Siege-Gang Commander

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Eternal Masters (EMA) Rare
2010 Core Set (M10) Rare
Duel Decks: Elves vs. Goblins (EVG) Rare
Tenth Edition (10E) Rare
Scourge (SCG) Rare

Combos Browse all

Tokens

Siege-Gang Commander

Creature — Goblin

When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.

, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

Price & Acquistion Set Price Alerts

DOM

EMA

M10

Ebay

Recent Decks

Siege-Gang Commander Discussion

multimedia on Mono-Red Midrange

1 day ago

Hey, good ideas, but consider going bigger?

Consider Legion Warboss, Siege-Gang Commander and Experimental Frenzy? The Goblins work well to bring a go wide strategy with Steam-Kin and Frenzy is a busted card advantage engine for red especially with Steam-Kin.


Consider this example:

Other Spells


Good sideboard cards to consider are: Banefire (control), Fight with Fire (Lyra Dawnbringer), Lightning Mare (control), Fiery Cannonade (aggro and tokens), Shivan Fire (Llanowar Elves), Risk Factor (control), Dire Fleet Daredevil, Sorcerous Spyglass (Planeswalkers), Sentinel Totem (Golgari).

Good luck with your deck.


OpticFox27 on Divine Goblins

1 week ago

Siege-Gang Commander seems like a must. 4/4's with the enchantment, fuel for damage if the enchantment isn't even down.

Zavthedav23w on Project Valkyrie

1 week ago

I really like the deck idea but if I might suggest less Divine Visitation? Where it is a good card it is not the best for that slot, History of Benalia would be a great play. Also Charge, it isn't the strongest card and if you draw that with no creatures on the board it becomes dead. Might I also suggest a 4 copy of Legion's Landing  Flip that is a card you want more than 1 since it has late game advantage with it's flip side. Aurelia is just too good to only play 1, I'd suggest at least 3. I also think Chance for Glory is more of a sideboard card, really fun but not the most practical. If you'd like some cheap removal I'd suggest Shock, and Lightning Strike. It seems you want to go more towards tokens but you also have a lot of aggro in there, below are some good boros aggro(and even some overall just really great plays in tokens) cards to consider: - Swiftblade Vindicator - Goblin Banneret - Rekindling Phoenix - Goblin Chainwhirler - Ajani, Adversary of Tyrants - Siege-Gang Commander - Deafening Clarion - Knight of Grace - Goblin Cratermaker - Integrity / Intervention

Those may help you out, good luck with your deck!

cows5467 on Devour

1 week ago

Maybe try Siege-Gang Commander or Deranged Hermit for creatures that enter with tokens

Shingouki on R/w goblin aggro

2 weeks ago

I been using Path of Mettle  Flip as a token/ mana dork sweeper the flip effect is just win more but it does come in handy, the free shock in particular. I'm just not sure when playing Chance for Glory would win me the game vs when casting a Goblin Trashmaster or a Siege-Gang Commander or even Risk Factor

XxDreMisterxX on Hobo-gobos

3 weeks ago

Goblin Cratermaker is not EDH legal. Might need to find something else for that.

Something Like: 1. Wort, Boggart Auntie 2. Mad Auntie 3. Volley Veteran 4. Siege-Gang Commander 5. Skirk Fire Marshal

FischAUT on Feldon Toolbox EDH

1 month ago

Personally I would cut:

I would add:

multimedia on Trying to get back into ...

1 month ago

Hey, Guilds of Ravnica is coming up and Standard rotation happens at the same time when the set is released. My first suggestion is to wait a month to get back into Standard because at this time we will know all the cards that are in Guilds of Ravnica. If you don't want to wait, my second suggestion depends on what your budget is for a deck... Currently two good decks for ~$100 for post rotation are Mono Green Midrange and Mono Red Goblins.

Mono Green Midrange ($100): Llanowar Elves, Steel Leaf Champion, Vine Mare, Thorn Lieutenant, Thrashing Brontodon, Ghalta, Primal Hunger, Vivien Reid.

Mono Red Goblins (less than $100): Skirk Prospector, Goblin Instigator, Dark-Dweller Oracle, Goblin Chainwhirler, new GRN Legion Warboss, Goblin Trashmaster, Siege-Gang Commander, Lightning Strike, Shock, Banefire.

$100 may even be out of your budget range, but Mono Green Midrange for instance is a fine deck now in current Standard, with big potential post rotation. Other than Blossoming Defense, Rhonas the Indomitable and some sideboard cards it loses very little at rotation. Goblins other than Chainwhirler are not a deck in current Standard, but post rotation Mono Red Aggro as it is now will die, and change into something else. Goblins for post rotation are a deck that can play Chainwhirler, this alone gives the tribe potential.

My two budget deck suggestions are mono colored, this helps a lot with the budget. A large amount of cost for any Standard deck that's not mono colored is the manabase. Shock lands for post rotation and Check lands now currently and for post rotation are not budget lands because you need 4x of each of them in a deck which is expensive. I expect a good two color post rotation manabase to cost $40-50.


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