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Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.
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Second Sunrise Discussion
2 days ago
To further add some advice.
Keep your decks intact. Do not sell or trade them. The number one goal is to play magic and if you are without functional decks you won't be playing magic while you are building. You wouldn't stop paying your rent and get evicted before you finished the house you were building would you?
Also, innovation is really fun. One of the most exciting parts of Magic is figuring out new combinations of cards to exploit. Go for it to see just how far you can push mono black vehicles.
If I could suggest a plan. Create Mono-Red Burn. It is cheap, it can be upgraded into several different versions. Furthermore, you can really easily and obscenely cheaply upgrade into a Legacy deck. Here is the thing about burn... it is one of the core mechanics of magic and as such there is going to be support for it from here until eternity. Tribal decks of "Classic" creature types are the same thing. Fish and Elves are the token image of Green and Blue tribes and will receive support as well especially with the return of Core Sets.
Step 1) Identify deck you want to build. Find a tier 1-2 deck that really speaks to you as a player.
Step 2) Make your list from cheapest to most expensive.
Step 3) Spend your budget on as many cards as you can. Don't spend more, stay on budget each month or however often you budget.
Step 3.5) If you cannot buy any cards that month because they are more expensive than your budget, save your cash and get them next month.
Step 4) Stay the course.
Step 5) Rage quit when WOTC bans a key piece of your deck the day after you buy the last card... True story, i spent four months building eggs and bam the next F&%ING day they banned Second Sunrise
3 days ago
Hey The_Baneslayer and thanks for your input. I have to agree on the landbase, so far it's underwhelming, especially with BB costs so I'll atleast add the cheap duals providing black. I really like Second Sunrise too, (Faith's Reward is an option too). So far Recall, Call to Mind, Deja Vu, Relearn, Scribe of the Mindful, Archaeomancer and Pull from the Deep are something to consider, but not sure how many and which to implement ?
I've avoided combos in this to not have to have emphasis on the tutoring. But if I decide to go with the combo I understand I need to have a few to pull it off atleast once in a lifetime.. I dislike combos in EDH simply for the requirement of tutoring :(
4 days ago
Your mana base is not consistent enough to make the deck work fast enough (in playtesting I always had problems with the mana).
You need more dual lands, not expensive ones, such as Caves of Koilos super cheap and effective a full list of cards Id recommend going into the land slots being:
To speed up the deck as well you could also include one or two more mana rocks, Thran Dynamos Iconic Masters version is currently about $2.5
Also if you wanted too you could base the deck around a recursion combo with Second Sunrise and Devouring Greed, just find a way to recurr the two spells, add some cheap tutor effects (Diabolic Tutor, Increasing Ambitionand boom
5 days ago
I used to be all on the chaos deck train, but I've started to shy away from any chaos cards that don't help the game plan (ex. Possibility Storm in Mishra, Thieves' Auction in Zo-Zu, etc). That being said, you can often have fun and crazy stacks even in "normal" games.
Ex. Last week, I was playing Sek'Kuar, Deathkeeper and there was a 4-color lands deck with The Gitrog Monster and Squandered Resources out. I was saccing things to Phyrexian Plaguelord to try and kill the frog, and we spent a good ten minutes each of us sacrificing permanents for value to get each other, and then he cast Second Sunrise and we did it all over again. It was a bit of a headache to work through how much value we could get, but at least 2 people at that table had fun with it.
3 weeks ago
solidork, I've come upon the discovery after adding Second Sunrise that it is in fact, banned due to eggs decks in 2013. I considered Faith's Reward but came upon the conclusion that splendid was simply better. The suggestion was worth a try though!
1 month ago
Exiling is difficult to combat... especially in the form of mass removal since it doesn't target so things like hexproof and shroud are useless. The only thing that comes to mind is including ways to profit from it. You could sac your creatures in response to Merciless Eviction into Bontu the Glorified, Tymaret, the Murder King or Lyzolda, the Blood Witch to deal damage, draw cards and drain your opponent with Blood Artist. That way you profit from your creatures dying and they go to the grave instead of exile. With Second Sunrise you could profit even more since no-one but you had creatures put into their graveyards as everyones' stuff went into exile instead of the yard. But honestly this seems way too much effort to protect some few vampires from one spell (which may or may not be played during a game) when instead you can just draw and play more of them...
1 month ago
Not having blue will definitely hurt. You lose out on Laboratory Maniac, which is the best win-condition so far for DD. There are piles you can do using black card draw and Second Sunrise. The pile is going to be a little rough since you don't get blue. Also, this one specifically requires you to open the pile a draw 2. So like, Faithless Looting. Here's the pile:
This pile works like this:
Bear in mind, you need a way to draw Night's Whisper. Black has a decent amount of card draw to get this done. Red loot spells might also get you there.
- Cast your draw 2 (Faithless Looting for ) into Night's Whisper and Lion's Eye Diamond; if you are looting, you'll need 2 extra cards, you have to keep the two you draw
- Cast Night's Whisper for to draw Grapeshot and Conjurer's Bauble
- Play Lion's Eye Diamond and cast Conjurer's Bauble for
- Crack Lion's Eye Diamond for , discarding Grapeshot
- Crack Conjurer's Bauble, do not put anything into your library, and draw Second Sunrise
- Cast Second Sunrise, bringing back Lion's Eye Diamond and Conjurer's Bauble
- Crack Lion's Eye Diamond again for
- Crack Conjurer's Bauble, put Second Sunrise on the bottom (top) of your library, and draw it
- Recast Second Sunrise
- Repeat steps 6 through 9 for infinite storm count via the Second Sunrise loop
- When you are done, crack your Lion's Eye Diamond for
- Use Conjurer's Bauble targeting Grapeshot in place of Second Sunrise to put it on top of your library, and then draw Grapeshot
- Grapeshot the table to win
This pile has a number of ways to work. It's best with Predict, but we don't have blue. The pile I listed costs total. You can play around with draw spells to get the pile moving, as a number of different things work. But bear in mind it's an awkward pile, as 4 slots are taken up in Grapeshot, Lion's Eye Diamond, Conjurer's Bauble, and Second Sunrise. If you can only draw one, you might need one of the draw 3/4 spells. Many of red's or black's draw spells hit 2 cards though, so at least the density is there.
There are other things you can do also without blue. Namely, piling a combo and winning with the combo. Worldgorger Dragon piles with Animate Dead and Faithless Looting plus some outlet are fairly common, so feel free to use George with any outlet you prefer. Even silly things Shivan Gorge work with George. Other combos which can be piled are Kiki-Jiki, Mirror Breaker piles and winning with some Twin combo.
I haven't spent too much time exploring blueless though, to be honest. So there is likely a lot more space to tap into. Unfortunately though, losing Maniac really hurts, and it begins to make winning off DD more work than a convenience.
Hopefully this helps a bit.
2 months ago
The above stuff is messy compared to a straightforward aggro approach.
Things could be way more messy than even that.Panoptic Mirror, Shell of the Last Kappa, Nevinyrral's Disk, Spellbinder, and Second Sunrise. By doing this any one of these will get destroyed by the disk. Having greaves on emeria will shield her, then you cast a land bring back the artifact that triggers sunrise, which brings back everything. Repeat.