Render Silent

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Dragon's Maze (DGM) Rare
Promo Set (000) Rare

Combos Browse all

Related Questions

Render Silent

Instant

Counter target spell. Its controller can't cast spells this turn.

Render Silent Discussion

Abzkaban on Kykar, The Last Airbender

3 weeks ago

Just a heads up that Isochron Scepter + Render Silent does not work. Scepter requires a cmc of 2 or less, and Render has a cmc of 3.

LoyalPaladin on Gateway to the sun & void

1 month ago

Hey, man! I looked into your deck and I would probably go with a decklist that is a little more consistent. My primary deck is Azorius artifact-control, so this is up my alley.

Essentially, it looks like you are trying to hit infinite mana ASAP. I bumped up your Isochron Scepter 's to max, and dropped all your Sol Ring s in favor of Basalt Monolith s. While at face value the monoliths look lesser, they go infinite on their own with Isochron and Basalt Monolith + Rings of Brighthearth are a complicated, but instant two-card-combo.

Azorius is awesome at control, but can run a little slow compared to some other color combos. A little stax/pillow fort components like Propaganda and Ghostly Prison should keep people from swinging at you as often and you have mana for days.

I trimmed down your creature base so that you had a higher probability of going infinite and added two Palladium Myr s to help that process along. Render Silent and Supreme Verdict can save you from other control decks, and you shouldn't have consistency issues at all, so I pulled a few copies of Tinker .

Your win cons are Infinite Mana + Sands of Delirium , swinging with a Metalwork Colossus , or just hitting that 0 button on Tezzeret, Cruel Machinist and swinging for lethal. I know you are put against mill semi-frequently, so I tossed in a Leyline of Sanctity (which is being re-printed in M20!) and I pumped up your land-base to just below the standard for a 60 card deck (24 lands).

I did not go through and hyperlink everything, just new cards I have added.

Artifact (17)

Sorcery (3)

Land (23)

Creature (5)

Instant (8)

Enchantment (3)

Planeswalker (1)

Struyk on Nobody has the intention of building a Wall

2 months ago

I am running:

Disdainful Stroke
Counterspell
Dovin's Veto
Essence Scatter
Hindering Light
Insidious Will
Mana Leak
Muddle the Mixture
Negate
Render Silent

and Teferi's Time Twist I would also suggest to protect your creatures

Teyo, the Shieldmage is also must have, protects vs many many many things and gives you 2x 0/3 walls

I am running a more budget version with cards like Trygon Predator and Guardian Project

Here's my deck ( work in progress ): https://tappedout.net/mtg-decks/04-11-18-YfP-buylist/

GoodLuckGuy on Life-Gain

2 months ago

This deck list is pretty solid as is, my only nitpick is that you could definitely benefit from more counter-magic. I'd recommend Dovin's Veto , Counterspell , Disallow , Forbid , Pact of Negation . Also, I think Absorb is kinda bad, Render Silent seems way better here.

Other than that, Evacuation feels right here. That or Rout .

Also you added extra copies of Authority of the Consuls and Ghostly Prison

PurePwnage on Constructing a Competitive Control Shell

2 months ago

Hello everyone,

I am trying to construct a competitive control deck based on cards at hand. This deck Rendered Silent is based around traditional counter magic but with an attempt to delay your opponent with Silence and Render Silent as staples in the main.

HowVery on Varina, Queen of the Dead

2 months ago

Cool commander I never gave proper attention to! I'd love to make a deck like this some time, the self-mill of Innistrad was really cool to me and guides a lot of what's happening here. The zombie theme really focuses design and makes it fun (reanimator can get really complex and comboey or end up as just 'rez Jin-Gitaxias, Core Augur turn 2'). I'd be really tempted to lean on the mill element you have with Lich Lord of Unx and add stuff like Undead Alchemist (milling makes more zombies!!!! :) ).

I'm of the opinion that once War of the Spark comes out every deck with Blue and Black NEEDS Ashiok, Dream Render as a matter of course. The mill effect is nice, maybe you knock out a combo piece but far and away the beauty is in shutting down TUTOR and being able to EXILE every opponent's grave FIVE TIMES (plus you've got bodies to protect her).

I'd say drop the Diregraf Ghoul , it's ok tempo but with no other function not enough to matter in Commander an unable to compete with some of the crazy things like Serra Ascendant people play. I never play anything on T1 except ramp pretty much, I recomend Wayfarer's Bauble as a better turn one (and two) and it's still solid later.

Ramp is important, you're going to have a solid board presence from zombies so Sword of the Animist is a fairly reliable source of lands, my Markov deck runs one as well as a Dowsing Dagger  Flip. Drownyard Temple is one of my FAVORITE lands ever and perfectly fitted for this deck! It's rampcursion! Glad to see Crypt of Agadeem , it's so often overshadowed by Cabal Coffers/stronghold but damn it's cool and well suited here. Bontu's Monument will discount pretty much all your zombies and add lifedrain into the bargain.

It's hard for me to judge the necessity of card draw here with you being able to filter and use your grave for so much but if you do need more, with a supply of chumps like you have a Skullclamp would be an excellent contributor.

I think a little land destruction would be necessary, a Field of Ruin maybe to remove a Glacial Chasm or such, depends on what your playgroup is like. Ideally the Final Payment would be replaced with broader removal or exile like Anguished Unmaking or Unmake

A few counterspells are prudent being in blue Render Silent being a beautiful one, that being said some people don't enjoy playing counterspells and their playgroups don't merit them if there are no huge/infinite combos going off.

Archfield of Ifnir was a great add with the self-discard subtheme of Varina and I'd say Faith of the Devoted may be a good way to add some drain in at a decent mana rate Drake Haven is similar but probably straying too far from theme. With your capacity to chew through your own deck, depending on how long games end up going for you Laboratory Maniac may become reasonable but probably not.

Some of these suggestions may miss the mark or be obsolete in the scheme of the deck but I hope I helped, good luck with the deck!

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Render Silent occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

WU (Azorius): 1.57%

WUB (Esper): 0.4%