|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|2010 Core Set (M10)||Rare|
|Duel Decks: Elves vs. Goblins (EVG)||Rare|
|Tenth Edition (10E)||Rare|
Combos Browse all
Creature — Goblin
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
Price & Acquistion Set Price Alerts
|Have (26)||Duct-Tape-Guardian , pskinn01 , Swamy , miracle , LTmiller , philktoken8998 , , mziter501 , rockleemyhero , rakdos24 , rebelteddybear , ironax , Ashy , fireborne1986 , aeonstoremyliver , LeroyJones , Tiddilywinkus , Roadhog , Poptartz95 , Kvothe1115 , Nemesis , Friedrice24 , TehDelta , Vasbear1 , YossarianLives , sonnet666|
|Want (2)||Daeyel , vashaclarens|
Siege-Gang Commander Discussion
2 weeks ago
Thanks for the comments guys! @ticked-off-squirrel Yeah Hazoret's Monument could certainly be a good choice for a this deck. I'm kind of unsure about taking out Goblin Rabblemaster for it though. I've always hated that he makes your goblins attack every turn, but it's usually not too big of a deal. Boardwipes are always a risk when playing lots of creatures, especially in multiplayer EDH games, but with Krenko, Mob Boss I usually find it's the more the merrier! If I were to add Hazoret's Monument it would probably be at the expense of Ruby Medallion to be honest. Having 3 different cost reducers just feels like a little bit of overkill to me. If you happen to draw them all in the same game then there are only 4 goblins in this deck with 3 colourless mana in their cost: Goblin Ringleader, Lightning Crafter, Reckless One and Siege-Gang Commander. As for Goblin Warrens I actually had that in one of the earlier versions of this deck. It's a fun card and good flavour-wise, but it doesn't hold up to comparable things like Umbral Mantle or Staff of Domination. For all of them they have an initial cost of 3 to play and then 3 to activate an ability that can help give you more goblins. Of course Umbral Mantle and Staff of Domination require Krenko, Mob Boss on the field, but they are also much more powerful. The fact that Goblin Warrens requires a coloured mana for its ability also makes it more difficult to go infinite. I might consider taking out something like Dragon Fodder for Goblin Warrens, but that's probably about it. Thanks for the suggestions though! Cheers!
2 weeks ago
3 weeks ago
GeminiSpartanXThanks for the tips! I'm new to eldritch ponza so this was super helpful. Reclamation Sage and Eternal Witness should definitely be swapped. Chameleon Colossus was also a planned sideboard card but with the amount of black decks in modern is worth maindecking. Rekindling Phoenix looks great but would make me want to run at least 1 more 6 drop to evolve into. Siege-Gang Commander and Pia and Kiran Nalaar seem to fill a similar role. Do you have any thoughts on which one would usually be better? Also are there any other creatures that you think are worth sideboarding for certain matchups?
1 month ago
I'd like to say that Siege-Gang Commander is a complete house. Every time I've cast it I have been impressed. It is good value against go-wide decks, hard to answer for control, and actually unbeatable for Death's Shadow or Death and Taxes. Running two feels great, and Eldritching for it on turn 3 feels even better.
1 month ago
- I've added a Siege-Gang Commander since the MD Caldera Hellion never felt good to cast in the few games I played. What would be the card you'd cut if you wanted to add the second Nissa to this list?
1 month ago
- Reclamation Sage feels like a good sideboard card, but I'm not sure how much better it is compared to Ancient Grudge. I think going too deep on the Eldritch/ ETB triggers plan is asking for trouble from specific hate cards.
- I recommend more Nissa, Voice of Zendikar. I think she's a crazy powerful card in the current meta, and being able to just pump up a P+K Nalaar or Huntmaster tokens is great. Add in Siege-Gang Commander for some extra value against any matchup. It's a card that straight up beats a wide variety of decks, from Death's Shadow to Death and Taxes, etc.
Control is a non-issue when running higher Nissa numbers. With Nissa, the deck can kill on turn 4, just squeaking under Boardwipes and Cryptics. If not that, it can actually grind with Control, and it's down to much better consistency and card advantage.
1 month ago
I think the card slot that Siege-Gang Commander occupies is a flexible one. I like the card because (a) it's 5 mana for 4 creatures, so it single handedly creates board presence, (b) it has good synergy with Skullclamp, and (c) it acts as removal quite often. It's a single card that accomplishes multiple things, and I like that.
I'm really not a fan of equipments. They do nothing on their own, so I try to only play those that give me card advantage and can be used with any of my creatures. I've not tested Grafted Exoskeleton before. One problem that I see is that it doesn't work very well with the other creatures in this deck, besides Serra Ascendant, as their power is usually low. This means that more likely than not, it will require a Bruse trigger to kill an opponent and an equipped Bruse or Akiri. In other words, you need the equipment, you need a creature, and you probably will need Bruse and/or Akiri. I can see the potential of instant kill (you make your commander a pseudo blightsteel) but the conditions to make it work seem very specific. Still, I'll put that on my list of cards to test.
Again, thanks for the suggestions!
2 months ago
I think the overseer is a good card, but would be better had I more artifact creatures to benefit from modular more. As it stands I have only 2, I realize there are other's like Pentavus and Triskelion, but then I think it starts going in a different direction and I'd need to compensate further for that sub theme.
Not sure about Anger as Alesha brings them back tapped and attacking as it is. Even if I grab say Karmic Guide +1, or Siege-Gang Commander for tokens, before you get to the ability you have to declare your attackers because of some priority ruling or some such I believe. So the tokens or anything else that comes in cannot be declared even if they have haste.
Thanks for the suggestion, always appreciated. I'll have a look at yours as well.