|Commander / EDH||Legal|
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|Conspiracy: Take the Crown (CN2)||Rare|
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Creature — Dragon
When Skyline Despot enters the battlefield, you become the monarch.
At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield.
Skyline Despot Discussion
3 weeks ago
You need card draw big time. Consider Infiltration Lens , Farsight Mask , Knollspine Dragon , Wheel of Fate , Reforge the Soul , Geier Reach Sanitarium , Chandra, Flamecaller , Howling Mine , Dragon Mage , Skyline Despot , Mind's Eye , Outpost Siege , Stolen Strategy , and Vance's Blasting Cannons Flip.
It's up to you to decide what's worth adding in. I would say you could use at least 5 of these card draw sources listed above in your deck
1 month ago
Sphere of Safety is a good pillowfort strategy card that gets better with the more enchantments you have.
I like Archetype of Courage in my Marchesa deck since it gives my board first strike so Marchesa is a good blocker.
1 month ago
Hi again realsoupersand,
Had to fly out to Ottawa, ON in Canada for a bit, so back in action.
50% of the time, I win with my primary win-con, which is Buried Alive + Reanimate , generally between T1-4 depending on how much tutoring and mana ramps I have available. It's CMC4, which happens on T1 occassionally, T2/T3 more realistically.
Karmic Guide is a critical component of that combo, also, yes she is playable with Kaalia of the Vast . Also enables Razaketh, the Foulblooded from the graveyard, and provides for sac/tutor. It's usually never a dead draw, and at CMC5 is still playable from hand, on occasion if the game is going on, and the Protection: with Flying also has assisted occasionally. Other than her obvious CMC as just a recursion tool, she's generally been good, and a requirement for the primary win-con.
Angel of Despair is just a Vindicate for CMC7, its ridiculous and only 5/5 flying. However, it's what I ALWAYS Tainted Pact to when Show and Tell + Omniscience , unless they have Leyline of Anticipation it's "usually" good enough. I can tutor Anguished Unmaking , however, I have to give priority up with an Omniscience on the table, so it's far too late by then. Can also destroy other random threats if needed too. She's borderline for sure. Red Elemental Blast is too slow in this case.
Angelic Arbiter was answering the Jeleva, Nephalia's Scourge but now it's always Kess, Dissident Mage . Also for Tooth and Nail type encounters (eg: Craterhoof Behemoth ) or any type of haste/recursion. All together stops a few. I usually just put 1 response to any situation, because I just tutor the exclusive solution needed.
Avacyn, Angel of Hope protects against MLD type situations, but she's not difficult to remove anyway, everyone's removal deals with her no problem. If she buys me an extra turn though, it's worth it. Can also put a player on a turn timer or make them act before prepared (no Force of Will for example), sometimes... Not the strongest for sure. Or like a The Gitrog Monster looping destroy maybe...
Balefire Dragon is again, just to solve specific issues or eliminate high value ground targets. Like the others, Tainted Pact to hand whenever, a situation calls for it. I tried to cut back on creature controls (ex: Damnation ) just because its not a creature world, but often creatures can be enablers.
Baneslayer Angel cut, served no purpose other than lifelink for the Hatred but the CMC5 was too much, and only removed a single opponent. Serra Ascendant T1 "usually" puts enough pressure on 1 player (usually )), who is now on a turn timer, spending life for tutoring becomes harder, and sometimes waste time removing it. Statistically found, I was usually nearly 1 turn earlier to win with Serra Ascendant , plus overcharges me for an early Necropotence or Razaketh, the Foulblooded win or Doom Whisperer win.
Phyrexian Arena is tough, high CMC, no return. It still the second highest played card in commander, and I don't know how else to draw? Mardu is a drawing nightmare. Have to think on it, how to deal with it but agreed, same issue is with Bloodgift Demon . I've had Skyline Despot recommended has a same turn impact (draw at EOT), but also, might be ramping oppponents draw too, especially if I have no way to reconnect on attack as Skyline Despot doesn't have trample.
Gisela, Blade of Goldnight has the added benefit of removing 1-damage win-cons like Impact Tremors , Blasting Station , Goblin Bombardment , Dragon Tempest (with 1 dragon), Etc... Also puts pressure on. Usually just for a specific application though. I think my interaction package is more similar to a Thoughtseize type application, where if I can't win early, I tutor what I need to address the specific threats, instead of using Instant spell to do them? If that makes sense. Gisela, the Broken Blade i've cut.
Hellkite Tyrant was specifically answering an almost consistent Breya, Etherium Shaper deck. It's been a while since C16 set now, so definitely seeing it less and less. Might help with Teferi, Temporal Archmage or Urza, Lord High Artificer on occasion. It wasn't enough on it's own though, it also needed a Linvala, Keeper of Silence to go with it. Prior to this, I had nothing to compete with Breya, Etherium Shaper , had no way to win.
Lyra Dawnbringer is on my cut list now, might become the Sire Of Insanity or something like that. Mother of Runes works good with Master of Cruelties , also can protect Kaalia of the Vast , makes guys like Balefire Dragon unblockable too, or protects a Razaketh, the Foulblooded and becomes Tutor mana, or blocks an early Infect attack. Slow yes, but has some utility. Also can protect my Kiki-Jiki, Mirror Breaker or Worldgorger Dragon causing me to win (instead of lose). It's borderline for sure, have to think about it. Aven Mindcensor feels good, looking for a way to include him as well as the Sire Of Insanity .
Steel Hellkite I tried for over a year, I would either, not be able to connect (no trample), or when I did, not enough mana to get the threat that I really needed to remove. I gave up on Steel Hellkite , also needs a Mother of Runes for support.
Ancient Tomb is back in, can't recall why I removed it. Think it screwed me one game with the colorless, but now that I've removed most of the colorless, it makes sense. Prismatic Vista isn't great, only 2 basics (can put in the snow's but for why), I like that it filters a land out (lower probability of drawing a land), but also destroys my mana-fixing as well, so agreed, unnecessary in this build, but feels weird.
I'm probably going to continue reducing CMC and reducing land counts as you've recommended, but needs some expensive 0-CMC rocks which I don't have, or some resource planning around alt. mana sources.
Overall goal is still to build for cEDH, understanding that consistency isn't going to push into more than a Tier-2.5/3 categorization, so I'll go over High Power again later lol.
Thinking about Interaction, I really don't want to go heavy into that with things like, Dismember or Lightning Bolt would rather let the opponents use their removal, and PRAY that I can sneak through a combo. If I combo T1 it has a fairly high success rate (other than a Pact of Negation which eliminated themselves) usually don't get stopped (Odd Force of Will or Swords to Plowshares here and there), T2 is still decently good, often others are still tutoring for a T3 win, but outside of T3 or beyond, usually I need to wait until someone tries to combo, and then is stopped, before I have a chance. I just go for it whenever I can though, increases winning % over trying to strategically go for it and being too late.
I think perhaps Red Elemental Blast or Pyroblast or both perhaps will be handy, Silence I wish it had Split Second (like Teferi's Protection ) because most combos don't have a "sorcery" speed interaction so doesn't stop. Can protect me on the turn I'm going for it like another Grand Abolisher but outside of that not highly useful. Will do some playtesting with it and see if it improves my completion % for combo and increases my combo win % because that's all that matters.
I decided not to go MLD, can Stax/MLD certainly is a strategy, but prefer just to ignore others, and just go for the win myself, win or lose. Plus I don't repopulate my hand nor ramp, so probably just slowing myself down instead of the opponents. Plus I don't have a Ravages of War so would require a financial commitment, would rather focus on finding a way to go for the win on T1-T3 more consistently.
I think if you found Kaalia of the Vast wasn't competitive using MLD before you dissolved that strategy, don't think it's the right course to go down either. Would rather try some out-of-the-box planning, and see if we can get her into a cEDH, which your comments are VERY helpful, and VERY appreciated. Think I've made some decent strides, still waiting for my card order to come in the mail so I can make some more cuts/adds to the deck!
I'll reply on high power shortly since it's lower priority, and hopefully you'll see my deck going in a stronger direction. Pushing that T1 probability up is key. I keep thinking there must be a T1 with Entomb and Goryo's Vengeance that I can do somehow? Razaketh, the Foulblooded would need another enabler, but there must be someone (like Griselbrand aka Griselbanned) to win with? Hmm.
3 months ago
3 months ago
Hey @Eldrazi_lord I've got a few suggestions for you, maybe you can do something with them :P.
The first thing I'd address is the fact that I don't think you have enough dragons to work with your commander. I think you'll need to decide between going with a big creature theme or going with a token theme. Your commander is more conducive to the former option, so my suggestions will be geared towards that. Some dragon additions I would consider are:
I know I suggested a ton of high mana cost stuff, so here are some ramp suggestions to get you there -
Next, some removal suggestions:
Lastly, some utility/misc suggestions:
I have tons of other suggestions, so if you'd like to go in this direction hit me up and I'll keep going.
oh, one last last thing, you probably want to add more lands. like, 5-6 more minimum.
3 months ago
I don't want to crowd the top end of my av. CMC with too many huge hitters -- I think I've got the package almost nailed from my 1-5 kinda range (I only really want 1 creature for each mana cost higher than 8). I think adding Zacama may be putting a hat on top of a hat. Void Winnower seems the same. They enter, and turn me into a threat, definitely, but without combo bits, Zacama doesn't really forward my plan (as he would be cheated out and not get the cast benefit.). And Winnower just makes my opponents hate me even more.
Goreclaw, Terror of Qal Sisma was considered, but dropped due to his power not being enough for Mayael to find him, and even if cast, he doesn't affect me immediately, instead I need to untap with him for him to have power for me. Plus, the focus is more on using Mayael's ability, which doesn't have its cost reduced, or from cheaty spell like Selvala's Stampede , so I'd rarely get the creature discount or have it be worthwhile, unfortunately. This just comes from my experience playing this deck a long time.
Balefire Dragon = amazing! I used to run it years ago. Unfortunately, all my friends had a "kill on sight" bounty on Dragon, and she end up cut years back. I've found Skyline Despot to be a great replacement. The monarch card draw can't be understated (As it sticks around if Despot is ko'd) and if I untap, he makes dragons! YAY!
All great suggestions, and thank you for such great feedback -- I appreciate it. I spend a lot of time thinking about this deck, so I apologise if all your suggestions weren't taken onboard this time, but I guarantee I deeply considered them all.
3 months ago
Skyline Despot will always draw you at least one card, unlike the demon who has to survive an entire turn cycle to draw, while if the dragon lives you get more dragons, monarch triggers at the end step and requires combat dmg to be taken from you, being kaalia someone else taking monarch from you just means they've become your target (meaning it often isn't correct for them to attack you)
Now mostly slow card draw engines might not be good fits for a fast deck like kaalia, if you compare Phyrexian Arena to Painful Truths they both cost 3 mana, but on the turn you play it truths draws you 3 cards making it vastly better at that point. turn 2 if arena survived you draw your first card, truths still winning. turn 3 if arena survived you draw a 2nd card, truths still winning. It won't be until the 5 turn after you played the arena for it to finally beat truths, even if you assume the table won't remove it that's still really slow for a deck that is meant to gain advantage early and end the game before the other decks deal with you.
Now for another dumb combo that's great for people playing Razaketh, the Foulblooded . if you have Conspiracy out naming angel and Bishop of Wings you can sac a 3rd creature to tutor, bishop will make an angel spirit token netting you 2 life... and then you sac the angel spirit to tutor, eventually you find yourself whatever means to make infinite mana ( Phyrexian Altar ) and then Exsanguinate for game (or Aurelia's Fury ). It's a combo I'm slowly toying with rebuilding my kaalia deck around if I ever want to change things up on it (or I could just run it in an esper commander, then I can use a certain hack spell to make bishop trigger off spirits entering or dying).
3 months ago
Drakuseth, Maw of Flames won't work, because he enters the battlefield tapped an attacking, never attacks.
Sephara, Sky's Blade is difficult to utilize her lower cost mechanic, doesn't protect herself, and only protects creatures ( Avacyn, Angel of Hope protects all permanents. I'm still thinking on her, but seems wrong.
Skyline Despot occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%