Siege-Gang Commander

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Eternal Masters (EMA) Rare
2010 Core Set (M10) Rare
Duel Decks: Elves vs. Goblins (EVG) Rare
Tenth Edition (10E) Rare
Scourge (SCG) Rare

Combos Browse all

Tokens

Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.

, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

Price & Acquistion Set Price Alerts

DOM

EMA

M10

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Recent Decks

Siege-Gang Commander Discussion

elgosu1337 on Brudiclad, Telchor Engineer

2 weeks ago

Thanks for the comment generalrenard. As mentioned in the description, Coat of Arms and Shared Animosity make all the tokens much bigger when Brudiclad turns them all into the same token with the same creature type. The burn damage from Ghirapur AEther Grid is much more insignificant since it's 0.5 damage per token and only for artifact tokens, and if I tap them I can't attack.

Hi_diddly_ho_neighbor, I think Siege-Gang Commander could be a good addition, but the costs outweigh the benefits for the other cards. Wurmcoil Engine tokens are small although copying the original card could be valuable as a death effect. Desolation Twin costs a lot of mana and Phyrexian Processor costs a lot of life, and the tokens don't trample and aren't that big compared to the cards already included like Angrath's Marauders or Borderland Behemoth which can do over 40 damage each. Myr Turbine makes just 1 token a turn, Thopter Assembly could be a delayed 6 mana for 5 tokens, but is not reliable if I already have Thopters from other sources. Mechanized Production is not bad for the alternate win condition and copying noncreatures although the token is only produced next upkeep. Saheeli's Artistry would be useful if I was running more noncreature payoffs but for now is costly at 6 mana. Rite of Replication is good but since I don't think I will be kicking it often I'm running cheaper single target copy spells for now, will have to test it. I'll be tuning the deck and adding more ways to protect Brudiclad. I'd cut the token producers that rely on instants and sorceries if I find that they don't trigger enough. Thanks again for the detailed suggestions!

Hi_diddly_ho_neighbor on Brudiclad, Telchor Engineer

2 weeks ago

I feel like Wurmcoil Engine, Desolation Twin, Myr Turbine, Phyrexian Processor, Mechanized Production, Saheeli's Artistry, Siege-Gang Commander, Thopter Assembly, and Rite of Replication are all options that fit nicely into this deck.

I'd also suggest a few more ways to protect Brudiclad. Lightning Greaves and Swiftfoot Boots are the obvious inclusions, but you could probably run a few more counter spells. You only have 14 instants/sorceries which is kinda low if you are trying to maximize Talrand, Sky Summoner, Trail of Evidence, and Young Pyromancer.

Nice deck though. I'll be interested to see how it turns out!

ive-been-degaussed on JLK's Grenzo l Game Knights #16

1 month ago

Some suggestions:

Force_of_Willb on Thud or Dud - A deck of chance for $20

1 month ago

Seems like the deck rides and dies hard by getting a good starting hand. Maybe add more consistency with adding additional effects like Fling is still currently standard legal. Also Skizzik could be a fling target that people wont generally block. Wily Goblin also helps mana accelerate without a Skirk Prospector for a turn three Inferno Hellion.

Other suggestions to make a more rounded deck is you can go one of two options. #1 is a steal and sac outlet deck by adding additional effects like Kari Zev's Expertise, Hijack, Act of Treason, or Captivating Crew to go with your fling and Thud effects. If you need more sac outlets Dark-Dweller Oracle or Hazoret's Favor fit into the deck theme and seem pretty janky.

Option #2 - drop thud and Inferno Hellion plan and go all in goblins. Currently there are Metallic Mimic, Goblin Warchief, Goblin Trashmaster and Siege-Gang Commander all standard legal.

I would remove Volley Veteran (if you go option 1), Lightning Mare, Fervent Strike to make room for some of the suggestions.

Bracothegazer on It's Raining Goblins, Hallelujah

1 month ago

InfectRocksMyWorld I love Krenko, Mob Boss but he just doesn't work well here, because he's too slow and too easy to kill. He won't last long enough to be a game changer. Siege-Gang Commander is way better than krenko here

Meurth on Goblin

1 month ago

Lots of goblins to choose from, I don't know that many of them but Siege-Gang Commander, Goblin Soothsayer, Fanatical Firebrand, Wily Goblin, Lavastep Raider and Goblin Scouts are all good here. Haste spells like Burst of Speed are very useful here because you get to use your commander right away. Good luck!

landofMordor on Best colors for a "2-for-1 ...

1 month ago

Look up old Jund lists from Shards of Alana standard —- Jund was (and is) the king of 2-for-1. Broodmate Dragon, Siege-Gang Commander, Bloodbraid Elf, etc. it’s good stuff.

Korath37 on Card creation challenge

2 months ago

Goblin Preducing Machine

Legendary Tribal Artifact - Goblin

Whenever a goblin you control dies, make a 1/1 goblin creature token

: Return target Sorcery to your hand and make a 1/1 goblin creature token

Tribal Spells that have the Goblin subtype cost 1 less to cast

"It's Ready Commander" "Perfect" - Vile Smasher to Siege-Gang Commander


Huh-Huh

Make more synergistic cards, don't care how.

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