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Counter target spell. Its controller can't cast spells this turn.
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Render Silent Discussion
6 hours ago
Another epic win at FNM! Marit Lage took out the Etali player while Azor with the Pike took down the others (Dakkon and Arcanis)!
4 days ago
Wall of Denial should be Wall of Omens, Negate is usually a one of with another in the sideboard because there isn't always a target for the second one. Mana Leak as a 4 of is excessive, it's only helpful early to mid game. Blustersquall should be replaced with hard removal like Path to Exile or Condemn for budget purposes. I'd replace the two Leaks with two Spell Snare and the three Negate with one Logic Knot and then either two Cryptic Command or two Render Silent depending on your budget. Evolving Wilds is terrible, replace with either Flooded Strand or Adarkar Wastes for budget. Consider Hallowed Fountain too, they're only like 6 bucks. Also as a budget wincon I've really enjoyed AEtherling, he dodges pretty much anything, pumps himself up, and is unblockable.
2 weeks ago
Trygon Predator Qasali Pridemage Ojutai's Command Greenwarden of Murasa Render Silent Sphinx's Revelation Return to Dust Ghostly Prison Propaganda Fact or Fiction Opportunity Beast Within Invisible Stalker Edric, Spymaster of Trest Prime Speaker Zegana True Conviction are all good things you could add
3 weeks ago
Spell Queller and Terminus do not play well together. I got stuck in a bit of a catch-22 in my play-test: I could play Terminus and remove the opponent's creatures, but that would only serve to return an equally dangerous threat Spell Queller had previously exiled (specifically, Copy Enchantment, when there were some nasty targets like Nevermore, Runed Halo, and Detention Sphere in play).
I might consider running a true counterspell--the evasive body is nice, but far too easily removed, even by your own deck. Render Silent could be an option.
3 weeks ago
You should probably add more creatures; 16 is a bit light for a tribal deck. Selfless Spirit is quite strong. It has good stats for its cost and can save you from board wipes. If that's too expensive, I'd go up to 4 Mausoleum Wanderers and maybe some copies of Figure of Destiny.
Call to the Kindred is too weak and slow for modern. Most of the time, they'll just kill the enchanted creature in response. Even if it lives, at one it won't be until turn 6/7 until it starts to break even, and by that time, most games have been decided anyway. The same is true for Render Silent. The extra effect rarely matters, 3 quite expensive to deal with just one card, and the color requirements make it especially difficult in your deck, given that you have 4 non uw sources of mana.
3 weeks ago
It kinda feels like you should either bite the bullet and go full-on Gideon Tribal, or go for a more reliable win condition (Luminarch Ascension is stupidly good in a UW control shell).
I'm not saying you can't run Gideon at all in control, but the 5 you have here seems like too little to be sure of Gideon of the Trials's emblem securing you the game, but too much sorcery-speed non-control stuff to be splashed in. Of all of them Gideon Jura is what tends to be used, as he start on a nice high loyalty, and at least he protects your life total & can remove creatures.
Gideon, Ally of Zendikar's token-making isn't as good as a Secure the Wastes, which allows you to keep your mana open in your opponents' turn and can be flashed back later with Snapcaster Mage as well.
The big downside to any Gideon being your wincon is making him into a creature, he doesn't dodge Path to Exile, Condemn, Celestial Flare, Dismember... there are actually a myriad of ways to deal with him, and you don't want to be using your counterspells simply to protect your own investment.
Torrential Gearhulk as a 1-of I can see working, being control late-game lots of mana isn't an issue. I run one myself in my Jeskai deck and it works nicely; getting a "free" Cryptic Command to counter & return the gearhulk to hand to re-use again is a beautiful feeling!
Ancestral Vision is a personal love of mine; a powerful T1 play letting you draw a total of 4 cards on upkeep of Turn 5 is amazing especially when paired with Search for Azcanta Flip's ability as well. Note that it has no CMC so Snapcaster Mage cannot give this flashback.
Sphinx of the Final Word is another of my personal favourites, and seems exactly what control needs; uncounterable, evasion, powers up all your own spells and has a nice P/T. His only main threat are sac effects like Liliana of the Veil but the rest of your deck should easily have things like that covered anyway.
Sideboard-wise, I'll echo having Leyline of Sanctity. This card is a godsend against burn, jund and anything running hand disruption.
I've tried Spell Queller but never like it outside of standard. It switches on their otherwise useless removal spells in hand, dies too easily, and only tempo's the opponent which isn't the plan here. Render Silent is better if you want a hard answer, espeically for over-value decks like Jund or Affinity that can often put out multiple threats a turn.
I would also consider Spellskite, he catches a lot of things you don't want to go elsewhere, especially against Infect!
Depending on your local meta, Summary Dismissal could be useful. Stops eldrazi "on cast" triggers, stops a planeswalker activation or a manland being activated, and because it exiles spells it can stop uncounterable ones like Supreme Verdict and Thrun, the Last Troll.
3 weeks ago
1 month ago
It looks like you can fit few Cryptic Commands in the deck and still be under 300$, its easily best card in all control decks.
And maybe one of Jace, Architect of Thought also.
To make room for those, i could see cutting Render Silent just as worse card.