Talisman of Progress


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Mirrodin Uncommon

Combos Browse all

Talisman of Progress


Tap: Add (1) to your mana pool.

Tap: Add (White) or (Blue) to your mana pool. Talisman of Progress deals 1 damage to you.

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0.04 TIX $0.34 Foil


Talisman of Progress Discussion

TheTindell179 on I need Help With a ...

1 week ago

The deck actually looks really solid at the moment. A few upgrade I'd suggest would be stuff like Port Town, Talisman of Progress, and surprisingly Flooded Strand is pretty cheap. Just some of the major staples to help increase consistency.

Sgtpopnfreash on Oloro, the Barrier King

2 weeks ago

Lim-Dul's Vault is a great cheap tutor. Also Dark Petition and Beseech the Queen. I would take out Everflowing Chalice and Chromatic Lantern rocks that cost 3 and produce 1 are super slow. Add Talisman of Dominance Talisman of Progress and Fellwar Stone at minimum. Other good choices that are cheap are Mind Stone or Prismatic Lens.

LoneCrusader399 on Pharoah Temmetnkhaman

1 month ago

Gift of Estates is more of a necessary evil in mono-white decks, I know from experience, and you don't have a lot of the good mana rocks like Azorius Signet, Commander's Sphere and Talisman of Progress. You should get your hands on those.

Supreme Verdict is the best board wipe in W/U EDH decks.

Not a strong recommendation, but maybe Angel of Sanctions would be a good addition?

TheDevicer on Bruna, Light of Alabaster Primer ...

1 month ago

Your deck is starving for a proper ramp package. Something like this is ok:

That's a good start. I'd go up to 9 rocks minimum.

StopShot on U/W Enduring Renewal

1 month ago

Nice job. I'd recommend Buried Ruin. Being non-legendary means you can run more in the deck, and despite it sacrificing itself it puts the artifact directly into your hand, so you don't need to wait a turn to draw into it.

Furthermore I feel there's an interesting selection of cards you've yet consider. Talisman of Progress allows you to cast Enduring Renewal a turn earlier if you cast the mana rock on turn 2. My second recommendation for mana rock would be Mind Stone for draw. Artificer's Intuition is a wonderfully reusable card you can use, and if you are running the mana rocks I suggested you can always cash those in for whatever combo piece you need.

If you feel searching for an Enduring Renewal is a bit difficult I recommend splashing green for Commune with the Gods which grabs the enchantment or artifact creature for one less mana. I'd also recommend 2 Walking Ballista and 2 Golem's Heart as back-ups to Hangarback Walker and Altar of the Brood. (Infinite life usually means game-over for a lot of decks.)

Also if your deck has problems against stalling agro I'd recommend running cards like Glint-Nest Crane, Wall of Omens and running the Sword of the Meek + Thopter Foundry combo which adds for nice protection as well as alternate win-condition. Also splashing green for Commune with the Gods does give you access to Bant Charm which is a very flexible removal spell. (You could help splash in green with Talisman of Unity, which is nice since playing either talisman can still leave you with access to white on turn two incase you need to cast Path to exile or Condemn which is also another helpful stall card in case you need more low-cost removal.)

Sgtpopnfreash on

1 month ago

Ok Let me say something less contradictory. ANY mana rock that cost 3 and produces 1 mana is too slow, you lose 2 mana the turn you cast them. On top of that say you have a Counterspell in hand and 3 lands on the field. If you had something like Darksteel Ingot or Chromatic Lantern you would need to tap out to play your rock and then only have 1 mana available which is not enough for a counterspell. If you had something like a Talisman of Progress you would be able to play both the mana rock and counterspell in the same turn.

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