Counterflux

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Counterflux

Instant

This spell can't be countered.

Counter target spell you don't control.

Overload (You may cast this for this card's overload cost. If you do, change this spell's text by replacing all instances of "target" with "each.")

DemonDragonJ on Kill them With Kindness

1 year ago

I have replaced Counterflux and Horn of Greed with An Offer You Can't Refuse and Crawlspace, which lowered this deck's average converted from 3.53 to 3.44. The horn was nice, but this deck does not contain a sufficient number of cards that synergize with it, whereas Crawlspace very much fits the defensive theme of this deck, and Counterflux is an awesome card, but An Offer You Can't Refuse better fits with the political theme of this deck.

DemonDragonJ on The Mind is a Terrible Thing to Raze

1 year ago

I have replaced Counterflux with Ertai Resurrected, which did increase this deck's average converted mana cost from 3.61 to 3.62, but I believe that that is a worthy replacement, since Ertai works well with the theme of this deck, and it also reduced the number of blue mana symbols in this deck, as well.

DawnsRayofLight on Ur Mama, Mother of Dragons

1 year ago

I definitely think Ancient Brass Dragon has a spot, it could help you reanimate your dragons (as well as whatever you grab from your opponents), I would maybe add that and maybe Goldspan Dragon

Three Visits and Nature's Lore over Cultivate.

Damn over Toxic Deluge

Augur of Autumn might be better than Realmwalker

Drop Aggravated Assault, Aura of Silence, Stinging Study (you have a good chunk of draw as it is), Imposing Grandeur, Spit Flame (there are better cards)

Mana Drain is nice, but I am usually not a fan of it in a deck with 4 or more colors

With this being 5 color, I am trying to debate the best early game package

maybe:

5 counterspells (from below)

An Offer You Can't Refuse, Swan Song, Wash Away, Dovin's Veto, Counterflux, Render Silent, Disallow

4-5 board wipes

Damn, Cyclonic Rift, Winds of Abandon, Supreme Verdict, Crux of Fate

7 2 drop ramps (need all)

Arcane Signet, Fellwar Stone, Farseek, Three Visits, Nature's Lore, Bloom Tender, Coiling Oracle,

4 spot removal

Anguished Unmaking, Assassin's Trophy, Despark, Beast Within, Generous Gift, Fracture, Bedevil, Abrupt Decay

mrweaselman on Nahiri Jeskai control

1 year ago

The deck overall looks pretty solid, biggest thing IMO would just be cleaning up the list a little for consistency.

You have some good draw options already with 4 Expressive Iteration, I don't think you need the Narset, Parter of Veils. I would go one more Teferi, Hero of Dominaria, and one less Nahiri, the Harbinger.

Haven't been following the meta too closely since Lurrus ban, but pre-ban, Prismatic Ending was generally played over Path to Exile. The deck feels a bit light on counters, but one more Counterspell would fix that. Personally, I like Fire / Ice more than Lightning Bolt, but that may be preference. Detention Sphere feels out of place in the main as a one of, another Supreme Verdict would improve consistency.

For the sideboard, I'm not entirely sure what Counterflux is doing. Flusterstorm is better against Storm and Dovin's Veto is better against a control mirror or tempo. You already have enough exile effects that Anger of the Gods feels unnecessary, same with the other Path to Exile. Another Rest in Peace and tron hate like Alpine Moon would work better.

DawnsRayofLight on Target Acquired

2 years ago

One, maybe it would be funny to call the list Hinata-Kun XD

Control

Render Silent, Counterflux, Disallow for a bit more counter magic

Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board

Opposition: works with Willbreaker and other cards I will suggest

Reality Shift, Fateful Absence, Generous Gift : spot removal

Malevolent Hermit  Flip: counterspell and protection

Teferi, Time Raveler, Teferi, Mage of Zhalfir, and Grand Abolisher protect your shennaigans

Drannith Magistrate: stop you oppnenets from casting their commanders

You could run Orbs with Urza and Opposition

Baral's Expertise

Supreme Verdict, Winds of Abandon, Wrath of God: Wipes

Blinkers

Brago, King Eternal

Deadeye Navigator

Eldrazi Displacer

Thassa, Deep-Dwelling: slow, but consistent

Blink Targets

Skyclave Apparition

Venser, Shaper Savant

Dockside Extortionist

Spellseeker: search your X spells

Cyberdrive Awakener: if you want to win off your rocks and treasure tokens

Draw

Whirlwind of Thought

Esper Sentinel

Sea Gate Restoration  Flip: may as well if you're playing blue

Shorikai, Genesis Engine: fun card, can be a win con between being an 8/8 beater and some combos involving Intruder Alarm

X spells

Distorting Wake

Mass Manipulation

Disorder in the Court: this can help for draw, protection, and "Blinking"

Smoke Spirits' Aid: I don't know if it fits, but could be spicy

Comet Storm

Call the Coppercoats

Combos

Deadeye Navigator/Eldrazi Displacer + Peregrine Drake = Infinite mana

Elsha, the Infinite/The Reality Chip + Sensei's Divining Top + Thassa's Oracle/AetherFlux

Hullbreaker Horror + Mana Crypt, Sol Ring, Mana Vault: Infinite bounce only need 2 rocks

Dockside Extortionist + Deadeye Navigator: can generate infinite mana

Grand Architect + Pili-Pala: Infinite color mana, only need a Blue to initiate, I would have at least 2 infinite mana combos with all the X spells

Synod Artificer (I wish Hinata worked for abilities + Swift Reconfiguration + Gilded Lotus = infinite mana

win cons (Outside of combos)

Metallurgic Summonings: you make big tokens and gives recursion.

Guttersnipe: ouch

Monastery Mentor: tokens

Shark Typhoon: tokens

Jin-Gitaxias, Progress Tyrant is made for this list

Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck

Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury

Other

Primal Amulet  Flip

Kykar, Wind's Fury

DawnsRayofLight on Breya in the Sky with Thopters

2 years ago

Adds:

Ashnod's Altar: combo piece

Time Sieve: combo and utility

Thopter Foundry: Combo and utility

Thopter Assembly: combo

Pili-Pala: Combo

Grand Architect: Combo and utility

Thopter Spy Network: tokens and fuel

Monologue Tax: Tax and tokens

Vindicate: Control

Despark: control

Utter End: Control

Render Silent: control

Counterflux: control

Mana Drain: control and utility

Wash Away: control

Damn: spot removal and wipe

Possible adds

Bronze Guardian: beater and protection

Ethersworn Adjudicator: Control

Marionette Master: token and some burn, a bit better impact tremors-combo

Angel of Invention: tokens and combo

Rhystic Study: Draw

Tezzeret, Artifice Master: draw, tokens, utility

Mirrodin Besieged: can make tokens or be a win con

Mechanized Production: Win con and utility

LunchBox1211 on Card creation challenge

2 years ago

Devotion's Reward

Instant

Shroud, ~ can't be countered.

Create 5 5/5 White Angel Creature tokens with flying, lifelink, and first strike. Those creatures gain double strike until end of turn.

At the beginning of the upkeep, and at the beginning of your next end step, draw a card.


Yep, Shroud on an instant. Because spells can be countered without being targeted (I'm looking at you, Counterflux and every "bounce-a-spell" effect)

Make a creature with both Absorb 20, AND an activated ability that allows it to block up to 78 creatures (not any number, 78).

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