|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Rare|
|2010 Core Set (M10)||Rare|
|Duel Decks: Elves vs. Goblins (EVG)||Rare|
|Tenth Edition (10E)||Rare|
Combos Browse all
Creature — Goblin
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.
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Siege-Gang Commander Discussion
1 week ago
1 month ago
Quest for Pure Flame and Gamble are working out great from your recent changes. I've been on and off testing kindred charge , but I'm not really liking it. At best it performs as well as Siege-Gang Commander.
My list is currently a 100% match to yours and is running amazing, I've been so tempted to add in Pyroblast due to the amount of blue players I face though.
1 month ago
Pallino: Since they both effect activated abilities, here is all the stuff that can take advantage of one or both (Note: You don't have to pay the original cost of the ability - like saccing the creature - each time you copy it):
Burnished Hart - Both, up to a total of 6 basic lands.
Feldon of the Third Path - Both, up to a total of 3 copies of graveyard creatures.
Goblin Chirurgeon - Both, regenerating up to 3 creatures for each sac'd Goblin.
Goblin Sledder - Both, up to +3/+3 for each sac'd Goblin.
Goblin Welder - Both, up to 3 switched artifacts.
Ib Halfheart, Goblin Tactician - Both, up to 6 goblin tokens for each pair of Mountains sac'd. This gets out of control with Purphoros/Impact Tremors out.
Kiki-Jiki, Mirror Breaker - Both, up to 3 copies of 3 different creatures you control.
Krenko, Mob Boss - Both, up to 3 sets of Goblin tokens. This is especially strong because it recounts the number of Goblins for each cast. 5 goblins on the field already turns gets 5 additional tokens from the first ability, then the copy that ability for an 10 additional tokens, and copy it a third time for 20 additional tokens for a total of 40 Goblins!
Moggcatcher - Both, up to 3 tutored Goblins into the battlefield.
Siege-Gang Commander - Both, up to 6 damage distributed 2 at a time to a creature or player.
Skirk Fire Marshal - Both, up to 30 damage to each creature and player.
Skirk Prospector - Both, up to 3 red mana from one sac'd Goblin (still costs 2 colorless though).
Aggravated Assault - Just Rings, up to one additional combat for an extra 2 colorless (as opposed to casting again for 3RR)
Goblin Bombardment - Just Rings, 2 damage per each sac'd Goblin.
Scroll Rack - Just Rings, draw 2 times the number of cards set aside.
Surveyor's Scope - Just Rings, fetch 2 lands times the number of players with more than two lands than you. In a 6 player game I've used Ib to sac down below the threshold for every opponent, and then used Scope with a copy from Rings to bring 10 lands into play!
Arid Mesa - Just Rings, fetch two lands.
Bloodstained Mire - Just Rings, fetch two lands.
Myriad Landscape - Just Rings, fetch four lands.
Scalding Tarn - Just Rings, fetch two lands.
Strip Mine - Just Rings, destroy two lands.
Wooded Foothills - Just Rings, fetch two lands.
As you can see, there are a lot of ways to take advantage of them that aren't all that obvious. Honestly though, I would probably include them just for their benefit to Krenko and Ib alone.
Goblin Welder I tend to get more use out of. He is nice to draw naturally, but I will also tutor for him if I am having a particularly hard time with certain artifacts on the field. I don't run it anymore, but it combos really well with Liquimetal Coating.
Feldon of the Third Path is definitely more situational, but between him and say an Elixir of Immortality, where I will also get back all the lands I purposely sac'd (lategame this lowers the chance I would topdeck a spell I want over my 10th land that I don't.), I would rather have Feldon all day long. Bringing back a hasty Krenko, Purphoros, Grenzo, or Skirk Fire Marshal for even a turn can be enough to win the game. It is definitely more of a fringe benefit card, but I still like having that little bit of "recursion" in there over nothing at all.
2 months ago
If you wanted to go super cheese, Tooth and Nail copied gets you Purphoros, Avenger, Chancellor of the Forge and any other token maker like Siege-Gang Commander or Deranged Hermit. If you have 7 or so lands in play, you can deal somewhere around 50 or 60 damage to the table.
2 months ago
Why don't you have Goblin Recruiter ? its flavor is pretty cool
also putting it together with Goblin Ringleader
2 months ago
3 months ago
3 months ago
Noosegraf Mob & Siege-Gang Commander are great for leaving behind chump blockers and amassing an army of tokens. Archetype of Courage & Archetype of Finality are good separately, and amazing together. Gift of Immortality can help save you from building up commander tax because Alesha will be target numero uno.
For further ideas check out my version on my profile. Hope I've helped.