Siege-Gang Commander

Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature, player or planeswalker.

Browse Alters View at Gatherer


Have (4) GeminiSpartanX , sonnet666 , metalmagic , DoctorDax
Want (2) SentientHorse , Lozange

Printings View all

Set Rarity
Magic Game Night (GNT) Rare
Dominaria (DOM) Rare
Eternal Masters (EMA) Rare
Duel Decks Anthology (DD3) Rare
2010 Core Set (M10) Rare
Duel Decks: Elves vs. Goblins (EVG) Rare
Tenth Edition (10E) Rare
Scourge (SCG) Rare

Combos Browse all



Format Legality
Tiny Leaders Legal
Noble Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Siege-Gang Commander occurrence in decks from the last year


All decks: 0.14%

Commander / EDH:

All decks: 0.04%

Red: 0.71%

Rakdos: 0.28%

Siege-Gang Commander Discussion

king-saproling on Awkward Eye Contact with Death

3 weeks ago

Looks good! You might like these: Herald of Leshrac, Rotting Rats, Palace Jailer (this one is neat because you can sack and reanimate him to exile multiple creatures. opps won't get their creatures back unless they become monarch. he also replaces himself with the monarch draw which is nice), Dark-Dweller Oracle, Mangara of Corondor (activate the ability, then sack Mangara while the ability is on the stack. it will resolve but Mangara will not be exiled), Skullclamp, Pitiless Plunderer, Grim Haruspex, Shifting Shadow, Fanatical Devotion, Bishop of Rebirth, Custodi Soulcaller, Stingscourger, Crackling Doom, Siege-Gang Commander, Bounty Agent

Pabs4444 on Hail To The King

1 month ago

I'd cut some of the dorks for 2-3 lands and either Crucible of worlds or Ramunap excavator. I would cut the alters unless you are running the combos as people will assume you are using the combos if you have them in the deck. If you do want combo, I'd look into combos involving Nim Deathmantle. Grave Titan is a value card that goes infinite with Ashnod's alter + mantle for infinite etb's and dies triggers. Siege-Gang Commander makes tokens, makes the same combo as grave titan, but also nets you 1 creature/2 generic mana. Gravecrawler goes infinite with Altar. Just need another zombie in play. Solemn Simulacrum is awesome in the deck. You may also want a Torment of Hailfire or some other spell to dump a lot of mana (or infinite?) into. Another big mana spell for late game you may want is Casualties of War. You have a lot of removal and synergies, but I would make sure to be able to protect those pieces. Skullclamp is absurdly good in your deck. Not only because you could use more card draw but because it is an amazing card. Turns creatures into cards which them dying gives you even more advantages. Hope some of this helps... Good luck with the list!

kingofcramers on Praise be to Will

1 month ago

I've never been so honored. Here are my suggestions:

Cards I love: Last-Ditch Effort is so beautiful, I've never seen this before

Underworld Breach this seems dank

Add: Goblin Bushwhacker - gotta have the whacker

Shared Discovery - 1 mana draw three is too nut

Desperate Ritual/Pyretic Ritual - these are good with the commander

Past in Flames - could be good especially with cost reduction

Siege-Gang Commander - not an instant or sorcery but is dank removal/ makes four gobbos

Goblinslide - could be dank

Mogg Infestation - an incredibly hype card that I've always wanted to play. Boardwipe your opponent or double the number of gobbos you control, both ways are dank

Burn at the Stake - Hype big burn spell

potential cuts:


Clone Legion

Izzet Charm

Rite of Flame

Skirk prospector

Fuel for the Cause


Massive Raid

Stroke of Genius



PabloEscobar666 on Grenzo, Goblin Smuggler

1 month ago

Lanzo493 those are all great ideas! Made a few changes based on your recommendations, Epitaph Golem is much better thank Soldevi Digger and Heartstone is a no-brainer. I like where your head's at by including Beetleback Chief, the combo with Ashnod's Altar and Nim Deathmantle is broken enough with Siege-Gang Commander as it is, but redundancy (in this case) is a good thing. Thanks again!

Firstmiracle on Devourer's Return

2 months ago


Witch's Oven- Good, but we could go faster!

Bloodsoaked Altar- Way too many hoops to be good? I want to win by casting 6-mana spells.

Gaze of Granite- How often do you want this type of removal? Wouldn't it be better to play Putrefy?

Devils' Playground- This is too expensive to not do anything on it's own. 6-mana makes win.

Blood for Bones- There are better methods of creature type recursion to run this deck on. Try on some of my lovely favorites below.

Whisper, Blood Liturgist- 4-mana, doesn't do anything. If it survives a round, you get revive a dude. I'd rather just revive a dude right now.

Syr Konrad, the Grim- Better for mill-type decks. Would be a keeper if you had an infinite loop though.

Predator Dragon- Can't argue that this isn't one of the better win cards in your deck, but I think this is the type of card that spells doom if you draw it on E.

Poison-Tip Archer- A little redundancy isn't bad, reach and deathtouch are great, too expensive CMC for the deck. You want your stuff like this to be cheap.

Living Hive- You should win if you have 8 mana. This is the type of card you cheat into play by playing a different deck.

Hissing Iguanar-Put that thing back where it came from or so help me. I think we can do better than this.

From Toilet Paper Horde:

Dockside Extortionist- Haven't dropped mine on the table yet, but I've noted several occasions this card would net me 6-12 mana. (especially when Kurt plays).

Phyrexian Reclamation- I think this just belongs here.

Phyrexian Altar- ($18 at this point, we'll check back in a few weeks/months/years).

What to Loot WTSHTF:

Viscera Seer - Think of it as a sac engine and not a 1-drop.

Sakura-Tribe Elder- Is perfect ramp for deck?

Anger- Haste means punch them now, what's not to love?

Rhythm of the Wild- Think of this as enabling a big punch. Tempo!

Krenko, Tin Street Kingpin- Just a good stand alone. Sometimes it just eats removal for your win cons which is hilarious to watch.

Siege-Gang Commander- Like, one of my favorite red cards, fits right on in.

Veil of Summer- Basically prevents you from the classic ?Does it Resolve? dilemma.

Heroic Intervention- Wrath of Who?

Dark Ritual- I would like to cast all of these spells early. All of them.

Krenko's Command- Just fast and easy. Good for fodder, refill, combo, etc.

Dread Return- Three other creatures for the one you need right now (and can cast it from graveyard wtf).

Maelstrom Pulse- Target Sol rings to pass the salt back around.

Vraska, Relic Seeker- Surprisingly effective casting pattern with your commander.

(((((Various Expensive Lands))))) PURCHASE LAND YOU PEASANT! :wink:

BuildingDankJankEDH on Grumgully The Infinite Gruul Goblin (CEDH)

3 months ago

Gracco Thanks for the suggestions and the +1! I can't believe that I never thought of Comet Storm. 1- unlimited targets and 2- Instant Speed... it's definitely 10x better than Jaya's haha. Nim Deathmantle I will look into. I originally had Siege-Gang Commander and both Hermits in the deck as token generators but cut them due to all being 5 cmc.

I will be taking the deck out against some cEDH decks this Wednesday so we'll see how it goes!

Epicurus on Overpopulation

3 months ago

I. Love. Goblin decks.

And this is a good one.

I will always recommend Siege-Gang Commander and Goblin Grenade to all Goblin decks. So I'll do so here as well.

Next I would recommend Furious Assault. You're heavier on token production than creature spells, true, but the idea of any weenie deck is a-little-at-a-time, so since you're casting creatures pretty much every turn, it would help. Also synergies somewhat with Fires of Invention, and Torbran, Thane of Red Fell.

Lastly, you have a lot of mana ramp, but a somewhat low mana curve. I like the suggestion of Winter Orb mentioned earlier, but also I might include some amount of land destruction. Your opponents will need their land more than you do. Cheap spells like Raze and Tremble, permanents like Shivan Harvest, and bigger spells such as Tectonic Break, just to list a few examples. You might even be better served to use these in place of some of the mana ramp you're running, and could include Aether Vial to compensate.

Sorry for the novel. Looks pretty awesome already.

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