Creature — Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature he or she controls. If a player does, creatures that player controls can't attack your or a planeswalker you control until your next turn.
Orzhov Advokist Discussion
2 days ago
Temple Bell is a cheap group card draw artifact that can also be used politically by determining when everyone gets to draw.
Orzhov Advokist is a perfect card for the group hug list; everyone else gets to pump their creatures and amplify their game, and you don't get attacked.
Skyscribing can be forecasted every turn for slow advantage, or cast in one go to refill everyone's hands.
Selvala, Explorer Returned ramps you a little and buffers your life total while drawing everyone cards. Neat effect that adds up over time.
Minds Aglow is another card that draws everyone more cards.
Braids, Conjurer Adept lets everyone power out their best cards from their hand every turn, which has the added benefit of getting your pillow fort enchantments online quicker.
Lastly, Kami of the Crescent Moon is another card that stuffs players' hands with cards.
3 weeks ago
1 month ago
Okay, so I do realize you ask for possible cuts, but I've honestly got too many things to list option-wise to say where a cut could/should be made. Some examples of options you may have missed:
Weird Harvest, Mana Flare, Dictate of Karametra, Howling Mine, Heartwood Storyteller, Shizuko, Caller of Autumn, Skullwinder, Horn of Greed, Helm of Awakening, Spectral Searchlight, Primal Vigor, Seed the Land, Bubble Matrix, Flux, Beacon of Immortality, Dawnbreak Reclaimer, Liege of the Hollows, Ghosts of the Innocent, Pulsemage Advocate, Orzhov Advokist, Wishmonger, Tangleroot. Storm Cauldron, Grove of the Burnwillows, Mikokoro, Center of the Sea, Geier Reach Sanitarium, Arbiter of Knollridge, Dakra Mystic, Concordant Crossroads, and
(my last two to mention that I cannot believe YOU don't even mention them how could you possibly have missed these and I'm metaphorically running out of air here)
whew. Okay, firstly I do not do "tldr" summaries, so I'm afraid you'll have to sift through the above the slow way (which that isn' even an exhaustive list btw).
Secondly, to help you sift through the above I would ask is there a specific manner in which you are wanting to help people? Do you like seeing certain gameplans win or hate others? By example is that I can see some cards like Hive Mind being too helpful possibly towards "storm" decks, but if you're playing a catch-all type of group hug then that's no big deal.
Another idea is are you into fringe group hug effects? By which I mean playing Urborg, Tomb of Yawgmoth just to help everyone mana fix that uses black. Or even playing Ink-Treader Nephilim in tandem with say Tempt with Reflections to give everybody an extra copy of literally every creature on their board and them some. Heck, if you ran Rite of Replication you could let everyone have EVERY creature on the board. The nephilim isn't directly a group hug card here but it has the potential to hug. Kinda like Guided Passage no?
Just some food for thought. ;D
1 month ago
Rhox Faithmender vs Alhammarret's Archive Rhox is a creature and procs soul sisters and if killed death triggers. Though Archive is a SOLID CARD, you need to have card draw on top of it to make it effective. Also if you think you're gaining a lot of life through quality instead of how many instances of life gain, archive is better. For Karlov I enjoyed running Unspeakable Symbol. With such a Reanimator style, surprised to not see something like Cathars' Crusade in the deck. Orzhov Advokist is also another easy way to get extra counters on Karlov, because it says, PLAYERS can put two +1/+1 during your upkeep on any creatures they control. Free 2 +1/+1 on him. Polluted Bonds is a gross card. You want to make everyone pay for doing ANYTHING?? You need this card to get the full effect ;) Ajani, Caller of the Pride is better over Sorin, Grim Nemesis in my honest opinion. I had a Karlov deck that turned into Ayli, Life Manipulator. The original deck got stolen, but this is the list I'm running currently, if you want to compare notes.
1 month ago
Thank you MagicalHacker!
I perused the list you linked and have found some goodies that were appealing. To keep the curve tight so I'm dropping a critter or two a turn I've opted for the 3 CMC guys listed unless the effect was too good.
Mentor might make his way in. Shirei is interesting but my creatures lack ETB effects.
Myr Welder: a 1/4 for 3CMC. Offers artifact gy hate and could be quite useful if it stwals the right ability.
Order of Whiteclay: Sun Titan's lil bro. Not as good with vigilance.
Orzhov Advokist: this plays into my anti-power control element. If they keep pumping their best threats then they will stay tapped. Also acts as a deterrent.
Palace Guard: just a decent effect.
Raving Dead: this guy should probably be in the deck. Great with or without evasion. Doran makes him an effective 6/6.
Sanctum Guardian: nice little protection against big splashy spells or critters.
Scholar of Athreos: late game mana sink?
Selvala, Explorer Returned: ramp and card draw on a 2/4. Pretty decent
Standing Troops: bc vigilance with Doran is hilarious
Vampire Envoy: evasive beater with negligent lifegain.
Village Bell-Ringer: gives my guys pseudo vigilance
Yotian Soldier: vigilance beater
1 month ago
To be honest, you are not playing control per se, but, more of a group-slug variant. Run more rattlesnake effects! Where is your False Prophet and your Koskun Falls? Hell, I might have been running Bearer of the Heavens (not likely without Eerie Interlude) next to my Orzhov Advokist (definite inclusion)! :p
A Royal Assassin is more handy than a Dark Impostor when you don't want to keep 6 mana open every turn. He also doesn't grow bigger with every activation but he always threats a kill at instant speed if something dares to attack you without being vigilant :p
I would also consider the double damage enchantments to be removed as well, as they work against you as much as they do for you. Use the Curse of Bloodletting to incentivise people in more direct way. The dictate is good though because of flash...
Your maybeboard has some real gems! Especially fond of Martyr's Bond!
Also a Sunforger with 3 targets only is a very sad Sunforger... It's meant to be the answer-stick! Get that Chaos Warp, Oblation, Terminate, Mortify, Return to Dust, Into the Core, Retaliate, Wild Ricochet, Utter End and Anguished Unmaking... maybe even a Master Warcraft? That, or remove Sunforger since it won't be doing much for you as a +4/+0 buff.
2 months ago
Have you played with Orzhov Advokist much yet. I would love to hear your take. I am guessing it is less than you hoped, but I am open to hearing different.
2 months ago
I am kinda hesitant about the cards that allow your opponents to search for lands as well. Sure, the ability to search for a massive amount of lands helps your landfall triggers go off and such, but unfortunately if they see that you are playing with Landfall, then they are going to be less likely to shell in the mana help things like Collective Voyage. Also, this extra mana you may or may not give your opponents may end up haunting you, since that could be the extra mana that they need to go off with their decks, and essentially end the game. Orzhov Advokist can also be a bit of a concern, since if they don't find you threatening, then they will take the counters to beef themselves up, but as soon as you look threatening to them, or you play a card they know is going to get out of hand, they will completely ignore Orzhov Advokist, and go straight for your face with their beefed up creatures. Maybe instead of Collective Voyage, you could run cards like Rampant Growth, Cultivate or Kodama's Reach, which get you basic land cards onto the battle field, trigger Landfall, and get you more mana without helping your opponents go off with their decks. Orzhov Advokist could be replaced by some other Landfall creature, such as Hedron Crab, Akoum Stonewaker, or even Lotus Cobra, etc. There are tons of options, the ones I gave were just low CMC, since I noticed the CMC of your deck is fairly high. Also, consider adding signets, Thran Dynamo, Gilded Lotus, or Caged Sun, so you can ramp out your creatures faster, get those Landfall creatures out and effecting the board state in your favor.