|Commander / EDH||Legal|
Printings View all
|Magic Game Night (GNT)||Rare|
|Eternal Masters (EMA)||Rare|
|2010 Core Set (M10)||Rare|
|Duel Decks: Elves vs. Goblins (EVG)||Rare|
|Tenth Edition (10E)||Rare|
Combos Browse all
Creature — Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature, player or planeswalker.
Siege-Gang Commander Discussion
1 week ago
Rogue_Toaster I considered it when it was first spoiled because the rate is fantastic, but ultimately decided against including it because I had nightmares about casting it, pitching two pump spells, and drawing two Mountains. It's a strong card and can definitely make the cut, probably over Siege-Gang Commander .
3 weeks ago
Chandra, Awakened Inferno is an excellent card to consider.
I think Neheb, Dreadhorde Champion is an excellent source of card selection. You should consider it in conjunction with your current Neheb.
Krenko, Tin Street Kingpin seems like a good token-producer.
Stranglehold is a good stax-style enchantment.
3 weeks ago
Find a way to pull lands away from your library like fetchlands. You need to maintain tempo. After you have 7 or more lands, each land drawn from library actually slows down your tempo.
Next, your entire deck depends strongly on Alesha.
You need to:
Have threats that is deadly like Master of Cruelties , Embodiment of Agonies , Mirror Entity or even Priest of the Blood Rite with a way to sacrifice the Priest. This will ensure you maintain tempo even at late game.
1 month ago
Elves might seem powerful, but think of the numbers game. Humans are like chickens to elves, and goblins are like chickens to humans. So in other words, for every elf, there are at least 7.4 goblins. And again, if they just stand on each other's shoulders, boom, taller. You have to assume at least one of these guys is a Siege-Gang Commander , or something, so he's pretty tall too.
Don't even ask what happens if the goblins bring their chickens to the battle! Or about that 0.4th of a goblin. We don't talk about them.
2 months ago
Impact Tremors , Dictate of Erebos , Siege-Gang Commander , all great cards, that deal out damage and force opponents to sac creatures, and you get some tokens to sac from Siege-Gang Commander with Altar of Dementia you can win by killing or milling, i have an alesha deck and its my pride and joy check it Alesha, Who smiles at death
2 months ago
Thanks for chipping in some info JKRice! So I've actually debated multiple times on the idea of Skirk Prospector in the deck, and while I think that it's a very good card and definitely has a place in a goblins deck in modern, I don't think it's this deck. I feel it's more of a card that would be run in a BR goblin storm build with other cards like Frogtosser Banneret and Goblin Warchief as your cost reducers and cards like Mogg War Marshal , Goblin Instigator , Sling-Gang Lieutenant , and Siege-Gang Commander as pseudo rituals and killing your opponent with Pashalik Mons or Impact Tremors . That being said I do agree that lowering the curve would help. I'm thinking about dropping one Sling-Gang Lieutenant and Goblin Ringleader each and adding in a Stingscourger and Goblin Cratermaker . I also haven't had a chance to play Goblin Trashmaster yet so I don't know if it's on the chopping block yet. But I'll be very conscious of how it plays while testing.
2 months ago
Finally got some time to sit down and work through upgrades, and I am pretty happy with how it went.
Goblin War Party in for Beetleback Chief . I've never been that happy with ol' BBC (huehuehue) or Siege-Gang Commander for that matter. Maybe if I could recur them or capitalize on their ETB effects, but without that ability they are just costly token generators. I like the modality of War Party, and is a tiny mana sink too, which is nice.
Goblin Wizard in for Tears of Rage . Tears has been a flex slot for a while, and after Ashen0ne commented about it recently, it's really gotten me excited about the Wizard again, now that my deck works significantly better than it did when I first used him (~2 years ago).
Jaya, Venerated Firemage in for Outpost Siege . This is just a test, and Siege I've never gotten a lot of value out of. I don't normally like planeswalkers because they get hated out so quickly in my playgroup, but this is a pretty low-to-the-ground one that might stick a little easier since it doesn't have an ultimate.
Pashalik Mons in for Goblin Assassin . I love Assassin, and the flavor is hilarious and fitting for this deck, but politically I can't handle running it in my playgroup. I'm taking it out now for the same reason I did a year or so ago, people hate flipping coins or rolling dice to see if their creatures die, and when they have to do it for every Goblin I make they hate it even more, which gets me focused more than I like.
Still considering Krenko, Tin Street Kingpin , but I'm trying to make sure he doesn't suffer from Goblin Piledriver Syndrome, which is that in my deck it is only good when Ib isn't out, and Ib is out pretty frequently. The fact that Krenko is worth at least 3 bodies may make him fit sort of what was the Beetleback Chief slot, with the potential that he gets better the longer he stays. Maybe I will test him before Goblin War Party just to see.
2 months ago
Murderous Redcap is a strong critter to sac.
Neheb, the Eternal can fuel lyzolda.
Lightning Greaves is better than mask of avacyn.
Heartstone is nice for xantcha and lyzolda
Honestly I would make my aim for this list to become exclusively b/r or red creatures. No black only except for staples like butcher, pawn of ulamog, krav the unredeemed (good use for pawn's tokens), abhorrent overlord, and maybe like erebos. Possibly Sheoldred or kuon, ogre ascendant but not necessary.
You might want to try Wort, Boggart Auntie and Garna, the Bloodflame for ways to refill your hand with the creatures you sac, especially wort if you pick up redcap, auntie's hovel, and some other goblins that generate tokens like Beetleback Chief and Siege-Gang Commander .
Siege-Gang Commander occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.04%