|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
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Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
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1 week ago
I think it is worth trialing, and I am glad you are looking into it, but I have a hard time thinking that holding up that much mana on a very conditional card is a good idea. That being said, I run Comeuppance, so what do I know?
2 weeks ago
I played the deck a bit more and made the following changes for more consistency: Ancient Den & Great Furnace (to enable Puresteel Paladin, artefact lands from the original list), Command Beacon & Strip Mine. After lowering the basic land count I will take out either Blood Moon or Ruination and put back Temur Battle Rage. It is an extra target for Sunforger, and I found as you mentioned that reach is often needed to close the games. I replaced Buried Ruin by Mistveil Plains to combo with Sunforger. Finally I came across the card Comeuppance which looks quite fun, so I will try it.
1 month ago
StopShot, those are really good observations. I always appreciate the feedback.
As for responses, I will first address your question of Aikido. Aikido does not mean not defending yourself against attacks if it would mean disruption of your opponents' efforts. The discussion of ethics is about the most preferable ways to defend yourself. I include spot removal, and that affects board states and plans as well. The highest ethical level in Aikido is to defend oneself while preventing harm to both the attacker and the defender, but it leaves the possibility for defense that harms the attacker if necessary, it is just much less preferable. In the case of storm, you are right in that the board state of storm is the storm count, but no one goes off in storm without the intent to win the game, so defense in this situation can be justified. The alternative is to lose. Preferably, you could Deflecting Palm or Comeuppance an Aetherflux Reservoir for a win of your own, but causing the storm to fizzle is acceptable when you can't end the game yourself. The higher in the ethical hierarchy you play, the better you are, but dipping down to avoid disaster is OK.
I like a lot of your suggestions. As for Vampire Nighthawk, at this point it is sort of a legacy card. I think about removing it every time I consider an alternative. It is in the wincon spot now as an oversight from when I ran Hatred and had several lifelink creatures to go with it. Now it is just a flying rattlesnake. It currently occupies the most likely flex spot, and is in danger of losing it's place. If it is cut, it is likely to be replaced by something more than a simple flying blocker.
Reverberate and Fork have been in the deck in the past. I think you are right in that they function very well in the right meta, and my previous meta was not the right place for them. My new meta may be. The fact that I now face combo and more counterspells means that it will probably function exactly the same way you say. I may trial this in the Vampire Nighthawk slot, probably my revised Fork. The other option I consider for this spot is Praetor's Grasp or Wheel of Fortune. Both can really mess with combo.
As for what combo I face, Karlov of the Ghost Council with Sanguine Bond and Exquisite Blood, both Mizzix of the Izmagnus and now Jhoira, Weatherlight Captain storm, a new Muldrotha, the Gravetide infinite Villainous Wealth, Gisela, Blade of Goldnight infinite attack phases, Purphoros, God of the Forge Kiki-Jiki, Mirror Breaker shenanigans, Damia, Sage of Stone infinite turns Deadeye Navigator, and Palinchron BS, and probably more. I would say that many decks use combo wincons in addition to other strategies, but there are some that only win with combo, such as the storm and Damia decks.
2 months ago
Hey I am a long time Aurelia player. I like what you've done working on a budget, but heres a few upgrades I would make.
Someone above mentioned Comeuppance its amazing, especially with sunforger. Here are the cards that have been underwhelming for me: Legion's Initiative, Spear of Heliod, Figure of Destiny, Curse of Bloodletting, and Wild Ricochet.
Once you free up those slots, you have some great cards listed in your maybe board I would start with some of those: Gisela, Blade of Goldnight, Hero of Bladehold, and Iroas, God of Victory are all absolute powerhouses. Some other things that I like for this style of deck True Conviction, Open the Armory, Sword of the Animist, and Mask of Memory. Sword and mask do so much work, and they generally dont attract the kind of hate that the more expensive equipments get. Anyway those are my thoughts, here are links to some of my Aurelia builds in case you want to check them out.
2 months ago
Reconnaissance is indeed great. Maybe something like Hammer of Purphoros to enable hasty attacks and an effect like Scourge of the Throne or Savage Beating to get in extra commander damage. Serra's Blessing is a cheap Vigilance buff for all your creatures, and a Cathars' Crusade gets stupid with Assemble the Legion.
2 months ago
Sweet creature list.
2 months ago
I love dragon decks.
I think you can drop the curses here. Early turns are best spent ramping or playing set-up cards for your dragons. Maybe add a Thran Dynamo, Mana Vault, and, say, a Rattleclaw Mystic or other dork instead. Chromatic Lantern should also be in this deck one day. Maybe a Thought Vessel and a Darksteel Ingot if Dynamo and Vault are hard to find.
You also need to fix your mana. If you look at the wheel at the top right of this page, you'll see that your costs and available sources are out of balance. You want the inner pie to match the outer border so that your are more likely to draw the mana you need to cast the spells you are also most likely to draw (by color). If you can drop 3-4 W sources and add 4 R sources (by my estimate), you'll be in better shape. Don't be afraid to run basics.
Here are some of my favorite cards to play in dragon decks that aren't yet in this list (including everything from budget to pricey):
- Kindred Summons (much stronger here than Kindred Discovery)
- Temur Ascendancy (nice complement to elemental bond)
- Steely Resolve (faster than Asceticism)
- Genesis Wave (stupid good here)
- Sarkhan Unbroken (value)
- Descendants' Path
- Pattern of Rebirth
- Defense of the Heart
- Wild Pair
- Survival of the Fittest
- Sunbird's Invocation
- As Foretold
- Tooth and Nail
- Xenagos, God of Revels
- Chaos Warp
- Cyclonic Rift
- Sarkhan's Triumph
- Vanquisher's Banner
- Zirilan of the Claw
- Rimescale Dragon + snow-covered basics
- Dragonmaster Outcast
- Scourge of the Throne
- Dragon Mage
- Balefire Dragon
The big idea is to tune everything so you have, say, 4-6 broad answers like Chaos Warp, Comeuppance, Cyclonic Rift, and Vandalblast, a decent number of high-impact dragons (say, 20 or so), some support creatures, and then a bunch of enchantments and other spells that support cheating as many dragons into play as possible with cost reduction, free casts, and put-permanents-into-play effects. The dragons will win you the game. Play into them.
All that being said, you have a strong commander, good synergies, and lots of dragons. I've lost to this deck plenty of times. If you want to stay closer to your list, you will do fine, and I would recommend spending the most time on tightening your mana base.
Here is my Temur list in case it's of any help.
2 months ago
Spawning Pit looks great here. Have you ever tested with Gemstone Array as another mana sink with Ashnod's Altar? Carnival of Souls, Bitterblossom, and Comeuppance might also be fun here. You might also like Karlov of the Ghost Council.