Siege-Gang Commander

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eternal Masters Rare
2010 Core Set Rare
Duel Decks: Elves vs. Goblins Rare
Tenth Edition Rare
Scourge Rare

Combos Browse all

Tokens

Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.

, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

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Siege-Gang Commander Discussion

55death on Goblinpalooza

1 day ago

also not to mention that since Siege-Gang Commander can be copied by kiki also doesnt hurt.

55death on Goblinpalooza

1 day ago

CaptSillva that is true but going off my build I will win by turn 3 if not 4. Not everyone's goblin deck is the same. But the cards you mention in Siege-Gang Commander and Goblin Ringleader do have more than one use, even more, when the group I play with likes to make sure that the goblins in my deck stay in my deck.

rockleemyhero on Help with Modern Jund without ...

1 week ago

Jund is a deck that is based off of value cards and attrition. That's why you see cards like Bob and goyf, both a bargain for 2 mana that can keep the pressure on your opponents while you use cheap removal such as Lightning Bolt, Abrupt Decay, and Inquisition of Kozilek to throw wrenches in their plans and keep them on the defensive.

That being said, you can absolutely make a budget rendition of jund! Use cards such as Putrid Leech, Blightning, and Sprouting Thrinax from the original jund deck that started it all. You can use cards such as Siege-Gang Commander to top your curve off, which was actually played in some of the original builds to help finish your opponents off. Lightning Bolt and Terminate aren't too expensive and shouldnt be excluded. Even cards like Sylvan Advocate is a decent substitution for goyf. There's a derelium 2 drop that can become a 4/4 that shouldnt be missed. Also, some of the delve creatures such as Hooting Mandrills or the black one aren't bad.

No offensive to glisteneragent, but if you are playing with friends and want to make a budget version of the same play style, you can absolutely build jund. Don't let budget become an obstacle for you; you aren't taking this to the pro tour or anything. Have fun, play what you want, and one of the most fun things you can do is find creative ways to build a deck within your budget. You'll surprise yourself (and others) with the powerlevel :). Let me know if youd like budget options for a decent mana base too. Good luck!

KALE434 on alesha who smiles at etb

2 weeks ago

Siege-Gang Commander,Phyrexian Altar and Ashnod's Altar i think would be great adds to the deck.

StopShot on Alesha, Who smiles at Turn 5 Wins EDH(combo)

3 weeks ago

I see you also have a combo-based Alesha deck. I have some recommendations that you'll probably enjoy.

Master of Cruelties and the Aggravated Assault + Sword of Feast and Famine are both really powerful combos. You could make them much more potent as well. Break Through the Line will work so long as you pay 1 mana before equipping the sword to whichever creature, and Master of Cruelties finds it hilarious if you give it to him before blockers are declared. Key to the City also works but as a trade-off you lose haste for card filtering which is a decent trade-off.

I also see you have Skullclamp. If you invest in a Bloodghast your land-drops become 1-mana draw two spells, and if you get more fetch-lands they become 2-mana draw four spells. You normally got to be running blue to get that kind of draw power.

Panharmonicon is pretty nice, but if you have that and Flameshadow Conjuring you get quadruple the enter the battlefield triggers. Pair that with Avalanche Riders or Murderous Redcap or Angel of Invention or Siege-Gang Commander and you got some pretty solid value right there.

If you want to put your opponent at punching range Sorin Markov is your right-hand man. Putting someone down to 10 life in a commander game is pretty painful and if he manages to survive after you minus him he'll actually eat that opponent alive himself with his plus ability.

Your removal spells seem good. I'd recommend you test out Chaos Warp, Wear / Tear, Day of Judgment (You won't run into regeneration as often as you think.)

If you want a really nasty game-ender I suggest running Blasphemous Act and Repercussion which for 4-mana can end games. Simply cast the enchantment once you have both in hand, and then cast Blasphemous Act. While Blasphemous Act is on the stack you'll want to sacrifice all your creatures to Goblin Bombardment or Ashnod's Altar or any of your other sac-outlits so Repercussion doesn't kill you once Blasphemous Act resolves. If you do this any opponent with three creatures will take 39 damage which normally is lights-out for them, and anymore creatures than that will definitely be lethal.

Hope my suggestions interest you. Good job crafting the deck by the way. +1 to you my good sir.

Daedalus19876 on Red Scare: Zada EDH | *PRIMER*

3 weeks ago

mtgftw2014: Goblin Matron is indeed there to fetch Krenko, or Siege-Gang Commander in a pinch :)

CaptSillva on Goblinpalooza

1 month ago

A decent base here, though I feel like you're missing a fair number of staples for this deck. Here is a list of cards you could try out Siege-Gang Commander, Goblin Chieftain, Goblin King, Goblin Chirurgeon, Goblin Lackey, Warren Instigator, Door of Destinies, Quest for the Goblin Lord, Goblin Ringleader, Patron of the Akki, Cavern of Souls, and Empty the Warrens.

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