Leave / Chance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Leave / Chance

Instant

Leave:

Return any number of target permanents you own to your hand.


Chance:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Discard any number of cards, then draw that many cards.

SleeplessPr1nce on An Elephant never forgets

3 years ago

I love theme decks like this. Fun to play with, fun to play against. You might like Surreal Memoir in here; 3 token triggers on one card. Leave / Chance has some good synergy here too.

You should also consider making a competitive, stax/combo version of this deck that makes games a miserable grind. Then you could call it: An Elephant Never Forgives.

B0NGUS on Getting Slivvy With It

3 years ago

I've made some cuts!

Changed Maelstrom Nexus for Descendants' Path . It's 2 mana value lower, requires 4 less colors, still casts, and doesn't care if it casts a MV greater than or equal to a creature I control.

Changed Shared Animosity for Rhystic Study . They're the same cost, but drawing cards/taxing my opponents is more important than making the hive deal more damage.

Changed Leave / Chance for Teferi's Protection . There have been multiple improvements in card draw and Chance was never used in gameplay. Leave forces me to cast all my board again.

Changed Ready / Willing for Cyclonic Rift . I needed more one-sided boardwipes, and have plenty of other forms of defense that makes Ready/Willing too redundant.

Changed Watery Grave for Vampiric Tutor . Going down to 37 lands is fine, and part of the manabase that's out of balance. Vampiric Tutor is the most powerful tutor, no explanation necessary.

Changed Polluted Delta for Overgrown Tomb (apparently it wasn't actually in the deck). Just updating imbalanced manabase, I don't need every fetch in this deck.

Changed Apex Devastator for Vanquisher's Banner . V Banner is 1/2 the cost and provides card draw upon casting. Apex Devastator was fun, and it can explode very well, but it's better elsewhere.

Changed Fury Sliver for Bonescythe Sliver . Just mana reduction costs, they both provide doublestrike. I may reconsider adding Fury Sliver back in for redundancy.

Changed Cleaving Sliver for Brood Sliver . Creating additional slivers at no cost is better than +2/+0, right?

Changed Commander's Sphere for Realmwalker . Additional sliver and card advantage, as well as scouting the top-card for cascade potential.

Changed Pillar of Origins for Prismatic Omen . Pillar of Origins is a mana rock for about 1/2 the spells in the deck, Prismatic Omen color fixes all my lands for all of the spells in the deck.

Changed Averna, the Chaos Bloom for Shifting Sliver . Averna was fun, and the mana ramp was explosive, but let's give no-non-slivers a chance to see how it impacts cascades.

Changed Explosive Vegetation for Reflections of Littjara . Reflections of Littjara doubles Mana Echoes, Distant Melody, Lavabelly, Manaweft/Gemhide, Opaline, Sedge, Spiteful, and Thorncaster effects.

Spells being considered that I own currently; Hollowhead Sliver , Doomskar , & Pyre of Heroes .

Spells being considered that are being purchased soon; Necrotic Sliver , Root Sliver , Bloom Tender , Pulmonic Sliver , Spoils of Victory , Darksteel Mutation , Synapse Sliver , Magma Sliver , Intruder Alarm , Horned Sliver , and Amoeboid Changeling .

Galerider Sliver is being purchased soon and will be changed for Winged Sliver .

9-lives on

3 years ago

Here's what I mean! On turn 1 if I'm luckky I can have any of Arboreal Grazer , Diabolic Tutor , a land--especially Mana Confluence , Aether Hub or Thespian's Stage or Lotus Field , or Wishclaw Talisman with or without Leave / Chance and/or Skybind or Vizier of Tumbling Sands . I can cast Wishclaw Talisman on turn 2, or bounce it with Leave / Chance on turn 3, Vizier of Tumbling Sands on turn 3, Diabolic Tutor on turn 4, and Arboreal Grazer as many times until I get enough for Lotus Field , which I will probably have an abundance of lands, just need to draw Lotus Field .

Diabolic Tutor , as a last resort card, on turn 4 at most, importantly, will give me what i need for either Lotus Field or Wishclaw Talisman . When I get either of these, I can use Wishclaw Talisman and tutor a Leave / Chance , or Skybind and any other card if I don't mind the opponent using it, which could be a Vizier of Tumbling Sands or Hidden Strings ; or hopefully already have a Hidden Strings with a Vizier of Tumbling Sands that I can use with my Lotus Field . However, if I tutor a skybind, it will require at least 5 mana for skybind, which is prohibitive on the game's tempo, but even pure wishclaw/skybind decks face this. If I use Lotus Field and tap/untap early, I can get enough mana for skybind easily.

Generally most people who play this lotus storm combo, are relying on land ramp to get to enough mana for a lotus field. This means that on turn 1 they really need to draw a Arboreal Grazer and/or a Elvish Reclaimer , and Elvish Reclaimer is a very nice card! Although, it is only useful on turn 3 which this card has the upside of tutoring one lotus field for those mana. Its use of 2 mana and sacrificing 1 land leaves one less land in the graveyard compared to using lotus field itself with 3 mana, which can be useful, and if we gain one more land, it can be used again!

MurderForBrunch on Kykar Will's Fury

3 years ago

Hi! It looks like a pretty interesting list. I have a couple of straight suggestions, and some comments/questions.

The first comment is that I see that this deck is pretty much a cEDH deck, it looks pretty consistent and pretty fast when it gets going. In that regard, I don't like Leave / Chance. If it's there for the Chance part, I would recommend more like Ponder, Preordain and Brainstorm. I mean, I recommend those three cards regardless! They're really efficient. On the other hand, if the Leave part is relevant, there's always Paradoxical Outcome which is bonkers good! Or even Rebuild which also returns opponents' stuff.

Another card I don't like is Ugin, the Ineffable. I mean, it's a really good card, but also very expensive. As I understand, it's there to discount artifacts, in that sense there's Cloud Key and Semblance Anvil which also do that and they're not creatures. Or even Helm of Awakening (this one reduces all costs, but to everyone). Although, artifact combo doesn't really look like the main strategy, in which sense I would just cut Ugin, and add other stuff. Most of your artifacts are very cheap anyway.

Now, one of the comments/questions I have is the following. The main Win-Con is Aetherflux Reservoir, isn't it? It's a really good win-con but still, some other win-cons are always good. In order to make the deck more resilient I would add additional finishers, like Walking Ballista when you have infinite mana, or maybe even a Jace, Wielder of Mysteries with so many Wheel effects! Oh! Another cool line is Wheel of Fortune and Lion's Eye Diamond with Underworld Breach! You can draw your whole deck, cast Jace and win on the spot! You can also switch the Wheel with Brain Freeze! :D

In general I like the deck! It seems really cool! :D I'll keep an eye on it!

martin3141 on Kick Start My Heart | Winota, Joiner of Forces EDH

3 years ago

Nice decklist! I've been playing with the idea of building a commander deck around Winota myself. Here are some ideas:

If your mana base supports it, Wily Goblin could be a strong 2-Drop that enables playing Winota on turn 3 and immediately attack.

The new card Fight as One seems like an excellent protection spell for Winota decks.

Spectral Procession is another 3-drop non-human token producer you might wanna consider. I think it's very strong in the early game, provided your mana base supports tripple white.

In order to combat mass-destruction cards like Wrath of God I'm thinking of playing cards that can create non-human attackers at instant speed. That way you can flash in some attackers e.o.t., untap, play Winota and immediately attack. You already run Secure the Wastes, which is perhaps the best one. Further cards I'm thinking of include Decree of Justice, White Sun's Zenith, or even Aven Mindcensor.

On the same note, creatures that leave behind tokens when dying such as Grim Initiate or Martyr of Dusk could provide you with early-game attackers that are difficult to get rid of. Without Winota these cards are pretty weak though.

Avalanche Riders is human and gives you some land destruction against those pesky utility lands.

I think that Leave / Chance is an underrated protection spell against mass-destruction. Certainly not as strong as Boros Charm or Teferi's Protection, and doesn't rescue your tokens, but maybe worth testing.

SynergyBuild on Commander 2019...

4 years ago

ZendikariWol, I think Sevinne, the Chronoclasm is actually really fun.

To start, it combos with one of my favorite cards from last year's set, Reality Scramble , IDK how good that is, but it'd be a blast.

For real value, I think the deck looks to be a graveyard value control deck. Maybe a bit of prison, considering how you can become 'immortal' by enchanting Sevinne, the Chronoclasm with a Pariah , or equipping it with a Pariah's Shield .

Swiftfoot Boots , Champion's Helm , etc. to protect it, then abuse it's ability to combo with Flashback, like Deep Analysis , jumpstart like Chemister's Insight , retrace like Oona's Grace , and aftermath like Refuse / Cooperate

Total, there are a lot of good spells to abuse with it:

Flashback -

Cackling Counterpart

Deep Analysis

Desperate Ravings

Echo of Eons

Faithless Looting

Firebolt

Increasing Devotion

Increasing Vengeance

Mystic Retrieval

Past in Flames

Recoup

Scour All Possibilities

Think Twice

Jump-Start -

Quasiduplicate

Radical Idea

Beacon Bolt

Chemister's Insight

Risk Factor

Retrace -

Oona's Grace

Reality Scramble

Call the Skybreaker

Aftermath -

Leave / Chance

Failure / Comply

Farm / Market

Reduce / Rubble

Refuse / Cooperate

Support:

Mission Briefing

Snapcaster Mage

Quiet Speculation

Runic Repetition

Catalyst Stone

That's all I can think of right now, if I remember any more sweet cards with Sevinne, I'll tell you!

Davinoth on

4 years ago

     Great suggestions Chhris! Thank you. :)

     Exploration is definitely something in mind for the deck, when funds allow. I think Faith's Reward + Wilderness Reclamation are great stand alone suggestions, but in tandem they're a great combo! Definite add. Leave / Chance is the only one I'm not hot about. I think once I get Reinforcements & Noxious Revival they'll make this card a little redundant. I'd be more inclined to look at Heroic Intervention or Unbreakable Formation , I think. Some blanket protection is definitely a good call!

     When I first started brewing Naya, Mayael the Anima was the very first General I gravitated towards before choosing Gishath. Can't wait to check it out, and thanks again for the great suggestions! :)

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