Talisman of Progress

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Uncommon

Combos Browse all

Talisman of Progress

Artifact

Tap: Add (1) to your mana pool.

Tap: Add (White) or (Blue) to your mana pool. Talisman of Progress deals 1 damage to you.

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Talisman of Progress Discussion

enpc on Zur’s Paradox Theorem

1 week ago

I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.

For cards you could easily cut:

Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.

As for cards I would add to the deck:

And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.

Hopefully this'll help streamline the deck.

ERoss8 on From the ashes they will rise again

3 weeks ago

I’m noticing a lot of single target removal, which is fine. Personally, I prefer more global effects (like Fleshbag Marauder) that scale better in a multiplayer game. Maybe cut Walk the Plank and other sourcery-speed answers for this kind of effect. The same can be said about Cabal Therapy type effects. They’re pretty good in 1v1 matches to pick out stuff you’d otherwise have trouble dealing with, but in multiplayer they don’t do enough.

Black has a ton of great sweepers that seem like they would fit into the deck. Damnation is the best, but Life's Finale, Decree of Pain, and Deadly Tempest are all great effects to have that won’t cost you as much, and will clear the board more effectively than Flaying Tendrils and Yahenni's Expertise.

The Disentomb effects seem kinda counterintuitive to the reanimation plan. With this kind of deck, your trying to cheat something big out early, not get something back to hand where it will either stay for multiple turns or cost a ton of mana to get back.

Speaking of mana, a couple more ramp effects, like signets (Dimir Signet, Orzhov Signet, Azorius Signet) and talismans (Talisman of Dominance and Talisman of Progress).

Hope this helps!

Cloudius on Bruna the 女神

1 month ago

I'd recommend cutting some of the creatures if the plan is to go Voltron.

Some suggestions as follows:

Ramp

Since Bruna cost 6 CMC to cast, we want to be able to cast her as early as possible and if able, have some backup protection (e.g. Counterspells) so that she survives to the next turn to swing in for massive Commander damage.

Azorius means we can only rely on Artifacts to ramp. I'd recommend some of the following, depending on your budget:

Mana Crypt

Chrome Mox

Mana Vault

Grim Monolith

Talisman of Progress

Fellwar Stone

Mind Stone

I'd run at least 10 mana rocks, or more if your deck permits, to ensure we can drop Bruna out asap.

Tutor

Enlightened Tutor is a must in this deck since it fetches your a much needed ramp or a game winning enchantment for just . A more expensive tutor is Idyllic Tutor that fetches only enchantments.

There's also an entire suite of "Transmute" cards in blue that you have access to, depending on which are the key cards you need and if there's a matching CMC transmute card.

Wheel Effects

I'd recommend playing more "wheel effects" and aggressively draw and dump auras into your hand/graveyard early game, setting up the stage for Bruna to put them on once she comes online.

Windfall

Tolarian Winds

Memory Jar

Forgotten Creation

Laquatus's Creativity

Removal

Cyclonic Rift is the blue staple.

But sometimes, offense is the best defense. I'd come back with more suggestions as and when I can dream them up!

multimedia on Lich Queen's Coup D'etat

1 month ago

Hey, I saw your forum topic, nice deck description :)

I suggest you focus on upgrading the manabase before you make any other changes to the deck. If you want more efficiency in game play then you need a more efficient manabase. The manabase is really bad, other than a few lands, but when you're at the point in deck building when you're adding Guildgates and lands like Submerged Boneyard then stop, take a step back and ponder/research card choices for lands improvements more than anything else. Try to reduce the amount of lands that ETB tapped because with Zombies you don't want to get bogged down from playing your early game Zombies because of these lands.

There's budget upgrades you can make to the manabase. If you can afford Morphic Pool and Darkslick Shores then you can afford any of these budget lands suggestions (each one is $4 or less):

The Tainted lands, the Check lands and Sunken have interaction with basic lands (Swamps) making them good additions to the manabase because Swamps should make up the majority of the manabase.


Varina is a four drop who requires in her casting cost the two splash colors of the manabase because of this consider adding some two drop mana rocks to possibly help to cast her in the early game? Adding two Signets (Dimir Signet, Orzhov Signet) and two Talismans (Talisman of Dominance, Talisman of Progress) can help. Later on in the game if you don't need these rocks then you can simply discard them to pay for Varina's ability and then they can be used as fodder to exile to make Zombies.

Good luck with your deck.


SynergyBuild on Sek'Kuar combo

1 month ago

While I do like the deck, you cannot run Talisman of Dominance, Talisman of Progress, or Talisman of Unity because they have color symbols outside your color identity.

multimedia on Atraxa, Praetor's Voice

1 month ago

Hey, you're right there's a lack of ramp here and the avg. CMC is 4.16. Without lots of ramp is too high for a Commander deck. Even with ramp this is too high to be competitive. There's too many five drops here I think you can trim some, this will help the lower the avg. CMC. My suggestions will be semi-budget, no card over $40.


I suggest you upgrade the manabase with Shock lands and Check lands.

Shock lands let you play Farseek and Nature's Lore as two drop land ramp to fetch one of these dual lands.

Other good low CMC ramp to consider (staying away from mana dorks because of board wipes): Mana Vault, Chrome Mox, Fellwar Stone, Everflowing Chalice, Coalition Relic, Talismans: (Talisman of Unity, Talisman of Progress, Talisman of Dominance), and Signets: (Simic Signet, Selesnya Signet, Golgari Signet, Azorius Signet, Orzhov Signet). I'm a fan of Talismans over Signets for the very reason that I can tap a Talisman to make . I don't need another land or mana source to make mana like I do with a Signet.


You can expand on the theme of locking your opponents with three cards: Stasis, Winter Orb and Garruk Wildspeaker. Stasis is just a good card with a Superfriends strategy because Planeswalkers don't tap, your free to use loyalty abilities for the turn while your opponents are locked down. Lock them for only a few turns and ultimate all the Planeswalkers you control. Orb is the same once you get some Planeswalkers into play drop Orb. Garruk can untap two lands and given that you can potentially use his loyalty abilities more than once a turn makes him great with a Stasis or Orb lock.

Consider Enlightened Tutor and Mystical Tutor? These one drop instant tutors are some of the best in Commander. Enlightened can tutor for Doubling Season or Stasis or any other enchantment or artifact such as The Chain Veil. Mystical can tutor for a board wipe or Armageddon, etc. These are powerful cards for only one mana. Consider Eternal Witness? Witness is a staple in Commander for green. Her ETB ability can get back any card from the graveyard including a land or Planeswalker.

Consider Burgeoning, Mystic Remora, Rhystic Study? These are good low CMC Commander cards. They can disrupt your opponents and/or give you card advantage simply by letting your opponent's play the game.

I have other suggestions, but I'll stop here.

Good luck with your deck.


Megalomania on Animatou

2 months ago

Great list! A few changes I would suggest would be to replace Sower of Discord with Rune-Scarred Demon, Aminatou’s Augury with Insidious Dreams, Elspeth with Kaya, Ghost Assassin (so much value!), and maybe add some more mana rocks like Talisman of Progress and Talisman of Dominance.

My list has some cards you might also want to try. It’s (Brago) stax-oriented so I think some creatures there would work here too.

jonno.scott on Easy Street

2 months ago

KylerStar why do you think it's so ambitious? The mana curve? I've playtested this deck a LOT and I've found one of its biggest weaknesses is running out of steam, so that's why I have included so many board wipes and big, game-changing cards. This deck is built for the long haul; if I get too many cards like Talisman of Progress late-game then I'm toast. Not that Talisman of Progress is particularly weak per se, but there's enough answers in the decklist to allow me to fall a little behind, and I think falling behind and then "resetting" the board is preferable to trying to ramp like a green deck.

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