|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|2010 Core Set (M10)||Rare|
|Duel Decks: Elves vs. Goblins (EVG)||Rare|
|Tenth Edition (10E)||Rare|
Combos Browse all
Creature — Goblin
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
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Siege-Gang Commander Discussion
1 day ago
Hey, good ideas, but consider going bigger?
Consider Legion Warboss, Siege-Gang Commander and Experimental Frenzy? The Goblins work well to bring a go wide strategy with Steam-Kin and Frenzy is a busted card advantage engine for red especially with Steam-Kin.
Consider this example:
- 4x Steam-Kin
- 4x Vlasino Pyromancer
- 4x Goblin Chainwhirler
- 3x Legion Warboss
- 4x Rekindling Phoenix
- 2x Siege-Gang Commander
- 2x Demanding Dragon
- 4x Shock
- 4x Lightning Strike
- 4x Lava Coil
Good sideboard cards to consider are: Banefire (control), Fight with Fire (Lyra Dawnbringer), Lightning Mare (control), Fiery Cannonade (aggro and tokens), Shivan Fire (Llanowar Elves), Risk Factor (control), Dire Fleet Daredevil, Sorcerous Spyglass (Planeswalkers), Sentinel Totem (Golgari).
Good luck with your deck.
1 week ago
Siege-Gang Commander seems like a must. 4/4's with the enchantment, fuel for damage if the enchantment isn't even down.
1 week ago
I really like the deck idea but if I might suggest less Divine Visitation? Where it is a good card it is not the best for that slot, History of Benalia would be a great play. Also Charge, it isn't the strongest card and if you draw that with no creatures on the board it becomes dead. Might I also suggest a 4 copy of Legion's Landing Flip that is a card you want more than 1 since it has late game advantage with it's flip side. Aurelia is just too good to only play 1, I'd suggest at least 3. I also think Chance for Glory is more of a sideboard card, really fun but not the most practical. If you'd like some cheap removal I'd suggest Shock, and Lightning Strike. It seems you want to go more towards tokens but you also have a lot of aggro in there, below are some good boros aggro(and even some overall just really great plays in tokens) cards to consider: - Swiftblade Vindicator - Goblin Banneret - Rekindling Phoenix - Goblin Chainwhirler - Ajani, Adversary of Tyrants - Siege-Gang Commander - Deafening Clarion - Knight of Grace - Goblin Cratermaker - Integrity / Intervention
Those may help you out, good luck with your deck!
1 week ago
2 weeks ago
I been using Path of Mettle Flip as a token/ mana dork sweeper the flip effect is just win more but it does come in handy, the free shock in particular. I'm just not sure when playing Chance for Glory would win me the game vs when casting a Goblin Trashmaster or a Siege-Gang Commander or even Risk Factor
3 weeks ago
Goblin Cratermaker is not EDH legal. Might need to find something else for that.
1 month ago
Personally I would cut:
- Pia and Kiran Nalaar --> I think Siege-Gang Commander is a better choice, because he makes an additional token and his sac ability is cheaper
- Tyrant of Discord --> His ability is probably too random
- Dross Scorpion --> This will mostly untap manarocks, which is too weak for 4 mana
- Karn Liberated --> i think Spine of Ish Sah would be better with all the artifact synergies
- Anarchist --> I'm not sure about it but i think that 9 sorceries are to few
- Myr Retriever --> It does the same thing as Daretti, Scrap Savant and Goblin Welder, only worse
I would add:
- Flametongue Kavu: A really strong effect for only 4 mana
- Dismissive Pyromancer: A looter and Feldon target in 1 card and it only costs 2 mana
- Spitebellows: Evoke works nicely with Feldon and 6 damage kills most creatures
- Bedlam Reveler: I'm not sure if he's good here, but I think it's worth a try
- Avalanche Riders: Recurable Land destruction and it gets into the grave without looting/sacrificing
- Filigree Familiar:A mini Solemn Simulacrum
- Clone Shell: I don't know if that's maybe to random, but it looks fun
1 month ago
Hey, Guilds of Ravnica is coming up and Standard rotation happens at the same time when the set is released. My first suggestion is to wait a month to get back into Standard because at this time we will know all the cards that are in Guilds of Ravnica. If you don't want to wait, my second suggestion depends on what your budget is for a deck... Currently two good decks for ~$100 for post rotation are Mono Green Midrange and Mono Red Goblins.
Mono Red Goblins (less than $100): Skirk Prospector, Goblin Instigator, Dark-Dweller Oracle, Goblin Chainwhirler, new GRN Legion Warboss, Goblin Trashmaster, Siege-Gang Commander, Lightning Strike, Shock, Banefire.
$100 may even be out of your budget range, but Mono Green Midrange for instance is a fine deck now in current Standard, with big potential post rotation. Other than Blossoming Defense, Rhonas the Indomitable and some sideboard cards it loses very little at rotation. Goblins other than Chainwhirler are not a deck in current Standard, but post rotation Mono Red Aggro as it is now will die, and change into something else. Goblins for post rotation are a deck that can play Chainwhirler, this alone gives the tribe potential.
My two budget deck suggestions are mono colored, this helps a lot with the budget. A large amount of cost for any Standard deck that's not mono colored is the manabase. Shock lands for post rotation and Check lands now currently and for post rotation are not budget lands because you need 4x of each of them in a deck which is expensive. I expect a good two color post rotation manabase to cost $40-50.