is at a premium in EDH. Consider Painful Truths , Night's Whisper , Read the Bones , Twilight Prophet and Faithless Looting . In all likelihood, your general and Phyrexian Arena will take care of most of your card draw; however, having a few other sources of card advantage is good.
Crackling Doom is a Mardu card I always liked -- it acts as a 3-for-1 in most games, and aims at the fattest creatures your opponents have. Fire Covenant , Ashes to Ashes and By Force are similar X-for-1s. Despark is an interesting removal spell, and may be great depending on your meta.
Blind Obedience is good as a source of life and as a stax piece. It hoses a lot of decks, including mine (I play artifact-based storm), and has generally impressed me.
Reanimation enchantments may be interesting with all your enchantment recursion. Being able to repeatedly cast Animate Dead , Dance of the Dead or Necromancy seems pretty good, especially if you have ETB or death-triggers on the creatures you target. Your Sun Titan and Bitterheart Witch are pretty good with the reanimation cards; adding Grave Titan or Massacre Wurm would make it better.
Alright. That's all from me. Good luck!
4 months ago
Thank you for your comment and for you ideas. I appreciate it and will follow your advices.
Unfortunately I had time to play just three games with this deck and twice my Birds of Paradise or Dryad Arbor got hit by a Lightning Bolt or similar card. I love Bloom Tender but it usually eats removal asap (any card that may generate more than 1 mana is usually hated in my meta). Anyway I need some chump blockers and if I use more mana dorks, some of them could survive .. I had some bad experience when I used to play Prossh in the same meta and at the end I had to avoid mana dorks as much as possible, otherwise everybody was killing my ramp.
Second Sunrise and Faith's Reward - both are great suggestions, I have Teferi's Protection in my collection, so it could be even better than any of the forementioned cards (since I have almost no ETB creatures). You are right with Swords to Plowshares , I will switch it immediately. Gaddock Teeg should fit in as well.
When I goldfished this deck the card draw was the biggest issue. When I have creature tutor and some enchantments, I am able to draw a lot of cards. In one of my other decks (Bant Enchantress Combo v2.1) I was using self returning enchantments to be able to draw some cards with enchantresses (when I had no enchantment in my hands). I am thinking about Flickering Ward - it would give me evasion (I may choose the color protection based on color of defending player's creatures) and with an enchantress on battlefield I may return it to my hand and play again. Crown of Flames seems to be another option as well. I am considering Runic Armasaur . It could draw a few cards in every game and 2/5 is quite ok for blocking.
Some other card draw possibilities:
- Colossal Majesty is slow and I need to have Uril on the battlefield.
- I am tempted to run Selvala, Explorer Returned , it is ramp & card draw, but it's slow and gives cards to my opponents as well.
- Do you think that it would be worth to add Mesa Enchantress ? I don't like the double cost and I am not sure if I need another enchantress.
This deck is my second / third deck which I want to play as maybe 75 %, not cEDH. Anyway I want to win some games and in all the games so far Uril got a lot of hate, because everybody was afraid what happens when he hits the field. Right now I want to avoid mass land destruction, but it maybe needed in the end. Realm Razer seems to be ok. The lands are not destroyed, but it's not possible to use them and if anybody has an instant removal, he may float some mana and then kill it.
Second Sunrise occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%