Siege-Gang Commander

Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature, player or planeswalker.

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Printings View all

Set Rarity
Magic Game Night (GNT) Rare
Dominaria (DOM) Rare
Eternal Masters (EMA) Rare
Duel Decks Anthology (DD3) Rare
2010 Core Set (M10) Rare
Duel Decks: Elves vs. Goblins (EVG) Rare
Tenth Edition (10E) Rare
Scourge (SCG) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Siege-Gang Commander occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.71%

Rakdos: 0.28%

Standard:

All decks: 0.14%

Siege-Gang Commander Discussion

Epicurus on Overpopulation

1 week ago

I. Love. Goblin decks.

And this is a good one.

I will always recommend Siege-Gang Commander and Goblin Grenade to all Goblin decks. So I'll do so here as well.

Next I would recommend Furious Assault. You're heavier on token production than creature spells, true, but the idea of any weenie deck is a-little-at-a-time, so since you're casting creatures pretty much every turn, it would help. Also synergies somewhat with Fires of Invention, and Torbran, Thane of Red Fell.

Lastly, you have a lot of mana ramp, but a somewhat low mana curve. I like the suggestion of Winter Orb mentioned earlier, but also I might include some amount of land destruction. Your opponents will need their land more than you do. Cheap spells like Raze and Tremble, permanents like Shivan Harvest, and bigger spells such as Tectonic Break, just to list a few examples. You might even be better served to use these in place of some of the mana ramp you're running, and could include Aether Vial to compensate.

Sorry for the novel. Looks pretty awesome already.

Epicurus on Architecture of Aggression

3 weeks ago

+1 from me. I feel like Siege-Gang Commander belongs in here somewhere, but I don't know what you'd take out for it. He's a good answer if the opponent can keep up with your early cheese-storm.

Very good deck you have here. Bravo!

Davinoth on Korvold's Frenzy [Sac/Reanimator EDH]

3 months ago

     Great suggestions Tata! I'm actually planning to include Zombify AND Dread Return but my LGS has a hard time keeping this card in-stock it seems. Three trips now and no dice haha (same issue with Anger & Dictate of Erebos )

     I definitely have a soft spot for Flayer of the Hatebound , especially in conjunction with Stalking Vengeance and/or Mikaeus, the Unhallowed . In combo with Birthing Pod it allows me to pull two creatures instead of one, which in-and-of-itself is fairly appealing. You're not wrong, I just like the options the card provides.

     Now that I've removed Siege-Gang Commander the Marsh Flitter has become pretty one-dimensional. Definitely on the cut list. Generator Servant will likely stay.. this card is really quite good. It has in-built synergy with Korvold and early in the game has been able to eat removal spells on numerous occasions.

     When I first constructed this deck I had Kodama's Reach , Skyshroud Claim , Burnished Hart & Explosive Vegetation in it. Since switching to Korvold as the Commander and especially since the addition of Sol Ring , Ashnod's Altar & Phyrexian Altar casting my Commander has never been an issue. Once Korvold hits the field the Card Draw is really gratuitous. So-much-so that I've recently decided a Reliquary Tower is a necessity. In this kind of deck drawing cards will always be a better alternative to ramp spells (in my opinion). In the rare circumstance I struggle to get to five mana, perhaps I'll regret this sentiment and make changes, but consistently it has not been an issue [thus far] with this deck.

griffstick on Purphoros, God of the Forge

3 months ago

With only a few legendary creatures I think Mirror March would be a nice include paired up with Siege-Gang Commander or Myr Battlesphere . Winning a 2 coin flips is huge. And maybe add Vicious Shadows and or Stalking Vengeance and or Warstorm Surge I honestly think Vicious Shadows is very powerful

AJe11y on Purphoros, God of the ETB Effects [cEDH PRIMER]

3 months ago

Hey, Hybrow, always glad to see you coming back. I wonder of having any planeswalkers in the deck. Chandra, Acolyte of Flame and Chandra, Torch of Defiance are both great choices, but would having a planeswalker and making Purphoros a creature (more vulnerable) be worth the short-lived push? How goes the testing with her?

Hi, SP3CTR3_chelts, so Ruby Medallion is a great card, but it was best used for storm decks. I have noticed 3 things with this deck: I play 2 spells a turn at the most, I have more than enough mana to play my hand (and have zero cards at the end of my turn, damn), and half my deck is colorless which makes this card less useful overall.

Hey, Wolfspane00, I haven't considered Chandra's Regulator . As you say, it's situational, but I have seen better draw power without need for another planeswalker. If I don't really run Chandras, then it would mostly be a artifact for drawing. Mortarpod brought up a good point with Idol of Oblivion .

atomic_moose, yes! Mmm, one the one hand, Purp's devotion would make him as an Indestructible Creature. But on the other hand... it basically doubles all damage from Purp! Debating on swapping out another 4-5 drop for it ( Siege-Gang Commander probably?). Will test it out.

Hey, ToolisMaynard, good reminder! I added that combo to the "Infinite Combo Section". To add further, do you know if Combat Celebrant makes an infinite combo with Splinter Twin ?

Thanks, Mortarpod. I am always glad to see a new bro here. I definitely will look into Idol of Oblivion , as both myself and SP3CTR3_chelts like it. It also seems like a great simple combo with cards like Loyal Apprentice . As far as tutoring goes, I would rather draw than tutor, if that makes sense. I enjoy the chaos that mono- decks bring that brings you a full hand rather than search for that one answer, since 40 damage is 40 damage. ;)

Guys, I am as always grateful for the time you put to help me update our Purp decks to keep him competitive. Let's play some EDH with our Purps and see what changes we'll add further!

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