Counter target spell. Its controller can't cast spells this turn.
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Render Silent Discussion
3 days ago
I like the concept so I'll give it an upvote, but I have some recommendations: Remove Archive Trap, Traumatize, Render Silent, and 1 copy of Deprive. Run a full playset of each of the combo and Drift of Phantasms, Heliod's Pilgrim, and Trinket Mage. This would give you a near guarantee of getting the combo or a way to get it after 1 mulligan, and a roughly 50/50 chance of getting without a mulligan.
4 days ago
Extensively updated the description, as well as the decklist which hasn't been updated since the year Breed Lethality was released. For posterity I uploaded my current decklist, though there are plenty of cards I want to cut already, for instance Primal Vigor, Render Silent, and Juniper Order Ranger
The first of which just being really just redundant and a worse version of Doubling Season, not want I want to be playing when there are other cool things available, like Mirari's Wake or Abzan Ascendancy.
As far as Render Silent is concerned, it's just bad. It just is. I have enough off-theme counter spells in the deck as it is. There are far, far better things to be playing that are on theme, such as Draining Whelk that I'd love to play.
And for the last card, it's just boring. And it just sits there costing five mana and waiting to get removed. Don't get me wrong, Juniper Order Ranger is great and it's good in our deck, but there's a lot of other cards in the list that are already putting in that work better, at lower cost, such as Corpsejack Menace and Atraxa, Praetors' Voice.
1 week ago
@DrkNinja: hmm... Well in any case, thanks for the suggestions for cuts, sir. I'll probably only cut some of that, & add in exchange Eternal Witness as recursion, and that one card that "sucks" for Planeswalker Tutoring even though he makes for a good repeatable tutor, & actually works for Ajani Steadfast's Emblem to force enemy creatures to die by No Mercy anyways; thus giving me another reason to block with Academy Rector. Here's a suggestion, though: since you suggested Prismatic Geoscope to hit the chopping block, why not Prismatic Omen either? Just curious... Counterspell seems generic anyway. I'll probably cut it for Counterflux; sorry about this decision, but at least it can't be countered by anything else. Mana Crypt is quite a card indeed, though I'm merely mildly perplexed as to why anyone would cut it. Very well, though... Silence is too damn good for me to remove, sadly. It pretty much is a better version of Render Silent, but as your usual instant, & a 1drop to boot.
Finally, Rowan Kenrith: It's Surprising to note her +2 can in fact be used in a loop alongside Mu Yanling, Venser, the Sojourner, Doubling Season, Oath of Teferi, Rings of Brighthearth, & Deepglow Skate. Situational, but it works. First, make sure Venser, Season, Rings, & Oath are already in play. Play Mu, her Loyalty Doubles to 10, Play Skate after, her Loyalty doubles (As well as whatever other cards of your choosing regarding Counters.). Activate Mu's Ultimate to Tap target opponent's creatures & Get an extra turn. +2 Venser and activate Rings to copy the ability, & blink Mu & Skate. Use Oath to allow Venser to use his -1 to make all your creatures unblockable, use whatever tokens you have, & swing with them all. End turn, Mu & Skate come back.
It's hard to pull off, but it at least proves Rowan isn't entirely useless. Plus, what if we add Vraska, Relic Seeker? Then it's GG after using her Ultimate on a third player after that. Even if we aren't using Emblems & Ultimates, Rowan can still burn for 6 given Rings, while Venser still does his thing.
Aside from all that, I like to give thanks to those who gotten used to my slander until now. I'll see what I can replace/Remove. You all rock. ^-^
3 weeks ago
Thanks for the suggestions! Some of those cards I totally forgot about. I agree about Render Silent, I came across it recently and it has become one of my favorite counters (not to mention the flavor text is hilarious). Thanks again, I'll definitely take the suggestions into consideration.
3 weeks ago
If you are only going to run one, I suggest Leyline of Anticipation over Orrery anyday as you have a change to play it for free. I still like both of them in the deck but yea...
Norn's Annex is a meh card honestly, if you play against white it's just one white mana, and if it's against a non white deck if they just swing big who cares about the 2 life.
Do you have a way to cheat out Omniscience? Otherwise I would consider cutting it, people really don't like playing against that card.
In Garruk's Wake is REALLY expensive, maybe try Urza's Ruinous Blast instead? keeps all your walkers alive and wipes most of the table of all frustrations. Speaking of board wipes why is there no Merciless Eviction in the deck? It deals with untargetable and indestructible quite well. Also if your meta is counter magic heavy you can play Supreme Verdict.
Speaking of counters... you should try running Render Silent, it's my favorite counter in the game.
I would also consider cutting the praetor's except Vorinclex, they are honestly just win more cards or a convient way to lay your private bits on the table and make everyone marvel.
Granted mine is a bit different but if you want to take a look at another SF deck here's mine!
Commander / EDH*
SCORE: 2 | 2 COMMENTS | 182 VIEWS | IN 1 FOLDER
P.S. Sorry if I came off any type of way, I'm only trying to offer suggestions <3
1 month ago
This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.
General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage
About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)
Things to cut:
any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset
about aura's - normally they're just card disadvantage but narset probably offsets that
bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics
Aether Gale - tricky since it needs six targets and that won't always be possible
Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal
Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats
Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)
Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways
Assemble the Legion - Seems to slow to be effective
Throne of the God-Pharaoh - Need to go wide for this to be really effective
_cheap$$(around or less than a dollar): _
Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it
Crib Swap(removal) - still exiles a creature outright, but 3cmc
Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)
Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it
Fury of the Horde(extra combats) - extra attack steps (they're the best)
Boros Charm(protection, burn) - versatile, keeps narset alive
Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not
Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks
Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it
Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back
Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures
Counterflux(counterspell) - strong counterspell, wins counter wars
Render Silent(counterspell) - Makes people sad, locks them out of whole turns
Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well
Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp
Wild Ricochet(spell copy) - copy a spell, twice!
Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard
Call to Mind (recursion) - you have spells, may as well re-use the best ones
Mystic Retrieval (recursion) - same but with flashback!
Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already
Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead
Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective
Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana
Brass's Bounty(ramp) - only good if you need a lot of mana one time
Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths
Day of Judgment(mass removal) - very strong
Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is
_LANDS(can be boring, but are often a big part of how your deck performs): _
Command Tower - Must have in three colors
Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are
Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good
not so cheap$$(around three or more dollars):
Path to Exile(removal) - a second StP, not all decks need it, but it is strong
Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip
Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible
Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard
Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time
Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary
Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games
Blasphemous Act(mass removal) - often one mana
2 months ago
First of all thank you for all the advice. About Diplomatic Immunity, I still want to be able to play auras on him from my hand, so I'm sorry, but I think I'll stick with Curator's Ward. Next Pact of Negation I'm no using only because of all my land destruction. Paying the five will become very hard. Thirdly, I'm confused about why Void Shatter is better, is devoid that good? Yes I'll replace Essence Scatter with Render Silent