Siege-Gang Commander


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Eternal Masters Rare
2010 Core Set Rare
Duel Decks: Elves vs. Goblins Rare
Tenth Edition Rare
Scourge Rare

Combos Browse all


Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.

1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

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Cardhoarder (MTGO)

0.04 TIX $0.03 Foil


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Siege-Gang Commander Discussion

SteelSentry on Goblin Prison Barge

2 weeks ago

I would consider Zulaport Cutthroat, since you have Blood Artist. If you plan on doing a sacrifice/Aristocrats subtheme, definitely throw in Dictate of Erebos/Grave Pact, as well as some of the classic sac outlets(Vampiric Rites, Goblin Bombardment, etc.)

Since you plan on cheating mana cost, Siege-Gang Commander is strictly better than Beetleback Chief. Marsh Flitter is also an option.

It looks like Grenzo is usually going to be cast for 3, so Wort, Boggart Auntie could get you some extra graveyard value. Depending on how many goblins you usually have out, Skirk Fire Marshal could be a decent big red button.

Paul.The.Firewood.Salesman on Feldon. Harder. Better. Faster. Stronger.

2 weeks ago

You're quite invested in the deck it seems so I'll note some of the changes I've made. I recently added Siege-Gang Commander but it just got cut. Doesn't have enough impact, I feel. You already know about the removal of All Is Dust, but this deck was really hurting in the board wipe category. I somehow forgot the existence of Oblivion Stone and Nevinyrral's Disk so I've added those. Plus you can get some serious mileage out of them with Goblin Welder. To make room for those I also took out Volcanic Vision. I haven't had much use for it honestly. As nice as putting a Wheel of Fortune or something back into my hand is, there's plenty of other wheel effects in the deck. And finally, with the addition of those board wipes I took out Nahiri's Wrath. I think it's a great card but is a dead draw with no other cards in hand (which is common) or if there's few creatures on the board (also common). With the extra slot I added Sensei's Divining Top because being able to filter the cards I draw is incredibly useful.

sonnet666 on Purphoros, god of the forge's ...

2 weeks ago

I'm trying to advise someone on EDH and I ran into an interaction where I think it doesn't interact the way they'd like it to, but I can't find anything specific to cite in the comp. rules or Gatherer rulings to explain why.

Specifically, does Impact Resonance add up each instance of Purphoros's trigger to total into X, i.e. "the greatest amount of damage dealt by a source to a permanent or player this turn."

Example: With Purphoros on the board, I play Siege-Gang Commander. Everything resolves, I get 3 goblins, and my opponents take 8 total. Then I play Impact Resonance. Is X 8, or is it 2?

Arguments for 8:

  • Purphoros is a single source (assuming he doesn't change zones)
  • "This turn" suggests that the source has the entire turn to rack up a total on the permanent or player it's damaging.

Arguments for 2:

  • "Amount of damage" typically refers to a specific instance of damage being dealt.
  • "This turn" is a timeframe telling the game where to look for the amount of greatest damage.
  • Shit never works like this.


thewyzman on Purphoros and Mono red

2 weeks ago

I've recently acquired the following cards and seek to potentially grant them a spot, but I need your help in determining (1) If they're worth a spot, and (2) What they can replace in the list; Bonus points for backing up your opinion! Without further ado: Impact Resonance, Siege-Gang Commander, Zo-Zu the Punisher, Skirk Prospector, Pillage, Wildfire, Krenko, Mob Boss, Rakka Mar, Norin the Wary, and Ruby Medallion. Any discussion is appreciated, I'm a frequent and regular user of the site, so my replies are often quick.

Some just want to watch the world burn

Commander / EDH* thewyzman


Thanks muchly.

2gherkins on The World Ends with Clues

3 weeks ago

So this is legitimately the coolest thing I have seen in a loooong time. I'm dead serious. It's brilliant. It makes me so happy to see people toying around with modern combo decks (It's all that I do.) I'm going to make a copy of the deck.

First thing - your goal is creatures, and having as many as possible. Since you have lots of ramp (and are obviously only running 20 lands) I think that you should run probably 1-2 more fetches. This is one of the decks where thinning actually means something.

Second - Avenger of Zendikar or Siege-Gang Commander. You just don't need both. Avenger is definitely better, but if you prefer the commander, that's personal opinion, and I have no problem with that. Also, since your creature won't have haste (actually, I'm getting there), I think Craterhoof Behemoth is unnecessary. It's another winton you just don't need. Purphoros, God of the Forge is far superior.

Third - I think a part of the problem that you are having is the fact that your ramp cards don't do anything during your combo. And thus, I present Urabrask the Hidden. He allows you to use your Elvish Mystics and Llanowar Elves during your combo. If you put him down first, you can use your mana creatures to help float. I propose one or two of him mainboard.

If you go with Urabrask the Hidden, you should loose Wall of Roots for Bloom Tender. The tender will get more mana and pay for itself. It will ramp you much stronger early game. I also think that some Elvish Mystics would be welcome here. I understand that they are underwhelming, but they really do work as ramp cards. Trust me. I think that Sakura-Tribe Elder is problematic due to the fact that it dies and doesn't join your army of "cycling" creatures.

Fourth - I think maybe you should find room for another Eternal Witness. It'll make you far more consistent. But that could be just me.

This deck is brilliant. The thoughts above were just the first things that came to mind. I think that this deck is one of the most wonderfully creative things I'v ever seen. Thank you for creating it.

Flagellum on Some just want to watch the world burn

3 weeks ago

I main Purphoros so I can offer a little sage advice.

TBH you can safely cut most of the pain enchantments like Burning Earth, Spellshock et al. This is because Purph himself IS a house of pain which is why the Narset player most likely targeted you. Instead focus on creatures that produce tokens (i.e. Beetleback Chief, Krenko, Mob Boss, Siege-Gang Commander, Pia and Kiran Nalaar ect.) and/or Instants/Sorceries that likewise focus on tokens (i.e. Hordeling Outburst, Krenko's Command, Dragon Fodder, Kuldotha Rebirth ect.). The great thing with Purph is that he doesn't care about what kinds or tokens you make but I think you'd get the most mileage with goblins simply due to their relative ease of production and synergy with others like Skirk Prospector, Goblin Recruiter, Moggcatcher, ect.

You can also go combo if you'd like utilizing Dualcaster Mage and either Heat Shimmer/Twinflame to create infinite Dualcaster Mages and damage via Purph. Norin the Wary is just brutal with Genesis Chamber. Grinning Ignus is an all star here too.

dlamars on Size doesn't matter, it's how you abuse it~ Alesha

1 month ago

Hey, I have a couple suggestions that might be good here:

Knight-Captain of Eos, Siege-Gang Commander and Mogg War Marshal all seem like solid includes to me. I think cutting Necrotic Ooze, Feldon of the Third Path and Goblin Gardener for them would work.

I'm also a big fan of Rune-Tail, Kitsune Ascendant here because he's so good for aggro, same with Bastion Protector for protecting alesha. I'd probably cut Leonin Relic-Warder and Tidehollow Sculler for them.

Utter End and Terminate could be replaced with Anguished Unmaking and Hide/Seek imo.

I'd also suggest getting both Merciless Eviction and Austere Command in if possible. These cards just win games and are always good even at 6 mana. I'd cut something like Cathartic Reunion and possibly a land, Urborg, Tomb of Yawgmoth doesn't seem needed with the expensive land base you have, not sure.

Oh and one more, Eerie Interlude may be worth considering. Anyways, hope that helps!

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