Counterflux can't be countered by spells or abilities.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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2 days ago
I also have a WIP competitive mizzix deck and was hoping to pick your brain a little bit.
I noticed you kept your curve down rather low with very few exceptions such as things that are mitigated elsewise like Treasure Cruise and Time Spiral. As well as the instant win that is Enter the Infinite. I was wondering what your logic was behind that.
I was also wondering if you've considered cards like Time Warp or Expropriate. The former is essentially a free experience counter early-mid game, and late game it's a way to untap your lands. It also synergizes with things like Past in Flames or even Mystic Retrieval in a pinch, as well as Enter the Infinite if you don't have the availability to win on the spot. Say perhaps you have 2 colored 0 drop ramps left, but not enough for the Laboratory Maniac. Use the two colored to cast Time Warp and win next turn. I also have Time Stretch in my list since it can function as a better Time Warp if the game manages to go very long. The latter mentioned Expropriate is a rather hefty drop, but when it resolves it is always a game winner in group play for me (the looks on people's faces at a turn 5 expropriate is also a bonus.) It usually gives you all the time you need to either tutor up, or draw into a tutor. If not, you've stolen your opponent's ramps or maybe even commanders, slowing them down considerably, as well as potentially giving you more mana to work with.
I also noticed a lack of Firemind's Foresight. Again, a high drop, but in some ways better than Intuition. Also being at instant speed so an easy way to get your combo right before the turn you go off, it doesn't require you fetching your pieces with Mystic Retrieval on the turn you go off, saving you colored mana, which I find a problem with going off on turn 4. On top of that, it gives you an outlet for your infinite mana which I find can be a problem. In case you were unaware, the play is making the 3-drop reiterate, 2-drop reality spasm, and 1-drop brainstorm. If your brainstorm is out of reach, High Tide or even Mystical Tutor are good calls. The former being obviously good, the latter letting you get a different outlet if you happen to be able to cast the FF with a blue to spare.
Have you thought about Pull from Tomorrow? It's almost an objective upgrade from Braingeyser being at instant speed. Discarding one card is not a big deal at all. Especially if you're going for that Laboratory Maniac win, discarding one out of 20 cards is fine. I'm not a huge fan of Braingeyser in general since it's done on your turn. There are strategies to do with that, but the instant speed option right before your turn is really nice.
Why the Future Sight? It's a very high drop that isn't mitigated by Mizzix and I don't see how it's worth a slot in the deck. I would suggest Mystic Remora instead. In a group game it very quickly becomes an Ancestral Recall.
This one's kinda mundane, but Thought Vessel instead of Chromatic Lantern is what I'd go with. It's basically a lower drop + inf hand size vs. color fixing. My problem with a 3 drop ramp is the fact that it doesn't help you cast Mizzix faster. The way I see it, once Mizzix resolves, it's merely two turns before you win the game, provided you have a decent hand. I'd rather have that one turn early Mizzix than color fixing. While I'm talking about ramp, Lotus Petal? Yet another way to get a turn earlier Mizzix.
I assume Temporal Fissure is for a little control, as well as Chaos Warp. I prefer Capsize for the reusability, plus I don't need to get Storm up first. Capsize also synergizes with extra turns spells like Expropriate. If you get those turns but no card advantage due to sheer bad luck, you can at least make your opponent's lives misery until you do get that card advantage. It also works as a crappy Temporal Fissure in a pinch.
I've also considered using a Scroll Rack, I just haven't gotten around to testing it. I was wondering if you have tried/considered one.
For counters, I never understand the lack of love for Counterflux. For only one more mana, it's a consistant tempo-stopper. Also Fuel for the Cause I find to be good. With at least two expirience, it's just a counterspell+.
Hope this comment wasn't too much of a read, I'm just rather passionate about Mizzix as a commander and I'm always looking to improve and learn.
3 days ago
Oh my gosh! So many card draws! If you're going to put card draws, you need both Niv-Mizzet, the Firemind and Niv-Mizzet, Dracogenius. You also need an Elixir of Immortality because what happens when you run out of cards and your lab maniac is in your graveyard? Or what happens when someone pings you with, oh, Nicol Bolas or casts Wit's End. I would consider insurance options in case you either have to discard cards or you are forced to have your hand discarded.
1 week ago
Aetherflux Reservoir actually will be something to look into. Baral, Chief of Compliance will probably replace the goblin, honestly its consistency I don't want more off. Dragonstorm is for comboing off, grab Niv and ping when I draw. While top and soothsaying can be good it is dangerous to add any more permanents. Vandalblast doesn't draw me a card so it isnt good for this deck. Counterflux most likely wont make the cut due to the fact that the only two other counter spells are used for other purposes rather than countering.
1 week ago
Would Aetherflux Reservoir be another good win condition?
Dragonstorm; are the 3 dragons in your deck that important for you to be able to win? Otherwise I'd say that's an easy cut.
I think adding more counterspells to help protect yourself would be a good idea. Counterflux in particular.
2 weeks ago
Nothing is truly invincible in Magic. That's what makes it such a successful and enjoyable game to play. Everything has a weakness. These days even cards like Last Word and Counterflux have cards that stop them.
3 weeks ago
4 weeks ago
Cancel is the absolute lowest standard for a counterspell. Just about anything would be better, frankly. I don't know what your budget is for a casual deck, but there are much better options. Disallow, Broken Concentration, Counterflux, Overwhelming Denial, Dissipate, Dissolve, and there's always good old-fashioned Counterspell. Broken Concentration makes for a potential combo with Lightning Axe, too.
1 month ago
Wow. thanks for the advices Sargeras, I'll definitely give Guttersnipe a try. Although I feel like Cryptic Serpent is a really good card since i often find myself that I can cast him on turn 4 or so for just 2 mana, but maybe it is not needed since with the Guttersnipe I can use my burn at my opponets face which I often don't do (except some more controlly type of decks).
To the second part about the AEtherling. I'm thinking I'll give one copy of him to the deck instead of the Runechanter's Pike since I found myself just a once or twice that I needed that Runechanter's Pike in the deck and it makes playing againts U/W control much easier since it seems really hard to remove.
About the Counterflux and Dissolve I feel like I should put them in my side board(Since nothing is in it yet) and play some cheaper counterspells like Mana Leak so I get more answers againts faster decks.
The Pyroclasm is definitely a keep but moving it to the sideboard is a really good idea.
Although the Shivan Reef seems good since it cost only 2$ (on TCG) I cannot get it cheaper than 4$ so i'll just stay at those cheaper lands.
Thanks for the advices I'll definetly will have to think for some time, what to replace and so on. In addition i would love if you'd give me some advices what to play in my side board.