Second Sunrise

Second Sunrise

Instant

Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.

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Set Rarity
Mirrodin (MRD) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Second Sunrise occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Second Sunrise Discussion

TCK_Green on mono white indestructeble plays

1 week ago

Avacyn out of the Helavault, backed by other angels and with a plan to destroy the world? Sounds like a fun deck! :D you've asked to keep it budget, so most of the suggestions below should cost <$1 each. I've split my advice into sections, hopefully that'll help break it down into more bite-size chunks.

CHOOSE YOUR BATTLEFIELD

It felt like you had lots of fun cards in the deck, but it's not entirely clear how all of them fit in - at the moment it feels like you're trying to do a bit of everything. It might be worth (A) choosing what direction you want to take the deck (e.g. lifegain / big angels / destroy the world), (B) what your win-con and win-con cards are going to be for A, and (C) what cards would feel awesome to draw when you're winning / terrible to draw on an empty board. Hopefully those three questions will help shape what cards you choose to add and remove :) I decided to go human-angel tribal for one of my first decks that I built (Brisela, the confused angel), and whilst it wasn't my best deck (and is definitely in need of an update), you'll notice that there aren't (m)any creatures that aren't humans or angels. (I've also build a 'destroy the world'-style Oathbreaker deck, which does funky things with boardwipes, Dingus Staff/Dingus Egg and Second Sunrise!)

Well, with a slight plan of where you want the deck to go, let's think about some things you might want to consider. I've tried to keep the advice below quite general - if you're struggling to know what to remove, then do let me know and I'm happy to offer specific suggestions.

PROTECT THE GENERAL!

I really like how you've got 'fair' "destroy all" board wipes in there, which become one-sided when Avaycn is around. However, do be careful if someone exiles Avacyn in response to your Armageddon (or similar) - you really don't want to be on the receiving end of your own wipe! Avacyn is great, but she is vulnerable to pesky cards like Swords to Plowshares and Path to Exile that keep appearing in EDH. You might want to add some cards that give Avacyn hexproof or protection - I like the Mirror Shield and Flicker of Fate in the deck, but that's very little Avacyn 'protection' for 99 cards. Some suggestions here are artifacts like Whispersilk Cloak and Swiftfoot Boots. (Lightning Greaves is the best of these, but is a little more expensive - definitely a commander staple, so do pick one up at some point!). Creatures that give protection are also great, and those have the added bonus of providing you some early-game safety, especially those with repeatable protection. I'd suggest adding Devoted Caretaker to the deck, and either Benevolent Bodyguard or Alseid of Life's Bounty (with plans to upgrade to everyone's favourite Mother of Runes - another commander staple! - and Giver of Runes if you're happy to spend a little more).

Now that Avacyn's bodyguards are sorted, let's have a think of how we can get her out as fast as (reasonably) possible.

RISE AND SHINE, ANGELS

Since you have got a lot of high CMC creatures, I'd be tempted to chuck some more mana rocks in there - Worn Powerstone and Hedron Archive are good places to start - as well as card that reduce the cost of your high-end cards - Oketra's Monument is especially great here since it also gives you extra creatures to block with, Pearl Medallion is also good if you can stretch the budget. (I'd personally definitely remove Lotus Petal - it doesn't do a huge amount for you, and it takes up a slot that could be used by a repeatable mana rock.) Rocks/reducers will allow you to get more angels out quicker, meaning that you're more likely to have a board presence in the midgame - and rescue Avacyn from the Helavault as early as possible!

The creatures you have could do with some tweaking - I think it might be worth trimming your choices, but how you want to do that will depend on what 'theme' you want to have.

MAYDAY MAYDAY, WE'RE OUT OF AMMO!

The most important resource in MtG are cards. You use cards to get mana and play creatures that ultimately win you the game - if you don't have any cards then it's very hard to win games. I don't currently see much in the way of card draw in your deck, so I imagine you'd be top-decking quite often with this, hoping to get the card you really need from the top. (There are also a couple more lands than usual - standard EDH decks run 40 lands - meaning that you're a little more likely to have a 'dead draw' than you would otherwise be.)

Unfortunately we're in white so what we have is card advantage instead of card draw, but do have a think about what cards you could add that might help - Mentor of the Meek is a favourite of mine, but you need to have enough low-power creatures to make it work (or cards that create small tokens - like Oketra's Monument!). If you have a bit of budget then an Endless Atlas is a safe staple for EDH mono-colour decks, and Well of Lost Dreams is really nifty in a lifegain deck :) also, cards that fetch to the battlefield effectively count as card draw, so I'll also allow cards like Myriad Landscape, Reya Dawnbringer, and Brought Back (which can even function as a ramp card if you manage to use it on lands like Myriad Landscape).

WATCH THE WORLD BURN

I heard you like board wipes? End Hostilities is cheap, but if you want to go OG then the purest wipe is Wrath of God, though it's younger brother Day of Judgment) is a lot cheaper. Fumigate, Rout, Martial Coup, Phyrexian Rebirth and Nevinyrral's Disk also fit in that slot. Finally, if you can make it fit then I'd perhaps look at adding Worldslayer. It's a lot of mana to equip, but once it's on Avacyn there's no way anyone else is coming back from that!

Do remember that all of the above are just suggestions, let me know if you have any questions, good luck, and remember - once all the dust settles and the other players die, "Only one may stand!"

Epicurus on Card creation challenge

1 month ago

TypicalTimmy, there are already cards that make Copper-Leaf Angel good. Crucible of Worlds or Ramunap Excavator or Second Sunrise +, my personal favorite, The Gitrog Monster. That, with a mess of landfall effects. Not that CLA is the best engine for such a deck, but certainly a good one.

As for the challenge...


4Chan

Tribal Enchantment - Troll

When ~ or another enchantment enters the battlefield, create a 1/1 black cat creature token

Unicorns you control are artifacts in Addition to their other types, get +1/+1 and have flying and Indestructible

: Destroy target creature with power 2 or less

"Trollin' Ain't Easy" - Anonymous


Let's have another, or else above if ninja'd.

Ripperon on Korvold Eggs?

3 months ago

@BolasFucks This deck is a solid OK. The meta this deck is played in allows proxies and plays at between 7-8/10. I was testing to see how an effectively budgetless version would function. The answer is... not great, but not bad either.

Jund Eggs is a terrible idea as running without Second Sunrise , Faith's Reward , or any real stack interaction is kind of rough. I chose Korvold, Fae-Cursed King as a commander because I really like him in concept. I chose eggs as a "win-con" because I like the challenge of eggs in Jund. The deck functions.

Win Conditions require performing some variation of Eggs combo (replacing the aforementioned white cards with Scrap Mastery for a similar effect when possible) with Disciple of the Vault , Reckless Fireweaver , or Korvold, Fae-Cursed King out. If I'm able to go effectively infinite, I either ping the board down with the first two or draw my deck with my commander. With the big Dragon I can Chandra's Ignition for well above lethal. Beating face with him is a last resort, but a valuable one.

I run a variety of interaction:

To beat top-of-deck tutors, Codex Shredder . For meager stack interaction and protection of combo pieces, Guttural Response / Pyroblast / Red Elemental Blast / Veil of Summer .

Pia's Revolution does a surprisingly good job for pseudo recursion against low life targets, especially with how often artifacts go to the graveyard from play with this deck.

Noxious Revival hits key graveyard based combo pieces when we need it, or saves some of our own.

Nature's Claim , Assassin's Trophy , Chaos Warp , Beast Within , and Krosan Grip to deal with problem pieces.

I think that just about covers all the odd parts, the rest are either Eggs, ways to get key parts, or more common pieces of interaction.

king-saproling on Hanna, Weaponized Card Draw

6 months ago

I think you would love Lunar Force . Riptide Shapeshifter can be used to fish out Psychosis Crawler. Drift of Phantasms transmutes for Induced Amnesia, Fabricate, etc. Other cards you might consider trying out include Starfield of Nyx , Sun Titan , Open the Vaults , The Mirari Conjecture , Skycloud Egg , Chromatic Sphere , Faith's Reward , Second Sunrise , Salvaging Station , Origin Spellbomb , Tomorrow, Azami's Familiar (keeps you from losing if you draw your deck, and helps fish for combo pieces), Psychic Possession

Yesterday on Wank Stain

6 months ago

Oh yep yep, I'm quite familiar with British slang so I get it. I.. still think it's both extraordinarily dumb and fun in equal parts, but I get it.

Right so, anywho, I've had a look at the deck. There are three main points I'd like to address.

The first and overarching point is consistency in the deck. There are a number of good effects that are useful, but only on a couple of cards. For example, Brought Back is a good card on its own (and I appreciate that it is the best of the three), but I think if you specifically want this effect then it would probably be worth running Faith's Reward and Second Sunrise too. If not, then it might be worth cutting in favour of some consistency in other areas, or perhaps more interaction. COntinuing along with this, for another Arcane Lighthouse effect, there's Detection Tower . For the Geode Golem effect, there's Command Beacon . For Ghostly Prison , there's Windborn Muse and perhaps Sphere of Safety ; either I think you should be running both there Sphere & Hall of Heliod's Generosity or neither. Considering the main goal of the deck seems to be wiping the board and gaining life, even though these are the most consistent elements of the deck, I think that probably it could still do with a few more of each.

Another thing is just a bit of consistency in your mana rocks to make a ladder. I'm not sure what the common lingo for that is, but the idea is to have multiple mana rocks at 2CMC, and multiple at 4. The idea being you play a 2CMC mana rock on turn 2 (or turn 1 if you have a Mana Crypt or Sol Ring , because those are amazing and defy any other plans and go in every deck if you have them), then follow up with a 4CMC rock on turn 3. Though there are plenty of good mana rocks at 3CMC for their cost, usually it's better to get a 4CMC rock down if you can consistently ramp into it.

Finally, your commander connecting for lethal commander damage seems to be you main win condition, so I think you might need a few more ways of making this happen. There aren't many other voltron thingies in your deck, so because you aren't that worried about having to target your commander with things, Whispersilk Cloak seems pretty much perfect for this. Trailblazer's Boots are also pretty good. Haunted Cloak is in there, so maybe consider Chariot of Victory as well.

Anyway yeah I'll leave it at that and stop rambling now, but can go into it a bit more if you like. I hope this helps, have fun with the deck!

AkrosTheClear on Looking for a format

7 months ago

Hey guys, I play commander almost exclusively and as a result I am pretty lost when it comes to other formats.

I found a sweet synergy between the cards Squandered Resources or Overlaid Terrain , Lotus Cobra , and Second Sunrise . The end result is that it can generate an insane amount of mana and cast Emrakul, the Aeons Torn on turn three.

The problem is that Squandered Resources , Overlaid Terrain , and Second Sunrise are not modern legal. What format should this deck be played in? and is there any payoff other that Emrakul, the Aeons Torn I should be running?

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