|Commander / EDH||Legal|
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|Commander 2016 (C16)||Uncommon|
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Creature — Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack your or a planeswalker you control until your next turn.
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Orzhov Advokist Discussion
2 weeks ago
Thank you for the feedback!
I was thinking Archetype of Courage and Archetype of Finality would be good to beef up my tokens, but I'm starting to think they are just dead weight, would swapping them for an Akroma's Memorial be a smarter decision?
I'll definitely make some room for those token recommendations.
I feel like I'm stressing about it too much, but any recommendations for lands?
2 weeks ago
If you want to build an army of tokens with +1/+1 counters, Cathars' Crusade and Archangel of Thune are must-haves, and also boosts Teysa for unblockable commander damage. Cards like Auriok Champion and Soul Warden are really good with a token strategy and a life gain strategy. Crested Sunmare should give you lots of indestructible horses if you can protect it.
You have a very good list of token-making sorceries in your maybeboard. You could try including the ones that aren't also boardwipes. Anointed Procession gives you double the tokens. Skullclamp is a good way to draw cards from those creatures. Elspeth, Sun's Champion, Austere Command, and Hour of Reckoning become good boardwipes that spare your creatures.
Luminarch Ascension is quite reliable with Teysa's deterrence.
Archetype of Courage, Archetype of Finality, Athreos, God of Passage, Chancellor of the Annex,Deathpact Angel, Orzhov Advokist, Ravos, Soultender are creatures that don't contribute that much. You could also cut Bontu's Monument, Cradle of Vitality, Gonti's Machinations, Phyrexian Reclamation, Tainted Remedy, and Death Grasp.
1 month ago
Thanks for the upvote and the suggestions. I have played all of those cards in this deck.
Orzhov Advokist can be cool, but it always felt like things got out of control. People would build a crazy board state over time, but each player for whatever reason seemed to be reminded that I was there each turn, and they always seemed to go though a decision analysis each turn trying to decide if it was time to kill me with those creatures that I was helping them to build up or not. It is ok, but actually presenting opponents with the choice to attack me seemed to make them want to attack me. Ask, "Is it time yet?" enough, and you will be surprised how soon that comes. It didn't work like I wanted.
Spellshock and Kambal, Consul of Allocation suffer from the same problem as each other, one that I am hoping to overcome with Twilight Prophet. They are slow annoyances that don't just win the game that turn, or even in a few turns. I believe that the optimal offense happens in a turn or at most two. Spreading your offense over multiple turns builds animus that threatens to keep you from winning. This is also why I have not run Blind Obedience for some time. That is a great card, but can build that slow animus that kills your innocence, and can make you a target, but never really seems to win the game by itself. Twilight Prophet has a similar problem, but it draws cards, and this combos well with a pillow fort lockout at the end of the game. Hide behind a wall, dig for a wincon, keep a Solitary Confinement alive, and ping them down as you wait. The addition of card draw makes all the difference.
1 month ago
What do you think of Orzhov Advokist? It promotes a bigger board state, protects you, and turns into a threat of its own (though it can stop before it paints a target on your back). It also telegraphs opponents who plan to attack you, giving you ample time to retaliate.
By the way, this deck is awesome. +1
1 month ago
Not exactly a goodstuff deck. Most of the deck relies on evoking some sort of punishment whenever opponents use their creatures to attack me. For example, Windborn Muse and Crawlspace do this pretty directly, by physically limiting the amount of creatures who can attack. But, less obvious threats include Vengeful Pharaoh and Elenda, the Dusk Rose.
Another component of the deck is encouraging my opponents to attack each other. Thus, I have several cards that provide my opponents with tokens, such as Hunted Horror, Hunted Lammasu, and Goblin Spymaster. Creatures like Orzhov Advokist allow them to make those creatures stronger, but they can't attack each other with them (so this is definitely a deck I'd run in multiplayer and never 1v1).
Hope this helped! If I misunderstood what you meant, I apologize in advance, too.
2 months ago
Coward_Token - Always glad to have another interesting spoiler season.
Huatli, Radiant Champion is very interesting. I'd like her more if she gave trample or some kind of evasion on her minus ability, but her emblem triggering on tokens as well as non-tokens is pretty excellent. I'd be curious to hear if anyone has any good results with her; I imagine I won't have a copy for a while.
I wouldn't fault anyone for running The Immortal Sun, particularly in a Planeswalker-heavy meta. I like Wake because it gets fetched by Academy Rector when there are no better targets; if I ever ran Sun over Wake, I'd probably replace Rector with Orzhov Advokist or something fun like that.
Warmonger Hellkite is weird - everyone I've talked to (on the site or in real life) hates it for reasons like you've said. However, I've gotten so much mileage out of it, and it's just so chaotic. Even if I don't get to untap with it, it at least means 1-3 opponents aren't going to be doing much blocking. You don't always want to play him on curve, but he works for me. So yeah, maybe a pet card, but I really love him.
3 months ago
Depending on which angle of control you want to take, I can offer different suggestions.
Some staples for Derevi you'll want to consider no matter what build you end up going for: Swords to Plowshares, Edric, Spymaster of Trest, Birds of Paradise, Tamiyo, Field Researcher, and Counterspell.
From your description, you could consider running a pillow-fort strategy. It's kind of like an extremely watered-down version of Stax that really just prevents opponents from attacking you, while they still have the resources to attack each other. It's definitely a politics-heavy strategy, making deals with opponents to convince them that other people are better targets until you start laying down wincons.
Your wincons are going to be big fatties that also lock down the board or take advantage of your protection: Stormtide Leviathan (can't recommend this one enough), Azor's Elocutors, Isperia, Supreme Judge, and Blazing Archon.
If you want more traditional control that utilizes tapping/untapping, the general good all-arounds are: Aven Mindcensor, Thalia, Heretic Cathar, Hokori, Dust Drinker, Trygon Predator, Bant Charm, Supreme Verdict, and Winter Orb.
For blink abuse, I suggest Deadeye Navigator.
As a general structure for your EDH deck, try to follow the pattern of 10 mana accelerators, 10 card draw effects, 5 spot removal, 5 boardwipes, and 4 tutor effects.
There's a few filler cards that don't fall in any of those categories, and don't necessary synergise. I recommend removing: Djinn of Infinite Deceits, Hada Spy Patrol, Kazandu Tuskcaller, Phantom Nantuko, Winged Coatl, Wonder, Curse of Predation, Pyramid of the Pantheon, Thunderstaff, AEthermage's Touch, Biomass Mutation, and Sprouting Vines.