Creature — Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature, player or planeswalker.
|Have (2)||metalmagic , CompleteWaste|
Printings View all
|Magic Game Night (GNT)||Rare|
|Eternal Masters (EMA)||Rare|
|Duel Decks Anthology (DD3)||Rare|
|2010 Core Set (M10)||Rare|
|Duel Decks: Elves vs. Goblins (EVG)||Rare|
|Tenth Edition (10E)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Siege-Gang Commander Discussion
1 month ago
Peoyogon, thanks for your comment :)
You know, I've tried to play this deck with enchantments that triggers on creatures entering the battlefield like Warstorm Surge, and Flameshadow Conjuring, but they just haven't seemed very useful, or perhaps a bit too slow. Although I must say Impact Tremors seem interesting based on the low mana cost.
I think what I had in mind when creating this deck was to have as many cards as possible be threats in their own. So not counting the combo with creature control -> sacrification, many of the cards are good alone.
But I guess how you need to play depends on the level of seriousness in a gaming circle. If I can have both Warstorm Surge, Flameshadow Conjuring, and Kiki-Jiki, Mirror Breaker on the board in a game, and not be instantly targeted by everything from everyone, that would be cool. But for the time being I'd like to be a smaller target :P
When it comes to the land hate, I think those are good but not very fun, so don't think I'll be adding them immediatley. But hey, they could be cool to have in a sideboard in case I'm playing some real nasty decks!
1 month ago
Interesting, was working on deck similar to this myself. No Dreadhorde Arcanist or Young Pyromancer? There's insane combos and good value versatility with them. Not convinced about Siege-Gang Commander as it's a slow to get going, Young Pyromancer is very similar and would allow you to get token creatures off early.
2 months ago
@StopShot so, I've been thinking more about the combo.
While I have tested it, and still believe the rarity of that type of land block can be greatly minimized with the use of fetchlands and additionally a few other pieces always work well, I want to know what type of colors are we working with.
I think Tribute Mage and Trophy Mage if you move into blue really work well. You can even play Trophy Mage make a bit of mana, sacrifice the Mage, return it, get a Rings of Brighthearth, then get a Basalt Monolith after. This works similarly with Goblin Engineer and Imperial Recruiter. With alternate choices like Siege-Gang Commander or some other options, the deck can have some serious consistency.
Is it Mono-Red? In Boros+ this is a powerful combo that can work with Zirda, the Dawnwaker even!
2 months ago
Inside of mono-red, I would lean more towards Siege-Gang Commander over Seasoned Pyromancer. Then all you need to add to the combo is a way to convert colourless mana to red mana (or a sac-for-red altar) and you have the deck win condition built in.
3 months ago
Hey, for the low budget good job for your first Commander deck.
Consider a Goblin and Dragon theme? This would give your overall deck a more focused theme instead of just playing random creatures such as Diregraf Ghoul and Spinal Centipede. I suggest this because when Kolaghan attacks she pumps any creatures you control and Goblins can make lots of token creatures. This kind of strategy is call go wide. Which means attacking with lots of creatures, a wide battlefield of creatures.
Cards to consider adding:
- Command Tower
- Tome of Legends: repeatable draw, triggers twice when you dash Kolaghan since she ETB and attacks.
- Sol Ring
- Diabolic Tutor
- Krenko, Tin Street Kingpin
- Krenko, Mob Boss
- Legion Warboss
- Taurean Mauler: Changeling, is a Dragon and a Goblin.
- Ogre Battledriver: each token that's created does ETB it gains haste and gets a +2/0 pump. Each time you dash Kolaghan she ETB giving her a +2/0 pump.
- Boltwing Marauder
- Torbran, Thane of Red Fell
- Siege-Gang Commander
- Chaos Warp
- Heraldic Banner
- Goblin Matron
- Goblin Warchief
- Skirk Prospector
- Krenko's Command
- Dragon Fodder
- Hordeling Outburst
- Pashalik Mons
- Sling-Gang Lieutenant
Good luck with your deck.
3 months ago
There are some real sub optimal choices here.
While I love the classic Royal Assassin and Bounty Agent is cool, they both don't work well with Alesha as she reanimates her creatures tapped and attacking. That means these creatures have to not only survive combat but also a trip around the table before they ever get to do anything after reanimation.
They're basically strictly worse than stuff like Ravenous Chupacabra, which you also have in the deck. I'd hunt down some more Enters the Battlefield style effects like the Chupacabra instead of ones that require tapping to activate.
Hanweir Garrison is another really cool card, with Hanweir Battlements but it's important to note it doesn't trigger on reanimation because it enters the battlefield already attacking. Keep it if you just want to trigger the Meld effect, but Something like Siege-Gang Commander is just better if you want to make tokens.
I don't think Tunnel Ignus is worth playing at all unless you have a friend who only plays Lord Windgrace or Tatyova all the time or something.
Burnished Hart is a fantastic addition to this deck. Often I find it better than Solemn Simulacrum as an early game value engine, because it has the ability to sac itself.
I tried to keep all my suggestions reasonably budget friendly. You've got a real diverse and interesting Alesha tool kit, and I think you can stream line it with minimal expenditure. Have fun playing Alesha! She's my favorite commander.
4 months ago
Looks good! You might like these: Herald of Leshrac, Rotting Rats, Palace Jailer (this one is neat because you can sack and reanimate him to exile multiple creatures. opps won't get their creatures back unless they become monarch. he also replaces himself with the monarch draw which is nice), Dark-Dweller Oracle, Mangara of Corondor (activate the ability, then sack Mangara while the ability is on the stack. it will resolve but Mangara will not be exiled), Skullclamp, Pitiless Plunderer, Grim Haruspex, Shifting Shadow, Fanatical Devotion, Bishop of Rebirth, Custodi Soulcaller, Stingscourger, Crackling Doom, Siege-Gang Commander, Bounty Agent
5 months ago
I'd cut some of the dorks for 2-3 lands and either Crucible of worlds or Ramunap excavator. I would cut the alters unless you are running the combos as people will assume you are using the combos if you have them in the deck. If you do want combo, I'd look into combos involving Nim Deathmantle. Grave Titan is a value card that goes infinite with Ashnod's alter + mantle for infinite etb's and dies triggers. Siege-Gang Commander makes tokens, makes the same combo as grave titan, but also nets you 1 creature/2 generic mana. Gravecrawler goes infinite with Altar. Just need another zombie in play. Solemn Simulacrum is awesome in the deck. You may also want a Torment of Hailfire or some other spell to dump a lot of mana (or infinite?) into. Another big mana spell for late game you may want is Casualties of War. You have a lot of removal and synergies, but I would make sure to be able to protect those pieces. Skullclamp is absurdly good in your deck. Not only because you could use more card draw but because it is an amazing card. Turns creatures into cards which them dying gives you even more advantages. Hope some of this helps... Good luck with the list!