Siege-Gang Commander


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Eternal Masters (EMA) Rare
2010 Core Set (M10) Rare
Duel Decks: Elves vs. Goblins (EVG) Rare
Tenth Edition (10E) Rare
Scourge (SCG) Rare

Combos Browse all


Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.

, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

Price & Acquistion Set Price Alerts





Recent Decks

Siege-Gang Commander Discussion

Spoonybard on Rakdos EQ

4 hours ago

Carpet_Bottom - With all the Equipment I would consider splashing for Danitha Capashen, Paragon. I would go up to 3x Blackblade Reforged and change some of the creatures to be more Legendary. Mastermind's Acquisition can be replaced with more removal such as Lightning Strike, Harnessed Lightning, Fatal Push, etc... If you are spending for Siege-Gang Commander, might as well play Glorybringer. Finally, based on your curve, I would play 24, not 22 lands. Drop 1x Mountain and 1x Swamp and add in 4x Canyon Slough, in the event you already have enough mana in play or you need some card draw.

gedichtewicht on burned by the flames

6 days ago

Allright, this is the test build to try out running Jaya's Immolating Inferno

i run 5 legends mainboard, this gives a probability of ~72% to draw 1 of them in my first 13 cards.(7 opening hand +3for turns two to four, +3 in turn five for The Flame of Keld on turn four.)That might be a bit low, well see. if it is to low to often i will add Captain Lannery Storm raising the probability to ~79%. i think she is more useful in this deck then Pia Nalaar would be.

added 4 ShockAdded 4 Bomat Courier, they may not be goblins, but with a mana curve this low, getting new cars is a no-brainer.

took out Siege-Gang Commander just to high on the curve, the plan is to win on turn 5, or come close to winning at least.took out Goblin Barrage this cards needs redundant pieces to be worth playing, there are none left in this deck....i think Skirk Prospector has to go as well for the same reasons as barrage.took out 1 mountain.

Snivy__ on Dominaria Goblins (Budget= $80>)

6 days ago

I actually built my own version of Dominaria Goblins and learned that Siege-Gang Commander is almost NEVER a bad draw even when you dont have the lands to cast it, because you should draw them later. He has won games for me just by himself and I can get him out turn 3 with Skirk Prospector and turn 4 with Goblin Warchief

elvishimpersonator on Goblin Ramp

1 week ago

looks pretty effective! id swap out the Aethersphere Harvester and Tormenting Voice for the Goblin Chainwhirler and Goblin Warchief. also throw in a Siege-Gang Commander

Battlemaster39 on RW Approach (Arena)

1 week ago

Are there any non-rare alternatives for the Dire Fleet Daredevil and Siege-Gang Commander?

Thebiggalactus on Dominaria Goblins

1 week ago

Have you thought about using Wily Goblin? It and Skirk Prospector could really ramp you up to 5 mana on turn 3 so you could cast Siege-Gang Commander 2 turns early. Most decks are gonna have a hard time beating that synergy, that early in the game. I do hope they make more goblins in the next set, and with it being a core set, I'm hoping every tribe gets a little extra support. Cool deck either way!

EDedan on Whirling and Twirling

2 weeks ago

Have you thought about Siege-Gang Commander and Flame of Keld?

Siege-Gang Commander works great with Fanatical Firebrand and Goblin Chainwhirler cause you can give the cards "Extra reach" as it deals 2 damage per goblin creature.

and for a wild choice have you thought about Flame of Keld?

Cause red aggro decks usually gets "Heckbent" aka have no cards in hand and this cards can refill your hand or thin out of deck of useless cards for your next turn and it helps with Hazoret the Fervent condition which is have 1 or less cards in hand and at the last chapter you get a buff to your attacking creatures if they come through a +2 attack buff which can be endgame for some...

bem77 on Radha Ramp and Smash

2 weeks ago

I really think that Siege-Gang Commander and Bristling Hydra would be a great add to this deck, just not sure what to pull for them.

Even a Hazoret the Fervent could be a good addition, but again, I am not sure what to cut for her.

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