Render Silent

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Dragon's Maze (DGM) Rare
Promo Set (000) Rare

Combos Browse all

Related Questions

Render Silent

Instant

Counter target spell. Its controller can't cast spells this turn.

Render Silent Discussion

Boza on Missing render silent triggers

3 days ago

Render Silent is not a trigger. It flat out prevents you from doing an action, much like with Void Winnower you can't even.

In regards to your interference and players disliking it, that is subjective - in a casual setting, you really do not know how the players will react. In any tournament setting with judges, the only correct course is to call a judge to the table.

Lordofthesith on Missing render silent triggers

3 days ago

I had a disagreement with someone at my LGS and wanted your opinion on the matter

Player A: casts Render Silent

It resolves and counters the spell

Player B: attempts to cast a spell that would end the game

Player A was going to allow it to happen despite Player B being unable to cast spells

I am sitting at a nearby table and am spectating and make sure that Player B knows that he cannot cast spells so they back up

Player B becomes upset with me interfering with the game if I’m not a player in the game.

Should I have stayed silent and told them after even though the game would have been fundamental changed based on a illegal action?

What is the ruling on this now that WOTC has said when you miss a trigger you can’t go back?

Thanks guys

hkhssweiss on Bruse & Kraum 1vs1

1 week ago

Yo heartofwolf, yeah for a Sunforger package there are some cards you have in there that is usually great, but there are also awesome cards like:

Just some card options~

LoneCrusader399 on Jeskai Heromancer

3 weeks ago

Squirrelbacon: I'll test out 2 copies of Snapcaster Mage at some point and see how it plays.

Heroic Reinforcements , like Jeskai Charm , is probably a bit too cute, but also allows for a swing of 9 points of damage with either just Hero or Pyro out. Like snappy, I think it is worth testing at least.

As someone who has also played Geist of Saint Traft and Spell Queller in the same deck, I agree it can be awkward sometimes. But usually I find that it is highly situational on which is the correct to play. There is no hard rule about which one you should play on turn 3 as it'll depend on a lot of factors, your opponent's board state and deck for example, on which is going to end up being correct. Also, Geist excels mostly against combo decks and is still an extra, and I'd say necessary threat, against control.

Eidolon of the Great Revel is an interesting sideboard card and probably worth considering if Storm's meta game share goes up. Same with Render Silent , it's a personal favorite of mine in EDH as well.

I love discussing decks and card ideas with people, we may not always agree on everything, but it is always worth figuring out what cards are worth testing or not, especially with a brew like this.

Squirrelbacon on Jeskai Heromancer

3 weeks ago

I definitely support you experimenting in over ! I think that the aggro potential in Jeskai is often overlooked and the color combination just gets clumped in with control too often. Maybe rightfully so, as many of the cards support a more controlling play style, but there is also the potential to be a glorified burn deck at times.

That said, I know that you felt Snappy may feel a bit slow for this deck but I highly suggest trying him! For this type of deck, he is NOT a four of, I'd suggest 2 or 3 though. Access for both Bolt and Helix just allow you to quickly slam through a minimum of 6 points of damage quickly... Plus then factor in playing several copies of Boros Charm and you're talking a lot of upside for Snapcaster. Again though, I would not recommend 4 with such an aggressive list.

In regard to Heroic Reinforcements , I don't know how I feel about this one. It makes sense, however, by itself it's extremely inefficient. If you don't have a token producer in play, I'd assume it would just feel very underwhelming... and considering how much removal is in the format I don't think I'd bet on a 2/1 lasting more than 2 or 3 turns to consistently enough support Heroic Reinforcements . The way I see this deck winning is by going quickly and making 2 or 3 tokens, then burning out the opponent for the last 7-10 life points. A 4-drop that at worst makes two 2/2's doesn't seem strong enough.

The Path to Exile argument is very fair, I'd suggest keeping an eye on it though. Might feel like too many, especially if you decide to add in a few snaps. Understandable reasoning though!

I also wanted to ask you about a few other creatures, namely Spell Queller and Geist of Saint Traft . As someone who has extensively played both of these cards, and tried to play them in the same list before, the end result also seems... exceptionally clunky. Both being 3-drops can determine how the game goes, as Spell Queller is reactive and Geist is proactive. They want to do different things and don't often play well with one another. They can be great together, but most of the time when you have one, you don't want the other since it tries to make you change the game plan that was originally set up. Also, I'd suggest putting Geist in the main if you want to run him. Board wipes are his worst enemy, and after game one against a deck like yours, you'll see a lot more board wipes post board. Spell Queller does great against board wipes since it exiles the spell (think Supreme Verdict ) and can stall out for tokens when the a sweeper is introduced.

Also for the side, you may want to consider running Eidolon of the Great Revel or Render Silent . I've got a feeling storm will be one of your worst match ups, and both of those cards just HOSE storm players. It's a ton of fun for those matches to sit with some shields up! I'll be on a bit later tonight and the weekend, so we can keep going over other cards as well and my opinions on stuff. I like how it looks though so far!

Keep in mind, everything I say is an opinion and I'm not trying to force anything.... I just like going over reasoning behind cards and ideas with other people, feel free to ignore anything I say!

hkhssweiss on Sinning Triplets

1 month ago

As seeing your not really on a budget, have you considered using cards like Mana Vault , Grim Monolith , Mox Opal , Chrome Mox , Talisman of Dominance , and Mox Diamond for the fast start ramp.

In addition you can consider adding in the lines for Isochron Scepter / Dramatic Reversal since you are running quite a bit of rocks to go infinite mana, and then from there cast the spells on your target player.

Additional counterspell packages can include Delay , Swan Song , Counterspell , Arcane Denial , Remand , Snap , Mental Misstep . With the protection package as well I am a fan of Capsize for Sen Triplet decks as you will be able to play the lands you bounce back or even permanents that they resolve before your turn.

Some cheap spells that are considered highly are also Silence and Orim's Chant , Render Silent is also a great way to stall for more plays. Allowing you to essentailly time walk over them. If your looking for more protection spells, you can look into Imp's Mischief or Rebuff the Wicked for more protection.

Sen Triplets used to be one of my favorite decks to play hope this gives you some helpful ideas!

NetholonTheArchmage on Zedruu, Enlightened Master

1 month ago

@MCJennings I'm glad that I could arouse your interest in this formidable weapon :) I have just teted it yesterday at my local FNM and it did great work. I managed to copy an opponents Boundless Realms by using Sunforger to cast Fork ... This was probably one of the greatest plays I've ever done :D

I like your way of thinking about the "huggy ramp" There's one card that came to my mind immediatly: Oath of Lieges seems to fit in this category perfectly... gods be merciful... Now I need to overthink the decklist again...

Transcendence truly is a great and absolutely insane card! I had it in the deck for a long time but I am switching my wincons, trying new things from time to time. I'm sure it will make its way back into the deck at some point though, as it is one of my personal favourites... I remember one particular situation: One of my opponents was casting an Exsanguinate for 35, killing all players but me and himself. I had a Render Silent at hand... but also had an Enlightened Tutor ... I decided to use the tutor, fetching me the enchantment in question. The Exsanguinate-guy at first didn't get what I was up to, telling me that this wouldn't help me to survive his next turn. This was until I gifted him the enchantment gracefully... :D

I know what your talking about... it's the evil goat speaking out of you there... I do love my Perplexing Chimera ... so much chaos... just perfect. I just recently stumbled upon the Divine Intervention ... I. Need. This. Card. It's just everything my deck want's to do: Spreading a lot of chaos doing some unintelligible nonsense, prolonging the game for about 15-20 turns just to cast a card like this...

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Render Silent occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

W/U (Azorius): 1.57%

W/U/B (Esper): 0.4%