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Counterflux can't be countered by spells or abilities.
Counter target spell you don't control.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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3 days ago
I would include a few Duress effects.Collective Brutality is one that fits well in Kess.
If you are trying to be a storm deck I would cut some of the higher CMC cards and add a Mystic Remora as well. You'll also find Double Negative is the worst counterspell in your deck. Counterflux just does a better job
5 days ago
As I like to always advocate for this. It's great against storm, it's great when you're about to win. It's just a great wizard tribal card... Psychic Trance
On the turn you want to win, you can play this first, that way you either pull out any counterspells, or you have like a bunch of counterspells on board to let you combo off or just do some great things without any disturbances. And against storm it's amazing. It's not a Counterflux, but it can definitely pull out a lot of value from storm.
2 weeks ago
3 weeks ago
If you want to go with prowess, don't play much in your opponents turn, espeically counterspells. They end up being dead when you really want something in your own turn. So, I'd suggest losing the 4 Counterflux and adding 4 Mutagenic Growth instead.
Unless you get a lot more instants and sorceries, Enigma Drake will never really be worth it. The same goes for Delver of Secrets Flip. But you do need another 2 Monastery Swiftspear. And perhaps a couple of Wings of Velis Vel would be a funny budget card in a prowess deck. Consider Lava Spike or maybe, if you get better lands, Searing Blaze, as they go really well with a turn 1 swiftspear. One of the ways to gain a bit of tempo against opponents with a lot of fetch and shocklands is to hit them really hard early on (turn 1 Monastery Swiftspear, turn 2 Lightning Bolt, Lava Spike, attack = 10 damage total), as they then often become reluctant to play their lands untapped and cracking fetches.
Let me get Shreds of Sanity straight... so, you pay 3 mana, pick 2 cards in your GY, lose another card from your hand... right? so, it's card neutral for 3 mana (no loss, no gain, except if either instant or sorcery was missing from your GY, in which case it's card negative). And it then triggers any prowess creatures in play... Not really a modern card. How about Expedite instead? Nothing in common between the two cards, really, but expedite is cheaper, more aggressive, potentially impacts the board state, and always replaces itself.
Don't play tapped lands in a deck as aggressive as this (is supposed to be). It is roughly equivalent to playing a timewalk on behalf of your opponent. Also, you should trim down casting costs, until 20 lands is enough.
1 month ago
Thanks Arian! Unfortunately i can't pack 1cmc spells, cascade will hit it and we don't want that! i was thinking of putting in Counterflux but it costs too much to be able to counter anything.
1 month ago
@Gidgetimer: I agree with you in general, but in the presented case, it doesn't make a difference, and that's what I'm talking about. They described in detail what's on the board and in the opponent's hand, and I don't see any reason to assume that there are other cards involved we're not aware of. By context, it even seems evident that they were aware of this entire information at the time it happened, because otherwise, there'd be no reason to play around it in this fashion.
That said, Stratus Dancer could interrupt this play one way or another, and the only reason to play spells one by one is to not get hosed by Time Stop or Counterflux spells, none of which stand tall against split second. Unless I'm forgetting a very specific morph card or similar effect, this is a perfectly calculateable scenario.
1 month ago
1 month ago
Faithless Looting is VERY bad card for a control deck, because it's a card DISadvantage(it works as -1 cards in hand). Nahiri is already looting garbage. ;)
Don't you think that Electrolyze is too slow for "Shadow's format"? I didn't test it these days, so I don't know about it. If not you can ceep it =)
You also need a bit more counterspells I think, something like 1-2 Spell Snare 2-4 Remand (total).
You can also try Ancestral Vision if you have money for it. =)
I don't think Counterflux is good now. It's more of control metagame..
Rest in Peace hurts your own gameplan -- Nahiri's "loot" and snapcasters. I use Relic of Progenitus and Surgical Extraction.
Also I put 1 Spellskite in EVERY sideboard of EVERY my deck. It is very god against tonns of decks (burn, infect etc.) AND protects Nahiri.
Oh, but if you use Traft as a backup plan Electrolyze is less questionable.
Anger of the Gods is good against Dredge, Kitchen Finks decks and others.
Good luck on testings (and saving the format;) )