Counterflux

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Counterflux

Instant

Counterflux can't be countered by spells or abilities.

Counter target spell you don't control.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Counterflux Discussion

mrdehring on 5C fun stuff

3 weeks ago

Solid list, I build a deck like this using basically every charm I could find and slowly took them out the add in good cards. Eventually I just started playing Siege Rhino as a finisher and that was where this deck took me. I like your idea for a build to say no mono and see what happens. Enjoy the journey. A few thought from my experience building with this commander.

Ramos, Dragon Engine works well with some extra +1/+1 counters on it. Opal Palace is a land you probably want to add and Forge of Heroes might help you if you aren't afraid of the colorless mana. You may even want to slide in a Corpsejack Menace to get those counters going.

Anguished Unmaking , and Vindicate are solid cards. Can you make room for an Utter End ? For other removal I always liked Crackling Doom .

A few card advantage things you may want to look into Conflux , Rashmi, Eternities Crafter , and Etherium-Horn Sorcerer .

I don't have any strong thoughts on what to cut from your list. There seem to be some cards that you may be forcing into the deck to get more colors: Saskia the Unyielding , Kynaios and Tiro of Meletis , Knotvine Mystic , Counterflux , Nissa, Steward of Elements and Lord Windgrace . Each one of these cards is an answer to certain situations, but I'm not sure which ones you like/use often.

Just to clarify, Jodah, Archmage Eternal is an alternate way to cast the spell; it does not put 5 counters on your commander. Since most of your spells aren't really high costed you may want to cut the archmage.

Also I noticed you aren't abusing hybrid Figure of Destiny is a solid one-drop and can grow if your colors are right. Another thing to abuse are cards like Fieldmist Borderpost , you don't run a lot of basics, so this may not be a thing for you.

Spirit-of-the-Night on Big blue noThing

3 weeks ago

Here are a few counters that might be worth including: Logic Knot ... Cryptic Command ... Negate ... Spell Snare ... Spell Pierce ... Rune Snag

Chalice of the Void is also a solid choice.

If you don't mind splashing, you could also toss in some swamps for Countersquall or mountains for Counterflux .

triproberts12 on Sin of Greed

3 weeks ago

I think this could be a very functional deck. The important thing is to choose some synergy shared between the cards you really want to play, so the deck can function without having to rely on the raw power of commander staples you're foregoing for themed cards. I think that, being base Grixis with a focus on artifact tokens, artifacts should be leveraged, for sure. The graveyard is another place you could pick up some value, as mentioned above. Just try to have a plan beyond "play treasure stuff until I can find a combo to win." That might even mean cutting some of the really mediocre theme cards like Gleaming Barrier .

You can also build to your commander a little bit. Not every card needs to be on theme, so while Villainous Wealth hits all the right spots as both an enabler and payoff for Ramos, some good nuts-and-bolts cards that are easy on the manabase like Crosis's Charm , Bedevil , Terminate , Rakdos Charm , Dreadbore , Lim-Dul's Vault , Notion Rain , Memory Plunder (on theme!), Countersquall , Counterflux , etc. could be good.

Also, while you don't need to go all-out on the manabase, since you're just splashing white and green, try to shore it up with some easy replacements. Finishing out the Vivid lands and picking up a the tri-lands that hit your main colors could really help the deck run more smoothly. Everglades is pretty bad, meanwhile.

hkhssweiss on The Brood

1 month ago

You can honestly probably take out your counter spells like Counterflux and Dissipate as you are only running two counters which by the chances are not that great odds. I would cut those two if you were to add in Faith's Reward and Teferi's Protection .

Peachykehn on draggies

1 month ago

I'd add more ways to protect your commander. Boros Charm , Counterflux , Render Silent , and more ways to kill artifacts/creatures/etc Bedevil , Orim's Chant , Bant Charm .

Though they are just suggestions, these spells conveniently happen to be eligible targets for Sunforger . You're in the business of searching your deck for dragons to serve your every need, why not do the same for spells?

Wild Research can do the same for enchantments as well.

Mistveil Plains and Bow of Nylea will put used cards back into your library for you, so the Ferris Wheel never ends!

bushido_man96 on O-Kagachi declares Multiversal Kami War II on us!

1 month ago

You could drop Counterflux and call it good. I think you've got some other decent counters and removal.

NetholonTheArchmage on The Sunforger-Dilemma

1 month ago

@ enpc Booth Render Silent and Counterflux have been in the deck since its first version. Yet I came to the conclusion that I neither want, nor need counterspells in my deck. I haven't playtested it thus far, so I'll definetely keep them on the maybe-list if it shouldn't work out too well...

For the gameplay-perspective: The idea is to have Sunforger in the game as early as possible. If not at hand allready, use it to play Tithe and search for your Mistveil Plains . As you might allready be aware of, this allows you to put the spells just cast with sunforger back into your library. It isn't the idea to have as many sunforger-options as possible, nor to build the entire deck around it. The Hammer shall simply act as a tool for needed answers. The sunforger allows us to have all the answers we need, id this bordwipe protection due to Boros Charm or creature removal due to Swords to Plowshares . We can even tutor up Tithe if we would be missing a land-drop otherwise, or repeatedly cast Enlightened Tutor to develop our board. Even with this small selection of targets the sunforger has proved itself to be a very usefull tool in the deck. :)

@ arthursteel This are all great suggestions, some of which I allready had in the decklist :) The great thing about Zedruu the Greathearted as a commander is that she is so nonlinear and versatile. You can play her in many directions: While your friend seemed to be going for a chaos-style deck, I'm trying to build my deck the political way.

enpc on The Sunforger-Dilemma

1 month ago

As the deck stands right now, I don't actually think it makes enough use of Sunforger to warrant spending more slots to make it more reliable.

On top of that, I don't think that Sunforger adds enough value to the deck to run it. If you were using stuff like Counterflux , Render Silent , Izzet Charm , etc. to take more advantage of it, it would add enough value, but given the style of the deck and the fact that it's not a beatdown deck, I wouldn't bother with the support for it.

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Counterflux occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

U/R (Izzet): 0.89%