|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|2010 Core Set (M10)||Rare|
|Duel Decks: Elves vs. Goblins (EVG)||Rare|
|Tenth Edition (10E)||Rare|
Combos Browse all
Creature — Goblin
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
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Siege-Gang Commander Discussion
2 weeks ago
Thanks for the comment generalrenard. As mentioned in the description, Coat of Arms and Shared Animosity make all the tokens much bigger when Brudiclad turns them all into the same token with the same creature type. The burn damage from Ghirapur AEther Grid is much more insignificant since it's 0.5 damage per token and only for artifact tokens, and if I tap them I can't attack.
Hi_diddly_ho_neighbor, I think Siege-Gang Commander could be a good addition, but the costs outweigh the benefits for the other cards. Wurmcoil Engine tokens are small although copying the original card could be valuable as a death effect. Desolation Twin costs a lot of mana and Phyrexian Processor costs a lot of life, and the tokens don't trample and aren't that big compared to the cards already included like Angrath's Marauders or Borderland Behemoth which can do over 40 damage each. Myr Turbine makes just 1 token a turn, Thopter Assembly could be a delayed 6 mana for 5 tokens, but is not reliable if I already have Thopters from other sources. Mechanized Production is not bad for the alternate win condition and copying noncreatures although the token is only produced next upkeep. Saheeli's Artistry would be useful if I was running more noncreature payoffs but for now is costly at 6 mana. Rite of Replication is good but since I don't think I will be kicking it often I'm running cheaper single target copy spells for now, will have to test it. I'll be tuning the deck and adding more ways to protect Brudiclad. I'd cut the token producers that rely on instants and sorceries if I find that they don't trigger enough. Thanks again for the detailed suggestions!
2 weeks ago
I feel like Wurmcoil Engine, Desolation Twin, Myr Turbine, Phyrexian Processor, Mechanized Production, Saheeli's Artistry, Siege-Gang Commander, Thopter Assembly, and Rite of Replication are all options that fit nicely into this deck.
I'd also suggest a few more ways to protect Brudiclad. Lightning Greaves and Swiftfoot Boots are the obvious inclusions, but you could probably run a few more counter spells. You only have 14 instants/sorceries which is kinda low if you are trying to maximize Talrand, Sky Summoner, Trail of Evidence, and Young Pyromancer.
Nice deck though. I'll be interested to see how it turns out!
1 month ago
Grenzo, Havoc Raiser, Goblin Trashmaster, Goblin Warchief, Siege-Gang Commander and Mogg War Marshal are good creatures to consider along this axis. You could also consider Goblin Piledriver as a finisher.
Meteor Golem helps to shore up Rakdos's weakness to enchantments.
Desecrated Tomb gives you a token every time Grenzo hits.
Cloak and Dagger is another way to protect Grenzo outside of the standard answers of Greaves/Boots, and gives him a boost of power to boot. It also dodges the equip cost.
1 month ago
Seems like the deck rides and dies hard by getting a good starting hand. Maybe add more consistency with adding additional effects like Fling is still currently standard legal. Also Skizzik could be a fling target that people wont generally block. Wily Goblin also helps mana accelerate without a Skirk Prospector for a turn three Inferno Hellion.
Other suggestions to make a more rounded deck is you can go one of two options. #1 is a steal and sac outlet deck by adding additional effects like Kari Zev's Expertise, Hijack, Act of Treason, or Captivating Crew to go with your fling and Thud effects. If you need more sac outlets Dark-Dweller Oracle or Hazoret's Favor fit into the deck theme and seem pretty janky.
I would remove Volley Veteran (if you go option 1), Lightning Mare, Fervent Strike to make room for some of the suggestions.
1 month ago
InfectRocksMyWorld I love Krenko, Mob Boss but he just doesn't work well here, because he's too slow and too easy to kill. He won't last long enough to be a game changer. Siege-Gang Commander is way better than krenko here
1 month ago
Lots of goblins to choose from, I don't know that many of them but Siege-Gang Commander, Goblin Soothsayer, Fanatical Firebrand, Wily Goblin, Lavastep Raider and Goblin Scouts are all good here. Haste spells like Burst of Speed are very useful here because you get to use your commander right away. Good luck!
1 month ago
2 months ago
Goblin Preducing Machine
Legendary Tribal Artifact - Goblin
Whenever a goblin you control dies, make a 1/1 goblin creature token
: Return target Sorcery to your hand and make a 1/1 goblin creature token
Tribal Spells that have the Goblin subtype cost 1 less to cast
"It's Ready Commander" "Perfect" - Vile Smasher to Siege-Gang Commander
Make more synergistic cards, don't care how.