Leave / Chance
Return any number of target permanents you own to your hand.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Discard any number of cards, then draw that many cards.
Printings View all
|Hour of Devastation (HOU)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Leave / Chance Discussion
8 months ago
To start, it combos with one of my favorite cards from last year's set, Reality Scramble , IDK how good that is, but it'd be a blast.
For real value, I think the deck looks to be a graveyard value control deck. Maybe a bit of prison, considering how you can become 'immortal' by enchanting Sevinne, the Chronoclasm with a Pariah , or equipping it with a Pariah's Shield .
Swiftfoot Boots , Champion's Helm , etc. to protect it, then abuse it's ability to combo with Flashback, like Deep Analysis , jumpstart like Chemister's Insight , retrace like Oona's Grace , and aftermath like Refuse / Cooperate
Total, there are a lot of good spells to abuse with it:
That's all I can think of right now, if I remember any more sweet cards with Sevinne, I'll tell you!
11 months ago
Great suggestions Chhris! Thank you. :)
Exploration is definitely something in mind for the deck, when funds allow. I think Faith's Reward + Wilderness Reclamation are great stand alone suggestions, but in tandem they're a great combo! Definite add. Leave / Chance is the only one I'm not hot about. I think once I get Reinforcements & Noxious Revival they'll make this card a little redundant. I'd be more inclined to look at Heroic Intervention or Unbreakable Formation , I think. Some blanket protection is definitely a good call!
When I first started brewing Naya, Mayael the Anima was the very first General I gravitated towards before choosing Gishath. Can't wait to check it out, and thanks again for the great suggestions! :)
11 months ago
Hi!! Really love your deck so far, as you mentioned, it's still a work in progress, but I think you've got a great shell to build on so far. Many improvements I would suggest to "improve" the Dinosaur package are creatures that you've mentioned so far in your maybe board, which is good. I am also pleased to see you playing Smothering Tithe which is one of the best cards in the EDH format to be introduced in ages.
I strongly recommend Exploration if you have it. This is another great tool for ramping early on, as well as Wilderness Reclamation , which I think is great as well. The only tricky thing with running Gishath, Sun's Avatar as your commander, is that while he does dump a lot of dinosaurs onto the field, they have to survive until your next turn in order to be used for an attack. For this reason, effect like Faith's Reward or Leave / Chance can save you from wipe, or indestructible effects like rootborn defences, running a slew of spells doing either would increase the decks potency, I think.
Overall, great deck! +1 and I wish you luck with it in the future! If you want any other ideas, here's my Mayael the Anima deck, which might contain some other ideas to help you out.
Commander / EDH
SCORE: 11 | 28 COMMENTS | 2556 VIEWS | IN 5 FOLDERS
1 year ago
This is frickin' hilarious and I'm jealous I didn't think of it first.
My own janky Knowledge Pool deck has given me some experience building around a single artifact. So based on my totally expert opinion here's some feedback:
I notice you primarily have equipment tutors but, aside from Spy Kit , no equipment. I'd swap most or all of those for less specific tutors so they're not dead cards once you find your Spy Kit. With access to any color, there are plenty to pick from. Gamble , Long-Term Plans , Demonic Tutor , and Dark Petition are all fine candidates that don't require a second mortgage. 2-cost Transmute spells like Muddle the Mixture and Dimir Infiltrator are also viable options.
Usually - in my experience - decks built around a single linchpin card either have some response for every vector of attack, or get repeatedly punked. Some suggestions to plug gaps in your defense:
- 2+ Counterspells so you don't get instantly neutered by Extract or similar effects. Ex: Negate , Swan Song .
- 2+ Bounces to dodge attempts to exile/steal your precious Spy Kit. Ex: Steel Sabotage , Leave / Chance .
- Ditch Silas Renn, Seeker Adept for less conditional, more cost-efficient graveyard reclamation. Ex: Buried Ruin , Argivian Find , Noxious Revival , Reconstruction .
- Pull from Eternity because you have access to white and why not?
- Maybe some misc battlefield protection to keep the thing alive? Ex: Welding Jar , Spellskite .
Well that got a lot longer and more speculative than I intended. I'm just gonna bang out my remaining thoughts in disorganized rant form.
As an alternate way to set up the Eradicate play, you could temporarily steal a creature (e.g. with Traitorous Blood or whatever) and equip Spy Kit while it's under your control. It'll remain equipped when the creature returns to its owner.
Personally, I think the expensive-ass dual lands are overkill for a fun experimental deck like this - I'd pack it with signets and tri-color lands, then buy myself a car with the money I saved. Sure, the deck would ramp slightly slower. But it would be more resistant to MLD, and have more targets for artifact tutors; and I could store it in my spare car.
Anyway in summary: Awesome deck idea, exactly the type of silly nonsense that makes this game fun!
1 year ago
I'd go down to 18 land and run 2x Leave / Chance, this lets you bounce and replay your free artifacts, and 1x Sram, Senior Edificer copy 5 of Puresteel Paladin... This is a solid budget deck so good work, have a +1.
1 year ago
So I stumbled across your deck as I also play a Cheerios deck Cheap & Cherio, really just commenting to say there is now a Retract in white Leave / Chance. If you are still playing this deck then hopefully this is of help.
1 year ago
I think you should consider taking out Bruse Tarl, Boorish Herder an equipment like Fireshrieker. It won't die to creature wipes, and you can tutor it with more things! Having flesh is increasingly a liability on Mirrodin!
1 year ago
I love it! It’s going in every RW EDH deck I build from now on! I play in a meta where mass land destruction cards like Jokulhaups and Obliterate are fairly common, so being able to save all my lands as well can be invaluable! I also hate getting two-for-one’d when opponents steal my stuff, so it’s nice having it as a Brand effect. One of my friends also has a superfriends deck that runs Leave / Chance, and he sometimes uses it to reset all of his Planeswalkers’ loyalty counters! It’s a very versatile card that goes under a lot of players radars!