Second Sunrise

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Second Sunrise

Instant

Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.

Felipix on Boros don't have artifact recursion?

1 month ago

Crow_Umbra thats only 3 cards: Scrollshift, Argivian Find and Second Sunrise the 3 are on the deck

king-saproling on Dark Apostle

10 months ago

Personally I would make these swaps:

Unburial Rites -> Second Sunrise
Gilded Lotus -> Pitiless Plunderer
Mind's Eye -> Grim Haruspex
Indulgent Tormentor -> Species Specialist

DreadKhan on Super Shivan

1 year ago

Green has lots of stuff like Noxious Revival and Bala Ged Recovery  Flip that can get your Shivan out of the graveyard, and as I've pointed out there are some White cards that let you reanimate it if it's dead (or iirc take it out of exile if someone exiles it, with Pull from Eternity).

I looked up to see if there were some more decent White reanimator effects, there is Karmic Guide (also provides a blocker), Defy Death (pretty bad), Invoke Justice (better but how do you cast this!), Enduring Renewal (really, really janky), Second Sunrise (very situational), Angelic Renewal (seems good), Breath of Life (solid), Cleric Class (mana hungry/low synergy with deck), Elspeth Conquers Death (maybe?), False Defeat ($$$), Late to Dinner (good), Marshal's Anthem (mana!), Miraculous Recovery (good), Resurrection (fine), Reya Dawnbringer (so much mana). There is probably a few more, but here is a starting point, I think with your Commander the Sorcery ones make a lot of sense, but a creature that can repeatedly reanimate Shivan seem like better fits but I don't know how annoying it will be to Egg into them.

RiotRunner789 on Commandatog

1 year ago

Didn't really look at the mana base earlier but assuming this is an ideal / budget free base (because of the duals), you could cut 5 basics (or more) and put in fetch lands. This will smooth out your color fixing tremendously. You could also add Rogue's Passage for utility since color fixing shouldn't be an issue. Exotic Orchard is another easy include since it's almost always at least 3 colors.

Path of Ancestry is also an option, though it enters tapped, it will tap for any color and scry almost every turn. Flamekin Village is another tapped land but can give your commander haste and generally people ignore / forget about land abilities.

Noticed you had Second Sunrise which is perfect for this deck but you may also want to consider Living Death as a second version.

Necrosis24 on Basics matter theme - Mono …

1 year ago

Personally I'd run a token generator or blink cmdr like Abdel Adrian, Gorion's Ward (with your choice of background) as I like the idea of using Settle the Wreckage as a ramp spell and I think it works well with him. Basri Ket and Launch the Fleet are similar effects as Abdel.

You could also use Swords to Plowshares as a Rampant Growth.

Expedition Map to get Urborg, Tomb of Yawgmoth + Kormus Bell to turn your plains into creatures which you can now flicker more easily as well and benefit on etbs.

Tomik, Distinguished Advokist is worth considering to add to the deck if you go the Kormus Bell route as your land creatures basically have hexproof now.

Additionally you could use cards like Zuran Orb or Troubled Healer in combination with Faith's Reward/Second Sunrise/Planar Birth for extra landfall triggers. If you are running the Kormus Bell combo you could use creature sac-outlets like Altar of Dementia or Phyrexian Altar. But if the sac outlets don't play into the rest of the deck you might be better of running Oswald Fiddlebender as your cmdr to ensure you get the right combination of artifacts.

Zuran Orb also pairs well with Aetherflux Reservoir.

A roundabout and rather inefficient lands-matter removal would be Soul Sculptor + Aura Fracture.

Also can't go wrong with Sun Titan + fetch lands (i.e. Fabled Passage). If you go the flicker route you can get some great value out of this. Alternatively Sevinne's Reclamation/Crucible of Worlds also work well with fetch-lands and landfall

TLDR: Landfall-Flicker or Landfall-Recursion or combination of both.

Triton on Tameshi´s Lagging Server

1 year ago

Sun Titan, Faith's Reward, and Second Sunrise would be great for recursion.

The Seals in your commander’s colors, Wayfarer's Bauble, Soul-Guide Lantern, Inspiring Vantage, and Raff Capashen, Ship's Mage are also some cards to consider.

Hope this helps!

LeonSpires on Teshar cEDH

1 year ago

@ McToters Thank you for checking out my list and taking the time to comment! Most of the time the goal of my list is to find a loop utilizing Teshar that goes infinite as soon as possible. Example (1) Teshar + Myr Retriever + Ashnod's Altar + Memnite. Example (2) Teshar + Lion's Eye Diamond + Salvage Scout. These are only a few examples of many as the deck gets its consistency by running numerous redundant effects.

The only time this is not the plan is when a silver bullet like Grafdigger's Cage, Rule of Law, or Null Rod is in play. In these cases the goal is to dig for removal for the silver bullet.

I don't often sac my entire board. But I have sometimes sacrificed most of the artifacts I control in response to another player casting Dockside Extortionist.

Roar of Reclamation: Not only is it's CMC too high but in cEDH I would be worried about returning opponents silver bullets or cards like Lotus Petal, Jeweled Lotus or Lion's Eye Diamond.

I do think Second Sunrise is a fantastic card in a casual Teshar list where the goal isn't to combo out as soon as possible but to create value engine and win in the long run.

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