Comeuppance

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare

Combos Browse all

Comeuppance

Instant

Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Price & Acquistion Set Price Alerts

C14

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Comeuppance Discussion

Rzepkanut on “I don’t like playing with ...

2 days ago

I recently started playing with a new group that is extremely casual and/or beginner (compared with me) and I knew I needed to build a new deck that could play at their level. I normally like playing control decks but too many boards wipes will make 5 player games last forever and ever. So I made a "rattlesnake" deck that controls the game with fear instead of much actual removal. And it wins with other people's monsters after they do most of the work.

Its the most fun I've ever had playing multiplayer edh.

I would try some more cards that will strike fear into their hearts for ever crossing you and less that cause angry retaliation because of you proactively destroying their threats. Not pillow fort cards like Propaganda think more like Comeuppance or Settle the Wreckage. Then once they know your game plan, any open mana will be scary to attack into. So they will kill each other first, leaving you with a much easier task to finish the game up. I think Fog effects are often underrated in edh. They are extremely powerful if everyone is winning by attacking in your playgroup.

Not sure it will make your casual people like you better, but it worked for me. By the time a couple people are eliminated from a game you can be as ruthless as you want and it will be ok. Just give them a chance to kill someone else before dream crushing them and they won't feel like they just lost the whole game.

Many people don't like dying from effects that are not just "attacking creatures". Combos and control and resource denial decks are "not fun to play against" for these kinds of folks. They are not comfortable with the edh cardpool as a whole but they enjoy some of it, the easy stuff...that moves slow enough for them to react. Its possible your build was just too powerful for that situation but they might have even objected to a powered down version of the strategy just because they don't like playing vs those effects. Good luck.

Here's my "rattlesnake" deck:


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Commander / EDH Rzepkanut

SCORE: 2 | 1 COMMENT | 216 VIEWS | IN 1 FOLDER


Peanut3181 on Darien, Monarch King of Kjeldor v2

1 week ago

I like what I see here. You definitely went for a more combo-centric Death and Taxes deck rather than going for an all out Darien Soldier Tribal deck. I like it!. It's definitely one of the better decks that I have seen and is definitely geared more towards winning. It's how you build a decent mono-white deck. DO NOT TAKE OUT YOUR STRONG HATE CARDS. They are the strength of this deck.

Cards I would consider taking out is Akroma's Memorial, Teferi's Protection (because your permanents phase out and it's a dead card in your hand most of the time), Comeuppance, Stoneforge Mystic and pretty much all of your equipment except protection like Swiftfoot Boots and Darksteel Plate. I know it goes well with your Historic cards but to me, white is much better and going wide and bulking up that way then stacking equipment that your opponent can chump block for days. Plus your commander is a whimpy 3/3 for 6. You want the ability.

I would add in more removal like Wrath of God and Terminus to go all out control and lock the game out. More card draw so your big mana doesn't go to waste, you have more answers and you can win the attrition battles of trading 1 for 1 and out-value your opponents with board wipes. Angelic Chorus and Archangel of Thune would be neat additions as well. Cathars' Crusade+Altar of Dementia is a good finisher.Hero of Bladehold can provide some early pressure. Mother of Runes seems like it would be perfect with this deck. Iona?

Out (my opinion):

Akroma's Memorial

Hammer of Nazahn

SoFF, SoWP

Thran Temporal Gateway? Look at your mana curve. Mostly under 4 anyways.

Comeuppance

Settle the Wreckage

Teferi's Protection

Platinum Angel (Any removal spell kills it). Not worth 7 mana

Stoneforge Mystic

Quicksilver Amulet

Chromatic Lantern

Dispatch

Angel's Grace?

In: 2 plains Wrath of God, Terminus, Cathars' Crusade, Knight of the White Orchid, Hero of Bladehold, Iona, Shield of Emeria, Staff of Nin, Carnage Altar, Archangel of Thune, Mother of Runes, Condemn Oblivion Ring, Cauldron of Souls

Not trying to burst your bubble or anything, but I would not take your deck to tournaments. You'll be sadly dissapointed. It's not nearly as versatile as say Mono blue, mono black or Simic. Board wipes and removal kill you even with all the protection that you do have. All decks except blue are very open to Cyclonic Rift and we know that will always be a thing. Your deck is nasty don't get me wrong, but you are going up against 3 other players that aren't casual in tournament play. Try it for sure, but don't get your hopes up if you run into a Zur or mono blue Teferi deck.

Penguno on Deflection EDH

1 week ago

Thank you for the suggestions, guys! I'm definitely focusing on a more spellslinger-based deck. So Master Warcraft, Comeuppance (if budget allows), Mirror Match, Illusionist's Gambit, Domineering Will, & Reins of Power are all going on the Maybeboard.

Rzepkanut on Deflection EDH

2 weeks ago

I just built a deck with lots of "deflection" cards that involve combat specifically. Try out Comeuppance, Mirror Match, Selfless Squire, Reins of Power, Master Warcraft, Domineering Will, Master Warcraft, Portal Mage, even Torrential Gearhulk. Check out the deck it may have other ideas for you.


Ok...Gotcha!! Multiplayer Politics Group Thug

Commander / EDH Rzepkanut

SCORE: 2 | 1 COMMENT | 160 VIEWS | IN 1 FOLDER


Happy gathering :)

Frd123 on Faith in Superfriends

1 month ago

Have you tried Anointed Procession? You have a lot of Walkers that put tokens, I think it might work out.

I like using Archangel of Tithes, War Tax and Sphere of Safety for protecting my planeswalkers. Or even Comeuppance.

precociousapprentice on Marchesa, Political Queen of Pillows

2 months ago

I think it is worth trialing, and I am glad you are looking into it, but I have a hard time thinking that holding up that much mana on a very conditional card is a good idea. That being said, I run Comeuppance, so what do I know?

encelade on Avacyn the Purifier

2 months ago

I played the deck a bit more and made the following changes for more consistency: Ancient Den & Great Furnace (to enable Puresteel Paladin, artefact lands from the original list), Command Beacon & Strip Mine. After lowering the basic land count I will take out either Blood Moon or Ruination and put back Temur Battle Rage. It is an extra target for Sunforger, and I found as you mentioned that reach is often needed to close the games. I replaced Buried Ruin by Mistveil Plains to combo with Sunforger. Finally I came across the card Comeuppance which looks quite fun, so I will try it.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

3 months ago

StopShot, those are really good observations. I always appreciate the feedback.

As for responses, I will first address your question of Aikido. Aikido does not mean not defending yourself against attacks if it would mean disruption of your opponents' efforts. The discussion of ethics is about the most preferable ways to defend yourself. I include spot removal, and that affects board states and plans as well. The highest ethical level in Aikido is to defend oneself while preventing harm to both the attacker and the defender, but it leaves the possibility for defense that harms the attacker if necessary, it is just much less preferable. In the case of storm, you are right in that the board state of storm is the storm count, but no one goes off in storm without the intent to win the game, so defense in this situation can be justified. The alternative is to lose. Preferably, you could Deflecting Palm or Comeuppance an Aetherflux Reservoir for a win of your own, but causing the storm to fizzle is acceptable when you can't end the game yourself. The higher in the ethical hierarchy you play, the better you are, but dipping down to avoid disaster is OK.

I like a lot of your suggestions. As for Vampire Nighthawk, at this point it is sort of a legacy card. I think about removing it every time I consider an alternative. It is in the wincon spot now as an oversight from when I ran Hatred and had several lifelink creatures to go with it. Now it is just a flying rattlesnake. It currently occupies the most likely flex spot, and is in danger of losing it's place. If it is cut, it is likely to be replaced by something more than a simple flying blocker.

Mimic Vat is a fascinating idea. Limited graveyard hate and Aikido wincon. I will have to consider. Animate Dead has done a pretty good job for me, so I could see Mimic Vat doing the same.

Reverberate and Fork have been in the deck in the past. I think you are right in that they function very well in the right meta, and my previous meta was not the right place for them. My new meta may be. The fact that I now face combo and more counterspells means that it will probably function exactly the same way you say. I may trial this in the Vampire Nighthawk slot, probably my revised Fork. The other option I consider for this spot is Praetor's Grasp or Wheel of Fortune. Both can really mess with combo.

As for what combo I face, Karlov of the Ghost Council with Sanguine Bond and Exquisite Blood, both Mizzix of the Izmagnus and now Jhoira, Weatherlight Captain storm, a new Muldrotha, the Gravetide infinite Villainous Wealth, Gisela, Blade of Goldnight infinite attack phases, Purphoros, God of the Forge Kiki-Jiki, Mirror Breaker shenanigans, Damia, Sage of Stone infinite turns Deadeye Navigator, and Palinchron BS, and probably more. I would say that many decks use combo wincons in addition to other strategies, but there are some that only win with combo, such as the storm and Damia decks.

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