Comeuppance

Legality

Not legal in any format

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Set Rarity
Commander 2014 Rare

Combos Browse all

Comeuppance

Instant

Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

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Comeuppance Discussion

hwagner on rockleemyhero

5 days ago

to replace the Dakmor Salvage I would be interested in your Comeuppance

Sexy_Stud on Queen Marchesa Pillowfriends

1 week ago

Fantastic, I slotted it into my deck as a response to my buddy going infinite with Prossh and Food Chain. What do you think of Sunforger? I assume you'll always have a creature, and the potential value/toolbox aspect seems really powerful in your deck. I'm testing it with Render Silent, Return to Dust, and now Comeuppance

Videka on Queen Marchesa Pillowfriends

1 week ago

Comeuppance has been amazing - basically an instant speed board wipe or a hilarious answer to Aetherflux Reservoir. Dawn Charm has been okay but not great. I've only used the Fog part thus far.

Sexy_Stud on Queen Marchesa Pillowfriends

1 week ago

Land Tax's exclusion makes sense now, and you're right about Glacial Chasm. I run a Jeskai control deck that has multiple Gamble effects and a 36 land manabase so Land Tax is an all-star. My playgroup is kind of disgusting and full of power 9 so my lists have to run a lot lower to the ground to compensate. Unfortunately I would be dead to any number of infinites so the Glacial Chasm damage never mattered in my Mizzix deck, it simply negated the possibility of combat damage so I could goldfish a little safer. Your list looks incredibly fun, I'm thinking about adding Comeuppance for a Magic Cylinder esque effect. Dawn Charm looks really interesting as well. Do either of them come in handy often?

mothman on Sassy, Kha Regent

4 weeks ago

I would say you need more ways to generate card advantage and more ways to get more mana.

For mana, we have Marble Diamond, Coldsteel Heart, Land Tax, Endless Horizons, Knight of the White Orchid, Gift of Estates, Solemn Simulacrum, Weathered Wayfarer, Karoo, and Nykthos, Shrine to Nyx.

For card advantage we have multiple ways to break that up, so starting with cards that remove multiple things.Angel of the Dire Hour, Fumigate, Comeuppance, Wrath of God, Day of Judgment, Mass Calcify and Phyrexian Rebirth (if you run more mana rocks), Grasp of Fate, Return to Dust, and other board wipes of varying quality.

Now cards that give you other cards for free.Stoneforge Mystic, Stonehewer Giant, a lot of the ramp cards listed above, Nahiri, the Lithomancer, Stone Haven Outfitter, Relic Seeker, Brimaz, King of Oreskos, Steelshaper Apprentice, Oreskos Explorer and Emeria Shepherd.

Here are some cards that have particular synergy with your deck, I've already listed some like Nahiri above.Masterwork of Ingenuity, Konda's Banner, Hero's Blade, Mask of Avacyn, Bonesplitter, Intangible Virtue.

Cards in particular I would cut from the deck would be:Blinding Powder, Ethereal Haze, Altar of the Brood, Darksteel Forge (when will you ever get to 9 mana?), Torpor Orb, Blight Sickle, Authority of the Consuls, Orbs of Warding, Quietus Spike (it's costly, makes you a target, and doesn't help with the Voltron plan), Ulamog (not enough mill decks in the world).

That's my $0.02.

Chill_Casual on Might of the Miniatures

1 month ago

Thanks for the suggestion wraya2. I like the idea behind Coat of Arms, but i don't think I Have enough reliable tribal action to make it suitable. However I do think i have enough general token production in this deck, to make room for Eldrazi Monument. Although Comeuppance is a nice combat trick, I feel that for four mana, I can place something more reliable.

wraya2 on Might of the Miniatures

1 month ago

Also, I'd consider adding Comeuppance... it's always hilarious to see someone swing all out thinking they're going to win, only to see their field wiped out and the game prolonged lol. Or better yet, you win the game because they did a bunch of sorcery damage or something and it goes straight to their face instead.

Epyon3247 on Pacifism

1 month ago

So thanks wraya2 Comeuppance is a great idea I tottally forgot about that! I'm trying to leave out tax effects mainly because I want to be attacked which is kind of a strange strategy. I'm also not too keen on tokens mainly because like the name implies this deck should never swing nor build up forces in any way. I want it to take hits and then surprise! near death win. I know it's cheezy but I like the idea of the win con.

SageOfStone Farsight Mask Angel's Grace Phyrexian Processor are awesome cards also i'll need to make some room for them. I don't really want to tutor mainly because I like to keep it hyper casual, I'd like to stay at around 42 plains just because I have Eight-and-a-Half-Tails in the maybe board, (and really is meant to be in the deck) plus i'm a bit weird in that I like to run mana heavy even in a low cmc deck. I could cut down to 38 and probably be fine, I am thinking about adding in more white counters, like Equinox Illumination Mana Tithe Rebuff the Wicked what do you think about it? Any ideas are very welcome! thanks for your time. :)

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