Siege-Gang Commander

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Eternal Masters Rare
2010 Core Set Rare
Duel Decks: Elves vs. Goblins Rare
Tenth Edition Rare
Scourge Rare

Combos Browse all

Tokens

Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.

, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

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Siege-Gang Commander Discussion

dlamars on Size doesn't matter, it's how you abuse it~ Alesha

3 days ago

Hey, I have a couple suggestions that might be good here:

Knight-Captain of Eos, Siege-Gang Commander and Mogg War Marshal all seem like solid includes to me. I think cutting Necrotic Ooze, Feldon of the Third Path and Goblin Gardener for them would work.

I'm also a big fan of Rune-Tail, Kitsune Ascendant here because he's so good for aggro, same with Bastion Protector for protecting alesha. I'd probably cut Leonin Relic-Warder and Tidehollow Sculler for them.

Utter End and Terminate could be replaced with Anguished Unmaking and Hide/Seek imo.

I'd also suggest getting both Merciless Eviction and Austere Command in if possible. These cards just win games and are always good even at 6 mana. I'd cut something like Cathartic Reunion and possibly a land, Urborg, Tomb of Yawgmoth doesn't seem needed with the expensive land base you have, not sure.

Oh and one more, Eerie Interlude may be worth considering. Anyways, hope that helps!

Daedalus19876 on Saskia's Army WIll Overwhelm

1 week ago

I once built a Saskia deck, but mine was mono-creatures as a gimmick. Didn't last too long, but might give you a few ideas (particularly in the land base): *RETIRED* Thousand Victories: Saskia EDH

In terms of specific suggestions...

Anguished Unmaking over (or in addition to) Utter End.

Most any other draw spell over Skeletal Scrying.

Artifact Mutation is a great token-maker here.

Have you considered Sneak Attack?

Vampiric Rites seems inefficient. Perhaps Skullclamp instead?

Siege-Gang Commander over Ponyback Brigade.

There is no better token card than Assemble the Legion :D

Hope this helps a bit!

Grind on Devour Your Soul, then Fling it

2 weeks ago

+1 for the dune flavor, your alter is awesome.
also, Avenger of Zendikar auto include?
Life's Legacy is a cheaper, sorcery speed Momentous Fall.
if you want to go all in on the token strategy, some good token generators are Hornet Queen, Myr Battlesphere, Siege-Gang Commander, and Parallel Lives.
also, once your commander is big, you might want something like Rancor or Haunted Cloak to allow it to trample through.

budlaorf on Purphoros and Krenko (Multiplayer EDH Primer)

2 weeks ago

Hey, I really like this deck! Have you thought about adding in Molten Birth, Increasing Vengeance, Young Pyromancer, or Goblin Dark-Dwellers?

Molten Birth would give you a chance to keep casting it over and over.

The Goblin Dark-Dwellers could almost be another Siege-Gang Commander, that allows you to recast Krenko's Command, Dragon Fodder, Hordeling Outburst, Molten Birth along with the added bonus of letting you recast your other useful spells such as Chaos Warp, Reverberate, Fork, Reverberate, Shattering Spree, and Wheel of Fortune.

Increasing Vengeance would give you another copy effect with flashback.

foxboy93 on Dark Phoenix, Who Frowns At Fun

3 weeks ago

n0bunga

Using Palisade Giant with Monument means you take no damage whatsoever. As well, you could add in token spawners to warrant the issue of "lack of creatures"

Personally, some of the ones I've looked over include: Angel of Invention, Pia and Kiran Nalaar, Priest of the Blood Rite, Mogg War Marshal, Siege-Gang Commander, Beetleback Chief, Haunted Dead

Austin_Smith_of_Cards on Grenzo, Havoc Raiser

3 weeks ago

Break Through the Line accelerates your creatures and helps get those triggers off of Grenzo.

Bedlam ensures every creature you attack with will consistently trigger Grenzo's abilities, and makes swinging for lethal a lot easier.

Oblivion Sower rips more cards off your opponent's library, and is also a nice big creature.

Pyreheart Wolf is another cheap, resilient creature that gives all your attackers evasion.

Berserkers' Onslaught is another card that presses the offensive by giving your creatures a powerful ability.

Beetleback Chief and Siege-Gang Commander each spam out tokens, allowing you to go wide and get as many triggers off Grenzo as possible.

Rogue's Passage has an ability that works well in this list.

Frenzied Goblin is a cheap 1-drop with a relevant ability.

Legion Loyalist has an ability that's absolutely incredible with a token swarm. Also can be played early on.

lagotripha on (Experimental) Mardu Goblin Burn

4 weeks ago

Cut bump for more grenade if you can, although it is a cheaper Lava Spike. Running no black spells like Terminate in the sideboard mean the colour is pretty much not needed- spike jester is super fun, and I'd love to see lorwyn stlye Frogtosser Banneret/Boggart Mob/Scout's Warning type shenanigans but I feel like the concept needs some work- what are the key interactions and cards that make those colours neccesary? Fatal Push? Disenchant? Rise of the Hobgoblins/Mardu Ascendancy? It just feels a little thrown together, untested. Some of this is purely dedicated to rushing an opponent, and others to a more midrange strategy, but those parts haven't been chosen to work together. The card draw from a Phyrexian Arena would likely let you last better into the midgame than 3-4 turns spent protecting krenko from Path to Exile, especially running a little more lifegain from helix. Siege-Gang Commander would provide some spot removal for affinity and similar, and Voracious Dragon would let you close out a game if you can protect a board of goblins.

If you have failed to close out a game with a burn deck, that usually means you need a 'boom, I win' type card rather than one that grows over time, and anything that plans on growing over time needs to be removal-resistant. Cards reliant on your opponent not having wiped you are inadvisable, as are cards that trade 1-for-1 in these higher slots.

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