Siege-Gang Commander


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Eternal Masters Rare
2010 Core Set Rare
Duel Decks: Elves vs. Goblins Rare
Tenth Edition Rare
Scourge Rare

Combos Browse all


Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.

, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.03 Foil


Siege-Gang Commander Discussion

lagotripha on (Experimental) Mardu Goblin Burn

6 hours ago

Cut bump for more grenade if you can, although it is a cheaper Lava Spike. Running no black spells like Terminate in the sideboard mean the colour is pretty much not needed- spike jester is super fun, and I'd love to see lorwyn stlye Frogtosser Banneret/Boggart Mob/Scout's Warning type shenanigans but I feel like the concept needs some work- what are the key interactions and cards that make those colours neccesary? Fatal Push? Disenchant? Rise of the Hobgoblins/Mardu Ascendancy? It just feels a little thrown together, untested. Some of this is purely dedicated to rushing an opponent, and others to a more midrange strategy, but those parts haven't been chosen to work together. The card draw from a Phyrexian Arena would likely let you last better into the midgame than 3-4 turns spent protecting krenko from Path to Exile, especially running a little more lifegain from helix. Siege-Gang Commander would provide some spot removal for affinity and similar, and Voracious Dragon would let you close out a game if you can protect a board of goblins.

If you have failed to close out a game with a burn deck, that usually means you need a 'boom, I win' type card rather than one that grows over time, and anything that plans on growing over time needs to be removal-resistant. Cards reliant on your opponent not having wiped you are inadvisable, as are cards that trade 1-for-1 in these higher slots.

BottropBoB on Modern Goblins

3 days ago

Hi,at first i love goblin decks an play it too. How good work this list?

What I think, Legion Loyalist must in main deck, he is not so stron as a first drop like Foundry Street Denizen, but he harmonizes in midgame better whit your other goblins, especially white Goblin Piledriver.

Warren Instigator its strong but slow, when uyou play him use his strange to cast Krenko, Mob Boss or Siege-Gang Commander.

Reckless Bushwhacker its good bus not so good like Goblin Bushwhacker. To cast him for his surge coast you need to cast another card befor, its possebel in turn three or four, but in this stadium in game I am most in topdeck modus.

You dont need the green splash, your landbase coast too much live, better play 4 Mutavault. Ancient Grudge can destroy 2 artefacs, sure its good but white green splash its Destructive Revelry better, yes its bubry only one artefact but its deald damage. Or play Smash to Smithereens or Shatterstorm in a only red list.

Blood Moon its so good and its synergizes so good with Goblin King (King its only as one of in SB, I like him but its not for everyone).

Whats is with your gravehate?

griz024 on Alesha's Red Wedding V2.0

1 week ago

How has Kaya, Ghost Assassin worked out for you? I have been condidering replacing Disciple of Bolas with her in my deck, but I am worried the table hate she will draw may not be worth it.

Regarding your token subtheme, i have one in my deck. Ive found 3ish token makers feels like enough considering how quickly i dig through the deck and Alesha's recursion ability. My cards of choice are: Angel of Invention, Siege-Gang Commander, and Beetleback Chief.

Mmmirth on Alesha, Aggie Combie

2 weeks ago

I think the deck could use more card draw and removal. For cards to cut, I would suggest cards that do the same things as other cards, but worse.

Redundancy in cards with similar effects can be useful, but in Mardu colors, I think you're better off cutting redundancy in favor of more tutors and draw. You'll be able to get the cards you need, and it will give the deck more versatility.

For example, Ponyback Brigade puts the same number of tokens out as Siege-Gang Commander, but cost one mana more and has a less useful ability.

Most of the time Alesha is only bringing one creature back at a time, so you can't rely on her to do all the work. If you don't see yourself hard casting a creature, you probably should cut it.

Hope this helped. Cheers.

Firebones675 on Godly Goblin Tokens

3 weeks ago

Siege-Gang Commander (aka army in a can) probably has a home here. I'd also bring in the piledriver and Goblin Warchief from your sideboard as they can be a massive beating.

Goblin Lackey/Goblin Matron/Goblin Ringleader are other good options.

As for cuts I think Impact Tremors, Goblin Fireslinger and some of the sorcery token generators can be taken out.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 weeks ago

rockleemyhero: Thanks! The deck and the primer were both a lot of fun to make. I really want to push him to the limit, whatever that may be.

The Sideboard isn't a traditional Sideboard at the moment. It's more like a list of things that are the closest to be included or switched out with something. The Maybeboard is cards I don't want to forget about, but chances are there is a Sideboard card that is closer to taking the slot.

The Land Destruction cards and the Thornbite Staff are taken out of the main deck just for my regular playgroup. The Mana Rocks are eventual replacements for Lotus Vale/Scorched Ruins/Myriad Landscape. The Stax effects are meaner versions of cards I am currently running, that will probably be FNM includes as well. Strip Mine is going in as soon as I get one. Warbreak Trumpeter or Siege-Gang Commander are possibly replacements for Chancellor of the Forge, as I don't want to get too light on the token generation.

Thanks for showing interest, and if you have any other questions about includes just ask!

Oloro_Magic on Alesha's Fury

1 month ago

Karmic Guide is a card that works very well with Alesha, effectively giving you two creatures when you Alesha it. Also Siege-Gang Commander is a good option for spawning goblins, more so than Ponyback Brigade but both work.

Deepstriker29 on Oops All Hatebears

1 month ago

Siege-Gang Commander is a fine inclusion that provides Alesha with a self-sacrificing ETB loop that also does damage and helps keep control. Due to a lack of immediate removal, you may also want to consider cards like Kambal, Consul of Allocation to keep you alive in the face of attacking creatures that you may not be able to remove quickly, and to give you advantage against combo decks that want to set up noncreature pieces that you will also have a challenge removing. Windborn Muse provides a recurrable prison effect and a flying blocker, and Dictate of Erebos or Butcher of Malakir allow you to make the entire table cry as you clear their board with your own sac outlets.

Load more