Talisman of Progress

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Uncommon

Combos Browse all

Talisman of Progress

Artifact

Tap: Add (1) to your mana pool.

Tap: Add (White) or (Blue) to your mana pool. Talisman of Progress deals 1 damage to you.

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Talisman of Progress Discussion

Last_Laugh on Narset, infinite turn-ish

5 hours ago

I'd look to increase the amount of ramp you have. Consider Fellwar Stone, Talisman of Progress, Pentad Prism, Lotus Petal, Coalition Relic, Basalt Monolith, and Worn Powerstone. I'd also try to find room for Generator Servant for ramp + haste. This will help you with a turn 3-4 Narset and make the deck a lot more competitive.

hkhssweiss on Sen Triplets Control

1 week ago

ThanosIsGojira

Hey there! Sen Triplets used to be one of my favorite decks to play, for a 2HG tournament here might be some cards that can be of use. I would definitely recommend Paradox Haze for one of them as you would then be able to take control of both players hands. Cascading Cataracts is also a good untility land that can be used to filter all your colorless mana to use your opponents spells. Mystic Remora and Rhystic Study can help you get some mass card draw so you can support your buddy. Memnarch although quite high on the cmc cost can also allow you to help protect your buddy from threatening stuff. Hostage Taker is also quite great as well as Notion Thief to prevent your opponents from doing stuff. Spell Queller also has some hidden strategy as you can flash it in to stop your opponent kill it on your turn and the card will be able to cast for free for you.


Since you are also in the protection route, running all the cheap interaction spells are optimal. Delay, Swan Song, Remand, Render Silent, Silence, Mission Briefing, Spell Pierce, Mana Leak, Snap are all great cards that can be abused with Sen.

You can also run a Academy Ruins + Mindslaver to lock out one person. As Foretold can also go pretty crazy if you use it in conjunction with Paradox Haze. You can also copy it with Copy Enchantment, Estrid's Invocation, or Clever Impersonator to tic up the counters a lot to start free casting a lot of things.


Lastly for Sen mana is important, you have plenty of the decent ones, so here might be some others you can consider. Talisman of Dominance, Talisman of Progress, Fellwar Stone, Thought Vessel, Mind Stone, Thran Dynamo, Worn Powerstone, Coldsteel Heart.

I hope that gives some insight and helps!

Last_Laugh on Enlightened Equipment

1 week ago

I would suggest running a lot more mana rocks to try for a turn 3-4 Narset. Talisman of Progress, Fellwar Stone, Lotus Petal, Pentad Prism, Coalition Relic, Worn Powerstone, Basalt Monolith, and Copy Artifact should all be in here.

I'd also suggest a bit of a pillowfort strategy with cards like Smoke and maybe Propaganda/Ghostly Prison.

More haste enablers is another suggestion I have. Consider Generator Servant, Lightning Greaves, and Swiftfoot Boots.

Any particular reason for not running auras? Aqueous Form, Spirit Mantle, and Steel of the Godhead should probably all be in here.

Last_Laugh on An Army of One

2 weeks ago

To get your extra turns/combats going you need to run a LOT more of these effects. I ran 17 myself including things like Ral Zarek.

The other thing I'd highly suggest is many more mana rocks. I'd also suggest all your rocks cost 2 mana or less (3 mana is ok if it adds more than 1 mana like Coalition Relic, Worn Powerstone, and Basalt Monolith) Your goal here should be turn 3-4 Narset and rocks that cost 3+ don't help here at all. Add all 3 Signets, Talisman of Progress, Fellwar Stone, Lotus Petal, Mana Vault and Pentad Prism. Also consider Generator Servant for ramp and haste.

Speaking of haste... consider Mass Hysteria, Need for Speed, and Ashling's Prerogative.

Also consider some auras like Spirit Mantle and Steel of the Godhead. Also consider Smoke if you stick with the pillowfort plan.

Feel free to check out my list for some ideas, it was very competitive and fine tuned. Narset, American Beauty - Retired. Upvotes on any of my lists is appreciated.

Last_Laugh on my super friends deck

2 weeks ago

I have a few considerations for you.

Generator Servant - ramps 2 and gives haste to Narset. This is the ONLY creature I ran and I never regretted it.

Smoke - Great here!

Mass Hysteria/Need for Speed/Ashling's Prerogative - Great haste enablers here.

Talisman of Progress/Signets/Fellwar Stone - Your mana rocks should all cost 2 or less. 3 cmc is ok if they produce more than 1 mana, i.e. Coalition Relic, Basalt Monolith and Worn Powerstone. Drop Darksteel Ingot, Thran Dynamo, Gilded Lotus, and unless you really really need the fixing, Chromatic Lantern.

Pentad Prism - listing this one separately. Both counters can be removed at once and it's the only 2 mana rock that can ramp 2 colored mana.

Aqueous Form/Spirit Mantle - Good evasion for Narset and the scry on aqueous can let you look at the top 5 for Narset's ability.

Last is a favorite of mine in this deck. Ancestral Knowledge allows you to thin out and stack the top 10 cards for a mere 2 mana. This card is crazy good in Narset.

hydrothermia on The River Merfolk

2 weeks ago

Manalith and Talisman of Progress can be cut, I'm not a fan of either of those mana rocks. I'd also drop Heartstone, but I'd replace it with Training Grounds.

KayneMarco on Enchanted battlefield

3 weeks ago

The cards I would take out are:

  • kruphix’s insight
  • Daxos of meletis
  • Ajani unyielding
  • bant charm
  • counterspell
  • eel umbra
  • sandwurm convergence
  • rapid hybridization

The cards I would put in are:

Also consider taking out maybe 5 enchantments and change them out for 5 enchantment creatures.

hkhssweiss on Rise of the Machines

3 weeks ago

RozeVjestica

I used to play Sen Triplets back in the day, here is some advice that may help!

For Sen Triplets, by the looks of it, you are going for a pure control theme. The cmc curve is far too high and you can cut it out for more interaction/control package. I'm assuming this is on a budget so here might be some cards that I used to run that aren't that expensive at all.

Interaction:

Delay

Arcane Denial

Stoic Rebuttal

Oblation

Sudden Spoiling

Render Silent

Silence

Negate

Rewind

Unwind

Capsize

Dispatch

I would also up your count on low drop mana rocks, as the faster you have access to Sen, the easier you you will be able to prevent things happening to you as will as playing with your opponents hand :P

Ramp:

Talisman of Dominance

Talisman of Progress

Fellwar Stone

Mind Stone

Orzhov Signet

Commander's Sphere

Thought Vessel

Everflowing Chalice

Now moving on to the next point, how to abuse Sen Triplets? So we all know that you can use Sen Triplets to play anything, but to be less restrictive there are certain cards that synergizes with her. Here are some off the top of my head.

Synergy:

Celestial Dawn

Paradox Haze

Telepathy


Hopefully that helps, if you need any further suggestions or help refining Sen Triplets feel free to ask! She was one of my favorite decks before I dismantled her.

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