Talisman of Progress

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Mirrodin Uncommon

Combos Browse all

Talisman of Progress

Artifact

Tap: Add (1) to your mana pool.

Tap: Add (White) or (Blue) to your mana pool. Talisman of Progress deals 1 damage to you.

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0.03 TIX $0.45 Foil

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Talisman of Progress Discussion

MagicalHacker on Back For More

2 days ago

This deck feels like it has too many high CMC cards and not enough ramp that ramps up by multiples. Personally, I like to see Gilded Lotus, Thran Dynamo, Worn Powerstone, Pyramid of the Pantheon, and even Hedron Archive over Azorius Keyrune, Azorius Signet, Commander's Sphere, Talisman of Progress, and Thought Vessel, and even with the upgraded ramp, I would still drop the 4 cards costing more than 7...

Daedalus19876 on Life Swap - Life Steal

1 month ago

Hello! I think the area this deck could most improve in is ramp. I see that your deck is relatively budget so I'll try to keep my suggestions cheap :)

33 lands is very, very low for a control deck. Artifact ramp is one of the best ways for you to increase the speed that your decks runs at (so that you can keep up with a faster-ramping table). At the very least, this deck (like every other commander deck) needs a Sol Ring. Talisman of Progress and Talisman of Dominance are good in your colors, and since your deck is so slanted towards white, Pearl Medallion might serve you well.

Speaking of color slanting, you might want to shift your mana base to use more white (since nearly 70% of your deck is white but your mana base is evenly distributed). Do you usually have problems casting your spells on time?

(Also, have you considered Boon Reflection?)

Winterblast on Please Hold (Oloro Stax)

1 month ago

I play Stax is various variants myself and I can only suggest reducing your land total and replacing them with mana artifacts for 0-1 mana...and use all of the ones legal for commander: Mox Diamond, Chrome Mox, Mox Opal, Mana Vault, Grim Monolith, Voltaic Key, Lotus Petal. You become much faster and avoid your own land destruction easily.

I would also Play Talisman of Dominance and Talisman of Progress, Coalition Relic too (maybe instead of the Signets because they can produce mana themselves without paying 1 first).

Land Equilibrium is my all time favourite because it completely stops the game for everyone relying on lands. After a mass removal on lands no one can put a land into play unless you do - with lots of mana artifacts you won't ever need to do this and that's it then. Perfect synergies are Overburden, Mana Breach, Sunder (and the bounced lands can even be used for Card Advantage with Scroll Rack). It would require some adjustment of your mana base, especially adding all the mentioned artifacts, but it's a play style most opponents can't deal with. Maybe you can find some more ideas in my deck Absolutely Static Stax

Academy Rector is great with so many enchantments in the deck, especially to get out a killer Card like Humility. Nether Void, The Abyss and Consulate Crackdown are also nice to bring into play unexpectedly.

CalUrycki on Breya Goodstuff

1 month ago

So I like the signets and talismans because they ramp so efficiently, and to add all the on color ones:
Dimir Signet
Izzet Signet
Boros Signet
Orzhov Signet
Rakdos Signet
Azorius Signet
Talisman of Dominance
Talisman of Progress
Talisman of Indulgence

I think you can add these to your 34-land count and be fine. These are great because they can be used for things like Reshape, Goblin Welder, Daretti, Scrap Savant, etc. as well as tapping for mana and ramping you.

I'm usually not sold on Trinket Mage packages unless you're fetching combo pieces, and in Breya colors, you have awesome removal. You aren't some mono color or colorless deck that's dying for Executioner's Capsule.

For other cuts I would look at Mechanized Production and maybe some spot removal. You already have Vindicate, Swords, Path, etc. so cards like Utter End and Dispatch might be overkill.

Addrum on Thop Thop Thump [Breya, Etherium Shaper EDH]

1 month ago

Just so you know: Breya's tokens are blue, so if you have Grand Architect + Nim Deathmantle, you can go infinite by taping the tokens and Breya for 6 mana, use 2 to activate Breya's ability sac'ing her and a token, and 4 mana to bring her back with the mantle.

It looks like the deck is lacking on ramp spells that fixes mana. As you still have some hard work to do with the mana base (6 shocklands is a lot of money), try to get all the 6 Signets for your deck and the 3 Talismans: Orzhov Signet, Azorius Signet, Boros Signet, Izzet Signet, Dimir Signet and Rakdos Signet, Talisman of Dominance, Talisman of Indulgence and Talisman of Progress. A commander deck usually has 10 ramp spells minimum, Sol Ring included, and I think 15-17 is the best in a non-green deck. Thankfully, this mana rocks are pretty cheap and man, they are usefull.

If you plan to go with the longer game plan rather than the turn 4-5 win, I recommend you to add all (or most) of the retriever creatures: along with your Myr Retriever, Junk Diver, Scrap Trawler and Workshop Assistant. They help a lot to keep going on and to recover something you lost due to a wrath or artifact/creature removal.

One last sugestion: replace Reckless Fireweaver or Disciple of the Vault with Blood Artist. Blood Artist has the advantage of triggering with each creature that dies, so if you have an opponent trying to combo off sac'ing creatures (another Breya, or a Prossh, or Sharuum, etc.), you stop them from going infinite. Other way, Blood Artist is pretty political in game.

If you like, I have a very competitive Breya decklist (althou non-budget at all). Check it if you want for some ideas.

sonnet666 on Brago casual deck - I ...

2 months ago

I built Brago way back when he first came out and have seen him go from fun bounce house to cutthroat stax. It's super interesting when a commander has a ton of range like that.

I think if you're looking for fun you need to set it up so you still have powerful effects, just not ones that are super oppressive. Make your ETBs be in the mid to high CMC range, and have them be powerful effects that don't make the game suck for the other players. All of the following are super good without being oppressive; Angel of Serenity, Trophy Mage, Lavinia of the Tenth, Stonehorn Dignitary, Nevermaker, Spine of Ish Sah, Act of Authority, Sun Titan, Luminate Primordial, Resolute Archangel, Recruiter of the Guard, Knight-Captain of Eos, Grasp of Fate, Exclusion Ritual, Reality Acid, and Parallax Wave (personal favorite).

Be sure to include Brago tech like Panharmonicon, Ancestral Knowledge, and Strionic Resonator (if you want it); good mana rocks to make sure you can get your big ETBs and get the most out of each main phase, Gilded Lotus, Thran Dynamo, Sol Ring, Mana Vault, Basalt Monolith, Talisman of Progress, and Trinket Mage (into Sol Ring/Seat of the Synod/Ancient Den/Darksteel Citadel); along with some solid draw to make sure you don't run out of steam, Wall of Omens, Sea Gate Oracle, Ichor Wellspring, Tsabo's Web, Mystic Remora, Rhystic Study, and Jace Beleren (only use the -1).

Some other fun Brago stuff: Medomai the Ageless, True Conviction (and all other doublestrike effects), and Dreams of the Dead.

Lastly, two of the best cards in any permanent-based Brago deck are Lightform and Cloudform, since they're pure card advantage engines that cheat your big spells into play.

python2048 on Brago, King of Eternal Value

2 months ago

I play Ephara, God of the Polis as my commander and even though they are kind of different decks, there is a lot of overlap.

A few cards that are under or around $2 that I run and you might get benefit from:

Knight-Captain of Eos

Conjurer's Closet

Wall of Omens

Sunblast Angel

Karmic Guide

Crystal Shard

Trinket Mage (you can add Seat of the Synod, Ancient Den, and maybe even Darksteel Citadel to make it worth more than just getting Sol Ring. I have Everflowing Chalice. In this deck, you may also get use from Pithing Needle. With this package, it's probably just better than Pilgrim's Eye.)

Thalia's Lancers (Important to note, it gets any legendary, not just creatures. I run Inventors' Fair and Nykthos, Shrine to Nyx.)

If you have Archaeomancer, you probably want Mnemonic Wall and Scrivener as well. These cards make Ghostly Flicker much better. So much so that I run also Displace and Illusionist's Stratagem as well in Ephara.

Ixidron could be interesting in this deck, especially if you add more blink effects outside of Brago.

I don't know how much I like creature auras for Brago. He's already a removal magnet (which is one of the reasons I don't play him as my commander) and I feel like you'd end up just getting two for one'd. Whispersilk Cloak might be a good alternative. You could also add stuff like Cloudshift, Momentary Blink, or maybe even Whitemane Lion to help protect Brago from removal or get additional value. Again, I haven't played this deck and don't know your meta, so this may be irrelevant.

You may want to look at making your mana rocks a turn faster so you can curve into Brago on turn three. You could run Talisman of Progress, Fellwar Stone, or Thought Vessel if you're looking to have your rocks all untap with Brago. They aren't as reliable at fixing as say Darksteel Ingot, but the speed could be worth it.

Here's a link to my Ephara deck if you're interested:

Ephara's Blink'n Value

DawnsRayofLight on Blink and Sink

2 months ago

So, my thoughts. If I am playing UW I would be either playing control or if you want to stick to tempo I might do something like VOLTRON. So either you are just playing for the long game (which is easy to do in EDH) or you can play the tempo and rely on throwing enchantments on creatures and some equipment. Look at voltron lists on here and see what they are doing.--okay, I forgot what Brago did, the aforementioned stuff is relevant, but stick to blink and utility creatures-- I will give you suggestions for cards in what you are doing. the next message is what to remove

Some Planeswalkers I might Suggest:

Elspeth, Sun's Champion

Enchantment:

Angelic Destiny

Rhystic Study

Sorceries:

Entreat the Angels

Fumigate

Creatures:

Cataclysmic Gearhulk

Spell Queller

Reflector Mage

Fiend Hunter

Karmic Guide

Consecrated Sphinx

Palinchron

Venser, Shaper Savant

Cloudblazer

Angel of Finality

Reveillark

Mulldrifter

Man-o'-War

Dragonlord Ojutai

Land

Celestial Colonnade

Reliquary Tower

Temple of Enlightenment

Azorius Chancery

Nimbus Maze

Rogue's Passage

Calciform Pools

Prairie Stream

Halimar Depths

Mystic Gate

Artifact:

Sensei's Divining Top

Sol Ring

Chromatic Lantern

Gilded Lotus

Talisman of Progress

This is all I can think of for now.

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