Creature — Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature, player or planeswalker.
|Have (4)||GeminiSpartanX , sonnet666 , metalmagic , DoctorDax|
|Want (2)||SentientHorse , Lozange|
Printings View all
|Magic Game Night (GNT)||Rare|
|Eternal Masters (EMA)||Rare|
|Duel Decks Anthology (DD3)||Rare|
|2010 Core Set (M10)||Rare|
|Duel Decks: Elves vs. Goblins (EVG)||Rare|
|Tenth Edition (10E)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Siege-Gang Commander occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.04%
Siege-Gang Commander Discussion
3 weeks ago
Looks good! You might like these: Herald of Leshrac, Rotting Rats, Palace Jailer (this one is neat because you can sack and reanimate him to exile multiple creatures. opps won't get their creatures back unless they become monarch. he also replaces himself with the monarch draw which is nice), Dark-Dweller Oracle, Mangara of Corondor (activate the ability, then sack Mangara while the ability is on the stack. it will resolve but Mangara will not be exiled), Skullclamp, Pitiless Plunderer, Grim Haruspex, Shifting Shadow, Fanatical Devotion, Bishop of Rebirth, Custodi Soulcaller, Stingscourger, Crackling Doom, Siege-Gang Commander, Bounty Agent
1 month ago
I'd cut some of the dorks for 2-3 lands and either Crucible of worlds or Ramunap excavator. I would cut the alters unless you are running the combos as people will assume you are using the combos if you have them in the deck. If you do want combo, I'd look into combos involving Nim Deathmantle. Grave Titan is a value card that goes infinite with Ashnod's alter + mantle for infinite etb's and dies triggers. Siege-Gang Commander makes tokens, makes the same combo as grave titan, but also nets you 1 creature/2 generic mana. Gravecrawler goes infinite with Altar. Just need another zombie in play. Solemn Simulacrum is awesome in the deck. You may also want a Torment of Hailfire or some other spell to dump a lot of mana (or infinite?) into. Another big mana spell for late game you may want is Casualties of War. You have a lot of removal and synergies, but I would make sure to be able to protect those pieces. Skullclamp is absurdly good in your deck. Not only because you could use more card draw but because it is an amazing card. Turns creatures into cards which them dying gives you even more advantages. Hope some of this helps... Good luck with the list!
1 month ago
I've never been so honored. Here are my suggestions:
Cards I love: Last-Ditch Effort is so beautiful, I've never seen this before
Underworld Breach this seems dank
Add: Goblin Bushwhacker - gotta have the whacker
Shared Discovery - 1 mana draw three is too nut
Past in Flames - could be good especially with cost reduction
Siege-Gang Commander - not an instant or sorcery but is dank removal/ makes four gobbos
Goblinslide - could be dank
Mogg Infestation - an incredibly hype card that I've always wanted to play. Boardwipe your opponent or double the number of gobbos you control, both ways are dank
Burn at the Stake - Hype big burn spell
Rite of Flame
Fuel for the Cause
Stroke of Genius
1 month ago
Lanzo493 those are all great ideas! Made a few changes based on your recommendations, Epitaph Golem is much better thank Soldevi Digger and Heartstone is a no-brainer. I like where your head's at by including Beetleback Chief, the combo with Ashnod's Altar and Nim Deathmantle is broken enough with Siege-Gang Commander as it is, but redundancy (in this case) is a good thing. Thanks again!
2 months ago
Witch's Oven- Good, but we could go faster!
Bloodsoaked Altar- Way too many hoops to be good? I want to win by casting 6-mana spells.
Devils' Playground- This is too expensive to not do anything on it's own. 6-mana makes win.
Blood for Bones- There are better methods of creature type recursion to run this deck on. Try on some of my lovely favorites below.
Whisper, Blood Liturgist- 4-mana, doesn't do anything. If it survives a round, you get revive a dude. I'd rather just revive a dude right now.
Syr Konrad, the Grim- Better for mill-type decks. Would be a keeper if you had an infinite loop though.
Predator Dragon- Can't argue that this isn't one of the better win cards in your deck, but I think this is the type of card that spells doom if you draw it on E.
Poison-Tip Archer- A little redundancy isn't bad, reach and deathtouch are great, too expensive CMC for the deck. You want your stuff like this to be cheap.
Living Hive- You should win if you have 8 mana. This is the type of card you cheat into play by playing a different deck.
Hissing Iguanar-Put that thing back where it came from or so help me. I think we can do better than this.
From Toilet Paper Horde:
Dockside Extortionist- Haven't dropped mine on the table yet, but I've noted several occasions this card would net me 6-12 mana. (especially when Kurt plays).
Phyrexian Reclamation- I think this just belongs here.
Phyrexian Altar- ($18 at this point, we'll check back in a few weeks/months/years).
What to Loot WTSHTF:
Viscera Seer - Think of it as a sac engine and not a 1-drop.
Sakura-Tribe Elder- Is perfect ramp for deck?
Anger- Haste means punch them now, what's not to love?
Rhythm of the Wild- Think of this as enabling a big punch. Tempo!
Krenko, Tin Street Kingpin- Just a good stand alone. Sometimes it just eats removal for your win cons which is hilarious to watch.
Siege-Gang Commander- Like, one of my favorite red cards, fits right on in.
Veil of Summer- Basically prevents you from the classic ?Does it Resolve? dilemma.
Heroic Intervention- Wrath of Who?
Dark Ritual- I would like to cast all of these spells early. All of them.
Krenko's Command- Just fast and easy. Good for fodder, refill, combo, etc.
Dread Return- Three other creatures for the one you need right now (and can cast it from graveyard wtf).
Maelstrom Pulse- Target Sol rings to pass the salt back around.
Vraska, Relic Seeker- Surprisingly effective casting pattern with your commander.
(((((Various Expensive Lands))))) PURCHASE LAND YOU PEASANT! :wink:
3 months ago
Gracco Thanks for the suggestions and the +1! I can't believe that I never thought of Comet Storm. 1- unlimited targets and 2- Instant Speed... it's definitely 10x better than Jaya's haha. Nim Deathmantle I will look into. I originally had Siege-Gang Commander and both Hermits in the deck as token generators but cut them due to all being 5 cmc.
I will be taking the deck out against some cEDH decks this Wednesday so we'll see how it goes!
3 months ago
3 months ago
I. Love. Goblin decks.
And this is a good one.
Next I would recommend Furious Assault. You're heavier on token production than creature spells, true, but the idea of any weenie deck is a-little-at-a-time, so since you're casting creatures pretty much every turn, it would help. Also synergies somewhat with Fires of Invention, and Torbran, Thane of Red Fell.
Lastly, you have a lot of mana ramp, but a somewhat low mana curve. I like the suggestion of Winter Orb mentioned earlier, but also I might include some amount of land destruction. Your opponents will need their land more than you do. Cheap spells like Raze and Tremble, permanents like Shivan Harvest, and bigger spells such as Tectonic Break, just to list a few examples. You might even be better served to use these in place of some of the mana ramp you're running, and could include Aether Vial to compensate.
Sorry for the novel. Looks pretty awesome already.